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17:38 Bomb squid rule says it needs to be in control range, and control range requires visibility: (core rules pg 46) "Something is within an operative's control range if it's VISIBLE to and within 1'' of that operative." You dont need a valid target for the shooting part (that's so you can shoot while in control range), but you do need to actually be in control range which requires visibility
You're correct about control range requiring visibility! Keep in mind that on the Volkus strongholds, the door and all of the walls below 2" void that visibility requirement, so it could blow up through those walls (but not the larger walls on the front and sides)
Also. I don't agree with the ruling anyway. "Don't select a valid target" ... _for the _*_primary_*_ target!_ And unless you apply the *blast* rule there is no other damage, and the blast rule requires visibility: From the weapon rules: "Secondary targets are other operatives *visible to* and within x of the primary target" ... Have I convinced you?
@@GlassHalfDead it only voids visibility requirement for the purpose of engagement range tho right? So assuming it's a solid wall the blast would still not penetrate correct?
I will fight to the death that Razorwire is not intended to have a 1" aura. It's specifically if you cross over the top. It is baffling they realised it with such wooly writing!
Reading the equipment pages, it stood out like a sore thumb. I'm sure it was the very last piece of text to be added to the book, and (with deadlines, etc) it never got proof read once!
Incredible video, exactly the kind of content I've been looking for - thank you! Quick question - I never even considered that a target could be within the 2" torrent of another model but OUTSIDE the 8" range of the weapon, thus not a valid target. Is the same true for blast? Do all the valid secondary targets also need to be within the valid attack range of the operative performing the attack, as they would with torrent?
Great video Random question I can't find an answer for When you retain cover saves - what number is on the dice that is retained? Just interested because of things like the nurgle ploy that corrupts 3s. My gut tells me they "don't have a number" Thanks!
You are wrong about the bomb squig, the way the bomb squig dose damage to enemy operatives is with blast, and blast specifically says that the secondary target has to me visible to the first one, so it is true that you don't need to see a target to shoot with the squig, but you have to see the secondary target with the squig to have it do damage to other targets other than itself.
You're correct, control range requires visibility. The actual discussion around bomb squig is how it can blow up through stronghold walls specifically, which it can, as you ignore visibility when measuring control range for those walls under 2.
I think the movement tax should be adjusted for base movement income. Death Guard should have a lower tax rate because their movement income is less. 😎
Question regarding being obscured AND being in cover - what constitutes a "bit" of terrain? Does it have to be an entirely separate wall? Can the same little "bit" of wall give both cover + obscure? For instance, if any enemy draws a sight line to you straight through a flat wall, and you are 0.9 inches away from the wall that is 0.25 inches thick, you are technically both within an inch of the closest part of the wall and outside an inch of opposite side of that same piece of wall. Is that really how that works? If so, couldn't you just basically always have both cover and obscuring by positioning just under an inch away from walls?
right now, YES a thick wall can provide cover and obscuring. I feel like this needs to be FAQ'd and we need to pick one or the other, but atm, you get both
@GlassHalfDead good to know - I agree that it feels fishy currently! Thanks for this video by the way - this is exactly the kind of content a new to "okay" player like myself needs! So much of what the algorithm sends me since release is just negativity about elites and the garbage tournament meta etc. this helpful, positive content helps keep the hype and excitement for the game up for new players!
I hate razor wire - mostly because I still don't fully understand what was intention :D So, at the moment, with play tester comment, it is 2" climb, free drop (because it says that it is increasing "distance", not "vertical distance" of climb) and 2" tax... is that right?
One thing that I find confusing is that you don’t have to be next to a scalable wall to climb. You can sort of just levitate from anywhere. If I’m 1/2” from a 3” wall, I don’t have to move next to the wall to climb? I just levitate 3” up and the can move a further 3” horizontally?
It might be to stay clear of arguments regarding different wall surfaces, pieces jutting out, etc. No doubt there exist people who would try to argue that different materials/levels might require more movement to travel 'up', so levitating first would completely avoid the issue, I guess.
I have a question about ladders and dropping. If I put a ladder against a 3” wall with nothing on the other side of it how much would my total movement be reduced by to cross that wall? This is essentially a question about the drop cost. After paying 1” to climb, do I pay a drop cost based on the height of that wall (1” in this case” or do I pay based on the height of the ladder? The ladder being rounded up to a height of 4”, which of course has a drop cost of 2”.
So measure horizontally and then think of the ladder as a 1" "tax" to that movement. You'll measure the distance of where you start to where you're trying to go, take the one inch "tax" for going up the ladder, measure the distance down from the top of the wall (in this case, 3 inches, but because you're dropping you always skip the first 2 inches), and take that as another one inch "tax" for dropping. So in essence in order to move over the wall, you'd measure the distance horizontally, and then add +2 inches for climbing the ladder and then dropping.
Okay, one more. If the target is standing behind a barricade or other terrain piece, but! The terrain is lengthwise between the shooter and the target... such that you can trace a line to both sides of the target’s base, that doesn’t cross the terrain piece. Does the target still have cover and/or obscuring?
I tested this. I can definitely position the “shooter” in such a way that... if the barricade is “lengthwise”, (the way that terrain piece in Andy’s example of can you have cover and obscured was) it is possible to draw lines from one point on the shooter’s base to both sides of the target’s base without crossing the barricade. Like an elephant trying to hide behind a fence post.
@earnestwanderer2471 that shouldn't be possible without the target being on one side or the other? Unless there's a bit of space between the target and the barricade.
@@earnestwanderer2471 without images I can't really see what you're saying, but the answer is in your words. If the targeting cone doesn't cross terrain then it's a clear shot
If you want to be able to play real games of kt like at a tournament or just free play at friends or stores you should learn the full rules. Plus you'll get more out of the game.
My HOW TO PLAY KILL TEAM Video: th-cam.com/video/1mPOpxA6sxE/w-d-xo.html&t
Want Kill Team Objective Markers and other cool things? Look here for 5% off using code GLASSHALFDEAD24: tinyurl.com/mry6uhyj
If you like what I do, check out my Patreon: www.patreon.com/GlassHalfDead
As a person who has never checked if you are the #1 KT channel, I can in fact confirm that this channel is in fact the #1 KT channel on TH-cam.
17:38 Bomb squid rule says it needs to be in control range, and control range requires visibility: (core rules pg 46) "Something is within an operative's control range if it's VISIBLE to and within 1'' of that operative." You dont need a valid target for the shooting part (that's so you can shoot while in control range), but you do need to actually be in control range which requires visibility
You're correct about control range requiring visibility!
Keep in mind that on the Volkus strongholds, the door and all of the walls below 2" void that visibility requirement, so it could blow up through those walls (but not the larger walls on the front and sides)
Sounds like an 'ignore the visibility for control range through this terrain ' should be a trait given to all doors
Actually, it would be more consistent with ITD if they removed the stronghold door having visibility. Just make them the same as the large ruin
Also. I don't agree with the ruling anyway. "Don't select a valid target" ... _for the _*_primary_*_ target!_
And unless you apply the *blast* rule there is no other damage, and the blast rule requires visibility: From the weapon rules: "Secondary targets are other operatives *visible to* and within x of the primary target" ... Have I convinced you?
@@GlassHalfDead it only voids visibility requirement for the purpose of engagement range tho right? So assuming it's a solid wall the blast would still not penetrate correct?
Very handy. I've dropped a link to it in the Discord for my local community. Thanks.
I will fight to the death that Razorwire is not intended to have a 1" aura. It's specifically if you cross over the top. It is baffling they realised it with such wooly writing!
Reading the equipment pages, it stood out like a sore thumb. I'm sure it was the very last piece of text to be added to the book, and (with deadlines, etc) it never got proof read once!
42:50 Yooooo, I made it into the video!
Almost hour of usefull tips? I take it good sir thank you!
Thanks. This is a great video. An engaging opportunity to re-watch the shorts!
the best Kill Team channel and I googled it, and they agreed!
Accurate 2 Hello!
This is very handy. Thanks!
My starter set killteam box just came in today what amazing timing 😅
Nice vid! I played ~6 months last edition and have had 3 games this one. But it seems I still get some stuff wrong.
33:55 Glass, I said it like 5 times in that reply string.
Great video!
Great video! Also, what kind of monster doesn't use dark mode for a website, especially in a video? lol
Incredible video, exactly the kind of content I've been looking for - thank you!
Quick question - I never even considered that a target could be within the 2" torrent of another model but OUTSIDE the 8" range of the weapon, thus not a valid target.
Is the same true for blast? Do all the valid secondary targets also need to be within the valid attack range of the operative performing the attack, as they would with torrent?
Nope, that's a quirk of the torrent rules. Blast checks range only from the primary target.
Great video
Random question I can't find an answer for
When you retain cover saves - what number is on the dice that is retained?
Just interested because of things like the nurgle ploy that corrupts 3s.
My gut tells me they "don't have a number"
Thanks!
You are wrong about the bomb squig, the way the bomb squig dose damage to enemy operatives is with blast, and blast specifically says that the secondary target has to me visible to the first one, so it is true that you don't need to see a target to shoot with the squig, but you have to see the secondary target with the squig to have it do damage to other targets other than itself.
You're correct, control range requires visibility. The actual discussion around bomb squig is how it can blow up through stronghold walls specifically, which it can, as you ignore visibility when measuring control range for those walls under 2.
2 old British men teach me killteam. Pretty awesome
I think the movement tax should be adjusted for base movement income. Death Guard should have a lower tax rate because their movement income is less. 😎
Question regarding being obscured AND being in cover - what constitutes a "bit" of terrain? Does it have to be an entirely separate wall? Can the same little "bit" of wall give both cover + obscure? For instance, if any enemy draws a sight line to you straight through a flat wall, and you are 0.9 inches away from the wall that is 0.25 inches thick, you are technically both within an inch of the closest part of the wall and outside an inch of opposite side of that same piece of wall. Is that really how that works? If so, couldn't you just basically always have both cover and obscuring by positioning just under an inch away from walls?
right now, YES a thick wall can provide cover and obscuring. I feel like this needs to be FAQ'd and we need to pick one or the other, but atm, you get both
@GlassHalfDead good to know - I agree that it feels fishy currently!
Thanks for this video by the way - this is exactly the kind of content a new to "okay" player like myself needs! So much of what the algorithm sends me since release is just negativity about elites and the garbage tournament meta etc. this helpful, positive content helps keep the hype and excitement for the game up for new players!
I hate razor wire - mostly because I still don't fully understand what was intention :D So, at the moment, with play tester comment, it is 2" climb, free drop (because it says that it is increasing "distance", not "vertical distance" of climb) and 2" tax... is that right?
One thing that I find confusing is that you don’t have to be next to a scalable wall to climb. You can sort of just levitate from anywhere. If I’m 1/2” from a 3” wall, I don’t have to move next to the wall to climb? I just levitate 3” up and the can move a further 3” horizontally?
Like you're taking a big jump then hauling yourself up, yeah. Makes sense to me!
It might be to stay clear of arguments regarding different wall surfaces, pieces jutting out, etc. No doubt there exist people who would try to argue that different materials/levels might require more movement to travel 'up', so levitating first would completely avoid the issue, I guess.
I have a question about ladders and dropping. If I put a ladder against a 3” wall with nothing on the other side of it how much would my total movement be reduced by to cross that wall? This is essentially a question about the drop cost.
After paying 1” to climb, do I pay a drop cost based on the height of that wall (1” in this case” or do I pay based on the height of the ladder? The ladder being rounded up to a height of 4”, which of course has a drop cost of 2”.
1” for ladder, 1” for crossing the wall, and 1” for the 3”drop since the first 2” drop is ignored
So measure horizontally and then think of the ladder as a 1" "tax" to that movement. You'll measure the distance of where you start to where you're trying to go, take the one inch "tax" for going up the ladder, measure the distance down from the top of the wall (in this case, 3 inches, but because you're dropping you always skip the first 2 inches), and take that as another one inch "tax" for dropping. So in essence in order to move over the wall, you'd measure the distance horizontally, and then add +2 inches for climbing the ladder and then dropping.
Why did they refer to "a FREE action"? Would it have been better always just to say, "perform action for 0AP" or "perform action for 1 less AP"?
Okay, one more. If the target is standing behind a barricade or other terrain piece, but! The terrain is lengthwise between the shooter and the target... such that you can trace a line to both sides of the target’s base, that doesn’t cross the terrain piece. Does the target still have cover and/or obscuring?
@@earnestwanderer2471 it's a cone, not 2 individual lines (if I'm understanding you correctly)
you draw a line from any one point on your base to both sides of theirs, so one line will always cross.
I tested this. I can definitely position the “shooter” in such a way that... if the barricade is “lengthwise”, (the way that terrain piece in Andy’s example of can you have cover and obscured was) it is possible to draw lines from one point on the shooter’s base to both sides of the target’s base without crossing the barricade. Like an elephant trying to hide behind a fence post.
@earnestwanderer2471 that shouldn't be possible without the target being on one side or the other? Unless there's a bit of space between the target and the barricade.
@@earnestwanderer2471 without images I can't really see what you're saying, but the answer is in your words. If the targeting cone doesn't cross terrain then it's a clear shot
Gday Bruce
If I'm playing kill team lite rules do I basically not need to do most of this or apply it slowly to my games?
If you want to be able to play real games of kt like at a tournament or just free play at friends or stores you should learn the full rules. Plus you'll get more out of the game.