Unreal5 Blueprints: HOLD - Key (Boolean)

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  • เผยแพร่เมื่อ 5 พ.ย. 2024

ความคิดเห็น • 26

  • @TheRoyalSkies
    @TheRoyalSkies  ปีที่แล้ว +3

    I'm sure there are multiple ways you could do this, but I really like how simple this one is :) If you know how to make it even simpler, definitely let me know in the comments-!!

  • @thatfish3951
    @thatfish3951 ปีที่แล้ว +3

    Love this! I would recommend refactoring this to avoid using event tick unless absolutely necessary though. This can get very heavy on the performance when the scale of the game increases.

    • @TheRoyalSkies
      @TheRoyalSkies  ปีที่แล้ว +2

      Thanks for letting me know, The next few videos I've kinda already recorded using tick, but afterwards once we got the gist of how the basic features work, I'll be focusing more on optimization for sure - Thanks!

    • @ericfieldman
      @ericfieldman ปีที่แล้ว

      Do you happen to know about the trade-offs between C++ and blueprints? I did something in blueprints that was very logically sound as far as I could tell, but didn't work great, and I have a hypothesis, but nobody to back it up

  • @darrennew8211
    @darrennew8211 ปีที่แล้ว +3

    Now I feel that someone should make a game involving giant pastries.

  • @kampsudamien
    @kampsudamien หลายเดือนก่อน

    thank you. fixed my 3h problem

  • @nic-ori
    @nic-ori ปีที่แล้ว +1

    Useful information. Thank you.

  • @Zeithri
    @Zeithri ปีที่แล้ว +2

    You could make some crazy puzzles with this.
    Reminds me of the old dos puzzle games.. Forgot it's name but you basically built giant trap contraptions.
    You whom read this will almost guaranteed know exactly what I'm talking about.

  • @itsprivate3061
    @itsprivate3061 ปีที่แล้ว +1

    thanks, this will help me for when i want to rotate donuts in my game

  • @_JonathanTait
    @_JonathanTait ปีที่แล้ว +1

    Are you going to show a way to control the rotation yourself, instead of just auto-rotate, would be great!
    Loving the series!

    • @cassiohenrique6815
      @cassiohenrique6815 ปีที่แล้ว +1

      Just by using this and the last video you can already do that.

  • @HeroGetsu
    @HeroGetsu ปีที่แล้ว +1

    Good stuff my G

  • @xd1845
    @xd1845 ปีที่แล้ว +1

    Thanks

  • @Reunonen
    @Reunonen ปีที่แล้ว +1

    You can make it with enhanced input in ue5 or action+axis mapping+gate in ue4,its more customizable

  • @verse369
    @verse369 ปีที่แล้ว +1

    Mmmm, tasty donut!

  • @3DWithLairdWT
    @3DWithLairdWT ปีที่แล้ว +2

    Unfortunately these style of key bindings are deprecated and are set to be removed from the engine soon.
    "Enhanced Input" and Input contexts are the way to add key bindings now.

    • @TheRoyalSkies
      @TheRoyalSkies  ปีที่แล้ว +2

      This is really good to know - Do you by any chance have any video links you can recommend to learn how to implement those?? I'd love to look into those once I finish the next couple vids :)

    • @3DWithLairdWT
      @3DWithLairdWT ปีที่แล้ว

      ​@@TheRoyalSkies th-cam.com/video/d2j5agECdOo/w-d-xo.htmlsi=kISpw6UMM5AM1lfn
      This one is great, and shows how to set up the Player or Pawn movement.

    • @Arrkail
      @Arrkail ปีที่แล้ว

      @@TheRoyalSkies i wrote a guide in your discord in the help thread

    • @Suthriel
      @Suthriel ปีที่แล้ว

      @@TheRoyalSkies there are some good videos here on youtube for the basics, but since most of them are for UE 5.1, just note, that now Enhanced Input also has Combo and Chored Actions :) Additionally, in the UE Online Manual is a good overview about the different output pins from those Enhanced Input Events (like, Trigger, Start, OnGoing). I would show it, but youtube being youtube with links...

  • @Alex-tn7pv
    @Alex-tn7pv ปีที่แล้ว

    A doughnut. Blender Guru was here.

  • @neozoid7009
    @neozoid7009 ปีที่แล้ว +1

    🎉

  • @seeboart
    @seeboart ปีที่แล้ว

    🤩

  • @Ikxi
    @Ikxi ปีที่แล้ว +1

    I wanna comment
    But it won't do anything right now lol

    • @TheRoyalSkies
      @TheRoyalSkies  ปีที่แล้ว

      It's cool man - Early comments are just as good as new ones lol