I'm curious if anyone else is seeing the same screen tearing issue in fullscreen (but not borderless fullscreen) mode, and whether you are on an AMD or an Nvidia GPU. Or just your thoughts on this implementation in general if you have had a chance to test it out. I would have loved to have tried more GPUs and monitors, but I'm honestly pretty sick today and need to rest (but I honestly couldn't rest until I tried out the new tech lol). Hopefully I managed to stay somewhat coherent during the video.
Just set vsync to always on in amd adrenaline, also vsync in game. Start the game from amd app just in case, had many tearings but after this it worked without a single tear (LG oled tv)
@@LayerZlayer2000 They are, they just don't meassure what you seem to think they meassure. They count the frames displayed and not the frames generated by the GPU. So Free- or G-Sync not working will cause the Display to show more/less frames(most likely the Displays Frame cap) than the GPU actually generates.
Danny, Did you have Anti Lag on the rx 7800 xt if not its not apples to apples as you have low latency enable with the 4090 FG performs better with it.
TIMESTAMPS: 0:00 Introduction 2:45 Fixing Screen Tearing While Frame Generation Is ON 5:43 RTX 4090 4K Maximum Settings + Motion Blur OFF FSR3 Ultra Quality Mode Frame Generation ON vs OFF 9:38 RX 7800 XT 4K High Settings + Motion Blur OFF FSR3 Balanced Mode Frame Generation ON vs OFF 13:21 RX 7800 XT 4K High Settings + Motion Blur OFF FSR3 Quality Mode Frame Generation ON vs OFF 16:04 RX 7800 XT 4K High Settings + Motion Blur OFF FSR3 Performance Mode Frame Generation OFF 17:00 Conclusion/Final Thoughts
FYI: Exclusive Fullscreen Mode is just Borderless Fullscreen with some hack placed onto it to make it "feel" like actual FSE. It doesn't actually exist anymore in most modern games. In fact, it was removed entirely with the introduction of dx12, but players complained about it not being a option (still do, actually), so the devs just re-implemented a "workaround" for those people. NYK
Its important to note, however, that this still doesn't mean that Borderless and Fullscreen are the same. What's changed is that a game running in FSE will now go through the DWM, but with optimizations to regain the performance impact it would have otherwise incurred. Borderless still has the original performance impact of the DWM. I also suspect that there is a difference in the rate at which frames are synced to the display with these modes. Borderless assumes that other applications are pushing frames, and so it composites everything at a constant rate, while FSE would allow for more variables rates, provided no other applications are currently in focus. In fact, I think that's the result Daniel is getting when he switches to Borderless and why he's getting a smoother experience. It's actually syncing frames at a constant rate, despite what the FPS counter says. The FPS counter only taking into account when frames are rendered through DX, but the extra step of DWM composition is not taken into account. It would likely report a different FPS.
If it allows you to change refresh rates and such, it's a good enough replacement, surely? I almost exclusively use borderless mode, but I thought that's why people wanted exclusive fullscreen. What other benefit does it have? (It used to reduce stuttering for me in older games, but I guess I learned the reason why it makes no difference anymore, thanks!)
the long silence after the first two implementation of fsr 3 in those less popular titles made me weary and distrustful, but seeing this huge stepup brought my faith back!
Lisa Su politely asked the PR guy, who insisted that FSR3 be showcased while the software engineers still said it wasn't ready, which wall he would like his brain splattered on if he ever did that again. So the PR guy told the software engineers to come back to him when they had a really good showcase. Which the software engineers promptly forgot about, and just got to work. So now the PR guy had to learn online that FSR3 has had it's "second launch" with super positive reviews. Next appointment at the CEOs office is going to be fun...
@@kacpertokarz8268 I dont know where all people heard about "fsr release date" but I've never heard official info from AMD so it could appear even in 2024. but yeah, people will tell something and it has to happen or company is bad...
I'd wish you a speedy recovery but you teach maths and we all know math teachers have the strongest plot armor after cameramen. I'm sure you'll be better in no time 😉 have some well deserved and quality rest dan! 👍🏼
One thing I'm curious of is if this is FSR getting better on AMD's end or if Immortals of Aveum and Forspoken had a crappy implementation of a good technology. So I would be interested in seeing if those two games have improved as well.
And if they haven't been improved by patches, it would be interesting to know if you can simply update the relevant files yourself, like you can with DLSS (by replacing the old .dll file with a new one with updated DLSS)
Probably both, tbh. They've clearly been working on the tech on AFMF side, and Ubisoft probably had way more time to get the tech working well before release.
Those two games had a very early build of fsr3, aswell as a poor implementation. This game has the latest build and is implemented correctly, looks very clean on fsr3 quality, looks clean even when looking far into the distance, didn't notice any shimmering or noise. This is what we should expect going forward
@@AntonioLexanTeh I’d say there’s definitely shimmering. It’s distracting but tolerable. What’s intolerable is the half refresh of the hud. I’ll stick with good old dlss quality until they get that fixed or add dlss 3 FG.
Great video. Just a quick tip for showing screen testing more visibly in videos: since you’re already recording at 120fps, just slow the footage down 50% and the screen tearing and even stutters will become very apparent. Obviously this requires a bit of planning and editing as you’ll need to detach your audio from the video so it won’t be slowed down as well (unless you record audio separately) but it can be very helpful if trying to show something that is typically hard to pick up on camera when played back at 60fps.
You can play 120FPS videos on TH-cam by slowing the footage down to 0.5x during the editing and then we can play it by setting the playback speed to 2x speed on TH-cam
man i can't wait for it to officially release on cyberpunk...i really hope it does cause can u imagine how many players can get access to it, especially gtx 1650 owners even if they get like 15fps more that would be close to a 50fps experience on high settings
FG is meant to turn 60fps into 120 or 120 into 240, not 30 into 60. If you only get 30fps, using FG is going to make the game look and feel WORSE, not better.
@@Summanis u get around 40fps for medium settings with a gtx 1650,and from what I've seen and heard the frame gen does make it smoother not perfect but doesn't make it worse
Something I saw pointed out by a different outlet was that fsr3 fmf doesn't actually apply to areas of the screen with ui elements, which can make it look really weird like part of the image is juttering
but you know fsr 2.2 was already very good? Just look on starfield. It was bad at beginning because bethesda (like many other studios) fucked up implementation of fsr. After latest patch fsr got fixed. MAGIC. Maybe if devs spent a little more time on putting fsr into the game there wouldn't be any problem with flickering. But yeah, its too hard for them or they just like to suck nvidia tiny dick.
told yo so i was right on the money in fixing fsr3 problems...HAGS should been available since day one for amd users ...but its good thing we 7900 series users step forward and made complaint about it cause i not spending $900 for not having things not working right....with my reddit ,twitter, youtube posts ...i have to put pressure at AMD or else i would upgrade to a lawsuit to make them sweat their profits...it wasn't easy task for me, but thanks to me, we all did it ..make sure we all got hardware accelerated gpu scheduler working for all amd users since as nvidia user, i have to push forward ...its very important to have to get frame generation working for amd and push their Ray tracing in better place, its only way to run better since AMD lack hardware tensor ai processors , so i gave idea, use extra cpu cores as doing extra computation buffers...remember this only works on windows 11 only...not seen any linux users run this at all
The camera panning didn't have screen tearing with windowed mode, but the stuttering is sadly noticeable to me when going from 105 fps to 85 fps and so on.
Thanks for the evaluation! I imagine too that any quality issues with upscaling are far more apparent on a 40" Gaming TV than on a 27" Monitor. Most of us are on 27" I bet or even smaller. I'm having a hard time not buying a screen that size.
@@erickalvarez6486 Thank you for you generic and redundant answer. Everyone who plays competitively wants a "disable everything" button to get the maximum FPS and the maximum amount of pixel flickering around moving enemies. But this is Avatar you dim lit hobo. It's a medium paced cinematic game by Ubisoft. The only competition going on is Ubisoft vs Your Wallet.
Oh goody... the "old debate" of exclusive fullscreen vs borderless fullscreen.. (In exclusive your GPU driver is responsible for everything. In Borderless, is down to the Windows Desktop Compositor). Also notice how the Frame Time differs between Exclusive and Borderless :) Tearing is not the only thing to consider ;)
I think, Hardware Unboxed investigate and posted a video about the tearing around the text (HUD elements) when enabling FG (the text part has no FG, to avoid the known bugs, so, less frames in that part, then tearing) EDIT: ... as you said... in around the end of your video, too 😋
I'm currently playing the game maxed out WQHD with fsr 3 quality + frame gen (165fps frame lock + vsync on) on a 7900xtx and it's perfect, except some interface bug but it's the game fault, not fsr Very happy to see fsr 3 working, btw I had to close rtss to enable it
1) I'm just adding this for other people who don't speak marketing: WQHD, QHD and 2K are all marketing barf for completely normal 16:9 aspect ratio 1440p. 2) What do you get at just neat Ultra and Ultra + FG?
The interface “bug” is actually frame generation as AMD allows for the option to not interpolate UI elements so they don’t get garbled (Though I would rather them get a tiny bit garbled rather than run at half rate)
AMD has released a new version of its Frame Rate Generator (FG) in the new game Avatar Frontiers of Pandora. Below are three quotes from the discussion of this FG. Quotes: FG is designed to turn 60 frames per second into 120 or 120 into 240, not from 30 to 60. If you are only getting 30 frames per second, using FG will make the game WORSE, not better. You MUST have at least 50 STABLE frames per second for the FG to not feel terrible. But for a normal and enhanced experience, you need at least 70 frames per second. That's why for frame generation to work well, you need at least 50 or even 60 minimal frames per second. Question. Is what is said in the quotes true for NVIDIA's FG on RTX 40 series cards? Or does NVIDIA's FG work fine even at low FPS?
Hi Daniel, love your content. I was curious if you could do a comparison between Nvidia 30 series cards and Nvidias 40 series cards both using fsr3. I think it would be an interesting a/b comparison and would be interesting to see how the 30series stacks up to the current 40series when the software frame gen can now be the same. Love your content and look forward to your future videos.
Firstly, great detailed and informative video my man 💪😇👍 Secondly, get better and take care of yourself 😇👍🥰 Thirdly, ….. I’m not sure you should be posting a video when you’re sick 🤧😷🤒 and possibly taking a day from work 🤦♀🤦♂🤦🙈🤯
Maybe it's a 4090 Driver issue, contrary to popular belief, NVIDIA DOES have bugs on their drivers as well, isn't a AMD and Intel exclusive "feature". Nothing a future update doesn't fix.
OH MAN I am so hyped to try this game out. One of my favorite movies of recent years now in a good looking game plus FSR3.. hopefully driver updates bring some better results in the future. I'm also gonna take a wild guess and say the problems with exclusive fullscreen probably boils down to the introduction of the steamdeck to a wider userbase. As the steamdeck performs best in windowed mode. Not exclusive fullscreen. So probably some downstream issues as a result of how FSR works.
I have discovered that there is a bug with this game.. the jutter or skipping is allot of times tied to the menu screens. You will notice that if you go to settings or the menu by hitting the start button. When you come back to the game you will see the frame rate dipping with jutter… after about 2 or 3 minutes it will stabilize again. This happens when when you don’t change anything in the settings.
In full screen mode, just turn on vsync in-game and the problem should go away. However, in Window mode in full screen, even though the game still shows v-sync off, It will actually turn it on anyway.
Atlast proper looking game this year, with dense world plenty of detail, nothing to argue here, performance coming from 4080 and 4090 seems right, basically new Crisis here
I have the same TV, and probably you are seen screen tearing because you're going over the refresh window of the monitor. Happens to me in every games going over 120. I limit them to 120 for this very reason
By the way! When NOT in full screen, the game limits your frame rate to 120, When I went to full screen mode it unlocked my monitors 175 frame rate in the game options.
Yep noticed that, I also turn off Vsync in game and use the global framerate limiter in the Nvidia control panel to stay under the refresh rate of the monitor, seems to work best including for this game.
FSR3 is still not working correctly/stable with variable FPS and Gsync/VRR. You can trigger frametime/framepacing issues easy when GPU usage is already maxed out and when big FPS fluctuations due to demanding scenes happen. You can also quickly turning around or looking into the sky and back and forth. You will feel and see the stuttering then. At the beginning of the game, exactly the location in your video, it was not that obvious. It can get really bad though, it depends on the scene and time of day. The only way to make it 100% smooth with FSR3 is to cap the FPS (with NVCP limiter) and never drop below it. I personally play with 70FPS locked and DLDSR.
Hi Daniel, Since FSR frame gen implementation is good on this, would playing on FSR 3.0 Quality + ingame Frame Gen + AFMF, would get better image stability? I heard the amd has released new driver for AFMF which is better than before. Could you please try this too?
Rtx 20 & 30 user will most likely have to wait for fsr3 to hit open source and modders hopefully get the dlss with fsr3 frame generation working together
@@LunarProxy123 He is hoping for DLSS as the upscaler and only use FSR3 for the frame generation. I do, however, think that's fundamentally impossible without somehow patching/hacking the DLSS DLL.
@@andersjjensen Yeah I was thinking about that exactly, would be very useful but probably not easy to get it working is possible at all. That's something nvidia could probably make possible but I don't have high hopes they would lol. Then again, FSR3 seems to be good enough for slight sharpen+ game filter to fix any detail issue.
i have th rx7900 xtx run all maxed (RT), 1440p, fsr3 frame gen on, native res, an its amazing! 144 fps, looks like no other game, first time frame gen works perfect. works better on windowed, like u said, dont use fullcreen, has stering, dont know why....
This was my thinking as well. Maybe also why borderless removes the tearing if it forces Windows compositing pseudo vsync on (with associated screen latency).
15:12 the problem you're seeing here with the UI half rate render. So if Frame Generation ads frames to get 120FPS, UI still have normal render without FG so 60FPS. This is why around a interface (Heal, eat food, HP bar) is a small area where is a delay in frame motion compare to rest of frame.
I had to limit the framerate to half the displays refresh rate (setting: 60) to limit it to the actual refresh rate of 120 Hz. Even without FG the game just ignored the frame limit otherwise.
5:55 "So you can see again good frame pacing" what we actually see: a sturttery mess xD (I know it only looks this choppy because some game frames get displayed twice in the 60 fps youtube video and this effect isn't there if you look at the screen instead of filming it but it's still funny that the footage eariler looked perfectly fine on video and the footage that was supposed to look fine was really bad)
They already have it, it's supported on the last three gens of cards by both AMD and Nvidia, and handhelds use current gen or last gen iGPUs. Unless you mean they need it at driver level, in which case, most of them do, but you need beta drivers for it.
@@mosthated8848 Fsr3 is available on both Ally and Go. You enable it from the game menu that supports fsr3. Only 3 games are available with fsr3 FG, Avatar, Immortals and Forspoken.
The Fullscreen mode might default to Vsync off, which will result in tearing, even with adaptive sync. Your video shows it as off, too. The proper way is to use both Vsync and adaptive sync. There is no latency penalty as long as you stay under the max refresh rate, so to top it off you also want to limit the framerate below the refresh rate. Borderless windowed mode is always vsynced through the DWM triple buffer, but also comes with more latency that way, usually. Not sure how these fullscreen hacks work, since others have mentioned that yes, true exclusive fullscreen died with low level APIs.
Have you thought about capturing 120 fps but slowing down by half the video speed in order to experience vrr the same way as you do but on youtube 60 fps.
I have a rx7800xt and a good cpu but i dont have that much fps.... everything maxed with fsr3..ultra quality...bettwen 60 to 95 fps depending on area..what are the best settings for this gpu
I'm using FSR3 with framegen on 7900XTX (you know, to save energy), and while hitting 144 FPS at 1440p it feels like free FPS. GPU takes 200-250W at this load and I see no artifacts and no input lag at all. Or maybe I'm just retarded. Nevertheless now I feel that it is how it should be - my GPU can hit 144fps 1440p on it's own, but I can enable FSR3 + FG to not waste electricity. It looks good and it runs good - and fancy things are here to make it better, not to make it work AT ALL.
I'm curious if anyone else is seeing the same screen tearing issue in fullscreen (but not borderless fullscreen) mode, and whether you are on an AMD or an Nvidia GPU. Or just your thoughts on this implementation in general if you have had a chance to test it out. I would have loved to have tried more GPUs and monitors, but I'm honestly pretty sick today and need to rest (but I honestly couldn't rest until I tried out the new tech lol). Hopefully I managed to stay somewhat coherent during the video.
Try disabling full screen optimization, i had this in a few games.
0:38 the ones from lg tv or any other tv those fps counters aren't accurate at all
Just set vsync to always on in amd adrenaline, also vsync in game. Start the game from amd app just in case, had many tearings but after this it worked without a single tear (LG oled tv)
@@LayerZlayer2000 They are, they just don't meassure what you seem to think they meassure.
They count the frames displayed and not the frames generated by the GPU. So Free- or G-Sync not working will cause the Display to show more/less frames(most likely the Displays Frame cap) than the GPU actually generates.
Danny, Did you have Anti Lag on the rx 7800 xt if not its not apples to apples as you have low latency enable with the 4090 FG performs better with it.
Everyone keeps asking where is FSR3 , but nobody asks how is FSR3.....
Why is FSR3?
@@brzimtrco6142 Who is FSR 3 ?
Right! Everyone just wants to use him for their own personal gains but don't even check in to see how FSR3 is doing...its a shame.
@achangedyou1343 we should all gather up , take some drinks with us and show up at his house , he'd like it
@@proflex310what is fsr3? Real talk. Go
TIMESTAMPS:
0:00 Introduction
2:45 Fixing Screen Tearing While Frame Generation Is ON
5:43 RTX 4090 4K Maximum Settings + Motion Blur OFF FSR3 Ultra Quality Mode Frame Generation ON vs OFF
9:38 RX 7800 XT 4K High Settings + Motion Blur OFF FSR3 Balanced Mode Frame Generation ON vs OFF
13:21 RX 7800 XT 4K High Settings + Motion Blur OFF FSR3 Quality Mode Frame Generation ON vs OFF
16:04 RX 7800 XT 4K High Settings + Motion Blur OFF FSR3 Performance Mode Frame Generation OFF
17:00 Conclusion/Final Thoughts
THANK YOU OMG THANKK
FYI: Exclusive Fullscreen Mode is just Borderless Fullscreen with some hack placed onto it to make it "feel" like actual FSE. It doesn't actually exist anymore in most modern games. In fact, it was removed entirely with the introduction of dx12, but players complained about it not being a option (still do, actually), so the devs just re-implemented a "workaround" for those people. NYK
People should be in quotes if this isn't a real feature
Never miss an opportunity to dehumanise
Its important to note, however, that this still doesn't mean that Borderless and Fullscreen are the same. What's changed is that a game running in FSE will now go through the DWM, but with optimizations to regain the performance impact it would have otherwise incurred. Borderless still has the original performance impact of the DWM. I also suspect that there is a difference in the rate at which frames are synced to the display with these modes. Borderless assumes that other applications are pushing frames, and so it composites everything at a constant rate, while FSE would allow for more variables rates, provided no other applications are currently in focus. In fact, I think that's the result Daniel is getting when he switches to Borderless and why he's getting a smoother experience. It's actually syncing frames at a constant rate, despite what the FPS counter says. The FPS counter only taking into account when frames are rendered through DX, but the extra step of DWM composition is not taken into account. It would likely report a different FPS.
If it allows you to change refresh rates and such, it's a good enough replacement, surely? I almost exclusively use borderless mode, but I thought that's why people wanted exclusive fullscreen. What other benefit does it have? (It used to reduce stuttering for me in older games, but I guess I learned the reason why it makes no difference anymore, thanks!)
It isn't a minor or useless feature, DSR/VSR requires exclusive fullscreen in order to work for instance.
the long silence after the first two implementation of fsr 3 in those less popular titles made me weary and distrustful, but seeing this huge stepup brought my faith back!
Lisa Su politely asked the PR guy, who insisted that FSR3 be showcased while the software engineers still said it wasn't ready, which wall he would like his brain splattered on if he ever did that again. So the PR guy told the software engineers to come back to him when they had a really good showcase. Which the software engineers promptly forgot about, and just got to work. So now the PR guy had to learn online that FSR3 has had it's "second launch" with super positive reviews.
Next appointment at the CEOs office is going to be fun...
@@andersjjensenthis is common practice unfortunately in the gaming industry. Release a broken product and fix it down the line
@@kacpertokarz8268 I dont know where all people heard about "fsr release date" but I've never heard official info from AMD so it could appear even in 2024. but yeah, people will tell something and it has to happen or company is bad...
I'd wish you a speedy recovery but you teach maths and we all know math teachers have the strongest plot armor after cameramen. I'm sure you'll be better in no time 😉 have some well deserved and quality rest dan! 👍🏼
One thing I'm curious of is if this is FSR getting better on AMD's end or if Immortals of Aveum and Forspoken had a crappy implementation of a good technology. So I would be interested in seeing if those two games have improved as well.
And if they haven't been improved by patches, it would be interesting to know if you can simply update the relevant files yourself, like you can with DLSS (by replacing the old .dll file with a new one with updated DLSS)
Probably both, tbh. They've clearly been working on the tech on AFMF side, and Ubisoft probably had way more time to get the tech working well before release.
For that to happen there'd need to be ongoing development on those games. IIRC at least one of them dropped dead, no?
Those two games had a very early build of fsr3, aswell as a poor implementation. This game has the latest build and is implemented correctly, looks very clean on fsr3 quality, looks clean even when looking far into the distance, didn't notice any shimmering or noise.
This is what we should expect going forward
@@AntonioLexanTeh I’d say there’s definitely shimmering. It’s distracting but tolerable. What’s intolerable is the half refresh of the hud. I’ll stick with good old dlss quality until they get that fixed or add dlss 3 FG.
Thanks for all you do, Daniel. Get well!
in case anyone wants to skip over to the clickbait title thing: its exclusive fullscreen, you should avoid it apparently.
Daniel once again on top of things.
Thank you!
Good pfp. Love tool
Finally putting some respect on the LGTV community
great tech! if only it was actually in games I play
Exactly, i really dont understand why they target games with a playerbase of 2 people. Still waiting for it to release on cyberpunk..
@@axelge1877cyberpunk is a nvidia sponsor game, u will need to wait a long time...
It will be eventually
Alternatively, you can always go and pick up an AMD card for AFMF if you really want it in all the games you play
@@axelge1877cdpr loves to suck off Nvidia bc of the money they give them
@@emma6648😂 chill
Great video. Just a quick tip for showing screen testing more visibly in videos: since you’re already recording at 120fps, just slow the footage down 50% and the screen tearing and even stutters will become very apparent. Obviously this requires a bit of planning and editing as you’ll need to detach your audio from the video so it won’t be slowed down as well (unless you record audio separately) but it can be very helpful if trying to show something that is typically hard to pick up on camera when played back at 60fps.
Your video quality is looking superb, my G 👊 Your facial skin tone and detail is incredible 😄 For real.
You can play 120FPS videos on TH-cam by slowing the footage down to 0.5x during the editing and then we can play it by setting the playback speed to 2x speed on TH-cam
man i can't wait for it to officially release on cyberpunk...i really hope it does cause can u imagine how many players can get access to it, especially gtx 1650 owners even if they get like 15fps more that would be close to a 50fps experience on high settings
Have they given a date yet?
Its not working like that omg...
FG is meant to turn 60fps into 120 or 120 into 240, not 30 into 60. If you only get 30fps, using FG is going to make the game look and feel WORSE, not better.
It's time for an upgrade, my friend 😂
@@Summanis u get around 40fps for medium settings with a gtx 1650,and from what I've seen and heard the frame gen does make it smoother not perfect but doesn't make it worse
Feel better man.
I appreciate your channel a lot.
5:24 TURN ON V-SYNC FFS,
Then screen tearing will be gone
My 3080 is getting pretty excited..
Thanks for this Daniel, definitely easily overlooked!
Something I saw pointed out by a different outlet was that fsr3 fmf doesn't actually apply to areas of the screen with ui elements, which can make it look really weird like part of the image is juttering
Excellent breakdown Daniel. Thanks for another great video.
Hope you feel better soon.
AMD is making big moves. I have a 4090 in my main 7800X3D machine, but am going AMD for my 7700X PC. Fun times ahead!
I played for a few hours. It's been a while since I've seen a game at launch that doesn't have stuttering, texture loading, and looks amazing.
Seems like fsr3 really deliver, cant see much of this artifacts like in other games when using fsr2! Now they desperatly need fsr 3 in Alan Wake 2
u know that Fsr3 upscaling algorithm is same as fsr2? they just add frame gen and call it fsr3.
but you know fsr 2.2 was already very good? Just look on starfield. It was bad at beginning because bethesda (like many other studios) fucked up implementation of fsr. After latest patch fsr got fixed. MAGIC. Maybe if devs spent a little more time on putting fsr into the game there wouldn't be any problem with flickering. But yeah, its too hard for them or they just like to suck nvidia tiny dick.
I was having this exact problem with screen tearing thanks man. 🙏
Set on vs sync in game , and will be no problem on full screen Mode.
told yo so i was right on the money in fixing fsr3 problems...HAGS should been available since day one for amd users ...but its good thing we 7900 series users step forward and made complaint about it cause i not spending $900 for not having things not working right....with my reddit ,twitter, youtube posts ...i have to put pressure at AMD or else i would upgrade to a lawsuit to make them sweat their profits...it wasn't easy task for me, but thanks to me, we all did it ..make sure we all got hardware accelerated gpu scheduler working for all amd users since as nvidia user, i have to push forward ...its very important to have to get frame generation working for amd and push their Ray tracing in better place, its only way to run better since AMD lack hardware tensor ai processors , so i gave idea, use extra cpu cores as doing extra computation buffers...remember this only works on windows 11 only...not seen any linux users run this at all
The camera panning didn't have screen tearing with windowed mode, but the stuttering is sadly noticeable to me when going from 105 fps to 85 fps and so on.
Windowed mode is always vsynced in windows oses past XP.
Thanks for the evaluation! I imagine too that any quality issues with upscaling are far more apparent on a 40" Gaming TV than on a 27" Monitor. Most of us are on 27" I bet or even smaller. I'm having a hard time not buying a screen that size.
I hope FSR 3 makes its way to Ark Survival Ascended soon. AMD side of the market needs some frames too and Nvidia doesnt share xD.
Hopefully, this update brings some life back to my 6700xt. I struggled with MW2 at 1440p ultrawide.
Bad idea for competitive games
@@erickalvarez6486not everyone cares about being ranked #1 in the world, some people just like thier games to look awesome and have a good time..
@@erickalvarez6486 Thank you for you generic and redundant answer. Everyone who plays competitively wants a "disable everything" button to get the maximum FPS and the maximum amount of pixel flickering around moving enemies. But this is Avatar you dim lit hobo. It's a medium paced cinematic game by Ubisoft. The only competition going on is Ubisoft vs Your Wallet.
@@erickalvarez6486unless he’s playing ranked, the sbmm in causals will make it not matter. He’ll just get easier lobbies.
huh,i got about 170fps on max setings without fsr at 2k screen. It loves to use your cpu ,maybe thete is an issue
your camera is really good, very crisp
Maybe now that they've seen what FSR 3 can do, CDPR will finally implement it in cyberpunk.
They will, just it needs more polishing in Cyberpunk, as devs said at their forums
They already confirmed it a while back.
Hope you feel better brother!
I would REALLY like to know what the XTX produces at 1440p Native with Ultra settings, with FG on and off.
With fg on, and ultra quality mode, and fsr3, I get avg 130-170ish fps with ultra max everything
Oh goody... the "old debate" of exclusive fullscreen vs borderless fullscreen.. (In exclusive your GPU driver is responsible for everything. In Borderless, is down to the Windows Desktop Compositor).
Also notice how the Frame Time differs between Exclusive and Borderless :) Tearing is not the only thing to consider ;)
Waiting for cyberpunk implementation
I think, Hardware Unboxed investigate and posted a video about the tearing around the text (HUD elements) when enabling FG (the text part has no FG, to avoid the known bugs, so, less frames in that part, then tearing)
EDIT: ... as you said... in around the end of your video, too 😋
I'm currently playing the game maxed out WQHD with fsr 3 quality + frame gen (165fps frame lock + vsync on) on a 7900xtx and it's perfect, except some interface bug but it's the game fault, not fsr
Very happy to see fsr 3 working, btw I had to close rtss to enable it
What game ? 👍
@@pR0ManiacSthis one lol
1) I'm just adding this for other people who don't speak marketing: WQHD, QHD and 2K are all marketing barf for completely normal 16:9 aspect ratio 1440p.
2) What do you get at just neat Ultra and Ultra + FG?
The interface “bug” is actually frame generation as AMD allows for the option to not interpolate UI elements so they don’t get garbled (Though I would rather them get a tiny bit garbled rather than run at half rate)
@@pR0ManiacSavatar
AMD has released a new version of its Frame Rate Generator (FG) in the new game Avatar Frontiers of Pandora. Below are three quotes from the discussion of this FG.
Quotes:
FG is designed to turn 60 frames per second into 120 or 120 into 240, not from 30 to 60. If you are only getting 30 frames per second, using FG will make the game WORSE, not better.
You MUST have at least 50 STABLE frames per second for the FG to not feel terrible. But for a normal and enhanced experience, you need at least 70 frames per second.
That's why for frame generation to work well, you need at least 50 or even 60 minimal frames per second.
Question. Is what is said in the quotes true for NVIDIA's FG on RTX 40 series cards? Or does NVIDIA's FG work fine even at low FPS?
Hi Daniel, love your content.
I was curious if you could do a comparison between Nvidia 30 series cards and Nvidias 40 series cards both using fsr3.
I think it would be an interesting a/b comparison and would be interesting to see how the 30series stacks up to the current 40series when the software frame gen can now be the same.
Love your content and look forward to your future videos.
Firstly, great detailed and informative video my man 💪😇👍
Secondly, get better and take care of yourself 😇👍🥰
Thirdly, ….. I’m not sure you should be posting a video when you’re sick 🤧😷🤒 and possibly taking a day from work 🤦♀🤦♂🤦🙈🤯
Thank you for sharing even you're not that well.
Take care yourself first before any updates, then.
My room is spinning now
Maybe it's a 4090 Driver issue, contrary to popular belief, NVIDIA DOES have bugs on their drivers as well, isn't a AMD and Intel exclusive "feature". Nothing a future update doesn't fix.
When you record in 120fps you could play it back at half speed, so every frame can be viewed on YT.
Great content again Daniel 👍
I think the Fullscreen exclusive/borderless thing is actually a rare occurrence of HAGS mattering
Nice vid. Feel better men.
Nice analysis.
Where is the Computer Base article showing Avatar's performance with FG? Thanks
Amd is killing it ❤
But will it blend? I hope FSR3 and FG gets added to WoW and all games really.
Thank you Daniel!
OH MAN I am so hyped to try this game out. One of my favorite movies of recent years now in a good looking game plus FSR3.. hopefully driver updates bring some better results in the future. I'm also gonna take a wild guess and say the problems with exclusive fullscreen probably boils down to the introduction of the steamdeck to a wider userbase. As the steamdeck performs best in windowed mode. Not exclusive fullscreen. So probably some downstream issues as a result of how FSR works.
Anyone know if they fixed the issue where the FG doesn't work behind UI elements, causing them to look laggy at half fps?
I have discovered that there is a bug with this game.. the jutter or skipping is allot of times tied to the menu screens. You will notice that if you go to settings or the menu by hitting the start button. When you come back to the game you will see the frame rate dipping with jutter… after about 2 or 3 minutes it will stabilize again. This happens when when you don’t change anything in the settings.
In full screen mode, just turn on vsync in-game and the problem should go away. However, in Window mode in full screen, even though the game still shows v-sync off, It will actually turn it on anyway.
Atlast proper looking game this year, with dense world plenty of detail, nothing to argue here, performance coming from 4080 and 4090 seems right, basically new Crisis here
This is Ubisoft. Might just be Far Cry with blue alien people. 😅
I have the same TV, and probably you are seen screen tearing because you're going over the refresh window of the monitor. Happens to me in every games going over 120. I limit them to 120 for this very reason
then why doesn't it happen in borderless?
By the way!
When NOT in full screen, the game limits your frame rate to 120,
When I went to full screen mode it unlocked my monitors 175 frame rate in the game options.
Yep noticed that, I also turn off Vsync in game and use the global framerate limiter in the Nvidia control panel to stay under the refresh rate of the monitor, seems to work best including for this game.
FSR3 is still not working correctly/stable with variable FPS and Gsync/VRR. You can trigger frametime/framepacing issues easy when GPU usage is already maxed out and when big FPS fluctuations due to demanding scenes happen. You can also quickly turning around or looking into the sky and back and forth. You will feel and see the stuttering then. At the beginning of the game, exactly the location in your video, it was not that obvious. It can get really bad though, it depends on the scene and time of day. The only way to make it 100% smooth with FSR3 is to cap the FPS (with NVCP limiter) and never drop below it. I personally play with 70FPS locked and DLDSR.
Hi Daniel,
Since FSR frame gen implementation is good on this, would playing on FSR 3.0 Quality + ingame Frame Gen + AFMF, would get better image stability?
I heard the amd has released new driver for AFMF which is better than before.
Could you please try this too?
Rtx 20 & 30 user will most likely have to wait for fsr3 to hit open source and modders hopefully get the dlss with fsr3 frame generation working together
Rtx 20 and 30 users can use FSR 3 frame gen its open for all platforms
@@LunarProxy123 He is hoping for DLSS as the upscaler and only use FSR3 for the frame generation. I do, however, think that's fundamentally impossible without somehow patching/hacking the DLSS DLL.
@@andersjjensen Yeah I was thinking about that exactly, would be very useful but probably not easy to get it working is possible at all.
That's something nvidia could probably make possible but I don't have high hopes they would lol.
Then again, FSR3 seems to be good enough for slight sharpen+ game filter to fix any detail issue.
DLSS FG has the same issues with Ui elements in Cyberpunk 2077 when using smart weapon like submachine gun with hud on center of screen.
i have th rx7900 xtx run all maxed (RT), 1440p, fsr3 frame gen on, native res, an its amazing! 144 fps, looks like no other game, first time frame gen works perfect.
works better on windowed, like u said, dont use fullcreen, has stering, dont know why....
The FSR 3 upscaling looks to be improved too, not using the FG because I don't like how it looks.
The only way to get rid of screen tearing with VRR/GSYNC is turning on VSYNC. This applies to all games.
This was my thinking as well. Maybe also why borderless removes the tearing if it forces Windows compositing pseudo vsync on (with associated screen latency).
Another straight to VHS port I see
15:12 the problem you're seeing here with the UI half rate render. So if Frame Generation ads frames to get 120FPS, UI still have normal render without FG so 60FPS. This is why around a interface (Heal, eat food, HP bar) is a small area where is a delay in frame motion compare to rest of frame.
Get better, Daniel
I tried and its amazing
Flickery Shimmering Resolution 3 got better, but DLSS 3 is still waaaay better
I had to limit the framerate to half the displays refresh rate (setting: 60) to limit it to the actual refresh rate of 120 Hz. Even without FG the game just ignored the frame limit otherwise.
If your using Nvidia, use the global framerate limiter in the Nvidia control panel, nearly always works best, turn off in game vsync completely.
How do you get the Freesync logo up on the LG? I have a 7900xtx and it only shows up VRR
I think you just needed to turn on vsync for exclusive fs.
We need more than 3 games...come on AMD. DLSS3 was out a year ago.
when you test DLSS 3 + FMSF ?
Can FSR 3 be implemented easily into UE4 engine games like Conan Exiles from a developer's point of view?
Cool. Now put it in some games
That's not done by AMD, though.
@@Lodorn never said it was.
you cannot go into fullscreen exclusive mode with dx12 titles. You wouldnt really want to anyways because DXGI flip model is better
5:55 "So you can see again good frame pacing"
what we actually see: a sturttery mess xD
(I know it only looks this choppy because some game frames get displayed twice in the 60 fps youtube video and this effect isn't there if you look at the screen instead of filming it but it's still funny that the footage eariler looked perfectly fine on video and the footage that was supposed to look fine was really bad)
I can see some stepping when looking around at roughly every 90 degrees with FG on. Anyone noticed? That's weird.
How come you didn't run the AMD card with the same settings as the 4090?
Fsr fg now show's on other fps counter too??
Always has, you're thinking of AFMF, the driver level feature.
0:37 thought that was a real dragon fly there in your room
Handheld PC need this feature asap.
They already have it, it's supported on the last three gens of cards by both AMD and Nvidia, and handhelds use current gen or last gen iGPUs.
Unless you mean they need it at driver level, in which case, most of them do, but you need beta drivers for it.
🤷🏻♂️ I have a Rog Ally and, Legion Go, and I don't see this feature.
@@mosthated8848 Fsr3 is available on both Ally and Go. You enable it from the game menu that supports fsr3. Only 3 games are available with fsr3 FG, Avatar, Immortals and Forspoken.
Are we ever going to get antilag+ back?
The Fullscreen mode might default to Vsync off, which will result in tearing, even with adaptive sync. Your video shows it as off, too. The proper way is to use both Vsync and adaptive sync. There is no latency penalty as long as you stay under the max refresh rate, so to top it off you also want to limit the framerate below the refresh rate.
Borderless windowed mode is always vsynced through the DWM triple buffer, but also comes with more latency that way, usually.
Not sure how these fullscreen hacks work, since others have mentioned that yes, true exclusive fullscreen died with low level APIs.
Hello Owen can you help me with something, will my r5 7600 bottleneck the rtx 4070 at 1440p
What about the tearing around hud areas? Any solution for that? When i turn on dlss this will go off but i will be losing lots of fps
Have you thought about capturing 120 fps but slowing down by half the video speed in order to experience vrr the same way as you do but on youtube 60 fps.
VRR will never be in sync with a locked camera shutter and video output regardless of the framerate.
Umm VRR means lsomething like g-sync from nvidia or is it something else?
is it not posible to use the frame gen without the upscaling?
Im not seeing tearing but i have e bit stutter...seems to be with frame gen 1% low's are half than AVG...
It'll probably help being in a game that's not total dogwater
I have a rx7800xt and a good cpu but i dont have that much fps.... everything maxed with fsr3..ultra quality...bettwen 60 to 95 fps depending on area..what are the best settings for this gpu
I'm using FSR3 with framegen on 7900XTX (you know, to save energy), and while hitting 144 FPS at 1440p it feels like free FPS. GPU takes 200-250W at this load and I see no artifacts and no input lag at all. Or maybe I'm just retarded. Nevertheless now I feel that it is how it should be - my GPU can hit 144fps 1440p on it's own, but I can enable FSR3 + FG to not waste electricity. It looks good and it runs good - and fancy things are here to make it better, not to make it work AT ALL.
Yeah it got better in ONE game. Yay. You can say that when it's in 100 AAA games working fine. Not 3 games total