Unreal5 Blueprints: Introduction (OBJ Rotation!)

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 52

  • @TheRoyalSkies
    @TheRoyalSkies  ปีที่แล้ว +24

    Generally the first thing I always try to learn to program is controlling objects in 3D space - For me, that's always been the easiest way to see how the variables, and coding stuff works together to actually affect what I can see in the game - Hopefully it will help you get an idea for the fundamentals too :)

  • @ALIENwolve
    @ALIENwolve ปีที่แล้ว +11

    Additional note that it's best to minimize what you tie to On Tick in the long run. Set Timer By Event can do the same thing with more control.

  • @rueyen3044
    @rueyen3044 ปีที่แล้ว +3

    I can see your short tutorials becoming standard to learning the fundamentals and well into advanced stuff, looking forward to what's to come 👍

  • @PROGUY101
    @PROGUY101 ปีที่แล้ว +3

    SPEEEEEEN
    On a serious note, thanks for making this series. As a Unity C# and an RPG Maker dev myself, it's pretty difficult to get into Unreal's Blueprints without a straightforward direction. Others have tried to explain it in detail, but they often get really long by condensing a bunch of information in over 20 minutes.

  • @navidumardaraz7163
    @navidumardaraz7163 ปีที่แล้ว +1

    Nice, can't wait for this series to continue. Thank you for sharing.

  • @jonassdr9876
    @jonassdr9876 10 หลายเดือนก่อน +1

    straight forward quick and correct I love it

  • @AkarFire
    @AkarFire ปีที่แล้ว +7

    Lol, right after this video TH-cam recommended me the Get Rotated shark meme😂
    Btw, nice video!

  • @AmorVim
    @AmorVim ปีที่แล้ว +4

    ctrl + drag to get a getter and alt + drag to get a setter, more useful than it sounds :)

  • @3DWithLairdWT
    @3DWithLairdWT ปีที่แล้ว +3

    As always, a great video in 5min or less.

  • @Spellbound_93
    @Spellbound_93 ปีที่แล้ว +3

    Great start. Going forward, I think it would be beneficial to give a brief explanation what each new node is and what it does. Event tick for example, a "tick" being every frame in FPS. In conclusion, this action plays every frame of gameplay. Worth noting, too much of this hurts FPS because it does it constantly.

  • @nidalnijmgames
    @nidalnijmgames 4 หลายเดือนก่อน +1

    Thanks for this very fast, easy and useful tutorial!!!

  • @JesusCondeArt
    @JesusCondeArt 12 วันที่ผ่านมา

    Thank you that was really useful!

  • @3ddrew_original
    @3ddrew_original ปีที่แล้ว

    Gets the tutorial done, fully explained, in just over a minute. @theroyalskies - you're awesome. Thank you for making these tutorials.

  • @darrennew8211
    @darrennew8211 ปีที่แล้ว +3

    It might be worthwhile to do a video about things like left side of node vs right side of node, how to put nodes in, etc. Or did you already do that one way back?

  • @Torey3D
    @Torey3D 3 หลายเดือนก่อน

    so fast, but exactly what I was looking for Thanks bro!

  • @manolomaru
    @manolomaru ปีที่แล้ว +1

    ...Suuuper video like always bro!
    ✨👌😎🙂😎👍✨

  • @Ikxi
    @Ikxi ปีที่แล้ว +4

    *old overused meme about something spinning playing

    • @TheRoyalSkies
      @TheRoyalSkies  ปีที่แล้ว +1

      But, for reals though, spinning makes literally everything better -

  • @MsDevilMaria
    @MsDevilMaria 9 หลายเดือนก่อน

    I like your teaching style! thanks for the tutorial!

  • @baraneo8195
    @baraneo8195 ปีที่แล้ว +2

    Hey royal skies, have you thought about diving back into stable diffusion local tutorials again? Or perhaps live streaming the new sdxl content?

    • @TheRoyalSkies
      @TheRoyalSkies  ปีที่แล้ว

      Yes - I plan to revisit it once Adobe Firefly comes out and they have their official 100% street legal database with commercial capabilities - We”lol be playing with AI stuff a lot more once that software is ready :)

    • @baraneo8195
      @baraneo8195 ปีที่แล้ว

      @@TheRoyalSkies Awesome man! God bless!

  • @kwikb
    @kwikb 5 หลายเดือนก่อน

    Oh man I really like your style! Slam, bam get her done. No stupid, useless talk . No need to say like, subscribe hit the bell. But you know I did 'cause you didn't ask. Great job hope to see more!

  • @AlmostTom
    @AlmostTom หลายเดือนก่อน

    u are just the absolute best

  • @Arrkail
    @Arrkail ปีที่แล้ว +2

    Or Add rotating component if you just want perpetual motion

  • @neozoid7009
    @neozoid7009 ปีที่แล้ว +1

    Wow 👌 ...

  • @sumkipplays
    @sumkipplays ปีที่แล้ว +2

    Can you do a custom shader tutorial like watercolor or non realism for unreal 😮

  • @Reunonen
    @Reunonen ปีที่แล้ว +1

    Use timer or timeline,event tick is bounded to your fps,rotation will be unconstant

    • @TheRoyalSkies
      @TheRoyalSkies  ปีที่แล้ว

      In Unity we had a time.deltaTime line of code we could add to this to fix that problem, is there an equivalent in Unreal??

    • @Reunonen
      @Reunonen ปีที่แล้ว +1

      @@TheRoyalSkies all delta seconds is bounded to fps,like physics,but as we can use sub-stepping for physics,we can use timer or timeline for rotation. It just contain more control than delta seconds,especially timeline

    • @TheRoyalSkies
      @TheRoyalSkies  ปีที่แล้ว

      @@Reunonen I'll have to look into that - Right now I'm really just tinkering around and sharing what I find, but when we once I start to get comfortable, I'll definitely be looking into the optimization stuff, so info like this is really cool - thanks for sharing!

    • @Funcestor
      @Funcestor ปีที่แล้ว +2

      @@TheRoyalSkies The event tick node has a delta seconds output. You can use that value just like time.deltaTime in Unity.
      Alternatively you can also use the node "get world delta seconds"
      Using event tick sparsely is not bad, but you should try to avoid using it, especially when doing more complex math. Most stuff can be done with events and doesn't need to run every tick.

  • @WizardEyesRadio
    @WizardEyesRadio 22 วันที่ผ่านมา

    thank you

  • @Wyslijfotkekompa
    @Wyslijfotkekompa 6 หลายเดือนก่อน

    Am I the only one who noticed nice manequinn's physics?

  • @beyzaacar1822
    @beyzaacar1822 5 หลายเดือนก่อน

    thnank youuu

  • @motionfigura
    @motionfigura 5 หลายเดือนก่อน

    I love you so much right now

  • @محمدامجد-ص7ص
    @محمدامجد-ص7ص ปีที่แล้ว +1

    can you show me how to have double health bar one goes after another in u5

  • @guillaumedeschamps4566
    @guillaumedeschamps4566 5 หลายเดือนก่อน

    hello ! thanks for the video.
    How can we use this within a levelSequence ? "expose to cinematic" is not workingon my blueprint.

  • @AmineHarounDev
    @AmineHarounDev 2 หลายเดือนก่อน

    how to start and stop rotation in sequencer?

  • @GG-James-E
    @GG-James-E ปีที่แล้ว

    ah the beloved "Event Tick" xD

  • @Kno_696
    @Kno_696 หลายเดือนก่อน

    How can I make this but rotation goes incrementing by 90 degrees?

  • @foxysanseverything
    @foxysanseverything 2 หลายเดือนก่อน

    how do i make it do a psific bone im trying to make a security camera

  • @SubirSantra-x3z
    @SubirSantra-x3z 2 หลายเดือนก่อน

    How can we change rotation pivot of the object?

  • @petrovskyV
    @petrovskyV 3 หลายเดือนก่อน

    But the whole object will rotate, how to make it so only part rotates. I want to make a propeller

  • @seeboart
    @seeboart ปีที่แล้ว

    🤩

  • @erichorton1440
    @erichorton1440 9 หลายเดือนก่อน

    Someone please help. Instead of an event tick, I would like to use a box collision so that it only rotates when a player in the box to help with performance.

    • @magonei_4649
      @magonei_4649 7 หลายเดือนก่อน

      Im trying to do the same, I'm gonna use an inzone variable and some event dispatchers

  • @GrifChan
    @GrifChan 6 หลายเดือนก่อน

    how do i invert the rotation?

    • @GrifChan
      @GrifChan 5 หลายเดือนก่อน

      @bangzoel7974 I figured it out

  • @Geeky_gamer745
    @Geeky_gamer745 8 หลายเดือนก่อน

    Understood Not a problam

  • @mae2309
    @mae2309 ปีที่แล้ว

    you are fkn killing mate. Am learning this very easy and its actually making fkn sense (FINALLY) hahahaahah thank you