Tales from Blood & Plunder: French Buccaneers Vs. English Caribbean Militia

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  • เผยแพร่เมื่อ 9 ก.พ. 2025
  • It's time to return once more to the Caribbean islands for some buccaneer brawling in Blood & Plunder from Firelock Games.
    ► Click here for more Blood & Plunder: www.beastsofwar...
    In this episode we have the French Buccaneers taking on the English Caribbean Militia with the two masters of the game; John & Mike opposing each other.
    Who will win between these Veterans of Blood & Plunder?
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ความคิดเห็น • 7

  • @ostrowulf
    @ostrowulf 7 ปีที่แล้ว

    Another fun watch. Can't wait for my stuff to come.

  • @jekylthorn8969
    @jekylthorn8969 3 ปีที่แล้ว

    The table, though beautiful, seems conducive neither to land nor sea battles. Not enough land for the former and definitely not enough sea for the latter. I love the passion that has gone into designing the units and the historical setting. I would like to see this with a Lardy style card activation turn mechanic, otherwise it comes down to IGYG dice rolling.

    • @MickLafitte
      @MickLafitte 4 หลายเดือนก่อน

      B&P is minimalist in its battle space. It works quite well.

  • @m3lv1n19
    @m3lv1n19 6 ปีที่แล้ว

    I don't know how I missed this first time. Looks like a great game on a very small area. Very thematic backdrop. Need to check if there is a campaign system to go along with this for the club

  • @topperdepop
    @topperdepop 3 ปีที่แล้ว

    This bridge will always be instrumental in such a game: if you try to move across it, the opponent will simply shoot you to bits (you're in the open) and kill you and/or force you to retreat. This gives the defensive player a huge bonus. Also, the French were scuppered from the beginning by bad deployment: why are those Boucaniers parked all the way back? That just negates their excellent Shoot 5 and Ball & Shot.

  • @srilife
    @srilife 7 ปีที่แล้ว +1

    great game

  • @mrpylak7103
    @mrpylak7103 6 ปีที่แล้ว

    I watch these, and it seems they are hurried along in their actions. Lighten up the terrain a bit so the game can move a bit faster, and we can see the activations. Also maybe a dice tray?