How to Create a Floating Object/Float Cycle in Unreal Engine - Tutorial

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  • เผยแพร่เมื่อ 5 พ.ย. 2024

ความคิดเห็น • 4

  • @ZackBerw
    @ZackBerw  3 หลายเดือนก่อน +1

    One quick addendum - In the first timeline node it turns out there's an option to loop the timeline just to the right of the length option. This removes the need for the second timeline node, therefore allowing the blueprint to function the same as before but with one less node to worry about.

  • @louisota7028
    @louisota7028 หลายเดือนก่อน

    i have an object at Z -580 that i want to be able to move up and down from where it is (about 20 units) how can i do that since right now i think it is at z = 0 as thats what i set the bottom point to be
    i need a way to make them float without its actual location changing, since i have more objects elsewhere in the scene that need a similar effect

    • @louisota7028
      @louisota7028 หลายเดือนก่อน

      but i can see it in my viewport view still but when playing it has vanished

    • @louisota7028
      @louisota7028 หลายเดือนก่อน

      ah nevermind it works i realise i can change the values of all the objects manually to match. thank you for this tutorial :)