Shader Graph fundamentals in Unity

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 ก.ย. 2024

ความคิดเห็น • 169

  • @zoestraw6444
    @zoestraw6444 3 ปีที่แล้ว +53

    This video is really really great. I've been trying to wrap my head around shaders for a while and it's just like you said - lots of people covering how to make specific effects, but not many people covering the basics. Thanks so much for this.

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว +6

      Glad it helped! Best of luck in your shadering journey!

  • @Tarodev
    @Tarodev 2 ปีที่แล้ว +16

    Pablo, that was absolutely amazing! I've just started looking into shadergraph and this video perfect.

    • @PabloMakes
      @PabloMakes  2 ปีที่แล้ว

      Glad it helped!

    • @gregotox
      @gregotox ปีที่แล้ว +4

      Tarodev seal of approval = gotta be good

  • @tiagosousa5278
    @tiagosousa5278 3 ปีที่แล้ว +2

    I'm halfway through the video and already written a page of notes with a lot of crucial information, was running away from shader graph but this made me want to jump into it. Really impressive presentation

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว

      Glad you are enjoying it 😀 hope you find it useful

  • @grahamsell3863
    @grahamsell3863 2 หลายเดือนก่อน

    I've been so confused on various aspects of shader graph, and no other tutorials seemed to explain it well. I'm only 12 minutes into the video but you've already cleared up so many things I was confused about. Thanks!

  • @exactspace
    @exactspace 2 ปีที่แล้ว +1

    I can't even begin to express how worthwhile and fascinating this video has been to me. I'm in my late 30's, and working to change my career to something related to shaders in graphics.

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 3 หลายเดือนก่อน

    I love your workflow and the explorative approach you take. Very useful, and very encouraging. Getting to see you not having the exact answer for everything is very human and makes me feel like I can get there too. 🙏 Many thanks! ✌️

  • @2Spline
    @2Spline 3 ปีที่แล้ว +6

    Nice! Lots of great building blocks to get you going making interesting materials. With the scrolling and step nodes shown you're already pretty close to a toon waterfall/river. Good stuff! Also appreciated the cosmic Jiro.

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว +1

      He always looks over us!

  • @creeperperson9019
    @creeperperson9019 3 ปีที่แล้ว +1

    10/10 Jiro was an awesome addition

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว +1

      Jiro always makes things better!

  • @UnlikelyYuusha
    @UnlikelyYuusha 2 ปีที่แล้ว +2

    Loved this video and loved your cat Jiro! Thanks for the tips, as someone who's only recently delved into Unity's Shader Graph it's incredibly helpful to be shown a bunch of the essential tools at your disposal and I'm sure I'll be coming back to this video plenty!

    • @PabloMakes
      @PabloMakes  2 ปีที่แล้ว +1

      Glad I could help! Jiro says hi

  • @roystonwilson6846
    @roystonwilson6846 2 ปีที่แล้ว +1

    Really helpful Pablo! Nice one. After surfing so many channels showing scary techniques, finally understood the basics through your video. thanks for making it easy- subscribed

  • @simonthedigger99
    @simonthedigger99 ปีที่แล้ว

    For someone who has used blender I wanted to learn but couldn't find the nodes I wanted smoothstep is the I will use a lot thanks a lot 😊

  • @copycat6254
    @copycat6254 2 ปีที่แล้ว

    Your tutorials are appreciated. You explain everytNice tutorialng so simply and show the fundantals of producing. Many people and myself thank

  • @Gregasaurus
    @Gregasaurus 3 ปีที่แล้ว +1

    Great tutorial! Finally somebody who can explain the actual input and results in practical application terms. Fantastic. Subscribed.

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว

      Glad you liked it. Shaders can be tough to explain 😅

  • @MEYH3M
    @MEYH3M ปีที่แล้ว

    I had no idea you had a youtube channel, Love you pablo thank you for all the great work you are doing on warframe!

  • @gazeth
    @gazeth 3 ปีที่แล้ว

    Awesome description for how the PBR node works

  • @Sean-rl5rg
    @Sean-rl5rg 3 ปีที่แล้ว +4

    I don't even work in Unity but your vids are so calming I can't not watch

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว +1

      Relaxing game making life

  • @austinstanbury1085
    @austinstanbury1085 2 ปีที่แล้ว

    This is the best video on shader graphs on youtube kudos

    • @PabloMakes
      @PabloMakes  2 ปีที่แล้ว

      Glad you found it helpful!

  • @brxathartic2504
    @brxathartic2504 ปีที่แล้ว

    Thank you soo much for this! I've been watching tutorials hoping to gain what you just showed in one video

  • @AndyLaneOlson
    @AndyLaneOlson 3 ปีที่แล้ว +3

    this was amazing!

  • @user-dd9is6iy9m
    @user-dd9is6iy9m 3 ปีที่แล้ว

    I love your manner when filming, very easy to follow and at the perfect pace!

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว +1

      Thanks! Glad you enjoyed it

  • @androvictrayo-dy7eh
    @androvictrayo-dy7eh 10 หลายเดือนก่อน

    This is an amazing and easy tutorial . Well done 👍

  • @Bhairab_roy
    @Bhairab_roy 11 หลายเดือนก่อน

    Thank you so much for explaining uv step nodes exactly what i was looking for😊

  • @moechen5863
    @moechen5863 3 ปีที่แล้ว +1

    This is so great! Really help me a lot! One of the Best Shader Tutorial

  • @salahben2350
    @salahben2350 2 ปีที่แล้ว +1

    Thank you so much for this easy to understand tutorial.

  • @corriedotdev
    @corriedotdev 3 ปีที่แล้ว

    will take me all weekend but i need to learn this, its a gap in my career pablo! look forward to following along

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว

      They can be confusing at first, but also very satisfying and powerful to use!

  • @ManjitBedi
    @ManjitBedi 2 ปีที่แล้ว

    Really useful video, thanks Pablo.

  • @hernandeztorresederjairdej5564
    @hernandeztorresederjairdej5564 3 ปีที่แล้ว

    We need more tutorials about shader graph for dummies haha. I really want to know how vertex works, I want to create a hit interaction with a hologram using shader graph. Excellent video by the way

  • @SeyyedMohammadLoghmanDastgheyb
    @SeyyedMohammadLoghmanDastgheyb 2 ปีที่แล้ว

    Very helpful. Your generosity in teaching is commendable. Thank you!

  • @superblue5871
    @superblue5871 ปีที่แล้ว

    Very helpful tutorial. Thank you for taking the time to do this!

  • @roshanaswal7221
    @roshanaswal7221 3 ปีที่แล้ว

    Thank you for this tutorial. I was literally finding this for weeks.

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว

      Glad I could help. Happy shadering!

  • @PlayU2U
    @PlayU2U 3 ปีที่แล้ว

    Thank-you, best teacher for shaders I've seen so far!

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว +1

      Glad you think so!

  • @dudumestas8962
    @dudumestas8962 2 ปีที่แล้ว

    when you’re in the channel rack, click on gms to open up the gms nu, in the light blue screen on the top left look where it says

  • @clearsky4049
    @clearsky4049 3 ปีที่แล้ว +1

    Jiro, the patron saint of shaders
    Great tutorial as always. I'd be curious to see a tutorial about animation layers and blend trees, just in case you're looking for any ideas :D

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว

      That would be pretty cool haven’t done much of that, but does fun to learn

  • @ClutchGen
    @ClutchGen 3 ปีที่แล้ว

    Thanks for the high quality content Pablo, keep it up!

  • @soCuteKawai
    @soCuteKawai 3 ปีที่แล้ว

    Most concise and useful video on shader graph. Thx.

  • @MrDnBsound
    @MrDnBsound 2 ปีที่แล้ว

    Such a good explanation dude! Keep them coming please.

  • @MenelikiGaming
    @MenelikiGaming 3 ปีที่แล้ว +1

    Excellent! Well done!

  • @zimnelredoran9985
    @zimnelredoran9985 2 ปีที่แล้ว

    More about PBR please ^ ^ Excellent video, it helped a lot filling in the gaps!

    • @PabloMakes
      @PabloMakes  2 ปีที่แล้ว

      Glad it helped! What sort of info would you find interesting for PBR?

    • @zimnelredoran9985
      @zimnelredoran9985 2 ปีที่แล้ว

      @@PabloMakes I would be interested in applying a detailed stylized shader on a pbr material :) Wood (chest, planks) or stone (boulders, walls) as examples.

  • @mileskilo6775
    @mileskilo6775 3 ปีที่แล้ว

    Very nice! Can't wait to try some of this out. Thanks!

  • @gingerTRAVIS
    @gingerTRAVIS ปีที่แล้ว

    nice pink lava tutorial!

  • @eboatwright_
    @eboatwright_ 3 ปีที่แล้ว

    Thank you so much for this! :D I've wanted to learn this for a long time and I'm finally deciding to learn it. :)

  • @aratanayuki
    @aratanayuki 2 ปีที่แล้ว

    I loved this video and your adorable cat. Thanks!

  • @alimohamadd21
    @alimohamadd21 3 ปีที่แล้ว

    lots of love to jiro! thank you so much for this awesome tutorial

  • @xXnickylodeonXx
    @xXnickylodeonXx 3 ปีที่แล้ว

    This was really informative and soothing at the same time! Unity ASMR with cat aesthetics. Thanks Pablo! :)

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว +1

      Haha shaders can be quite the stress reliever!

  • @GeneralWolfie
    @GeneralWolfie ปีที่แล้ว

    Phenomenal video, thank you.

  • @guldberg75
    @guldberg75 2 ปีที่แล้ว

    I like this video, good job. Just wanted to mention a tip, i see you often try to zoom in and out in the scene view, witch you can control with the scene view camera settings - but a faster way and to leave that alone is just to just hold down Alt and right mouse button and slide left and right. Keep up the good work. I was trying to find out if there is a difference in using shader graph or to use the 5 surface maps on a 'normal' urp lit map. Are both called PBR if all 5 maps are present in either way? (I am making an asset for the store, so wanted to know if i should mention it as pbr, and im not currently using custom shaders)

    • @PabloMakes
      @PabloMakes  2 ปีที่แล้ว

      If you use the URP Lit shader that is PBR. Only reason to use shader graph is if you want to do something a little extra, but the lit shader has you covered for most things

  • @kafianam5040
    @kafianam5040 2 ปีที่แล้ว

    17 minutes than i've seen in years.

  • @stbny4444
    @stbny4444 2 ปีที่แล้ว

    the tutorials on shader graph are either dated or too hard to follow. This is neither. Amazing job mate! thanks!

  • @chicao.do.blender
    @chicao.do.blender ปีที่แล้ว

    thank you for this, amazing video

  • @jaimemedina3351
    @jaimemedina3351 3 ปีที่แล้ว

    This is great stuff Pablo! Saludos a Jiro

  • @matt90673
    @matt90673 2 ปีที่แล้ว

    Thank you, very clear

  • @pauluspatibadin2890
    @pauluspatibadin2890 2 ปีที่แล้ว

    In The setup i had struggels with soft soft and now i can make soft and for my birthday i askd for so Nice speakers and Lets make

  • @eufrasiodev1213
    @eufrasiodev1213 ปีที่แล้ว

    You saved my life thx!

  • @s-madegames
    @s-madegames 3 ปีที่แล้ว

    Excellent tutorial

  • @chrisa9549
    @chrisa9549 3 ปีที่แล้ว

    Hey man, this tutorial was really great! :) thanks so much!

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว

      Glad you liked it! o/

  • @niclasm4123
    @niclasm4123 2 ปีที่แล้ว

    Great tutorials and tips! Shaders are so much fun :)

  • @hiabex
    @hiabex 3 ปีที่แล้ว +1

    Hi, I'm five minutes in and my shader graph material when created was magenta pink, not grey. When you suggest colouring the shader red then saving, nothing changed because I think the bright pink denotes that something in settings isn't correct. How can I fix this please? Thanks

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว +1

      Pink is the color broken materials show in unity. So that means something is broken pretty early on. If a brand new material is already pink my guess would be your render pipeline isn’t setup properly. Shader graph works on URP and HDRP, so gotta make sure when you make your project you select those and not the standard render pipeline. Hope that makes sense, I’m just guessing that’s why it’s pink but there could be other reasons hard to tell remotely

    • @hiabex
      @hiabex 3 ปีที่แล้ว

      @@PabloMakes Thanks for responding. I'll go back and take a look at my settings. I tend to stick with URP at present, but being relatively fresh with using Unity, I haven't developed the skills to quickly identify problems which might seem more obvious to seasoned users.

  • @arturogranadosromo2850
    @arturogranadosromo2850 ปีที่แล้ว

    GRACIAS AMIGO, REALLY HELPFUL

  • @Krishna-bz5iz
    @Krishna-bz5iz 2 ปีที่แล้ว

    love the thumbnail😁😁

    • @PabloMakes
      @PabloMakes  2 ปีที่แล้ว

      The node spaghetti gets us all!

  • @derekne9470
    @derekne9470 2 ปีที่แล้ว

    well yeah if you wanna do it primarily

  • @jasper_jon
    @jasper_jon 3 ปีที่แล้ว

    hugely helpful. thank you!

  • @almudenapalaciosibanez3792
    @almudenapalaciosibanez3792 2 ปีที่แล้ว

    Hey, when I do the first steps, my material is pink. I am using URP... what am I doing wrong?

  • @frederickfreund1957
    @frederickfreund1957 2 ปีที่แล้ว

    very good video! thank you

  • @theoliemnorell6858
    @theoliemnorell6858 2 ปีที่แล้ว

    Really helpful, thanks!

  • @Yumenoki99
    @Yumenoki99 3 ปีที่แล้ว

    Tysm for the handy overview! I am new to this stuff and the step node would have spared me a headache yesterday haha. :D will you cover the position nodes on top too sometime, or is there a video you recommend? :)

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว +1

      I do want to make one! I made this flag with it a while back that I think could be a cool tutorial twitter.com/PabloPoon/status/1364057228702085123
      However this example avoids messing with normals, which is wrong, but in this case its not very noticeable. Dealing with normals is much more complicated, and there is a pretty good tutorial on that, so not really looking forward to rethreading that ground, so maybe I will do the flag and then point people to this other tutorial? th-cam.com/video/arCHjoQHgEU/w-d-xo.html
      Hope you ahve a great time shadering

  • @hiltonmonrrah5470
    @hiltonmonrrah5470 2 ปีที่แล้ว

    Hi, you have amazing videos, the only place that really teaches Shader Graph, thanks! I have already signed up. Look, may I have a suggestion for you. I didn't find a video all over youtube talking about "Shader Graph Lit" for 2D games (only "Sprite lit SG", but that doesn't get the "metalic" effect for example) is this possible? (I tried on my own and couldn't), can you help? A video about this would be the first on all of youtube. (I'm from Brazil, I used Google translator)

  • @ruchirraj5300
    @ruchirraj5300 3 ปีที่แล้ว

    Now it works for built-in pipeline as well 😁

  • @user-qu7ud9qq5y
    @user-qu7ud9qq5y ปีที่แล้ว

    very helpful thanks

  • @csaki01
    @csaki01 3 ปีที่แล้ว

    Helpful tutorial even though I can't directly use it since I have to manually write (or borrow) GLSL... etc. shaders for Game Maker Studio 2... it's the one area it's not really streamlined and noob friendly in.
    Rebb cameo! Nice.

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว +1

      Surprising that GM doesnt have a shader editor. Shader graph in unity spits out hlsl, so you can always convert, I've done manual conversion before, it is a pain tho

    • @csaki01
      @csaki01 3 ปีที่แล้ว

      GMS2 can use HLSL, it's just not the most compatible shader that works with the most platforms, if I'm correct that would be GLSL ES, that being said since Unity is free to use I might check out shader graph if I can't find or make a shader I need and then this tutorial will be very helpful!

  • @blasterxt9
    @blasterxt9 ปีที่แล้ว

    Thanks buddy

  • @kalaivanan1438
    @kalaivanan1438 2 ปีที่แล้ว

    THAT'S RELATIVITY FOR YA

  • @nukee2283
    @nukee2283 3 ปีที่แล้ว

    thanks man!

  • @user-gk8ur3mb9n
    @user-gk8ur3mb9n 3 ปีที่แล้ว

    Hi! It would be cool having a sort of tutorial about subsurface scattering with shader graph. Ty for your videos.

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว +1

      For SSS I've used an asset called Lux URP, could be fun to learn to do it by hand tho, but sometimes paying a bit for an asset works out better haha

  • @nikhilvardhantawania4591
    @nikhilvardhantawania4591 ปีที่แล้ว

    Helpful

  • @mrslake7096
    @mrslake7096 2 ปีที่แล้ว

    can you post the link to disturbulance textures ? couldn't find them through google. Thanks

    • @PabloMakes
      @PabloMakes  2 ปีที่แล้ว

      Link is in the description

  • @lupirite6373
    @lupirite6373 2 ปีที่แล้ว

    Not anymore! You can now use shader graph in the default render pipeline!

  • @Sumit-th4yi
    @Sumit-th4yi 2 ปีที่แล้ว

    If I want to save my project in soft soft, do I have to buy it?

  • @itsonlynathanyt2165
    @itsonlynathanyt2165 2 ปีที่แล้ว

    But the dude speaks through Nice tutorials teeth

  • @dmnetmarbl5235
    @dmnetmarbl5235 3 ปีที่แล้ว

    Thank for the newest unity version tutorial, I'm new and stucking with the new shader window and everything I search is from 201x....

  • @donbalanzat
    @donbalanzat 3 ปีที่แล้ว

    Thanks for the video! I'm about half way through it and the object that I have my shader on is just showing a non moving black and white noise pattern, while my shadergraph window shows the different colors moving up and down. I've made sure to save the asset. Any clue on why it wouldn't show up in the scene view?

    • @donbalanzat
      @donbalanzat 3 ปีที่แล้ว

      Nevermind - the "Always Refresh" option needs to be checked in the scene view under the toggle effects dropdown

  • @ssj3mohan
    @ssj3mohan ปีที่แล้ว

    Cant WE conter regular shader to Shader Visual ?

  • @TrashyIsGone
    @TrashyIsGone 2 ปีที่แล้ว

    I’m having an issue with all my shaders, whenever I create a material out of the unlit shader it’s pink off the bat not grey, I have urp, shader installed…

    • @PabloMakes
      @PabloMakes  2 ปีที่แล้ว

      Pink material means broken shader, if the shader is doing nothing, it means the target of your shader graph doesn’t match the srp you are using. Are you 100% sure you have URP properly set? I’d bet that is what’s wrong

    • @drumdover
      @drumdover 2 ปีที่แล้ว +2

      For anyone else experiencing this, you need to make sure your project's graphics settings (Edit->Project Settings->Graphics->Scriptable Render Pipeline Settings) have the URP Pipeline Asset assigned.
      You can create one by doing the following: Assets->Create->Rendering->Universal Render Pipeline->Pipeline Asset. Then drag the newly created Renderer asset to the Scriptable Pipeline in the graphics settings.
      The above worked for me in Unity 2020.3.32f1.

  • @vinobalan.official
    @vinobalan.official 3 ปีที่แล้ว

    This is so great! Really help me a lot
    still I have one doubt ( how to change roughness or metallic using color mask without affecting entire mesh )

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว +1

      Generally you would use textures for that, so if the texture has white then it’s super metallic, black not metallic at all. Hope that helps!

    • @vinobalan.official
      @vinobalan.official 3 ปีที่แล้ว

      @@PabloMakes Thanks for The Replay !
      Looking Forward more shader Graph videos

  • @AliRaza-fz3kx
    @AliRaza-fz3kx 2 ปีที่แล้ว

    Damn you bro

  • @asuka_channn8646
    @asuka_channn8646 2 ปีที่แล้ว

    You are an amazing person and thank you. Let's do tNice tutorials!

  • @EmanuelRZM
    @EmanuelRZM 2 ปีที่แล้ว

    uninstalled and then again reinstalled, do you know what might have happened to them ?!

  • @CHEEZEyCHEEZE
    @CHEEZEyCHEEZE 3 ปีที่แล้ว

    I'm interested in the Vertex part. Specifically I was wanting to change the normals. Is there any advice you can give? Thank you for your time.

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว

      Depends on what you want to do. The most common case I see is “I deformed my vertices and now my normals are wrong.” If this is what you want to solve GameDevBill has a very good tutorial on the topic th-cam.com/video/arCHjoQHgEU/w-d-xo.html hope this helps

    • @CHEEZEyCHEEZE
      @CHEEZEyCHEEZE 3 ปีที่แล้ว

      @@PabloMakes I was just looking at that video last thanks. My issue was that I wanted to edit the normals like at this time stamp th-cam.com/video/yhGjCzxJV3E/w-d-xo.html . I see the poor topology with going with a lower resolution model can cause poor lighting. Thing is that I know the Shader Graph can change the normals, and I created a HLSL script that allows me to get the camera angle of the player, so I wanted to edit the normals as needed with a shader. I know this video th-cam.com/video/hrCILKVbjcI/w-d-xo.html , shows us we can edit the normals in a 3D model and import it that way. But I wanted to be able to procedurally edit the normals with the Shader Graph.
      I am just a few steps away from it, I can see how figuring out editing these normals will give me the result I want. I just don't know how to input into that Vertex part of the node. There is some conversion I am unaware of because I can not input anything into that part of the node, nothing will connect.
      I will look at his video again. Thank you for your time.

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว

      Nothing will connect likely means you are using something it doesn’t have available. Pretty common case is texture sample, try using texture sample lod instead

  • @Maufdiot
    @Maufdiot 3 ปีที่แล้ว

    Legend

  • @punchemindaface
    @punchemindaface 3 ปีที่แล้ว

    nice

  • @jordancarl1340
    @jordancarl1340 2 ปีที่แล้ว

    Hi! Shader newbie here, I have URP installed and created an unlit shader but creating a material with that shader applied just makes it pink. Any idea why? Thanks!

    • @PabloMakes
      @PabloMakes  2 ปีที่แล้ว +1

      Pink is the color of broken materials in Unity, if your shader graph is empty, then problem can’t be there. I would check if the render pipeline is hooked correctly. If you look in Edit > project settings > graphics, is the pipeline asset hooked there at the top? You can change the shader in your material to universal render pipeline/ Lit if that’s pink too, then for sure it’s the pipeline setup

    • @jordancarl1340
      @jordancarl1340 2 ปีที่แล้ว

      @@PabloMakes There's no pipeline asset there. What should I be hooking in?

    • @PabloMakes
      @PabloMakes  2 ปีที่แล้ว +1

      If your project is brand new, I would recommend just making a new one and selecting URP. But if you already have stuff in there then I would recommend looking for a “convert to urp” tutorial

    • @jordancarl1340
      @jordancarl1340 2 ปีที่แล้ว

      @@PabloMakes okay thanks!

  • @javaughnabrahams5301
    @javaughnabrahams5301 2 ปีที่แล้ว

    wait how did you get there mine doesn't look like that what

  • @kiocode
    @kiocode 3 ปีที่แล้ว

    can u do a tutorial: how to do a force shield with shader graph

  • @kritosyt6225
    @kritosyt6225 ปีที่แล้ว

    woooow 💌

  • @michaelwalker7706
    @michaelwalker7706 3 ปีที่แล้ว

    yo what the f$%&^ 0,0. the man does tuts?! thats dope.

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว

      If the man is me, then f$&@ yeah he does!

    • @michaelwalker7706
      @michaelwalker7706 3 ปีที่แล้ว

      @@PabloMakes indeed you are the man

  • @sohanc7062
    @sohanc7062 3 ปีที่แล้ว

    Hey can you tell me which unity version are you using.. Thanks

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว +1

      Hey o/ Looks like I was using 2020.2 on this video. But I believe everything I cover should be useful on any version tho. Hope this helps!

    • @sohanc7062
      @sohanc7062 3 ปีที่แล้ว

      @@PabloMakes Alright thanks!

  • @2PACBRB2014
    @2PACBRB2014 ปีที่แล้ว

    So where can I the GreatDesert textures?

  • @warsmem
    @warsmem 2 ปีที่แล้ว

    Братик подскажи как создать PBR shader в юнити. Нет такой опции. Уже месяц вожусь.

  • @trisetyawati2964
    @trisetyawati2964 2 ปีที่แล้ว

    TNice tutorials guy explains tNice tutorials better than teachers explain good eating habits

  • @teachercheung
    @teachercheung 2 ปีที่แล้ว

    How to make the foam from the ocean. The boat foam.

    • @PabloMakes
      @PabloMakes  2 ปีที่แล้ว

      There are different parts to foam, mainly foam where the water comes into contact with solid objects and foam from waves. For the one with solid objects you read the depth buffer and compare the delta between the depth you are drawing and the buffer, if the delta is small it means the water is near an object, so you can use that delta as a mask for a tiled texture for the foam. The wave foam depends a lot on your implementation of water, you can do it based on water height, or on a flow map or distance from shore, there’s just too many options

  • @BizarreGamesStudio
    @BizarreGamesStudio 3 ปีที่แล้ว

    is that rebecca from warframe at the end?

    • @PabloMakes
      @PabloMakes  3 ปีที่แล้ว +1

      It is! And that’s Pablo from Warframe at the beginning too 😅

    • @BizarreGamesStudio
      @BizarreGamesStudio 3 ปีที่แล้ว

      @@PabloMakes well tbh i had no idea who you were but I looked through their channel and ahh your a game designer from warframe , that's so cool , maybe you should make a quick introduction at the beginning of the video to make people exited to learn from a dev from warframe, because that's honestly so cool, I feel happy to be learning game dev with a warframe dev I'm subbing :), best of luck to you , hope your channels grows big