Hi Cap would you be able to explain how you measure the distance to jump, for example what is the distance 1 light year, what does it relate to, what I'm trying to say is how do we quantify it???
In EO, the max jump distance is shown on the star map as a circle. Any system in the circle can be reached. Afaik there is no way to calculate this data without a visual representation.
@@captainbenzie yes! and just tried it. Whenever a capital uses a cyno there’re gonna be 2 important timers. One that doesn’t allow you to use a cyno again for 2 minutes (red timer) And a jump drive fatigue (green timer) which lasts half an hour, while the fatigue timer is activated whenever you use jump drive your next red timer will be added more time than in the last ocassion, red will reset when the fatigue timer does
Would it not have made sense for the generators to increase signature radius too? You’re generating a huge field but it’s no easier to find with a scanner? Doesn’t make sense in my mind 🧐
@@captainbenzie i wish insurance was like 25% in hight sec ;50%in low sec ;75% in null; 100% in nihilus space (wormhouls type anomalys) becous its uot of grig
@@captainbenzie i suggest lower securyti is bigger risk so whay concord should wana pay less for biger risk? Other fought was to add dayly ip fee like in EO you pay for ship and for time not for oportunity to get insured indefenetly.. for casual pew pew this insurance is ousam but to whole game economy at game play it's too much. Also in real life do you get insurance for tank wich was blone up in war zone? Nop but this is game also mobile so noone wana get kiled XD for me i still get ships where to sell but at so slow and stagnated market we need changes or more new players ;)
Great tutorial! Unfortunately, the option to jump using the fleet window doesn't show for me when I try.
watched a lot of ur vids now, ur awesome, knowledgable and thorough. recommend your videos to any beginner hands down
What about the lack of moon goo? Isnt that preventing captial cyno jumps?
@@captainbenzie I was very surprised to see that in the vid. @BigSkillet would love to know how that works I'm sure
@@captainbenzie Just tell all those stranded Dreads to send me a ping and I'll come and keep them 'safe'. ;)
I was reading Templar One about the revelation dreadnought coming out if warp with a cynosourl field now I know what it is
Which ships can jump to the cynosural beacon? Only these with jump drives? Can I jump with Covetor?
good stuff, i needed this, ty sir :D
Hi Cap would you be able to explain how you measure the distance to jump, for example what is the distance 1 light year, what does it relate to, what I'm trying to say is how do we quantify it???
In EO, the max jump distance is shown on the star map as a circle. Any system in the circle can be reached. Afaik there is no way to calculate this data without a visual representation.
Question : can you cloak while the cynosural module is active?
A light year is equal to 63,241 AU
For all those wondering.
late comment but when the capital ship jumps to the beacon, saw three icon showing up, what do they mean? specifically the red one
@@captainbenzie yes! and just tried it. Whenever a capital uses a cyno there’re gonna be 2 important timers. One that doesn’t allow you to use a cyno again for 2 minutes (red timer) And a jump drive fatigue (green timer) which lasts half an hour, while the fatigue timer is activated whenever you use jump drive your next red timer will be added more time than in the last ocassion, red will reset when the fatigue timer does
I'm so glad I have skills in planetary production 😏
Thanks
I always forget that you might be recording :)
hrm, discord link doesn't work?
Would it not have made sense for the generators to increase signature radius too? You’re generating a huge field but it’s no easier to find with a scanner? Doesn’t make sense in my mind 🧐
New meta will definitely have covert hauler in fleet that's just carry fuel
What happens if someone rams you above 100m/s while your using the field
I think the hole source code will get destroyed by itself :D
You missed explaining how to actually activate a jump while piloting a capital.
Benzie math lesson from todays vid. 100x2=100
cost to jump is not so much 350k gj is like 3.5m isk if you use mid grade fuels for 35 bil ship is cheap..
@@captainbenzie i wish insurance was like 25% in hight sec ;50%in low sec ;75% in null; 100% in nihilus space (wormhouls type anomalys) becous its uot of grig
@@captainbenzie i suggest lower securyti is bigger risk so whay concord should wana pay less for biger risk? Other fought was to add dayly ip fee like in EO you pay for ship and for time not for oportunity to get insured indefenetly.. for casual pew pew this insurance is ousam but to whole game economy at game play it's too much. Also in real life do you get insurance for tank wich was blone up in war zone? Nop but this is game also mobile so noone wana get kiled XD for me i still get ships where to sell but at so slow and stagnated market we need changes or more new players ;)
try to jump but its dont work.no idea why.... cino on.but Naglfar dont see it.they in one fleet,full cargo off fuel.speed 0....