You might be asking what "IV" and "XV" is. "IV", or "Internal Velocity", is the speed of the vehicle. In most cases, the game will move the vehicle in whatever direction it's facing by this number. This is the number that is adjusted to account for off-road and acceleration. "XV", or "External Velocity", is a measure of how much momentum we have. Whenever we go off of a ramp, for example, this is where gravity is applied. These two velocity values are added together and capped at 120. (This is an oversimplification, you will notice that "SPEED" is usually not equal to "XV" + "IV") Whenever a bike hops and begins turning in the air, velocity is added to XV in relation to stick inputs. If we land before 3 frames of the hop pass, we can keep that velocity and hop again instantly, which gives us supergrinding. With an outside drifting bike, we can use the sliding momentum to build up XV, which gives us superhopping.
couldn’t quite put my finger on what was missing from mariokart 8 until i realized it was the ability to get my bike caught in the ground and start zooming
You know, I'm not that big a fan of superhopping, but even I acknowledge the absolute insanity that is this track. Super creative usage of both superhopping and supergrinding in a single run, and I of course have to give you props for textfiling the entirety of lap 3 to deal with the input limit. You are an absolute king, my dude.
same here man, I don't like superhopping because instead of watching normal driving all I see is spazzy hops and supergrinds but I gotta appreciate the innovation and effort
this is one of the best IL TAS' ive ever seen... and wow what a setup to even get it to playback! incredible work. the superhop/music sync near the end of lap 1 fucking killed me, what a hot beat!
this made me laugh, who would have thought going sideways would be the meta for tas, it's actually mind-blowing how far you've progressed!! (along with the people tasing mario kart wii)
Wait how do you I'ven do that , last time I was doing a TAS it could but save cuz it said too many input etc something like that, how did you bypass that
There's a feature within Dolphin called frame dumping that allows us to directly record frames without the need of a capture card and at whatever internal resolution we want.
It's only possible with the Shooting Star Only Shooting Stars are capable of such thing Just kidding. It's because of how high they were shooting up. It's Just a joke But awesome
By using Dolphin. Dolphin has a feature called frame dumping that allows him to directly record frames without the need of a capture card and at whatever internal resolution he wants.
the input limit seems very problematic for verification and optimization, i imagine many tracks will be hard capped by it. any plans by the community's coders to modify the game and lift this restriction? (i have no idea how much effort is required, the description implies the community could fix it) great job on this tas btw thomas, very smart strats. one of my favorites across all tracks so far :)
I don't get it. If you can't record inputs without writing to a textfile, how is this a legitimate TAS? If you can just change any parameters you want, why not mod the speed while you're at it?
I don’t think you understand how using textfiles works. I’m not editting anything other than the chain of inputs used to complete the run. No parameters were altered.
@@MKWiiTomas ah okay. I don't really know how these Mario Kart Wii TASes work. I'm a bit confused on why you couldn't keep recording inputs in the TAS, after the inputs of the time trial hit it's limit. Well, I'm not really sure where the limit is enforced anyway. Is it in the time trial ghost data? I guess the tools you guys use usually modify the ghost data directly, instead of just playing the game like a regular TAS?
@@camlan11 the input limit is the actual amount of memory allocated to save ghost inputs. This recording was done by replaying inputs from a text file using a script. It is actually more similar to input recordings in other game tases since they don’t have built-in recordings as part of the game.
You might be asking what "IV" and "XV" is.
"IV", or "Internal Velocity", is the speed of the vehicle. In most cases, the game will move the vehicle in whatever direction it's facing by this number. This is the number that is adjusted to account for off-road and acceleration.
"XV", or "External Velocity", is a measure of how much momentum we have. Whenever we go off of a ramp, for example, this is where gravity is applied.
These two velocity values are added together and capped at 120. (This is an oversimplification, you will notice that "SPEED" is usually not equal to "XV" + "IV")
Whenever a bike hops and begins turning in the air, velocity is added to XV in relation to stick inputs. If we land before 3 frames of the hop pass, we can keep that velocity and hop again instantly, which gives us supergrinding. With an outside drifting bike, we can use the sliding momentum to build up XV, which gives us superhopping.
Very useful explanation! Thank you!
Wow
I want to see another superhopping strats video.
couldn’t quite put my finger on what was missing from mariokart 8 until i realized it was the ability to get my bike caught in the ground and start zooming
You can still super grind
You know, I'm not that big a fan of superhopping, but even I acknowledge the absolute insanity that is this track. Super creative usage of both superhopping and supergrinding in a single run, and I of course have to give you props for textfiling the entirety of lap 3 to deal with the input limit. You are an absolute king, my dude.
same here man, I don't like superhopping because instead of watching normal driving all I see is spazzy hops and supergrinds but I gotta appreciate the innovation and effort
Same here
If this isn't the peak of TAS, I don't know what is. Unbelievable run!
HELLO MIKEY
@@katepuddings2 HI PUDDINGS FANCY SEEING YOU HERE
@@MikeyLORR WHAT A RUN! IS MKWII EVEN A VIDEO GAME ANYMORE?!
the part at 0:39 synced so well with the music wth
Huge kudos to you for textfiling all of lap 3. Great run.
this is one of the best IL TAS' ive ever seen... and wow what a setup to even get it to playback! incredible work. the superhop/music sync near the end of lap 1 fucking killed me, what a hot beat!
Baited by the thumbnail, yet not disappointed. Good hob!
Incredible run, amazing work Thomas!
Input limit reached, output limit infinite
0:48 legendary drifting, reverse entry and exit
Incredible job, Thomas!
Incredible!
Awesome TAS. Shocked to see a run have so many inputs that this reaches the input limit. Is clipping the tree at the end not faster?
one of the most satisfying runs to watch
Absurd run. Amazing work
Imagine the original game developers coming back to their craft in 2022.
WHAT
Only if it was possible in the booster course pass
awesome to see both superhops and supergrinds in heavy use here
this made me laugh, who would have thought going sideways would be the meta for tas, it's actually mind-blowing how far you've progressed!! (along with the people tasing mario kart wii)
Im still mind blown off this fire jumping start to stay in shroom speed all lap long
When the vehicle actually lives up to its name
Yoo. That was an awesome. Keep up the good work Thomas.
Okay cool, but that remix of Champion Iris's theme slaps
This is amazing, love it when people push TAS to its limits
MKWii 2022
"input limit reached"
Great work Thomas
There’s a new ultra shortcut in this course.
I really don't know what to say, what even has this game become lol. Anyway very good TAS, satisfying to watch and very speedy :D
Wow, I didn’t even know that there was an input limit!
Ok officially the 2nd best speedrunner from farn 6th congrats
This is what mechanics tests arr talking about when they say assume friction is negligible
Wow, this is awesome
did not know you were into mkwii
@@Joshy- this game was my whole childhood from the ages of 8-14, I still revisit it briefly every so often
@@Storster awesome, many things are changing as well as rta strats so keep an eye out :o
Input limit reached. Wouldn't that make the run invalid?
yes
@@louiswolfe5012 I explained it in the description
What is the input limit for?
@@xxlarrytfvwxx9531 presumably so ghosts didn't take up too much storage, but don't quote me on this
@@MKWiiTomas what inputs are used for super hopping
cómo isiste para quombertite. en NIn tomas
Doing this without hacking seems imposible
Wait how do you I'ven do that , last time I was doing a TAS it could but save cuz it said too many input etc something like that, how did you bypass that
Can someone help me, I really want to superhop with tas but how do I do that?
"Input limit reached."
Congrats blake hopefully you can make the push for 1:43 now
omg it's another superhopping TAS
MKWII physics for the win. Just a question, what do you use to record your footage? Do you use a capture card or shadowplay or something else?
There's a feature within Dolphin called frame dumping that allows us to directly record frames without the need of a capture card and at whatever internal resolution we want.
Wait, what is imput limit
This is insane o:
I would love comparison infinity bullet bill that steer to get the lowest time against tas time lol
amazing run thomas :)
Nice Run!
Wow! That's so sick, awesome!
Gotta love the thumbnail
It's only possible with the Shooting Star
Only Shooting Stars are capable of such thing
Just kidding. It's because of how high they were shooting up.
It's Just a joke
But awesome
どうしたらこんな事が出来るんだ
Input limet reached?? what's that? some kind of a Funky virus?
Amazing run!
how tf did you do that sideways thing
great job 👏
This looked crazy to me
Awesome run! 🔥 Can superhopping be done without TAS?
super cool strats
I didn't even know there *was* an input limit wtf
Input limit reached
Lol thumbnail nice run !
It only makes sense
It's the Shooting Star
Great run
0:38音ハメしてて草
how did u get ur game to be high quality
By using Dolphin. Dolphin has a feature called frame dumping that allows him to directly record frames without the need of a capture card and at whatever internal resolution he wants.
the input limit seems very problematic for verification and optimization, i imagine many tracks will be hard capped by it. any plans by the community's coders to modify the game and lift this restriction? (i have no idea how much effort is required, the description implies the community could fix it)
great job on this tas btw thomas, very smart strats. one of my favorites across all tracks so far :)
We could possibly fix it by extending the game's limit for ghost file size.
Gigachad. TASPlasma is such a noob, how can he lose over 10 seconds smh
what in the hell is this, TASES really reach input limits now, huh?
amazing
Thats Fire man
Nice record.
I don't get it. If you can't record inputs without writing to a textfile, how is this a legitimate TAS? If you can just change any parameters you want, why not mod the speed while you're at it?
I don’t think you understand how using textfiles works. I’m not editting anything other than the chain of inputs used to complete the run. No parameters were altered.
@@MKWiiTomas ah okay. I don't really know how these Mario Kart Wii TASes work. I'm a bit confused on why you couldn't keep recording inputs in the TAS, after the inputs of the time trial hit it's limit. Well, I'm not really sure where the limit is enforced anyway. Is it in the time trial ghost data?
I guess the tools you guys use usually modify the ghost data directly, instead of just playing the game like a regular TAS?
@@camlan11 the input limit is the actual amount of memory allocated to save ghost inputs. This recording was done by replaying inputs from a text file using a script. It is actually more similar to input recordings in other game tases since they don’t have built-in recordings as part of the game.
Siiick
Incredible
That's kinda fast
The input viewer rn 😢
Bonkers
Crazy
やりますねぇ!
this is ridiculous is a good way lol
It's only possible to make this ridiculous shot of an improvement because of the Shooting Star
Phoon playing MKW:
Ayo wtf??
Do you plan on making a version of this TAS that doesn't go over the input limit?
ヤバすぎ
gaming
YOU CAN SUPERHOP THE SHORTCUT?! SEEMS OP PLS NERF!
too fast🥴
wtf this game sucks
nah i think its pretty awesome still.
insanity