Floast Dev
Floast Dev
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Mushroom Kingdom Playthrough
Mushroom Kingdom (Mold) is a game produced by us for MiniMart's (us) first annual game jam. It is a text based visual novel game where you explore different choices and paths, coming to terms with the reality of yourself and your surroundings.
PLAY THE GAME HERE! mini-mart.itch.io/mold
MK is the first HTML game we ever published and we are very proud of making that shift, and we completed the entire game (besides bug patches) in 4 days for our game jam.
We'd love if you'd play the game and give us some feedback!
(Small Ambit updates at the end of this video!)
All gameplay, systems, art, music, and story created by MiniMart.
Wanna talk? join the discord! discord.gg/66ENWyVJNp
มุมมอง: 115

วีดีโอ

The Process of Making a Game
มุมมอง 6K5 หลายเดือนก่อน
THIS IS JUST MY TAKE! Here is my breakdown of the game-making process, from my experience making indie games and studying/teaching game design. This video took a long time! Please engage with it if you enjoyed it, and let me know if you want me to continue the series. Check out our published games! floastdev.itch.io/ Join the Discord! discord.gg/66ENWyVJNp Intro - 0:00 Design - 1:28 Develop - 3...
The Purpose of a Game
มุมมอง 18K6 หลายเดือนก่อน
In this video I cover some concepts from Jesse Schell's "The Art of Game Design: A Book of Lenses". This video is about how games are just a medium to convey experiences, and how you can use that concept to better your practices as a Game Dev. This video took a long time! Please engage with it if you enjoyed it, and let me know if you want me to continue the series. Check out our published game...
We Updated our Year old Indie Game | Rat Rumble 1.1
มุมมอง 201ปีที่แล้ว
We Updated our Year old Indie Game | Rat Rumble 1.1
How To VTube Using Quest and UE5
มุมมอง 129ปีที่แล้ว
How To VTube Using Quest and UE5
VTubing in UE5 with Quest Pro
มุมมอง 150ปีที่แล้ว
VTubing in UE5 with Quest Pro
Importing Animation from Maya to Unreal | Using Advanced Skeleton Rigs
มุมมอง 9Kปีที่แล้ว
Importing Animation from Maya to Unreal | Using Advanced Skeleton Rigs
We made a CO-OP Game for our first GAME JAM! |GMTK 2023 Roles Reversed
มุมมอง 754ปีที่แล้ว
We made a CO-OP Game for our first GAME JAM! |GMTK 2023 Roles Reversed
Stylized Cloud Generator Breakdown/Tutorial Unreal Engine 5
มุมมอง 1.7Kปีที่แล้ว
Stylized Cloud Generator Breakdown/Tutorial Unreal Engine 5
Making Stylized CLOUDS in my indie game! | Ambit Devlog 9
มุมมอง 3.4Kปีที่แล้ว
Making Stylized CLOUDS in my indie game! | Ambit Devlog 9
Adding our Day Cycle and Lighting to Ambit | Ambit Devlog 8
มุมมอง 324ปีที่แล้ว
Adding our Day Cycle and Lighting to Ambit | Ambit Devlog 8
Our Boat Game Finally Has Music! | Ambit Devlog 7
มุมมอง 77ปีที่แล้ว
Our Boat Game Finally Has Music! | Ambit Devlog 7
Making MUSIC For My Indie Boat Game! | Ambit Devlog 6
มุมมอง 426ปีที่แล้ว
Making MUSIC For My Indie Boat Game! | Ambit Devlog 6
We Added COMBAT to our Boat Game! | Ambit Devlog 5
มุมมอง 708ปีที่แล้ว
We Added COMBAT to our Boat Game! | Ambit Devlog 5
We Published Rat Rumble! | Go play it on Itch.io!
มุมมอง 163ปีที่แล้ว
We Published Rat Rumble! | Go play it on Itch.io!
We Added Sprites and AI to our Boating Game | Ambit Devlog 4
มุมมอง 199ปีที่แล้ว
We Added Sprites and AI to our Boating Game | Ambit Devlog 4
We Added New Boats to our Boat Game | Boat Game Devlog 3
มุมมอง 1.6Kปีที่แล้ว
We Added New Boats to our Boat Game | Boat Game Devlog 3
Using Blueprints to Animate Materials during Gameplay Tutorial UE5
มุมมอง 634ปีที่แล้ว
Using Blueprints to Animate Materials during Gameplay Tutorial UE5
We added Islands and Particle Effects to our Pirate Game | Boat Game Devlog 2
มุมมอง 185ปีที่แล้ว
We added Islands and Particle Effects to our Pirate Game | Boat Game Devlog 2
We added cannons to our Pirate Game | Boat Game Devlog 1
มุมมอง 9242 ปีที่แล้ว
We added cannons to our Pirate Game | Boat Game Devlog 1
we made a boat
มุมมอง 2202 ปีที่แล้ว
we made a boat
Rat Rumble Devlog 6: We Made A Game
มุมมอง 1772 ปีที่แล้ว
Rat Rumble Devlog 6: We Made A Game
Rat Rumble DevLog 5: Overhauled
มุมมอง 672 ปีที่แล้ว
Rat Rumble DevLog 5: Overhauled
Rat Rumble DevLog 04: The Lab
มุมมอง 1082 ปีที่แล้ว
Rat Rumble DevLog 04: The Lab
Rat Rumble Devlog 03: The Big One
มุมมอง 1412 ปีที่แล้ว
Rat Rumble Devlog 03: The Big One
Rat Rumble Devlog 02: Ratastrophe
มุมมอง 1432 ปีที่แล้ว
Rat Rumble Devlog 02: Ratastrophe
Rat Rumble: DevLog:01
มุมมอง 1462 ปีที่แล้ว
Rat Rumble: DevLog:01
Broken Games DevLog #00: Hollows Edge
มุมมอง 912 ปีที่แล้ว
Broken Games DevLog #00: Hollows Edge

ความคิดเห็น

  • @GPSdotGlitch
    @GPSdotGlitch 13 วันที่ผ่านมา

    0:51 Lets pretend like I didn't make a game about snails just for no one to play it

    • @floast
      @floast 13 วันที่ผ่านมา

      And lets pretend you dont leave paper scraps all around my room from it :)

  • @ravihlb
    @ravihlb หลายเดือนก่อน

    Awesome video!!

  • @lauraancilotto3401
    @lauraancilotto3401 2 หลายเดือนก่อน

    oh hey, that's beautiful clouds, but do you don't have interesting in show how to make the material?

    • @floast
      @floast 2 หลายเดือนก่อน

      I go into a lot more detail on this video! th-cam.com/video/y3CK4dXFE64/w-d-xo.htmlsi=HK3trDd7FQgfhiBr

  • @tedstosterone1187
    @tedstosterone1187 3 หลายเดือนก่อน

    Really helpful video, thank you for making this! I was looking for something like this. One thing i noticed however is that the "add static mesh component" uses a relative transform. Therefore using the bounding box's world location doesn't make sense to use as "random point in bounding box", as this will lead to the clouds spawning further and further from the bounding box the further the box is from the world origin. I instead left it blank (zero) as the relative origin will always be zero, and this did the trick.

  • @sam_sarmir
    @sam_sarmir 4 หลายเดือนก่อน

    The animations look great!!!!

    • @floast
      @floast 4 หลายเดือนก่อน

      @@sam_sarmir thank you :)

  • @Tobbitguy
    @Tobbitguy 4 หลายเดือนก่อน

    "What it's like to date a girl" dude knows his audience (This is a joke)

  • @LukisaArt
    @LukisaArt 5 หลายเดือนก่อน

    Bro this is so relatable Recently my channel went from 980 subs to 2.5k in a week feeling insane pressure to upload now :(

    • @floast
      @floast 5 หลายเดือนก่อน

      @@LukisaArt thanka for watching, and congrats dude thats amazing!

    • @LukisaArt
      @LukisaArt 5 หลายเดือนก่อน

      @@floast thanks man 🥹 also creator to creator let's just keep doing the content we actually want to make not the content we think is gonna get the most views 🤝🤝

    • @floast
      @floast 5 หลายเดือนก่อน

      @@LukisaArt 100%

  • @ugib8377
    @ugib8377 5 หลายเดือนก่อน

    This was a really cool watch. The little animations that went with it were awesome as well. I had a few laughs, especially the game idea getting compressed down in the pneumatic press(Fkin scope creep man...). I am at the beginning of my own dev journey. It is a harrowing one for sure. Though it's been pretty gratifying so far. Even though all I have under my belt right now are a few 2d clones.

  • @Badguy292
    @Badguy292 5 หลายเดือนก่อน

    This is awesome! Nice to see more content from you~

    • @floast
      @floast 5 หลายเดือนก่อน

      @@Badguy292 thanks so much!

  • @TankMarion
    @TankMarion 5 หลายเดือนก่อน

    "We will watch your career with great interest."

  • @AveryBuffington
    @AveryBuffington 5 หลายเดือนก่อน

    First comment 😎 I'm obsessed with this game and I really love the design and aesthetic of it!

    • @floast
      @floast 5 หลายเดือนก่อน

      Thank youu 😳😳😳🥺🥺🥺

  • @AliciaGuitar
    @AliciaGuitar 5 หลายเดือนก่อน

    My game is to give players the experience of exploring a new world and joining a community where you help each other with quests and do so regardless of vision disabilities. This is important so people with vision loss can still experience RPG and dungeon crawling in a game that is still attractive to the larger sighted community vs text only games.

    • @floast
      @floast 5 หลายเดือนก่อน

      @@AliciaGuitar love the accessibility! So is the whole game just language based?

    • @AliciaGuitar
      @AliciaGuitar 5 หลายเดือนก่อน

      @@floast there are mostly text menus and audio descriptions, but there are graphics and icons with the gui for sighted players

  • @lorenaxcaceres2153
    @lorenaxcaceres2153 5 หลายเดือนก่อน

    man i love that book it changed me

  • @RoadieSanchez
    @RoadieSanchez 5 หลายเดือนก่อน

    A concept I feel sort of ties in to this budgeting. Being both economical with your time and wallet. Thinking about similar questions can you produce a game on schedule that fits in your desired budget. That sort of thing

  • @andrewipsen9402
    @andrewipsen9402 5 หลายเดือนก่อน

    I have no idea how you're breaking the material to make the clouds look so pretty lol are there settings that aren't shown? thanks

    • @tendowav
      @tendowav 5 หลายเดือนก่อน

      wondering about this. ue5.4 didn't patch it i hope

    • @tedstosterone1187
      @tedstosterone1187 3 หลายเดือนก่อน

      17:03

  • @xxsoranogenkai
    @xxsoranogenkai 5 หลายเดือนก่อน

    I really like your style and the way you explain things!

    • @floast
      @floast 5 หลายเดือนก่อน

      @@xxsoranogenkai thank you!

  • @-datnerd-3125
    @-datnerd-3125 5 หลายเดือนก่อน

    8:34

  • @haiweihe8737
    @haiweihe8737 5 หลายเดือนก่อน

    lighting's messed up. there's no indirect light at all

    • @floast
      @floast 5 หลายเดือนก่อน

      @@haiweihe8737 its a shader :)

    • @haiweihe8737
      @haiweihe8737 5 หลายเดือนก่อน

      @@floast oh acquired taste i guess

    • @floast
      @floast 5 หลายเดือนก่อน

      @@haiweihe8737 lmao u got me. How would you rather it look?

    • @haiweihe8737
      @haiweihe8737 5 หลายเดือนก่อน

      @@floastthe game looks great but i find the bit with the islands behind the enemy boats too dark and lacks contrast making it hard to read

    • @floast
      @floast 5 หลายเดือนก่อน

      @@haiweihe8737 fair honestly, we havent touched the game in quote some time because we had major issues with scope, but i will keep that in mind next time i pick up the project

  • @timmygilbert4102
    @timmygilbert4102 5 หลายเดือนก่อน

    Game bwoke Dev broke 💸

  • @paklong2556
    @paklong2556 5 หลายเดือนก่อน

    Serious please lower the background music or just remove it entirely, it’s useless and annoying. You have good content but the music is pushing me away.

    • @floast
      @floast 5 หลายเดือนก่อน

      @@paklong2556 that bad huh? ☠️

    • @inihilisme1511
      @inihilisme1511 5 หลายเดือนก่อน

      @@floast Well, sometime we can't even hear you...

  • @kyren2238
    @kyren2238 5 หลายเดือนก่อน

    Great vid, was really shocked that you only have 1.11k subs, subbed

  • @alexandertownsend5079
    @alexandertownsend5079 5 หลายเดือนก่อน

    One thing that wasn't talked about as much in this video is the importance of planning. One way to plan out a game is with a Game Design Document or GDD. The channel Serket Studios has a video on it. Look up Serket Studios Game Design Documents. The video is a bit long, but it is quite thorough. It explains what a GDD is, why you need one, and how to put one together.

  • @Dailyfiber_98
    @Dailyfiber_98 5 หลายเดือนก่อน

    Dude I’ve watched two videos and the quality alone has blown me away. Thanks for the valuable information!

  • @shubhanshudixit3515
    @shubhanshudixit3515 5 หลายเดือนก่อน

    good

  • @bro1275
    @bro1275 5 หลายเดือนก่อน

    Isnt that gonna cost performance?

    • @floast
      @floast 5 หลายเดือนก่อน

      Not really, because they don't move our change at all, they are just static meshes

    • @bro1275
      @bro1275 5 หลายเดือนก่อน

      @@floast oh ok great video by the way 🔥❤️

  • @Shining4Dawn
    @Shining4Dawn 5 หลายเดือนก่อน

    This is the first video I've seen that talks about the initial conception of a game idea. So many videos titled "How to start making games" talk on and on about how to pick the right game engine and where to learn how to use different game engines or art tools or whatever. No one talks about how to come up with an idea you'd actually want to execute.

  • @seangdovic4967
    @seangdovic4967 5 หลายเดือนก่อน

    Personally, I don’t really believe in the “first 10 you make” law. If you have something truly compelling, then there’s no reason to abandon it. Just keep at it until it’s great. That’s what I’ve been doing and I don’t regret it. Instead of 10 failed games, I have 1 game that’s shaping up to be good (with 6 or so failed past iterations). Although, I’ve seen a lot of new devs get too excited about ideas that probably won’t be worth it. Often times lack of experience means lack of thought that goes into the concept. Which is probably why the law exists. But if you feel that a concept is so great that it’s worth redoing 10 times, then it’s worth it. In conclusion, the best thing to do is what you want.

    • @floast
      @floast 5 หลายเดือนก่อน

      Nice! It is definitely more a rule of thumb than law. Our biggest game that we care the most about has been on the back burner for a while noe because we don't feel we are ready to do it justice yet

    • @seangdovic4967
      @seangdovic4967 5 หลายเดือนก่อน

      @@floast Yeah, I realized that law was probably the wrong word haha. Also, that’s fair. It’s also a good rule if you are limited by a schedule etc., or especially if you don’t own the IP. Definitely don’t want to mess up a good concept if you might not get a second chance. Thankfully my team and I weren’t in that position, so we could refine and experiment to make it better. As long as I own the IP, then we can eventually give the concept everything it needs to be good.

  • @arlleeey
    @arlleeey 5 หลายเดือนก่อน

    Woahh thanks to this video, now I'm gaining motivation to start my game lol. Thank you! love your videos!

  • @SonorianBnS
    @SonorianBnS 5 หลายเดือนก่อน

    These vids are super well produced, excited to see what you make next, both videos and games

    • @floast
      @floast 5 หลายเดือนก่อน

      Thank you so much!

  • @michaelroditis1952
    @michaelroditis1952 5 หลายเดือนก่อน

    I've mostly played BTD 4 and I loved it

  • @blakespangler3111
    @blakespangler3111 5 หลายเดือนก่อน

    Subscriber number 1,044 here and ready to see more lol. This is awesome! Congrats on your channel growth

  • @pasty188
    @pasty188 5 หลายเดือนก่อน

    Thanks

    • @floast
      @floast 5 หลายเดือนก่อน

      youre welcome

  • @REAVER_Game
    @REAVER_Game 5 หลายเดือนก่อน

    You earned subscribling

  • @jameshughes3014
    @jameshughes3014 5 หลายเดือนก่อน

    10? i really gotta do 10 before i make a good one ? sheesh. i gotta get faster lol. awesome vid btw.

    • @floast
      @floast 5 หลายเดือนก่อน

      that is what we are struggling with too haha!

  • @LukisaArt
    @LukisaArt 5 หลายเดือนก่อน

    This is really inspiring me to try my hand at making my first game 🔥

  • @Always.Smarter
    @Always.Smarter 5 หลายเดือนก่อน

    wtf the animation is so cute i'm subscribed now

  • @shinja3D
    @shinja3D 5 หลายเดือนก่อน

    well thought out video looking forward to the next one

  • @voltspite
    @voltspite 5 หลายเดือนก่อน

    This vid is so inspiring!

  • @Proxy720
    @Proxy720 6 หลายเดือนก่อน

    real

  • @Yous0147
    @Yous0147 6 หลายเดือนก่อน

    I'm going to take this positive motivation you've given me and go work on my game

  • @teasmas101
    @teasmas101 6 หลายเดือนก่อน

    Your video quality is amazing both in style and editing and your writing/scrips got me hooked the entire video, you've got yourself a new sub and i was extremely suprised to see how few subs and likes you had, insanely underrated, I believe or at least hope you will go far

    • @floast
      @floast 6 หลายเดือนก่อน

      Thank you so much! That means the world honestly. I started this new video style recently actually and it is definitely paying off haha.

  • @schaab7203
    @schaab7203 6 หลายเดือนก่อน

    great video subbed

  • @IndellableHatesHandles
    @IndellableHatesHandles 6 หลายเดือนก่อน

    I prefer to take on smaller games at this point. Creating a 2D game with a charming art style is so much more engaging than failing to make a 3D game.