Ubisoft Disappointed by Assasin's Creed Nexus VR Sales? | Meta Quest News

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • The CEO of Ubisoft expressed disappointment in the sales for Assassin's Creed Nexus VR on Meta Quest 2 and Meta Quest 3. Of course the VR community has overreacted to this news. It is, of course, not as bad as people are saying. Here are my thoughts, with numbers to back it up.
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ความคิดเห็น • 52

  • @ButtorsGaming
    @ButtorsGaming 7 หลายเดือนก่อน +9

    100% I think you hit the nail on the head. Only people looking at VR and comparing it to every other medium think that 250k is bad. For VR 250k is a solid number. Great video and great showing of all the details and such.

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน

      Thanks, Buttor! I thought about getting this out last night, but I wanted more time to get my numbers together. Finished this around midnight.

  • @drgregvr3368
    @drgregvr3368 7 หลายเดือนก่อน +4

    I really think these companies should just start doing the hybrid thing with their big budget games. Maybe do focus so much on VR gimmicks, motion controls and all that jazz. Playing amazing AAA games in VR with a gamepad is still super immersive. And the game play is generally way more fun and deep than the watered down games with the smaller budgets that we get with VR. Especially for the standalones.

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน +1

      The problem with that is how do you pull that off in a standalone setting? It works for older games, like what Team Beef has done with Doom and Quake, but any modern games will tether you to a PC to play that way and doing the math on the latest Steam survey, you're only tapping about a million of the Quest user base that way.

    • @drgregvr3368
      @drgregvr3368 7 หลายเดือนก่อน +2

      @@liveopenmike you’d have them, regular PCVR players and probably PSVR2 players. Probably going to have to start with baby steps. But that kind of addition to a game would have minimal cost to the companies so just extra gravy for them for the people that do buy the games for VR. I mean if one guy can completely mod Cyberpunk to work in VR beautifully in one month. I would think these big companies could easily add Vr support

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน

      @@drgregvr3368 It works beautifully with tons of tweaking and a hoss of a PC to run it on. I've even watched friends rocking 4090s like ZStorm struggle to get it running right.
      That's beside my point though. This theorem doesn't work for standalone, so Quest just becomes another PCVR headset and then we're back to 6 years ago.

    • @drgregvr3368
      @drgregvr3368 7 หลายเดือนก่อน

      @@liveopenmike well true but I really hate standalone VR so …. 😂

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน

      @@drgregvr3368 So for YOUR use case, it’s viable sure. Whole ecosystem? Not so much.

  • @Harfizz
    @Harfizz 7 หลายเดือนก่อน +2

    I can compare it with Beat Saber(the best selling vr game) who make 70m dollar in revenue in 2020( maybe add 5m more in 2024). Meanwhile, assassin creed nexus sold 250k copies( each sold for 40 dollars), they already make more than 10 million dollars in revenue already, not a lot of vr games can gain this much revenue. So stop complaining Ubisoft. Your game doesn't flop.

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน

      Beat Saber's revenue is a misnomer because it has microtransactions (new songs) baked into it. It's also arguably the most successful VR game ever made, but in general I do agree that Ubisoft's expectations were too high.

  • @historian8251
    @historian8251 7 หลายเดือนก่อน +2

    I think you are right about the growth mike. More people need positive experiences in vr to pick up the head sets and enjoy gaming in vr. I still run into a lot of people that tell me they got sick in vr and gave up perusing gaming in the platform because of it. This is still a big obstacle in getting the industry up in numbers and getting sales to where big developers would like it to be

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน +1

      Yeah I'd rather they just outsource to a smaller dev team with appropriate budget and revenue expectations than pour in a 8-9 figure budget and expect a million copies sold. Very few games have that high an attach rate and Assassin's Creed isn't in that elite club.

  • @onikaze8445
    @onikaze8445 7 หลายเดือนก่อน +2

    what is with this calm and sober take? it makes entirely too much sense to be on. TH-cam. :P

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน +1

      You should've seen the first take where I tore apart PCVR. I opted for the calm version.

  • @word2RG
    @word2RG 3 หลายเดือนก่อน +1

    UBI chose to make Assassin's Creed Nexus VR an exclusive title, now they are paying the cost for that decision.

    • @liveopenmike
      @liveopenmike  3 หลายเดือนก่อน

      Wouldn’t have sold better on any other platform and frankly Nexus never gets made if Meta hadn’t funded the development in the first place, so I would imagine exclusivity was part of the deal.
      It also had the typical Ubisoft marketing plan (read: nonewhatsoever). Ubisoft’s on a string of Ls lately because their marketing department fell asleep at the wheel.

  • @ChristopherCricketWallace
    @ChristopherCricketWallace 7 หลายเดือนก่อน +1

    Big IP is not what's needed (it helps, though). FUN and engaging games are.
    Slapping IP on a generic implementation gets you a whole lot of "meh" for a high price. Remember Battlefield VR? That had sooooo much potential; but they didn't add anything in terms of gameplay.
    It's not just about visuals.

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน

      Thing is I thought Nexus was a great game, but VR sales aren't flatscreen games and that was (seemingly) Ubisoft's expectation.

  • @rickaron7593
    @rickaron7593 7 หลายเดือนก่อน +1

    Great points. Their not the smartest chicken in the coop. What did they expect in a niche market.
    That's why I'm investing in a rtx 4080 card. The unreal engine vr injector is phenomenal.

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน

      UEVR is pretty cool, but sadly I think its best use is as a retention tool for existing users. It’s not bringing new users in due to all the steps and friction required for it. I do like it though.

  • @grahamr9578
    @grahamr9578 7 หลายเดือนก่อน +1

    Interesting video - thanks. Given a quest version already exists I’m still hoping against hope for a psvr2 version. I mean, one guy alone did vertigo 2 so come on Ubisoft, please make it happen!!

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน +1

      Ubisoft likes to be multiplatform and timed exclusives have happened. Sony loves their timed exclusives. So it’s possible.

  • @MsUltraBob
    @MsUltraBob 7 หลายเดือนก่อน +1

    Maybe it would have sold better if it wasn’t an exclusive. It looks like a good game but definitely not like a system-seller.

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน

      Every developer I've spoken to with games on multiplatforms (over a dozen) says Quest outsells PCVR and PSVR2 by a massive margin. One dev told me as high as 10 to 1. So it would've picked up some extra sales, but certainly not at the level Ubisoft is looking for and wouldn't have been worth the resources to port.

  • @Kymlaar
    @Kymlaar 7 หลายเดือนก่อน +1

    Perspective is everything! Good coverage, Mike!

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน

      Glad you enjoyed it!

  • @boybrownvr6522
    @boybrownvr6522 7 หลายเดือนก่อน +1

    Great video Mike. Spot on. I did think it would sell more but as you say it is all relative. It has only been out 3 months. Hopefully with sales etc the numbers will go up a decent amount.

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน

      Thanks! Even if it doesn't, it's still not doing too shabby. It's just not a runaway, million of units sold, but really, you can count the number of VR games that have sold in the millions (plural) on one hand.

  • @bluebell1
    @bluebell1 7 หลายเดือนก่อน +1

    Excellent points Mike! I agree 💯%

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน +1

      Thanks for watching!

  • @eeeeyuke
    @eeeeyuke 7 หลายเดือนก่อน +1

    Is the new Prince of Persia even on Steam?

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน

      No, it's in Ubisoft's launcher. But it's on every major console, which is a base of over 300 million units. By that measure, Ubisoft can't be happy with 300k units sold (0.1% of the base, not accounting for PC).
      A Steam launch wouldn't have put it in the millions sold.

  • @jioxxvr
    @jioxxvr 7 หลายเดือนก่อน +1

    Maybe it would have sold even better if it was a better game.
    At launch I read many reviews complaining about the combat, climbing and parkour systems, frame rate issues on Quest 3, black outs when leaning out of windows, and lots of glitches.
    If this was a $20 indie game people may have cut it more slack, but it’s a big franchise from a global company. There are no excuses for the issues it launched with.
    They did release a big patch eventually but you only get one chance to make a first impression and with a lot of people they blew it. I’d be curious to know how many people requested a refund at launch.
    Also in the patch notes they say they still haven’t figured out what’s causing the frame rate issues on Quest 3 yet. Once they do, I’ll take a chance and buy it.
    Instead of sulking about not getting as big a pile of cash as their overlords were counting on, they could look at this as their first attempt to create a VR game and apply what they’ve learned to their next game.

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน

      Oh please, you know people buy bad games in DROVES, especially in VR. Come on now. LOL
      Real talk, the game sold relatively well, for a VR game. It was NEVER going to hit Ubisoft's expecations, which are millions (plural). No amount of great reviews was going to get there because there's maybe a dozen VR games that have reached those heights.

    • @jioxxvr
      @jioxxvr 7 หลายเดือนก่อน

      @@liveopenmike that’s why I said it could have sold “even better” had it launched in a better state.
      It could have joined the dozen blockbuster VR games and made the money people at Ubisoft a little happier. Instead it’s remembered as that slightly janky, buggy Assassin’s Creed game and only really loved by hardcore Assassins Creed fans, gamers who are desperate for any game that lasts longer than five or six hours, and children who love any game where they can kill people. 😁

  • @umbratherios5614
    @umbratherios5614 7 หลายเดือนก่อน +1

    A lot of people just avoid ubisoft as a whole anyway because of the stupid sh!t they have said before.

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน

      Sure. My larger point is though from a VR game perspective, Ubisoft likely expected this to be the best selling Quest game ever to hit numbers they look for. That wasn't going to happen.

    • @umbratherios5614
      @umbratherios5614 7 หลายเดือนก่อน +1

      @@liveopenmike damn truth. but that just kinda shows you how far Ubisoft has their own heads stuck up their.... :)
      as you mentioned: 10k purchases is awesome for vr. 250k? that's insane. Ubisoft is ungrateful.

  • @Ballman404
    @Ballman404 7 หลายเดือนก่อน +1

    Balls

  • @ChristopherCricketWallace
    @ChristopherCricketWallace 7 หลายเดือนก่อน

    This just goes to show how unrealistic their expectations are. Did they do no market research in the VR space? Have the exec played the top VR games in their class/genre? They're asking too much given the CURRENT state of the medium.
    They just think their IP will magically change reality.

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน +1

      Totally agree. They probably saw 20mil units sold and figured they’d sell at least a mil units

  • @86themadhatter27
    @86themadhatter27 7 หลายเดือนก่อน

    Ubisoft being like, we should sell ice, but only to certain eskimo's, damn guys i thought we would sell more ice, now no one gets ice.

    • @liveopenmike
      @liveopenmike  7 หลายเดือนก่อน

      If it had released on all VR platforms, I still don’t think it hits a million units sold given Quest ports outsell any other platform at least 3 to 1 (dozens of devs have confirmed this to me) and anything less than a million is a letdown for that company.
      I get what you’re saying, but it wouldn’t have changed the story.

  • @bxile730
    @bxile730 6 หลายเดือนก่อน

    I feel it would of sold better on psvr2…. Most people who own meta are casual gamers…theres so much other things besides gaming that people use a meta quest for. But for psvr2, all we can do is play games… its a hardcore vr players headset. Psvr2 community would of ate that game up

    • @liveopenmike
      @liveopenmike  6 หลายเดือนก่อน

      Possibly, but I have not heard good reports about ANY games selling very well on PSVR2 and I can't imagine AC: Nexus sells a million units on that platform as that would constitute nearly every user buying the game. No game has a 90% attach rate.
      Ubisoft was looking for sales in the millions (plural) and very few VR games ever breach 1 million units sold (single or multi platform).

    • @bxile730
      @bxile730 6 หลายเดือนก่อน

      @@liveopenmike ubisoft had unreal expectations of what the VR market is. They showed they are not interested in moving the needle forward for VR, but just profits. They thought because millions of meta headsets were being sold, that millions would buy it. Its crazy they have experts and couldnt tell most meta owners are casual gamers or kids. I still feel it would of sold better on psvr2, though it would have also not satisfied Ubisoft and their unreal expectations

    • @liveopenmike
      @liveopenmike  6 หลายเดือนก่อน

      @@bxile730 I don’t blame them for shipping on the biggest VR platform plus you have to remember Meta foot the cost to develop the game. Ubisoft never makes the game if Meta doesn’t cut that check, just like Sony paying for the RE4 & RE8 VR modes, which is why all three of those are exclusive to those respective platforms.
      Ubisoft was in it for profit. Anyone who thought otherwise was being delusional.

    • @bxile730
      @bxile730 6 หลายเดือนก่อน

      @@liveopenmike if they received a check to make it, isnt that their incentive? You say resident evil didnt make many sells but after resident evil 7 why capcom came back to do vr for 8 and again 4? For that check which is incentive enough by itself. So unless meta did not cut them any check, i can see why they so thirsty for profits. If they were cut a check then they were paid to do a job, to expect crazy amounts of profit after a “check” they paid and hired to make the exclusive, then its just greedy at that point. I think them just going off meta sales to make it exclusive would be a dumb reason and it backfired, but if they were paid to do it then that was their reason. They should of been happy with that payment like capcom was

    • @liveopenmike
      @liveopenmike  6 หลายเดือนก่อน +1

      @@bxile730 re: Resident Evil - Sony funded every one of those conversions. I'm not saying they flopped in sales. Just Sony played a large hand in Capcom making all three of those VR modes.
      re: Ubisoft - if you don't hit your sales goal as a business, you have a right be disappointed. The fallacy was in the goals being too high for where VR is at. Like I said in the video, the AC games have sold over 200 millions units combined, but that's across hundreds of millions of players and three hardware generations of gaming.
      Point is AC Nexus sold well for a VR game, but that's not the baseline Ubisoft set for their games. PSVR2 wouldn't have changed that, given (reportedly) under 2mil of those have been sold.
      In the end, I think we both agree Ubisoft was expecting too much from the VR market and that's a shame. I doubt we ever get another VR game from them again (without Sony or Meta funding it).