Honestly someone even mentioning and condemning the transphobia on one of the major OPTCG YTrs is so validating. I literally have most of them blocked because of it. Tbh heart pirates being a Nami hater makes me wanna play her even more.
I play Magic and alt wincons dont bother me. But one thing you forget is that there is no interaction with Nami. Counterspells dont exist. Instant removal doesnt exist. Also referencing an MTG article isnt saying anything because One Piece is a completely different game and the players are different.
@@memebump7612 You are the ones that are coping with your boring non-interactive deck. One piece interaction is attacking at life or characters, KOing characters, bottom decking characters. The exchanging of resources to further your board state and your advantage. Nami circumnavigates all that. You can't interact with what she is doing except swing at her. She doesn't interact with your board at all. She just plays blocker, kaya, or pilaf and passes turn. You have to understand the fundamental game mechanics of OPTCG.
@memebump7612 when people use the word "interaction" in card games, it's almost always talking about during the opponents turn. In magic you have instants and on board effects, yigioh has face down cards and on board effects, one piece doesn't have this in general, and the things we do have don't interact with nami (blockers don't matter, most if not all life triggers don't interact with the matchup, and counter cards matter as little as blockers)
I have zero interest on playing Nami, but I follow you exactly because of that, I need to know the match and how a Nami player thinks to be able to beat them. I find hilarious that HPTCG says that no one wants to play Nami, then proceeds to say that there will be too many Namis. If there are too many Namis you adapt to it, same way people adapt to whitebeard, or saka, or law. Personally, since 04 (I started playing there), I've change decks in every single meta, and not because my decks didn't work, I got bored playing the same always, that has helped me to understand how almost any color plays
100 % agree in my first big tournament regional in Hannover I faced a Nami with my lucci I was like :” remember the videos you watched, remember the videos “ and I won 😂 everyone was surprised
Yea, I totally agree. Nami is actually relatively simple to beat once you understand how it operates. I’m a fellow Nami player, and I’ve beaten other Nami players with different decks and the mirror. 15:47
@@momorinn9 majority blue player he said it himself i know hes tried doffy and plays iva I think he should try Lucci, Bonney, BY Luffy heck even reiju would be cool to see him pilot and get his thoughts
Am primarily a Pokemon TCG player getting into One Piece. I have played through alternate win conditions that they have within the game Stall/Control are very dependent on the meta. Would like to more alt win conditions. If you can only complain get good and learn. I thought it took no skill to play a deck thats trying to stall out the game deck building is a skill and it takes a lot of work. I give props to those players that try to inovate and play different strategies/win cons in games.
Yeah, all the Nami hate can miss me until she's 30+% of the meta and topping every other event. Hit those Saka and Law rates and I'll cop she's unhealthy. Until then, people just gotta deal and add the deck to the rotation of decks you learn to play against. Not even like, get good, just get aware.
I actually have a really good winrate into Zoro with the standard Kuja build. Granted, of my 4 wins against Zoro, 4 of them were opponent error because theyre still trying to play other things and then they swing 9k or 10k 3x and wonder why they lose. I can generally survive 1 Zoro turn against a competent opponent because I know to save my life for when Zoro drops against Green. If my opponent wants to stretch that 1 turn of survival into 3 with poor swings? Then I will happily capitalize on that
The reason people hate nami so much I think is the helplessness you feel when you feel like you tried all the strats in the book and you got her down to 0-2 life and she's at 5 cards left and then its her turn. I do agree that a lot of decks can beat nami by going big and wide and not swinging unless shes used a lot of don. But even doing all that and you still lose it just feels like there was nothing you could have done. But hey it happens with yellow too, I played against a mediocre at best Enel player at my locals and he had a 0 cost trigger at 1 life 3 times in a row and he knew about the double life tech with that, and then after all that his last life was Bege so it was just like yeah I don't see any deck beating that lol.
saying nami is interactive because it draws and counters is kinda clueless, mill strats are inherently lacking in interaction because they are draw engines. there is no actual interaction in game states, not any real removing or combative thinking, you literally just draw and counter, been playing this game for as long its been out, played a lot of different decks that. Nami just turns off most of the leaders in the game and by that it also turns off a lot of actual interaction of the game. RG Law, Enel, Lucci, almost every color of luffy, bonney, and many more. It's not that the matchup is boring (which it is) it just doesnt promote playable games whether the deck is bad or good, matchup just never feels good. Side note, saying a guy that has multiple wins across multiple formats is losing the nami matchup makes no sense and is a poor counter point to valid criticism of the deck.
HPTCG is just this way he's complained the whole game, unless the deck he wants to play, Is winning lol. It's like complaining is so ingrained into who he is, that nothing matters. Pay him no mind lol I love Nami and I don't mind losing to or playing against her. She's great for optcg I love it.
You say he is complaining while I'm listening to this pudgy man baby screaming because heart pirate dares to have an opinion 😂😂😂 the irony is surreal 😂😂😂
tbh i think what everybody hates most about nami is that its a solitaire deck. yes you interact with your opp when they attack you but other than that you opp is just watching you play with your cards by yourself. this is the same issue that ftk decks have in other games. i can only speak on ygo but the reason ygo got so boring and is losing player retention is because everydeck just combos for 10-15 min then you wait for your opp to concede and go the the next game. its not fun to be apart of a game where the opp is just playing with themselves. i like alternate win conditions like nami or exodia but theyre not fun to play against cause the cards litterally tell you "fuck the rules, do this and you win". thats what ppl have an issue with. i considered playing nami but i remembered all the hate i got when i built my first deck in ygo and it was an ftk deck. like i said alternate win condition cards/decks are fun but should not be in a competitive scene. the alternate win condition is the bull shit part. not just nami but all alternate win conditions. if theres one alt win con card then there should be far others as well not just one thank you for listening to my ted talk
I agree with most of your statements. But as someone who has played magic for years. Alt win conditins have only ever mattered in super casual settings. Aside from BB Mill and occasionally poison. But i do agree people are being babies about the nami match up.
@@natebeal18 I understand it can't be fun to play against sometimes, and like any deck if they have good triggers and see their key pieces when they need to, it will feel bad. But again that's any deck. You either know how to play the match up or you don't. I've lost to NAMI sometimes and have beaten it with every color. It's hard sometimes but it's not as bad as people make it out to be.
I have beaten a green zoro once, at least once, but I'm pretty sure it was either played too late or somehow poorly. I played three/four games last week with my bonney main friend, he was pulling zoro every game on curve, I never won once. I'm not the best player, I can recognise that with no problem, I'm just a yellow main trying to have some fun. but really, if you don't have multiple blockers on the board, how many decks can resist two turns without removing the zoro?
Theres yamato, bonnie and peronas on my locals, 9c zoro is a menace, i've probably only beaten it like twice cuz it was not on curve and my deck was already kinda thin, pair it with hody jhones tapping my dons/ blocker and we'r beyond dead
One thing I don’t like that this game does is often the best counters to a color/ deck are in that color look at yellow having the best banish cards, blue having gion and pudding black having sabo etc
I feel control decks will always get hate no matter what tcg edit( to everyone saying Nami in not control I want to say she is in my definition which is based around what point you want to win the game agro for early game mid range for near the middle and control for late game and Nami wins in the late game making it a control for me)
@@jesusblanco7657 How is it not? It tries to stall the game as much as possible and get card advantage in order to establish their win condition and win in the long game. It's exactly the same like the control decks in mtg only instead of trading 1 for 1 it just focuses on surviving, it's basically a turbo fog deck. I would still classify those as control
Im use to hot takes like this coming from yugioh where people hate floodgates type cards/effects. It tells me they want a one sided game mechanic that allows them to do whatever on their turn. Though I do not play nami as much as others, I can admit that we need designs like her to keep the game interesting for the general player base
Before One Piece and Nami, Dragonball Super Card Game had Janemba, a leader that made the OPPONENT mill 2 with every attack, plus multiple Janemba characters that made the opponent mill additional cards. The deck, like Nami, did well against fast aggro decks by stopping their attacks, and by milling away the opp's best cards and/or counters to Janemba. But the deck had trouble with hand control decks that would discard the player's hand away. Nami is just inverse Janemba, making the player mill instead of the opponent, which leads to unstable variations within your own deck, ON TOP of the mountains of situational information needed to pilot the deck at a competitive level. With the banlist, there WILL be an increase in Nami players at events, if for no other reason that many TCG players in general are lazy sheep that just copy whatever deck just topped "because OFC you play best deck." But without proper knowledge and testing of the intricacies of the deck, 80% of Nami players will go X-4 drop. As you said, many of these complaining OP players are first time card players, or they came from YGO, and it shows.
Hello friend, I'm an Italian player. Nice to meet you, my name is Draken. On Sunday at the Treasure Cup I achieved a good result with my Yamato GY, a very underrated deck but which has nothing to envy of the others. I caught a nami in the first round and fortunately the first hand I had 1 zoro 9 and I won (I can combine zoro with hody and make 3 11 k and close the dons or blockers also have hody attacking or combine zoro with onami and make 3 banish not easily parable ) fortunately I watched many game plays of nami player and I played against it a lot to find what could be an A strategy and a reserve one, in my fifth round I meet another nami and after my first momo search I threw under 2 zoro and 1 hody, at that moment I had the thought in my head that I couldn't do it but thinking I made a good board and took advantage of the right moments to make a 13 with double banish damage leader and I managed to take away 4 lives from him which probably they would have decreed my defeat... and it was a great satisfaction for me to have beaten it even in a desperate situation at a big event and while I was at 5 w 0 L, in the end I made top 64 with 7 W 3 L 56 place. I'm hoping that maybe there will be an opportunity to get caught for some matches on the simulator to test my tactics against you.I just hope that a wave of Nami players doesn't arise as they find it to be tier A of the meta. And we know that mostly those who complain play competitively and will therefore compromise by using Nami herself. There's a lot of talk about what one likes to play... EIII wake up 75% played whitebeard in op 2/3 in 5th they switched to saka in 6th to moria in 7th pike you never made a truly heartfelt choice but almost always of wallet and to have the greatest number of chances of winning. So the arguments of some of these are fallacious simply because for them it is first and foremost important to win without having fun but people complain about how boring nami is to face it... I believe that yamato is one of the best decks together with ace mono red, yet neither of them was ever calculated as a truly good deck but I found my solutions and won my games. The decks kill the meta and then become a constant in tournaments. Like going to a regional and having 6 Rob Lucci out of 10 matches. Do you think it's better to play and see entire top 16 mirrors of saka, moria, lucci, law, as it was for the previous sessions?
I would like to do the open discussion video with you! I have been maining Enel since op05 and at first Nami looked like a terror, but then I build Nami myself and watched your content for the past few weeks. I have a lot to say about Nami and her future, lets do the video! (I have a one piece channel - Alex The Donhat
Alt win conditions are not the problem. A boring game is the problem. I play the match against nami in the sim when it comes up and I have a pretty good win rate with a variety of decks. But it isn’t fun. Won’t begrudge anyone playing what they want to play but there is no way that someone can say playing into nami is fun.
His analysis of the Nami matchups is sooo cooked... Lucci has 6c Brook that bottom decks 3 cards and can loop him with Rebecca (good Lucci players will build board and then will play and loop 3-5 6c Brooks before going in for the kill). BY is able to hand out 3 to 4 9k+ swings every turn after he has his Moria board established (btw never saw a BY Luffy list with "Rush Enel", not sure what that comment was about) Bonney and Perona have access to 9c Zoro and are starting to play him more than 2 times to have something for the Nami matchup. Only really Enel is struggling because they are too slow unless they chain 10c Rush Ace.
In Yugioh there’s a card called Pot of Desires which has a cost where you banish the top 10 face down, then draw 2, and you’re spot on with your argument that the casual players don’t like playing it because you might banish your “awesome dragon” so to speak. But drawing 2 is one of the most powerful effect in the game (Pot of Greed is banned).
I think that statement is still coming from a time where Nami was simple not able to run decent removal like Gravity Blade and Gion was searchable in all Blue Meta Decks like Saka for example. Back then him searching Gion fast and establishing 1 or 2 on board was an autolose.
Yooo op03 gang we gotta stick together the matchup isn't even that hard once you take the time to learn it. (the others are just mad their leader has a worse looking parallel dw about it)
it may be boring for you but maybe not for those who play it, not to mention that if you get bored during a match but can beat that deck it's simply a bad match for you personally. At the last Trasure Cup where I made the top 64, I caught 2, one in the first round and one in the fifth and beating them was a great satisfaction.
@@theanimepodcastshow5584 It is obviously a subjective matter. But the fact Is still there, most of the players doesnt want to play against Nami because is boring. Then, if your meta became 30% Nami players, a lot of people is just going to quit.
@@dimmebucker I hope that this isn't what makes the desire to compete and continue Optcg waver, for now these are just predictions so it may well be that it won't be such a problem precisely because it will hardly be chosen by players and while a newbie wouldn't know where to put your hand practically losing face alone which requires a minimum of skill even though it is an unloved deck, having the accounts reported and knowing how to mix the cards well and choosing what to put on the bottom, remembering it requires a certain skill. We'll see. I wanted to calm things down by saying my experience against Nami and that as far as I'm concerned I don't find it a negative match up but at the same time I know I could lose despite a perfect match due to simple factors of time which wouldn't be possible against other decks. a problem.
Im an Enel main, even though i hate nami, im thankful for every nami matchup in the sim because its let me beat the least 2 namis i encountered at the treasure cup. Use Gedatsu to take out the kayas as they appear, build a big board and when nami gets about halfway through their deck u start just swinging 6 and 9 and 13 when you can.
I agree people need to learn how to play against nami. As a Reiju simp i may complain about RP Law back in the day but I also had to learn how to play against it so it wouldn't be an instaloss. Also I welcome more Namis. They are free wins for me haha.
Thank you for addressing the transphobia too. I know it’s not the point of the video, but it is rampant in the community. Which is crazy cause of how LGBTQ friendly One Piece is
I'll start I started on op04 and have had 5 local wins under 20 player's and no tops so I'm not pro, I'm just knowledgeable on how to play better If I ever see Nami on the sim, I jump at the chance to play against it. I HATE fighting it, personally I think it's extremely boring however winning feels amazing. And losing in public in my group is fairly embarrassing so I try fight it as much as possible Issue I have with starving nami is say enel, it takes ages to build a board of say 2 ace, 1 yamato, 1 enel and gadetsu. In that time they just keep Kaya into pilaf into kaya and by the time you swing they always have like 20-25 cards. And then they start spamming triggers off Life
Bonney player here o/ I've never lost against Nami in the sim/tournaments whenever I've gotten 9c Zoro lol Also been playing a good amount of Nami myself and it really helped me understand when to swing 7k, 9k, when to go aggro, when to simply build board... These people are elitist meta slaves who don't want their 400 dollar decks to lose against a 60 dollar deck with a different win condition lol, it's nothing more than that
Just hit Nami with 5k and 9k attacks every turn if the triggers are not good you win if not you loose simple .Nami deck is very skilled based deck if you don't know how to play her you loose easily. My boy Law though done dirty the promo Law is literally unplayable you go minus 2 for what they nerfed him to oblivion .Banning Law was reasonable but why the new Law is so bad .It's ok though foxy and buggy will be my main decks going forward .
always love to see a new video, nami was a breath of fresh air for me that i might not have tried if it wasn’t for this channel. do you think you’d ever cook up an aggro nami list with cards like 7c Croc & proactive cards like zeff/usopp etc?
Not even hating but its so obvious in your videos that you dont have any understanding of any deck other than nami. Your opinions honestly arent viable
He understands what can beat Nami better than anyone because he's seen how other people have beaten him. I don't play Lucci, but I know how to beat Nami with Lucci pretty easily.
Your point at 34 minutes has nothing to do with losing to nami? Im not milling my best card in a snoozefest against nami. So what are you talking about. Are you talking about when a Lucci mills his gecko?
It's kinda sad that mill, a thing in games since the beginning, is a contentious issue today lmao I honestly think it's RP law players not knowing where to go and fuming. If you hate nami, learn basic addition and subtraction.
HeartPiratesTCG’s points are pretty far-fetched and wild. I’ve watched many MoreThatMillGuy videos of him playing other decks and definitely not the best gameplay and understanding of the decks but definitely has a better point of view and awareness that he is not playing at the top level. I think the main issue right now is that Nami is in a really good spot right now. The win condition for a lot of decks against nami is to see very specific cards on curve and unlike Nami, most of these decks can search and mill forever to find the cards they need. So that’s where there might be a consistency issue. Then, what I believe the real main issue could be in the future is that if Nami gets any stronger and becomes the #1 deck in the meta, it will ruin the game at least competitively. The game undoubtedly become less attractive when for an entire set we see Nami vs Nami in every finals never swinging into each other and just RNG drawing cards to the bottom of their decks.
I find Enel more frustrating sometimes too. You can be playing someone who’s much worse than you but they can win off of autopilot triggers in their life sometimes.
I'm in the middle. I agree Nami doesn't break the game just know what you're doing. But she is mega unfun to play against. I actually enjoy playing against all meta decks like lucci law enel etc as the counter play seems more decisive. With nami I just need to regulate my swings that's it
Nami’s win con is fine. Whiners have never dealt with a tear zero deck in yugioh that their full combo is to hand rip you or burn before even playing your turn.
“Nami is no interaction” When I was told this after I started playing the deck (because it was very cheap to put together), it just baffled me. Like, does interaction mean something different in OPTCG than MTG (the game I came from)?
@@natebeal18 Ah ok so the opposite of mtg where “develop a board and attack” isn’t interaction. It’s interesting to see what both communities consider “interaction”.
This is funny because Nami has been around long enough for people to know how to play against it lmao Granted I was a Law player and had not problem playing against but I have also won against her other decks because I had practice. People definitely need to practice lol
In yugioh you also had a mill deck lightsworns and never saw this problem in the game like with nami I love playing it and play against it and thanks to that, people at locals wounder how I can win with pluffy that it should not be possible I just say I don’t hate nami tho
Ive been watching you for OP-04 playing nami. I think nami should be a teir 2 deck but with skill can be a teir 1 deck. The play style is against how the creator's envisioned nami they wanted you to swing with you zeff, usop, bellmeir to get value, but now its a solitar deck where you bunker up. Even though the end goal is to deck out. The ends dont justify the means nami has another ability its to swing at the other leader. All im saying nami was supposed to be a swings leader too. I dont thinking banning nami is the right call but eggman with impel down isnt the worst. We should bring nami down like they did with cabaji.
People also forget that Nami is a cheap deck for those that want to play one piece and have a chance, dedication and hard work with learning and practice makes any player have a chance. Nami is in Europe 45 bucks that’s not 45 for a play set of 1 card no that’s the whole deck
Nah, I already left months ago cuz sakazuki, waitin for moria nd black maria ban, also hopin for not more broken cards bein released to come back to the game, bein honest, almost all my local already left cuz the same thing lol
Nami is pretty fine to play against but if you do everything right you still lose to draw triggers. Nami shouldn’t be in the game LOL it stops good development of blue cards due to her existence.
I legit beat over a 9c Zoro by swinging big with lead since I knew he had no counter in hand. He did drop a 2nd zoro afterwards but the game was wrapped up by then.
Nami is probably the leader witb thr highest skill cap, top tier nami plays can remember the order the out everything's back into the deck, and having see deck and trash can figure out what is in the life. Pudding actually the hardest counter to nami because not only does it kill mess with the hand it messes witb the order of my deck
Okay, i love the energy and pretty generally agree with whats being said, BUT, they did it so we can isn't an argument 😅, i say this as an over decade long magic player and im sorry but you can win turn 1 in magic, you can heal your entire life in magic and then some, you can do lots and lots of things in magic. Doesnt mean its done well in this game, doesnt mean anything other than "it can be done" it doesnt mean "its been done well here" just saying
Won my locals with nami on Tuesday, My opponents, Enel, Lucci, Enel, Bonney. Won all my matches. He played 9 cost zoro. But i played an active hand with gloriosa and set my bottom to be kayas and pilafs. In one turn i went down 17 cards to win the game. Funny thing if I had taken my last 2 life i had 2 "impel down all star" that never triggered because i won before he took my life. His board was 9 cost zoro, 2 Hawkins, 1 Cavendish and 1 Bonney Searcher. My toughest match was the second Enel, but i made sure to start with blockers and set my bottom with pilafs and kayas for end game. The lucci on the other hand played 6 cost brook thinking he was doing something and i bottom 2 pilaf and a Margaret i had in grave xD
@@thebanman2293 thanks, i tend to play every but as a blue mtg player control is my bread and butter no matter what. As a control player I dont like decks that depend to much in rng. Nami now feels more consistent and less luck of triggers. My favorite decks are Boa, Rebecca and Nami. But i play every deck. Its just that enel and lucci arent fun, especially since so many people play them. They are greta but not fun for me. Im loving this nami iteration. It is very proactive, is not all reactive. So you have to think about every match and how to approach them. I usually like to win with events and interactions while leaving it open to a more active gameplay. Nami before felt good but gave too much control to the opponent. Because if he is smart you play when he allows you. Now I can also take a more active part while setting up for late game. Nami is a very balanced leader with an alt win con, that takes a lot of skills to pilot at the highest levels. Funnily enough its thanks to people like heart pirates that have weak mindset and refuse to play or learn the matchup that nami can run rampant. I cant wait for op10, return to dressrosa. My rebecca needs some love and support. 😂
How do you feel like Purp Kaido using his leader ability every turn with Black Maria using her card ability to replenish dons so he can use his leader ability all game and use boardwipe Kaido to finish off the game?
Let’s be real, playing Nami does nothing for the game. It doesn’t help people improve at the game. Crazy to also open a video talking smack about someone at a personal level. Say you’re baiting without saying it lmao. Typical unaesthetic neck beard guy in a tcg
i agree nami has counterplay, but calling it the most interactive deck is just coping out of your mind nami has a ton of interaction, but we dont interact with nami, we just swing and watch it just aint fun I do come from other tcgs both online and irl, and nami is still in my opinion a boring af deck to play against
I’m gonna play devils advocate here… Nami is the most interactive deck….. for the Nami player. The opponent isn’t interacting to you when there isn’t enough information to play from. I think the black and white opinions vary depending on what card game players come from. Yugioh players hate alt win con decks as they usually include a FTK (first turn kill) and isn’t fun for the opponent. MTG players are used to mill strategies and are now okay playing into it.
Enel is harder than kat as Nami? My guy what are you smoking? Most decks can’t get high and wide enough swings to get through Nami. By the time they set up the board you’re already 3/4 through your decks with blocker, kaya, sanji pillof, gloriosa and still at 4-5 life with most if not all are triggers. With RP law being gone which make the meta a lot slower. There’s going to be a lot of Nami topping
With most of the meta decks can’t search out their top end. Enel can’t search Yamato,ace,kat. Lucci can’t search gecko, sabo, issho. Bonney can’t find their two of zoro. Reiju can’t search pudding and they can’t consistently draw without pitching their hands to swings which Nami never do. Doffy can’t search pudding. How are we suppose to “consistently” when we can’t search our top ends. Nami players don’t interact with the game. Don’t even try to say “countering is interactive”.
I find it funny how most of the criticisms of nami go two or threefold for enel. Also amusing how thinly veiled the "the deck i like should have no bad or rough match ups" actually are.
1. Everyone was calling for saka and law to be banned 2. When you say get good that makes your entire agreement invalid since i can say the same about you into saka or law etc
He has opinions like everyone else. Even though he is a big baby, I wouldn't call him transphobic. I would read it for yourself before casting judgement.
@@Vonboon11dy So what I'm hearing is that he IS transphobic and, when people calls him out on it, he just goes "dude it's just an opinion" while continuing to spread hate The "opinion" excuse is a classic way to try to avoid accountability P.S. I already read what they said and that's definitely transphobic and helps to perpetuate a culture of hate against LGBTQ+ people that are fighting every day for their right to just exist
He used slurs plural and then gave a half passed apology in which in the comments of he panders towards a right wing audience of bigots. His apology is less towards the communities he used slurs towards and more to put the fire out.
@Vonboon11dy I don't think you have to do a lot to be a transphobe. So I think he is. To be a good person is to consistently and frequently do good things. To be a bad person has a lower threshold. Not unrecoverable from ofc, but it's the nature of it. Being good should always be harder than being bad.
I demand a 1v1 5 round match between HeartPiratesTCG and MoreThatMillGuy
Both players could try to lose to prove their point.
Kendrick drake beef of optcg
AYOO!!!
@@ndnkashyaphe means a boxing match
Dang Nami won a tournament? it should be banned, we can't have decks that win.
😂
Especially budget friendly ones! This is a rich man's card game!
Honestly someone even mentioning and condemning the transphobia on one of the major OPTCG YTrs is so validating. I literally have most of them blocked because of it. Tbh heart pirates being a Nami hater makes me wanna play her even more.
Do you mind letting me know what was said? Or where I can find it if you don't feel like repeating it.
I play Magic and alt wincons dont bother me. But one thing you forget is that there is no interaction with Nami. Counterspells dont exist. Instant removal doesnt exist. Also referencing an MTG article isnt saying anything because One Piece is a completely different game and the players are different.
How is attacking Nami not an interaction? Please explain to me this cope meme you spread.
@@memebump7612 You are the ones that are coping with your boring non-interactive deck. One piece interaction is attacking at life or characters, KOing characters, bottom decking characters. The exchanging of resources to further your board state and your advantage. Nami circumnavigates all that. You can't interact with what she is doing except swing at her. She doesn't interact with your board at all. She just plays blocker, kaya, or pilaf and passes turn. You have to understand the fundamental game mechanics of OPTCG.
@memebump7612 when people use the word "interaction" in card games, it's almost always talking about during the opponents turn. In magic you have instants and on board effects, yigioh has face down cards and on board effects, one piece doesn't have this in general, and the things we do have don't interact with nami (blockers don't matter, most if not all life triggers don't interact with the matchup, and counter cards matter as little as blockers)
I have zero interest on playing Nami, but I follow you exactly because of that, I need to know the match and how a Nami player thinks to be able to beat them. I find hilarious that HPTCG says that no one wants to play Nami, then proceeds to say that there will be too many Namis. If there are too many Namis you adapt to it, same way people adapt to whitebeard, or saka, or law.
Personally, since 04 (I started playing there), I've change decks in every single meta, and not because my decks didn't work, I got bored playing the same always, that has helped me to understand how almost any color plays
100 % agree in my first big tournament regional in Hannover I faced a Nami with my lucci I was like :” remember the videos you watched, remember the videos “ and I won 😂 everyone was surprised
Yea, I totally agree. Nami is actually relatively simple to beat once you understand how it operates. I’m a fellow Nami player, and I’ve beaten other Nami players with different decks and the mirror. 15:47
i feel like you should 100% play other decks same way you tell people to play nami and understand her match up 5 times per video
He has played other decks
@@momorinn9 majority blue player he said it himself i know hes tried doffy and plays iva I think he should try Lucci, Bonney, BY Luffy heck even reiju would be cool to see him pilot and get his thoughts
@@multi626style nah, keep it in blue #BlueLivesMatter
@@momorinn9he's played Doffy and that's it, dude doesn't know how to actually play the game
as a nami player myself, i have been testing BY luffy, and I can say that my easiest matchup is against nami
Am primarily a Pokemon TCG player getting into One Piece. I have played through alternate win conditions that they have within the game Stall/Control are very dependent on the meta. Would like to more alt win conditions. If you can only complain get good and learn. I thought it took no skill to play a deck thats trying to stall out the game deck building is a skill and it takes a lot of work. I give props to those players that try to inovate and play different strategies/win cons in games.
I come from Pokémon, as well! Couldn't have said it all better myself.
Yeah, all the Nami hate can miss me until she's 30+% of the meta and topping every other event. Hit those Saka and Law rates and I'll cop she's unhealthy. Until then, people just gotta deal and add the deck to the rotation of decks you learn to play against. Not even like, get good, just get aware.
Heart Pirates Vs More That Mill Guy
WHO WINS???!!
The viewers do.
I actually have a really good winrate into Zoro with the standard Kuja build. Granted, of my 4 wins against Zoro, 4 of them were opponent error because theyre still trying to play other things and then they swing 9k or 10k 3x and wonder why they lose. I can generally survive 1 Zoro turn against a competent opponent because I know to save my life for when Zoro drops against Green. If my opponent wants to stretch that 1 turn of survival into 3 with poor swings? Then I will happily capitalize on that
The reason people hate nami so much I think is the helplessness you feel when you feel like you tried all the strats in the book and you got her down to 0-2 life and she's at 5 cards left and then its her turn. I do agree that a lot of decks can beat nami by going big and wide and not swinging unless shes used a lot of don. But even doing all that and you still lose it just feels like there was nothing you could have done. But hey it happens with yellow too, I played against a mediocre at best Enel player at my locals and he had a 0 cost trigger at 1 life 3 times in a row and he knew about the double life tech with that, and then after all that his last life was Bege so it was just like yeah I don't see any deck beating that lol.
saying nami is interactive because it draws and counters is kinda clueless, mill strats are inherently lacking in interaction because they are draw engines. there is no actual interaction in game states, not any real removing or combative thinking, you literally just draw and counter, been playing this game for as long its been out, played a lot of different decks that. Nami just turns off most of the leaders in the game and by that it also turns off a lot of actual interaction of the game. RG Law, Enel, Lucci, almost every color of luffy, bonney, and many more. It's not that the matchup is boring (which it is) it just doesnt promote playable games whether the deck is bad or good, matchup just never feels good.
Side note, saying a guy that has multiple wins across multiple formats is losing the nami matchup makes no sense and is a poor counter point to valid criticism of the deck.
HPTCG is just this way he's complained the whole game, unless the deck he wants to play, Is winning lol. It's like complaining is so ingrained into who he is, that nothing matters. Pay him no mind lol I love Nami and I don't mind losing to or playing against her. She's great for optcg I love it.
You say he is complaining while I'm listening to this pudgy man baby screaming because heart pirate dares to have an opinion 😂😂😂 the irony is surreal 😂😂😂
20:56 Exactly, and that's the whole issue-Nami winning is something that's never supposed to happen.
tbh i think what everybody hates most about nami is that its a solitaire deck. yes you interact with your opp when they attack you but other than that you opp is just watching you play with your cards by yourself. this is the same issue that ftk decks have in other games. i can only speak on ygo but the reason ygo got so boring and is losing player retention is because everydeck just combos for 10-15 min then you wait for your opp to concede and go the the next game. its not fun to be apart of a game where the opp is just playing with themselves. i like alternate win conditions like nami or exodia but theyre not fun to play against cause the cards litterally tell you "fuck the rules, do this and you win". thats what ppl have an issue with. i considered playing nami but i remembered all the hate i got when i built my first deck in ygo and it was an ftk deck. like i said alternate win condition cards/decks are fun but should not be in a competitive scene. the alternate win condition is the bull shit part. not just nami but all alternate win conditions. if theres one alt win con card then there should be far others as well not just one
thank you for listening to my ted talk
Gion being the only out is funny and the Nami scare has gotta stop just like I commented under his video..... it is just crazy lol
I agree with most of your statements. But as someone who has played magic for years. Alt win conditins have only ever mattered in super casual settings. Aside from BB Mill and occasionally poison. But i do agree people are being babies about the nami match up.
Bro there isn't a way to interact with Nami milling herself. In magic we have instant removal, counter spells. None of that is in OP.
@@natebeal18 I understand it can't be fun to play against sometimes, and like any deck if they have good triggers and see their key pieces when they need to, it will feel bad. But again that's any deck. You either know how to play the match up or you don't. I've lost to NAMI sometimes and have beaten it with every color. It's hard sometimes but it's not as bad as people make it out to be.
I have beaten a green zoro once, at least once, but I'm pretty sure it was either played too late or somehow poorly. I played three/four games last week with my bonney main friend, he was pulling zoro every game on curve, I never won once.
I'm not the best player, I can recognise that with no problem, I'm just a yellow main trying to have some fun. but really, if you don't have multiple blockers on the board, how many decks can resist two turns without removing the zoro?
Another thing. I completely agree that this game could use more alternative win cons.
I love the game One Piece: Grand Battle 4. Its amazing.
Theres yamato, bonnie and peronas on my locals, 9c zoro is a menace, i've probably only beaten it like twice cuz it was not on curve and my deck was already kinda thin, pair it with hody jhones tapping my dons/ blocker and we'r beyond dead
One thing I don’t like that this game does is often the best counters to a color/ deck are in that color look at yellow having the best banish cards, blue having gion and pudding black having sabo etc
your little smirk and hand through hair motion at 26:10 after your long tirade against nami hate was so cool senpai
Well done sir. Don't apologize for yelling or rambling; I appreciate all of this
I feel control decks will always get hate no matter what tcg
edit( to everyone saying Nami in not control I want to say she is in my definition which is based around what point you want to win the game agro for early game mid range for near the middle and control for late game and Nami wins in the late game making it a control for me)
Nami isn't a control deck. Rofl
And Mill....mill is always hated....
Nami a control deck??? I swear nami players will say anything
@@jesusblanco7657 How is it not? It tries to stall the game as much as possible and get card advantage in order to establish their win condition and win in the long game.
It's exactly the same like the control decks in mtg only instead of trading 1 for 1 it just focuses on surviving, it's basically a turbo fog deck. I would still classify those as control
@@radutaga stalling isn’t control lol. Nami players say anything to defend there deck
I do enjoy going on the sim to grief Nami players with GB Zoro Sanji. 4 copies of pudding, gion, Hody, and Zoro. Prolly win like 9/10 matches
Add a blue Arlong for more salt.
Im use to hot takes like this coming from yugioh where people hate floodgates type cards/effects. It tells me they want a one sided game mechanic that allows them to do whatever on their turn. Though I do not play nami as much as others, I can admit that we need designs like her to keep the game interesting for the general player base
Before One Piece and Nami, Dragonball Super Card Game had Janemba, a leader that made the OPPONENT mill 2 with every attack, plus multiple Janemba characters that made the opponent mill additional cards. The deck, like Nami, did well against fast aggro decks by stopping their attacks, and by milling away the opp's best cards and/or counters to Janemba. But the deck had trouble with hand control decks that would discard the player's hand away. Nami is just inverse Janemba, making the player mill instead of the opponent, which leads to unstable variations within your own deck, ON TOP of the mountains of situational information needed to pilot the deck at a competitive level. With the banlist, there WILL be an increase in Nami players at events, if for no other reason that many TCG players in general are lazy sheep that just copy whatever deck just topped "because OFC you play best deck." But without proper knowledge and testing of the intricacies of the deck, 80% of Nami players will go X-4 drop. As you said, many of these complaining OP players are first time card players, or they came from YGO, and it shows.
Hello friend, I'm an Italian player. Nice to meet you, my name is Draken. On Sunday at the Treasure Cup I achieved a good result with my Yamato GY, a very underrated deck but which has nothing to envy of the others. I caught a nami in the first round and fortunately the first hand I had 1 zoro 9 and I won (I can combine zoro with hody and make 3 11 k and close the dons or blockers also have hody attacking or combine zoro with onami and make 3 banish not easily parable ) fortunately I watched many game plays of nami player and I played against it a lot to find what could be an A strategy and a reserve one, in my fifth round I meet another nami and after my first momo search I threw under 2 zoro and 1 hody, at that moment I had the thought in my head that I couldn't do it but thinking I made a good board and took advantage of the right moments to make a 13 with double banish damage leader and I managed to take away 4 lives from him which probably they would have decreed my defeat... and it was a great satisfaction for me to have beaten it even in a desperate situation at a big event and while I was at 5 w 0 L, in the end I made top 64 with 7 W 3 L 56 place. I'm hoping that maybe there will be an opportunity to get caught for some matches on the simulator to test my tactics against you.I just hope that a wave of Nami players doesn't arise as they find it to be tier A of the meta. And we know that mostly those who complain play competitively and will therefore compromise by using Nami herself. There's a lot of talk about what one likes to play... EIII wake up 75% played whitebeard in op 2/3 in 5th they switched to saka in 6th to moria in 7th pike you never made a truly heartfelt choice but almost always of wallet and to have the greatest number of chances of winning. So the arguments of some of these are fallacious simply because for them it is first and foremost important to win without having fun but people complain about how boring nami is to face it... I believe that yamato is one of the best decks together with ace mono red, yet neither of them was ever calculated as a truly good deck but I found my solutions and won my games. The decks kill the meta and then become a constant in tournaments. Like going to a regional and having 6 Rob Lucci out of 10 matches. Do you think it's better to play and see entire top 16 mirrors of saka, moria, lucci, law, as it was for the previous sessions?
I would like to do the open discussion video with you! I have been maining Enel since op05 and at first Nami looked like a terror, but then I build Nami myself and watched your content for the past few weeks. I have a lot to say about Nami and her future, lets do the video! (I have a one piece channel - Alex The Donhat
39:14
idk man, last time i played against nami, he played kaya 10 times ( we counted every single one )
Alt win conditions are not the problem. A boring game is the problem. I play the match against nami in the sim when it comes up and I have a pretty good win rate with a variety of decks. But it isn’t fun. Won’t begrudge anyone playing what they want to play but there is no way that someone can say playing into nami is fun.
His analysis of the Nami matchups is sooo cooked... Lucci has 6c Brook that bottom decks 3 cards and can loop him with Rebecca (good Lucci players will build board and then will play and loop 3-5 6c Brooks before going in for the kill). BY is able to hand out 3 to 4 9k+ swings every turn after he has his Moria board established (btw never saw a BY Luffy list with "Rush Enel", not sure what that comment was about) Bonney and Perona have access to 9c Zoro and are starting to play him more than 2 times to have something for the Nami matchup. Only really Enel is struggling because they are too slow unless they chain 10c Rush Ace.
In Yugioh there’s a card called Pot of Desires which has a cost where you banish the top 10 face down, then draw 2, and you’re spot on with your argument that the casual players don’t like playing it because you might banish your “awesome dragon” so to speak. But drawing 2 is one of the most powerful effect in the game (Pot of Greed is banned).
The insistance that Gion is the end all be all of the nami match up is so wild to me
I think that statement is still coming from a time where Nami was simple not able to run decent removal like Gravity Blade and Gion was searchable in all Blue Meta Decks like Saka for example. Back then him searching Gion fast and establishing 1 or 2 on board was an autolose.
Yooo op03 gang we gotta stick together the matchup isn't even that hard once you take the time to learn it. (the others are just mad their leader has a worse looking parallel dw about it)
Man its crazy u have no understanding of the game except how to play nami
The only thing for me is that i don't understand how someone can have fun playing that deck. Kind of tells me alot of the person i have in front 👀
I think you are skipping the real problem: Play against Nami is extremely boring.
it may be boring for you but maybe not for those who play it, not to mention that if you get bored during a match but can beat that deck it's simply a bad match for you personally. At the last Trasure Cup where I made the top 64, I caught 2, one in the first round and one in the fifth and beating them was a great satisfaction.
So are most decks in the meta. That's just how it goes.
@@theanimepodcastshow5584 It is obviously a subjective matter. But the fact Is still there, most of the players doesnt want to play against Nami because is boring.
Then, if your meta became 30% Nami players, a lot of people is just going to quit.
@@dimmebucker I hope that this isn't what makes the desire to compete and continue Optcg waver, for now these are just predictions so it may well be that it won't be such a problem precisely because it will hardly be chosen by players and while a newbie wouldn't know where to put your hand practically losing face alone which requires a minimum of skill even though it is an unloved deck, having the accounts reported and knowing how to mix the cards well and choosing what to put on the bottom, remembering it requires a certain skill. We'll see. I wanted to calm things down by saying my experience against Nami and that as far as I'm concerned I don't find it a negative match up but at the same time I know I could lose despite a perfect match due to simple factors of time which wouldn't be possible against other decks. a problem.
@@theanimepodcastshow5584saka, law and WB were all fun leaders to play, doesn’t mean that they didn’t deserve bans
Im an Enel main, even though i hate nami, im thankful for every nami matchup in the sim because its let me beat the least 2 namis i encountered at the treasure cup. Use Gedatsu to take out the kayas as they appear, build a big board and when nami gets about halfway through their deck u start just swinging 6 and 9 and 13 when you can.
only difference is im not calling for it to be banned, honestly when they see enel i feel like it lures them into a false sense of security.
I agree people need to learn how to play against nami. As a Reiju simp i may complain about RP Law back in the day but I also had to learn how to play against it so it wouldn't be an instaloss.
Also I welcome more Namis. They are free wins for me haha.
Thank you for addressing the transphobia too. I know it’s not the point of the video, but it is rampant in the community. Which is crazy cause of how LGBTQ friendly One Piece is
The Heart Pirates responded to your video.-waitting for the beef!
When HPTCG vs Millguy cage fight?
I'll start I started on op04 and have had 5 local wins under 20 player's and no tops so I'm not pro, I'm just knowledgeable on how to play better
If I ever see Nami on the sim, I jump at the chance to play against it. I HATE fighting it, personally I think it's extremely boring however winning feels amazing. And losing in public in my group is fairly embarrassing so I try fight it as much as possible
Issue I have with starving nami is say enel, it takes ages to build a board of say 2 ace, 1 yamato, 1 enel and gadetsu. In that time they just keep Kaya into pilaf into kaya and by the time you swing they always have like 20-25 cards. And then they start spamming triggers off Life
Yo! Have you seen LaSpiderTCG's ideo Nami? I think he makes some good points regarding how Nami is poor card design
Bonney player here o/
I've never lost against Nami in the sim/tournaments whenever I've gotten 9c Zoro lol
Also been playing a good amount of Nami myself and it really helped me understand when to swing 7k, 9k, when to go aggro, when to simply build board...
These people are elitist meta slaves who don't want their 400 dollar decks to lose against a 60 dollar deck with a different win condition lol, it's nothing more than that
I’ve beaten it once or twice. But usually Zoro means curtain call
Just hit Nami with 5k and 9k attacks every turn if the triggers are not good you win if not you loose simple .Nami deck is very skilled based deck if you don't know how to play her you loose easily. My boy Law though done dirty the promo Law is literally unplayable you go minus 2 for what they nerfed him to oblivion .Banning Law was reasonable but why the new Law is so bad .It's ok though foxy and buggy will be my main decks going forward .
I've beat bonney with zoro and hody (double houdy) without redrock...but ive had 7c Crocodolile...otherwise...its done...
always love to see a new video, nami was a breath of fresh air for me that i might not have tried if it wasn’t for this channel. do you think you’d ever cook up an aggro nami list with cards like 7c Croc & proactive cards like zeff/usopp etc?
Ive beat Zoro once and it was in a Yamato deck. Lost my shit when i did lmao.
Not even hating but its so obvious in your videos that you dont have any understanding of any deck other than nami. Your opinions honestly arent viable
They aren't at all
He understands what can beat Nami better than anyone because he's seen how other people have beaten him.
I don't play Lucci, but I know how to beat Nami with Lucci pretty easily.
Not a good take.
I'm the same way with colors. I hate yellow. You will never see running yellow
Your point at 34 minutes has nothing to do with losing to nami? Im not milling my best card in a snoozefest against nami. So what are you talking about. Are you talking about when a Lucci mills his gecko?
I am going to subscribe to hptcg now he sounds goated
This video had many great points and counter arguments. Fire vid
It's kinda sad that mill, a thing in games since the beginning, is a contentious issue today lmao I honestly think it's RP law players not knowing where to go and fuming. If you hate nami, learn basic addition and subtraction.
the problem is play against nami is boring
@@dimmebucker Counterpoint- I enjoy playing against nami. It's boring to /you/ ^^
Popular and effecient Mill decks are always contentious in most card games I've played ngl.
That being said Nami is fine. Boring as hell, but fine.
HeartPiratesTCG’s points are pretty far-fetched and wild. I’ve watched many MoreThatMillGuy videos of him playing other decks and definitely not the best gameplay and understanding of the decks but definitely has a better point of view and awareness that he is not playing at the top level.
I think the main issue right now is that Nami is in a really good spot right now. The win condition for a lot of decks against nami is to see very specific cards on curve and unlike Nami, most of these decks can search and mill forever to find the cards they need. So that’s where there might be a consistency issue. Then, what I believe the real main issue could be in the future is that if Nami gets any stronger and becomes the #1 deck in the meta, it will ruin the game at least competitively. The game undoubtedly become less attractive when for an entire set we see Nami vs Nami in every finals never swinging into each other and just RNG drawing cards to the bottom of their decks.
I find Enel more frustrating sometimes too. You can be playing someone who’s much worse than you but they can win off of autopilot triggers in their life sometimes.
I'm in the middle. I agree Nami doesn't break the game just know what you're doing. But she is mega unfun to play against. I actually enjoy playing against all meta decks like lucci law enel etc as the counter play seems more decisive. With nami I just need to regulate my swings that's it
Nami’s win con is fine. Whiners have never dealt with a tear zero deck in yugioh that their full combo is to hand rip you or burn before even playing your turn.
“Nami is no interaction”
When I was told this after I started playing the deck (because it was very cheap to put together), it just baffled me. Like, does interaction mean something different in OPTCG than MTG (the game I came from)?
Yes. It means you develop a board and attack. Not play a draw card and pass. Unlike magic OPTCG doesn't have counter spells to interact on your turn.
@@natebeal18 Ah ok so the opposite of mtg where “develop a board and attack” isn’t interaction. It’s interesting to see what both communities consider “interaction”.
This is funny because Nami has been around long enough for people to know how to play against it lmao Granted I was a Law player and had not problem playing against but I have also won against her other decks because I had practice. People definitely need to practice lol
In yugioh you also had a mill deck lightsworns and never saw this problem in the game like with nami
I love playing it and play against it and thanks to that, people at locals wounder how I can win with pluffy that it should not be possible
I just say I don’t hate nami tho
Lightswon wasnt trying to mill as a win con though 😂😂 what point are you trying to make
"Just hit em for 11 and 13! It's so simple."
Ive been watching you for OP-04 playing nami.
I think nami should be a teir 2 deck but with skill can be a teir 1 deck.
The play style is against how the creator's envisioned nami they wanted you to swing with you zeff, usop, bellmeir to get value, but now its a solitar deck where you bunker up.
Even though the end goal is to deck out. The ends dont justify the means nami has another ability its to swing at the other leader. All im saying nami was supposed to be a swings leader too.
I dont thinking banning nami is the right call but eggman with impel down isnt the worst.
We should bring nami down like they did with cabaji.
People also forget that Nami is a cheap deck for those that want to play one piece and have a chance, dedication and hard work with learning and practice makes any player have a chance. Nami is in Europe 45 bucks that’s not 45 for a play set of 1 card no that’s the whole deck
Appreciate the honesty about last video 🙏
Nah, I already left months ago cuz sakazuki, waitin for moria nd black maria ban, also hopin for not more broken cards bein released to come back to the game, bein honest, almost all my local already left cuz the same thing lol
Nami is pretty fine to play against but if you do everything right you still lose to draw triggers. Nami shouldn’t be in the game LOL it stops good development of blue cards due to her existence.
Never beat a Zoro without red roc and haven't ran that card in a while 😂😂😂😂😂
Anyone who can go wide can do well into Nami
I legit beat over a 9c Zoro by swinging big with lead since I knew he had no counter in hand. He did drop a 2nd zoro afterwards but the game was wrapped up by then.
I was curious as to why you kept calling him BW luffy lmao. That makes a lot of sense
Nami is probably the leader witb thr highest skill cap, top tier nami plays can remember the order the out everything's back into the deck, and having see deck and trash can figure out what is in the life. Pudding actually the hardest counter to nami because not only does it kill mess with the hand it messes witb the order of my deck
Okay, i love the energy and pretty generally agree with whats being said, BUT, they did it so we can isn't an argument 😅, i say this as an over decade long magic player and im sorry but you can win turn 1 in magic, you can heal your entire life in magic and then some, you can do lots and lots of things in magic. Doesnt mean its done well in this game, doesnt mean anything other than "it can be done" it doesnt mean "its been done well here" just saying
Hody plays well into nami. I may be a weird one I don’t mind playing against it.
You just gotta teach people how to play against it because they will complain otherwise.
23:13 got me laughing my ass of this is so truee
Won my locals with nami on Tuesday, My opponents, Enel, Lucci, Enel, Bonney. Won all my matches. He played 9 cost zoro. But i played an active hand with gloriosa and set my bottom to be kayas and pilafs. In one turn i went down 17 cards to win the game. Funny thing if I had taken my last 2 life i had 2 "impel down all star" that never triggered because i won before he took my life. His board was 9 cost zoro, 2 Hawkins, 1 Cavendish and 1 Bonney Searcher. My toughest match was the second Enel, but i made sure to start with blockers and set my bottom with pilafs and kayas for end game. The lucci on the other hand played 6 cost brook thinking he was doing something and i bottom 2 pilaf and a Margaret i had in grave xD
That's so crazy, good job man
@@thebanman2293 thanks, i tend to play every but as a blue mtg player control is my bread and butter no matter what. As a control player I dont like decks that depend to much in rng. Nami now feels more consistent and less luck of triggers. My favorite decks are Boa, Rebecca and Nami. But i play every deck. Its just that enel and lucci arent fun, especially since so many people play them. They are greta but not fun for me. Im loving this nami iteration. It is very proactive, is not all reactive. So you have to think about every match and how to approach them. I usually like to win with events and interactions while leaving it open to a more active gameplay. Nami before felt good but gave too much control to the opponent. Because if he is smart you play when he allows you. Now I can also take a more active part while setting up for late game. Nami is a very balanced leader with an alt win con, that takes a lot of skills to pilot at the highest levels. Funnily enough its thanks to people like heart pirates that have weak mindset and refuse to play or learn the matchup that nami can run rampant. I cant wait for op10, return to dressrosa. My rebecca needs some love and support. 😂
No one cries harder than this mill dude 😂😂😂 "oh no some one has an opinion i dont like let me cry about it for 40 minutes!" 😂😂😂
The Nami hate at my local is crazy 😂😂😂😂
Nami just isn't fun to play against. It's like playing against someone playing Solitaire 😩 like I love playing nami but playing against it sucks
❤
How do you feel like Purp Kaido using his leader ability every turn with Black Maria using her card ability to replenish dons so he can use his leader ability all game and use boardwipe Kaido to finish off the game?
You can interact with Black Maria by removing her off the board.
@@natebeal18 how? Gravity blade? If so, how many do nami players typically run?
@@xTheDescendantx Nami cannot afford Gravity Blade Is a 7 cost Spell that leaves you with maximum 3 don to respond.
@@Tegamone310 thats why i was asking him how are they going to respond to a BM that constantly giving Kaido 5 Dons 😂😂😂
Let’s be real, playing Nami does nothing for the game. It doesn’t help people improve at the game. Crazy to also open a video talking smack about someone at a personal level. Say you’re baiting without saying it lmao. Typical unaesthetic neck beard guy in a tcg
1:07 damn dawg i thought we were just talking nami...."i dont like how he thinks but hey im not critiqueing him" 😂 bruh
He can only beat Nami with RPLaw
i agree nami has counterplay, but calling it the most interactive deck is just coping out of your mind
nami has a ton of interaction, but we dont interact with nami, we just swing and watch it just aint fun
I do come from other tcgs both online and irl, and nami is still in my opinion a boring af deck to play against
I don’t get the Nami hate. It’s a different way to play the game, which is fun to solve.
Tell him !!!
I’m gonna play devils advocate here…
Nami is the most interactive deck….. for the Nami player. The opponent isn’t interacting to you when there isn’t enough information to play from.
I think the black and white opinions vary depending on what card game players come from. Yugioh players hate alt win con decks as they usually include a FTK (first turn kill) and isn’t fun for the opponent. MTG players are used to mill strategies and are now okay playing into it.
I am also a Nami player, and don’t have a problem with the deck. However, I understand why people don’t enjoy watching your opponent play the game.
Enel is harder than kat as Nami? My guy what are you smoking?
Most decks can’t get high and wide enough swings to get through Nami. By the time they set up the board you’re already 3/4 through your decks with blocker, kaya, sanji pillof, gloriosa and still at 4-5 life with most if not all are triggers.
With RP law being gone which make the meta a lot slower. There’s going to be a lot of Nami topping
With most of the meta decks can’t search out their top end. Enel can’t search Yamato,ace,kat. Lucci can’t search gecko, sabo, issho. Bonney can’t find their two of zoro. Reiju can’t search pudding and they can’t consistently draw without pitching their hands to swings which Nami never do. Doffy can’t search pudding.
How are we suppose to “consistently” when we can’t search our top ends.
Nami players don’t interact with the game. Don’t even try to say “countering is interactive”.
I find it funny how most of the criticisms of nami go two or threefold for enel. Also amusing how thinly veiled the "the deck i like should have no bad or rough match ups" actually are.
Nami is a bad design, if you think otherwise you're just wrong 😂
1. Everyone was calling for saka and law to be banned
2. When you say get good that makes your entire agreement invalid since i can say the same about you into saka or law etc
I hate when content creators ruin games because they have clout. Egman Basically Nuked Fusion world last set
Any video hating on that loser heart pirates is a w video
Is heart pirates tcg transphobic
What did he do/say?
He is unfortunately, all of it is on Twitter :/
He has opinions like everyone else.
Even though he is a big baby, I wouldn't call him transphobic.
I would read it for yourself before casting judgement.
@@Vonboon11dy
So what I'm hearing is that he IS transphobic and, when people calls him out on it, he just goes "dude it's just an opinion" while continuing to spread hate
The "opinion" excuse is a classic way to try to avoid accountability
P.S. I already read what they said and that's definitely transphobic and helps to perpetuate a culture of hate against LGBTQ+ people that are fighting every day for their right to just exist
He used slurs plural and then gave a half passed apology in which in the comments of he panders towards a right wing audience of bigots.
His apology is less towards the communities he used slurs towards and more to put the fire out.
@Vonboon11dy I don't think you have to do a lot to be a transphobe. So I think he is.
To be a good person is to consistently and frequently do good things. To be a bad person has a lower threshold. Not unrecoverable from ofc, but it's the nature of it. Being good should always be harder than being bad.