Unreal Engine 4 - First Person To Third Person Perspective Toggle

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 45

  • @randallmiller3162
    @randallmiller3162 4 ปีที่แล้ว +2

    This was great, I was trying for days to find the right command to switch the cameras, thank you very much for this much needed video!

  • @Spag_Zonkman
    @Spag_Zonkman 6 ปีที่แล้ว +5

    Thank you so much! Have been wondering for a while how to do this!

  • @NatePlayzGamez
    @NatePlayzGamez 6 ปีที่แล้ว +3

    Legend mate thank you very much. hope your having a great year! :)

  • @m3sa614
    @m3sa614 7 ปีที่แล้ว

    Thanks man really appreciate the help, just got into programming and game making 😊

  • @qqushrides
    @qqushrides 7 ปีที่แล้ว

    You are a true professional. Iam so thankful.

  • @TuxedoVaileGAMES
    @TuxedoVaileGAMES 6 ปีที่แล้ว +2

    I was initially just manipulating the camera boom with BPs to to simulate a first person toggle but that didn't help me achieve a true first person setup like this method does so thank you. Do you know if lerping will still work to create a camera transition effect though? I want the change in perspective to be smooth and quick but not instant if I can. lol

  • @OsLivrosDoOdenir
    @OsLivrosDoOdenir 7 ปีที่แล้ว

    Great tutorial! Thank you from Brazil!

  • @rodrigofernandes6449
    @rodrigofernandes6449 6 ปีที่แล้ว

    finally, a good tutorial of how to do this

  • @elite_trades
    @elite_trades 4 ปีที่แล้ว

    thannnnx bro you save mee !

  • @pandabearlp
    @pandabearlp 7 ปีที่แล้ว +2

    quick question. How will the enemy see you? How can I use this method while allowing the other players in the game only seeing one character? (not an arm rig)

  • @static2601
    @static2601 4 ปีที่แล้ว

    Wish you would've added the gun projectiles back in... :(

  • @davidgread511
    @davidgread511 4 ปีที่แล้ว

    I am unclear how you get the arms and body to appear in the view port. I have a headless mesh for the same First person camera purpose, and the mannequin for third person, but I can't get them both to appear in view port.

  • @CopperKettle
    @CopperKettle 3 ปีที่แล้ว

    Wow, this is useful

  • @TACKO3D
    @TACKO3D 4 ปีที่แล้ว

    super helpful

  • @oliver_afton
    @oliver_afton 3 หลายเดือนก่อน

    can i somehow in console type command for switch view? "thirdperson-firstperson" dont work

  • @AuraAqua12
    @AuraAqua12 3 ปีที่แล้ว

    Excuse me, when I try to change the model of the first person view, the gun goes directly to the ground, you have a fix for that? I already tried the socket thing of the video :c

  • @knotholedude8817
    @knotholedude8817 4 ปีที่แล้ว

    thank you so much

  • @davidshapiro5919
    @davidshapiro5919 6 ปีที่แล้ว

    If i wanted to combine this with a true first person guide, which would i want to set up first? The true first person bit or the toggle-able camera?

  • @kelavia2112
    @kelavia2112 5 ปีที่แล้ว

    How do I pt this character into multiple levels, so I don't have to recreate it from scratch every time, since when you create a new level, there is no player arms.

  • @A_p_h_X
    @A_p_h_X 3 ปีที่แล้ว

    legend ty

  • @ethanamerson336
    @ethanamerson336 6 ปีที่แล้ว

    Hey titanic games I have a question
    How do I add gun animations for first person arm rig to daz3d character body? Do I do separate animations for just the arms and then link them to the body? Or do I just make the whole body with arms a single animation? I’m really stuck

  • @skrivelis.m
    @skrivelis.m 7 ปีที่แล้ว

    Can you help me out ? Im stuck at 1:52 just because im unable to delete any component ( im not allowed to rename them too). One more problem might be that theres nothing in event graph. Not even a singe event. Strange. UE 4.18.1 over here, tryin to understand game making for first time in my entire life, so far unsuccessful results only lol.

    • @skrivelis.m
      @skrivelis.m 7 ปีที่แล้ว

      Nevermind.. the problem was that i created project using FPS C++ template not Blueprints one.

  • @NotOfficiallySeanHD
    @NotOfficiallySeanHD 6 ปีที่แล้ว +1

    For some reason when I press the keybind it zooms in?

  • @justcallmedots8339
    @justcallmedots8339 5 ปีที่แล้ว

    someone needs to use this technique to make 3rd person working in the outer words game and release it as a mod. That game runs on unreal engine! It should be easy to make a mod for someone that has the know-how.

  • @staticlake3383
    @staticlake3383 5 ปีที่แล้ว

    I wanted to just combine first and third person template because it took me forever to make a game I don't plan to restart

  • @jplappa1
    @jplappa1 4 ปีที่แล้ว

    Any Idea why I can switch the view only once? Then it stays in fps view.

    • @jplappa1
      @jplappa1 4 ปีที่แล้ว

      Solved it. My set fpsBranch was false.

  • @Jaydanson
    @Jaydanson 7 ปีที่แล้ว

    for some reason every time I press the button, it switches the cameras fine but it makes it so the screen is all green :/

  • @VearosSygaxBane
    @VearosSygaxBane 6 ปีที่แล้ว

    So weird issue. After I put in the SK_Mannequin and move it down, it won't let me rotate it and I can't figure out why. The only difference I can find is that under the image for the Skeletal mesh SK_Mannequin, I have a pink underline instead of a white one. I'm not entirely sure what that means.

    • @VearosSygaxBane
      @VearosSygaxBane 6 ปีที่แล้ว

      It.. randomly fixed. by the way. Love the tutorials. by the by.

    • @AvatarXGames
      @AvatarXGames 6 ปีที่แล้ว

      how can i fix it i have the same problem?

    • @cpu_livy
      @cpu_livy 4 ปีที่แล้ว

      This happened to me too! I just kept pressing ctrl+z until he disappeared and then re-added the skeletal mesh in again. I rotated him before moving him down just in case, but yeah it seems like the step just needed redoing again! (this is 2 years too late but I thought it might help others in future!)

  • @AvatarXGames
    @AvatarXGames 6 ปีที่แล้ว

    My SK_Mannequin is not rotate to - 90 . Can you tell my why? I have make the same from the video :-/

    • @NatePlayzGamez
      @NatePlayzGamez 6 ปีที่แล้ว

      same thing happened to me buddy, save, exit the FP Blueprint, and then re-open it and it should work fine :)

  • @Drwho1195
    @Drwho1195 7 ปีที่แล้ว

    How can you make it so others players do not the the Arm Rig but you can still.

    • @Drwho1195
      @Drwho1195 7 ปีที่แล้ว

      Never mind it got it.

  • @pandabearlp
    @pandabearlp 7 ปีที่แล้ว

    sorry if that is a noob question. I'm new to game development :)

  • @RoadHater
    @RoadHater 7 ปีที่แล้ว

    When I enter first person mode, my character controls become messed up. W A S D each make me turn to a direction and walk they way, and the mouse doesn't do anything. Anyone know what it could be?

    • @SweBobban
      @SweBobban 7 ปีที่แล้ว

      I solved it by adding a CameraBoom (SpringArm) to the FPCam and set its arm lenght to 0. Also be sure you've checked Use Pawn Control Rotation.

  • @Video-by6lp
    @Video-by6lp 5 ปีที่แล้ว

    Good !)

  • @duanchenyangd9593
    @duanchenyangd9593 7 ปีที่แล้ว

    非常感谢

  • @ScoutOW2
    @ScoutOW2 6 ปีที่แล้ว

    Wow, one that ISNT just slap a cam on the head of a third person character with shitty bobbing with guns.