these vids are way better than just a walk through on how to build a patch. the explanation really helps demonstrate how to think through what your goals are with a sounds.
You should do one to teach people how to create realistic drums eg. more velocity = slightly higher pitch and opposite for lower pitch. When I was young and broke it’s how i created realistic sounding live drums samples.
2:06 HOLD UP. I knew the Goldeneye sound was something to do with oddball 90s vector/wavetable synths, but I never realized it was just pitched down percussion. Amazinggggg
Your knowledge on sound design is insanely impressive to see! I can't even begin to comprehend how you put all of this together to create these sounds with so much accuracy but the videos are incredibly helpful and informative!
After seeing Joseph Alessi playing a few trombone excerpts I started to wonder if you were a trombonist or brass player. Then I finally noticed the trombone behind you…
since finding your channel i have been obsessed with this kind of stuff and learning to recreate sounds in Vital. which means instead of using presets i have been sinking so much time into trying to make my own sounds even tho i did buy your preset pack, so i have alot of cool stuff (I admit it was mostly for how clean that rhodes sound was). So thanks for giving me a new hyper focus for my adhd, cause i been all in on this stuff lately
Brooo I just wanted to say that you're an amazing teacher. You present information in such a clear, easy-to-understand and efficient way. Really appreciate it.
Amazing tutorial! May I point to ReaFIR as a valid alternative to that spectral compressor (which I will try out right away, mind you). Your knowledige of synthesizing sounds is insanely impressive.
Playing Rochut Melodious Etudes on the synth bone, only trombone players would know 😅🤓 Digging the channel Eric, really informative videos as I work on my sound design chops! Thanks
Helping me alot with my vital usage and understanding eric! Does anyone (or eric) know of any R&B (neo-soul, trapsoul - bryson tiller, usher, chris brown, brent faiyaz etc.) vital preset packs?
I've also lately started to experiment with creating real-life instruments.What I noticed is that drums are simplest one to get right...Bowed string instruments and brass instruments are bit trickier. What I have found to be most difficult is to create plucked instruments like guitar to sound realistic.
One thing I'd like some more detail on is how you decide what sound source to start with. Like for the brass sounds you wave warp a sine wave. How did you discover that basis for brassy sounds?
To be honest I discovered that wavetable by accident. For metallic sounds, I use a short noise sample + phaser filter. For string sounds I use a short noise sample + comb filter. And for flute sounds, I use a long noise sample plus comb filter. Reed sounds can be made by frequency modulating a saw wave. I also discovered that by experimenting. I hope that helps!
@@EricBowman I was trying to make a bass preset that could morph between a slap and normal bass playing, and discovered the waveshape of a bass is actually pretty easy to make with nested fm synthesis on sine waves. The metallic tone is quite tricky, though. So I used the spectral comp trick to remove most of the tone from real bass note, and layer that into vital with comb filtering on it and the result is pretty convincing. This method of separating the basic tone and noise of a sound, and then tuning the noise with comb filtering, is actually incredibly versatile and useful for making really expressive presets. I've been experementing a lot with extracting the noise from different sounds and layering those with tones, etc. And kind of designing my own new instruments. This method of creating presets that you can reuse in 1000s of different ways is a very attractive way of making music. Kind of like a guitarist simply picking up a guitar.
I’m curious if you did something similar to the toy piano attack with brass instruments. While I find the tone quality of synthesized brass instruments to be quite realistic, the attack (the moment when the lips begin to vibrate as air is pushed through them in the mouthpiece) is not there. It’s such a lack of attack that is a dead giveaway to a sound being synthesized (or even poorly sampled). The ‘lip attack’ is not a single, short, ‘given sound’, but can have different qualities depending on the genre. The attacks can range from short, to more breathy with added length. As someone who played trombone for years in my youth, I hear these differences in brass articulations and not hearing them in either poorly contrived sample libraries, or ‘incomplete physical modeling synthesis’ detracts from the emotional musical experience. Great video, Eric! I learn a lot from you. Cheers!
Not to be a hater, this is a good academic video, but the whole theory of physical modelling is the emulation of real organic instruments, lacking sample usage. This is still a great video, but again, there are samples involved within the creation of each patch, hence it wouldn't be physical modelling (as the actual technique uses feedback and resonances purely from oscillators)
Emulating real instruments is tricky. There's a lot of subtle tweaks that make or break the sound, but you make it seem so easy.
for real.. this is an absolutely astonishing level of understanding and development in music production
these vids are way better than just a walk through on how to build a patch. the explanation really helps demonstrate how to think through what your goals are with a sounds.
Legit impressed with the spectral compressor trick to remove tonality
You are my favorite youtuber Eric, you make the best sound design content in youtubes entirety
You should do one to teach people how to create realistic drums eg. more velocity = slightly higher pitch and opposite for lower pitch. When I was young and broke it’s how i created realistic sounding live drums samples.
Also with drums, usually sound is muffled with lower velocity so linking a low pass filter to velocity helps to create more realistic sound.
2:06 HOLD UP. I knew the Goldeneye sound was something to do with oddball 90s vector/wavetable synths, but I never realized it was just pitched down percussion. Amazinggggg
thanks so much for sharing all your in-depth analysis along with all the work it takes to write and present it.
いつもみてます
ありがとうございます!!
You know something this is one of the best videos I’ve ever seen
Your knowledge on sound design is insanely impressive to see! I can't even begin to comprehend how you put all of this together to create these sounds with so much accuracy but the videos are incredibly helpful and informative!
I thank you so much for providing these detailed informal videos on sound design. I really appreciate it and love to support you :)
Its nice to see someone else also is using TEC Breath Controller! Awesome video!
Bro thats actually so smart wtf
Ur my goat i love you eric
ayooo so that's what you look like. Ive gone through two of your tutorials as a beginner and let me just thank you for all this knowledge.
Incredibly informative for newbies who really want to understand sound crafting
After seeing Joseph Alessi playing a few trombone excerpts I started to wonder if you were a trombonist or brass player. Then I finally noticed the trombone behind you…
since finding your channel i have been obsessed with this kind of stuff and learning to recreate sounds in Vital. which means instead of using presets i have been sinking so much time into trying to make my own sounds even tho i did buy your preset pack, so i have alot of cool stuff (I admit it was mostly for how clean that rhodes sound was). So thanks for giving me a new hyper focus for my adhd, cause i been all in on this stuff lately
just wow
You sir, are a goat 🐐 🔥
thanks for your knowledge Eric, its really awesome dude
Extremely interesting and well explained! One of the best videos I’ve seen on how to create sounds with physical modeling.
Thanks again ... Very useful for sound design technics !
Brooo I just wanted to say that you're an amazing teacher. You present information in such a clear, easy-to-understand and efficient way. Really appreciate it.
Really appreciate your channel! Thank you!
Eric is more qualified to make a trombone sound than 99.999% of the internet -- sounds excellent!!
Nicely impressing video. Demonstrates the potential of Vital.
You’re an absolute genius
Bordogni #4 for the win!
Hey Shawn!
can't believe this channel has only 10k subs
I was just celebrating 10k!
@@EricBowman congrats! wish you more success
Amazing tutorial! May I point to ReaFIR as a valid alternative to that spectral compressor (which I will try out right away, mind you). Your knowledige of synthesizing sounds is insanely impressive.
Thanks! I'll check out ReaFIR
Playing Rochut Melodious Etudes on the synth bone, only trombone players would know 😅🤓 Digging the channel Eric, really informative videos as I work on my sound design chops! Thanks
Helping me alot with my vital usage and understanding eric! Does anyone (or eric) know of any R&B (neo-soul, trapsoul - bryson tiller, usher, chris brown, brent faiyaz etc.) vital preset packs?
Sine wave is your best friend for Rnb
I've also lately started to experiment with creating real-life instruments.What I noticed is that drums are simplest one to get right...Bowed string instruments and brass instruments are bit trickier. What I have found to be most difficult is to create plucked instruments like guitar to sound realistic.
Excellent!
Only just found this. Now subscribed. A fountain of knowledge. Thank you so much. What was the breath controller you used in this vid?
Thanks! It’s the TEControl
omg I always wanted to know what that goldeneye sound was 🤯
One thing I'd like some more detail on is how you decide what sound source to start with. Like for the brass sounds you wave warp a sine wave. How did you discover that basis for brassy sounds?
To be honest I discovered that wavetable by accident. For metallic sounds, I use a short noise sample + phaser filter. For string sounds I use a short noise sample + comb filter. And for flute sounds, I use a long noise sample plus comb filter. Reed sounds can be made by frequency modulating a saw wave. I also discovered that by experimenting. I hope that helps!
@@EricBowman I was trying to make a bass preset that could morph between a slap and normal bass playing, and discovered the waveshape of a bass is actually pretty easy to make with nested fm synthesis on sine waves. The metallic tone is quite tricky, though. So I used the spectral comp trick to remove most of the tone from real bass note, and layer that into vital with comb filtering on it and the result is pretty convincing. This method of separating the basic tone and noise of a sound, and then tuning the noise with comb filtering, is actually incredibly versatile and useful for making really expressive presets. I've been experementing a lot with extracting the noise from different sounds and layering those with tones, etc. And kind of designing my own new instruments. This method of creating presets that you can reuse in 1000s of different ways is a very attractive way of making music. Kind of like a guitarist simply picking up a guitar.
I’m curious if you did something similar to the toy piano attack with brass instruments. While I find the tone quality of synthesized brass instruments to be quite realistic, the attack (the moment when the lips begin to vibrate as air is pushed through them in the mouthpiece) is not there. It’s such a lack of attack that is a dead giveaway to a sound being synthesized (or even poorly sampled). The ‘lip attack’ is not a single, short, ‘given sound’, but can have different qualities depending on the genre. The attacks can range from short, to more breathy with added length. As someone who played trombone for years in my youth, I hear these differences in brass articulations and not hearing them in either poorly contrived sample libraries, or ‘incomplete physical modeling synthesis’ detracts from the emotional musical experience. Great video, Eric! I learn a lot from you. Cheers!
could a hardware synth create sounds as accurate as vital
This must be how people make VST’s
Not to be a hater, this is a good academic video, but the whole theory of physical modelling is the emulation of real organic instruments, lacking sample usage. This is still a great video, but again, there are samples involved within the creation of each patch, hence it wouldn't be physical modelling (as the actual technique uses feedback and resonances purely from oscillators)
First 😂
short edition of this video: 70% blablahblaaah, 30% terrible sounds