Great video with an easy to understand description of how different loads affect the aircrafts CG to the average DCS player. I will admit that I spent most of the video enjoying the variety of liveries and the way DCS looks on your system. Thanks for all your contributions to the DCS community as a whole, and specifically to the rotary wing fans. Cheers.
Although owning The Hind because of ITS cool Look, High Speed and massive ordnance capabilities, ist flying a Rotary Wing aircraft to me a book with Steven seals!😅 Thank you for your explanation! I think, I should train The Hind a little Bit more!
Hello, thanks for the video, it's really helpful and eye opener. One thing I noticed around 3:15, how did you manage to get the... Glass that has the hud elements so dark? I suffer with it a lot during bright daytime and this would help a ton.
Up the brightness knob on the HUD, and if necessary, that dark tint it the glare shield being up. If you hover the mouse cursor roundabout where that pipe goes into the HUD on the left, there's a uppy-downy switch that raises or lowers the glare shield.
5:30 - Are you sure about that? Whe the CG moves forward, the nose should go down, because there is higher distance between CG and the rotor. To fix that you need to pull more cyclic. But I would be wrong. It depends if the CG is in fron of the rotor or behind the rotor.
CG being more forewards than what it was before, would make nose pitch down more (whether that's means more level hover or negative pitch hover of course depends on how far forwards the CG was before amongst other factors), and more back cyclic to counter (i.e. be in the hover). My phrasing of "swiveling backwards" there might have been confusing (i.e. which backwards).
for the 50, many times I open the Cross-feed & shut the Forward fuel pump to deplete the Aft fuel tank a bit, and displace that CG longitudinally toward the nose of the shark.. but transversally when one Kh-25ML still hanging, no substitution of delicate trim.
@@volkvoort Indeed, you feel it even on stick.. other things makes the 🦈 pitch_UP/DN.. when throttle 👇 it pitch 👆, & when drop gears 👇 it pitch 👇 .. you see all this affects the CG in the bore axes. 😌
@@tmting4942 Interesting. I still need to play with the crossfeed early. Had some rumours of drastically assymetric fuel using it, but that was likley battle damage. Dropping the gear and especially the collective I'd imagine to be more an aerodynamic change that might start pushing the limits of the autopilots. In other words that the wheels moving from the CG would cause some CG shift, but it might be more drag-related.
@@volkvoort you have right about landing gears, @ certain speed they amplify the parasite drag & change the chopper fly behavior, also that would help to slow down in case of emergency dive.. in contrast, @ hover it seems they pitch down the 🦈 a bit by displacing away from the vertical rotor axes.
@@tmting4942moving it in a hover, then there has to be a significant cg component. I mean, sure there'd be some changes in airflow maybe vertically, but that is VERY interesting. Didn't think to check that.
The KA and Hind skins look soooo good!
Great video with an easy to understand description of how different loads affect the aircrafts CG to the average DCS player. I will admit that I spent most of the video enjoying the variety of liveries and the way DCS looks on your system. Thanks for all your contributions to the DCS community as a whole, and specifically to the rotary wing fans. Cheers.
Great video again. Thnx for the Hungaryan liveries :D
Thanks to Hungary for having good liveries.
Thank you for the informative video. Great stuff as always!
In my opinion the UH-1H also demonstratesh the CG shift nicely. In the case of UH-1H with side mounted miniguns chifts it's CG with every burst.
Oh definitely. Just it already took so much just doing this for the 3 attack helos - couldn't get round to covering the Huey/Hip/Utility
Although owning The Hind because of ITS cool Look, High Speed and massive ordnance capabilities, ist flying a Rotary Wing aircraft to me a book with Steven seals!😅 Thank you for your explanation! I think, I should train The Hind a little Bit more!
Hello, thanks for the video, it's really helpful and eye opener. One thing I noticed around 3:15, how did you manage to get the... Glass that has the hud elements so dark? I suffer with it a lot during bright daytime and this would help a ton.
Up the brightness knob on the HUD, and if necessary, that dark tint it the glare shield being up. If you hover the mouse cursor roundabout where that pipe goes into the HUD on the left, there's a uppy-downy switch that raises or lowers the glare shield.
I dont want to admit how long have I been flying without realising this.... thank you SO much!@@volkvoort
What are those liveries on Ka50 and MI24 at 0:50?
Hungarian 331 (HuAF) on the Hind, Hungarian HunAF on the Shark, C Company Slayers 4-2 ARB on the Apache. From the ED site user files.
@@volkvoort Thanks.
5:30 - Are you sure about that? Whe the CG moves forward, the nose should go down, because there is higher distance between CG and the rotor. To fix that you need to pull more cyclic. But I would be wrong. It depends if the CG is in fron of the rotor or behind the rotor.
CG being more forewards than what it was before, would make nose pitch down more (whether that's means more level hover or negative pitch hover of course depends on how far forwards the CG was before amongst other factors), and more back cyclic to counter (i.e. be in the hover). My phrasing of "swiveling backwards" there might have been confusing (i.e. which backwards).
for the 50, many times I open the Cross-feed & shut the Forward fuel pump to deplete the Aft fuel tank a bit, and displace that CG longitudinally toward the nose of the shark.. but transversally when one Kh-25ML still hanging, no substitution of delicate trim.
Do you find you notice the (up to) 45kg difference, also given how close it is to centreline?
@@volkvoort Indeed, you feel it even on stick.. other things makes the 🦈 pitch_UP/DN.. when throttle 👇 it pitch 👆, & when drop gears 👇 it pitch 👇 .. you see all this affects the CG in the bore axes. 😌
@@tmting4942 Interesting. I still need to play with the crossfeed early. Had some rumours of drastically assymetric fuel using it, but that was likley battle damage. Dropping the gear and especially the collective I'd imagine to be more an aerodynamic change that might start pushing the limits of the autopilots. In other words that the wheels moving from the CG would cause some CG shift, but it might be more drag-related.
@@volkvoort you have right about landing gears, @ certain speed they amplify the parasite drag & change the chopper fly behavior, also that would help to slow down in case of emergency dive.. in contrast, @ hover it seems they pitch down the 🦈 a bit by displacing away from the vertical rotor axes.
@@tmting4942moving it in a hover, then there has to be a significant cg component. I mean, sure there'd be some changes in airflow maybe vertically, but that is VERY interesting. Didn't think to check that.
I stopped flying dcs for a while and i got back just a few days ago. I noticed that the sharks sound is different now? Can u confirm?
I think if you want an answer for that you should provide what a "while" is.
2c from the peanut gallery
@@AmantlaGood point, I left for around 6 months.
around BS3 the sounds were revamped, but about the last patch there was some more sound stuff - can't remember exactly which features they changed
Az ott a magyar felségjelzés?
Yup
@@volkvoort Na most el kell gondolkodjak valamin...