- 63
- 56 230
Floast Dev
เข้าร่วมเมื่อ 8 พ.ค. 2013
learning how to make games and showing you guys!
Play our games!!! floastdev.itch.io
Play our games!!! floastdev.itch.io
Mushroom Kingdom Playthrough
Mushroom Kingdom (Mold) is a game produced by us for MiniMart's (us) first annual game jam. It is a text based visual novel game where you explore different choices and paths, coming to terms with the reality of yourself and your surroundings.
PLAY THE GAME HERE! mini-mart.itch.io/mold
MK is the first HTML game we ever published and we are very proud of making that shift, and we completed the entire game (besides bug patches) in 4 days for our game jam.
We'd love if you'd play the game and give us some feedback!
(Small Ambit updates at the end of this video!)
All gameplay, systems, art, music, and story created by MiniMart.
Wanna talk? join the discord! discord.gg/66ENWyVJNp
PLAY THE GAME HERE! mini-mart.itch.io/mold
MK is the first HTML game we ever published and we are very proud of making that shift, and we completed the entire game (besides bug patches) in 4 days for our game jam.
We'd love if you'd play the game and give us some feedback!
(Small Ambit updates at the end of this video!)
All gameplay, systems, art, music, and story created by MiniMart.
Wanna talk? join the discord! discord.gg/66ENWyVJNp
มุมมอง: 115
วีดีโอ
The Process of Making a Game
มุมมอง 6K5 หลายเดือนก่อน
THIS IS JUST MY TAKE! Here is my breakdown of the game-making process, from my experience making indie games and studying/teaching game design. This video took a long time! Please engage with it if you enjoyed it, and let me know if you want me to continue the series. Check out our published games! floastdev.itch.io/ Join the Discord! discord.gg/66ENWyVJNp Intro - 0:00 Design - 1:28 Develop - 3...
The Purpose of a Game
มุมมอง 18K6 หลายเดือนก่อน
In this video I cover some concepts from Jesse Schell's "The Art of Game Design: A Book of Lenses". This video is about how games are just a medium to convey experiences, and how you can use that concept to better your practices as a Game Dev. This video took a long time! Please engage with it if you enjoyed it, and let me know if you want me to continue the series. Check out our published game...
We Updated our Year old Indie Game | Rat Rumble 1.1
มุมมอง 201ปีที่แล้ว
We Updated our Year old Indie Game | Rat Rumble 1.1
Importing Animation from Maya to Unreal | Using Advanced Skeleton Rigs
มุมมอง 9Kปีที่แล้ว
Importing Animation from Maya to Unreal | Using Advanced Skeleton Rigs
We made a CO-OP Game for our first GAME JAM! |GMTK 2023 Roles Reversed
มุมมอง 754ปีที่แล้ว
We made a CO-OP Game for our first GAME JAM! |GMTK 2023 Roles Reversed
Stylized Cloud Generator Breakdown/Tutorial Unreal Engine 5
มุมมอง 1.7Kปีที่แล้ว
Stylized Cloud Generator Breakdown/Tutorial Unreal Engine 5
Making Stylized CLOUDS in my indie game! | Ambit Devlog 9
มุมมอง 3.4Kปีที่แล้ว
Making Stylized CLOUDS in my indie game! | Ambit Devlog 9
Adding our Day Cycle and Lighting to Ambit | Ambit Devlog 8
มุมมอง 324ปีที่แล้ว
Adding our Day Cycle and Lighting to Ambit | Ambit Devlog 8
Our Boat Game Finally Has Music! | Ambit Devlog 7
มุมมอง 77ปีที่แล้ว
Our Boat Game Finally Has Music! | Ambit Devlog 7
Making MUSIC For My Indie Boat Game! | Ambit Devlog 6
มุมมอง 426ปีที่แล้ว
Making MUSIC For My Indie Boat Game! | Ambit Devlog 6
We Added COMBAT to our Boat Game! | Ambit Devlog 5
มุมมอง 708ปีที่แล้ว
We Added COMBAT to our Boat Game! | Ambit Devlog 5
We Published Rat Rumble! | Go play it on Itch.io!
มุมมอง 163ปีที่แล้ว
We Published Rat Rumble! | Go play it on Itch.io!
We Added Sprites and AI to our Boating Game | Ambit Devlog 4
มุมมอง 199ปีที่แล้ว
We Added Sprites and AI to our Boating Game | Ambit Devlog 4
We Added New Boats to our Boat Game | Boat Game Devlog 3
มุมมอง 1.6Kปีที่แล้ว
We Added New Boats to our Boat Game | Boat Game Devlog 3
Using Blueprints to Animate Materials during Gameplay Tutorial UE5
มุมมอง 634ปีที่แล้ว
Using Blueprints to Animate Materials during Gameplay Tutorial UE5
We added Islands and Particle Effects to our Pirate Game | Boat Game Devlog 2
มุมมอง 185ปีที่แล้ว
We added Islands and Particle Effects to our Pirate Game | Boat Game Devlog 2
We added cannons to our Pirate Game | Boat Game Devlog 1
มุมมอง 9242 ปีที่แล้ว
We added cannons to our Pirate Game | Boat Game Devlog 1
0:51 Lets pretend like I didn't make a game about snails just for no one to play it
And lets pretend you dont leave paper scraps all around my room from it :)
Awesome video!!
oh hey, that's beautiful clouds, but do you don't have interesting in show how to make the material?
I go into a lot more detail on this video! th-cam.com/video/y3CK4dXFE64/w-d-xo.htmlsi=HK3trDd7FQgfhiBr
Really helpful video, thank you for making this! I was looking for something like this. One thing i noticed however is that the "add static mesh component" uses a relative transform. Therefore using the bounding box's world location doesn't make sense to use as "random point in bounding box", as this will lead to the clouds spawning further and further from the bounding box the further the box is from the world origin. I instead left it blank (zero) as the relative origin will always be zero, and this did the trick.
The animations look great!!!!
@@sam_sarmir thank you :)
"What it's like to date a girl" dude knows his audience (This is a joke)
Bro this is so relatable Recently my channel went from 980 subs to 2.5k in a week feeling insane pressure to upload now :(
@@LukisaArt thanka for watching, and congrats dude thats amazing!
@@floast thanks man 🥹 also creator to creator let's just keep doing the content we actually want to make not the content we think is gonna get the most views 🤝🤝
@@LukisaArt 100%
This was a really cool watch. The little animations that went with it were awesome as well. I had a few laughs, especially the game idea getting compressed down in the pneumatic press(Fkin scope creep man...). I am at the beginning of my own dev journey. It is a harrowing one for sure. Though it's been pretty gratifying so far. Even though all I have under my belt right now are a few 2d clones.
This is awesome! Nice to see more content from you~
@@Badguy292 thanks so much!
"We will watch your career with great interest."
First comment 😎 I'm obsessed with this game and I really love the design and aesthetic of it!
Thank youu 😳😳😳🥺🥺🥺
My game is to give players the experience of exploring a new world and joining a community where you help each other with quests and do so regardless of vision disabilities. This is important so people with vision loss can still experience RPG and dungeon crawling in a game that is still attractive to the larger sighted community vs text only games.
@@AliciaGuitar love the accessibility! So is the whole game just language based?
@@floast there are mostly text menus and audio descriptions, but there are graphics and icons with the gui for sighted players
man i love that book it changed me
A concept I feel sort of ties in to this budgeting. Being both economical with your time and wallet. Thinking about similar questions can you produce a game on schedule that fits in your desired budget. That sort of thing
I have no idea how you're breaking the material to make the clouds look so pretty lol are there settings that aren't shown? thanks
wondering about this. ue5.4 didn't patch it i hope
17:03
I really like your style and the way you explain things!
@@xxsoranogenkai thank you!
8:34
lighting's messed up. there's no indirect light at all
@@haiweihe8737 its a shader :)
@@floast oh acquired taste i guess
@@haiweihe8737 lmao u got me. How would you rather it look?
@@floastthe game looks great but i find the bit with the islands behind the enemy boats too dark and lacks contrast making it hard to read
@@haiweihe8737 fair honestly, we havent touched the game in quote some time because we had major issues with scope, but i will keep that in mind next time i pick up the project
Game bwoke Dev broke 💸
Serious please lower the background music or just remove it entirely, it’s useless and annoying. You have good content but the music is pushing me away.
@@paklong2556 that bad huh? ☠️
@@floast Well, sometime we can't even hear you...
Great vid, was really shocked that you only have 1.11k subs, subbed
One thing that wasn't talked about as much in this video is the importance of planning. One way to plan out a game is with a Game Design Document or GDD. The channel Serket Studios has a video on it. Look up Serket Studios Game Design Documents. The video is a bit long, but it is quite thorough. It explains what a GDD is, why you need one, and how to put one together.
Dude I’ve watched two videos and the quality alone has blown me away. Thanks for the valuable information!
good
Isnt that gonna cost performance?
Not really, because they don't move our change at all, they are just static meshes
@@floast oh ok great video by the way 🔥❤️
This is the first video I've seen that talks about the initial conception of a game idea. So many videos titled "How to start making games" talk on and on about how to pick the right game engine and where to learn how to use different game engines or art tools or whatever. No one talks about how to come up with an idea you'd actually want to execute.
Personally, I don’t really believe in the “first 10 you make” law. If you have something truly compelling, then there’s no reason to abandon it. Just keep at it until it’s great. That’s what I’ve been doing and I don’t regret it. Instead of 10 failed games, I have 1 game that’s shaping up to be good (with 6 or so failed past iterations). Although, I’ve seen a lot of new devs get too excited about ideas that probably won’t be worth it. Often times lack of experience means lack of thought that goes into the concept. Which is probably why the law exists. But if you feel that a concept is so great that it’s worth redoing 10 times, then it’s worth it. In conclusion, the best thing to do is what you want.
Nice! It is definitely more a rule of thumb than law. Our biggest game that we care the most about has been on the back burner for a while noe because we don't feel we are ready to do it justice yet
@@floast Yeah, I realized that law was probably the wrong word haha. Also, that’s fair. It’s also a good rule if you are limited by a schedule etc., or especially if you don’t own the IP. Definitely don’t want to mess up a good concept if you might not get a second chance. Thankfully my team and I weren’t in that position, so we could refine and experiment to make it better. As long as I own the IP, then we can eventually give the concept everything it needs to be good.
Woahh thanks to this video, now I'm gaining motivation to start my game lol. Thank you! love your videos!
These vids are super well produced, excited to see what you make next, both videos and games
Thank you so much!
I've mostly played BTD 4 and I loved it
Subscriber number 1,044 here and ready to see more lol. This is awesome! Congrats on your channel growth
Thanks
youre welcome
You earned subscribling
10? i really gotta do 10 before i make a good one ? sheesh. i gotta get faster lol. awesome vid btw.
that is what we are struggling with too haha!
This is really inspiring me to try my hand at making my first game 🔥
wtf the animation is so cute i'm subscribed now
well thought out video looking forward to the next one
This vid is so inspiring!
real
I'm going to take this positive motivation you've given me and go work on my game
Your video quality is amazing both in style and editing and your writing/scrips got me hooked the entire video, you've got yourself a new sub and i was extremely suprised to see how few subs and likes you had, insanely underrated, I believe or at least hope you will go far
Thank you so much! That means the world honestly. I started this new video style recently actually and it is definitely paying off haha.
great video subbed
I prefer to take on smaller games at this point. Creating a 2D game with a charming art style is so much more engaging than failing to make a 3D game.