I've been waiting for this rule set since I was very young, and right now I'm decently old. Happy to have placed an order as soon as the pre-order went up on the site. All of my 7th century Saxon, Welsh, Pictish, and Irish armies are smiling. At least, I think they are. They're tiny guys, so one has to look very closely. Thank you Richard and James.
I'm really looking forward to this ruleset, I have some ideas already for what I'm going to use it for but I can see it being applied across a broad spectrum of gaming 👍 looking forward to seeing more
Colour me very interested. A nice, concise summary of the rules and a run through of a turn or two would be really helpful to see if the rules suit peoples needs and preferences though. Cheers!
Excellent!! Exciting to see another entry into the Early Medieval/Mythic genre. How does Midgard compare or differ with other Early Medieval/Mythic miniatures games like Saga (Studio Tomahawk), Ragnarok (Osprey Games), Brethren (Sutton-O'Connor), Oathmark (Osprey Games), Frostgrave (Osprey Games), Warhammer: Old World (Games Workshop), Age of Sigmar (Games Workshop), Kings of War (Mantic Games), or Middle-Earth Strategy Battle Game (Games Workshop)? Is the reputation mechanism geared towards campaign play, where player characters build or destroy their reputation over a series of battles and skirmishes, or is the reputation more aimed at episodic battles that highlight a character at a specific moment in time/mythology? How does force balance work: point-buy, army lists, etc, and is the goal to have equal forces or more historical, heroic play where 30 stood against 100? Are there any Arthurian elements to the game or is this strictly in the Vikings (Norse, Danes, Swedes) wheelhouse?
Huzzah! Time to dust off those early saxons and Middle-earth armies! Preordered and should arrive about the same time as my Hobday and Hicks Elf kickstarter!
@Mogsymakes It was! Beautiful terrain and minis, lots of fun. I figure Midgard might be a good middle between WHFB's "herohammer" character and Warmaster's combat modifier characters.
It will be interesting to learn a lot more about the actual mechanics, as they get revealed. Seem like a cousin of SP2 with the leaders using a resource to inspire the troops or do specific actions. Let the revealing continue!
@@Mogsymakes I'll need to figure them out better once I see the rules, I may need to grow some units; it is a skirmish project that I'd look to upscale. I've set it in the Vedic era to remove it as much as possible from modern religions in the area (tough with India since it's had more continuity and the deities are more, well, hands-on). Proper figures are tough to come by for the era, so other than avoiding obviously Muslim and Buddhist equipment and symbolism, I've cherrypicked from most of Indian history and handwave away the technicalities. I have lots of heroes, plus nagas, some ogres, tigermen, and monkeymen from mythology. Foot soldiers are the gap.
Units are organised into Contingents (loosely equivalent to medieval ‘battles’) with one of more Heroes commanding each. Most Units can ‘activate’ automatically, but need to take Command tests if in stress situations (trying to move more than once, attempting to move once Stamina damage has been taken, hit by missile fire etc). If Units fail a Command Test, they can reroll it if a Hero in command expends a Mighty Deed. However, Heroes only have a limited supply of these each Turn, and will often want to use them for other things such as avoiding wounds, attacking the enemy or challenging to single combat. So, once battle is joined, Heroes rarely have enough Mighty Deeds to keep everything under control, and command starts to fragment.
Looking forward to a play-through vid. Anything planned before the release date? Keen to see how the rules handle 🎲🎲 on the tabletop before placing an order.
I was hoping that this was more of a Skirmish size game with around 10 or so figures per side. I have some really nice Viking miniatures files from Asgard Rising that I’d like to get on the table. Just not with big army ways.
There is a big clue in the title and front cover, so sorry it’s not the skirmish game you’re looking for- maybe try Ravenfeast? Asgard Rising files are just amazing, I’ve finally ordered my first ones. Obviously you may not want to paint a Force of 80-100 minis, but plastics like Frostgrave, Victrix and Oathmark offer a very reasonable way to put a larger army together that would mix well with the Asgard Rising style.
@ I’ve had Ravenfeast since it was released to the public. It’s solid but there always seems to be something more you’d like to see. Adding variety to the rules pile is always a desire of mine. I wasn’t aware of this title until it showed up in my feed with this video. It goes to show I’m all about Viking themed games. 😉
I’m looking forward to these - how well do they work with shieldwall armies, dealing with the push and scramble that rules often struggle to portray effectively and excitingly?
@@Hennessee-JedAh well, I’ll try again. 😊 Although Forces are composed of individual Units, they are best used in a solid battle line with supporting Units behind. Support is a key element of the game, as an unsupported Unit is vulnerable in melee combat - therefore you want Units to your flanks and rear. Placement of Heroes is also important- they need to be fighting in the front line to gain Reputation and inspire the troops, but in doing so they can also be vulnerable. There’s a careful balance here between heroism and survival! Once in combat, Units inflict Stamina damage on each other - losing Units are pushed back, sometimes causing additional casualties as they are forced into each other (I’m very much a subscriber to the point of view that more people were killed in retreat and rout than during the actual hand to hand fighting). Again, Heroes can help in these critical areas of the fight by helping the line to hold. Overall, I think it has enough of feeling of shieldwall combat about it without being an exact simulation rather than a game. Hope that helps. The next videos will cover a game play through so you should be able to see some of that in action.
Great, thank you! Yes, there’s a full chapter of flying rules. Midgard is mainly a ground combat game, so it’s not intended to accommodate a fully-winged army, but a few units of Harpies or whatever is no problem.
@@ctorus It’s just one of the places we post. We also use Twitter, our own website and mogsymakes.net/ which is James’ own site. It’s just one of the many places we post.
I've been waiting for this rule set since I was very young, and right now I'm decently old. Happy to have placed an order as soon as the pre-order went up on the site. All of my 7th century Saxon, Welsh, Pictish, and Irish armies are smiling. At least, I think they are. They're tiny guys, so one has to look very closely.
Thank you Richard and James.
Ditto, although WAB AoA did fill a gap for a while, now these are here can't wait to get gaming DA battles again!
Magic, thank you! Sounds like the rules will fit your collection to a tee.
Yes. Useful to have them when I bought those Minifigs 'Mythical Earth' figures back in the late 1970s.
I'm really looking forward to this ruleset, I have some ideas already for what I'm going to use it for but I can see it being applied across a broad spectrum of gaming 👍 looking forward to seeing more
Not Lion Rampant then Martin? 😂
@@LeoDigby 👀
Great to see the Morris and Hodgson team back together on a project. Well done Lardies for getting this rule set out.
It’s been a long haul but worth it! Cheers.
Well done James, and I’ve ordered my copy! I think Midgard will suit some of my imagi-nation gaming needs!
Pre ordered already, through Karawansaray in Holland!
Very excited and the fact James was responsible for the WAB Age of Arthur book makes me even more excited
Liking the sound of this. Miniature and period agnostic rules are always welcome!
Colour me very interested. A nice, concise summary of the rules and a run through of a turn or two would be really helpful to see if the rules suit peoples needs and preferences though. Cheers!
@@treesandgeeking we have another couple of videos coming up looking at army composition, then we have a play through.
@toofatlardies perfect, thanks for confirming. Looking forward to them 👌
Excellent!! Exciting to see another entry into the Early Medieval/Mythic genre. How does Midgard compare or differ with other Early Medieval/Mythic miniatures games like Saga (Studio Tomahawk), Ragnarok (Osprey Games), Brethren (Sutton-O'Connor), Oathmark (Osprey Games), Frostgrave (Osprey Games), Warhammer: Old World (Games Workshop), Age of Sigmar (Games Workshop), Kings of War (Mantic Games), or Middle-Earth Strategy Battle Game (Games Workshop)? Is the reputation mechanism geared towards campaign play, where player characters build or destroy their reputation over a series of battles and skirmishes, or is the reputation more aimed at episodic battles that highlight a character at a specific moment in time/mythology? How does force balance work: point-buy, army lists, etc, and is the goal to have equal forces or more historical, heroic play where 30 stood against 100? Are there any Arthurian elements to the game or is this strictly in the Vikings (Norse, Danes, Swedes) wheelhouse?
This sounds like a fantastically diverse yet not too crazy rule set. I am looking forward to it!
Excellent! Very excited to see the game reach fruition. More please! :)
You had me at the rousing music!
You have Rich to thank for that! (The choice…his orchestration leaves a bit to be desired) 😅
Sounds cracking will be picking this up. Wow wish id seen that 5 armies game in the flesh.
Looking forward to trying this out
Rules pre-ordered! Looking forward to receiving these rules and using them for my comitatus based armies.
Huzzah! Time to dust off those early saxons and Middle-earth armies! Preordered and should arrive about the same time as my Hobday and Hicks Elf kickstarter!
Excellent intro gents. Roll on the 18th, I have many forces waiting.
Looking forward to hearing and seeing more. Very interested in this game.
This game sounds and looks like everything I've been hoping it to be. Pre-order is in and now it's time to wait!
Thank you!
I played a great game refighting Helm's Deep with these rules!
I'm hoping to use them with 3mm minis for some WHFB-esque gaming.
This is what sold me on the rules. I've been looking for something that could do the urge battles justice for a long time.
Ah, sounds like Chris Grau’s game! Glad you enjoyed them. I can see them getting a lot of use to fight big battles with smaller minis.
@Mogsymakes It was! Beautiful terrain and minis, lots of fun.
I figure Midgard might be a good middle between WHFB's "herohammer" character and Warmaster's combat modifier characters.
Looking forward to this!
Very interesting and enjoyable, thank you. I look forward to the next videos.
Really looking forward to this game
Looks excellent - my pre-order is in!
It will be interesting to learn a lot more about the actual mechanics, as they get revealed. Seem like a cousin of SP2 with the leaders using a resource to inspire the troops or do specific actions. Let the revealing continue!
Looking forward to this series
Really interesting vid. Pre-order will be going in. Well done to all involved. Really good production on the video as well.
Really liking what I am hearing. Definitely will be following closely.
Exactly what I'm looking for.
Great video guys 👍
Good day all!
Looking to using this with my mythic Egyptian and (separately) mythic India forces.
That sounds like a couple of excellent projects! I’d love to hear your plans for India in particular.
@@Mogsymakes I'll need to figure them out better once I see the rules, I may need to grow some units; it is a skirmish project that I'd look to upscale. I've set it in the Vedic era to remove it as much as possible from modern religions in the area (tough with India since it's had more continuity and the deities are more, well, hands-on). Proper figures are tough to come by for the era, so other than avoiding obviously Muslim and Buddhist equipment and symbolism, I've cherrypicked from most of Indian history and handwave away the technicalities.
I have lots of heroes, plus nagas, some ogres, tigermen, and monkeymen from mythology. Foot soldiers are the gap.
@@chrisrobinson196Sounds great though!
I didn't know I needed this until now! What about the command and control systems?
Units are organised into Contingents (loosely equivalent to medieval ‘battles’) with one of more Heroes commanding each.
Most Units can ‘activate’ automatically, but need to take Command tests if in stress situations (trying to move more than once, attempting to move once Stamina damage has been taken, hit by missile fire etc). If Units fail a Command Test, they can reroll it if a Hero in command expends a Mighty Deed. However, Heroes only have a limited supply of these each Turn, and will often want to use them for other things such as avoiding wounds, attacking the enemy or challenging to single combat.
So, once battle is joined, Heroes rarely have enough Mighty Deeds to keep everything under control, and command starts to fragment.
Sounds nice - I'm gonna get it! As long as I'll be able to buy it on continent...
Check out Karwansaray who have it on advanced order now.
Are those John Hodgson backdrops in those photos? Love those things. Rules pre-ordered!
Yes indeed. Jon and Paul of Handiwork Games have done the art, layout, diagrams, logos…the lot! It looks gorgeous.
Looking forward to a play-through vid. Anything planned before the release date?
Keen to see how the rules handle 🎲🎲 on the tabletop before placing an order.
Yes, one play through video is already filmed and another is due. Richard is currently editing the former - watch this space.
I was hoping that this was more of a Skirmish size game with around 10 or so figures per side. I have some really nice Viking miniatures files from Asgard Rising that I’d like to get on the table. Just not with big army ways.
There is a big clue in the title and front cover, so sorry it’s not the skirmish game you’re looking for- maybe try Ravenfeast? Asgard Rising files are just amazing, I’ve finally ordered my first ones. Obviously you may not want to paint a Force of 80-100 minis, but plastics like Frostgrave, Victrix and Oathmark offer a very reasonable way to put a larger army together that would mix well with the Asgard Rising style.
@ I’ve had Ravenfeast since it was released to the public. It’s solid but there always seems to be something more you’d like to see. Adding variety to the rules pile is always a desire of mine. I wasn’t aware of this title until it showed up in my feed with this video. It goes to show I’m all about Viking themed games. 😉
I’m looking forward to these - how well do they work with shieldwall armies, dealing with the push and scramble that rules often struggle to portray effectively and excitingly?
I answered this question a couple of days ago but can’t see it displayed - can you?
@@Mogsymakes no I can’t - most odd!
@@Hennessee-JedAh well, I’ll try again. 😊
Although Forces are composed of individual Units, they are best used in a solid battle line with supporting Units behind. Support is a key element of the game, as an unsupported Unit is vulnerable in melee combat - therefore you want Units to your flanks and rear.
Placement of Heroes is also important- they need to be fighting in the front line to gain Reputation and inspire the troops, but in doing so they can also be vulnerable. There’s a careful balance here between heroism and survival!
Once in combat, Units inflict Stamina damage on each other - losing Units are pushed back, sometimes causing additional casualties as they are forced into each other (I’m very much a subscriber to the point of view that more people were killed in retreat and rout than during the actual hand to hand fighting). Again, Heroes can help in these critical areas of the fight by helping the line to hold.
Overall, I think it has enough of feeling of shieldwall combat about it without being an exact simulation rather than a game.
Hope that helps. The next videos will cover a game play through so you should be able to see some of that in action.
@@Mogsymakes thanks, I really appreciate the response!
Hmmmm. Wonder if this will work for Barons’ War too?
Yes, I’m sure it will. I’m interested in gaming the 1265-66 conflict at some point.
Really looking forward to Midgard. I've just pre-ordered. On the fantasy side, are fliers accommodated?
Great, thank you! Yes, there’s a full chapter of flying rules. Midgard is mainly a ground combat game, so it’s not intended to accommodate a fully-winged army, but a few units of Harpies or whatever is no problem.
"it will be ready by Easter"
Are there any Campaign rules included, or is that future plans?
There is a campaign system that is currently being playtested, but that will be a future supplement.
Wait, the Battle of Five Armies was run using Midgard???
@@housecaldwell it was. Not a normal sized game but played in the end in a few hours.
Please don't use Facebook as your official website
@@ctorus We don’t.
@@toofatlardies I know TFL don't but didn't James say in the video that FB was where the main site was for this game?
@@ctorus It’s just one of the places we post. We also use Twitter, our own website and mogsymakes.net/ which is James’ own site. It’s just one of the many places we post.
Please buy a proper microphone