On trick I think a lot of people miss is that load one dart in your clip of darts with a healing serum, and since you can always chose *which* dart get fired when you shoot, you always have an emergency heal all ready to shoot. At least until you have to reload.
Something to keep in mind is that you can reload your uses of Biohacks on a ten minute rest where you regain Stamina. This effectively means that you have up to your Resolve per day of Biohack Reloads, making the Biohacker almost reminiscent of a DnD 5e Warlock, recharging on a short rest, rather than a long one.
People really sleep on just HOW much damage the Biohacker can put out. With poisons, Upon initial exposure, regardless of whether she succeeds at her saving throw, the victim loses a number of Hit Points equal to the poison’s DC - 10. So, a Biohacker using a Needler Estoc at level 3, with access to a level 3 poison like Turbocurarine, with Painful Injection, which lets you add Half your key ability score mod to damage, can out put a melee attack equal to 1d6+Str+3+(DC14-10)+(Int x .5). Assuming 18 Int and a respectable 14 Str, you're looking at 1d6+2+3+4+2, or Minimum 12, Maximum 17, Average 15. Compared to a Level 3 Operative's Trick Attack at that level with a Turbocurarine poisoned Survival Knife: 1d4+ Str+ (1/2 Level)+4+1d8. Again assuming respectable 14 Strength, that's 1d4+2+1+4+1d8. Minimum 9, Maximum 19, average 14. That's very solid damage, and can be Full-Attacked, unlike a Trick Attack
Hmmm...does this mean. I can ÜBER HEAL my tanky boi and make him invincible for X# of turns? If yes. *Insert awful Evil German Scientist laugh* Where are my rubber gloves? No, matter we have to do this the old fashion way.
I made my Biohacker super tanky by throwing him in a Power Armor. I then strapped a Long Range Injection weapon on his shoulder so he can always have his hands free. He's the team's Doctor.
Looking at an Astriapi Biohacker for my next game. The free healing serum is a nice bonus, and the lore for them pretty much already leans them towards a biological character. Just don't ask them where they get their honey...
(edited) i thought this was my technomancer video, sorry phone screen is small. The biohacker is a unique class and I have one in my group right now. not the damage dealers but definately a great utility class. one thing i like about starfinder is that each class is unique in its play style and none feel the same. theres also non that I ultimately hate.
Curious, could you combine the biohacker with the operative for Stealth poison attacks? If the biolab can be part of any part of the body (basically cyberware) I suddenly have this idea for a "femme Fetal" that can kill with a kiss, Ala Poison Ivy.
@@TheMapleTable that comma keeps making me think you're going to edit this, but it also suits the comment well for some reason. XD Also, Hiya! Thanks for responding! I'm generally new to both tabletop (most all of my games have been homebrews that only vaguely referenced any "books") and StarFinder, so I've been binging all the videos as I prep myself for the game I *hopefully* will be running soon.
Most likely way to need a new microlab: Lose fight but live through the experience. Alternately, trust the wrong NPC who offers to buy you a drink at that seedy starport tavern. Possibly the wrong PC if it's *that* kind of game. Either way, wake up stripped naked and sold as a slave, lab animal, exotic meal, cybernetic testbed subject, future undead minion, etc.
@@TheMapleTable Yeah, I've found myself playing with people who do the "backstab the other PCs" thing in the past and it's really not conducive to a lasting campaign or even a fun one-shot most times - barring something like Paranoia, of course.
@@richmcgee434 its a house rule at my games and a few i have played at that there is no player vs player. At the very least not without some heavy discussion about it with the gm, and a good reason role play wise. I also have been blessed with good role players.
@@TheMapleTable Not a fan of it myself, but i have seen the "scheming against everyone" campaign work a few times over the years - mostly in early-era Vampire the Masquerade games and Amber Diceless (where it's kind of mandatory just due to the setting). Also seen it fail terribly, notably one D&D 2nd ed game where the group got to level fifteen-ish before one player revealed that he'd been working with the GM to betray them since around level three, killed half the party in a devastating ambush/trap while recovering a McGuffin, convinced the rest to go along with his cunning plan, and wound up supplanting the Big Bad instead of fighting her. I'm sure that was fun for him and maybe the GM enjoyed himself too, but everyone else was either out of the climax or playing as the one player's lackeys rather than equals. Made me really glad I'd dropped out early on and stayed out, and it made things really uncomfortable for years afterward - some of those people lived together, and they never really trusted the guy after that.
Prety good video. thanks Painful injection is a hard sell for me. 1/2 of key score is often just 1-2 for a large portion. Later on in the game when you start having higher scores its more worth it though. But before level 10 it feels like a bit of a waste for me. I'd rather snag medicnal, or maybe the healing one --though this one kinda sucks because you can't load that into a INjection weapon to use . If you have the newer books the one that 1/2s their movement is amazing. buut I love my biohacker stacking debuffs on the enemy. a normal generic shot does -1 to hit and 50%movement reduction. and someday at higher levels i'll get a venom caster and then start adding Entalged on it.
On trick I think a lot of people miss is that load one dart in your clip of darts with a healing serum, and since you can always chose *which* dart get fired when you shoot, you always have an emergency heal all ready to shoot. At least until you have to reload.
I was not aware of that trick
Something to keep in mind is that you can reload your uses of Biohacks on a ten minute rest where you regain Stamina. This effectively means that you have up to your Resolve per day of Biohack Reloads, making the Biohacker almost reminiscent of a DnD 5e Warlock, recharging on a short rest, rather than a long one.
It an interesting mechanic and they have a bunch of utility uses.
People really sleep on just HOW much damage the Biohacker can put out. With poisons, Upon initial exposure, regardless of whether she succeeds at her saving throw, the victim loses a number of Hit Points equal to the poison’s DC - 10. So, a Biohacker using a Needler Estoc at level 3, with access to a level 3 poison like Turbocurarine, with Painful Injection, which lets you add Half your key ability score mod to damage, can out put a melee attack equal to 1d6+Str+3+(DC14-10)+(Int x .5). Assuming 18 Int and a respectable 14 Str, you're looking at 1d6+2+3+4+2, or Minimum 12, Maximum 17, Average 15. Compared to a Level 3 Operative's Trick Attack at that level with a Turbocurarine poisoned Survival Knife: 1d4+ Str+ (1/2 Level)+4+1d8. Again assuming respectable 14 Strength, that's 1d4+2+1+4+1d8. Minimum 9, Maximum 19, average 14. That's very solid damage, and can be Full-Attacked, unlike a Trick Attack
Yea, there are some good options for a biohacker. I have one in my game for some friends.
Really expensive to snag poisons though. I do wish they had a medicinal mastery style thing fo poisons
10:25 "Brace yourself. The area of penetration will no doubt be sensitive." -Spock
Good ol Spock
My favorite character was my Hanakan Biohacker, Doctor Evisce R. Ator. (The R. is for Raptor.)
If I were to run a Biohacker I'd want to have Dr. Watsuman's theme from Project Eden on standby.
This class reminds me of Ana from Overwatch. Especially with the syringe dart gun and grenades. I love it.
The Ana of starfinder
This seems like a pretty neat class.
Its a really good concept if a tiny bit complex when getting started
Hmmm...does this mean. I can ÜBER HEAL my tanky boi and make him invincible for X# of turns? If yes.
*Insert awful Evil German Scientist laugh* Where are my rubber gloves? No, matter we have to do this the old fashion way.
I made my Biohacker super tanky by throwing him in a Power Armor. I then strapped a Long Range Injection weapon on his shoulder so he can always have his hands free. He's the team's Doctor.
Looking at an Astriapi Biohacker for my next game. The free healing serum is a nice bonus, and the lore for them pretty much already leans them towards a biological character. Just don't ask them where they get their honey...
going to be trying out a Healer Mystic / Instinctive Biohacker multiclass. going to go 10/10 unless the story leans more to one side of play
Let me know how it goes! I haven't proved a good use case for multi classing yet
This feels kind of like my (Justin's) favorite PF class the Alchemist. I know it's not 1:1 but it feels like this would be a class I'd try.
(edited) i thought this was my technomancer video, sorry phone screen is small. The biohacker is a unique class and I have one in my group right now. not the damage dealers but definately a great utility class. one thing i like about starfinder is that each class is unique in its play style and none feel the same. theres also non that I ultimately hate.
Curious, could you combine the biohacker with the operative for Stealth poison attacks?
If the biolab can be part of any part of the body (basically cyberware) I suddenly have this idea for a "femme Fetal" that can kill with a kiss, Ala Poison Ivy.
I suppose you could...
@@TheMapleTable that comma keeps making me think you're going to edit this, but it also suits the comment well for some reason. XD
Also, Hiya! Thanks for responding!
I'm generally new to both tabletop (most all of my games have been homebrews that only vaguely referenced any "books") and StarFinder, so I've been binging all the videos as I prep myself for the game I *hopefully* will be running soon.
@@Dem1Kun I probably got distracted by kids mid post and just hit send anyway. :p
Hope you have a blast whenever you get to run your game!
Most likely way to need a new microlab: Lose fight but live through the experience. Alternately, trust the wrong NPC who offers to buy you a drink at that seedy starport tavern. Possibly the wrong PC if it's *that* kind of game. Either way, wake up stripped naked and sold as a slave, lab animal, exotic meal, cybernetic testbed subject, future undead minion, etc.
I would hate for it to be "that'' kind of game. Although in a space slave market no one cares if you scream.
@@TheMapleTable Yeah, I've found myself playing with people who do the "backstab the other PCs" thing in the past and it's really not conducive to a lasting campaign or even a fun one-shot most times - barring something like Paranoia, of course.
@@richmcgee434 its a house rule at my games and a few i have played at that there is no player vs player. At the very least not without some heavy discussion about it with the gm, and a good reason role play wise. I also have been blessed with good role players.
@@TheMapleTable Not a fan of it myself, but i have seen the "scheming against everyone" campaign work a few times over the years - mostly in early-era Vampire the Masquerade games and Amber Diceless (where it's kind of mandatory just due to the setting). Also seen it fail terribly, notably one D&D 2nd ed game where the group got to level fifteen-ish before one player revealed that he'd been working with the GM to betray them since around level three, killed half the party in a devastating ambush/trap while recovering a McGuffin, convinced the rest to go along with his cunning plan, and wound up supplanting the Big Bad instead of fighting her. I'm sure that was fun for him and maybe the GM enjoyed himself too, but everyone else was either out of the climax or playing as the one player's lackeys rather than equals. Made me really glad I'd dropped out early on and stayed out, and it made things really uncomfortable for years afterward - some of those people lived together, and they never really trusted the guy after that.
Prety good video. thanks
Painful injection is a hard sell for me. 1/2 of key score is often just 1-2 for a large portion. Later on in the game when you start having higher scores its more worth it though. But before level 10 it feels like a bit of a waste for me.
I'd rather snag medicnal, or maybe the healing one --though this one kinda sucks because you can't load that into a INjection weapon to use . If you have the newer books the one that 1/2s their movement is amazing.
buut I love my biohacker stacking debuffs on the enemy. a normal generic shot does -1 to hit and 50%movement reduction. and someday at higher levels i'll get a venom caster and then start adding Entalged on it.
No problem, I like to throw out some ideas for people looking at the class. That half movement speed would be a good one for sure.
So many ways to build ! Kove it reminds me of Alch or occultist from pathfinder