The big problem with modded levels is they look un natural. There's too much open space and lots of set pieces are very unconventional. I know what I just described is in a few level in the game, but they fit better since everything is so compact. In this levels case some areas are much bigger than they need to be, like the tunnel. Still this level looks amazing either way.
When it comes to linear levels, a huge level hinders player's orientation. The idea is to have a level with a proportional area to the character the player is using and its movements
Do you think he made the game or something? Jesus Christ calm the fuck down and just be amazed that he can create cool levels and you have no skill whatsoever to accomplish something amazing like this! 👍🏻
This looks great! They did a really good job of keeping the aesthetics of the original sonic adventure stage with places being instantly recognisable, while still changing it up to implement some of the newer mechanics!
This is a wonderful benchmark of how Sonic levels should be. Putting Speed to good use; using it reach certain places. Lots of multiple paths and challenging platforming segments which challenge you to maintain your speed.
I'd say a lot of today's Sonic levels are easier than this. The entirely of Geneartions apart from maybe Planet Wisp. Just think of it as one of the earlier levels perhaps.
Think about how much money could have been made for Sega if they'd done this and released more stages as DLC. And we would have gladly bought them but nope, they had to be dumb and stupid and drop the game practically on release day. How I wish they would have taken a page from one of these other developers and kept the game's support going for another year or two.
I thought the same idea. Make it an episodic release, where they could cram as many levels as possible. That DLC might have been the most sensible offering in quite some time.
They added DLCs, but is a GODDAMN CASINO?!?! AND ALSO SOME STUPID ITEMS FOR YOUR AVATAR IN THE X360 VERSION? CMON! (also theres a robotnik outfit if you beat the rivals, the bosses and final boss in hard mode, and thats pretty cool to me but still seriously?)
cool too bad you can't even spin-dash in generations , still gotta say the original emerald coast is better, also the original dreamcast sonic models looked better
Pretty cool for CorvidDude. Whoever did the animations for Sonic and his Sonic Adventure skin is pretty awesome for doing for doing exactly how sonic moved in Adventure (Dreamcast).
Really? I think Generations has great replay value just from all the alternate pathways you can find and techniques you can use to beat your old times, without any chao gardens. I think that they're just a big distraction, really.
place boost pads within sections of the level where sonic needs to make a 90 degree turn. This will make the player instantly turn and keep the past passed action rolling rather than having the player stop and slow down to accurately move sonic move sonic. The game engine was built for fast past platforming so take advantage of it, but other than that good job it looked half decent.... it needed a lot of improvement visually but still Ive seen worse.
Have you even played generations? There are THREE ERAS. He isn't talking about Sonic himself, he's talking about the stage. DREAMCAST ERA, SONIC ADVENTURE 1, NOT MODERN ERA
Blossom Thanks for asking, but I already solved the problem. I just unmarked the "enable fxpipeline renderer" option from SonicGMI and the mod works normally now.
This is a really good classic emerald coast level minus the graphic glitches but yeah but the one part I don't like is the music I like classic emerald coast in generations 3ds better
actually its a dreamcast era stage, and there is no specific form of gameplay for the dreamcast era, anyways, im just saying that's like saying, ugh, in sonic 06 there was no boost, why does sonic use boost in crisis city.
I like the stage i just think the modern one is just not that good due to the fact the maker added things in that stage that wasnt in sadx like the rails
im sorry, but isn't that the point of sonic generations? to show old levels in a new point of view? because im pretty sure chemical plant had no sky diving sections in sonic 2.
too bad i can't play it, my game keeps on breaking after it loads ( titlescreen+Continue=Broken game) I was working before but it's rare to see it happen
I enjoy seeing Station Square in the Background!
79 people agree with you
You mean 98
@@superyoshidash you mean 103?
@@COCK_V4 98 was three months ago -_-
@@superyoshidash you did the same to the other person so you’re being very ironic here.
The big problem with modded levels is they look un natural. There's too much open space and lots of set pieces are very unconventional. I know what I just described is in a few level in the game, but they fit better since everything is so compact. In this levels case some areas are much bigger than they need to be, like the tunnel. Still this level looks amazing either way.
It's better that they're huge rather than being too small.
When it comes to linear levels, a huge level hinders player's orientation. The idea is to have a level with a proportional area to the character the player is using and its movements
Do you think he made the game or something? Jesus Christ calm the fuck down and just be amazed that he can create cool levels and you have no skill whatsoever to accomplish something amazing like this! 👍🏻
I think the size increase was to accommodate the boost gameplay. Many Generations level mods do this.
SomeguycalledSmithy rofl this comment should be a meme! 😂
I really REALLY love how the original Station Square map is added in the background. Adds more depth and imagination to what was infront of the city.
That lighthouse sure has gotten significantly bigger over the years..
When a game from the late 90s has better wall running physics than a modern day boost game lmao.
Its cause the boost stages if you were able to wall run like adventure youd end up failing thats why theres boost pads
This looks great! They did a really good job of keeping the aesthetics of the original sonic adventure stage with places being instantly recognisable, while still changing it up to implement some of the newer mechanics!
This is a wonderful benchmark of how Sonic levels should be. Putting Speed to good use; using it reach certain places. Lots of multiple paths and challenging platforming segments which challenge you to maintain your speed.
+Nikyle McIntosh Iunno, it looked pretty easy. I guess that's why eggmanland is my favourite level
I'd say a lot of today's Sonic levels are easier than this. The entirely of Geneartions apart from maybe Planet Wisp. Just think of it as one of the earlier levels perhaps.
+Nikyle McIntosh even if a game is easy you can still have fun with it
+Spassti Yes but a game should become more challenging as a player progress. Otherwise it becomes less fun to some. And no game should be piss easy.
Nikyle McIntosh i agree.
if you want a 2D version of emerald coast, simply play the 3DS version
"Walkthru?" This is insanity! I beat both Dreamcast Sonic adventure games- this is incredible!
This looks fun! The green tunnel looks confusing, though, and the ending pose could use some work.
***** Indeed.
holy shit, this gave me a major nostalgia. the sound effects, the animation all these details just wow
Think about how much money could have been made for Sega if they'd done this and released more stages as DLC. And we would have gladly bought them but nope, they had to be dumb and stupid and drop the game practically on release day. How I wish they would have taken a page from one of these other developers and kept the game's support going for another year or two.
I thought the same idea. Make it an episodic release, where they could cram as many levels as possible. That DLC might have been the most sensible offering in quite some time.
They added DLCs, but is a GODDAMN CASINO?!?! AND ALSO SOME STUPID ITEMS FOR YOUR AVATAR IN THE X360 VERSION? CMON! (also theres a robotnik outfit if you beat the rivals, the bosses and final boss in hard mode, and thats pretty cool to me but still seriously?)
It’s being saved for other games
I kinda like when the games is finished at the release.
@@pedrorocha3674 Releasing DLC doesn’t mean the game isn’t finished on release date
The 8-bit remix for Classic Sonic's stage made it even cooler
It may be modded, but it's still nostalgic as hell
Is it just me, or is the boost gauge depletes a lot faster in this mod?
When I saw classic doing a homing attack, I was like: WTH?
But then I remembered he unlocks it in planet wisp
That is actually in the 3ds version
fenix tizio No he also unlocks it in the console version as well, just as a skill
This game needed more levels.
I love the fact that you can see station square in the background
The mods are getting better and better!! o.O
The classic one certainly seems to take a lot of inspiration from the 3DS level, though!
Just out of curiosity:
What is everyone's favourite Speed stage from the original Sonic Adventure?
cool too bad you can't even spin-dash in generations , still gotta say the original emerald coast is better, also the original dreamcast sonic models looked better
In classic mode. he is talking about the Modern.
Foxygamerbr you can still technically do so
Pretty cool for CorvidDude. Whoever did the animations for Sonic and his Sonic Adventure skin is pretty awesome for doing for doing exactly how sonic moved in Adventure (Dreamcast).
Too bad they didn't use the Windy and Ripply track! or the modern version of 3DS
Really? I think Generations has great replay value just from all the alternate pathways you can find and techniques you can use to beat your old times, without any chao gardens. I think that they're just a big distraction, really.
I like the dedication, classic's emerald coast could have been ripped straight out of the 3DS version but no, it original
I was so fucking happy when I saw the entire Station Square downtown area at the beginning of Classic's stage.
The whale part is there, but the guy doing the walkthrough took a different path that made him go past that.
let me gess we have to save big and froggy from the time eater as well?
Truly amazing
Having Emerald Coast in it was the only thing SG 3DS had over the console and pc SG
I love the music though
Nicely done
Were the whale chase that's no fun without it!
It is in the mod, but if you take a other route.
It's a little rough but still REALLY cool looking!
Cool! Station Square on background)
Wow wow wow!
9/10
place boost pads within sections of the level where sonic needs to make a 90 degree turn. This will make the player instantly turn and keep the past passed action rolling rather than having the player stop and slow down to accurately move sonic move sonic. The game engine was built for fast past platforming so take advantage of it, but other than that good job it looked half decent.... it needed a lot of improvement visually but still Ive seen worse.
I don't like how they removed the sitar from the song :(
Maneiro, muito legal.
Have you even played generations?
There are THREE ERAS. He isn't talking about Sonic himself, he's talking about the stage.
DREAMCAST ERA, SONIC ADVENTURE 1, NOT MODERN ERA
Why does everyone go crazy over chao?
The sad thing is these levels (especially Modern) are better than almost all of the actual levels in Generations.
Elaborate
No lol
Seriously? That's damn impressive!
I would like to see all Sonic 1, Sonic 2, Sonic CD, and Sonic 3 zones remade in Generations.
Can someone please tell me why every Sonic Generations mod is blurried for me? Is something to do with the resolution?
Blossom Thanks for asking, but I already solved the problem. I just unmarked the "enable fxpipeline renderer" option from SonicGMI and the mod works normally now.
As great as the modern stage was, it just wasn't the same without the whale.
what would be cool, is if you took the 3ds model of the stage and turned it full 3d instead of 2.5d
WOAH THATS A BIG ONE! Wait were is the whale?
Aww, there was no whale chase... :(.
This is a really good classic emerald coast level minus the graphic glitches but yeah but the one part I don't like is the music I like classic emerald coast in generations 3ds better
in station square there should be some cameos
this is more original the 1st!
ahhh old good times...
I think Emerald Coast should be added, along with 3DS stages and bosses in _Sonic x Shadow Generations_
Better than Speed Highway honestly-
I hate how this game has those red glowing signs everywhere
actually its a dreamcast era stage, and there is no specific form of gameplay for the dreamcast era, anyways, im just saying that's like saying, ugh, in sonic 06 there was no boost, why does sonic use boost in crisis city.
Awesome MOD
So, by that logic sonic in sonic 06 is future sonic, or is he present sonic, or is he, jeez, im confused already. :P
Music at the beginning of the emerald coast classic
Emerald coast is already in sonic generations
The 3DS version. Not the console version. I think Emerald Coast should be added, along with 3DS stages and bosses in _Sonic x Shadow Generations_
where's windy and ripply?
Needs the whale chase to be legit
I like the stage i just think the modern one is just not that good due to the fact the maker added things in that stage that wasnt in sadx like the rails
im sorry, but isn't that the point of sonic generations? to show old levels in a new point of view? because im pretty sure chemical plant had no sky diving sections in sonic 2.
Why doesnt he use boost or transform into super sonic after 3:13?
fun fact:there was already emerald coast but in 3ds version
I get Wave Ocean vibes from this
its coming!!!! no wait, maybe now!!! no, mayb...(winning sound) wheres the evil whale of DEATH!!!! (its still good though)
It is in the mod, but if you take a other route.
+Sonic Power! وزى
i wish they put this in sonic generations
Sonic Fans - making better Sonic games than Sonic Team and SEGA since (probably before) 2011
how do you unlock this level in sonic generations, and is it possible to do so, or are you just modding?
It's a Mod
I don't think you understand. what you just said is basicly what I was saying just worded differently.
The quality of the stage is... meh. It would be better if someone just ported the original stage from original game, or 3DS version.
Why'd you have to ruin modern Emerald Coast with 2D?
But ecoast isnt even a classic stage its in the modern sonic era so what u trying to prove
hey! this is a fan game
Classic Sonic?
do u have a 3ds?
Station Square looks so unnatural/fake in Act 1!
Is it a port of the 3DS level?
Auh...No killer Whale Chase
It is in the mod, but if you take a other route.
emerald coast>speed highway
its great to play with old sonic and modern sonic and they meet each other modern sonic is bit better because you can play with open space
How do I get this in sonic generations, do I have to have internet?
Mods my friend
I am so sick of 2D segments in my 3D Sonic.
The crud? How in the heak did you manage to get Emerald Cost in Sonic Generations?
Pushy Cat Gamer mods
3ds version has it.
+BAC0N B!TS what do u mean fruity loops
Oh
+BAC0NB!TS (BAC0NB0Y)
pero el
What happened to the whale chasing you
2D in 3D sections ...
umm different sonic with green eyes etc etc hes modern sonic.
too bad i can't play it, my game keeps on breaking after it loads ( titlescreen+Continue=Broken game) I was working before but it's rare to see it happen
y no sacar otro video como este
no its all made by the team
Everytime I load this map it crashes... So sad...
WHALE! WHERE,WHERE AAAHHHHHHH!!!!!
boost to win...
why cant you trun into super Sonic
Cool
Which is better sonic 3 or sonic and knuckles
its the same game :|
conectate en linea con migo aver si eres lo capas de vencerme