I just want to let you know that you literally made my day. I'm working on my first 3d Model that I made, and I'm trying to load onto my slicer for 3D Printing. I've been struggling for the past 3 days and It was getting me so frustrated. But videos like this helps me so much, I hope you win a million-dollar lottery my friend
This was so incredibly helpful! I looked all over and yours was the only tutorial I could find with this much detail. I've never used blender before but I was able to use this guide to smooth out my Xbox avatar I had exported to 3D print.
I have found that sometimes the time spent trying to fix it can be shortened dramatically by exporting the model as an STL. Load it into Windows 10's 3D Builder. Have the app repair the mesh. Save as a new STL. Put it through the slicer. Print. I have even on occasions used this method to clean up a mesh and then import it back into Blender for further work.
I just watched another TH-cam video where he did this exact thing. I can't believe whatever math W10's 3D Builder uses to repair mesh hasn't been built into Blender yet.
6:02 to decrease the Voxel size (me starting to decrease it), 6:05 but you gotta be carefull, if you go too low you could run out of memory and Blender could crash (me looking at task manager with Blender using 24GB of RAM and subsequently crashing) ... thx for the warning I guess ... :))
I often get a STL that have internal forms, like the eyes been full spheres like shown here and the slicer mantain the walls when you make the model hollow....I also using remesh to solve like the video but is really weird that this is the only solution..to full remesh and loosing details.....should have an option to just understand the exterior form and fill the inside/make hollow as one form..
Thanks for the video!, however i have an issue, the Blender re mesh modifier delete all the geometry inside the object, the geometry that is not visible... but the Quad Remesher add on does not.... why?
@@pedrodeelizalde7812 yes it will create geometry inside the object, but should resolve the disappearing mesh. You can delete the inner faces in edit mode by selecting any outer face, pressing CTRL L, CTRL i to select inverse, x to delete. That’ll leave you with just the exterior faces.
@@3d-illusions thanks for your answer. i can do that yes, but the 2 spheres are still intersecting each other. Once i applied The Blender remesh modifier, the 2 spheres don't intersect eachother on the inside anymore, wich is great ! because that is what i am looking for. Only the shape on the exterior. . (same as your video when you show it using the normal re mesh modifier from blender ) But applying the QuadRemesh , putting a solidify before or not. After Quad Remesh finish, the remesh is complete (great) but this is still 2 objects as before, 2 spheres interescting each other, the only difference is that they have a different topology now.
The "Remesh" modifier to only keep the "outside" of the model, I guess is the best way to describe it, is that what the 3D printing community means by "hollowing it out"? I ask because I have horrible workflow and my inner meshes look like a sandstorm of vertices and I am looking for a way to clean it up besides individually deleting thousands of dots and altering the "outside" look as well.
This is what I exactly was looking for. Nobody mentioned that before. Great job
omg I love you!!!!thank you!!! This is literally why I love youtube!!!
I just want to let you know that you literally made my day. I'm working on my first 3d Model that I made, and I'm trying to load onto my slicer for 3D Printing. I've been struggling for the past 3 days and It was getting me so frustrated. But videos like this helps me so much, I hope you win a million-dollar lottery my friend
This was so incredibly helpful! I looked all over and yours was the only tutorial I could find with this much detail. I've never used blender before but I was able to use this guide to smooth out my Xbox avatar I had exported to 3D print.
Brilliant, it’s good to know these are proving useful 👍
I have found that sometimes the time spent trying to fix it can be shortened dramatically by exporting the model as an STL.
Load it into Windows 10's 3D Builder.
Have the app repair the mesh.
Save as a new STL.
Put it through the slicer.
Print.
I have even on occasions used this method to clean up a mesh and then import it back into Blender for further work.
is this still the time tested method??
omg thanks so much brooooo
Worked for me man thanks
I just watched another TH-cam video where he did this exact thing. I can't believe whatever math W10's 3D Builder uses to repair mesh hasn't been built into Blender yet.
Extremely helpful! Thanks a ton!
No problem
6:02 to decrease the Voxel size (me starting to decrease it), 6:05 but you gotta be carefull, if you go too low you could run out of memory and Blender could crash (me looking at task manager with Blender using 24GB of RAM and subsequently crashing) ... thx for the warning I guess ... :))
Ha! Quicker on the draw than Dirty Harry.
"Do this slowly or blender will crash..." *As my blender is crashing* XD
I often get a STL that have internal forms, like the eyes been full spheres like shown here and the slicer mantain the walls when you make the model hollow....I also using remesh to solve like the video but is really weird that this is the only solution..to full remesh and loosing details.....should have an option to just understand the exterior form and fill the inside/make hollow as one form..
Thanks for the video!, however i have an issue, the Blender re mesh modifier delete all the geometry inside the object, the geometry that is not visible... but the Quad Remesher add on does not.... why?
No problem. A solidify modifier prior to the remedy modifier may resolve that.
@@3d-illusions Mmm not working, i put a Solidify modifier, applied it, then QuadRemesher and still there are geometrys inside the object
@@pedrodeelizalde7812 yes it will create geometry inside the object, but should resolve the disappearing mesh. You can delete the inner faces in edit mode by selecting any outer face, pressing CTRL L, CTRL i to select inverse, x to delete. That’ll leave you with just the exterior faces.
@@3d-illusions thanks for your answer. i can do that yes, but the 2 spheres are still intersecting each other. Once i applied The Blender remesh modifier, the 2 spheres don't intersect eachother on the inside anymore, wich is great ! because that is what i am looking for. Only the shape on the exterior. . (same as your video when you show it using the normal re mesh modifier from blender ) But applying the QuadRemesh , putting a solidify before or not. After Quad Remesh finish, the remesh is complete (great) but this is still 2 objects as before, 2 spheres interescting each other, the only difference is that they have a different topology now.
Okay the Quad Remesher support they just answered me and they told me that the add-on does not delete the intersecting geometry. ( a pitty )
Wish you could help me with my design
The "Remesh" modifier to only keep the "outside" of the model, I guess is the best way to describe it, is that what the 3D printing community means by "hollowing it out"?
I ask because I have horrible workflow and my inner meshes look like a sandstorm of vertices and I am looking for a way to clean it up besides individually deleting thousands of dots and altering the "outside" look as well.
so how to solve the first problem ??