Excellent tutorial. even hundreds of hours playing this game, I still need to refresh on "how the hell do I shape the front of my hull" over and over. This is perfect of that.
Same here. I have hundreds of hours but I stopped playing for a few years so the rust just doesn't want to come off. You get frustrated because you KNOW you should know how to do it so you have less patience than when you were first learning it. I do at times wish they just had a dummy mode so you could get to the blowing things up faster when you just have an itch to scratch rather than feeling like your back in college again lol.
This is an amazing tutorial! You build super flush, maybe consider a parts tutorial? I know something that has stopped me from playing more is not knowing how to use the blocks to make smooth and flush ship designs.
@@GMODISM theres a lot of blocks in the game that im unsure how to use or where to use it. I have no problem building a ship using the standard blocks and beams, so it can resemble something you’d make in minecraft. The “triangle corner” and “sloped diagonal cut” are where I get confused on how to use them. You utilized them to make a smooth, drag-efficient ship. Is there maybe a trick you use to know where the oddly shaped pieces should be filled in?
@@BlitzBlinds Well, I tried to explain at 10:12 how to shape and use them as well as how to taper bows with them after that. Perhaps I can find a better way to explain it in future whenever I make some other boat tutorial :) But I recommend checking that out again
amazing tutorial thanks a ton. If i could only ask 1 thing, is to hover over the selected blueprint before you choose is because its very hard to actually see what you pick.
"You can see that the A hull is the most normal" "The A hull doesn't have a lot of cross section" I am an adult and I will not laugh I am an adult and I will not laugh I am an adult and I will not laugh I am an adult and I will not laugh I am an adult and I will not laugh
From some of your other videos you place wooden block behind metal in your armour to protect against heat/hesh shells fragments. I have run several tests on it and it only seems to make it weaker. I could have mis understood you. Do you have any tests to show how a wood layer helps?
I think I show that in the instant armour tutorial part 2, and it doesn't work against heat, only against hesh, however the effect isn't huge but it is there, backing 2m of metal with wood is however cheap structural points and adds floatiness :)
@@GMODISM I usually make the inner hull out of wood to shield from emp, then a layer of allow so it's very floaty. then i add a 4 beam distance outer shell of armor or metal so if it penetrates the hull the air space stops a lot of inner damage. I also create lots of hull walls so if there is a breach only a small section of the ship is going to take on water. The US navy actually does a lot of hull sections on real ships for this very reason so it works in real life too. It's why it's very hard to sink a USA carrier because even a direct hit will only take out a small section and the rest is still functional once they seal the hatch.
Could you make a video (or point at one) where you cover invalid hull designs? By this I specifically mean hull shapes that the game's blocks don't really support. I've run into issues a number of times where the block I would need to make a flush hull simply doesn't exist, for example if you wanted to make a bow that has an angle that is sharper than 45 degrees using vertically stacked 4m offsets, you can't really make it flush. Similarly, if you make a flat hull with 4m ramps going forward-back and left-right, you end up with awkward 3x3x1 corners that cannot be filled in. Examples of this is visible in the video at 12:57 right at the bottom of the bow. I'd love to find solutions to these issues, and if none exists, ways to avoid them or what impact they have to keep them. Excellent video though!
interesting idea, but it would be difficult for me to list 100s of stuff that might now work, there is however a mod: mega slopes pack or something that solves this, other people instead use decos to cover strange stuff up, or just decide on hull schemes that works, perhaps this should be a deco video I should make hmm?
Excellent tutorial. even hundreds of hours playing this game, I still need to refresh on "how the hell do I shape the front of my hull" over and over. This is perfect of that.
Glad it helped mate!
Same here. I have hundreds of hours but I stopped playing for a few years so the rust just doesn't want to come off. You get frustrated because you KNOW you should know how to do it so you have less patience than when you were first learning it.
I do at times wish they just had a dummy mode so you could get to the blowing things up faster when you just have an itch to scratch rather than feeling like your back in college again lol.
Another fantastic tutorial! FTD Should sponsor you and others like you that make sense of this fantastic game.
That would be cool! And glad you enjoyed it!
A solid little tutorial.
Glad you think so!
This is an amazing tutorial! You build super flush, maybe consider a parts tutorial? I know something that has stopped me from playing more is not knowing how to use the blocks to make smooth and flush ship designs.
Glad you enjoyed it mate! Can you describe in more detail what you mean by "parts tutorial"?
@@GMODISM theres a lot of blocks in the game that im unsure how to use or where to use it. I have no problem building a ship using the standard blocks and beams, so it can resemble something you’d make in minecraft. The “triangle corner” and “sloped diagonal cut” are where I get confused on how to use them. You utilized them to make a smooth, drag-efficient ship. Is there maybe a trick you use to know where the oddly shaped pieces should be filled in?
@@BlitzBlinds Well, I tried to explain at 10:12 how to shape and use them as well as how to taper bows with them after that. Perhaps I can find a better way to explain it in future whenever I make some other boat tutorial :) But I recommend checking that out again
@@GMODISM I must’ve missed that portion of the video! Thanks so much for the responses and help, feelin ready to get back into the game!
Welcome (back?) to the channel too then!
amazing tutorial thanks a ton. If i could only ask 1 thing, is to hover over the selected blueprint before you choose is because its very hard to actually see what you pick.
Such a missed opportunity to drop ahull jokes.
Thought about it and decided to not fall to that level 😂
Flat bottom hulls
You make the bobbing waves calm down
"You can see that the A hull is the most normal"
"The A hull doesn't have a lot of cross section"
I am an adult and I will not laugh I am an adult and I will not laugh I am an adult and I will not laugh I am an adult and I will not laugh I am an adult and I will not laugh
From some of your other videos you place wooden block behind metal in your armour to protect against heat/hesh shells fragments. I have run several tests on it and it only seems to make it weaker. I could have mis understood you. Do you have any tests to show how a wood layer helps?
I think I show that in the instant armour tutorial part 2, and it doesn't work against heat, only against hesh, however the effect isn't huge but it is there, backing 2m of metal with wood is however cheap structural points and adds floatiness :)
@@GMODISM I usually make the inner hull out of wood to shield from emp, then a layer of allow so it's very floaty. then i add a 4 beam distance outer shell of armor or metal so if it penetrates the hull the air space stops a lot of inner damage. I also create lots of hull walls so if there is a breach only a small section of the ship is going to take on water. The US navy actually does a lot of hull sections on real ships for this very reason so it works in real life too. It's why it's very hard to sink a USA carrier because even a direct hit will only take out a small section and the rest is still functional once they seal the hatch.
This is great
Could you make a video (or point at one) where you cover invalid hull designs? By this I specifically mean hull shapes that the game's blocks don't really support. I've run into issues a number of times where the block I would need to make a flush hull simply doesn't exist, for example if you wanted to make a bow that has an angle that is sharper than 45 degrees using vertically stacked 4m offsets, you can't really make it flush. Similarly, if you make a flat hull with 4m ramps going forward-back and left-right, you end up with awkward 3x3x1 corners that cannot be filled in. Examples of this is visible in the video at 12:57 right at the bottom of the bow.
I'd love to find solutions to these issues, and if none exists, ways to avoid them or what impact they have to keep them.
Excellent video though!
interesting idea, but it would be difficult for me to list 100s of stuff that might now work, there is however a mod: mega slopes pack or something that solves this, other people instead use decos to cover strange stuff up, or just decide on hull schemes that works, perhaps this should be a deco video I should make hmm?
Every time I watch one of these I feel my ftd brain grow.
Haha! I always seem to come back to Your chanell! First GMod ACF, now FtD, seems for whatever game suits my niche, you seem to have a tutorial
Well glad you do hang around then ,✨