Thanks James for going through the army, it gives an insight to what’s required for an army. Great video series so far Rich, looking forward to the next episode.
Each Force starts with a set number of Reputation tokens depending on the total Reputation of the troops. There’s a table in the book to calculate this.
There is a Monstrosity category for artillery pieces, usually single model Units. They are based on the same width as Units, so 12 cm if using the standard 28mm sizes. I will add, though, that artillery are not the focus of the game, and somewhat unheroic in nature, so they’re not battle-winners. Think more of Wars of the Roses with a couple of primitive cannon at the side of the main action rather than a Napoleonic battery.
In the previous video the phrase "about 12 figures" was used and emphasis was put on units having the same frontage. Also, given that figures have clearly been mounted on frontage sized bases with no capability to remove individual figures I am reading it as that there will be no tracking of individual figure but instead the addition of unit level statuses, probably with markers, that carry the status of the unit from event to event. Mind you I could be wrong!
You’ll need to wait for the battle reports and the rules to see it in action, but essentially, formed units only move at half speed if attempting to turn or move backwards, meaning that they are much more effective when ploughing straight forwards. Skirmishers and Light Riders are a lot more mobile, as you’d expect. There is a Change Facing movement but it is not automatic and has to be the first and only movement that a Unit carries out, so it’s not possible to turn around and charge, for example.
Clarke you fool, Its like, share & Subscribe as pop pickers favourite the Midlander Storm of Steel is always telling you :) Interesting to see if figure removal or an element game.
Thanks for tuning in to watch, everyone!
Thanks James for going through the army, it gives an insight to what’s required for an army. Great video series so far Rich, looking forward to the next episode.
Liking the sound of this more and more!
Excellent stuff, looking forward to the next one 👍
Looking forward to seeing the battle report / playthrough!
Thank for the video.
Great work 👏🏻👏🏻
Very Excited about this! Thanks!
Thanks for the video. Already sold on the game after last years salute.
Just ordered my copy from my FLGS.😊
Another great vid.
This looks just so amazing!
Reading my PDF, the Trojan War lists included are calling to me as a first new project for this
Love the banners on Arthur's infantry! Where are they from...or are they home made?
Thank you! All home made.
I am not a gamer but a painter but I might be drawn back into playing this.
Nice to see a warrior named Kai (presumably inspired by the last of the Brunnen-G?)
Suppose his key trait is Assassin…
Oh, I feel the need for some nice Hero figures!?!
Really enjoyed playing a few times at Lard days. So ordered a copy straight away. What make is the Arthur model please?
Thank you! He’s an old Gripping Beast Arthur model - don’t know if he’s still available.
Thanks for the video. Looking forward to seeing how it plays. Why does the army star with 9 tokens?
Each Force starts with a set number of Reputation tokens depending on the total Reputation of the troops. There’s a table in the book to calculate this.
How does the system account for war machines like catapults or scorpions? Or, dare I say, cannons and mortars? Do they go in the same base size?
There is a Monstrosity category for artillery pieces, usually single model Units. They are based on the same width as Units, so 12 cm if using the standard 28mm sizes. I will add, though, that artillery are not the focus of the game, and somewhat unheroic in nature, so they’re not battle-winners. Think more of Wars of the Roses with a couple of primitive cannon at the side of the main action rather than a Napoleonic battery.
Does the actual number of models in the unit matter, or is it the unit frontage that is more important?
In the previous video the phrase "about 12 figures" was used and emphasis was put on units having the same frontage. Also, given that figures have clearly been mounted on frontage sized bases with no capability to remove individual figures I am reading it as that there will be no tracking of individual figure but instead the addition of unit level statuses, probably with markers, that carry the status of the unit from event to event.
Mind you I could be wrong!
@@Tigerstyleification No, they don’t matter at all. It’s purely aesthetic.
what are the mechanics for turning like? How do I maneuver Units?
You’ll need to wait for the battle reports and the rules to see it in action, but essentially, formed units only move at half speed if attempting to turn or move backwards, meaning that they are much more effective when ploughing straight forwards. Skirmishers and Light Riders are a lot more mobile, as you’d expect.
There is a Change Facing movement but it is not automatic and has to be the first and only movement that a Unit carries out, so it’s not possible to turn around and charge, for example.
Clarke you fool, Its like, share & Subscribe as pop pickers favourite the Midlander Storm of Steel is always telling you :) Interesting to see if figure removal or an element game.