This was a really cool watch. The little animations that went with it were awesome as well. I had a few laughs, especially the game idea getting compressed down in the pneumatic press(Fkin scope creep man...). I am at the beginning of my own dev journey. It is a harrowing one for sure. Though it's been pretty gratifying so far. Even though all I have under my belt right now are a few 2d clones.
This is the first video I've seen that talks about the initial conception of a game idea. So many videos titled "How to start making games" talk on and on about how to pick the right game engine and where to learn how to use different game engines or art tools or whatever. No one talks about how to come up with an idea you'd actually want to execute.
I dont usually look at small channels, but you art style caught my eye. This was really informative video and I personal won't be making games, but i can see how this can help alot of people! You got my sub
Your video quality is amazing both in style and editing and your writing/scrips got me hooked the entire video, you've got yourself a new sub and i was extremely suprised to see how few subs and likes you had, insanely underrated, I believe or at least hope you will go far
Personally, I don’t really believe in the “first 10 you make” law. If you have something truly compelling, then there’s no reason to abandon it. Just keep at it until it’s great. That’s what I’ve been doing and I don’t regret it. Instead of 10 failed games, I have 1 game that’s shaping up to be good (with 6 or so failed past iterations). Although, I’ve seen a lot of new devs get too excited about ideas that probably won’t be worth it. Often times lack of experience means lack of thought that goes into the concept. Which is probably why the law exists. But if you feel that a concept is so great that it’s worth redoing 10 times, then it’s worth it. In conclusion, the best thing to do is what you want.
Nice! It is definitely more a rule of thumb than law. Our biggest game that we care the most about has been on the back burner for a while noe because we don't feel we are ready to do it justice yet
@@floast Yeah, I realized that law was probably the wrong word haha. Also, that’s fair. It’s also a good rule if you are limited by a schedule etc., or especially if you don’t own the IP. Definitely don’t want to mess up a good concept if you might not get a second chance. Thankfully my team and I weren’t in that position, so we could refine and experiment to make it better. As long as I own the IP, then we can eventually give the concept everything it needs to be good.
I have lots of drawings for a Minecraft campaign driven gam that I want to pitch to Mojang. Reply to this comment if you're interested in helping me. I'm using unreal engine. I'll find a way we could communicate.
@@_KillerD_ I want to make it as big as Minecraft, I want it to be an official Minecraft game and story. The main character is still Steve. I don't want to make a "CraftMine" I want to work on it until it's acceptable to Mojang. I know that Mojang wouldn't go for it at first so I'm gonna update the public until it gets enough positivity that Mojang would want it. I hate corporate entities.
you should re-watch this video and really pay attention to the first few sentences. Also mojang is not a publisher and they already have two adventure games mostly made by Mojang with help from another largeish corperation called Black Bird Interactive. I highly doubt mojang is looking for new games especially from indie devs. Think about your game and try replacing steve with your own character. Mojang doesn't own blocks so you can keep the general style and ideas, just remove anything mojang does own (entities, specific textures, etc.) and you'll have your own project and not be afilated with mojang or Microsoft who owns Mojang and Minecraft. (They're the people you'd be pitching to, not Mojang.)
@@accreations9590 yeah I thought about that because I had a mission idea I wanted to do a mission that involves an old abandoned farm in the forest away from a main village aka your main base where it would be cool to have a comms device that just wouldn't make sense in a minecraft game. Like I unironically thought about scrapping the entire base of the game idea because I couldn't figure out how to do a cohesive comms device in a minecraft game lol. I think I might do that anyway bc after watching some videos on how to make a minecraft game in Unreal and then make it procedurally generated is not *completley* impossible but it's more than I'm willing to do. It' would be easier to make a set map huge and explorable, and if I make it without being minecraft or even block based I have more freedom for weapons, creatures, characters and so on.
@purple781 No more like an open world Campaign with main characters, a cinematic story, and some unique weapons. Like it would be Minecraft, just with a playable story.
This was a really cool watch. The little animations that went with it were awesome as well. I had a few laughs, especially the game idea getting compressed down in the pneumatic press(Fkin scope creep man...).
I am at the beginning of my own dev journey. It is a harrowing one for sure. Though it's been pretty gratifying so far. Even though all I have under my belt right now are a few 2d clones.
This is the first video I've seen that talks about the initial conception of a game idea. So many videos titled "How to start making games" talk on and on about how to pick the right game engine and where to learn how to use different game engines or art tools or whatever. No one talks about how to come up with an idea you'd actually want to execute.
The animation and dedication is insane!!!!!
😮 was thinking this myself. Actually a really great video.
Dude I’ve watched two videos and the quality alone has blown me away. Thanks for the valuable information!
Great vid, was really shocked that you only have 1.11k subs, subbed
Great video. I hope the series continues some day 😊
@@potatutata3853 thank you! I hope so too haha.
Woahh thanks to this video, now I'm gaining motivation to start my game lol. Thank you! love your videos!
I dont usually look at small channels, but you art style caught my eye. This was really informative video and I personal won't be making games, but i can see how this can help alot of people! You got my sub
These vids are super well produced, excited to see what you make next, both videos and games
Thank you so much!
Subscriber number 1,044 here and ready to see more lol. This is awesome! Congrats on your channel growth
Your video quality is amazing both in style and editing and your writing/scrips got me hooked the entire video, you've got yourself a new sub and i was extremely suprised to see how few subs and likes you had, insanely underrated, I believe or at least hope you will go far
Thank you so much! That means the world honestly. I started this new video style recently actually and it is definitely paying off haha.
I really like your style and the way you explain things!
@@xxsoranogenkai thank you!
Amazing job iterating ❤️ can't wait to see the next one
well thought out video looking forward to the next one
Awesome video!!
Personally, I don’t really believe in the “first 10 you make” law. If you have something truly compelling, then there’s no reason to abandon it. Just keep at it until it’s great. That’s what I’ve been doing and I don’t regret it. Instead of 10 failed games, I have 1 game that’s shaping up to be good (with 6 or so failed past iterations).
Although, I’ve seen a lot of new devs get too excited about ideas that probably won’t be worth it. Often times lack of experience means lack of thought that goes into the concept. Which is probably why the law exists. But if you feel that a concept is so great that it’s worth redoing 10 times, then it’s worth it.
In conclusion, the best thing to do is what you want.
Nice! It is definitely more a rule of thumb than law. Our biggest game that we care the most about has been on the back burner for a while noe because we don't feel we are ready to do it justice yet
@@floast Yeah, I realized that law was probably the wrong word haha.
Also, that’s fair. It’s also a good rule if you are limited by a schedule etc., or especially if you don’t own the IP. Definitely don’t want to mess up a good concept if you might not get a second chance. Thankfully my team and I weren’t in that position, so we could refine and experiment to make it better. As long as I own the IP, then we can eventually give the concept everything it needs to be good.
I've came here from the last video.
This chanell will grow.
I will brag that I'm the OG.
wtf the animation is so cute i'm subscribed now
This is really inspiring me to try my hand at making my first game 🔥
You earned subscribling
This vid is so inspiring!
Great videos, keep it up
I prefer to take on smaller games at this point. Creating a 2D game with a charming art style is so much more engaging than failing to make a 3D game.
Thanks
youre welcome
great video subbed
I've mostly played BTD 4 and I loved it
10? i really gotta do 10 before i make a good one ? sheesh. i gotta get faster lol. awesome vid btw.
that is what we are struggling with too haha!
8:34
good
real
I have lots of drawings for a Minecraft campaign driven gam that I want to pitch to Mojang. Reply to this comment if you're interested in helping me. I'm using unreal engine. I'll find a way we could communicate.
Why sold out to Mojang?
It would be very difficult (impossible, but i don't like to say that) that a company that big listened to a fan idea.
@@_KillerD_ I want to make it as big as Minecraft, I want it to be an official Minecraft game and story. The main character is still Steve. I don't want to make a "CraftMine" I want to work on it until it's acceptable to Mojang. I know that Mojang wouldn't go for it at first so I'm gonna update the public until it gets enough positivity that Mojang would want it. I hate corporate entities.
you should re-watch this video and really pay attention to the first few sentences. Also mojang is not a publisher and they already have two adventure games mostly made by Mojang with help from another largeish corperation called Black Bird Interactive. I highly doubt mojang is looking for new games especially from indie devs. Think about your game and try replacing steve with your own character. Mojang doesn't own blocks so you can keep the general style and ideas, just remove anything mojang does own (entities, specific textures, etc.) and you'll have your own project and not be afilated with mojang or Microsoft who owns Mojang and Minecraft. (They're the people you'd be pitching to, not Mojang.)
@@accreations9590 yeah I thought about that because I had a mission idea I wanted to do a mission that involves an old abandoned farm in the forest away from a main village aka your main base where it would be cool to have a comms device that just wouldn't make sense in a minecraft game. Like I unironically thought about scrapping the entire base of the game idea because I couldn't figure out how to do a cohesive comms device in a minecraft game lol. I think I might do that anyway bc after watching some videos on how to make a minecraft game in Unreal and then make it procedurally generated is not *completley* impossible but it's more than I'm willing to do. It' would be easier to make a set map huge and explorable, and if I make it without being minecraft or even block based I have more freedom for weapons, creatures, characters and so on.
@purple781 No more like an open world Campaign with main characters, a cinematic story, and some unique weapons. Like it would be Minecraft, just with a playable story.
Game bwoke
Dev broke 💸