Seth, im so glad you played my deck. I have a newer version thats playing pretty well but its still a meme lol. You're the best and you made my day! That second game vs dinos was awesome!
8 หลายเดือนก่อน +3
This deck is really enjoyable to play! What new features does the updated version have?
Hey have you tried Curator of Sun's Creation with Vesuvan Duplimancy yet? If you hit an instant or sorcery spell that can target your Curator, you can copy it before it triggers for its own Discover trigger
One of the fun things about you copying atraxa is that sometimes you would find imodane's recruiter in the top 7 and then send it to the bottom of the deck by not picking it, ensuring you won't hit it.
The case for leaving in the recruiter in main deck seems pretty strong: Even in the rare cases where you whiff & hit it on the first or second spin, a clone or second carnosaur in hand still leaves you a chance to win on a later turn, while a wrath after the combo goes off and hits most of your clones is virtually a guaranteed loss.
Yeah, 17% chance of hitting it in the first two is way better than the 50% chance they're holding a board wipe because you haven't played anything before turn five.
Thank you, I feel like I'm losing my mind watching this. Seth describes Carnosaur hitting recruiter straight away as "it fizzles and we immediately lose". When in fact it's 10 hasty damage and lethal the next turn. What does he think is going to happen?
Put one quintorious Kand in the main in place of the recruiter and you have another layer of killing your opponent without ever having to attack and it never means you Whiff the combo.
I think the recruiter probably makes the deck better overall, even if it adds the 'fail' rate (which still wins a good amount of the time). I also think that the deck should probably run 2 more lands and should have 1 more Mountain and 2 Cavern of Souls. I think the Olivia's in the SB could also just be Caverns as well.
I usually see this deck with "Nahiri's Resolve" being the one-off finisher. It does the same thing as "Imodane's Recruiter" but with the added bonus of granting a permanent haste boost to the board, in case the first combo fizzles. EDIT: And if the Carnosaur does a complete whiff and finds the "resolve" immediately, you can try exiling it with the resolve and hopefully try again the next turn, while avoiding sorcery speed creature removal.
Not sure why you conceded at 32:12... Your operative was able to copy one of their creatures to chump block giving you at least one more shot. Perhaps even multiple shots given that the operative would have the shield counter and a potential second blocker from your discover the next turn.
@@TransformersBoss Seth has to play for like 4-5 hours to get the content for a video and in many cases he doesn't even get the content because the decks simply do not work out. Expecting him to just play out every impossible situation in hopes he might win is just unreasonable.
Amazing deck!!! I’ve never seen anyone SO frickin’ worried about a 8% chance. Jeeezzzz Seth plays so scared! I wish he was as brave in game as he is with keeping one landers.
I feel like Seth had too much tunnel vision on the instant-win aspect of the deck. While yes the recruiter can cause the combo to "fizzle" the number of times he was able to clone it for a win after that fact gives it resiliency as well and is definitely worth being mainboard for that fact
You were not dead at 32:12 You could have cloned their somnaphage. Then blocked with it next turn . You would have lived with 1 life, and then could cast the Carnasaur the following turn.
Hitting recruiter isn't an auto lose I guess though. Like you're 8% to fizzle, but not 8% to lose. Plenty of board states where a 7/6 is still really good and you get to go again next turn.
I love how Seth was amazed his Pirate oppo didn't feel the need to tap out when he was at 4 life with an empty board and all his oppo had to do to win was exactly nothing.
my girlfriend plays a similar-ish list revolving around the prototype creatures Combat Thresher + Steel seraph along with quint and the carnosaur! using blink spells instead of clones means you get to have a solid beatdown plan of blinking prototypes even if you're not hitting the combo/ if theyre out of burn range. It won my store championship pretty cleanly 4-0 awhile back haha :D
I thing about cavern is that even if the first carnosaur resolves the opponent can always counter the spell you discover into making you whiff just now with 1 dino instead of 0. So I don't know if it's worth making you marginally less able to have the colors for non-dino cards
I mean oppo had a card in hand and would draw - but there are enough wins (both creatures, lands, mill, duress etc...) And just 1 turn waiting to present lethal seems good enough for me@@johnmeier1
One argument for imodanes is that you can use imodane + 8x clones to be able to combo off even through negate/thalia. But see double scuttles that. My normal is 8x clones + nahiri's resolve, since even if you brick to a thalia you probably dumped an overwhelming board against a deck with no sweepers I also run 30 lands with 4x eiganjos. Whiffing on land drops on a deck that wants to reach 6 mana and can't draw well, that's bad
The reason I went with Imodane was that it has an adventure side. Worst case, you can get it into exile where it can't be hit plus Thalia is played so much.
One thing about the Atraxa matchup - crab can counter the ETB since it counters abilities too (cavern doesn't help here). Copying Atraxa and countering the ETB just wrecks them.
The math is a bit different than 91% to win, because you probably need to win two spins. First spin is 11 in 12 which is 91.7% then if you hit the recruiter you have 11 power. Next it's a 10 in 11 to bring you to 19 power (after the recruiter), which in total is a 10 in 12 chance, or about a 83.3% chance. For three spins (when the opponent 27 or more life) that's an additional 9 in 10, dropping you to 75%. If the opponent has blockers, you probably need even more power on the board, so here's the next couple ones: 66.7% for four spins, 58.3% for five spins, 50% for six spins EDIT* forgot the power that Recruiter added & forgot a clone (changed the percentages by about 3%)
The power is actually higher, since it's 7+1= 8 power for each carnosaur and another 3 power for the imodane recruiter. That means two succesful spins before hitting imodane is 27 power, rather than 21 power. And if they've taken any damage at all from their lands, one good spin is already enough, with 19 power. Extra blockers though might require more spins.
And that's just the combo percentage. Half the time it fizzles, you still hit one clone and recruiter. You won't win on the spot, you did just swing with 16 trampling damage and have two 7/6 tramplers on the battlefield for next turn. If they answer your Carnosaurs, you have plenty of janky big creatures to be able to finish them off anyway. Even on a fizzle, your ultimate win percentage is still going to be very high.
There's a reason for the first 20 years of Magic that 6 drops had an enormous amount of power and why you never ran 6 drops in constructed. If you want to see 5 lands in a game, you need to see about 7 cards (in addition to your initial 7). To see 6 lands, you need to see about 10 cards. Probability is a little funny that way. The end result is that 6 lands is far harder to get to than 5 lands. You're not imagining things.
Before cavern standard came back my favorite play was See Double-ing an atraxa and getting an Essence Capture, countering their atraxa and making mine an 8/8.
I play the same Deck in BO1 but with Nahiris Resolve instead of the Recruiter so if you hit it with your first discover, you can flicker it and start again next turn. Besides that i play one Quintorius because its an helpffull 5 drop and if you hit it during the combo you can discover for 4 and hit the next copy spell an go on but with 2 life leech with every discover. Vanquish the Horde helps getting to turn 5 or 6.
With 11 clone effects in the deck, you have a 17.4% chance of hitting Imodane's Recruiter in the first two flips. Math: Chance of hitting Imodane's Recruiter as the first flip: 1/12 = .083 = 8.3% Chance of hitting Imodane's Recruiter as the second flip = 1/11 = .091 = 9.1% Chance of hitting Imodane's Recruiter as the first or second flip = 1/12 + 1/11 = .174 = 17.4%
After seeing how this playes out, I redid the math... Assuming you draw 2 clones before you drop the dino, you have a 20% to whiff (ie, hit the recruiter the first or 2nd discover) If you've drawn 3 clones first, then you have a 22% chance to whiff
Seth please explain why the Leyline binding the Leyline binding Trick worked. Because my group seems to think that was not a real ruling on the interactions. They said the first Leyline would make the Carnosaur leave the feild because apparently it has to resolve before the other Leyline enters the field to keep the combo from stopping. So my head is exploding about this. I’ve played for ten years and this is strange interaction that I can’t seem to get straight.
With quintorious in the main you can safely discover into him and keep the combo from fizzling while adding an extra layer of win von in his static ability. This deck is actually quite busted built with one copy of Kand in the main and one copy of resolve in the board.
This deck is still good! Better now even. Replace Mirrorhall Mimic or See Double with Visage Bandit. You can Plot him on 4 if you get him, which allows to to keep the combo going if you happen to bust with Recruiter on the first couple spins.
Needing 2+ clones has a 1 in 6 fail rate. There is 132 ways to choose 2 cards from 12 without replacement. 110 of them will hit 2 clones (success), 22 of them will hit Recruiter (fail). 2 clones will give you 24 damage 21 of which is trample. That seems fine in most cases. 3 Clones will be 31 damage with 28 Trample. Those odds are 1320 ways to choose 3 cards from 12 without replacement. 990 will hit 3. This will have a 1 in 4 fail rate. If you can add the 12th clone your odds become about 85% and 77% respectfully (about 2% better).
I think a Nahiri's Resolve is better than the recruiter. It still gets hit by the carnosaur, and on a whiff it protects the carnosaur from sorcery speed removal, plus automatically restarts the combo the next turn whilst continuously giving buff and haste
This deck works overly well with one copy of quintorious in the main to replace recruiter and one copy of nahiris resolve in the side to replace quintorious when you need to win on the spot against decks with wrath spells. Other than that. It works just fine when they can’t stop the combo and the added effect of quintorious L’s static ability will more often than not kill your opponent before you swing in with the trumpeting army the turn after.
I imagine the reason more people don't play See Double is the "8 cards in graveyard" restriction (for actually making it really good); instant speed Clone often isn't good enough. Just had to double check the card because my main deck atm is a historic simic enchantress ramp deck that loves Sublime Epiphany on Sanctum Weaver/Timeless Witness - if I wanted just the clone effect in historic I could run Cackling Counterpart, and I can't rely on my opponent getting 8 cards in the bin naturally.
would it not make sense to add a couple of more mountains instead, since getting to 6 mana is so important? most of your games you seem to be wanting for it
use tome of the infinite with arcane bombardment, paradox engine, and a couple mana rocks, and quandrix pledgemage. the combo is infinite, but it is just as insufferable for you as it is for your opponent. throw in oracle of the alpha to make it truly infinite.
32:11 Why scoop here? Can't you target the operative on the opponent's 6/6, chump block, and try for the carnosaur combo again next turn? Sure, they'll *probably* hold up interaction, but they might not have it.
You people call this jank. But from what I saw. This deck worked just like it was supposed to. The higher mama cost is offset by channel abilities that can’t be countered in the first place. Allowing for a guaranteed combo to hit. This deck sits on the side of busted in a standard format. Sorry but that’s the truth. Expect to see these cards prices jump up now.
for as much production value that goes into these videos you think one of the editors would ask Seth to angle his camera to fix that gap in the green screen. Just kinda triggering.
Ditto that, first few days of release I went straight for this deck and sailed through. Pretty much have to instaconcede to RDW on the play but that's most decks
1:02:25 Should have just dropped a Carnosaur right then and there. You had 2. Better than passing and letting your opponent draw more answers and pump out tokens while you do nothing…
Swap the 3 mana haste enabler with Nahiri'Resolve and add a Quintorious or two. Enables the combo to restart should it hit with the first Carnosaur with Resolve and Quint adds extra damage/life gain and ensures to hit a 4 mana copy effect to keep the party going. This video is kind of an odd version of this deck.
Day 3 of asking for an Against the Odds deck featuring Omnispell Adept. I am no great deck builder but I had an idea of using it to cheat out Apex of Power. This will still give you mana as it was cast from your hand. I made a deck list for it but it will definitely need some editing. If you want to see my first version of the deck, it is on MTGGoldfish and is titled ‘Omnispell Adept’. Might make a new version for day 4.
Bugler Rat combos with Trumpeting Carnosaur. I mean, not gameplay-wise. But they both go doot doot.
Skull-trumpet
BRING US THE BUGLING TRUMPTER
Seth MUST play this deck
@@0Whitelottus0 maybe somebody can play Horn Tribal for commander clash
Ceredon*
Seth, im so glad you played my deck. I have a newer version thats playing pretty well but its still a meme lol. You're the best and you made my day!
That second game vs dinos was awesome!
This deck is really enjoyable to play! What new features does the updated version have?
Hey have you tried Curator of Sun's Creation with Vesuvan Duplimancy yet?
If you hit an instant or sorcery spell that can target your Curator, you can copy it before it triggers for its own Discover trigger
Would love to see the new list!
Deck
4 Greater Tanuki
4 Herd Migration
2 Mountain
1 Island
3 Undercover Operative
3 See Double
4 Trumpeting Carnosaur
1 Mirrorhall Mimic
1 Otawara, Soaring City
1 Stormcarved Coast
2 Rockfall Vale
2 Dreamroot Cascade
4 Leyline Binding
2 Swamp
2 Plains
3 Phyrexian Fleshgorger
1 Imodane's Recruiter
3 Jetmir's Garden
3 Ziatora's Proving Ground
3 Spara's Headquarters
4 Virtue of Persistence
4 Shattered Sanctum
3 Vanquish the Horde
Sideboard
4 Mirrorshell Crab
2 Quicksand Whirlpool
3 Horned Loch-Whale
1 Brilliant Restoration
1 Vanquish the Horde
1 Phyrexian Fleshgorger
Hilariously amazing deck Stone Rain! A land destruction generator after my own heart ^^ Was that the best way to make all your guys hasty in Standard?
One of the fun things about you copying atraxa is that sometimes you would find imodane's recruiter in the top 7 and then send it to the bottom of the deck by not picking it, ensuring you won't hit it.
The case for leaving in the recruiter in main deck seems pretty strong: Even in the rare cases where you whiff & hit it on the first or second spin, a clone or second carnosaur in hand still leaves you a chance to win on a later turn, while a wrath after the combo goes off and hits most of your clones is virtually a guaranteed loss.
Yeah, 17% chance of hitting it in the first two is way better than the 50% chance they're holding a board wipe because you haven't played anything before turn five.
Thank you, I feel like I'm losing my mind watching this. Seth describes Carnosaur hitting recruiter straight away as "it fizzles and we immediately lose". When in fact it's 10 hasty damage and lethal the next turn. What does he think is going to happen?
Put one quintorious Kand in the main in place of the recruiter and you have another layer of killing your opponent without ever having to attack and it never means you Whiff the combo.
I think the recruiter probably makes the deck better overall, even if it adds the 'fail' rate (which still wins a good amount of the time). I also think that the deck should probably run 2 more lands and should have 1 more Mountain and 2 Cavern of Souls. I think the Olivia's in the SB could also just be Caverns as well.
Do nothing for 8 turns and then instantly win, Magic just as Richard Garfield intended. 🤣
I usually see this deck with "Nahiri's Resolve" being the one-off finisher. It does the same thing as "Imodane's Recruiter" but with the added bonus of granting a permanent haste boost to the board, in case the first combo fizzles.
EDIT: And if the Carnosaur does a complete whiff and finds the "resolve" immediately, you can try exiling it with the resolve and hopefully try again the next turn, while avoiding sorcery speed creature removal.
That's a great call!
20:05 Cloning Etali is precisely the problem. Etali hitting the battlefield could get them a clone from your deck, which copies their Etali...
Not sure why you conceded at 32:12... Your operative was able to copy one of their creatures to chump block giving you at least one more shot. Perhaps even multiple shots given that the operative would have the shield counter and a potential second blocker from your discover the next turn.
This was such a punt tbh.
Restless Reef
@@ShellyBelly23he still shoulda played it out.
Seth has a bad habit of scooping too early, especially if someone mildly disrupts his game plan
@@TransformersBoss Seth has to play for like 4-5 hours to get the content for a video and in many cases he doesn't even get the content because the decks simply do not work out. Expecting him to just play out every impossible situation in hopes he might win is just unreasonable.
As much as I hate cascade/discover combos, I enjoy seeing Domain Ramp getting dumpstered by jank even more.
26:03 might be my favorite MTGGoldfish moment ever
I don't know why an opponent would play a Carnosaur knowing your deck combos with it, even without it being your own
@@KVGKQuakeI would guess its not an actual random opponent but someone on his team he’s playing against for content
Amazing deck!!! I’ve never seen anyone SO frickin’ worried about a 8% chance. Jeeezzzz Seth plays so scared! I wish he was as brave in game as he is with keeping one landers.
The fact that he spelled Louis Armstrong's name wrong only adds to the meme 🤣🤣
Not sure I trust the Imodane's Recruiter Math concerns when I've listened to so many one-land-one-keep justifications
I feel like Seth had too much tunnel vision on the instant-win aspect of the deck. While yes the recruiter can cause the combo to "fizzle" the number of times he was able to clone it for a win after that fact gives it resiliency as well and is definitely worth being mainboard for that fact
You were not dead at 32:12 You could have cloned their somnaphage. Then blocked with it next turn . You would have lived with 1 life, and then could cast the Carnasaur the following turn.
Restless Reef
45:18 The first time a colossal skyturtle has ever been cast in Standard 😂
Hitting recruiter isn't an auto lose I guess though. Like you're 8% to fizzle, but not 8% to lose. Plenty of board states where a 7/6 is still really good and you get to go again next turn.
I love how Seth was amazed his Pirate oppo didn't feel the need to tap out when he was at 4 life with an empty board and all his oppo had to do to win was exactly nothing.
my girlfriend plays a similar-ish list revolving around the prototype creatures Combat Thresher + Steel seraph along with quint and the carnosaur!
using blink spells instead of clones means you get to have a solid beatdown plan of blinking prototypes even if you're not hitting the combo/ if theyre out of burn range. It won my store championship pretty cleanly 4-0 awhile back haha :D
That deck sounds sick, do you have a list?
I thing about cavern is that even if the first carnosaur resolves the opponent can always counter the spell you discover into making you whiff just now with 1 dino instead of 0. So I don't know if it's worth making you marginally less able to have the colors for non-dino cards
I wonder if prototype cards from brothers war could work. Early creatures on the battlefield without triggering the carnasaur.
i was waiting for so long for him to realize that he can just make the last clone in the chain copy the recruiter to give it all haste
match 3 round 1
Why was it dead?
Copy an enemy card for block and replay trumpet to repeat the combo
Did i miss something?
My question as well
i was about to comment the same.
I mean oppo had a card in hand and would draw - but there are enough wins (both creatures, lands, mill, duress etc...)
And just 1 turn waiting to present lethal seems good enough for me@@johnmeier1
Restless Reef
Ah okay
enemy had a creature land
Thx@@ShellyBelly23
26:36
Ironically, your top card was another Carnosaur. You had that game, hands-down
Love this! If you swap out the recruiter for Nahiri's resolve, even if the combo whiffs the first go you can tuck a carnasaur and go again next turn.
I have never seen someone so completely mistake "not win right now on the spot when I cast this" with "lose the game".
Imagine how tilted you'd be when your opponent combos off your own creature lol.
Why don’t you use Nahiri’s resolve instead of Imodane’s? Both grant haste but the former can get on board pre combo and can restart the chain itself
One argument for imodanes is that you can use imodane + 8x clones to be able to combo off even through negate/thalia. But see double scuttles that. My normal is 8x clones + nahiri's resolve, since even if you brick to a thalia you probably dumped an overwhelming board against a deck with no sweepers
I also run 30 lands with 4x eiganjos. Whiffing on land drops on a deck that wants to reach 6 mana and can't draw well, that's bad
The reason I went with Imodane was that it has an adventure side. Worst case, you can get it into exile where it can't be hit plus Thalia is played so much.
One thing about the Atraxa matchup - crab can counter the ETB since it counters abilities too (cavern doesn't help here). Copying Atraxa and countering the ETB just wrecks them.
The math is a bit different than 91% to win, because you probably need to win two spins. First spin is 11 in 12 which is 91.7% then if you hit the recruiter you have 11 power. Next it's a 10 in 11 to bring you to 19 power (after the recruiter), which in total is a 10 in 12 chance, or about a 83.3% chance. For three spins (when the opponent 27 or more life) that's an additional 9 in 10, dropping you to 75%.
If the opponent has blockers, you probably need even more power on the board, so here's the next couple ones: 66.7% for four spins, 58.3% for five spins, 50% for six spins
EDIT* forgot the power that Recruiter added & forgot a clone (changed the percentages by about 3%)
i was planning to comment this same thing. it seems a bit janky by the math, but seems to be working. lol
The power is actually higher, since it's 7+1= 8 power for each carnosaur and another 3 power for the imodane recruiter. That means two succesful spins before hitting imodane is 27 power, rather than 21 power. And if they've taken any damage at all from their lands, one good spin is already enough, with 19 power. Extra blockers though might require more spins.
@@AricHaldan0782 oh shoot you're right, completely forgot the power that the recruiter adds (from himself and the buff), lol
And that's just the combo percentage. Half the time it fizzles, you still hit one clone and recruiter. You won't win on the spot, you did just swing with 16 trampling damage and have two 7/6 tramplers on the battlefield for next turn. If they answer your Carnosaurs, you have plenty of janky big creatures to be able to finish them off anyway.
Even on a fizzle, your ultimate win percentage is still going to be very high.
Don't forget that if you have any clones in hand the percentage of hitting the recruiter early goes up.
There's a reason for the first 20 years of Magic that 6 drops had an enormous amount of power and why you never ran 6 drops in constructed. If you want to see 5 lands in a game, you need to see about 7 cards (in addition to your initial 7). To see 6 lands, you need to see about 10 cards. Probability is a little funny that way.
The end result is that 6 lands is far harder to get to than 5 lands. You're not imagining things.
At its core Magic is a math game
Before cavern standard came back my favorite play was See Double-ing an atraxa and getting an Essence Capture, countering their atraxa and making mine an 8/8.
I’m glad Seth is playing this format, lord knows I won’t but it’s fun to watch
I play the same Deck in BO1 but with Nahiris Resolve instead of the Recruiter so if you hit it with your first discover, you can flicker it and start again next turn. Besides that i play one Quintorius because its an helpffull 5 drop and if you hit it during the combo you can discover for 4 and hit the next copy spell an go on but with 2 life leech with every discover. Vanquish the Horde helps getting to turn 5 or 6.
This feels like that Invasion of Alara combo deck that was popular some months ago.
I made a video on my channel in Bo1 with this same combo and.... I went undefeated! It seems like a meme, but it's definitely a dream!
Good video.
With 11 clone effects in the deck, you have a 17.4% chance of hitting Imodane's Recruiter in the first two flips.
Math:
Chance of hitting Imodane's Recruiter as the first flip: 1/12 = .083 = 8.3%
Chance of hitting Imodane's Recruiter as the second flip = 1/11 = .091 = 9.1%
Chance of hitting Imodane's Recruiter as the first or second flip = 1/12 + 1/11 = .174 = 17.4%
Match 5 game 2, slowly dying to mirrex while waiting for the "right" time to combo is classic seth 😌
My off the cuff reaction is the deck would benefit from the twelfth clone and two more lands.
Just a meme that that one scooped to the power of the Colossal Sky Turtle
the dino deck played carnosaur AFTER seeing what the deck did. Also in Match 5 your copy of atraxa had put recruiter on the bottom
pirate player has mastered the one of the elemental truths of magic, if you don't need to do anything to win, don't do anything
Love watching these discover combos. Thanks for the awsome content!
1:10 Croaking Counterpart. I run it in my version of this deck.
Try Curator of Sun's Creation + Vesuvan Duplimancy
After seeing how this playes out, I redid the math...
Assuming you draw 2 clones before you drop the dino, you have a 20% to whiff (ie, hit the recruiter the first or 2nd discover)
If you've drawn 3 clones first, then you have a 22% chance to whiff
Good old keruga days where you just keep adventuring till keruga hits the battlefield xD good old days
Discover was a mistake lol. Thank god they didn't print anything lower than discover 3.
Seth please explain why the Leyline binding the Leyline binding Trick worked. Because my group seems to think that was not a real ruling on the interactions. They said the first Leyline would make the Carnosaur leave the feild because apparently it has to resolve before the other Leyline enters the field to keep the combo from stopping. So my head is exploding about this. I’ve played for ten years and this is strange interaction that I can’t seem to get straight.
I just did this combo in commander. I honestly didn't think I'd pull it off.
"let's send to Lagoon Beach! Oh, I mean, breach. Beach would be funnier." may be the best and most underrated line of all MTGGoldfish history
Is it just me or does Seth look like he's eating at a fancy restaurant in this video?
How so? Just looks like every other TH-camr talking in front of a green screen and mics.
With quintorious in the main you can safely discover into him and keep the combo from fizzling while adding an extra layer of win von in his static ability. This deck is actually quite busted built with one copy of Kand in the main and one copy of resolve in the board.
This deck is still good! Better now even. Replace Mirrorhall Mimic or See Double with Visage Bandit. You can Plot him on 4 if you get him, which allows to to keep the combo going if you happen to bust with Recruiter on the first couple spins.
This deck should be called Trumpetstorm
I appreciate nahiri’s resolve I this deck particularly because it still gives +1/0 and haste but also blinks the nontokens to try again with carnosaur
Wouldn’t some man lands be great in this deck as an alternate wincon.
Seth, in that last game, you didn't whiff. They had the Leyline Binding. You wouldn't have gone off that turn, anyway
^-^'
If playing Magic is cool, consider me Miles Davis.
Needing 2+ clones has a 1 in 6 fail rate. There is 132 ways to choose 2 cards from 12 without replacement. 110 of them will hit 2 clones (success), 22 of them will hit Recruiter (fail). 2 clones will give you 24 damage 21 of which is trample. That seems fine in most cases.
3 Clones will be 31 damage with 28 Trample. Those odds are 1320 ways to choose 3 cards from 12 without replacement. 990 will hit 3. This will have a 1 in 4 fail rate.
If you can add the 12th clone your odds become about 85% and 77% respectfully (about 2% better).
I'm not surprised to see Carnosaur doing the thing.
I always love to see jank succeed.
Fun combos for the
memes and LOLcats
So I was just soundly defeated by a Geist of Saint Traft + Leylines + Forsaken Reality pile, and I think you should try it.
Nice intro lol 🎺🎺🎺
M1G2 is 100% a mull-to-5. As we saw, we have two lands, but neither can cast any card in the hand so we're at the mercy of our top card.
Whoa I'm seein double
Four carnosaurs
The version of this deck I've seen runs Nahiri's Resolve.
I think a Nahiri's Resolve is better than the recruiter. It still gets hit by the carnosaur, and on a whiff it protects the carnosaur from sorcery speed removal, plus automatically restarts the combo the next turn whilst continuously giving buff and haste
This deck works overly well with one copy of quintorious in the main to replace recruiter and one copy of nahiris resolve in the side to replace quintorious when you need to win on the spot against decks with wrath spells. Other than that. It works just fine when they can’t stop the combo and the added effect of quintorious L’s static ability will more often than not kill your opponent before you swing in with the trumpeting army the turn after.
What I assume is the empty space above your greenscreen made me think my screen was cracked.
Well time to stop playing standard for a week already have fought this deck too many times
You could always play the adventure side and hold the 3 mana recrutier in exile for another go if you hit it to early
More of Wizard's patented hand-smoothing technology, I see.
Tu tu tutuu .... 😂 The Best part ... 26:30 . Bonkers
I imagine the reason more people don't play See Double is the "8 cards in graveyard" restriction (for actually making it really good); instant speed Clone often isn't good enough.
Just had to double check the card because my main deck atm is a historic simic enchantress ramp deck that loves Sublime Epiphany on Sanctum Weaver/Timeless Witness - if I wanted just the clone effect in historic I could run Cackling Counterpart, and I can't rely on my opponent getting 8 cards in the bin naturally.
I'm getting the sneaking suspicion that Discover is pretty good.
would it not make sense to add a couple of more mountains instead, since getting to 6 mana is so important? most of your games you seem to be wanting for it
You can add Nahiri's Resolve. I have seen another using that in this combo and destroyed me.
Seth, did your in-game sound effect volume get reset? They seem pretty loud compared to your voice in the mix.
use tome of the infinite with arcane bombardment, paradox engine, and a couple mana rocks, and quandrix pledgemage. the combo is infinite, but it is just as insufferable for you as it is for your opponent. throw in oracle of the alpha to make it truly infinite.
32:11 Why scoop here? Can't you target the operative on the opponent's 6/6, chump block, and try for the carnosaur combo again next turn? Sure, they'll *probably* hold up interaction, but they might not have it.
Opponent has Restless Reef, the Dimir creature land :c
This deck is spicy
You have to dodge twice AND you have to change the percentage for each clone in your hand or graveyard.
You people call this jank. But from what I saw. This deck worked just like it was supposed to. The higher mama cost is offset by channel abilities that can’t be countered in the first place. Allowing for a guaranteed combo to hit. This deck sits on the side of busted in a standard format. Sorry but that’s the truth. Expect to see these cards prices jump up now.
I can't believe Seth made a chess reference
Why? Magic and chess are both strategy games thinking several moves ahead trying to outwit your opponent
Confirmed Seth smokes Hella loud
for as much production value that goes into these videos you think one of the editors would ask Seth to angle his camera to fix that gap in the green screen. Just kinda triggering.
Does Molten duplication make this even better?
Discover is what got me to mythic, so definitely not a meme
GOOD JOB, getting to mythic on a broken af mechanic that might as well just be cascade.
Ditto that, first few days of release I went straight for this deck and sailed through. Pretty much have to instaconcede to RDW on the play but that's most decks
On Match 3, you could have let the Operative copy the Somnophage, blocked, then tried again next turn
Restless Reef
1:02:25
Should have just dropped a Carnosaur right then and there. You had 2. Better than passing and letting your opponent draw more answers and pump out tokens while you do nothing…
Is it really meme or dream if you have a complete sideboard?
What happens if someone resolves an Etali against this deck?
pray they hit tanuki
Band-ing theme deck with all musical references when?
Haha I can top this!
(not in a confrontrational way, a fun way btw)
Swap the 3 mana haste enabler with Nahiri'Resolve and add a Quintorious or two. Enables the combo to restart should it hit with the first Carnosaur with Resolve and Quint adds extra damage/life gain and ensures to hit a 4 mana copy effect to keep the party going. This video is kind of an odd version of this deck.
Day 3 of asking for an Against the Odds deck featuring Omnispell Adept. I am no great deck builder but I had an idea of using it to cheat out Apex of Power. This will still give you mana as it was cast from your hand. I made a deck list for it but it will definitely need some editing. If you want to see my first version of the deck, it is on MTGGoldfish and is titled ‘Omnispell Adept’. Might make a new version for day 4.
Sweet zombie Jesus 192k gold... I have like 75 XD
I believe nahiri's resolve would be better than the recruiter for this, it let's you dodge sweepers and get the combo for sure next turn.