Unity Shader Graph Basics (Part 5 - Vertex Shaders)

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  • เผยแพร่เมื่อ 18 ก.ย. 2024
  • Vertex shaders can be used to modify or animate the shape of the mesh. In this tutorial, I explain what vertex shaders do and then we use Shader Graph to create a wave animation on a normally flat plane mesh.
    I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
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ความคิดเห็น • 16

  • @jessin3932
    @jessin3932 5 หลายเดือนก่อน +4

    This video series and your website have both been such life-savers. You're a great teacher and your explanations are incredibly clear and helpful. Thanks for all the hard work you do!

  • @mahmoudelmansari3413
    @mahmoudelmansari3413 7 หลายเดือนก่อน +6

    great series and explanations, i'm learning alot, please keep going. Thank you

  • @unruliestcat
    @unruliestcat 6 หลายเดือนก่อน +2

    Thank you so much for this awesome series!

  • @simoncodrington
    @simoncodrington 4 หลายเดือนก่อน +1

    This one was great mate, cheers ❤

  • @tolgakonat1885
    @tolgakonat1885 7 หลายเดือนก่อน +3

    hey! i love your series! keep going

    • @danielilett
      @danielilett  7 หลายเดือนก่อน

      Definitely planning on making more parts of this series!

    • @andresbocchigliere3227
      @andresbocchigliere3227 7 หลายเดือนก่อน

      Awesome to hear that man! Greetings all the way from Argentina@@danielilett

  • @rodrigoappelt1408
    @rodrigoappelt1408 7 หลายเดือนก่อน +1

    awesome series! it would be interesting to see the hacks to implement compute buffers and custom structs in HDRP shadergraph in the future

  • @darkanviii2182
    @darkanviii2182 7 หลายเดือนก่อน +1

    Thank you so much! This is really interesting and helpful. You are explaining very well!

  • @NicolasColaleoDev
    @NicolasColaleoDev 7 หลายเดือนก่อน +3

    the legend is back!

  • @Ambo100
    @Ambo100 3 หลายเดือนก่อน +2

    One thing I think that is missing is that the Wind Speed and Wind Strength properties should be set to see anything. Otherwise another great tutorial, thank you.

    • @everything-bagel
      @everything-bagel 14 วันที่ผ่านมา

      Yea this threw me off a bit as well. If you check the sample project he: (A) Puts the Wave Material on a *Plane* object (C) Uses Wave Speed *1* and Wave Strength *0.508*.

  • @FruitBK
    @FruitBK 7 หลายเดือนก่อน +1

    Awesome!!

  • @moe-nl9sf
    @moe-nl9sf 6 หลายเดือนก่อน

    Thank you so much, this is great! Hope you keep going

  • @DinoDev_OG
    @DinoDev_OG 2 หลายเดือนก่อน +1

    How would i update the mesh to the new normals

  • @carlosisturiz917
    @carlosisturiz917 2 หลายเดือนก่อน

    I'm new to Shader Graphs, and I wanted to ask, if I wanted to apply this vertex deformation to a sphere, so that it's surface undulated like that, what should I do?