@@aramisperez9923 Control already has a official mod from the developer for better ray tracing and dlss 3.1. I do not know if dlss 3.5 ray reconstruction is compatible or must be implemented from the developers.
Older cards will just have Ray Reconstruction and will not have the Frame Generation to my understanding. So they will not have the x2 fps of the DLSS 3 but only about 10% more fps and better images and reflections thanks to Ray Reconstruction
@@pv621 The entire DLSS generation scheme is complete nonsense anyways. Gen 1.0 to 2.0 was very much warranted, but since then, they've been adding tech but not really doing anything that would warrant adding a generation each time. Doesn't help that there's a collection of DLSS DLLs from developers and the SDK, with their own versioning system.
5:27 It's crazy how the AI Reconstruction allows environments to react to light changes much faster. In previous versions, you can barely see the environment adapt to the light
I noticed this when testing path tracing -- switching between Psycho and PT, the flashing of things like police car lights simply disappeared since the rays couldn't respond 'fast enough' since it was changing colours every few frames. Would be nice if this would remedy that, but perhaps that's still too quick for the denoiser replacement.
It's much more dramatic compared to the DLSS off version, so I don't know if it's actually more accurate. However, I can agree that It is definitely very pretty.
@derekverveer6058 I was thinking the same thing, and I'm glad you mentioned it. The "DLSS Off" is, essentially, our reference image. That the final image with DLSS 3.5 enabled looks vastly different -- so it's not 'accurate'...but it 'feels better'...which is really the whole point, so I'm all for it. :) @@derekverveer6058
Well, the main drawback is obviously the fact that framerates get destroyed by RT for 98% of the time (apart from Metro Exo and path tracing in CB) extremely minimal gains.
This doesn't eliminate noise from the render pipeline, it just handles it with a different process and at the same stage as the upscaling rather than as a separate pipeline stage lacking the information lost durng denoising.
@@ctrain149 "You won't see me not using it lol" Better is not perfect. For certain applications DLSS will never be preferred simply because it is reconstruction rather than native rendering.
@@mnomadvfxI don't understand the obsession with native rendering, even dlss quality right now looks identical and sometimes better than native. As the technology gets better the artifacts would get lesser and lesser. It's all in people's head
Not only does it show much a stronger global illumination effect, it's also much more responsive to scene changes. The current version of RT Overdrive on DLSS 3 has an unfortunate fading effect when those RGB colored light change color. I'm REALLY looking forward to this update!
@@Taudris yeah same. I really want to play the game currently. But with the gameplay improvements coming with the expansion, and the visual improvements coming with dlss 3.5 (and I still have hope that they implement the neural radiance cache as well), I have no choice but to wait.
@@user78405 you need to look at percentages not raw fps gain. Also, he specifically mentioned that a performance improvement usually shouldn't be expected.
The way it casts colors onto the environment is much much more realistic than ever, as an amateur photographer and video enthusiast, i felt like that really mimicked how lighting truly behaves.
My favorite thing about this is that it imporoves ray tracing quality without hitting performance while being compatible with all RTX GPUs. Very nice Nvidia
This is the thing. We were told DLSS 3.0 won't work on anything lower than the 4 series. One would think 3.5 being available to all RTX cards would be a massive thing to shout about. It isn't being shouted about. Therefore I'm skeptical and would humbly suggest there is an error in their slide.
as much as I hate monopolies, DLSS is just so magical and amazing, I cant see myself personally buying an AMD gpu and missing out. obviously thats what nvidia wants with DLSS but fuck.....
@@bobbobbing4381 DLSS3 + Frame Generation is what is exclusive to RTX 40 series cards and that's what doens't work on older RTX cards. DLSS 3 itself was never exclusive to just 40 seires. Nvidia's poor wording never helped that
DLSS 3.0 was also sold as improving the other features and those improvements didn't make it into DLSS 2.0 which is what is running on my RTX 3070 where available. NO GAME will run on my 3070 with DLSS 3.0. I think people are being very, very hopeful@@crestofhonor2349 . As I said above, I think the slide is poor and is likely mis-communicating.
What stood out most to me besides the even better FPS was how much more responsive the scene lighting was to the overhead lights changing color. On 3.5 it was by far the most responsive. i do hope we see games pick this up when available, it's a really cool piece of tech, and one of the things AI /should/ be used for imho
Yeah, it was such an awesome visual representation of how much better the pathtracing could be performed once the denoising step was handled by the new AI denoising model.
That was my takeaway as well. Although as someone mentioned below there was some loss, I felt like that scene had the most lifelike feeling of that strobing light really naturally changing the scene. I also love that general details and reflections are going to be super clear -- makes a big diff!
At 5:30 the way that the light changes in the overhead colored lighting is significantly different with the new model. Instead of a blink from one color state to the next, it seems to sweep across the lighting fixture.
It's doing the same thing you're noticing in both cases (gradually updating the lighting changes across frames), just with the new model the illumination is much stronger so you can see it happening more.
@@PHIplaytesting So? It's interesting. It means that developers have to be aware of this kind of thing when they're designing lighting effects to get an approximate similar frame output.
@@PHIplaytesting Not really, before there's like a 2-3 second time delay before you see the light illumination peak from a color transition. No way in hell is it realistic considering the speed of light. The new model vastly improves this, has less to do with "stronger illumination", faster illumination is a better term.
@@PHIplaytesting Nope, he's talking about the light panels or whatever's emitting those lights. With the previous denoiser, they change almost immediately but with AI, it seems to sweep across the frame.
Available on ALL RTX cards. This is amazing. THANK YOU Nvidia for doing this. Anyone without a 40 series card was left in dust for DLSS 3. I’m glad my 3090 will get to use 3.5 now. This is awesome news.
@@kolosal98 I’m sorry but you are incorrect. It’s for all RTX cards. That’s literally what he says. Plus there’s plenty of info online already about this topic. Just google it. ;) Anyone with a 20 series and up will benefit from DLSS 3.5.
@@bindxpoxt Why would nivida pay to block fsr? Everyone on the planet knows it's a dog upscaler makes games look like they are from xbox 360/ps3 days. And that's not even a nivida bias view because intels xess for example is a very nice looking upscaler amd cards are just cheap pure rasta zero feature cards made to trick clueless gamers into thinking they are getting any sort of value for their money. Amd knows that best hence the paying game devs hundreds of thousands of dollars to purposely block dlss it's insane how petty and pathetic they are. First sign of a loser, when you can't compete you resort to underhanded tactics.
@@josephm3615 You act like Nvidia never did any deal with game/studio and then the game in question work badly on AMD. oh wait they did that for years.
And they are both in the wrong in doing so, nobody should block anything. Let's stop pointing fingers to justifying having less as a consumer. Don't you want all tech to be available?
Incredible! Noisy and laggy ray tracing artifacts are the most off-putting visual anomalies to me, and here we go :) I'm so glad they've decided to tackle it this fast.
I bought RTX 4070 Ti and I was really surprised how well Frame Generation works. With G-Sync monitor there is virtually no lag, and gameplay is sooo smooth. Cyberpunk 2077 was a whole new experience with FG and G-Sync on.
I feel like most major updates to dlss or ray tracing come bundled together with cyberpunks updates lol. Big new expansion coming expansion just happens to be more demanding dlss is going to be super needed, don't worry huge dlss update coming with it. It is pretty cool seeing a game be able to basically be a guinea pig for the advancement of this technology.
Depending on what gpu you have, you might actually be able to run path tracing on cyberpunk without realising… I downloaded a mod yesterday that lets you set the number of bounces to 1 and it looks insanely good compared to regular RT. I would play maxed out 1440p with RT on ultra and DLSS quality and was getting about 55-70 fps, then with the path tracing I am getting 40-55fps (which isn’t super great) but it looks absolutely amazing and still definitely playable. For reference, I have a 3080Ti and 5800X3D.
not all the time, i have heard that they might be doing an 500% profite on the 4090 wich sucks ... But when they decid to release a free update to all rtx gpu they are really doing a great job !
@@AlexisFaucher-fz3mka friend of mine is a nvidia software engineer. I can tell you he does not agree with most of the sales and marketing teams' decisions
@@Dangerman-zg3ui I think the big highlight for me is the quality of RT reconstruction here, which will benefit all RTX GPUs regardless of CPU bottlenecks. Stunning improvement IMO.
@@sam_i_jamIf you don't have 40 series, I doubt you can even run path tracing anyways so giving DLSS 3.5 without frame generation is pretty much useless for 20 & 30 series.
@@pixels_per_inch I believe even standard RT will benefit greatly from 3.5, in addition to overall reconstruction improvements with this version. That alone is exciting to see. I'll save path tracing for a 40/50 series purchase down the line. :)
The honesty and clarity of the presentation shows how confident nvidia can be in their new innovation and their products. 5:42 They even explain to you that the framerate is not always higher, just in the example scene.
Brigning the next DLSS to all RTX's is such a nice surprise. Great decision by NVIDIA - they've earned a lot of gamers respect with this move, I guess.
They won't bring this to older, < 4000 series, cards. They just said it's possible through tensor cores which are in every rtx card but not that it will be made to work on them all. The main driving point to sell the new gpus is just the software. Price/performance is the worst which we had from gen to gen. New cards have a worse bus and the same amount of ram, which was reaching its limit on last gen(
Looks technically impressive. AI models have indeed shown great promise in applications that only require close enough approximation like computer graphics.
As a gamer, who is also a Senior Data Scientist (ML), this is amazing to see. It's sad that we need modders to put these in a game that doesn't have NVIDIA partnership. People might hate NVIDIA, but they are way ahead in the area of AI amongst all the CPU/GPU companies. Great Going! Smart and Dedicated people, good investments and clear vision is what taking them ahead.
It seems like people hate Nvidia, but that tends to be people who don't own a Nvidia product. Steam stats say more people like Nvidia than hate them. AMD users though, when they get a GPU first thing they do is render the comment sections for TH-cam to tell you about their price to performance ratios. Nvidia users are usually gaming instead I think judging from the Steam stats.
@@Mcnooblet Liking the product does not mean you like the company. Same with Apple. They are very anti-consumer with their decisions, but they make good products. There is a good reason, why EVGA left the GPU market. Nvidia is very very greedy. They are selling a 60-class GPU as 4070.
Most people have owned and will own products from most vendors in their lifetime. Making informed buying decisions according to the state of market and available technologies is common sense. Please don't rant about AMD users ina mostly positively received video where no AMD users are accusing anything. Thank you
@@TheObeyWeegee I hate Apple as much as you do. I don't own any Apple devices. But you can't deny, that their devices work good for the average user. Well, of course they only work until they break and you need to buy a new device. But until then they are good.
The business side of Nvidia has been on some bullshit lately, but their tech teams are doing amazing work. Hopefully all their innovations aren't constantly gated off to the newest GPUs.
@@duohere3981The EVGA controversy? The 40-series pricing? The alleged use of child labor according to a report by Amnesty International? Those ring a bell to you?
@@duohere3981When business strategy sacrifices everything to short time profits, like customer loyalty, long term business models, relationships to dealers and board partners it's bad. It's that easy.
@@duohere3981 I didn't say business was bad, I said they are on some bullshit. Like the other guy mentioned, their price gouging on the 40 series and the EVGA drama. I'm not a fan of the scum era they're currently in.
I happen to be in this exact area when trying out the path tracing in cyberpunk and was pretty disappointed by how delayed and noisy this area was with the bright colored flashing lights above. this upgrade looks extremely impressive!
Executives are a different matter but Nvidia seriously has the best engineers in the business. What they have been doing in the AI department is nothing short of what would be described as magic merely a decade ago. Looking forward to using this on CP77 expansion!
@@Sal3600A product based company runs when product is sold. If engineers aren’t capable enough to bring innovation and improvements. No amount of executives will be able to save company. Although they are important in order to minimise communication gap from market and make sure project is finished well.
@@gjorgdy Ray Reconstruction is not supposed to improve FPS whatsoever. The point is improving the raytracing image quality when upscaling (DLSS Super Resolution)
Unless you have 3090 series or 3080 Ti minimum, you won't be able to use it much probably. 3080 and below will be too slow. RT uses more VRAM as well, so 12GB is often bare minimum as well. 2000 series will probably run like garbage with DLSS 3.5 even 2080 Ti.
You still don't get Frame generation. What you do get is the new integrated AI upscaler and de-noiser that work together to give a better result. Frame generation is still only 40 series.
@@toastytodd I don`t think that replacing the .dll file only will do the trick this time. I think that devs will need to actually implement Ray Reconstruction into the games.
Well if you consider that previous graphic cards only support DLSS 2, then the improvement on fps is huge (almost double). And they said that this techonollogy is going to be avabiel on are RTX cards.
because the point of this is the image quality and efficiency… not the frame rate. who said this is for better frame rate? tho AI always has a considerable impact on vram, which we can see with FG, cards with 8 - 12 gb are gonna struggle with too much AI going on depending on the game or program
I always turn on DLSS whenever I can. It improves fps and lower the power consumption as well as the heat which will extend the life-span of the graphic card as a result. Chef kiss to DLSS!
This is all so cool and I Love that you go out of the way to explain it and in a calm manner too, great presenter. Also very exciting to hear that this is a feature for all RTX GPU's!
The only issue with DLSS is we're starting to see it become essential in games to get acceptable performance rather than an option. But that's more of a developer issue.
The issue is that we are going back all over again to mandatory software tricks, like it happened with rasterization. And we still have to buy very expensive hardware, for software tricks.
I do really wanna see the image quality improvements with this new dlss tech, which i already preferer to a performance boost AI. I then wonder myself when will all these tecnologies used outside the gaming world, specifically into improving shots with cameras or helping the post production process via softwares like DaVinci Resolve
A big thing that bugged me about the look of Cyberpunk was there was basically no ambient occlusion or contact shadows. Everything looked horribly flat and diffuse. That last image was night and day and largely fixed that issue. Awesome!
Looks great! My only issue in final demo is the lag between the light colour changing and the lighting on the ground changing. It should be instant, but because of the temporal reuse, the colours fade in over several frames.
@@subject_n yeah I'll take the improvement. It's not perfect but it's good enough for me. I turned off Cyberpunk Overdrive because I didn't like the latency in updating lighting from my car's headlights.
@@bookofrhymes225 yeah I cant help but be sceptical. All games are going to need DLSS. DLSS should be a tool to make things better without having something be bad in the first place (path tracing excepted as that literally cant be playable with current tech).
This is the first time I've actually considered the AI/Tensor part of Nvidia cards a valid selling point for games! Nice job and I'm excited to see what the next 5 years brings as well.
The fact that it works on all RTX cards is cool, but it is used to improve ray tracing without giving extra frames (5:44), and ray tracing works really bad without frame generation. So those who don't have 40 series cards will probably not use ray tracing and thus won't need abilities of DLSS 3.5. You can turn on ray tracing and see how it is improved, but it will probably be unplayable. So essentially nothing has changed for RTX 20, 30 series cards users.
Nvidia DLSS 3.5 is available for all RTX Cards but what about Frame Generation? Edit: Nah, just watched full video, Frame Generation is still locked out. I'm not here for those extra 5 fps.
Are you guys ever going to stop being so impressive all the time?! As an RTX4090 user, I wasn't using DLSS.. but starting form v3.5, I'm using it on every game with quality mode! 👌🏻👌🏻
@@machosalad123The opinions on this were mixed, and TBH since the games were working great at 4K without DLSS on the RTX4090, I didn't care much. But you are right! I'll probably will use it with quality mode from now on! (I have to any way with the future games @4K) 😅
This is similar to saying that you hope that we get GPUs that can run at 16K resolution natively, so that you do not have to use any anti-aliasing techniques. Whilst brute force solutions are simple, they're inefficient, and even at 16K native rendering resolution, you will *still* have sampling artifacts that modern AA techniques can already clean up. Techniques like TAA and upscaling have been staples since the last console generation, these technologies are a huge portion of why visual fidelity in games have improved so much.
Yea without AI = no ray tracing for another 2 gens? Maybe that. Idk only my opinion. We need AI to be able to run RT properly at 4k resolutions because RT is like 8K ontop of 4K computing processes going on at once.
You won’t be able to have real time path tracing without uoscaling any time soon. Maybe in 10 years or so. Full RT is extremely demanding even for offline renderers
The regular employees are usually trying to make a quality product and make customers happy. It’s the overrich and soulless executives that ruin everything.
Yes!!!! I was noticing that reflections on cars and floors y lots of gain had a grainy quality that was annoying. I always thought there was something wrong with my settings!. Great job guys. Cant wait to test it
This is super cool. Glad it is supported on all RTX gpus. Really looking forward to put it through it's paces with my 4070 and Cyberpunk 2077 Phantom Liberty.
I think that's just because the intensity of the reflections are so much stronger in that scene, so it washes out that detail because there is so much color
I think I know what's happening, the AI denoiser is tuned to adapt to the the rapidly changing lighting instead of preserving texture detail, it's throwing out pixels it deems invalid way more aggressively. It's probably a good thing, less ghosting and lighting being more important than texture detail for immersing a player in a world.
The changing colors makes it harder to compress (for TH-cam), so it's very hard to make a judgement from this video. We need to see this uncompressed to draw a conclusion.
It is true, I was using the latest Nvidia Omniverse app for 3d and it has new experimental denoiser in it that seems to work like the dlss 3.5 but I won't use it because it kills the texture details just like in the video.
I'm really disappointed that DLSS 3.5 doesn't support frame generation on RTX 3060. I was really looking forward to using this feature to improve the performance of my ray-traced games, but now I'm not sure if it's even worth it. I think it's really unfair of Nvidia to lock this feature behind the RTX 4000 series GPUs. The RTX 3060 is a great card, and it's more than capable of handling ray tracing. I don't see why Nvidia should punish people who bought an RTX 3000 series by not giving them access to this important feature. I'm hoping that Nvidia will reconsider their decision and make DLSS 3.5 frame generation available on all RTX 3000 series GPUs. Until then, I'm going to have to stick with using DLSS 3.5 upscaling, which is not as good as frame generation.
@@darkcggaming Listen, buddy, I know you're all high and mighty with your RTX 4000 series card, but the RTX 3060 is a great card for the price. It can handle ray tracing just fine, and DLSS 3.5 frame generation would be a nice addition. Just because Nvidia doesn't support it doesn't mean the card can't handle it. It's probably just a business decision to make the RTX 4000 series more appealing. Stop being so elitist.
Honestly people complain about nvidia but I really appreciate their constant push for the new tech. Yeah it's expensive but there is nothing like this out there hence higher the price just like the other commercial product out there. If you don't like it. Don't buy it. I likey i buy. simple
This is truly revolutionary. AMD and Intel seem to be light years behind. I have always wondered why global illumination seems to be too weak to see some huge differences, this explains it and fixed it up another level. Can’t wait to play phantom liberty on my 4090.
please bring this to older rt titles, games like control could greatly benefit from it
As long as the game has DLSS 2.2 or better, you could just copy the file onto it and go from there.
@@aramisperez9923 Control already has a official mod from the developer for better ray tracing and dlss 3.1. I do not know if dlss 3.5 ray reconstruction is compatible or must be implemented from the developers.
Ray Reconstruction works on all GeForce RTX GPUs. this is written down
thats up to the developer not nvidia
That's up to the developers, not Nvidia
Making this tecnology compatible with all RTX cards was the right move. Congratz Nvidia.
But think of all the Shareholders!
@@tarakivu8861😂
Older cards will just have Ray Reconstruction and will not have the Frame Generation to my understanding.
So they will not have the x2 fps of the DLSS 3 but only about 10% more fps and better images and reflections thanks to Ray Reconstruction
@@raytek8837i think that's why it is called 3.5 not 4
@@pv621 The entire DLSS generation scheme is complete nonsense anyways. Gen 1.0 to 2.0 was very much warranted, but since then, they've been adding tech but not really doing anything that would warrant adding a generation each time. Doesn't help that there's a collection of DLSS DLLs from developers and the SDK, with their own versioning system.
we all appreciate the support for ALL RTX cards PLEASE keep doing it when its possible, we REALLY appreciate it
5:27 It's crazy how the AI Reconstruction allows environments to react to light changes much faster. In previous versions, you can barely see the environment adapt to the light
I know dude it looks wayyy better I'm so fucking hard
I noticed this when testing path tracing -- switching between Psycho and PT, the flashing of things like police car lights simply disappeared since the rays couldn't respond 'fast enough' since it was changing colours every few frames. Would be nice if this would remedy that, but perhaps that's still too quick for the denoiser replacement.
Animated lights like in Portal and dramatic switches like in Darktide look nice but are so slow to propagate, will be nice to see more responsive RT.
It's much more dramatic compared to the DLSS off version, so I don't know if it's actually more accurate. However, I can agree that It is definitely very pretty.
@derekverveer6058 I was thinking the same thing, and I'm glad you mentioned it. The "DLSS Off" is, essentially, our reference image. That the final image with DLSS 3.5 enabled looks vastly different -- so it's not 'accurate'...but it 'feels better'...which is really the whole point, so I'm all for it. :) @@derekverveer6058
this is great to see as one of the only draw backs with RT is the noise in the image so this could be a game changer, can't wait to test it out
It seems every generation of DLSS is getting better about this. You won't see me *not* using it lol.
Well, the main drawback is obviously the fact that framerates get destroyed by RT for 98% of the time (apart from Metro Exo and path tracing in CB) extremely minimal gains.
This doesn't eliminate noise from the render pipeline, it just handles it with a different process and at the same stage as the upscaling rather than as a separate pipeline stage lacking the information lost durng denoising.
@@ctrain149
"You won't see me not using it lol"
Better is not perfect.
For certain applications DLSS will never be preferred simply because it is reconstruction rather than native rendering.
@@mnomadvfxI don't understand the obsession with native rendering, even dlss quality right now looks identical and sometimes better than native. As the technology gets better the artifacts would get lesser and lesser. It's all in people's head
He used DLSS 3.5 on his hair. That's why it's so silky smooth!
This is the hair you get from Nvidia when you turn 40.
The improvements to the GI during the ending comparison is insane. Way better than I expected.
Hands down the most photorealistic lighting I've ever seen!
it also boost 10fps more so folks like rtx20 and rtx30 series getting 10fps more with dlss3.5
Not only does it show much a stronger global illumination effect, it's also much more responsive to scene changes. The current version of RT Overdrive on DLSS 3 has an unfortunate fading effect when those RGB colored light change color. I'm REALLY looking forward to this update!
@@Taudris yeah same. I really want to play the game currently. But with the gameplay improvements coming with the expansion, and the visual improvements coming with dlss 3.5 (and I still have hope that they implement the neural radiance cache as well), I have no choice but to wait.
@@user78405 you need to look at percentages not raw fps gain. Also, he specifically mentioned that a performance improvement usually shouldn't be expected.
THANK GOD it runs on all RTX cards!!!
Where DLSS3 works…sto only RTX 4000…
@@or1on89right, they conveniently left that part out
dont mix dlss 3.0 upscaler with frame gen@@or1on89
4:43 they said it so ur wrong lol
But still no frame gen on other rtx cards
The way it casts colors onto the environment is much much more realistic than ever, as an amateur photographer and video enthusiast, i felt like that really mimicked how lighting truly behaves.
My favorite thing about this is that it imporoves ray tracing quality without hitting performance while being compatible with all RTX GPUs. Very nice Nvidia
This is the thing. We were told DLSS 3.0 won't work on anything lower than the 4 series. One would think 3.5 being available to all RTX cards would be a massive thing to shout about. It isn't being shouted about. Therefore I'm skeptical and would humbly suggest there is an error in their slide.
as much as I hate monopolies, DLSS is just so magical and amazing, I cant see myself personally buying an AMD gpu and missing out. obviously thats what nvidia wants with DLSS but fuck.....
@@bobbobbing4381 DLSS3 + Frame Generation is what is exclusive to RTX 40 series cards and that's what doens't work on older RTX cards. DLSS 3 itself was never exclusive to just 40 seires. Nvidia's poor wording never helped that
DLSS 3.0 was also sold as improving the other features and those improvements didn't make it into DLSS 2.0 which is what is running on my RTX 3070 where available. NO GAME will run on my 3070 with DLSS 3.0. I think people are being very, very hopeful@@crestofhonor2349 . As I said above, I think the slide is poor and is likely mis-communicating.
@@crestofhonor2349They indeed should've just marketed Frame Generation as its separate thing.
What stood out most to me besides the even better FPS was how much more responsive the scene lighting was to the overhead lights changing color. On 3.5 it was by far the most responsive. i do hope we see games pick this up when available, it's a really cool piece of tech, and one of the things AI /should/ be used for imho
Yeah, it was such an awesome visual representation of how much better the pathtracing could be performed once the denoising step was handled by the new AI denoising model.
There was a visual error though in 3.5 only, the reflection 'bloom' on the overhead lighting was gone, I assume as a result of the new denoiser.
That was my takeaway as well. Although as someone mentioned below there was some loss, I felt like that scene had the most lifelike feeling of that strobing light really naturally changing the scene. I also love that general details and reflections are going to be super clear -- makes a big diff!
they have most likely cherry picked scenes where its most noticeable
@@williammeincke9071 Of course, makes sense to pick a spot where it's most noticeable. Look forward to seeing more comparisons, very promising!
The guy looks AI generated too.
🤣🤣
He's a very good presenter, and his explanations were concise.
And his hair is glorious
Must be an AI generated person
I like his glasses
Nvidioso@@RobByrnes
Ngreedia but never mind the presenter, seems a good friend to me
At 5:30 the way that the light changes in the overhead colored lighting is significantly different with the new model. Instead of a blink from one color state to the next, it seems to sweep across the lighting fixture.
It's doing the same thing you're noticing in both cases (gradually updating the lighting changes across frames), just with the new model the illumination is much stronger so you can see it happening more.
@@PHIplaytesting So? It's interesting. It means that developers have to be aware of this kind of thing when they're designing lighting effects to get an approximate similar frame output.
nah bruh youre just superhuman who can see the difference between 90 fps and 110 fps
@@PHIplaytesting Not really, before there's like a 2-3 second time delay before you see the light illumination peak from a color transition. No way in hell is it realistic considering the speed of light.
The new model vastly improves this, has less to do with "stronger illumination", faster illumination is a better term.
@@PHIplaytesting Nope, he's talking about the light panels or whatever's emitting those lights. With the previous denoiser, they change almost immediately but with AI, it seems to sweep across the frame.
nvidia hairworks looks Incredible realistic in this spot
Available on ALL RTX cards. This is amazing. THANK YOU Nvidia for doing this. Anyone without a 40 series card was left in dust for DLSS 3. I’m glad my 3090 will get to use 3.5 now. This is awesome news.
@@kolosal98 I’m sorry but you are incorrect. It’s for all RTX cards. That’s literally what he says. Plus there’s plenty of info online already about this topic. Just google it. ;) Anyone with a 20 series and up will benefit from DLSS 3.5.
@@kolosal98 No, it's for all RTX cards, including 20 and 30 series.
yess my rtx 2060@@alligator4117
If it would work like you talk, then why on a frame generation they wrote "only for 40 series"?@@kolosal98
Btw, you could use DLSS3 on all RTX Cards, you just couldnt use Frame Generation
This AI tech will just keep evolving and getting better.
Unless AMD keeps making backroom deals to stop it or make weak implementation in AMD sponsored games
@@josephm3615now imagine NVIDIA does the same and blocks FSR? Nobody wins, consumers lose left and right
@@bindxpoxt Why would nivida pay to block fsr? Everyone on the planet knows it's a dog upscaler makes games look like they are from xbox 360/ps3 days. And that's not even a nivida bias view because intels xess for example is a very nice looking upscaler amd cards are just cheap pure rasta zero feature cards made to trick clueless gamers into thinking they are getting any sort of value for their money. Amd knows that best hence the paying game devs hundreds of thousands of dollars to purposely block dlss it's insane how petty and pathetic they are.
First sign of a loser, when you can't compete you resort to underhanded tactics.
@@josephm3615 You act like Nvidia never did any deal with game/studio and then the game in question work badly on AMD. oh wait they did that for years.
And they are both in the wrong in doing so, nobody should block anything. Let's stop pointing fingers to justifying having less as a consumer. Don't you want all tech to be available?
the lighting is literally insane in the last example
Yeah it's crazy how much better it actually looks
This is very welcome, at 5:28 lighting reacts much faster to color change with DLSS 3.5. This was one of my pet peeves with RT in general.
Yeah, can't wait to see the momentary changing of lighting in near future (DLSS 4.0?), how it goes in real life
Incredible! Noisy and laggy ray tracing artifacts are the most off-putting visual anomalies to me, and here we go :) I'm so glad they've decided to tackle it this fast.
Yup, the speed at which we're getting these advances is awesome.
Another technology for AMD to try and copy 🤣
Fake frames
So what?@@fivestarboy1
@@AxeDragon1989 China will copy it, then we'll peel the label of the graphics card and it'll say Nvidia
I bought RTX 4070 Ti and I was really surprised how well Frame Generation works. With G-Sync monitor there is virtually no lag, and gameplay is sooo smooth. Cyberpunk 2077 was a whole new experience with FG and G-Sync on.
Same here!! It’s amazing.
Still terrible input lagxD
Thanks for not artificially locking it to 40 Series, you guys continue to smash it out he park. this was a much needed step for my eyes
They continue to smash our money out of our wallets
🤣
thank fuck lol. thought the 30 series cards would be screwed over.
@@Eraz alright lisa su, time for bed.
@@spectre722 you have to be a blind fanboy to dismiss that, though.
This will really benefit Cyberpunk 2077's reflections, just hope it works on standard ray tracing and not just path tracing.
They exclusively said RayTracing so we should be good.
According to the developer learn more post it should be compatible with games that are not path traced, but then it could have a performance hit.
@@pangbangdang3672 it won't have negative performance impact, the denoiser works on dedicated hardware instead of engine level.
I feel like most major updates to dlss or ray tracing come bundled together with cyberpunks updates lol. Big new expansion coming expansion just happens to be more demanding dlss is going to be super needed, don't worry huge dlss update coming with it.
It is pretty cool seeing a game be able to basically be a guinea pig for the advancement of this technology.
Depending on what gpu you have, you might actually be able to run path tracing on cyberpunk without realising… I downloaded a mod yesterday that lets you set the number of bounces to 1 and it looks insanely good compared to regular RT.
I would play maxed out 1440p with RT on ultra and DLSS quality and was getting about 55-70 fps, then with the path tracing I am getting 40-55fps (which isn’t super great) but it looks absolutely amazing and still definitely playable.
For reference, I have a 3080Ti and 5800X3D.
The engineers at Nvidia are always doing a great job
not all the time, i have heard that they might be doing an 500% profite on the 4090 wich sucks ... But when they decid to release a free update to all rtx gpu they are really doing a great job !
@@AlexisFaucher-fz3mk engineers develop the chips and the software. They don't decide the prices
yea you are true, sorry for that but just sometime nvidia upset sometime they don't
@@hytalefanboi7471
@@AlexisFaucher-fz3mka friend of mine is a nvidia software engineer. I can tell you he does not agree with most of the sales and marketing teams' decisions
@@AlexisFaucher-fz3mk That has literally nothing to do with engineers.
4:51 Thank God, Ray reconstruction is available to all RTX gpus not just 40 series.😊
My rtx 750 ti is gonna be real happy
@@yuussee😂😂
@@yuussee 🤣🤣
“Specialised tensor cores in every RTX GPU” lol
There’s a guy who got DLSS 3 working on an RTX 20-series GPU just by editing a config file.
This is pretty incredible. Also, props on ensuring this is available on all RTX GPUs (sans frame gen).
TBVH RTX 30 and RTX 20 series GPUs don't face CPU Bottlenecks Vs a 4090 at 1440p where it's useful.
@@Dangerman-zg3ui I think the big highlight for me is the quality of RT reconstruction here, which will benefit all RTX GPUs regardless of CPU bottlenecks. Stunning improvement IMO.
It won't work properly on only but the most exspensive and cutting edge hardware lol.
@@sam_i_jamIf you don't have 40 series, I doubt you can even run path tracing anyways so giving DLSS 3.5 without frame generation is pretty much useless for 20 & 30 series.
@@pixels_per_inch I believe even standard RT will benefit greatly from 3.5, in addition to overall reconstruction improvements with this version. That alone is exciting to see. I'll save path tracing for a 40/50 series purchase down the line. :)
The honesty and clarity of the presentation shows how confident nvidia can be in their new innovation and their products. 5:42 They even explain to you that the framerate is not always higher, just in the example scene.
That's when you know marketing isn't in charge.
i wasnt, fps got cut in like half every video, sometimes more like latest tr, shouldve lowered the rt and shadows
Brigning the next DLSS to all RTX's is such a nice surprise. Great decision by NVIDIA - they've earned a lot of gamers respect with this move, I guess.
Let's see if it's true first.
Thats amazing. But then why the latest DLSSS avaible is not even on the rtx 3XXX series?
Broke cope
@@Kevin-McLaughlin Bootlicker tripe
They won't bring this to older, < 4000 series, cards. They just said it's possible through tensor cores which are in every rtx card but not that it will be made to work on them all. The main driving point to sell the new gpus is just the software. Price/performance is the worst which we had from gen to gen. New cards have a worse bus and the same amount of ram, which was reaching its limit on last gen(
Crazy how we can go from 22 frames to 100 frames with such good graphics!
Looks technically impressive. AI models have indeed shown great promise in applications that only require close enough approximation like computer graphics.
ray reconstruction looks pretty significant especially if it can start to eliminate ghosting good step forward
As a gamer, who is also a Senior Data Scientist (ML), this is amazing to see. It's sad that we need modders to put these in a game that doesn't have NVIDIA partnership. People might hate NVIDIA, but they are way ahead in the area of AI amongst all the CPU/GPU companies. Great Going! Smart and Dedicated people, good investments and clear vision is what taking them ahead.
It seems like people hate Nvidia, but that tends to be people who don't own a Nvidia product. Steam stats say more people like Nvidia than hate them. AMD users though, when they get a GPU first thing they do is render the comment sections for TH-cam to tell you about their price to performance ratios. Nvidia users are usually gaming instead I think judging from the Steam stats.
@@Mcnooblet Liking the product does not mean you like the company. Same with Apple. They are very anti-consumer with their decisions, but they make good products. There is a good reason, why EVGA left the GPU market. Nvidia is very very greedy. They are selling a 60-class GPU as 4070.
Most people have owned and will own products from most vendors in their lifetime. Making informed buying decisions according to the state of market and available technologies is common sense. Please don't rant about AMD users ina mostly positively received video where no AMD users are accusing anything. Thank you
@@skaleee1207 >apple makes good products
lol
@@TheObeyWeegee I hate Apple as much as you do. I don't own any Apple devices. But you can't deny, that their devices work good for the average user. Well, of course they only work until they break and you need to buy a new device. But until then they are good.
Engineering miracle. That really shows how relative the performance may be. And this is basically nothing but software. Great job!
Nvidia HairWorks from this dude is amazing. DLSS 3.5 It's not bad either
The business side of Nvidia has been on some bullshit lately, but their tech teams are doing amazing work. Hopefully all their innovations aren't constantly gated off to the newest GPUs.
They'll be gated off to games AMD hasn't paid off developers to not use it in.
What do you mean business shit lately? Are they making money? Yes so how can you say business is bad?
@@duohere3981The EVGA controversy? The 40-series pricing? The alleged use of child labor according to a report by Amnesty International? Those ring a bell to you?
@@duohere3981When business strategy sacrifices everything to short time profits, like customer loyalty, long term business models, relationships to dealers and board partners it's bad. It's that easy.
@@duohere3981 I didn't say business was bad, I said they are on some bullshit. Like the other guy mentioned, their price gouging on the 40 series and the EVGA drama.
I'm not a fan of the scum era they're currently in.
I happen to be in this exact area when trying out the path tracing in cyberpunk and was pretty disappointed by how delayed and noisy this area was with the bright colored flashing lights above. this upgrade looks extremely impressive!
Executives are a different matter but Nvidia seriously has the best engineers in the business. What they have been doing in the AI department is nothing short of what would be described as magic merely a decade ago. Looking forward to using this on CP77 expansion!
You are daft. It's the executive making these decisions which pushes engineers.
@@Sal3600A product based company runs when product is sold. If engineers aren’t capable enough to bring innovation and improvements. No amount of executives will be able to save company.
Although they are important in order to minimise communication gap from market and make sure project is finished well.
Awesome that this is for all RTX cards. I have a 30 series and I was bummed about missing out on frame generation.
Ye it's cool, but we didn't get examples of it without Frame Generation. So no way to know if it has a measurable difference compared to DLSS 2 in FPS
@@gjorgdy Ray Reconstruction is not supposed to improve FPS whatsoever. The point is improving the raytracing image quality when upscaling (DLSS Super Resolution)
Unless you have 3090 series or 3080 Ti minimum, you won't be able to use it much probably. 3080 and below will be too slow. RT uses more VRAM as well, so 12GB is often bare minimum as well. 2000 series will probably run like garbage with DLSS 3.5 even 2080 Ti.
@@Dr.WhetFarts A 3070 can do RT just fine with DLSS. I use it all the time on mine
You still don't get Frame generation. What you do get is the new integrated AI upscaler and de-noiser that work together to give a better result. Frame generation is still only 40 series.
Can't wait for DLSS 3.5 in Nintendo Switch 2 ❤❤❤
Great work has been done , hope to see DLSS 3.5 in many new games
Now this is amazing, it would be so cool if we get this for older RT games as well.
its up to the devs, Nvidia made an update tool, the devs are just not using it... so complain about that at the devs
Dlss swapper.
If Nvidia makes a tool for it, we might be able to do it ourselves. But yeah, there's older RT enabled titles that will benefit massively from this.
@@toastytodd I don`t think that replacing the .dll file only will do the trick this time.
I think that devs will need to actually implement Ray Reconstruction into the games.
@@toastytodd if only a simple dlss drop in an old game was the answer to all prayers...
This was cool for about 3 days until AMD announced FSR double/triple framerate on ALL DX 11 AND DX 12 games.....ON ALL GPUS!!
It only improves FPS by about 10 frames or less, but the lighting does look drastically different
bro free fps
I'd take a reduction of 10% performance for those visuals!
They said it's usually the same FPS, just that rarely it improves it. It's still a quality jump at 0 cost/gain tho which is amazing
Well if you consider that previous graphic cards only support DLSS 2, then the improvement on fps is huge (almost double). And they said that this techonollogy is going to be avabiel on are RTX cards.
because the point of this is the image quality and efficiency… not the frame rate. who said this is for better frame rate?
tho AI always has a considerable impact on vram, which we can see with FG, cards with 8 - 12 gb are gonna struggle with too much AI going on depending on the game or program
I always turn on DLSS whenever I can. It improves fps and lower the power consumption as well as the heat which will extend the life-span of the graphic card as a result. Chef kiss to DLSS!
3.5 looks beautiful
Amazing. Bravo! This is Nvidia's answer to the Intel paper proposing the same thing - simultaneous upscaling and denoising.
It's also great that Intel is thinking of the same thing. AMD on the other hand is sleeping on the wheel.
Intel is going to be the real competitor.
@@ethanjamesdelgado6204 Let's hope so. Would be nice to get another true competitor to the game.
This is all so cool and I Love that you go out of the way to explain it and in a calm manner too, great presenter.
Also very exciting to hear that this is a feature for all RTX GPU's!
Amazing stuff. Can't wait to try it in Phantom Liberty.
Wow, the ray reconstructed scene looks so much better. Is that a cherry-picked outlier?
If you had to ask that you were probably asleep for the past few years.
You bet it is. Most of this stuff is really hard to spot other than side to side comparisons.
As someone who have played path traced cyberpunk with dlaa on rtx 4080 I would say that this is 80% accurate.
@@ge7468 If you can't spot the difference between a rasterized scene and a path traced one you're blind
Nice that it's available to all RTX owners. Good job!
Cant wait to use the new AMD FSR 3.0 Frame Generation on my nvidia 30xx series gpu!
Nvidia? AMD is the winner
The only issue with DLSS is we're starting to see it become essential in games to get acceptable performance rather than an option. But that's more of a developer issue.
I dont know If I am the only one who gets sick when dlss is on, but If I am forced to use It to play gg then.
The issue is that we are going back all over again to mandatory software tricks, like it happened with rasterization. And we still have to buy very expensive hardware, for software tricks.
@@ChrisChanSanprobably, yeah.
@@ChrisChanSan Sucks to be you. Get better eye genes.
I do really wanna see the image quality improvements with this new dlss tech, which i already preferer to a performance boost AI. I then wonder myself when will all these tecnologies used outside the gaming world, specifically into improving shots with cameras or helping the post production process via softwares like DaVinci Resolve
Is there anything more accurate and beautiful than his hair?
Cyberpunk's path tracing looked amazing but it was very noisy in some situations, hope this fixes it.
I hope devs will retrofit this in their games with previous older dlss implementations
This still seems like magic even after watching this video.
its 1+0 just in a different order.
DLSS2, DLSS3, and DLSS3.5 are three different technologies, but they are called the same name. The feeling it brings is very chaotic
It’s clear just from these comments alone a lot of people don’t understand it. Maybe the convoluted naming scheme is just working in Nvidia’s favour.
A big thing that bugged me about the look of Cyberpunk was there was basically no ambient occlusion or contact shadows. Everything looked horribly flat and diffuse. That last image was night and day and largely fixed that issue. Awesome!
very cool that you bring this to older GPUs.
Looks great! My only issue in final demo is the lag between the light colour changing and the lighting on the ground changing. It should be instant, but because of the temporal reuse, the colours fade in over several frames.
That's true, but the lag seems much improved from how it is now. In other spots in the game it's noticeable
@@subject_n yeah I'll take the improvement. It's not perfect but it's good enough for me. I turned off Cyberpunk Overdrive because I didn't like the latency in updating lighting from my car's headlights.
have you seen Lumen's lag lol. This is tame
well its not possible yet, you need to spread it across multiple frames, otherwise you would need 30x more GPU power.
yeah but its actually WAY more responsive now with RR.
looks great. Hope we see more games with Ray tracing.
@@bookofrhymes225 All graphically challenging video games will need and use it, that it, this is the era we live in.
@@ODIOPOWERwhich’s is their fault. They can do better. They won’t though.
@@bookofrhymes225 yeah I cant help but be sceptical. All games are going to need DLSS. DLSS should be a tool to make things better without having something be bad in the first place (path tracing excepted as that literally cant be playable with current tech).
That mans hair is incredible. Loreal SIGN HIM NOW!!!
5:26 Wow! You can see how much faster and better the ground is shaded with 3.5.
Yup, it straight up improves ray bounce and interaction quality thanks to that new denoiser. Talk about transformative.
Damn thanks for pointing that out. Now that is really impressive stuff.
Just when I thought ray tracing has peaked with DLSS 3. The image quality on the far right looks incredible even compared to the RT + FG image.
It will peak when the entire game will be generated by AI. These are early stages hehe
@@pro_razemobilegamingRTX 6090 DLSS 5 Ryzen 10950X3D with a 4K 500HZ OLED 32 inch monitor. Imagine playing Black Myth Wukong or Crysis 4
Keyword: ALL RTX GPUs. Finally. Thank you!!! From, a prescalper 3080 owner
I don't even have a Nvidia card but still find this incredibly exciting
Thanks for the comparison. DLSS seems to remove some details from the wall texture, DLSS 3.5 removes most of it.
This is the first time I've actually considered the AI/Tensor part of Nvidia cards a valid selling point for games! Nice job and I'm excited to see what the next 5 years brings as well.
LET'S GO FSR 3.0! #AMD
It's incredible that AMD will be the ones to give my rtx 3000 frame generation but not Nvidia.. strange times indeed really happy !
@@Joel-mp2oo Same here. Happy that I'm able to get Frame generation for free.
The fact that it works on all RTX cards is cool, but it is used to improve ray tracing without giving extra frames (5:44), and ray tracing works really bad without frame generation. So those who don't have 40 series cards will probably not use ray tracing and thus won't need abilities of DLSS 3.5. You can turn on ray tracing and see how it is improved, but it will probably be unplayable. So essentially nothing has changed for RTX 20, 30 series cards users.
THx for not forcing a hardware upgrade for this!
Nvidia DLSS 3.5 is available for all RTX Cards but what about Frame Generation?
Edit: Nah, just watched full video, Frame Generation is still locked out. I'm not here for those extra 5 fps.
6:10 probably lot of us jobless ;')
4:00 Nasty shadow pop-up on the palm tress with DLSS 3.5.
Very fitting for an AI company to solve such an issue with AI.
Ok this is insane, and also the fact we won't need to upgrade to RTX 50XX series to benefit from it, really surprised me.
Good move!
Are you guys ever going to stop being so impressive all the time?!
As an RTX4090 user, I wasn't using DLSS.. but starting form v3.5, I'm using it on every game with quality mode! 👌🏻👌🏻
You should have been using it with quality mode it was already better than native resolution with DLSS off.
@@machosalad123The opinions on this were mixed, and TBH since the games were working great at 4K without DLSS on the RTX4090, I didn't care much. But you are right! I'll probably will use it with quality mode from now on! (I have to any way with the future games @4K) 😅
Thanks you AMD for making them make it for older gpu's aswell
5:22, that looks completely different than the rest and somehow in a good way. The increased color reflection looks more accurate
look at the shadow fidelity and depth, even underneath the plywood on the ground, or inside the paper container towards the end of the walkway.
the cardboards and newspapers are casting shadows now, looks perfect
This is technically impressive but I hope gpus can improve fast enough to not make upscaling tech a minimum requirement
Doing more with less should be the ultimate goal.
Raytracing is extremely demanding on the hardware, it's actually pretty amazing we have real-time raytracing in games at all.
This is similar to saying that you hope that we get GPUs that can run at 16K resolution natively, so that you do not have to use any anti-aliasing techniques. Whilst brute force solutions are simple, they're inefficient, and even at 16K native rendering resolution, you will *still* have sampling artifacts that modern AA techniques can already clean up.
Techniques like TAA and upscaling have been staples since the last console generation, these technologies are a huge portion of why visual fidelity in games have improved so much.
Yea without AI = no ray tracing for another 2 gens? Maybe that. Idk only my opinion. We need AI to be able to run RT properly at 4k resolutions because RT is like 8K ontop of 4K computing processes going on at once.
You won’t be able to have real time path tracing without uoscaling any time soon. Maybe in 10 years or so. Full RT is extremely demanding even for offline renderers
Yall are a pretty good AI company
reflections no longer being blurry is going to look so nice
Not too big a fan of NVidias higher-ups, but the people actually building the technologies: WOW!
The regular employees are usually trying to make a quality product and make customers happy. It’s the overrich and soulless executives that ruin everything.
Yes!!!! I was noticing that reflections on cars and floors y lots of gain had a grainy quality that was annoying. I always thought there was something wrong with my settings!. Great job guys. Cant wait to test it
Amazing feature! Will it work together with FSR3?
Very nice... The problem will be when AMD sponsors a game and blocks DLSS support.
This is super cool. Glad it is supported on all RTX gpus. Really looking forward to put it through it's paces with my 4070 and Cyberpunk 2077 Phantom Liberty.
that's why nvidia has the biggest market share.they improve the experience for the user yes they are greedy but at least they keep improving
This is wild. Nvidia is really doing some amazing things
5:40 weirdly, DLSS 3.5 removes so much detail of the texture of the red wall just in front of you.
I think that's just because the intensity of the reflections are so much stronger in that scene, so it washes out that detail because there is so much color
I think I know what's happening, the AI denoiser is tuned to adapt to the the rapidly changing lighting instead of preserving texture detail, it's throwing out pixels it deems invalid way more aggressively. It's probably a good thing, less ghosting and lighting being more important than texture detail for immersing a player in a world.
The changing colors makes it harder to compress (for TH-cam), so it's very hard to make a judgement from this video. We need to see this uncompressed to draw a conclusion.
It is true, I was using the latest Nvidia Omniverse app for 3d and it has new experimental denoiser in it that seems to work like the dlss 3.5 but I won't use it because it kills the texture details just like in the video.
5:35 a lot of details are missing from the original (first on the left)… especially on the red part
I'm really disappointed that DLSS 3.5 doesn't support frame generation on RTX 3060. I was really looking forward to using this feature to improve the performance of my ray-traced games, but now I'm not sure if it's even worth it.
I think it's really unfair of Nvidia to lock this feature behind the RTX 4000 series GPUs. The RTX 3060 is a great card, and it's more than capable of handling ray tracing. I don't see why Nvidia should punish people who bought an RTX 3000 series by not giving them access to this important feature.
I'm hoping that Nvidia will reconsider their decision and make DLSS 3.5 frame generation available on all RTX 3000 series GPUs. Until then, I'm going to have to stick with using DLSS 3.5 upscaling, which is not as good as frame generation.
@@darkcggaming Listen, buddy, I know you're all high and mighty with your RTX 4000 series card, but the RTX 3060 is a great card for the price. It can handle ray tracing just fine, and DLSS 3.5 frame generation would be a nice addition. Just because Nvidia doesn't support it doesn't mean the card can't handle it. It's probably just a business decision to make the RTX 4000 series more appealing. Stop being so elitist.
Very good implementation, I would love to test it on the CB77.
CyberBunk 2077
CYBYBY BAN 2SD707
Honestly people complain about nvidia but I really appreciate their constant push for the new tech. Yeah it's expensive but there is nothing like this out there hence higher the price just like the other commercial product out there. If you don't like it. Don't buy it. I likey i buy. simple
upvotes versus downvotes show you are in the big majority...small minority making a lot of noise from moms basement
"Revolutionized graphics" by letting you sell weaker cards for a higher price.
This is amazing, this is why i love nvdia and always buy their cards the tech is beyond anyone else.
This is truly revolutionary. AMD and Intel seem to be light years behind. I have always wondered why global illumination seems to be too weak to see some huge differences, this explains it and fixed it up another level.
Can’t wait to play phantom liberty on my 4090.
Actually only AMD is light years behind. Intel is already catching up to DLSS with XeSS. In fact, they are already working on an AI denoisor.
nvidia saving old rtx gpus