NVIDIA DLSS 3.5 | New Ray Reconstruction Enhances Ray Tracing with AI

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 พ.ค. 2024
  • DLSS: Max Quality, Max FPS, Powered by AI. Learn more at www.nvidia.com/en-us/geforce/...
    AI is transforming the world, and NVIDIA’s Bryan Catanzaro is here to talk about how DLSS is getting even better with Ray Reconstruction technology. Through a new neural network, Ray Reconstruction works on all GeForce RTX GPUs to enhance the image quality of intensive ray-traced content.
    DLSS puts two computers on your side: the NVIDIA supercomputer training the AI model, and the RTX GPU in your PC executing it in your game.
    0:00 - 5 Years of Neural Rendering
    0:24 - Introducing DLSS 3.5
    0:39 - Understanding the Ray Tracing Pipeline
    1:35 - Limitations of Hand-tuned Denoisers
    2:30 - Ray Reconstruction
    3:01 - Smarter than Denoisers
    3:54 - Examples in Cyberpunk 2077
    4:14- Benefits in Creative Applications
    4:39 - DLSS Technologies
    5:49 - AI is Just Getting Started
    Subscribe to GeForce! / @nvidiageforce
    GeForce Twitter: / nvidiageforce
    GeForce Instagram: / nvidiageforce
    GeForce TikTok: / nvidiageforce
    GeForce Facebook: / nvidiageforce
    GeForce Community Portal: www.nvidia.com/en-us/geforce/...
    #RTXOn
    #BeyondFast
  • เกม

ความคิดเห็น • 3.4K

  • @McHox
    @McHox 8 หลายเดือนก่อน +2809

    please bring this to older rt titles, games like control could greatly benefit from it

    • @aramisperez9923
      @aramisperez9923 8 หลายเดือนก่อน +156

      As long as the game has DLSS 2.2 or better, you could just copy the file onto it and go from there.

    • @pangbangdang3672
      @pangbangdang3672 8 หลายเดือนก่อน +135

      @@aramisperez9923 Control already has a official mod from the developer for better ray tracing and dlss 3.1. I do not know if dlss 3.5 ray reconstruction is compatible or must be implemented from the developers.

    • @AbidinGubidik
      @AbidinGubidik 8 หลายเดือนก่อน +64

      Ray Reconstruction works on all GeForce RTX GPUs. this is written down

    • @BarManFesteiro
      @BarManFesteiro 8 หลายเดือนก่อน +103

      thats up to the developer not nvidia

    • @Gamebit257
      @Gamebit257 8 หลายเดือนก่อน +36

      That's up to the developers, not Nvidia

  • @DouGh745
    @DouGh745 8 หลายเดือนก่อน +1353

    Making this tecnology compatible with all RTX cards was the right move. Congratz Nvidia.

    • @tarakivu8861
      @tarakivu8861 8 หลายเดือนก่อน +68

      But think of all the Shareholders!

    • @timeTegus
      @timeTegus 8 หลายเดือนก่อน +12

      ​@@tarakivu8861😂

    • @apexclimax9628
      @apexclimax9628 8 หลายเดือนก่อน +6

      I do hope it is not just locked behind dlss3 paywall, I am certain it can be implemented into Dlss 2

    • @apexclimax9628
      @apexclimax9628 8 หลายเดือนก่อน +18

      Ok at 2:48 the guy says it runs on ALL rtx gpu's

    • @raytek8837
      @raytek8837 8 หลายเดือนก่อน +47

      Older cards will just have Ray Reconstruction and will not have the Frame Generation to my understanding.
      So they will not have the x2 fps of the DLSS 3 but only about 10% more fps and better images and reflections thanks to Ray Reconstruction

  • @yuhg9139
    @yuhg9139 8 หลายเดือนก่อน +259

    we all appreciate the support for ALL RTX cards PLEASE keep doing it when its possible, we REALLY appreciate it

  • @DJKHOTTA
    @DJKHOTTA 8 หลายเดือนก่อน +183

    The way it casts colors onto the environment is much much more realistic than ever, as an amateur photographer and video enthusiast, i felt like that really mimicked how lighting truly behaves.

  • @CEGIII
    @CEGIII 8 หลายเดือนก่อน +742

    5:27 It's crazy how the AI Reconstruction allows environments to react to light changes much faster. In previous versions, you can barely see the environment adapt to the light

    • @billcat1592
      @billcat1592 8 หลายเดือนก่อน

      I know dude it looks wayyy better I'm so fucking hard

    • @Fuogor
      @Fuogor 8 หลายเดือนก่อน +35

      I noticed this when testing path tracing -- switching between Psycho and PT, the flashing of things like police car lights simply disappeared since the rays couldn't respond 'fast enough' since it was changing colours every few frames. Would be nice if this would remedy that, but perhaps that's still too quick for the denoiser replacement.

    • @joos3D
      @joos3D 8 หลายเดือนก่อน +13

      Animated lights like in Portal and dramatic switches like in Darktide look nice but are so slow to propagate, will be nice to see more responsive RT.

    • @derekverveer6058
      @derekverveer6058 8 หลายเดือนก่อน +8

      It's much more dramatic compared to the DLSS off version, so I don't know if it's actually more accurate. However, I can agree that It is definitely very pretty.

    • @johnb4467
      @johnb4467 8 หลายเดือนก่อน

      @derekverveer6058 I was thinking the same thing, and I'm glad you mentioned it. The "DLSS Off" is, essentially, our reference image. That the final image with DLSS 3.5 enabled looks vastly different -- so it's not 'accurate'...but it 'feels better'...which is really the whole point, so I'm all for it. :) @@derekverveer6058

  • @gmanuk1986
    @gmanuk1986 8 หลายเดือนก่อน +799

    this is great to see as one of the only draw backs with RT is the noise in the image so this could be a game changer, can't wait to test it out

    • @ctrain149
      @ctrain149 8 หลายเดือนก่อน +39

      It seems every generation of DLSS is getting better about this. You won't see me *not* using it lol.

    • @floodsye
      @floodsye 8 หลายเดือนก่อน +6

      Well, the main drawback is obviously the fact that framerates get destroyed by RT for 98% of the time (apart from Metro Exo and path tracing in CB) extremely minimal gains.

    • @mnomadvfx
      @mnomadvfx 8 หลายเดือนก่อน +4

      This doesn't eliminate noise from the render pipeline, it just handles it with a different process and at the same stage as the upscaling rather than as a separate pipeline stage lacking the information lost durng denoising.

    • @mnomadvfx
      @mnomadvfx 8 หลายเดือนก่อน +2

      @@ctrain149
      "You won't see me not using it lol"
      Better is not perfect.
      For certain applications DLSS will never be preferred simply because it is reconstruction rather than native rendering.

    • @Crazy09starkillor
      @Crazy09starkillor 8 หลายเดือนก่อน +38

      ​@@mnomadvfxI don't understand the obsession with native rendering, even dlss quality right now looks identical and sometimes better than native. As the technology gets better the artifacts would get lesser and lesser. It's all in people's head

  • @MaxPowersSpeaks
    @MaxPowersSpeaks 8 หลายเดือนก่อน +4

    He used DLSS 3.5 on his hair. That's why it's so silky smooth!

  • @hytalefanboi7471
    @hytalefanboi7471 8 หลายเดือนก่อน +195

    The engineers at Nvidia are always doing a great job

    • @AlexisFaucher-fz3mk
      @AlexisFaucher-fz3mk 8 หลายเดือนก่อน +3

      not all the time, i have heard that they might be doing an 500% profite on the 4090 wich sucks ... But when they decid to release a free update to all rtx gpu they are really doing a great job !

    • @hytalefanboi7471
      @hytalefanboi7471 8 หลายเดือนก่อน +55

      @@AlexisFaucher-fz3mk engineers develop the chips and the software. They don't decide the prices

    • @AlexisFaucher-fz3mk
      @AlexisFaucher-fz3mk 8 หลายเดือนก่อน

      yea you are true, sorry for that but just sometime nvidia upset sometime they don't
      @@hytalefanboi7471

    • @jezuconz7299
      @jezuconz7299 8 หลายเดือนก่อน +8

      ​@@AlexisFaucher-fz3mka friend of mine is a nvidia software engineer. I can tell you he does not agree with most of the sales and marketing teams' decisions

    • @JacobZigenis
      @JacobZigenis 8 หลายเดือนก่อน +11

      @@AlexisFaucher-fz3mk That has literally nothing to do with engineers.

  • @crestofhonor2349
    @crestofhonor2349 8 หลายเดือนก่อน +507

    My favorite thing about this is that it imporoves ray tracing quality without hitting performance while being compatible with all RTX GPUs. Very nice Nvidia

    • @bobbobbing4381
      @bobbobbing4381 8 หลายเดือนก่อน +80

      This is the thing. We were told DLSS 3.0 won't work on anything lower than the 4 series. One would think 3.5 being available to all RTX cards would be a massive thing to shout about. It isn't being shouted about. Therefore I'm skeptical and would humbly suggest there is an error in their slide.

    • @losvstheworld
      @losvstheworld 8 หลายเดือนก่อน +33

      as much as I hate monopolies, DLSS is just so magical and amazing, I cant see myself personally buying an AMD gpu and missing out. obviously thats what nvidia wants with DLSS but fuck.....

    • @crestofhonor2349
      @crestofhonor2349 8 หลายเดือนก่อน +65

      @@bobbobbing4381 DLSS3 + Frame Generation is what is exclusive to RTX 40 series cards and that's what doens't work on older RTX cards. DLSS 3 itself was never exclusive to just 40 seires. Nvidia's poor wording never helped that

    • @bobbobbing4381
      @bobbobbing4381 8 หลายเดือนก่อน

      DLSS 3.0 was also sold as improving the other features and those improvements didn't make it into DLSS 2.0 which is what is running on my RTX 3070 where available. NO GAME will run on my 3070 with DLSS 3.0. I think people are being very, very hopeful@@crestofhonor2349 . As I said above, I think the slide is poor and is likely mis-communicating.

    • @markjacobs1086
      @markjacobs1086 8 หลายเดือนก่อน +38

      ​@@crestofhonor2349They indeed should've just marketed Frame Generation as its separate thing.

  • @gavinderulo12
    @gavinderulo12 8 หลายเดือนก่อน +447

    The improvements to the GI during the ending comparison is insane. Way better than I expected.

    • @Chubzdoomer
      @Chubzdoomer 8 หลายเดือนก่อน +22

      Hands down the most photorealistic lighting I've ever seen!

    • @user78405
      @user78405 8 หลายเดือนก่อน +3

      it also boost 10fps more so folks like rtx20 and rtx30 series getting 10fps more with dlss3.5

    • @Taudris
      @Taudris 8 หลายเดือนก่อน +7

      Not only does it show much a stronger global illumination effect, it's also much more responsive to scene changes. The current version of RT Overdrive on DLSS 3 has an unfortunate fading effect when those RGB colored light change color. I'm REALLY looking forward to this update!

    • @gavinderulo12
      @gavinderulo12 8 หลายเดือนก่อน +2

      @@Taudris yeah same. I really want to play the game currently. But with the gameplay improvements coming with the expansion, and the visual improvements coming with dlss 3.5 (and I still have hope that they implement the neural radiance cache as well), I have no choice but to wait.

    • @gavinderulo12
      @gavinderulo12 8 หลายเดือนก่อน +2

      @@user78405 you need to look at percentages not raw fps gain. Also, he specifically mentioned that a performance improvement usually shouldn't be expected.

  • @SpikeViper
    @SpikeViper 8 หลายเดือนก่อน +1

    the lighting is literally insane in the last example

    • @Zxanonblade
      @Zxanonblade 8 หลายเดือนก่อน

      Yeah it's crazy how much better it actually looks

  • @Abu_Shawarib
    @Abu_Shawarib 8 หลายเดือนก่อน +25

    Looks technically impressive. AI models have indeed shown great promise in applications that only require close enough approximation like computer graphics.

  • @psistorm04
    @psistorm04 8 หลายเดือนก่อน +242

    What stood out most to me besides the even better FPS was how much more responsive the scene lighting was to the overhead lights changing color. On 3.5 it was by far the most responsive. i do hope we see games pick this up when available, it's a really cool piece of tech, and one of the things AI /should/ be used for imho

    • @RicochetForce
      @RicochetForce 8 หลายเดือนก่อน +12

      Yeah, it was such an awesome visual representation of how much better the pathtracing could be performed once the denoising step was handled by the new AI denoising model.

    • @ThisisCitrus
      @ThisisCitrus 8 หลายเดือนก่อน

      There was a visual error though in 3.5 only, the reflection 'bloom' on the overhead lighting was gone, I assume as a result of the new denoiser.

    • @Shinyshoesz
      @Shinyshoesz 8 หลายเดือนก่อน +8

      That was my takeaway as well. Although as someone mentioned below there was some loss, I felt like that scene had the most lifelike feeling of that strobing light really naturally changing the scene. I also love that general details and reflections are going to be super clear -- makes a big diff!

    • @williammeincke9071
      @williammeincke9071 8 หลายเดือนก่อน +3

      they have most likely cherry picked scenes where its most noticeable

    • @joos3D
      @joos3D 8 หลายเดือนก่อน +3

      ​@@williammeincke9071 Of course, makes sense to pick a spot where it's most noticeable. Look forward to seeing more comparisons, very promising!

  • @bindxpoxt
    @bindxpoxt 8 หลายเดือนก่อน +511

    This AI tech will just keep evolving and getting better.

    • @josephm3615
      @josephm3615 8 หลายเดือนก่อน +19

      Unless AMD keeps making backroom deals to stop it or make weak implementation in AMD sponsored games

    • @bindxpoxt
      @bindxpoxt 8 หลายเดือนก่อน +30

      ​@@josephm3615now imagine NVIDIA does the same and blocks FSR? Nobody wins, consumers lose left and right

    • @slayerr4365
      @slayerr4365 8 หลายเดือนก่อน

      @@bindxpoxt Why would nivida pay to block fsr? Everyone on the planet knows it's a dog upscaler makes games look like they are from xbox 360/ps3 days. And that's not even a nivida bias view because intels xess for example is a very nice looking upscaler amd cards are just cheap pure rasta zero feature cards made to trick clueless gamers into thinking they are getting any sort of value for their money. Amd knows that best hence the paying game devs hundreds of thousands of dollars to purposely block dlss it's insane how petty and pathetic they are.
      First sign of a loser, when you can't compete you resort to underhanded tactics.

    • @sk8chalif
      @sk8chalif 8 หลายเดือนก่อน +39

      @@josephm3615 You act like Nvidia never did any deal with game/studio and then the game in question work badly on AMD. oh wait they did that for years.

    • @pixel1145
      @pixel1145 8 หลายเดือนก่อน +8

      And they are both in the wrong in doing so, nobody should block anything. Let's stop pointing fingers to justifying having less as a consumer. Don't you want all tech to be available?

  • @drx95117
    @drx95117 8 หลายเดือนก่อน +5

    DLSS2, DLSS3, and DLSS3.5 are three different technologies, but they are called the same name. The feeling it brings is very chaotic

    • @LudwigsUnholySpade
      @LudwigsUnholySpade 8 หลายเดือนก่อน +3

      It’s clear just from these comments alone a lot of people don’t understand it. Maybe the convoluted naming scheme is just working in Nvidia’s favour.

  • @KannX
    @KannX 8 หลายเดือนก่อน +15

    I bought RTX 4070 Ti and I was really surprised how well Frame Generation works. With G-Sync monitor there is virtually no lag, and gameplay is sooo smooth. Cyberpunk 2077 was a whole new experience with FG and G-Sync on.

    • @OhhWarp
      @OhhWarp 7 หลายเดือนก่อน +3

      Same here!! It’s amazing.

    • @davidszep3488
      @davidszep3488 4 หลายเดือนก่อน

      Still terrible input lagxD

  • @lukky6648
    @lukky6648 8 หลายเดือนก่อน +136

    THANK GOD it runs on all RTX cards!!!

    • @or1on89
      @or1on89 8 หลายเดือนก่อน +29

      Where DLSS3 works…sto only RTX 4000…

    • @redeye259
      @redeye259 8 หลายเดือนก่อน +3

      @@or1on89right, they conveniently left that part out

    • @NostalgicMem0ries
      @NostalgicMem0ries 8 หลายเดือนก่อน

      dont mix dlss 3.0 upscaler with frame gen@@or1on89

    • @mystic3309
      @mystic3309 8 หลายเดือนก่อน +5

      4:43 they said it so ur wrong lol

    • @nikflames
      @nikflames 8 หลายเดือนก่อน +7

      But still no frame gen on other rtx cards

  • @TheCgOrion
    @TheCgOrion 8 หลายเดือนก่อน +272

    He's a very good presenter, and his explanations were concise.

    • @RobByrnes
      @RobByrnes 8 หลายเดือนก่อน +52

      And his hair is glorious

    • @skinny_gamer
      @skinny_gamer 8 หลายเดือนก่อน +23

      Must be an AI generated person

    • @supersuede91
      @supersuede91 8 หลายเดือนก่อน +7

      I like his glasses

    • @trickbusterstv
      @trickbusterstv 8 หลายเดือนก่อน

      Nvidioso@@RobByrnes

    • @OsmanthusWineZhongli
      @OsmanthusWineZhongli 8 หลายเดือนก่อน +2

      Ngreedia but never mind the presenter, seems a good friend to me

  • @nbaumg
    @nbaumg 8 หลายเดือนก่อน +8

    I happen to be in this exact area when trying out the path tracing in cyberpunk and was pretty disappointed by how delayed and noisy this area was with the bright colored flashing lights above. this upgrade looks extremely impressive!

  • @OutOfRangeDE
    @OutOfRangeDE 8 หลายเดือนก่อน +50

    The honesty and clarity of the presentation shows how confident nvidia can be in their new innovation and their products. 5:42 They even explain to you that the framerate is not always higher, just in the example scene.

    • @grantusthighs9417
      @grantusthighs9417 8 หลายเดือนก่อน +14

      That's when you know marketing isn't in charge.

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 3 หลายเดือนก่อน

      i wasnt, fps got cut in like half every video, sometimes more like latest tr, shouldve lowered the rt and shadows

  • @DannoHung
    @DannoHung 8 หลายเดือนก่อน +118

    At 5:30 the way that the light changes in the overhead colored lighting is significantly different with the new model. Instead of a blink from one color state to the next, it seems to sweep across the lighting fixture.

    • @PHIplaytesting
      @PHIplaytesting 8 หลายเดือนก่อน +9

      It's doing the same thing you're noticing in both cases (gradually updating the lighting changes across frames), just with the new model the illumination is much stronger so you can see it happening more.

    • @DannoHung
      @DannoHung 8 หลายเดือนก่อน +1

      ​@@PHIplaytesting So? It's interesting. It means that developers have to be aware of this kind of thing when they're designing lighting effects to get an approximate similar frame output.

    • @hawkicelol
      @hawkicelol 8 หลายเดือนก่อน

      nah bruh youre just superhuman who can see the difference between 90 fps and 110 fps

    • @cloudboysmusic5223
      @cloudboysmusic5223 8 หลายเดือนก่อน

      @@PHIplaytesting Not really, before there's like a 2-3 second time delay before you see the light illumination peak from a color transition. No way in hell is it realistic considering the speed of light.
      The new model vastly improves this, has less to do with "stronger illumination", faster illumination is a better term.

    • @pixels_per_inch
      @pixels_per_inch 8 หลายเดือนก่อน

      ​@@PHIplaytesting Nope, he's talking about the light panels or whatever's emitting those lights. With the previous denoiser, they change almost immediately but with AI, it seems to sweep across the frame.

  • @Filip10101
    @Filip10101 8 หลายเดือนก่อน +80

    Incredible! Noisy and laggy ray tracing artifacts are the most off-putting visual anomalies to me, and here we go :) I'm so glad they've decided to tackle it this fast.

    • @RicochetForce
      @RicochetForce 8 หลายเดือนก่อน +10

      Yup, the speed at which we're getting these advances is awesome.

    • @AxeDragon1989
      @AxeDragon1989 8 หลายเดือนก่อน +3

      Another technology for AMD to try and copy 🤣

    • @fivestarboy1
      @fivestarboy1 8 หลายเดือนก่อน +1

      Fake frames

    • @CPha2er
      @CPha2er 8 หลายเดือนก่อน

      So what?@@fivestarboy1

    • @iansrven3023
      @iansrven3023 8 หลายเดือนก่อน

      @@AxeDragon1989 China will copy it, then we'll peel the label of the graphics card and it'll say Nvidia

  • @RebieRebs
    @RebieRebs 8 หลายเดือนก่อน +2

    This still seems like magic even after watching this video.

    • @SaithMasu12
      @SaithMasu12 6 หลายเดือนก่อน

      its 1+0 just in a different order.

  • @BBFPV
    @BBFPV 8 หลายเดือนก่อน +3

    nvidia hairworks looks Incredible realistic in this spot

  • @Schwing27
    @Schwing27 8 หลายเดือนก่อน +306

    Available on ALL RTX cards. This is amazing. THANK YOU Nvidia for doing this. Anyone without a 40 series card was left in dust for DLSS 3. I’m glad my 3090 will get to use 3.5 now. This is awesome news.

    • @Schwing27
      @Schwing27 8 หลายเดือนก่อน +1

      @@kolosal98 I’m sorry but you are incorrect. It’s for all RTX cards. That’s literally what he says. Plus there’s plenty of info online already about this topic. Just google it. ;) Anyone with a 20 series and up will benefit from DLSS 3.5.

    • @alligator4117
      @alligator4117 8 หลายเดือนก่อน +120

      @@kolosal98 No, it's for all RTX cards, including 20 and 30 series.

    • @Snuzied
      @Snuzied 8 หลายเดือนก่อน

      yess my rtx 2060@@alligator4117

    • @kibermen4631
      @kibermen4631 8 หลายเดือนก่อน +1

      If it would work like you talk, then why on a frame generation they wrote "only for 40 series"?@@kolosal98

    • @shleft9938
      @shleft9938 8 หลายเดือนก่อน +40

      Btw, you could use DLSS3 on all RTX Cards, you just couldnt use Frame Generation

  • @incomingz44
    @incomingz44 8 หลายเดือนก่อน +58

    This is very welcome, at 5:28 lighting reacts much faster to color change with DLSS 3.5. This was one of my pet peeves with RT in general.

    • @shleiff.mp4
      @shleiff.mp4 8 หลายเดือนก่อน +1

      Yeah, can't wait to see the momentary changing of lighting in near future (DLSS 4.0?), how it goes in real life

  • @Super-id7bq
    @Super-id7bq 8 หลายเดือนก่อน +3

    A big thing that bugged me about the look of Cyberpunk was there was basically no ambient occlusion or contact shadows. Everything looked horribly flat and diffuse. That last image was night and day and largely fixed that issue. Awesome!

  • @hilding2063
    @hilding2063 8 หลายเดือนก่อน

    I love these type of videos and the explanations, really well done.

  • @Cyblokk
    @Cyblokk 8 หลายเดือนก่อน +16

    Nvidia HairWorks from this dude is amazing. DLSS 3.5 It's not bad either

  • @Cam_Wight
    @Cam_Wight 8 หลายเดือนก่อน +15

    Crazy how we can go from 22 frames to 100 frames with such good graphics!

  • @prltqdf9
    @prltqdf9 8 หลายเดือนก่อน +2

    4:00 Nasty shadow pop-up on the palm tress with DLSS 3.5.

  • @thule1823
    @thule1823 8 หลายเดือนก่อน +1

    Great video, thanks. It also helped me understand why in games like Jedi Survivor turning RT on actually makes the picture less sharp and sort of noisy in places. Must be, ironically, the work of the denoiser.

  • @ItsAkile
    @ItsAkile 8 หลายเดือนก่อน +426

    Thanks for not artificially locking it to 40 Series, you guys continue to smash it out he park. this was a much needed step for my eyes

    • @pneumonoultramicroscopicsi4065
      @pneumonoultramicroscopicsi4065 8 หลายเดือนก่อน

      They continue to smash our money out of our wallets

    • @user-iq334
      @user-iq334 8 หลายเดือนก่อน +30

      🤣

    • @michaelblue4619
      @michaelblue4619 8 หลายเดือนก่อน +45

      thank fuck lol. thought the 30 series cards would be screwed over.

    • @spectre722
      @spectre722 8 หลายเดือนก่อน +11

      @@Eraz alright lisa su, time for bed.

    • @GraveUypo
      @GraveUypo 8 หลายเดือนก่อน +27

      @@spectre722 you have to be a blind fanboy to dismiss that, though.

  • @GameplayUnboxed
    @GameplayUnboxed 8 หลายเดือนก่อน +97

    4:51 Thank God, Ray reconstruction is available to all RTX gpus not just 40 series.😊

    • @Mysinismikako
      @Mysinismikako 8 หลายเดือนก่อน +33

      My rtx 750 ti is gonna be real happy

    • @minimal8376
      @minimal8376 8 หลายเดือนก่อน +2

      @@Mysinismikako😂😂

    • @GameplayUnboxed
      @GameplayUnboxed 8 หลายเดือนก่อน +1

      @@Mysinismikako 🤣🤣

    • @edwardchyrek
      @edwardchyrek 8 หลายเดือนก่อน +1

      “Specialised tensor cores in every RTX GPU” lol

    • @edwardchyrek
      @edwardchyrek 8 หลายเดือนก่อน +9

      There’s a guy who got DLSS 3 working on an RTX 20-series GPU just by editing a config file.

  • @Eliteownage
    @Eliteownage 8 หลายเดือนก่อน +1

    This is insane, great job. I'm hyped for the future!

  • @igbatious
    @igbatious 8 หลายเดือนก่อน +4

    I don't even have a Nvidia card but still find this incredibly exciting

  • @burdi72
    @burdi72 8 หลายเดือนก่อน +321

    Brigning the next DLSS to all RTX's is such a nice surprise. Great decision by NVIDIA - they've earned a lot of gamers respect with this move, I guess.

    • @via_negativa6183
      @via_negativa6183 8 หลายเดือนก่อน +50

      Let's see if it's true first.

    • @shinfirumaru1
      @shinfirumaru1 8 หลายเดือนก่อน +26

      Thats amazing. But then why the latest DLSSS avaible is not even on the rtx 3XXX series?

    • @Kevin-McLaughlin
      @Kevin-McLaughlin 8 หลายเดือนก่อน +3

      Broke cope

    • @Shieftain
      @Shieftain 8 หลายเดือนก่อน

      @@Kevin-McLaughlin Bootlicker tripe

    • @Alex-ss7kf
      @Alex-ss7kf 8 หลายเดือนก่อน +25

      They won't bring this to older, < 4000 series, cards. They just said it's possible through tensor cores which are in every rtx card but not that it will be made to work on them all. The main driving point to sell the new gpus is just the software. Price/performance is the worst which we had from gen to gen. New cards have a worse bus and the same amount of ram, which was reaching its limit on last gen(

  • @melbo6735
    @melbo6735 8 หลายเดือนก่อน +60

    The business side of Nvidia has been on some bullshit lately, but their tech teams are doing amazing work. Hopefully all their innovations aren't constantly gated off to the newest GPUs.

    • @AFistfulOf4K
      @AFistfulOf4K 8 หลายเดือนก่อน +2

      They'll be gated off to games AMD hasn't paid off developers to not use it in.

    • @duohere3981
      @duohere3981 8 หลายเดือนก่อน

      What do you mean business shit lately? Are they making money? Yes so how can you say business is bad?

    • @yoshi_drinks_tea
      @yoshi_drinks_tea 8 หลายเดือนก่อน +16

      ⁠@@duohere3981The EVGA controversy? The 40-series pricing? The alleged use of child labor according to a report by Amnesty International? Those ring a bell to you?

    • @alphastratus6623
      @alphastratus6623 8 หลายเดือนก่อน

      @@duohere3981When business strategy sacrifices everything to short time profits, like customer loyalty, long term business models, relationships to dealers and board partners it's bad. It's that easy.

    • @melbo6735
      @melbo6735 8 หลายเดือนก่อน +5

      @@duohere3981 I didn't say business was bad, I said they are on some bullshit. Like the other guy mentioned, their price gouging on the 40 series and the EVGA drama.
      I'm not a fan of the scum era they're currently in.

  • @nick8teen
    @nick8teen 8 หลายเดือนก่อน +10

    Engineering miracle. That really shows how relative the performance may be. And this is basically nothing but software. Great job!

  • @pastuh
    @pastuh 8 หลายเดือนก่อน +1

    Very impressive! Such improvement encourages me to purchase the game.
    Currently my RTX is primarily utilized only for AI generators.

  • @ZykopathOfficial
    @ZykopathOfficial 8 หลายเดือนก่อน +319

    This will really benefit Cyberpunk 2077's reflections, just hope it works on standard ray tracing and not just path tracing.

    • @thedivinecock1740
      @thedivinecock1740 8 หลายเดือนก่อน +19

      They exclusively said RayTracing so we should be good.

    • @pangbangdang3672
      @pangbangdang3672 8 หลายเดือนก่อน +7

      According to the developer learn more post it should be compatible with games that are not path traced, but then it could have a performance hit.

    • @DragonOfTheMortalKombat
      @DragonOfTheMortalKombat 8 หลายเดือนก่อน +2

      ​@@pangbangdang3672 it won't have negative performance impact, the denoiser works on dedicated hardware instead of engine level.

    • @slayerr4365
      @slayerr4365 8 หลายเดือนก่อน +16

      I feel like most major updates to dlss or ray tracing come bundled together with cyberpunks updates lol. Big new expansion coming expansion just happens to be more demanding dlss is going to be super needed, don't worry huge dlss update coming with it.
      It is pretty cool seeing a game be able to basically be a guinea pig for the advancement of this technology.

    • @theoassaly3092
      @theoassaly3092 8 หลายเดือนก่อน +7

      Depending on what gpu you have, you might actually be able to run path tracing on cyberpunk without realising… I downloaded a mod yesterday that lets you set the number of bounces to 1 and it looks insanely good compared to regular RT.
      I would play maxed out 1440p with RT on ultra and DLSS quality and was getting about 55-70 fps, then with the path tracing I am getting 40-55fps (which isn’t super great) but it looks absolutely amazing and still definitely playable.
      For reference, I have a 3080Ti and 5800X3D.

  • @Rari98
    @Rari98 8 หลายเดือนก่อน +27

    ray reconstruction looks pretty significant especially if it can start to eliminate ghosting good step forward

  • @ztoogemcducc6360
    @ztoogemcducc6360 8 หลายเดือนก่อน +1

    So you mentioned previewing renders. Will this be available as a plugin for path traced renderers like Arnold, Cycles, Redshift etc? Im not a huge gamer these days but I am a 3D artist and would kove to improve my renders

  • @suchy3586
    @suchy3586 8 หลายเดือนก่อน +2

    Thanks for the comparison. DLSS seems to remove some details from the wall texture, DLSS 3.5 removes most of it.

  • @mrthief6214
    @mrthief6214 8 หลายเดือนก่อน +250

    Finally a W from Nvidia. All rtx gpus is a game changer.

    • @nikflames
      @nikflames 8 หลายเดือนก่อน +17

      Still no frame gen

    • @nightthemoon8481
      @nightthemoon8481 8 หลายเดือนก่อน +25

      @@nikflames yeah that's just not possible

    • @nikflames
      @nikflames 8 หลายเดือนก่อน +6

      @@nightthemoon8481 so I don't get the excitement?

    • @mediumplayer1
      @mediumplayer1 8 หลายเดือนก่อน +26

      ​@@nikflamesI don't want frame gen. It is not making the game more responsive (hence why the need for more frames), just makes it smoother.

    • @laughing_emoji_4265
      @laughing_emoji_4265 8 หลายเดือนก่อน +6

      The frame generation is still only on rtx 4000 as said on the graph at 4:48

  • @sam_i_jam
    @sam_i_jam 8 หลายเดือนก่อน +63

    This is pretty incredible. Also, props on ensuring this is available on all RTX GPUs (sans frame gen).

    • @Dangerman-zg3ui
      @Dangerman-zg3ui 8 หลายเดือนก่อน

      TBVH RTX 30 and RTX 20 series GPUs don't face CPU Bottlenecks Vs a 4090 at 1440p where it's useful.

    • @sam_i_jam
      @sam_i_jam 8 หลายเดือนก่อน +1

      @@Dangerman-zg3ui I think the big highlight for me is the quality of RT reconstruction here, which will benefit all RTX GPUs regardless of CPU bottlenecks. Stunning improvement IMO.

    • @leanlifter1
      @leanlifter1 8 หลายเดือนก่อน

      It won't work properly on only but the most exspensive and cutting edge hardware lol.

    • @pixels_per_inch
      @pixels_per_inch 8 หลายเดือนก่อน

      ​@@sam_i_jamIf you don't have 40 series, I doubt you can even run path tracing anyways so giving DLSS 3.5 without frame generation is pretty much useless for 20 & 30 series.

    • @sam_i_jam
      @sam_i_jam 8 หลายเดือนก่อน +1

      @@pixels_per_inch I believe even standard RT will benefit greatly from 3.5, in addition to overall reconstruction improvements with this version. That alone is exciting to see. I'll save path tracing for a 40/50 series purchase down the line. :)

  • @acpmadness
    @acpmadness 8 หลายเดือนก่อน

    Good work! Looking forward to trying this out.

  • @Kozlov_Production
    @Kozlov_Production 8 หลายเดือนก่อน +1

    Does the frame generation includedd in DLSS 3.5?
    Does it mean, that now it works even on RTX 2060?

  • @Bemx2k
    @Bemx2k 8 หลายเดือนก่อน +18

    Great work has been done , hope to see DLSS 3.5 in many new games

  • @axlfrhalo
    @axlfrhalo 8 หลายเดือนก่อน +13

    This is all so cool and I Love that you go out of the way to explain it and in a calm manner too, great presenter.
    Also very exciting to hear that this is a feature for all RTX GPU's!

  • @KRN1VOR
    @KRN1VOR 7 หลายเดือนก่อน +1

    @Bryan Are there any plans for Nvidia DLSS 3 3.5 on the Nvidia L4 or L40 or any older/other data center cards ? Is NVIDIA DLSS 3 or 3.5 or 4 on the roadmap for inclusion for On Prem VMs or Cloud VM's or VDI ?

  • @omermagen824
    @omermagen824 8 หลายเดือนก่อน

    How can you use this in 3d graphics design software? Like in blender, is this going to be implemented into cycles or do you need an external renderer compatible?

  • @indmur
    @indmur 8 หลายเดือนก่อน +21

    Awesome that this is for all RTX cards. I have a 30 series and I was bummed about missing out on frame generation.

    • @gjorgdy
      @gjorgdy 8 หลายเดือนก่อน

      Ye it's cool, but we didn't get examples of it without Frame Generation. So no way to know if it has a measurable difference compared to DLSS 2 in FPS

    • @TheDravic
      @TheDravic 8 หลายเดือนก่อน

      @@gjorgdy Ray Reconstruction is not supposed to improve FPS whatsoever. The point is improving the raytracing image quality when upscaling (DLSS Super Resolution)

    • @Dr.WhetFarts
      @Dr.WhetFarts 8 หลายเดือนก่อน

      Unless you have 3090 series or 3080 Ti minimum, you won't be able to use it much probably. 3080 and below will be too slow. RT uses more VRAM as well, so 12GB is often bare minimum as well. 2000 series will probably run like garbage with DLSS 3.5 even 2080 Ti.

    • @kaleidodeer
      @kaleidodeer 8 หลายเดือนก่อน +1

      @@Dr.WhetFarts A 3070 can do RT just fine with DLSS. I use it all the time on mine

    • @simonbuckler7784
      @simonbuckler7784 8 หลายเดือนก่อน

      You still don't get Frame generation. What you do get is the new integrated AI upscaler and de-noiser that work together to give a better result. Frame generation is still only 40 series.

  • @lucasimeon3462
    @lucasimeon3462 8 หลายเดือนก่อน +13

    I do really wanna see the image quality improvements with this new dlss tech, which i already preferer to a performance boost AI. I then wonder myself when will all these tecnologies used outside the gaming world, specifically into improving shots with cameras or helping the post production process via softwares like DaVinci Resolve

  • @GeneticResearch
    @GeneticResearch 8 หลายเดือนก่อน +2

    And now we know that we need to buy for every new Raytracing and DLSS generation a new 1000$+ graphic card. Good support.

    • @TheDravic
      @TheDravic 8 หลายเดือนก่อน +1

      Ray Reconstruction, the feature added in DLSS 3.5, is available to all RTX graphics cards - RTX20/30/40.

    • @GeneticResearch
      @GeneticResearch 8 หลายเดือนก่อน

      @@TheDravic Thats nice. Thought we need for the next generation also a new graphic card like DLSS 3 for 40. Thanks. I delete my comment after a while.

  • @teee052
    @teee052 8 หลายเดือนก่อน +2

    Nice to see compatibility with it's predecessors well done ✔

  • @JustFun598
    @JustFun598 8 หลายเดือนก่อน +74

    Now this is amazing, it would be so cool if we get this for older RT games as well.

    • @PrefoX
      @PrefoX 8 หลายเดือนก่อน +21

      its up to the devs, Nvidia made an update tool, the devs are just not using it... so complain about that at the devs

    • @toastytodd
      @toastytodd 8 หลายเดือนก่อน +4

      Dlss swapper.

    • @RicochetForce
      @RicochetForce 8 หลายเดือนก่อน +2

      If Nvidia makes a tool for it, we might be able to do it ourselves. But yeah, there's older RT enabled titles that will benefit massively from this.

    • @JustFun598
      @JustFun598 8 หลายเดือนก่อน +6

      @@toastytodd I don`t think that replacing the .dll file only will do the trick this time.
      I think that devs will need to actually implement Ray Reconstruction into the games.

    • @Anon1370
      @Anon1370 8 หลายเดือนก่อน +2

      @@toastytodd if only a simple dlss drop in an old game was the answer to all prayers...

  • @soumojitguhamajumder3143
    @soumojitguhamajumder3143 8 หลายเดือนก่อน +70

    As a gamer, who is also a Senior Data Scientist (ML), this is amazing to see. It's sad that we need modders to put these in a game that doesn't have NVIDIA partnership. People might hate NVIDIA, but they are way ahead in the area of AI amongst all the CPU/GPU companies. Great Going! Smart and Dedicated people, good investments and clear vision is what taking them ahead.

    • @Mcnooblet
      @Mcnooblet 8 หลายเดือนก่อน +13

      It seems like people hate Nvidia, but that tends to be people who don't own a Nvidia product. Steam stats say more people like Nvidia than hate them. AMD users though, when they get a GPU first thing they do is render the comment sections for TH-cam to tell you about their price to performance ratios. Nvidia users are usually gaming instead I think judging from the Steam stats.

    • @skaleee1207
      @skaleee1207 8 หลายเดือนก่อน +17

      @@Mcnooblet Liking the product does not mean you like the company. Same with Apple. They are very anti-consumer with their decisions, but they make good products. There is a good reason, why EVGA left the GPU market. Nvidia is very very greedy. They are selling a 60-class GPU as 4070.

    • @lakibadhikari7930
      @lakibadhikari7930 8 หลายเดือนก่อน +4

      Most people have owned and will own products from most vendors in their lifetime. Making informed buying decisions according to the state of market and available technologies is common sense. Please don't rant about AMD users ina mostly positively received video where no AMD users are accusing anything. Thank you

    • @TheObeyWeegee
      @TheObeyWeegee 8 หลายเดือนก่อน +1

      @@skaleee1207 >apple makes good products
      lol

    • @skaleee1207
      @skaleee1207 8 หลายเดือนก่อน +2

      @@TheObeyWeegee I hate Apple as much as you do. I don't own any Apple devices. But you can't deny, that their devices work good for the average user. Well, of course they only work until they break and you need to buy a new device. But until then they are good.

  • @barfy362
    @barfy362 8 หลายเดือนก่อน +2

    This is the first time I've actually considered the AI/Tensor part of Nvidia cards a valid selling point for games! Nice job and I'm excited to see what the next 5 years brings as well.

  • @martinelling6003
    @martinelling6003 8 หลายเดือนก่อน

    Will this be available for 3D modelling/rendering software, such as Maya or Blender?

  • @sapphyrus
    @sapphyrus 8 หลายเดือนก่อน +108

    Executives are a different matter but Nvidia seriously has the best engineers in the business. What they have been doing in the AI department is nothing short of what would be described as magic merely a decade ago. Looking forward to using this on CP77 expansion!

    • @Sal3600
      @Sal3600 8 หลายเดือนก่อน +2

      You are daft. It's the executive making these decisions which pushes engineers.

    • @prateekpanwar646
      @prateekpanwar646 8 หลายเดือนก่อน +16

      @@Sal3600A product based company runs when product is sold. If engineers aren’t capable enough to bring innovation and improvements. No amount of executives will be able to save company.
      Although they are important in order to minimise communication gap from market and make sure project is finished well.

  • @carpelunam
    @carpelunam 8 หลายเดือนก่อน +42

    It only improves FPS by about 10 frames or less, but the lighting does look drastically different

    • @locky1180
      @locky1180 8 หลายเดือนก่อน +44

      bro free fps

    • @D.Enniss
      @D.Enniss 8 หลายเดือนก่อน +14

      I'd take a reduction of 10% performance for those visuals!

    • @shblade5984
      @shblade5984 8 หลายเดือนก่อน +16

      They said it's usually the same FPS, just that rarely it improves it. It's still a quality jump at 0 cost/gain tho which is amazing

    • @shinfirumaru1
      @shinfirumaru1 8 หลายเดือนก่อน +2

      Well if you consider that previous graphic cards only support DLSS 2, then the improvement on fps is huge (almost double). And they said that this techonollogy is going to be avabiel on are RTX cards.

    • @ArtByAhri
      @ArtByAhri 8 หลายเดือนก่อน

      because the point of this is the image quality and efficiency… not the frame rate. who said this is for better frame rate?
      tho AI always has a considerable impact on vram, which we can see with FG, cards with 8 - 12 gb are gonna struggle with too much AI going on depending on the game or program

  • @RuslanLomaka
    @RuslanLomaka 8 หลายเดือนก่อน

    Does it mean that frame generation will be available on 3rd series? Or only rtx/dlls application performance improvement?

  • @OmarOs
    @OmarOs 8 หลายเดือนก่อน +2

    Are you guys ever going to stop being so impressive all the time?!
    As an RTX4090 user, I wasn't using DLSS.. but starting form v3.5, I'm using it on every game with quality mode! 👌🏻👌🏻

    • @machosalad123
      @machosalad123 8 หลายเดือนก่อน

      You should have been using it with quality mode it was already better than native resolution with DLSS off.

    • @OmarOs
      @OmarOs 8 หลายเดือนก่อน

      ​@@machosalad123The opinions on this were mixed, and TBH since the games were working great at 4K without DLSS on the RTX4090, I didn't care much. But you are right! I'll probably will use it with quality mode from now on! (I have to any way with the future games @4K) 😅

  • @FlyLikeAPenguinUK
    @FlyLikeAPenguinUK 8 หลายเดือนก่อน +49

    Looks great! My only issue in final demo is the lag between the light colour changing and the lighting on the ground changing. It should be instant, but because of the temporal reuse, the colours fade in over several frames.

    • @subject_n
      @subject_n 8 หลายเดือนก่อน +22

      That's true, but the lag seems much improved from how it is now. In other spots in the game it's noticeable

    • @DavidMarshall2
      @DavidMarshall2 8 หลายเดือนก่อน

      ​@@subject_n yeah I'll take the improvement. It's not perfect but it's good enough for me. I turned off Cyberpunk Overdrive because I didn't like the latency in updating lighting from my car's headlights.

    • @alexdoan273
      @alexdoan273 8 หลายเดือนก่อน +4

      have you seen Lumen's lag lol. This is tame

    • @PrefoX
      @PrefoX 8 หลายเดือนก่อน

      well its not possible yet, you need to spread it across multiple frames, otherwise you would need 30x more GPU power.

    • @starcultiniser
      @starcultiniser 8 หลายเดือนก่อน

      yeah but its actually WAY more responsive now with RR.

  • @BlackHeartPureSoul
    @BlackHeartPureSoul 8 หลายเดือนก่อน +5

    I always turn on DLSS whenever I can. It improves fps and lower the power consumption as well as the heat which will extend the life-span of the graphic card as a result. Chef kiss to DLSS!

  • @orangeyellowyy
    @orangeyellowyy 8 หลายเดือนก่อน +1

    very cool that you bring this to older GPUs.

  • @AniRayn
    @AniRayn 8 หลายเดือนก่อน +2

    Guy traveled all the way from the '80s to shoot this video.

    • @ScrakSFMs
      @ScrakSFMs 8 หลายเดือนก่อน

      ^^^I thought the same thing! LOL ^^

  • @paft
    @paft 8 หลายเดือนก่อน +10

    The only issue with DLSS is we're starting to see it become essential in games to get acceptable performance rather than an option. But that's more of a developer issue.

    • @ChrisChanSan
      @ChrisChanSan 8 หลายเดือนก่อน

      I dont know If I am the only one who gets sick when dlss is on, but If I am forced to use It to play gg then.

    • @DiegoSynth
      @DiegoSynth 8 หลายเดือนก่อน +1

      The issue is that we are going back all over again to mandatory software tricks, like it happened with rasterization. And we still have to buy very expensive hardware, for software tricks.

    • @elove6215
      @elove6215 8 หลายเดือนก่อน +1

      ​@@ChrisChanSanprobably, yeah.

    • @cloudboysmusic5223
      @cloudboysmusic5223 8 หลายเดือนก่อน

      @@ChrisChanSan Sucks to be you. Get better eye genes.

  • @sourceeee
    @sourceeee 8 หลายเดือนก่อน +9

    I hope devs will retrofit this in their games with previous older dlss implementations

  • @deadpain2483
    @deadpain2483 8 หลายเดือนก่อน

    Not sure be denoiser seems like you are playing at 4k but the images are rendered in 1080p and then upscaled to 4k to boost the fps?
    And 3.5 seems like it can detect image difference and and used that balck area to differentiate the objects to add ray tracing reflection to make it more dynamic?

  • @sadiemicoalvin8695
    @sadiemicoalvin8695 8 หลายเดือนก่อน

    hi just want to ask so if i play cyber punk now is it the ray reconstruction 3.5 will automatically apply or you need to turn that on the settings first?

  • @Mazapine
    @Mazapine 8 หลายเดือนก่อน +3

    Great work team, this looks great! Excited to see some tests from Digital Foundry

  • @orangeguys
    @orangeguys 8 หลายเดือนก่อน +4

    Cyberpunk's path tracing looked amazing but it was very noisy in some situations, hope this fixes it.

  • @adenmong9302
    @adenmong9302 8 หลายเดือนก่อน

    reflections no longer being blurry is going to look so nice

  • @RealDaveTheFreak
    @RealDaveTheFreak 8 หลายเดือนก่อน +8

    Not too big a fan of NVidias higher-ups, but the people actually building the technologies: WOW!

    • @protocetid
      @protocetid 8 หลายเดือนก่อน +3

      The regular employees are usually trying to make a quality product and make customers happy. It’s the overrich and soulless executives that ruin everything.

  • @Wobbothe3rd
    @Wobbothe3rd 8 หลายเดือนก่อน +24

    Amazing. Bravo! This is Nvidia's answer to the Intel paper proposing the same thing - simultaneous upscaling and denoising.

    • @unknowntiger9108
      @unknowntiger9108 8 หลายเดือนก่อน +4

      It's also great that Intel is thinking of the same thing. AMD on the other hand is sleeping on the wheel.

    • @ethanjamesdelgado6204
      @ethanjamesdelgado6204 8 หลายเดือนก่อน +1

      Intel is going to be the real competitor.

    • @eco999
      @eco999 8 หลายเดือนก่อน +1

      @@ethanjamesdelgado6204 Let's hope so. Would be nice to get another true competitor to the game.

  • @MartinMerayoUCDM
    @MartinMerayoUCDM 8 หลายเดือนก่อน +4

    Yes!!!! I was noticing that reflections on cars and floors y lots of gain had a grainy quality that was annoying. I always thought there was something wrong with my settings!. Great job guys. Cant wait to test it

  • @hobbiesproductions1801
    @hobbiesproductions1801 8 หลายเดือนก่อน

    So, from what is written in the description of the video. This new technology will works on all RTX GPUs, that means it will be supported on RTX 20, 30 & 40 series.

  • @charvelgaming2975
    @charvelgaming2975 8 หลายเดือนก่อน

    Will it work for all games? or does each game need to be optimized/updated for dlss3.5 new features to work?

  • @mattmexor2882
    @mattmexor2882 8 หลายเดือนก่อน +26

    Wow, the ray reconstructed scene looks so much better. Is that a cherry-picked outlier?

    • @seizonsha
      @seizonsha 8 หลายเดือนก่อน +13

      If you had to ask that you were probably asleep for the past few years.

    • @ge7468
      @ge7468 8 หลายเดือนก่อน +7

      You bet it is. Most of this stuff is really hard to spot other than side to side comparisons.

    • @pangbangdang3672
      @pangbangdang3672 8 หลายเดือนก่อน +6

      As someone who have played path traced cyberpunk with dlaa on rtx 4080 I would say that this is 80% accurate.

    • @LightVelox
      @LightVelox 8 หลายเดือนก่อน +6

      @@ge7468 If you can't spot the difference between a rasterized scene and a path traced one you're blind

  • @nrosko
    @nrosko 8 หลายเดือนก่อน +37

    looks great. Hope we see more games with Ray tracing.

    • @ODIOPOWER
      @ODIOPOWER 8 หลายเดือนก่อน

      @@bookofrhymes225 All graphically challenging video games will need and use it, that it, this is the era we live in.

    • @willbyrn5920
      @willbyrn5920 8 หลายเดือนก่อน +1

      @@ODIOPOWERwhich’s is their fault. They can do better. They won’t though.

    • @ThisUsernameSystemF-ckingSucks
      @ThisUsernameSystemF-ckingSucks 8 หลายเดือนก่อน

      @@bookofrhymes225 yeah I cant help but be sceptical. All games are going to need DLSS. DLSS should be a tool to make things better without having something be bad in the first place (path tracing excepted as that literally cant be playable with current tech).

  • @MaxChe
    @MaxChe 8 หลายเดือนก่อน

    I will wait for this technology to be applied to 3d graphics when rendering images, hopefully it will speed up rendering and improve denoise

  • @luukasmus9213
    @luukasmus9213 8 หลายเดือนก่อน

    so is this only for path tracing (overdrive raytracing in the case of cyberpunk) or for all raytracing technologies?

  • @vexmyth0clast
    @vexmyth0clast 8 หลายเดือนก่อน +30

    Just when I thought ray tracing has peaked with DLSS 3. The image quality on the far right looks incredible even compared to the RT + FG image.

    • @pro_razemobilegaming
      @pro_razemobilegaming 8 หลายเดือนก่อน +4

      It will peak when the entire game will be generated by AI. These are early stages hehe

    • @chenxingcn
      @chenxingcn 8 หลายเดือนก่อน

      ​​@@pro_razemobilegamingRTX 6090 DLSS 5 Ryzen 10950X3D with a 4K 500HZ OLED 32 inch monitor. Imagine playing Black Myth Wukong or Crysis 4

  • @eliadbu
    @eliadbu 8 หลายเดือนก่อน +21

    Very fitting for an AI company to solve such an issue with AI.

    • @altf5326
      @altf5326 8 หลายเดือนก่อน

      Moore's law is dead

  • @davidwaVR
    @davidwaVR 8 หลายเดือนก่อน +1

    Would be great if the software allowed the end-user to turn this feature on and off for every game versus only the ones that bother

  • @simog-2023
    @simog-2023 8 หลายเดือนก่อน +1

    does dlss 3.5 boost frame rate also on the 30 series gpu ?

    • @1989rs500
      @1989rs500 8 หลายเดือนก่อน

      Dlss 3.0 not available on RTX 30 series and below series

  • @davidb2885
    @davidb2885 8 หลายเดือนก่อน +12

    5:26 Wow! You can see how much faster and better the ground is shaded with 3.5.

    • @RicochetForce
      @RicochetForce 8 หลายเดือนก่อน +6

      Yup, it straight up improves ray bounce and interaction quality thanks to that new denoiser. Talk about transformative.

    • @backfischritter
      @backfischritter 8 หลายเดือนก่อน +1

      Damn thanks for pointing that out. Now that is really impressive stuff.

  • @VirendraPanwar95
    @VirendraPanwar95 8 หลายเดือนก่อน +40

    DLSS 16.4 is going to be game changer. It will turn your 5 fps game to 105 fps😅

    • @ChimpanzeeUltra
      @ChimpanzeeUltra 8 หลายเดือนก่อน +11

      (available only for "Nvidia RTX 12xxx" cards just for $1999)

    • @PunyGodd
      @PunyGodd 8 หลายเดือนก่อน +3

      @@ChimpanzeeUltra we already have $1999 card RTX 4090

    • @InfiniteDarkMass
      @InfiniteDarkMass 8 หลายเดือนก่อน

      95% of the game was predicted from these five frames. Isn't that amazing?

    • @Cirris
      @Cirris 8 หลายเดือนก่อน +5

      @@ChimpanzeeUltra pffft, only $1999?? Jenson needs a new leather bomber jacket. You plebs will be paying out over $9000 for the 6gig ram model.

    • @ChimpanzeeUltra
      @ChimpanzeeUltra 8 หลายเดือนก่อน +3

      @@PunyGodd LOL. Ok, let's take future inflation into account
      *JUST FOR $9999 US!!!*

  • @pedramkavian
    @pedramkavian 8 หลายเดือนก่อน

    Damn look at those reflection of light on the wall

  • @SimplCup
    @SimplCup 8 หลายเดือนก่อน +3

    When dlss was introduced, some people didn't quite understand that this was a new technology that wasn't very good, but the concept of it was really fucking incredible. Because if gpu's will be able to render 4k resolution with FULLHD input without any quality loss, it will give a massive boost to the perfomance. I believe that this technology will basically become an industry standart in the future, help developers to create more beautiful games and become better and better.

    • @Trikipum
      @Trikipum 8 หลายเดือนก่อน +1

      just that is imposible to not lose image quality when you are guessing things.. which is what all these do...

    • @SimplCup
      @SimplCup 8 หลายเดือนก่อน

      @@Trikipum you think that way because it still sucks. But technology improves and one day we'll get it to work seamless. 5 years ago people wouldn't believe that we could create hyper realistic images, but now we have stable diffusion 1.5/xl models that can do that without any feeling of uncanny valley.

  • @davidbanner9001
    @davidbanner9001 8 หลายเดือนก่อน +5

    Nice that it's available to all RTX owners. Good job!

  • @xcalibills
    @xcalibills 8 หลายเดือนก่อน

    but what about input lag, will enabling this have the same mouse smoothening effect in Vsync ?

  • @litti1047
    @litti1047 8 หลายเดือนก่อน

    So is this only for path tracing or on basic rt also?

  • @advil000
    @advil000 8 หลายเดือนก่อน +3

    THIS is the beginning of the endgame I knew Nvidia was reaching for when this started years ago. It was obvious they were reaching for specialized technology to upscale both images to resolutions that no one wants to natively output AND to solve the ray tracing performance problem in the same general way. We are now very very close to game designers abandoning the traditional rasterization lighting tricks for this technology or others that will come that are like it. It provides a big reduction in complexity for the game designers on the most advanced lighting by shifting the heavy lifting to video card feature sets that are universal to the cards. The question is, how long until enough video cards and consoles are on the market that can natively do this AI processing and the games can stop supporting traditional raster?

    • @nathanwhite617
      @nathanwhite617 8 หลายเดือนก่อน

      Given the price of GPUs and the economy, a long time

  • @romanino
    @romanino 8 หลายเดือนก่อน +13

    Ok this is insane, and also the fact we won't need to upgrade to RTX 50XX series to benefit from it, really surprised me.
    Good move!

  • @nigelo92
    @nigelo92 8 หลายเดือนก่อน

    So this can only be used in conjunction with the frame generation?

  • @stevenfuego1116
    @stevenfuego1116 8 หลายเดือนก่อน +1

    Yes, a lot of technology but, when you will lunch the 60fps sync with dlss3?

  • @Wizardmom
    @Wizardmom 8 หลายเดือนก่อน +5

    "Revolutionized graphics" by letting you sell weaker cards for a higher price.