Thanks! I had Destruction Derby 2 and not this one. I didn't play it legit that much though, I'd use a Game Shark to make my car invincible and then crash every car right before they would make a big jump or block the track and watch every car pileup. haha
There was a Finnish game show in 1995-1997 called Game Over where a puppet named Vito would often have celebrities with him and regular children/teens and play games of that time. The players win awards when succeeding. Game Over also had a news segment and also most of the celebrities were bands. And also they played on button phones, like old-school phones but with buttons.
I don't remember Game Over (1994-1997 fi.wikipedia.org/wiki/Game_Over_(televisio-ohjelma) ) using Destruction Derby for this ever, though. The driving game I recall that was used at the time was Need For Speed on the 3D0 (which the article doesn't mention). It must have been on the 3D0 as I distinctly recall that NFS 1 was featured on it in 1994, when our family PC was brand new thing for Christmas 1994 and wanting a copy of it for it, and there not being one. Fortunately I found a used discount copy of NFS 1 on CD for PC in a game store outlet when on summer holiday in Tampere and was able to get my parents to buy it for me because it was only 100MK or perhaps even 50MK. And being delight to the moon for this. Also, I got Destruction Derby 1 as a christmas present in 1995. And experiencing nearly the same level of elation over it. This being rather short though due to the simplicity of the games play modes and extreme difficulty, winning a race or demolishion derby even on Rookie difficulty was nearly impossible for 9 year old me and despite concerted effort, I was never able to advance in the rankings. Need For Speed though, was far long lived, as it ran well on the 486DX2-66 (P24D with WB cache handling) and I was able to master it on keyboard controls to the point I could win races with moderate effort. This continuing to maintain my interest for years on wards. Also, NFS 1 is a particularly successful game in creating a sense of illusion and sense of control over the cars you race, by using the games physics engine to give each one distinct handling characteristics that the player must understand how to use, or rather, how to drive these virtual cars. In 1997 for my birthday I got my own PC, a Pentium 166MMX with Verite 1000 3D accelerator and SB AWE 32 PnP sound card, NFS running even smoother on this, it being one of the first games I installed on it and the joy of racing in it had not weaned anywhere even though I hadn't played it on the 486 for an extended period at point in time. The racing euphoria and illusion of car control and immersion was taken to an entirely new dimension when for christmas 1997 I got a Thrustmaster Racing Wheel (no force feedback, just springs and rubberbands for resistance in the pedals and wheel) and played NFS with it. It was bundled with my second chrismas present wish, Grand Prix Legends, which not only supported using Verite 1000 3D acceleration fully, but was an actual racing _simulator_ and masterring this on the wheel is yet another leap, equitable to a travelling to an entirely different galaxy and trying to explore it. Unfortunately, this I never managed to achieve, as the games official and even patched releases use settings for the non-aerodynamically enhanced F1 cars it features, from Papyrus' Indy Car game series, meaning that unless you know how to setup the suspension system and drive train ratios of a 1967 Formula 1 car like a automotive engineer specializing in race car tuning, they were psychotically unstable and completely impossible to control regardless of what control hardware you had at your disposal. I learned this only decades later and haven't been able to get a copy running on a modern system to install the community mod packages and unofficial patches for GPL on a modern system. But, I've heard that this makes it a portal to achieve yet another level of intensity in gaming euphoria. :/
Psygnosis has one of the best and most ominous logos. Every time you see it you get image of some dark fantasy games like shadow of the beast then it turns into lemmings
I dreamed about the actual destruction derby mode being online when I got this at launch in middle school. This was definitely an underrated game at the time though.
This game undercover supports the NeGcon controller, as well as NeGcon compatible racing wheels, even though the control options only show the digital pad. The trick is to simply have the NeGcon connected before starting up the game. Link mode is disabled for some reason. Although the digital controls are good for this game, analog steering is a nice touch. Interestingly, the Sega Saturn version explicitly supports its official Arcade Racer wheel.
I had a demo of this and it was only the Destruction Derby mode in the Bowl. I bought the full game later and discovered the rest of the game was about half as much fun as the Destruction Derby mode was.
I've never seen the multiplayer mode on DD. It requires two of everything, two TVs, two consoles and two copies of the game. There's supposed to be an extra track for the two player mode too.
@@flizzzipper from what I remember reading in magazines on the password entry one player types Ridge and the other types Racer and it unlocks an extra track only for the two player mode
Playing this with your friends via the link cable was just a blast one of the top games for fun with friends!! Oh and it is funny how they talk about the graphics not being so great when the graphics where amazing at launch date for people in 1995 not sure how fair it is to compare 1995 graphics to 2023 though.
I hated this game when I was a kid I remember arguing with my mom at Walmart not to buy this game for me and my sister. I ended up breaking the disk a few weeks after playing it. It was a nightmare of a game. Twisted metal 2 and WWF Warzone saved me.
MS-DOS version is better. The resolution up-scaled version using S3 ViRGE's 3D hardware acceleration bundeled with the Diamond Stealth 3D 2000 is the best one, running at 512 x 384 with more object polygon complexity that was reflected in how the cars deform when crashed. Also, it is the only game to use S3 ViRGE 3D acceleration features in a way that actually added definition and speed to rendering the game in history, as it only uses the features the card can actually perform adequately. All other games using it or drivers enabling their use through for example the Direct3D API will result in detrimental performance and texture rendering that is worse than conventional 2D accelerated software rendering. Which the high performance of which the S3 SVGA graphics chips were known for before 3D acceleration was a consumer PC market thing. And which the company failed dismally in achieving and went into bankcruptcy for and was eventually sold off to VIA in the late 1990s.
Wow, thanks for the info. I love PC gaming from that era, wild West in a lot of ways although I didn't upgrade from my 486 until 97 and got a P2 233 with a voodoo 2.
Remember getting this on a us disk having too jig my eu console lol and had no memory card bc it was fucking impossible to get anywhere..still loved it
I spent a ton of time with this game back in the day. Great video 😀
Thanks! I had Destruction Derby 2 and not this one. I didn't play it legit that much though, I'd use a Game Shark to make my car invincible and then crash every car right before they would make a big jump or block the track and watch every car pileup. haha
There was a Finnish game show in 1995-1997 called Game Over where a puppet named Vito would often have celebrities with him and regular children/teens and play games of that time. The players win awards when succeeding. Game Over also had a news segment and also most of the celebrities were bands.
And also they played on button phones, like old-school phones but with buttons.
That sounds so weird but something I definitely would have watched. That would have been great to see new games in action too
I don't remember Game Over (1994-1997 fi.wikipedia.org/wiki/Game_Over_(televisio-ohjelma) ) using Destruction Derby for this ever, though. The driving game I recall that was used at the time was Need For Speed on the 3D0 (which the article doesn't mention). It must have been on the 3D0 as I distinctly recall that NFS 1 was featured on it in 1994, when our family PC was brand new thing for Christmas 1994 and wanting a copy of it for it, and there not being one. Fortunately I found a used discount copy of NFS 1 on CD for PC in a game store outlet when on summer holiday in Tampere and was able to get my parents to buy it for me because it was only 100MK or perhaps even 50MK. And being delight to the moon for this. Also, I got Destruction Derby 1 as a christmas present in 1995. And experiencing nearly the same level of elation over it. This being rather short though due to the simplicity of the games play modes and extreme difficulty, winning a race or demolishion derby even on Rookie difficulty was nearly impossible for 9 year old me and despite concerted effort, I was never able to advance in the rankings.
Need For Speed though, was far long lived, as it ran well on the 486DX2-66 (P24D with WB cache handling) and I was able to master it on keyboard controls to the point I could win races with moderate effort. This continuing to maintain my interest for years on wards. Also, NFS 1 is a particularly successful game in creating a sense of illusion and sense of control over the cars you race, by using the games physics engine to give each one distinct handling characteristics that the player must understand how to use, or rather, how to drive these virtual cars.
In 1997 for my birthday I got my own PC, a Pentium 166MMX with Verite 1000 3D accelerator and SB AWE 32 PnP sound card, NFS running even smoother on this, it being one of the first games I installed on it and the joy of racing in it had not weaned anywhere even though I hadn't played it on the 486 for an extended period at point in time.
The racing euphoria and illusion of car control and immersion was taken to an entirely new dimension when for christmas 1997 I got a Thrustmaster Racing Wheel (no force feedback, just springs and rubberbands for resistance in the pedals and wheel) and played NFS with it. It was bundled with my second chrismas present wish, Grand Prix Legends, which not only supported using Verite 1000 3D acceleration fully, but was an actual racing _simulator_ and masterring this on the wheel is yet another leap, equitable to a travelling to an entirely different galaxy and trying to explore it. Unfortunately, this I never managed to achieve, as the games official and even patched releases use settings for the non-aerodynamically enhanced F1 cars it features, from Papyrus' Indy Car game series, meaning that unless you know how to setup the suspension system and drive train ratios of a 1967 Formula 1 car like a automotive engineer specializing in race car tuning, they were psychotically unstable and completely impossible to control regardless of what control hardware you had at your disposal.
I learned this only decades later and haven't been able to get a copy running on a modern system to install the community mod packages and unofficial patches for GPL on a modern system. But, I've heard that this makes it a portal to achieve yet another level of intensity in gaming euphoria. :/
Psygnosis has one of the best and most ominous logos. Every time you see it you get image of some dark fantasy games like shadow of the beast then it turns into lemmings
haha, poor lemmings.
FLIZZZ GANG RISE UP!
perfect
I dreamed about the actual destruction derby mode being online when I got this at launch in middle school. This was definitely an underrated game at the time though.
This game undercover supports the NeGcon controller, as well as NeGcon compatible racing wheels, even though the control options only show the digital pad. The trick is to simply have the NeGcon connected before starting up the game. Link mode is disabled for some reason. Although the digital controls are good for this game, analog steering is a nice touch. Interestingly, the Sega Saturn version explicitly supports its official Arcade Racer wheel.
That's interesting! I've never tried the Negcon and kind of forgot about it...ebay time.
I remember me and my brothers laughing hysterically playing the total destruction mode shit was hella tough
Absolute classic at the time.
I had a demo of this and it was only the Destruction Derby mode in the Bowl. I bought the full game later and discovered the rest of the game was about half as much fun as the Destruction Derby mode was.
I've never seen the multiplayer mode on DD. It requires two of everything, two TVs, two consoles and two copies of the game. There's supposed to be an extra track for the two player mode too.
Yeah same here, but I didn't know about the extra track, makes me want to try it
@@flizzzipper from what I remember reading in magazines on the password entry one player types Ridge and the other types Racer and it unlocks an extra track only for the two player mode
Yes! More of your awesome PS1 reviews! Keep up the great work❤
Thank you!
fun times. i still got the game and the original console. Burnout was also great, better speed and more damage (PS2)
Can you review Crumple Zone? it's cheap and pays tribute to this OG DD1 which I love so much.
Nice video, thank you - takes me right back to being 10yrs old again :-)
Thanks for the kind words!
Playing this with your friends via the link cable was just a blast one of the top games for fun with friends!! Oh and it is funny how they talk about the graphics not being so great when the graphics where amazing at launch date for people in 1995 not sure how fair it is to compare 1995 graphics to 2023 though.
I wish I had more chances to play link cable games back then. We really only got the chance to play command and conquer.
Doom on the playstation 1 was great also
@@flizzzipper
I still have my ps1 and my games and my link cable hehe
I would take my tv over to my friends house and play Doom And Destruction Derby the most.@@flizzzipper
Aww man another one we played to death when the Playstation launched.
This game was a precursor to the Driver games
I hated this game when I was a kid I remember arguing with my mom at Walmart not to buy this game for me and my sister. I ended up breaking the disk a few weeks after playing it. It was a nightmare of a game. Twisted metal 2 and WWF Warzone saved me.
MS-DOS version is better. The resolution up-scaled version using S3 ViRGE's 3D hardware acceleration bundeled with the Diamond Stealth 3D 2000 is the best one, running at 512 x 384 with more object polygon complexity that was reflected in how the cars deform when crashed. Also, it is the only game to use S3 ViRGE 3D acceleration features in a way that actually added definition and speed to rendering the game in history, as it only uses the features the card can actually perform adequately. All other games using it or drivers enabling their use through for example the Direct3D API will result in detrimental performance and texture rendering that is worse than conventional 2D accelerated software rendering. Which the high performance of which the S3 SVGA graphics chips were known for before 3D acceleration was a consumer PC market thing. And which the company failed dismally in achieving and went into bankcruptcy for and was eventually sold off to VIA in the late 1990s.
Wow, thanks for the info. I love PC gaming from that era, wild West in a lot of ways although I didn't upgrade from my 486 until 97 and got a P2 233 with a voodoo 2.
This was a classic😂
Remember getting this on a us disk having too jig my eu console lol and had no memory card bc it was fucking impossible to get anywhere..still loved it