[Touhou] Bad Apple!! - Sega Megadrive / Genesis version

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 295

  • @zanegandini5350
    @zanegandini5350 8 ปีที่แล้ว +331

    I was just expecting some FM synth music, but holy shit. This is impressive.

    • @thatretrocattt
      @thatretrocattt 2 ปีที่แล้ว +23

      Yeah, direct playback from the original song with the chip's DAC, still impressive nonetheless!

    • @ssg-eggunner
      @ssg-eggunner 6 หลายเดือนก่อน

      It would sound not accurate if it was FM i think

  • @Maxpound
    @Maxpound 10 ปีที่แล้ว +200

    This is mind boggling. You pushed the genesis to the stratosphere with this demo. Someone needs to put you on their payroll.

    • @spicybreadproductions1972
      @spicybreadproductions1972 3 ปีที่แล้ว +7

      You should see the SMS 3D version. This is still impressive on its own, no doubt

    • @Hypercheeker
      @Hypercheeker 2 ปีที่แล้ว +5

      @@spicybreadproductions1972 yes that thing goes all the way to the orbit of jupiter

    • @EliteSpectre
      @EliteSpectre ปีที่แล้ว +2

      @@spicybreadproductions1972 link please.

  • @dj505Gaming
    @dj505Gaming 8 ปีที่แล้ว +356

    B L A S T P R O C E S S I N G F T W

    • @yohkom.7988
      @yohkom.7988 7 ปีที่แล้ว +15

      Blast Processing is more useful as it concerns more things. Mode 7 was a great feature though.

    • @Reason4Termination
      @Reason4Termination 7 ปีที่แล้ว +12

      Weeb processing

    • @paultheslayer2176
      @paultheslayer2176 6 ปีที่แล้ว +12

      Yohko M. Do you know that blast processing was not a real thing. Genisis is faster than Snes because it has a higher clock rate

    • @synaesthesia2010
      @synaesthesia2010 5 ปีที่แล้ว +8

      Blast processing wasn't real, Sega admitted this. It was just an advertising gimmick. This is just a video file being played through the consoles video chip, the SNES, Master System and NES are adorable of this, just at different qualities. I've even seen it running on a Commodore 64

    • @genericstickman5967
      @genericstickman5967 4 ปีที่แล้ว +4

      nah 100% Blast Processing

  • @marcellosilva9286
    @marcellosilva9286 11 ปีที่แล้ว +110

    BLAST PROCESSING!!!!

  • @stefda
    @stefda  11 ปีที่แล้ว +68

    PCM sound only eat about 1.4 Mb as explained above. I did a 4 MB version with video only (but with enough free space for FM sound) but the codec was much more complex and i couldn't decompress it fast enough (30 FPS).

  • @RoryFrenn
    @RoryFrenn 3 ปีที่แล้ว +68

    I'm more impressed that you could pull off such decent audio quality from the genesis than the graphics themselves.

    • @davidd.1319
      @davidd.1319 ปีที่แล้ว +10

      the sega actualy had a yamaha sound chip it was quite good. just the early programers did not know how to use it. later on games like streets of rage and target earth the programers knew how to make the music shine

    • @rfmerrill
      @rfmerrill ปีที่แล้ว +13

      The problem with PCM audio on the genesis/mega drive is not the DAC itself (which is built into the YM2612), it's the fact that you have to jump through hoops in order to continuously feed it samples without interruption. It has no buffer or queue so you literally have to feed it samples one at a time exactly when it needs them.
      Most MD games halt the Z80 completely while graphics DMA is happening because of a bug that can cause the whole system to crash if you don't. This is fine for the FM and PSG sound but for the DAC it makes playback very crunchy as there will be flat spots in the audio where the DAC was not fed new samples. You find this even in Sega made games (like Sonic 3, a lot of the voice samples are quite noisy/distorted).
      The only games that managed to cleanly use the PCM capability of the genesis that I know of are Treasure games--Gunstar Heroes and Dynamite Headdy for example. D.H. has tons of *very* clear voice clips in it. Most genesis games either accept the crunch (like Sonic), take advantage of relatively static scenes to play back audio (Earthworm Jim 2's "well done" screen and Sonic's "SEGA" splash), or don't use the PCM channel at all (Rocket Knight Adventures).

    • @elgeniomaestro
      @elgeniomaestro ปีที่แล้ว

      I'm guessing the video is done similarly to the intro of Sonic 3D Blast, there's a video about it, made by the programmer of the game, where in every frame you actually hide 4 if I remember correctly and just swap the palette, the audio is the complicated part, again, there's another video by the same guy, where he explains how they pulled it off in Toy Story

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 11 หลายเดือนก่อน

      @@elgeniomaestroToy Story’s trick is moreso for feeding multiple samples in to allow for simultaneous playback of 4 different sample channels at the same time. It IS possible to get 4-channel mixing running fast enough to be usable in actual gameplay, but most developers nowadays will opt for only one or two PCM channels instead to save on 68k CPU usage and give the Z80 more breathing room.

    • @ssg-eggunner
      @ssg-eggunner 6 หลายเดือนก่อน

      ​@@rfmerrillthat bug is horrible

  • @Gojiro7
    @Gojiro7 10 ปีที่แล้ว +59

    that is just unfucking believable that its even possible to run a cutscene on the Genesis at a consistant 30 frames per second, whoever made this demo, my hat goes off to you, if tallent like yours was around back in the day the console wars would have been even more interesting XD

    • @brinckau
      @brinckau 10 ปีที่แล้ว +18

      Gojiro7 Back in the days of 16-bits consoles war, what was lacking was not talent, but time and budget. The author of this demo has spent months to make it. You can't afford to spend months on a non-playable demo when you're making a commercial game. Also, this demo is 8 MBytes, ie 64 Mbits, which is much more than the biggest commercial 16-bits games. In 1988, when the MegaDrive was released, a 30 MBytes hard drive cost 300 dollars. Yes, 300 dollars for 30 MBytes. I don't know what was the cost of 8 MBytes of ROM, but I guess it was significant. Lastly, if you want to do this demo commercially, then you have to make the movie first. 3D movies were expensive at the time (Tin Toy, released in 1988, was 5 minutes long and cost 300,000 dollars to make). They could have used a hand drawn movie, but still, it's much more complicated and costly than downloading a ready-to-use movie on TH-cam.

    • @stefda
      @stefda  10 ปีที่แล้ว +26

      brinckau I spent 6 months... on my free time ( that's a important difference). Also I spent almost of time in building the codec / reducing the size of the video to make it fit in 8MB. Definitely we could have that back in war age, but just a short intro of 20s maximum to not waste too much rom space. When you see game as Toy Story where they developed a mod player running on 68k just for 2 musics, and the awesome 3D engine used on 1 level.... Definitely they have means to do impressive stuff.

    • @brinckau
      @brinckau 10 ปีที่แล้ว +4

      Stephane Dallongeville Indeed, you're right. Let's note though that Toy Story was released in 1996 (after the Playstation 1). Earlier games were not that impressive. Anyway, your demo is awesome, of course. I hope one day you'll make another demo (or game) as impressive as this one :-).

    • @kdan_69
      @kdan_69 5 ปีที่แล้ว +6

      @@stefda Have you used that pallete swap trick to make this demo run at 30 fps?

    • @stefda
      @stefda  5 ปีที่แล้ว +14

      @@kdan_69 yeah it uses a palette trick, internally it uses 4bpp image at 15fps ;-)

  • @NegoClau
    @NegoClau 10 ปีที่แล้ว +73

    Sound is more impressive than the graphics!!! Graphics are simply A-FREAKING-MAZING!!!

    • @NegoClau
      @NegoClau 9 ปีที่แล้ว

      Otto Waragon Thank you! That was really nice from ya...

  • @shapeless8
    @shapeless8 10 ปีที่แล้ว +56

    Blast processing, everybody.

  • @FerrariKangaroo
    @FerrariKangaroo 8 ปีที่แล้ว +10

    Confirmed: *Stephane is a wizard*. Amazing work. Thanks for sharing this. I had no idea that the Megadrive had a demo scene. I loved the Amiga scene back int he day.

  • @CircuitBird
    @CircuitBird 11 ปีที่แล้ว +11

    This is impressive. Considering the limitations of the Mega Drive, this has been done nicely.

  • @rustymixer2886
    @rustymixer2886 2 ปีที่แล้ว +5

    Congrats on 100k views, a decade later I'm still enjoying this

  • @ZILOGz80VIDEOS
    @ZILOGz80VIDEOS 9 ปีที่แล้ว +11

    I've always found it impressive what the genny can pull off when you give it lots of storage

  • @ZaneCapps
    @ZaneCapps 9 ปีที่แล้ว +6

    The video is so high quality, I almost forgot it was running on a Genesis.

  • @kittymelody-9
    @kittymelody-9 8 หลายเดือนก่อน +2

    Yay to blast processing!!!

  • @Quionol
    @Quionol 3 ปีที่แล้ว

    The lyrics took up 1/8 of the original's cartridge space.

  • @nuclearkitten6421
    @nuclearkitten6421 ปีที่แล้ว +2

    god this is an FM sound with PSG added in, making "clear" voices (idk if they can be heard correctly i dont speak japanese) but it still is amazing how well the sound is emulated through the 2612

    • @KittyKatKya
      @KittyKatKya ปีที่แล้ว +3

      It's "just" force feeding the 2612's PCM/DAC channel (FM Channel 6) directly from the CPU, no actual FM Synth or PSG used.

  • @KirbTheKorb
    @KirbTheKorb 3 ปีที่แล้ว

    If there's a screen, there's bad apple on it

  • @danielm2142
    @danielm2142 10 ปีที่แล้ว +2

    Now all we need is a Touhou Project game on the mega drive\genesis and we'll be set for life.

  • @marcelokusanagi
    @marcelokusanagi 8 ปีที่แล้ว +70

    genesis does what nintendo dont

    • @Insidasigma
      @Insidasigma 8 ปีที่แล้ว +51

      +Marcelo B. Nakada *nintendon't

    • @enemyofthestatevcdking5982
      @enemyofthestatevcdking5982 7 ปีที่แล้ว +8

      And still can't the bad apple version for snes is laughable compared to this megadrive masterpiece

    • @Tsu23x
      @Tsu23x 5 ปีที่แล้ว

      forum.outerspace.com.br/index.php?threads%2Fos-jogos-mais-avançados-do-snes.481106%2F&fbclid=IwAR0Zf9pByckifM1vya9qtnqjlt9dIaQJcLMp8heZUzsXeRd0j4NcdI4jAjU

    • @MoonSarito
      @MoonSarito 5 ปีที่แล้ว

      There is actually a version of Bad Apple made for SNES, but it is slower and with a lower resolution than Genesis, but it has a much better sound quality.

  • @kanrapheeratchakij804
    @kanrapheeratchakij804 2 ปีที่แล้ว +1

    Honestly better sound quality than my backup phone that still has dial buttons

  • @jrronimo
    @jrronimo 12 ปีที่แล้ว +3

    This is pretty amazing. I wish I had a flashcart to stick it on to experience it myself!

  • @WednesdayMan
    @WednesdayMan 3 ปีที่แล้ว

    we've done this in everything possible
    64 bits
    32 bits
    16 bits
    8 bits
    4 bits
    2 bits
    1 bit
    half bit
    quarter bit
    but not THE WRIST GAME!!!

  • @mr.tremolomeasure9290
    @mr.tremolomeasure9290 7 ปีที่แล้ว +32

    genesis does what nintendon't

    • @Tsu23x
      @Tsu23x 5 ปีที่แล้ว

      Mr. Tremolo Measure oh yeah, that’s right!
      th-cam.com/video/PjRK_orVAM0/w-d-xo.html

    • @MoonSarito
      @MoonSarito 5 ปีที่แล้ว +3

      There is actually a version of Bad Apple made for SNES, but it is slower and with a lower resolution than Genesis, but it has a much better sound quality.

  • @Asteroburger
    @Asteroburger 6 ปีที่แล้ว +3

    Je viens de tester la demo avec un everdrive, c'est vraiment impressionnant !

  • @oxothnk333
    @oxothnk333 8 ปีที่แล้ว +2

    I just tried this on Wii with Genplus homebrew (the 8mb version) and it runs! The audio is a lot better there too, I connect it to my audio system.

  • @kabanfriends5764
    @kabanfriends5764 5 ปีที่แล้ว +5

    Bad Apple
    & Knuckles

  • @statiz23
    @statiz23 7 ปีที่แล้ว +9

    wow sega genesis pcm sounded more hardcore...nice 😉👌...nice

  • @stefda
    @stefda  11 ปีที่แล้ว +2

    Thanks for inspiring me in making it ! The rom is still quite new (a bit less than 2 months) ;)

  • @rustymixer2886
    @rustymixer2886 2 ปีที่แล้ว +1

    Amazing, I love your Sega audio projects also thx for fixing sf2 audio

    • @rustymixer2886
      @rustymixer2886 2 ปีที่แล้ว

      So this is really 4bit 13khz wav to bin rom ?

  • @gigaslave
    @gigaslave 3 ปีที่แล้ว +15

    Protip: Look up the way the Traveller's Tales guys did the 3D monochrome effect text for SEGA and GAME OVER screens in Sonic 3D Blast.
    You can use those techniques to compress the video frames using palette trickery, squashing as many as 4 frames of animation into single sprites. Playback the sprites at 15fps and cycle the palettes 4 times per sprite and you can get the video to run 60fps and save lots of memory.

    • @stefda
      @stefda  3 ปีที่แล้ว +10

      If you're looking into an emulator you will see the demo is already using that trick (2 x 2bpp frames encoded in a single 4bpp frame) :-)
      Thus here in reality it's only decompressing 15 frames per second

  • @RobLIVEukPSN
    @RobLIVEukPSN 9 ปีที่แล้ว +1

    Amazing work It's incredible to see this coming from my megadrive!

  • @ivanvockt
    @ivanvockt 12 ปีที่แล้ว +3

    Épico !! Épico !! Belíssimo trabalho !

  • @MillaGamer
    @MillaGamer 9 ปีที่แล้ว +19

    A lot of coding and the best version 16bit, its incredible the raw power of mc68000.

  • @MegaMegaD
    @MegaMegaD 11 ปีที่แล้ว +9

    GENESIS DOES, motherfathers!

    • @shulkthesmileyboi
      @shulkthesmileyboi 7 ปีที่แล้ว +1

      Motherfathers? Like, a hermaphrodite? The fuck?

    • @CyrixOLD
      @CyrixOLD 5 ปีที่แล้ว +1

      It's another way to say "motherf**kers".

  • @KolRob0
    @KolRob0 3 ปีที่แล้ว

    snes might've beaten it recently, but it's amazing how they've managed full 30fps so early

  • @nosoyarkano7624
    @nosoyarkano7624 9 ปีที่แล้ว +8

    Animation was plausible cuz of blast processing, i doubt it could run this smooth with normal snes speed (no addons and do fx cards)

  • @IvanDSM
    @IvanDSM 11 ปีที่แล้ว +1

    Yeah, that seems to have been the issue. The sound's great! As with the video, it's really impressive!

  • @DanYTshorts
    @DanYTshorts 9 หลายเดือนก่อน +2

    BRO IT MADE MY SPEKERS CRAZY

  • @1980sGamer
    @1980sGamer 9 ปีที่แล้ว +1

    Holy shit! This is impressive! And people say that the Genesis is weaker than the SNES. Genesis does what Nintendon't!

  • @JoseDraga
    @JoseDraga 12 ปีที่แล้ว +1

    Again, I'm amazed.

  • @GazixVR
    @GazixVR ปีที่แล้ว +1

    holy crap, this is genesis?!

  • @stefda
    @stefda  11 ปีที่แล้ว +2

    Thanks :) As you can see the problem with the 32 Khz music version is that it eats almost 4MB and it is not complete.

  • @kexthekool2682
    @kexthekool2682 6 ปีที่แล้ว

    finally, the first ever genesis demo with FULL SCREEN fmv.

  • @Densester
    @Densester 7 ปีที่แล้ว +1

    *NOW THATS WHAT I CALL BLAST PROCESSING*

    • @lewisherron6842
      @lewisherron6842 4 ปีที่แล้ว

      I love your name and pfp. Just thought you should know that.

  • @MrPCSniperFi
    @MrPCSniperFi 6 ปีที่แล้ว

    And this is what the Motorola 68000 is capable of pushing out? AWESOME!!

  • @RossWasTaken
    @RossWasTaken 11 ปีที่แล้ว +38

    wait this is on a genesis? genesis IS WHAT NINTEND...nintend.....NINTENDISNT!

    • @AlchemiconSilver
      @AlchemiconSilver 7 ปีที่แล้ว +4

      GENESIS DOES WHAT NINTENDON'T
      Yes, the SNES version doesn't sound as good as this version.

    • @nurullahaksay
      @nurullahaksay 5 ปีที่แล้ว

      @@AlchemiconSilver maybe only a PlayStation or saturn version close the gap wich is neither of them exists

    • @mantrabeeg
      @mantrabeeg 3 ปีที่แล้ว +1

      It's funny looking back at old TH-cam comments and seeing people write like they're actually talking

    • @RossWasTaken
      @RossWasTaken 3 ปีที่แล้ว +1

      @@mantrabeeg True but i would have been like 12 or 13 years old when i wrote this comment so that might be why.
      2014 youtube was just a bunch of 13 year olds prob lmao

  • @Monhamd1000
    @Monhamd1000 3 หลายเดือนก่อน

    Now this is incredible!!

  •  11 ปีที่แล้ว +2

    Great work, Stephane!
    I wonder if the SNES could perform something similar w/o additional hardware. But since I'm Sega fanboy it doesn't really matter anyway ;)

  • @Roberb64
    @Roberb64 3 ปีที่แล้ว +1

    damn 240p at those days looks like 4k

    • @PaperBanjo64
      @PaperBanjo64 7 หลายเดือนก่อน

      That's some sharp 240p!

  • @sarukahntomii
    @sarukahntomii 3 ปีที่แล้ว

    Genesis does what NintenDON'T

    • @Vinicius-hs2rf
      @Vinicius-hs2rf 3 ปีที่แล้ว

      Na verdade o Super Nes também faz.
      th-cam.com/video/UQu-0uRw_SE/w-d-xo.html

    • @sarukahntomii
      @sarukahntomii 3 ปีที่แล้ว

      @@Vinicius-hs2rf é, tu tem razão :v
      Eu só tava brincando

  • @thegreenfireball897
    @thegreenfireball897 ปีที่แล้ว +1

    For anyone curious how these graphics are possible on the Genesis, here’s a video from GameHut where John Burton, founder of Traveler’s Tales, explains how they used the same trick to develop the “SEGA” and game over screens in Sonic 3D Blast: th-cam.com/video/c-aQvP7CUAI/w-d-xo.html

  • @TheLoveMario
    @TheLoveMario 7 ปีที่แล้ว +3

    who needs a Sega CD amirite?

  • @guhgaming980
    @guhgaming980 3 ปีที่แล้ว

    this is actually insane what the fuck

  • @darkzum6968
    @darkzum6968 6 ปีที่แล้ว +1

    ЭТО ШЕДЕВР -_-

  • @stefda
    @stefda  11 ปีที่แล้ว

    Hi Nate,
    Thanks for your kind comment about Gens and the bad apple's show ;)
    As you pointed Gens 2.14 do not open 8 MB rom but you can find hacked version of emulator which can do it. I added a link in the video description so you can test it.
    ""

  • @stefda
    @stefda  12 ปีที่แล้ว +5

    La megadrive a toujours été sexy ;)

  • @slayerized7506
    @slayerized7506 9 ปีที่แล้ว +1

    Simply AMAZING!!!!

  • @natelawrence
    @natelawrence 11 ปีที่แล้ว +3

    Stephane, thank you so much for your work on Gens. I've enjoyed it for many years. ^_^
    I haven't been this pleasantly surprised booting up a Genesis ROM since Red Zone.
    Great work!
    I was wondering: Have you made your custom version of Gens that opens the 8MB ROM available anywhere?
    I have Gens 2.14 but it doesn't want to accept the full ROM.
    Thanks in advance.

  • @madmax2069
    @madmax2069 12 ปีที่แล้ว

    Good job stef.

  • @kaio15006
    @kaio15006 11 ปีที่แล้ว

    Epic man. Very good work!

  • @cyber8083
    @cyber8083 3 ปีที่แล้ว

    C’est juste incroyable.

  • @HouraisanKaguya
    @HouraisanKaguya 9 ปีที่แล้ว

    The magic of blast processing.

  • @IvanDSM
    @IvanDSM 11 ปีที่แล้ว +3

    Awesome! This is what i call pushing the MegaDrive's limits!

  • @johneygd
    @johneygd 3 ปีที่แล้ว

    The master system version blows this version out of the water.

  • @Crasterius
    @Crasterius 5 ปีที่แล้ว

    I love the bad audio quality in this version

  • @ninjatintin9074
    @ninjatintin9074 ปีที่แล้ว +1

    What temperature is your genesis right now?

  • @TimelineGoddess
    @TimelineGoddess 7 ปีที่แล้ว +2

    seGA FUCKING GENESIS I LOVE YOU

  • @stefda
    @stefda  11 ปีที่แล้ว

    The problem of the PCM quality is not the hardware but just the ROM size. I used 4 bit ADPCM @ 13 Khz because this is the maximum i could use with the remaining ROM size (1.3 MB for 3:40 of PCM music).
    We can do 32 Khz PCM on MD, and this is without the heavy filtering we have on the SNES :
    dl.dropbox.com/u/93332624/dev/megadrive/demo/BadApple-snd-32k.bin

  • @shadow1w2
    @shadow1w2 12 ปีที่แล้ว

    Sounds somehow more hardcore on a Genesis. Now to find a Genesis chip tune version..... Better yet, this with a chip tune version and the same vocals xD

  • @paulunga
    @paulunga 6 ปีที่แล้ว +2

    God, those stupid hats. Of course it's Touhou. Anyway, this is damn impressive. Great job!

  • @marceloho1984
    @marceloho1984 8 ปีที่แล้ว +3

    Now the Yamaha chip will burn!

    • @Densester
      @Densester 7 ปีที่แล้ว +6

      Marcelo Henrique *mommy why is my genesis on fire*

  • @romanza_28
    @romanza_28 6 ปีที่แล้ว

    It works on my Mega Drive VA4 NTSC-J (1990)

  • @6502NES
    @6502NES 12 ปีที่แล้ว

    cette démo rend la megadrive sexy :)

  • @AnalYoGirl
    @AnalYoGirl 11 ปีที่แล้ว

    Great!!! but I did not notice your crazy ROM all the time...

  • @RenardGerminal
    @RenardGerminal 9 ปีที่แล้ว +2

    Sega Genesis 4 life, PCM FTW

  • @stefda
    @stefda  12 ปีที่แล้ว

    Thanks for the comment :)
    I added a link in the video description where you can somehow see the progress.

  • @spongebobsquarepants2637
    @spongebobsquarepants2637 4 ปีที่แล้ว +1

    Sonic the hedgehog in Touhou

  • @indask8
    @indask8 12 ปีที่แล้ว

    Very impressive.

  • @EliteSpectre
    @EliteSpectre 2 ปีที่แล้ว

    Welp, There's Blast Processing For Ya.

  • @tmvkrpxl0135
    @tmvkrpxl0135 3 ปีที่แล้ว +1

    well, since video is just only absolutely black and white, you could store pixel with only 1 bit, so yeah, you wouldn't need fancy optimization method.
    Still, nice job though

    • @stefda
      @stefda  3 ปีที่แล้ว +1

      In reality the video use 4 shades of grey, but stil 2bpp with a lot of black/white which make it easier definitely.

  • @DivineCashew
    @DivineCashew 2 ปีที่แล้ว +1

    Holy shit this is art, how the hell did you manage to port this to an old console?

  • @dezecr8or
    @dezecr8or 12 ปีที่แล้ว

    awesome!

  • @iamrealatb
    @iamrealatb 10 ปีที่แล้ว

    Maxpound Definetly, but this would be one of the first demos/games pushing hardware limits, not *the* first. The Under 4k (4 kilobytes) Challenge has some impressive stuff (such as a way more simplistic Minecraft). Check it out when you can.

  • @KLa35
    @KLa35 4 ปีที่แล้ว

    Weebs: Bad Apple rocks!!!
    Normies: Pokehman.

  • @Lycan_After_Dark
    @Lycan_After_Dark ปีที่แล้ว

    Now I'm wondering if the roms can be updated to utilize software from "Markey Jester" or "Aurora Fields" (They have their own TH-cam channels that showcase their software if anyone is curious).

  • @ren7a8ero
    @ren7a8ero 12 ปีที่แล้ว

    I think the same. This makes me wonder too... we don't need newer hardware at all, we have transistors enough! We need decent programming, to the hell with frameworks!

  • @MocnyBrowarek
    @MocnyBrowarek 6 ปีที่แล้ว +1

    Sounds like megadrive 2 ; on first model it would sound better

  • @argsasm4135
    @argsasm4135 9 ปีที่แล้ว

    LUV IT

  • @billofficialhamtaroandgree4497
    @billofficialhamtaroandgree4497 5 ปีที่แล้ว

    Introducing: Touhou Blast Processing.
    btw i'm gonna test if this works with Genesis Plus GX (the SG-1000/SMS/GG/SEGA CD/MEGA DRIVE emulator for the Wii)

  • @submissivepeanutbutter4030
    @submissivepeanutbutter4030 5 ปีที่แล้ว

    When you watch gamehut so you know how this was done

  • @natelawrence
    @natelawrence 11 ปีที่แล้ว

    Many thanks, good sir. ツ

  • @tonmasboy
    @tonmasboy 9 ปีที่แล้ว

    what is surprising and painful in this video is the advice "Don't try it on snes as it does require blasting processing" knowing that even game boy does it very well on its native resolution.

    • @stefda
      @stefda  9 ปีที่แล้ว +7

      tonmasterboy There is a good reason to say that actually. The GBC does it a full resolution but:
      - GBC resolution is 160x144 = 23040 pixels, compared to 71680 pixels here or to 57344 pixels of the SNES
      - GBC has a 8 Mhz custom Z80 (compared to the original 4 Mhz) and that definitely help a lot.
      - SNES cpu is weak, actually i would say it's not far from the GBC CPU in term of performance and miles behind the genesis 68000.
      Still there is a WIP version for the SNES... not yet 100% done : some slowdowns remain and the streamed sound is not yet fully functional. But given the SNES hardware i would say it's already quite impressive.

  • @hooperscooper6896
    @hooperscooper6896 8 ปีที่แล้ว

    This video is in 2bpp (4 colors)

  • @RAFFIZUMZ
    @RAFFIZUMZ 7 ปีที่แล้ว

    People are going crazy but this technique was used in sonic 3d blast. Look up game hut to see how it was done.

    • @brinckau
      @brinckau 6 ปีที่แล้ว

      I watched Game Hut's video. He explains that the intro of Sonic 3D Blast is fake full screen video. The vertical resolution is 80 pixels, extrapolated to fill the whole screen vertically. And the frame rate is only 15 FPS. This demo is real full screen video at 30 FPS (which is faster than movies on DVD, by the way). Plus, it features sampled music, which Sonic 3D Blast's intro does not feature.
      Of course, this demo only uses 2 bits per pixel for video, so it makes things easier. But still, we cannot say that this has been done before. At least, I had never seen real full screen video, at full native resolution, 30 FPS, with PCM music, before this demo.

    • @brinckau
      @brinckau 6 ปีที่แล้ว

      Oh I saw that Game Hut has another video, about the logo animation in Sonic 3D Blast. This is indeed full screen video at 30 FPS. But with only 1 bit per pixel, and I guess no PCM music.

  • @supermariobro93
    @supermariobro93 7 ปีที่แล้ว

    Eat your heart out, Sega CD! :P

  • @АратХухыч
    @АратХухыч ปีที่แล้ว +1

    I have a question. Can you explain how this is done, how the video is inserted. Are these pieces of sprites that then connect or what? I saw something like this in the intro of Red Zone. You can throw off the article or explain how it works. Thanks.

  • @3ponfat
    @3ponfat 10 ปีที่แล้ว

    we need to bring Edward Swartz sexiest cartoons into a GENESIS homebrew :u

    • @Born2Rune
      @Born2Rune 9 ปีที่แล้ว

      You talking about Eric Swartz?, the Amiga animator?.

  • @BrunoSilva-bi1se
    @BrunoSilva-bi1se 10 ปีที่แล้ว +2

    Impressive but the audio is a lot better in real hardware though..

    • @oj4559
      @oj4559 9 ปีที่แล้ว

      How would it sound better on an actual Genesis?

    • @stefda
      @stefda  9 ปีที่แล้ว +8

      Lindvardh Stødhingsson
      Actually the video was taken from a hacked Gens version supporting 8 MB rom. Problem is that Gens is not really good when it comes to reproduce the PCM sound (which is used here) so it may sound better on real hardware.

  • @yohkom.7988
    @yohkom.7988 7 ปีที่แล้ว +4

    Hi stef. This is awesome work! :D
    I saw a SNES version but it wasn't as good, smaller resolution and not as smooth.

    • @bd90492
      @bd90492 4 ปีที่แล้ว

      But better sound quality