dude, you seriously rock! what you say makes a lot of sense and i am thankful that i have been augmenting my cav-heavy keep with siege but i need to step it up a notch
Oh my goodness the light bulb totally lit up in my mind! Thank you for making this video. This makes so much sense to me! lol I love this! I'll get my layers fixed.
Bro I just found your videos and I am loving them. If I may give my in put on the layers and targeting. I do think highest threats are targeted first as long as they are in range. Then target next highest threat after first threat is defeated. So being the highest threat T15, T14, T13, etc. the key is when in range. But I think it has a turn and round base play. Meaning turn 1, each tier has a round to attack the highest threat that is in range. Sorry if I don’t make much sense when typing
Hey man, great video!! As for your comment, I have noticed that but I still don't fully understand. So why exactly does a max siege march kill t1-t4 siege and not the other layers?@@JWevony
Very nice video u mentioned tons of stuff I try to teach my alliance but they just don’t listen. I tell them I been playing since server 1 when Atlantis was still a thing and your troops starve and die. And I have studied mechanics for so long no one listens tho. I haven’t played in 5 years but I’m back on server 1827. Maybe I run into u one day
Thank you for this videos !! Now i understand more how a t1 trap works. all those +150M t1 mounted just tank the hits and give siege more time to kill the archers. can you make a video about the optimal way to zero a t1 trap ?
Dont need a video…a t1 “trap keep” has very little upper tier troops to minimize power lost on their end, while the t1 troops eat yours alive. Assuming that particular build is what you’re talking about-the simplest and cheapest way to defeat one is to ignore them! 🤣😂
How do the battle mechanics apply to barbarians event?... ive just been sending archers and seige (Elektra and Kaguya).. with T11 and lower layers, main attack T12 and support T13..... im K33
To my knowledge they are identical battle mechanics but there’s one big difference-they have no general, no debuffs, and no sub cities. So they’re way easier.
We have found the most effective march for barbarians to minimise wounded is layers of 1000 then fill the march with your highest tier of the required troops going to the next tier down if needed. It gets less wounded than using our usual PvP preset march
Would you be open to helping with more tailored advice based on individual accounts? This is amazing but it's showed that my def isnt super optimised as far as troops goes with Def Gens im using
Appreciate the ask-and I wish I had the time to do this but my profession demands so much time it wouldnt be fair to either of us. I DO think KS would consider it tho…should reach out to him on discord
On the 1 layer vs 5 layers, are you sure the D team all layers would attack at the same time when D gets the turn? I thought each layer would engage once per layer. So 1st turn A to D1, D1 to A. 2nd turn, A to D2, D2 to A. 3rd turn, A to D3, D3 to A. And so on. You see, in this case A would still suffer a lot because there's no layer. Same A layer get attacked by five D layers. I think that would be the mechanic for layers.
I am not sure your explanation is on point here. The argument of one against 5 hits does not consider that the one hit could be five times stronger without splitting it up in layers. Imho the advantage of layers comes from a very strong attack that could kill 1M troops hitting a very small layer of 1k basically wasting that one hit. Any thoughts on that? This can have huge implications on how to layer your keep or fighting march against march.
Yeah, sorry, dont agree with this. If its 5 times stronger it can still only target one layer at a turn, and in order to get one hit on each enemy layer will still have to take unreturned hits. This is a logic exercise.
@@JWevony exactly thats my point - but in your video it seems the advantage of layers is more like layers allow more hits on one target (or I missunderstood). I don't think it would make a difference if the power of five layers would be put in a single hit in that scenario. The advantage is indeed that you need at least 5 attacks even if you could destroy all troops with a single attack theoretically. And the art is to put the most effective troop in a layer that is not hit first.
Troops do not start at same distance Really true......want more info? Ask me I know you mean well, and i know you are very fond of this game....that is the only reason why i want to help you out. I leave it up to you. Send a discord invitation if you want to know more
@@JWevony Sorry wick. I have no discord page. I got the discord app. ( sometimes people invite me ( then they send a code)) I hoped you got one. Haha We can do the explanation of city attack/defense here. (Discord seemed a good idea....but not a must ) Shall i start here? Let me know please.
dude, you seriously rock! what you say makes a lot of sense and i am thankful that i have been augmenting my cav-heavy keep with siege but i need to step it up a notch
I stick with a ratio of 2 siege :1 mount. Serves me well.
Oh my goodness the light bulb totally lit up in my mind! Thank you for making this video. This makes so much sense to me! lol I love this! I'll get my layers fixed.
Thank you for the research you do and the presentation. I will be applying this during battlefield.
Let me know how it goes!
These are excellent videos!
Bro I just found your videos and I am loving them. If I may give my in put on the layers and targeting. I do think highest threats are targeted first as long as they are in range. Then target next highest threat after first threat is defeated. So being the highest threat T15, T14, T13, etc. the key is when in range. But I think it has a turn and round base play. Meaning turn 1, each tier has a round to attack the highest threat that is in range. Sorry if I don’t make much sense when typing
But then why low siege targeted in primary rallies?
@@JWevony I am not sure of the question. Are you referring to t11 siege rallies, or the lowwer tiers like t1-t7?
When you send a max siege march-you wipe out t1-4 siege
Hey man, great video!! As for your comment, I have noticed that but I still don't fully understand. So why exactly does a max siege march kill t1-t4 siege and not the other layers?@@JWevony
Very nice video u mentioned tons of stuff I try to teach my alliance but they just don’t listen. I tell them I been playing since server 1 when Atlantis was still a thing and your troops starve and die. And I have studied mechanics for so long no one listens tho. I haven’t played in 5 years but I’m back on server 1827. Maybe I run into u one day
Thanks for the feedback. Nothing beats experience in this game…
This was great! Thank you sir
Thank you for this videos !! Now i understand more how a t1 trap works. all those +150M t1 mounted just tank the hits and give siege more time to kill the archers. can you make a video about the optimal way to zero a t1 trap ?
Dont need a video…a t1 “trap keep” has very little upper tier troops to minimize power lost on their end, while the t1 troops eat yours alive. Assuming that particular build is what you’re talking about-the simplest and cheapest way to defeat one is to ignore them! 🤣😂
@@JWevony😂😂😂
Confusing : did you say mounts on defense should be built around mount hp and large siege defence
Yes.
@@JWevony
Have you got your own discord if so can I join plz send me contact details
Sorry, i dont…seems a little conceited to me
How do the battle mechanics apply to barbarians event?... ive just been sending archers and seige (Elektra and Kaguya).. with T11 and lower layers, main attack T12 and support T13..... im K33
To my knowledge they are identical battle mechanics but there’s one big difference-they have no general, no debuffs, and no sub cities. So they’re way easier.
We have found the most effective march for barbarians to minimise wounded is layers of 1000 then fill the march with your highest tier of the required troops going to the next tier down if needed. It gets less wounded than using our usual PvP preset march
Doesn't siege hit siege first, then target archers after all the opposant siege are dead?
Yes. Thats not what i was trying to illustrate in this video. Am trying to illustrate why reining works so well
Ok question example if you have say 1mil t1 Cavs would you want 2 mill t1 sige?
T1-4 should not build siege. Period. Rest, yes, MINIMUM 2:1 ratio. I am more like 4:1
Would you be open to helping with more tailored advice based on individual accounts? This is amazing but it's showed that my def isnt super optimised as far as troops goes with Def Gens im using
Appreciate the ask-and I wish I had the time to do this but my profession demands so much time it wouldnt be fair to either of us. I DO think KS would consider it tho…should reach out to him on discord
@@JWevony Thank you man! Is there a link JW? Or some way to send it privately if its not public (& tag KS so I can look him up?)
@Evony JW or did you man Singh?
KS=King Singh. Can contact him via discord or bis youtube channel!
I have good seige layers. Seige attacks hurt
It depends on which layer
On the 1 layer vs 5 layers, are you sure the D team all layers would attack at the same time when D gets the turn?
I thought each layer would engage once per layer. So 1st turn A to D1, D1 to A. 2nd turn, A to D2, D2 to A. 3rd turn, A to D3, D3 to A. And so on.
You see, in this case A would still suffer a lot because there's no layer. Same A layer get attacked by five D layers. I think that would be the mechanic for layers.
If it is that way does it change anything?
I am not sure your explanation is on point here. The argument of one against 5 hits does not consider that the one hit could be five times stronger without splitting it up in layers. Imho the advantage of layers comes from a very strong attack that could kill 1M troops hitting a very small layer of 1k basically wasting that one hit. Any thoughts on that? This can have huge implications on how to layer your keep or fighting march against march.
Yeah, sorry, dont agree with this. If its 5 times stronger it can still only target one layer at a turn, and in order to get one hit on each enemy layer will still have to take unreturned hits. This is a logic exercise.
@@JWevony exactly thats my point - but in your video it seems the advantage of layers is more like layers allow more hits on one target (or I missunderstood). I don't think it would make a difference if the power of five layers would be put in a single hit in that scenario. The advantage is indeed that you need at least 5 attacks even if you could destroy all troops with a single attack theoretically. And the art is to put the most effective troop in a layer that is not hit first.
The team with MORE layers takes LESS hits per turn.
Troops do not start at same distance
Really true......want more info? Ask me
I know you mean well, and i know you are very fond of this game....that is the only reason why i want to help you out. I leave it up to you.
Send a discord invitation if you want to know more
Didnt get any invite
@@JWevony
Haha. True
I meant : can you send me an invitation. (Sorry, what i wrote was not clear)
I would be able to-if i had your discord name
@@JWevony
Sorry wick. I have no discord page. I got the discord app. ( sometimes people invite me ( then they send a code)) I hoped you got one. Haha
We can do the explanation of city attack/defense here. (Discord seemed a good idea....but not a must )
Shall i start here? Let me know please.
@@HansvanderHamsvoort i’m all ears
Trap / T1 Cav defense keep better with Dragon Attack Flats or HP Flats?
Depends on your build, and where bulk of your troops lie
Shifu 196 if you can friend me