Some responses to frequent comments so I don't have to reply to all of them. 1:42 "There are more than seven card types" - I know, keep watching. 26:37 "What about Laboratory Maniac plus Midnight Reaper (or some other draw card, lose life effect)?" - In that case you just win. The Lab Maniac's replacement effect applies during the resolution of the ability, causing you to win the game. Having 0 life or less won't cause you to lose until state-based effects are checked after the ability finishes resolving but the game never gets to that point because you've already won. "What if both players are reduced to 0 life at the same time (by Earthquake for example)?" - That's already covered by a different rule. Rule 104.4a "If all the players remaining in a game lose simultaneously, the game is a draw".
I do know of a historical way that 104.3f used to be possible. In single elimination rounds of a tournament, after time has elapsed and extra turns have been played, if both players have the exact same life total the game enters a "sudden death" mode. This adds an additional state-based action to the game. Under current rules, that state-based action makes a player lose the game if they don't have the highest life total, but for a time it made you *win* the game if you *do* have the highest life total. That made it the only state-based action which could cause a win instead of a loss, and since all state-based actions are handled simultaneously, there could theoretically be one state-based action saying you win, and another saying you lose. Say... cast zap targetting your opponent while your library is empty.
@@cyphern The actual aditional state-based action that is added to the game is: "if a player does not have the highest life total, he or she loses the game". mtg.fandom.com/wiki/Match#End-of-Match_Procedure Then if you AND all of your oponnents would lose the game at the sime time, the game is a DRAW. But, in the case you described, I believe that something weird will happen: 1) As Zapp resolves, your opponent life total becomes lesser than yours and you have drawn a card with empty library; 2) State-based action will make both you and your oponnent lose the game at the sime time.. resulting in a DRAW; FROM HERE, I HAVE 2 THEORIES: FIRST ONE: 3) Since the game can't be a DRAW, it will continue; 4) Right after the next action occur (passing turn/step or casting/resolving a spell/ability) a new state-based action will be checked; 5) Your oponnent will lose the game for having less life than yours.. causing you to win the game. SECOND ONE: 3) A new game will start; 4) The first player to have less life than the other one will lose the game (checked as a state-based action, of course). Don't know if neither of these is right, but I found it pretty curious... xD (sorry for any bad english.. it's not my native language)
Yes, that's the current rule, and the current rule cannot cause 104.3f. Only the old rule could cause 104.3f. Under current rules, your second theory is correct. It's fine for the *game* to be a draw, so the game is a draw. But the *match* can not be a draw so the next game begins. That game starts with the sudden death rule already in effect, so it should be a pretty short game. Mountain, raging goblin, attack for 1, good game.
@@Lolasaur0Triggers in general are identifiable by the words "when", "whenever", or "at". For most triggers, this word appears at the start of the ability. Reflexive triggers are a special case and the word "when" will appear in the middle of a resolving spell or ability (or in a replacement effect), right after asking you to do something. In short: they usually look like "You may [do X]. *When* you do, [do Y]."
With the caveat that it isn't explaining super basic stuff like what does it mean to tap, what does it mean to draw a card, full turn order etc. However i was thinking the same thing as you. excellent video for people to see once they start learning interactions.
Thanks for helping me win my first FNM! I was about to die to Fireball on the stack, but then I remembered Rule 100.6b, and proceeded to look up tournaments in my area until time was called. My opponent tried to argue that I was stalling, but I just shouted obscure MTG rulings until he gave up.
22:20 "Tokens aren't Cards" is incredibly relevant when playing cards like Runed Halo or Gideon's Intervention, as "Angel" and "Zombie" are NOT legal card names and cannot be chosen, therefore you can not gain any protection against those token creatures. However, token COPIES of cards still use the same card name, so you can gain protection from Scute Swarms in general; as well as that you CAN name "Ajani's Pridemate" to gain protection from Ajani, Strength of the Pride's created tokens.
14:32 For anyone wondering what functionally* distinguishes a reflexive trigger from the 'standard' trigger - that is to say why* there's a distinction between the two at all - it's the "When" and "If", respectively. It's muddling that not only is that not clearly stated in this video, but also that he uses "if" to describe the "when" ability. I found it to be a great video otherwise! This is definitely going to help a lot of players.
Also 'Name a card' effects can't target tokens. Runed halo for example can not prevent damage from say, zombie tokens. Tokens of, for example, werewolf cards also can't be flipped.
@@SeleenShadowpaw Actually, if there's a card with the same name as a token's type, you can name that card's name and it'll interact with the token as well, because the name of tokens is their creature type. For example, if you choose "Assembly-Worker" with Runed Halo, you'll have protection from Assembly-Worker tokens as well.
@@emilyerben4782 As far as I understand, this changed recently. Tokens now have the word "Token" added to the end of their name. A new MTG rules iceberg image mentions that.
„Mirko Vosk doesn’t mill” already important for Bruvac the Grandiloquent, who doubles mill. Same for Mind Grind and Mind Funeral. But these cards work with Fraying Sanity
@@Fausto_4841 I just checked to see if someone else already replied to this saying I'm glad I checked before posting this so I too didn't type glad I checked before saying the same thing.
An example of the “tokens aren’t cards” rule mattering is that you can’t use Gideon’s Intervention to prevent damage from token creatures. Learned that the hard way when I played standard
You technically can, IF the token creature has the name of an actual card. So you could prevent damage from a Nightmare token, because there is a card named Nightmare. Or, slightly more relevant, you can prevent the damage from token copies of cards.
@@umbaupause Yeah when it asks for a card name you have to pick an existing card, unfortunately tokens can’t be named. I think there are several tokens with the same name as cards (like embalmed or eternalized cards), those effects that name cards can still apply to them, like pithing needle.
Also because they aren't cards they can't be flipped face down by ixidron or other effects that flip cards. Also relevant if you make a token copy of a werewolf, they can't flip.
When I was a kid I owned the increadibly old lands that had the same text as the llanowar elves so my friend that I played with thought that I could use the land to get more lands.
They had that in 5th edition, which came out when I was 11. I really wish they would go back to that. Having the large mana symbols on cards makes it look too much like Pokemon cards.
18:31 Yugioh has an entirely different solution for loops. In Yugioh, any move that would cause an unbreakable loop to start is an illegal move. That rule is actually kinda important, since there's actually a lot of possible infinite loops in Yugioh, mostly due to the lack of a resource system like mana.
It's incredible how much the two game systems share, yet remain so very different as a final product. I personally came to MTG from Yu-Gi-Oh, mainly due to the resource management and how that drastically changes a deck build. I love both games, it's definitely Magic that has my interests peaked most, but I've started playing at what seems like a pretty poor time, based on the insane inflation of the product line in reaction to heightened popularity.
@@revimfadli4666 Wow, Duel Masters, that's a blast! I can't say I have a relevant opinion on those games because I'm not sure I even played them accurately. But I definitely love the art styles of both games.
This video is fantastic on all fronts. The fact that you specifically mention when a rule is obsolete for people who just listen is great. Definitely going in my insomnia playlist
I decided to look up an MTG iceberg, since everything has one, and I know there's a lot of lore. Turns out that the rules are so complicated that the iceberg is just the rules.
One thing that I see people constantly get confused about is that when you copy a spell, you don't cast it. Also really silly timing interactions where opponents have to wait to be passed priority before responding to something you did. This really gets to newer players.
Yeah, I think it’s because most “how to play mtg” tutorials, whether online or in person, don’t go over how priority works because it’s sort of a mechanic within a mechanic. It’s hard enough to explain how instants work to new players without even touching how priority works. Priority is one of those things you just have to figure out by going out of your way to read the rules or have it explained to you or if you play mtgo you might learn it from playing the game that way
23:27 The example is kind of confusing because the displayed card shows the old text. The current oracle text makes it clear that the opponent is the one creating the tokens: When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
The Llanowar Elves mana issue was bad back when I started in the late 90s. The confusion came from the fact that the card actually said it added green to your mana pool. Alot of new players thought their lands in play were there mana pool so they would search for a forest and place in play.
I was 12 when I started playing in beta, and NEVER played against anyone who thought this, nor did I... and don't understand how you could think it works like that in the first place. All the old lands said T: Add (mana symbol).
@@craigmoen1430 I was like ten, learned to play on my own through Pojo magazine, had zero friends, and yeah... It can be very confusing without some kind of guidance.
The Trample vs Deathtouch thing is referring to the fact that, since these effects occur simultaneously in the damage phase of combat, Deathtouch cannot stop a Trampler from dealing damage unless it also has first strike.
Very well made and you have some good explanations for each point. As a certified judge, I just have a few very minor things you missed. Mana abilities: Also Loyalty abilities (from planeswalkers, e.g. Chandra, Torch of Defiiance 2nd ability) aren't mana abilities. They follow normal timing for normal loyalty abilities. Mirko Vosk et al.: Bruvac (from Jumpstart) doesn't affect these, because they don't mill,
@@Fausto_4841 Yeps he does. What I wanted to point out, was the fact, that he didn't affect Mirko Vosk (and other cards with that ability). As the "Mill" keyword action was updated, only cards that actually put N cards from the library to the graveyard was changed. Mirko Vosk just put cards into the graveyard until 4 lands are revealed. This action is first revealing some number of cards, then putting them into the graveyard. That's why these abilities aren't milling.
The classic interaction where tokens not being cards becomes relevant is Bridge from Below + Leyline of the Void. Leyline keeps any cards from going to your graveyard, which usually prevents your opponents from killing a creature and exiling the bridges from your graveyard, but because tokens aren't cards, they can die and take the bridges out of your opponent's grave even if your opponent has a Leyline of the Void on the battlefield.
"Tokens aren't cards". This rule comes up more than you might think. Phyrexian revoker and pithing needle cannot name Tokens BECAUSE they aren't cards.
22:30 Here is the obscure ruling with tokens are not cards. Your opponent's leyline of the void will not exile your tokens. So if you have a creature that has a death trigger you do get it.
Mana weaving is like kissing your knuckles and punching the ceiling of your car when you drive over a railroad track: Doesn't do anything noticeable, it's a ritual that makes you feel better.
At 22:32 the most relevant interaction I have seen is that in modern, I could not name clue token with pithing needle to prevent a tireless tracker from growing and killing me. Lost top 8 at a GP to it lol
I'd like to thank you for the examples and the effort you put into explaining concepts, even the most basic ones. I don't speak english natively and sometimes my brain gets foggy when I try to translate/register a lot of information too quickly. Having images & animations to support your very detailed explanations is very appreciated. Nice video !
Great video. For completeness I feel obliged to mention that there are 2 more lands with the Urza's land type. (Urza's Factory and the new card Urza's Saga)
For Tokens aren't Cards-If you have a card thats says "do x thing whenever a card leaves the battlefield, or is put into the graveyard" like Profane Momento, tokens dont affect it.
As an interesting bit of "tokens aren't cards" trivia, the new AFR dungeons aren't and cannot be tokens. Tokens only exist on the battlefield and "poof" in any other zone, but dungeons need to sit in the command zone and be tracked as the game continues. So there are now three non-token cards that all players always have infinite access to (like a token) and comes in the token slot of boosters (like a token) but is definitely not a token. The real question about dungeons though, is can I proxy one at an official event?
The tokens aren't cards ability effectively is a broad way to apply the inherent limits of tokens. They do no exist after changing zones, so you cannot 1) have them in your hand or graveyard 2) put them physically as a card into the 60 of your deck.
Yeah, that's also what I thought when it was mentioned (like for example, unsummon-ing a 4/4 Rhino token makes it cease existence because you can't have tokens in your hand)
A couple fun tidbits: MDFCs have an interesting interaction with Skyclave Apparition. For instance, when on the battlefield, Tergrid's Lantern has a CMC of 4, and can thus be targeted by the apparition. However, while exiled its CMC determined by the front face (Tergrid), making it 5. This means that when the apparition dies, the opponent gets a 5/5 illusion, despite the apparition only exiling permanents with CMCs up to 4. As of the printing of Modern Horizons 2, the "Urza's" land type appears on a 4th land, Urza's Saga; however, there aren't any significant rules applications of this to my knowledge.
About the oversights in artwork being rare nowadays is mostly true. There are still really big creatures that don't have trample. You would think a giant creature taller than a skyscraper would have trample. But no, a simple squirrel could block it.
Urza's subtype is a very big deal, I have experienced it firsthand, alpine moon fucks it over (because it makes the card loose the land type but not the name)
Only note for new players watching this is that CMC = Converted Mana Cost, while still in print obviously, has been replace with the term "Mana Value" - other rules around it still apply.
Tokens not belonging to a set is a relavant rule with the following two cards as an example. Rukh Egg and City in a Bottle. If any number of Rukh Eggs are in play, they will be destroyed if CiaB is played. However, the 4/4, flying Rukh tokens don't belong to the ARN set and so will be able to remain on the battlefield. Great vid, thank you!
There was right before the rule change a deck that specifically killed people with mana burn using spectral searchlight to force mana into their pool to ping them to death soon after this deck came out the rule was removed
One weird example of "tokens aren't cards" is with Ashiok, Nightmare Muse's -3. If you bounce a token, it will still be on it's owner's hand when they need to exile a card from their hand, but they can not choose the token. I say weird because most players and even some judges wil just say that the token no longer exist for the second part of the ability.
Phasing isn't just on older cards! The most recent set (Adventures in the Forgotten Realms) uses it on several cards! Not to mention random relatively recent cards from non-standard legal sets like Teferi's Protection. It's not used *commonly* on recent cards, but still can be found occasionally. Though a design ethos of using phasing more over flicker effects may be coming around, since there are a lot of ways to abuse flicker effects whereas phasing is much harder to abuse in the same way. Phasing lets WotC print cards that use it with more frequency and with more efficient costs without worrying about the balance that a flicker effect may need. Or maybe they just used it in AFR bc phasing feels more like a DnD ability. Hard to say yet.
Honestly, I've always been a fan of phasing ever since I first learned what it was. It always seemed like one of those archetypical old Magic mechanics. Glad to see it's making a comeback
You got the difference between TDFC and MDFC wrong. You said that MDFC’s have mana costs on both sides but that’s not always true, the first set of MDFC’s from Zendikar Rising and the 10 pathway lands have a face that is a land which has no mana cost. The correct distinction is that all MDFC’s have a black triangle pointing up in the top left corner of the front face and two white triangles pointing up and down on the back face, as well as an indicator in the bottom left of the other face’s type and cost. TDFC’s have a symbol based on their set in the top left corner that indicates it is a TDFC, a symbol on the type line of the back face representing it’s color, and an indicator in the bottom right of the front face indicating the back face’s power and toughness.
No since Mirco vosk is not milling bruvacs doesn't care. Milling specifically is putting cards from the library straight into the graveyard since Mirco vosk reveals and then puts into the graveyard he doesn't mill. But Bruvac would care about sphinxes tutalage making it mill 4 cards repeating on 2 cards sharing a colour
@@yugioh395 no, he said there were no abilities that trigger specifically when cards are milled, to his knowledge. not that there was no mill keyword. in fact he said that Mirko specifically DIDN'T use the keyword mill, so he clearly knows there is a keyword, and chose Mirko because it DOESN'T mill, by definition of the keyword. even though it ends up doing the same thing it is mechanically slightly different and thus does not fall under the keyword definition.
@@yugioh395 Not really. Since bruvac does not trigger as a result of cards being milled. but modifies the number of milled cards because it is a replacement effect, not a triggered ability. he is looking for an ability like... "when a card is milled, do X" either way though Mirko does not trigger Bruvac because Mirko does not mill. Nor would mirko trigger my theoretical triggered ability.
"Tokens are not cards" is relevant with cards like Dauthi Voidwalker. Dauthi says "if a card would be put into an opponents graveyard from anywhere. Instead exile it with a void counter on it.". If you are playing a token aristocrats deck you can get around the graveyard hate by sacrificing specifically tokens as they will still hit the graveyard giving you death triggers. Whereas a card like Rest in Piece mentions cards and tokens to cover everything. Very small detail but definitely comes up.
As someone running Vorinclex, a 6/6 trample, and Binding the Old Gods, which gives desthtouch to all creatures, I love how few people know the deathtouch/trample ruling
26:40 Re: Impossible Rule I haven't played MTG for a decade or two but I've watched some videos of people playing recently. I've seen several cards that say something like "you can't lose" or "you can't lose and your opponent can't win". What would happen if you AND your opponent both had permanents that had those effects, you both got to negative life, and then there was a board wipe that simultaneously removed the effects from both players? According to this rule, would both players lose at the same time (i.e. it's not a draw, they both lose)?
18:00 correction to your correction under specific circumstances players would gain priority. Say if durning cleanup a player discarded down to 7 and discarded a madness card.
Tokens not being cards matters for things like Bloodchief Ascension. A token dying can't trigger its second ability, because although it is entering a graveyard (briefly before ceasing to exist), it's not a card. On the other hand, tokens can trigger something like Fecundity, since it doesn't specify that it only works on cards.
Depending how "winning" is defined with respect to all your opponents loosing the game, 104.3f probably works in conjunction with rules for determining a draw.
24:00 you said there are no cards(to your knowing) that has a effect based on milling, but i do, i use it all the time, there is a legendary human creatcher that has a effect of" when a play mills a card, mill twice as much" i pair this whit cards in my deck that has at one part of the card"target player mills half their deck"
For the “tokens aren’t cards” ruling, while It doesn’t affect the game, I play at causal events that use “achievements” to win packs with. These can sometimes mean “have 5 or more uncommon non land permanents”. It is usually considered that tokens don’t count toward this as they aren’t cards
Awesome series! I tend to be much more versed in the depths of the current official rules than almost everyone i play with, but i still don't know alll the rules :'( . So far i've already learned 2 new things :D, the proper handling of reflexive triggers and the "double blocking" of creatures with protection. Keep it up!
They are considered "nontraditional cards", like planes and schemes. And just like planes and schemes, dungeon counts as a card type even if they don't go into your deck.
"Snow isn’t a type of mana" R&D designing Kaldheim: "Eh, it’s not like anyone knows how this works, we can fudge the rule a bit. Nobody will notice." And all that for a card that barely anyone ever mentioned after spoiler season.
Vosk doesn't mill, because milling Is putting the top card of the library on the graveyar. Vosk first reveal a bunch of cards and then puts them into the graveyard. May seems dumb but they're different effects
22:19 it's actually not that obscure, at least not anymore. Cards like Cloakwood Hermit specify "creature card" instead of just "creature" in order to specify that it cannot trigger from its own producing token creatures, to prevent certain looping and card mechanic abuse when not intended by the card.
Tokens aren't cards is also important if an effect shuffles something into your deck and forces you to draw *cards*. Technically the tokens cease to exist only after the effect has finished resolving.
Reflexive Triggers: What in the text indicates the difference between these two cards -- Heart-Piercer Manticore and Kuldotha Flamefiend? Is it the "When you do" vs. "If you do"? I understand what is happening, but I'm not sure why, based on what is printed. 14:40
Sorry, I didn't really explain it properly, I'm just too deep into the Magic rules so it seemed obvious to me even though it really isn't to most players. Yes, the difference is between "when" vs. "if". "When" is one of the words that indicates a triggered ability, along with "whenever" and "at". Any time you one of those three words it always indicates a triggered ability. "If" does not indicate a triggered ability so the effect is still part of the same ability.
I've been a (casual) player since the 90s and I never realized that if a blocker is removed from combat, an attacker with trample assigns all its damage to the defender. Though now that I think about it, it should have been obvious. I'm familiar with a lot of the game's more obscure rules, but somehow I missed something so basic.
When tokens are "destroyed" or "die" they are sent to the graveyard and promptly cease to exist, so they trigger effects that care about permanents being destroyed, dying or going into the graveyard iirc. Recently, some cards in Strixhaven have effects specifically caring about cards leaving the graveyard. This would lend itself to understanding tokens "ceasing to exist" when placed into the graveyard as "leaving the graveyard" therefore triggering those kinds of effects. However, as tokens are not cards, these kind of effects do NOT trigger. Adding on to this, anything in the graveyard IS a card before anything else, so there are no creatures or enchantments or anything in a graveyard, there are creature cards, enchantment cards or x-type-of card. That may be true for anything in the library or in exile but I'm not sure. So that ruling about tokens not being cards might have been made, at least in part, so that they CAN'T exist as anything anywhere other than the battlefield.
the deathtouch +Trample vs Protection rule got me tilted recently, as i hand not encountered it before it just made no sense to me but yeah thats a rule
Bruvac does double mill but since Mirko Vosk reveals cards as part of the text, it wasn’t erratad to say mill unlike many other cards that don’t actually say mill for any current printing.
Replacement Effects: If a spell or ability triggers multiple replacement effects, which replacement effect(s) resolve? Does each resolve, but only one time; or can only one of those replacement effects resolve? If I have two replacement effects do I choose which resolves? What if my opponent also has one?
If multiple replacement effects try to modify a spell or ability then the player who controls the spell or ability chooses which one to applies first. Then if any other replacement effects still modify the event, the player chooses another replacement effect to apply next. This continues until either, all replace effects have been applied or one of the replacement effects makes the event into something that the other effects no longer modify. I hope I explained that properly, I think it might still be a bit unclear.
@@hughmortyproductions8562 Your explanations are very clear! I was confused at first because, in the video, it was stated that, "each event can only be modified by a replacement effect once," so I wasn't sure if that meant: 1. 'events can be modified by only one replacement effect total -- even if there were multiple in play,' or, 2. 'each replacement effect in play can modify an event once.' I believe your explanation states that it is the later, and the controller of the event being modified gets to apply each of those replacement effects in the order they chose. I appreciate you for making these videos and taking the time to answer my questions! :D
In layer 5 "controlling other players" is on there twice. I wonder if that's intentional by the person who made that (you said you found it somewhere).
yeah the mirko vask ruling sucks if they ever make a card that states "if an opponent mills a card, all players/opponents mills a card" its the one thing I would want wizards to make to make mill strong in cmdr.
I've been out of the loop for a while, and didn't realize there was a functional change to their templating change of "If you do..." to "When you do..." - it actually makes a lot of sense, too.
Can someone explain 14:50 better to me? I still don't understand why you get to target something first, then choose whether to sacrifice an artifact later.
Nice video, @4:55 you even misspelled a misspelling from the iceberg and thus spelled it correct and improving it(-: (Iceberg says: "... are eight card...." Apologies my autism made me do it🙃
For "tokens aren't cards": There's actually an interaction with it that is somewhat relevant in legacy/vintage and was briefly relevant in modern With bridge from below in your graveyard and leyline of the void in play, it would seem like nothing of your opponents dying could cause it to trigger and exile itself, but this is not the case. Leyline of the void only exiles cards. Tokens will properly die under its effect and exile bridge. The later printed rest in peace was reworded to fix this unintentional loophole.
Hey just a little constructive criticism. Use audacity or another audio editor to normalize the audio. I had to really crank the audio on this one. This will probably make the hiss more noticeable so you can run noise removal afterwards. Otherwise everything was very well formatted, and well delivered. If you need any help I'd be happy to.
Some responses to frequent comments so I don't have to reply to all of them.
1:42 "There are more than seven card types" - I know, keep watching.
26:37 "What about Laboratory Maniac plus Midnight Reaper (or some other draw card, lose life effect)?" - In that case you just win. The Lab Maniac's replacement effect applies during the resolution of the ability, causing you to win the game. Having 0 life or less won't cause you to lose until state-based effects are checked after the ability finishes resolving but the game never gets to that point because you've already won.
"What if both players are reduced to 0 life at the same time (by Earthquake for example)?" - That's already covered by a different rule. Rule 104.4a "If all the players remaining in a game lose simultaneously, the game is a draw".
I do know of a historical way that 104.3f used to be possible. In single elimination rounds of a tournament, after time has elapsed and extra turns have been played, if both players have the exact same life total the game enters a "sudden death" mode. This adds an additional state-based action to the game. Under current rules, that state-based action makes a player lose the game if they don't have the highest life total, but for a time it made you *win* the game if you *do* have the highest life total. That made it the only state-based action which could cause a win instead of a loss, and since all state-based actions are handled simultaneously, there could theoretically be one state-based action saying you win, and another saying you lose. Say... cast zap targetting your opponent while your library is empty.
@@cyphern The actual aditional state-based action that is added to the game is: "if a player does not have the highest life total, he or she loses the game".
mtg.fandom.com/wiki/Match#End-of-Match_Procedure
Then if you AND all of your oponnents would lose the game at the sime time, the game is a DRAW. But, in the case you described, I believe that something weird will happen:
1) As Zapp resolves, your opponent life total becomes lesser than yours and you have drawn a card with empty library;
2) State-based action will make both you and your oponnent lose the game at the sime time.. resulting in a DRAW;
FROM HERE, I HAVE 2 THEORIES:
FIRST ONE:
3) Since the game can't be a DRAW, it will continue;
4) Right after the next action occur (passing turn/step or casting/resolving a spell/ability) a new state-based action will be checked;
5) Your oponnent will lose the game for having less life than yours.. causing you to win the game.
SECOND ONE:
3) A new game will start;
4) The first player to have less life than the other one will lose the game (checked as a state-based action, of course).
Don't know if neither of these is right, but I found it pretty curious... xD
(sorry for any bad english.. it's not my native language)
Yes, that's the current rule, and the current rule cannot cause 104.3f. Only the old rule could cause 104.3f.
Under current rules, your second theory is correct. It's fine for the *game* to be a draw, so the game is a draw. But the *match* can not be a draw so the next game begins. That game starts with the sudden death rule already in effect, so it should be a pretty short game. Mountain, raging goblin, attack for 1, good game.
What is the difference in wording that causes a trigger to be a reflexive trigger?
@@Lolasaur0Triggers in general are identifiable by the words "when", "whenever", or "at". For most triggers, this word appears at the start of the ability. Reflexive triggers are a special case and the word "when" will appear in the middle of a resolving spell or ability (or in a replacement effect), right after asking you to do something. In short: they usually look like "You may [do X]. *When* you do, [do Y]."
Hang on, is this video just a nicely formatted guide to magic rules? It's great!
With the caveat that it isn't explaining super basic stuff like what does it mean to tap, what does it mean to draw a card, full turn order etc.
However i was thinking the same thing as you. excellent video for people to see once they start learning interactions.
Clickbait you mean
Thanks for helping me win my first FNM! I was about to die to Fireball on the stack, but then I remembered Rule 100.6b, and proceeded to look up tournaments in my area until time was called. My opponent tried to argue that I was stalling, but I just shouted obscure MTG rulings until he gave up.
I was hopeing their would be some rule 100.6b jokes.
So it wasn’t an honest win? He just gave up
Get this man a beer!
This man deserves a throne
22:20 "Tokens aren't Cards" is incredibly relevant when playing cards like Runed Halo or Gideon's Intervention, as "Angel" and "Zombie" are NOT legal card names and cannot be chosen, therefore you can not gain any protection against those token creatures. However, token COPIES of cards still use the same card name, so you can gain protection from Scute Swarms in general; as well as that you CAN name "Ajani's Pridemate" to gain protection from Ajani, Strength of the Pride's created tokens.
14:32
For anyone wondering what functionally* distinguishes a reflexive trigger from the 'standard' trigger - that is to say why* there's a distinction between the two at all - it's the "When" and "If", respectively. It's muddling that not only is that not clearly stated in this video, but also that he uses "if" to describe the "when" ability.
I found it to be a great video otherwise! This is definitely going to help a lot of players.
Absolutely. As a casual player, I had to look up more info to notice the when/if distinction.
I was just wondering about that, thanks!
The tokens aren't cards bit is important with Leyline of the Void. Tokens can still trigger "dies"" effects
My counterplay as Teysa player vs Anafenza, this rule can be huge in some decks.
Also 'Name a card' effects can't target tokens. Runed halo for example can not prevent damage from say, zombie tokens. Tokens of, for example, werewolf cards also can't be flipped.
@@SeleenShadowpaw Actually, if there's a card with the same name as a token's type, you can name that card's name and it'll interact with the token as well, because the name of tokens is their creature type.
For example, if you choose "Assembly-Worker" with Runed Halo, you'll have protection from Assembly-Worker tokens as well.
@@emilyerben4782 As far as I understand, this changed recently. Tokens now have the word "Token" added to the end of their name. A new MTG rules iceberg image mentions that.
@@SJGster Ah ok, i didn't know that! Good to know
„Mirko Vosk doesn’t mill” already important for Bruvac the Grandiloquent, who doubles mill. Same for Mind Grind and Mind Funeral. But these cards work with Fraying Sanity
Here it is, glad I checked before saying the same thing.
@@Fausto_4841 I just checked to see if someone else already replied to this saying I'm glad I checked before posting this so I too didn't type glad I checked before saying the same thing.
"Artwork doesn't impact game play" happened as recently as War of the Spark. Sorin's thirst can't target Nahiri
It does though, in that it means those cards will as more gameplay :) but also un-set rules.
Just means sorin’s not interested in her
An example of the “tokens aren’t cards” rule mattering is that you can’t use Gideon’s Intervention to prevent damage from token creatures. Learned that the hard way when I played standard
You technically can, IF the token creature has the name of an actual card.
So you could prevent damage from a Nightmare token, because there is a card named Nightmare. Or, slightly more relevant, you can prevent the damage from token copies of cards.
The rule also now applies to Sefris, as she will trigger when a creature dies but not when a token dies
So can you not name stuff like "Insect"? Cause no actual card has that name I think, sooo...
@@umbaupause Yeah when it asks for a card name you have to pick an existing card, unfortunately tokens can’t be named. I think there are several tokens with the same name as cards (like embalmed or eternalized cards), those effects that name cards can still apply to them, like pithing needle.
Also because they aren't cards they can't be flipped face down by ixidron or other effects that flip cards.
Also relevant if you make a token copy of a werewolf, they can't flip.
When I was a kid I owned the increadibly old lands that had the same text as the llanowar elves so my friend that I played with thought that I could use the land to get more lands.
They had that in 5th edition, which came out when I was 11. I really wish they would go back to that. Having the large mana symbols on cards makes it look too much like Pokemon cards.
18:31 Yugioh has an entirely different solution for loops. In Yugioh, any move that would cause an unbreakable loop to start is an illegal move. That rule is actually kinda important, since there's actually a lot of possible infinite loops in Yugioh, mostly due to the lack of a resource system like mana.
It's incredible how much the two game systems share, yet remain so very different as a final product.
I personally came to MTG from Yu-Gi-Oh, mainly due to the resource management and how that drastically changes a deck build.
I love both games, it's definitely Magic that has my interests peaked most, but I've started playing at what seems like a pretty poor time, based on the insane inflation of the product line in reaction to heightened popularity.
Reject formats embrace cube! It is never a poor time to start playing cube magic.
@@crewie94 what are your opinions on the "landless" resource system used by Duel Masters, Wixoss etc? Where any card can be used as resource
@@revimfadli4666 Wow, Duel Masters, that's a blast! I can't say I have a relevant opinion on those games because I'm not sure I even played them accurately. But I definitely love the art styles of both games.
Wait, what if the loop would eventually be broken by a player dying? Like a infinite damage loop.
This video is fantastic on all fronts. The fact that you specifically mention when a rule is obsolete for people who just listen is great. Definitely going in my insomnia playlist
I decided to look up an MTG iceberg, since everything has one, and I know there's a lot of lore. Turns out that the rules are so complicated that the iceberg is just the rules.
One thing that I see people constantly get confused about is that when you copy a spell, you don't cast it. Also really silly timing interactions where opponents have to wait to be passed priority before responding to something you did. This really gets to newer players.
Yeah, I think it’s because most “how to play mtg” tutorials, whether online or in person, don’t go over how priority works because it’s sort of a mechanic within a mechanic. It’s hard enough to explain how instants work to new players without even touching how priority works. Priority is one of those things you just have to figure out by going out of your way to read the rules or have it explained to you or if you play mtgo you might learn it from playing the game that way
Except for something like Mizzix Mastery, where you *do* cast a copy of the spell(s) you exile!
There are a number of spells that you copy and cast copies of the spells, whereas other spells or effects copy spells directly onto the stack
I guess this is also important when playing Approach Of The Second Sun for example.
2:55
Are you really teling me my chair tribal deck isn't tier 1 because of the artwork synergies?
2:55 "Artwork has no gameplay impact" - there are some cards, that refer to artwork (like Acornelia, Fashionable Filcher)
23:27 The example is kind of confusing because the displayed card shows the old text. The current oracle text makes it clear that the opponent is the one creating the tokens:
When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
Scrolled for this.
Thank you.
The Llanowar Elves mana issue was bad back when I started in the late 90s. The confusion came from the fact that the card actually said it added green to your mana pool. Alot of new players thought their lands in play were there mana pool so they would search for a forest and place in play.
I remember being so pissed about dark ritual not fetching three swamps lol.
@@stevem.o.1185 i get it, but omg
I was 12 when I started playing in beta, and NEVER played against anyone who thought this, nor did I... and don't understand how you could think it works like that in the first place. All the old lands said T: Add (mana symbol).
All the really old lands say to add the mana to your mana pool.
@@craigmoen1430 I was like ten, learned to play on my own through Pojo magazine, had zero friends, and yeah... It can be very confusing without some kind of guidance.
The Trample vs Deathtouch thing is referring to the fact that, since these effects occur simultaneously in the damage phase of combat, Deathtouch cannot stop a Trampler from dealing damage unless it also has first strike.
Very well made and you have some good explanations for each point. As a certified judge, I just have a few very minor things you missed.
Mana abilities:
Also Loyalty abilities (from planeswalkers, e.g. Chandra, Torch of Defiiance 2nd ability) aren't mana abilities. They follow normal timing for normal loyalty abilities.
Mirko Vosk et al.: Bruvac (from Jumpstart) doesn't affect these, because they don't mill,
Bruvac does mill.
@@Fausto_4841 Yeps he does.
What I wanted to point out, was the fact, that he didn't affect Mirko Vosk (and other cards with that ability). As the "Mill" keyword action was updated, only cards that actually put N cards from the library to the graveyard was changed. Mirko Vosk just put cards into the graveyard until 4 lands are revealed. This action is first revealing some number of cards, then putting them into the graveyard. That's why these abilities aren't milling.
The classic interaction where tokens not being cards becomes relevant is Bridge from Below + Leyline of the Void. Leyline keeps any cards from going to your graveyard, which usually prevents your opponents from killing a creature and exiling the bridges from your graveyard, but because tokens aren't cards, they can die and take the bridges out of your opponent's grave even if your opponent has a Leyline of the Void on the battlefield.
"Tokens aren't cards". This rule comes up more than you might think. Phyrexian revoker and pithing needle cannot name Tokens BECAUSE they aren't cards.
Ive been playing for 100 years and I still learned something
22:30 Here is the obscure ruling with tokens are not cards. Your opponent's leyline of the void will not exile your tokens. So if you have a creature that has a death trigger you do get it.
Mana weaving is like kissing your knuckles and punching the ceiling of your car when you drive over a railroad track: Doesn't do anything noticeable, it's a ritual that makes you feel better.
At 22:32 the most relevant interaction I have seen is that in modern, I could not name clue token with pithing needle to prevent a tireless tracker from growing and killing me. Lost top 8 at a GP to it lol
I'd like to thank you for the examples and the effort you put into explaining concepts, even the most basic ones. I don't speak english natively and sometimes my brain gets foggy when I try to translate/register a lot of information too quickly. Having images & animations to support your very detailed explanations is very appreciated. Nice video !
Fun fact that wasn't mentioned in the video. Creature spells used to read summon creature as the card type instead of just creature.
Great video. For completeness I feel obliged to mention that there are 2 more lands with the Urza's land type. (Urza's Factory and the new card Urza's Saga)
In his defense, this video is from April. We hadn't had Urza's Saga revealed yet. But yeah he missed the Factory.
This is such an excellent Iceberg video. Incredibly well researched, voiced and edited. Great job!
For Tokens aren't Cards-If you have a card thats says "do x thing whenever a card leaves the battlefield, or is put into the graveyard" like Profane Momento, tokens dont affect it.
As an interesting bit of "tokens aren't cards" trivia, the new AFR dungeons aren't and cannot be tokens.
Tokens only exist on the battlefield and "poof" in any other zone, but dungeons need to sit in the command zone and be tracked as the game continues. So there are now three non-token cards that all players always have infinite access to (like a token) and comes in the token slot of boosters (like a token) but is definitely not a token.
The real question about dungeons though, is can I proxy one at an official event?
It's just a tracker for a long activated ability
The tokens aren't cards ability effectively is a broad way to apply the inherent limits of tokens. They do no exist after changing zones, so you cannot 1) have them in your hand or graveyard 2) put them physically as a card into the 60 of your deck.
Yeah, that's also what I thought when it was mentioned (like for example, unsummon-ing a 4/4 Rhino token makes it cease existence because you can't have tokens in your hand)
A couple fun tidbits:
MDFCs have an interesting interaction with Skyclave Apparition. For instance, when on the battlefield, Tergrid's Lantern has a CMC of 4, and can thus be targeted by the apparition. However, while exiled its CMC determined by the front face (Tergrid), making it 5. This means that when the apparition dies, the opponent gets a 5/5 illusion, despite the apparition only exiling permanents with CMCs up to 4.
As of the printing of Modern Horizons 2, the "Urza's" land type appears on a 4th land, Urza's Saga; however, there aren't any significant rules applications of this to my knowledge.
For mana abilities, they also can't be a Planeswalker ability. Sorry, Koth.
About the oversights in artwork being rare nowadays is mostly true. There are still really big creatures that don't have trample. You would think a giant creature taller than a skyscraper would have trample. But no, a simple squirrel could block it.
The Tarrasque would like a word.
Urza's subtype is a very big deal, I have experienced it firsthand, alpine moon fucks it over (because it makes the card loose the land type but not the name)
Only note for new players watching this is that CMC = Converted Mana Cost, while still in print obviously, has been replace with the term "Mana Value" - other rules around it still apply.
Tokens not belonging to a set is a relavant rule with the following two cards as an example. Rukh Egg and City in a Bottle.
If any number of Rukh Eggs are in play, they will be destroyed if CiaB is played. However, the 4/4, flying Rukh tokens don't belong to the ARN set and so will be able to remain on the battlefield.
Great vid, thank you!
23:54 An example could be a card like Bruvac, the Grandiloquent, which wouldn’t replace the Mirko Vosk trigger.
There was right before the rule change a deck that specifically killed people with mana burn using spectral searchlight to force mana into their pool to ping them to death soon after this deck came out the rule was removed
Up to 8 card types now with March of the Machines.
One weird example of "tokens aren't cards" is with Ashiok, Nightmare Muse's -3.
If you bounce a token, it will still be on it's owner's hand when they need to exile a card from their hand, but they can not choose the token.
I say weird because most players and even some judges wil just say that the token no longer exist for the second part of the ability.
Phasing isn't just on older cards! The most recent set (Adventures in the Forgotten Realms) uses it on several cards! Not to mention random relatively recent cards from non-standard legal sets like Teferi's Protection. It's not used *commonly* on recent cards, but still can be found occasionally. Though a design ethos of using phasing more over flicker effects may be coming around, since there are a lot of ways to abuse flicker effects whereas phasing is much harder to abuse in the same way. Phasing lets WotC print cards that use it with more frequency and with more efficient costs without worrying about the balance that a flicker effect may need.
Or maybe they just used it in AFR bc phasing feels more like a DnD ability. Hard to say yet.
Honestly, I've always been a fan of phasing ever since I first learned what it was. It always seemed like one of those archetypical old Magic mechanics. Glad to see it's making a comeback
@@genzo454 even more so now! The initial comment was from a year ago and since then we've had a good amount of it sprinkled into the sets since
Excellent video! I really love how peaceful it is, too! Thanks for uploading!
Actually a really helpful video. I didn't realize the b locking capabilities of the flicker whisps in one of my decks. Neat.
The amount of these i knew makes me think I should take the judge test
You got the difference between TDFC and MDFC wrong. You said that MDFC’s have mana costs on both sides but that’s not always true, the first set of MDFC’s from Zendikar Rising and the 10 pathway lands have a face that is a land which has no mana cost. The correct distinction is that all MDFC’s have a black triangle pointing up in the top left corner of the front face and two white triangles pointing up and down on the back face, as well as an indicator in the bottom left of the other face’s type and cost. TDFC’s have a symbol based on their set in the top left corner that indicates it is a TDFC, a symbol on the type line of the back face representing it’s color, and an indicator in the bottom right of the front face indicating the back face’s power and toughness.
The mono blue commander Bruvac does use the keyword mill, so that does matter for card you brought up around 24:00
No since Mirco vosk is not milling bruvacs doesn't care. Milling specifically is putting cards from the library straight into the graveyard since Mirco vosk reveals and then puts into the graveyard he doesn't mill. But Bruvac would care about sphinxes tutalage making it mill 4 cards repeating on 2 cards sharing a colour
@@kai-flemmingkott114 Yup that’s what I was saying. The dude in the video said he didn’t think mill was a keyword.
@@yugioh395 no, he said there were no abilities that trigger specifically when cards are milled, to his knowledge. not that there was no mill keyword. in fact he said that Mirko specifically DIDN'T use the keyword mill, so he clearly knows there is a keyword, and chose Mirko because it DOESN'T mill, by definition of the keyword. even though it ends up doing the same thing it is mechanically slightly different and thus does not fall under the keyword definition.
@@aarlavaanno, “if they ever make a card that triggers on mill” shows that he’s not aware of bruvac
@@yugioh395 Not really. Since bruvac does not trigger as a result of cards being milled. but modifies the number of milled cards because it is a replacement effect, not a triggered ability. he is looking for an ability like... "when a card is milled, do X" either way though Mirko does not trigger Bruvac because Mirko does not mill. Nor would mirko trigger my theoretical triggered ability.
"Tokens are not cards" is relevant with cards like Dauthi Voidwalker. Dauthi says "if a card would be put into an opponents graveyard from anywhere. Instead exile it with a void counter on it.". If you are playing a token aristocrats deck you can get around the graveyard hate by sacrificing specifically tokens as they will still hit the graveyard giving you death triggers. Whereas a card like Rest in Piece mentions cards and tokens to cover everything. Very small detail but definitely comes up.
As someone running Vorinclex, a 6/6 trample, and Binding the Old Gods, which gives desthtouch to all creatures, I love how few people know the deathtouch/trample ruling
24:05 This matters because bruvac doesn't double the amount of cards put into the graveyard.
Very well explained! look forward to watching the next couple!
26:40 Re: Impossible Rule
I haven't played MTG for a decade or two but I've watched some videos of people playing recently. I've seen several cards that say something like "you can't lose" or "you can't lose and your opponent can't win". What would happen if you AND your opponent both had permanents that had those effects, you both got to negative life, and then there was a board wipe that simultaneously removed the effects from both players? According to this rule, would both players lose at the same time (i.e. it's not a draw, they both lose)?
18:00 correction to your correction under specific circumstances players would gain priority. Say if durning cleanup a player discarded down to 7 and discarded a madness card.
I still do the untap, upkeep, draw in the wrong order all the time
Tokens not being cards matters for things like Bloodchief Ascension. A token dying can't trigger its second ability, because although it is entering a graveyard (briefly before ceasing to exist), it's not a card. On the other hand, tokens can trigger something like Fecundity, since it doesn't specify that it only works on cards.
Depending how "winning" is defined with respect to all your opponents loosing the game, 104.3f probably works in conjunction with rules for determining a draw.
24:00 you said there are no cards(to your knowing) that has a effect based on milling, but i do, i use it all the time, there is a legendary human creatcher that has a effect of" when a play mills a card, mill twice as much" i pair this whit cards in my deck that has at one part of the card"target player mills half their deck"
What's the name of that legendary human?
For the “tokens aren’t cards” ruling, while It doesn’t affect the game, I play at causal events that use “achievements” to win packs with. These can sometimes mean “have 5 or more uncommon non land permanents”. It is usually considered that tokens don’t count toward this as they aren’t cards
Awesome series! I tend to be much more versed in the depths of the current official rules than almost everyone i play with, but i still don't know alll the rules :'( . So far i've already learned 2 new things :D, the proper handling of reflexive triggers and the "double blocking" of creatures with protection. Keep it up!
Well done video and it seems you're the only one who's explaining it so I look forward to future vids!
The colloquial term for what Mirko Vosk does is "grind". Consuming Aberration does it as well
There are 14 card types, now we have dungeons
from what i know, the dungeons aren't cards, they're just sorta there
@@NexTeekothVT I think you're right, sort of like emblems. They exist and have an effect on the game but don't actually like, exist.
They are considered "nontraditional cards", like planes and schemes. And just like planes and schemes, dungeon counts as a card type even if they don't go into your deck.
Mirko Vosk not milling is a required rule due to an enchantment that causes players to mill cards equal to the cards they milled this turn
imagine the fist on Aladdins Ring trying to open...looks like that ring would lock the finger in that position...
"Snow isn’t a type of mana"
R&D designing Kaldheim: "Eh, it’s not like anyone knows how this works, we can fudge the rule a bit. Nobody will notice."
And all that for a card that barely anyone ever mentioned after spoiler season.
Vosk doesn't mill, because milling Is putting the top card of the library on the graveyar. Vosk first reveal a bunch of cards and then puts them into the graveyard. May seems dumb but they're different effects
Similarly, Yuriko doesn't draw cards. She reveals them, (deals damage as appropriate,) then adds them to your hand.
22:19 it's actually not that obscure, at least not anymore. Cards like Cloakwood Hermit specify "creature card" instead of just "creature" in order to specify that it cannot trigger from its own producing token creatures, to prevent certain looping and card mechanic abuse when not intended by the card.
I would like to add that CMC is now called "Mana Value" instead.
Tokens aren't cards is also important if an effect shuffles something into your deck and forces you to draw *cards*. Technically the tokens cease to exist only after the effect has finished resolving.
21:45 do we know what kind of game action this is? is it at sorcery speed? does it use the stack?
Reflexive Triggers: What in the text indicates the difference between these two cards -- Heart-Piercer Manticore and Kuldotha Flamefiend?
Is it the "When you do" vs. "If you do"? I understand what is happening, but I'm not sure why, based on what is printed.
14:40
Sorry, I didn't really explain it properly, I'm just too deep into the Magic rules so it seemed obvious to me even though it really isn't to most players.
Yes, the difference is between "when" vs. "if". "When" is one of the words that indicates a triggered ability, along with "whenever" and "at". Any time you one of those three words it always indicates a triggered ability. "If" does not indicate a triggered ability so the effect is still part of the same ability.
wait, reflexive triggers have me confused. is it the "if you do" vs "when you do" wording that decides what kind of trigger it is?
Yep. Because "when you do" has a specific timing. "If you do" doesn't.
@@vDeadbolt thanks!
I've been a (casual) player since the 90s and I never realized that if a blocker is removed from combat, an attacker with trample assigns all its damage to the defender. Though now that I think about it, it should have been obvious. I'm familiar with a lot of the game's more obscure rules, but somehow I missed something so basic.
To say the rules of MTG are complex, is, well, an understatement. To say the least.
But 99% of the game is pretty simple to understand.
When tokens are "destroyed" or "die" they are sent to the graveyard and promptly cease to exist, so they trigger effects that care about permanents being destroyed, dying or going into the graveyard iirc.
Recently, some cards in Strixhaven have effects specifically caring about cards leaving the graveyard. This would lend itself to understanding tokens "ceasing to exist" when placed into the graveyard as "leaving the graveyard" therefore triggering those kinds of effects. However, as tokens are not cards, these kind of effects do NOT trigger.
Adding on to this, anything in the graveyard IS a card before anything else, so there are no creatures or enchantments or anything in a graveyard, there are creature cards, enchantment cards or x-type-of card. That may be true for anything in the library or in exile but I'm not sure.
So that ruling about tokens not being cards might have been made, at least in part, so that they CAN'T exist as anything anywhere other than the battlefield.
the deathtouch +Trample vs Protection rule got me tilted recently, as i hand not encountered it before it just made no sense to me but yeah thats a rule
Bruvac does double mill but since Mirko Vosk reveals cards as part of the text, it wasn’t erratad to say mill unlike many other cards that don’t actually say mill for any current printing.
Replacement Effects: If a spell or ability triggers multiple replacement effects, which replacement effect(s) resolve? Does each resolve, but only one time; or can only one of those replacement effects resolve? If I have two replacement effects do I choose which resolves? What if my opponent also has one?
If multiple replacement effects try to modify a spell or ability then the player who controls the spell or ability chooses which one to applies first. Then if any other replacement effects still modify the event, the player chooses another replacement effect to apply next. This continues until either, all replace effects have been applied or one of the replacement effects makes the event into something that the other effects no longer modify. I hope I explained that properly, I think it might still be a bit unclear.
@@hughmortyproductions8562 Your explanations are very clear! I was confused at first because, in the video, it was stated that, "each event can only be modified by a replacement effect once," so I wasn't sure if that meant: 1. 'events can be modified by only one replacement effect total -- even if there were multiple in play,' or, 2. 'each replacement effect in play can modify an event once.' I believe your explanation states that it is the later, and the controller of the event being modified gets to apply each of those replacement effects in the order they chose.
I appreciate you for making these videos and taking the time to answer my questions! :D
I think its time to finally sell the collection, the Unlimited and older stuff is worth so much right now!
In layer 5 "controlling other players" is on there twice. I wonder if that's intentional by the person who made that (you said you found it somewhere).
yeah the mirko vask ruling sucks if they ever make a card that states "if an opponent mills a card, all players/opponents mills a card" its the one thing I would want wizards to make to make mill strong in cmdr.
Bruvac, the grandiloquent cares about milling and isn't triggered by mirko vosk, for example
I've been out of the loop for a while, and didn't realize there was a functional change to their templating change of "If you do..." to "When you do..." - it actually makes a lot of sense, too.
Can someone explain 14:50 better to me? I still don't understand why you get to target something first, then choose whether to sacrifice an artifact later.
4:29, oooh that reminds me of one my pet peeves, when people call colored mana the name of the basic land type that provides it
You are looking for the word waste
As the subscriber number 701, I would like to say that I loved this video!
Nice video, @4:55 you even misspelled a misspelling from the iceberg and thus spelled it correct and improving it(-: (Iceberg says: "... are eight card...." Apologies my autism made me do it🙃
27:00 this ruling is more important for weirder formats, like emperor where your win condition is tied to a single player winning.
This is the only iceberg we actually needed
Phasing coming back hard in 2021. I thought this ability does a decade ago. What’s next fading?
Threshold lmao
"Getting a restraining order as a win condition."
Thanks for your time and effort
For "tokens aren't cards": There's actually an interaction with it that is somewhat relevant in legacy/vintage and was briefly relevant in modern
With bridge from below in your graveyard and leyline of the void in play, it would seem like nothing of your opponents dying could cause it to trigger and exile itself, but this is not the case. Leyline of the void only exiles cards. Tokens will properly die under its effect and exile bridge.
The later printed rest in peace was reworded to fix this unintentional loophole.
I was legit expecting to see layers come up, ironically
"IT's sTILL A LIBRARY" bro i m dead as fuck
5:12 I said out loud "Tribal's a supertype" and midsentence you corrected me. I've never been put in my place by a youtube video so hard before.
Daily reminder cycling tricks let you work around split second for a moment
As does morph.
Hey just a little constructive criticism. Use audacity or another audio editor to normalize the audio. I had to really crank the audio on this one. This will probably make the hiss more noticeable so you can run noise removal afterwards. Otherwise everything was very well formatted, and well delivered. If you need any help I'd be happy to.
Oh yeah. People still always say "it fizzles"