Great insights as always. Those webinars continue to be a great resource for less obvious tricks. Using the path tool for rigs being one of them. Thanks for sharing!
Muchas gracias por este Webinar!!!... podrán subir una explicación acerca de como se realizó el rig de las patas tentáculos o del path en el cuerpo de la Hydra? creo que han logrado sacarle el jugo a la herramienta follow path!!!!!! Muchas gracias!!!
Moho Pro, in my opinion, needs to have updates regarding performance because when you have a fully rigged character, you cannot have crowd scenes in your project because fully rigged characters take up too many resources, so you can only have as much as one to three characters total in a given scene depending on a computer specifications, and it needs to be able to have fully rigged characters in large numbers in a single scene. This is one of the weak points I believe in Moho Pro that should be looked at.
Thanks for your comment, BioDr01d. Normally, performance varies depending on the complexity of the rigs and the power of the computer, but we know crowd scenes can be a big deal! Our team is always working on ways to improve the performance of the software and we hope to have good news in the future :)
@@mohoanimation thank you very much. I believe there should be snapping options to snap your vector shapes to be in alignment with other vector shapes. I know that we already have something like this with "the grid", but it's not always perfect, and the grid changes with the layer origin.
Great insights as always. Those webinars continue to be a great resource for less obvious tricks. Using the path tool for rigs being one of them. Thanks for sharing!
Excellent, thanks!
Great webinar! Kim's rigs are always amazing and inspiring
Wow, I just found your software, you guys are amazing
Wow, I loved all the effects. Will definitely be trying out the light strobe, and water reflections.
Great webinar!! Thanks a lot.
wow!
Very useful render pass ideas for compositing
I would like a tutorial on how to rotate a character made in bitmap (psd)
Muchas gracias por este Webinar!!!... podrán subir una explicación acerca de como se realizó el rig de las patas tentáculos o del path en el cuerpo de la Hydra? creo que han logrado sacarle el jugo a la herramienta follow path!!!!!! Muchas gracias!!!
tinha que colocar isso em pt-br
Are there tutorials on how to create Effects in Moho?
Brilliant
great
wow!
Moho Pro, in my opinion, needs to have updates regarding performance because when you have a fully rigged character, you cannot have crowd scenes in your project because fully rigged characters take up too many resources, so you can only have as much as one to three characters total in a given scene depending on a computer specifications, and it needs to be able to have fully rigged characters in large numbers in a single scene. This is one of the weak points I believe in Moho Pro that should be looked at.
Thanks for your comment, BioDr01d. Normally, performance varies depending on the complexity of the rigs and the power of the computer, but we know crowd scenes can be a big deal! Our team is always working on ways to improve the performance of the software and we hope to have good news in the future :)
@@mohoanimation thank you very much. I believe there should be snapping options to snap your vector shapes to be in alignment with other vector shapes. I know that we already have something like this with "the grid", but it's not always perfect, and the grid changes with the layer origin.
Hi, may i know ur config? i use ae to animate and it also runs slow, thinking of switching to moho.