What a noob, I just strapped some hover engines to a bunch of fuel tanks and was able to get nearly 700 meters deep, and get back (with an actual crew inside)
The guy that does The Odyssey by Bill (Bill Kerman of course) has a bunch of orbital maneuvering tutorials that should help but you really do have to do a lot of experimenting.
He gave another tip: when your spacecraft will be behind the celestial body, then it will speed you up, and when it's in front of it, it's gonna make slow you down.
He's not wrong. I'm 100 hours into the game (spread over a couple of years of on and off playing) and I've only done a couple of Mun and Minmus missions, a basic AF space station in LKO, and have been flinging probes out to practice intercepts. I now have relays in a Moho orbit and around Eve. I haven't worked up the nerve to send my Kerbals out beyond Minmus yet until I get probes around the inner planets. I've just been learning as I go.
To make rotors throttle-able, act as if you were to tie an action group to the rotor motors, then tie them to the action group called “Throttle,” no KAL required! Just make sure one of the two little boxes on the side of the part’s action “tag”(idk what to call it) has ascending lines, not level ones. The other little box should have an arrow, it dictates the direction of rotation. That one’s best figured out by trial and error on the pad.
that does work but i generally tie the pitch of the rotor blades to the throttle using KAL probably not as big of a deal for quad copters but it does allow you to more effectively generate thrust at different speeds. it does take some getting used to though and does use more battery power usually
That is cool and all, but you should really tie _the pitch of the blades_ that way, as JDMK says. The rotor should be at a constant speed (and usually severely scaled down in power consumption in all but the heaviest builds with _a lot_ of blades per propellor) and then you get both near-instantaneous throttle response, and the ability to adapt blade pitch to the incident angle of the wind, thus achieving higher top speeds and accelerations, and a finer control. Another handy tip is to fly with the aero indicators for lift, so you can see how it varies with speed and pitch.
I just recently got my Perseverance/Ingenuity pre-recreation to Duna, and while the coaxial rotocraft is a little different from a quadcopter, I mapped the RPM limit, Blade Pitch, and Torque to custom axes while having cyclic enabled on both sets of props. I really want to retry without an RCS unit, but it makes everything a lot more manageable.
It does look a little like the Ariane but the srbs are too small and the core stage doesn't get smaller as towards the engine and also the 2nd stage of the Ariane isn't in the fairing
"I didn't watch tutorials, I taught myself. I just played the game". "I've got Scott Manley to thank for my skills in KSP, his tutorials were really helpful".... I may mock you, but I haven't got a leg to stand on; my best accomplishment in KSP is returning a manned craft from Duna. Once.
Hey Matt, you were woundering how to control the rotors from breaking ground so here's a little tutorial: (works on already launched crafts) In real life the rotation speed RPM of a helicopter and most rotor craft stay the same, while the blade pitch to increase the force or lift generated upwards (or downwards) (yes helicopters can fly upside down). This allows the helicopter or rotorcraft to spin up while landed as the blades remain at a 0 degree angle wich is much safer than the lift being generated being tied to the rotation. To do this in KSP: you can do this in two ways; the first way, and the best way imo (as you can do this on already launched crafts) is to go into key-mappings in settings and find the analogue key-binding. Assign two keys, personally i mapped two analogue keys to numpad-2 & 5. What you do next is enter the action group thingy (witch you now can do in flight now) and click on the blades and assign the blade pitch to your analogue keys. When you have selected it, there will be a arrow pointing north east, you can click the arrow one to make the selected key increase or decrease the blade pitch. Assign all the blades to the two analogue keys you mapped in the settings and make one decrease the pitch and the other increase it. That's it. All you need to do as you fly now is to start the blades at 0, spin the rotors up and then gently tap the mapped analogue key. You can see the angle of the blade by right clicking it (recommended you do this before you spin the rortors and sticky it). In general you don't want the angle more than 15 degrees. This way you can control the lift the rotors are generating by the angle of the pitch and keep a constant vertical speed without pressing any buttons (like spamming the breaks over and over) The other way is to assign the pitch of the blades to a controller where the start of the sequence has the blade pitch at let's say -20* and at the end of the squence +20* and then you could move the slider to get precise control of the blade pitch, however you need a controller alreday on the craft. Sorry it was a bit long and hopefully Matt or anyone who wounders how to make propellers reads this. feel free to ask questions or whatever. Also if you find this really cool, most of what i know comes from YT: "Smarter Every Day", he did a series called "helicopter physics" where he explains all this stuff and more (like a squash plate etc)
Great explanation... However you can just map the KAL9000 (Pitch Control) to the main throttle. That way the RPM's stay at 100 and the Pitch is what changes. I set my PC KAL9000 to from 0-15 degrees. Great reply though!
Charles Schuhart yup, however i did the mistake of not watching the whole video, i tought his Dragonfly was still on the moon and he couldn’t add any parts
Also you can turn the motor torque down really low, for some craft down to around 10%, and still get high or max RPM out of it, drastically increasing your flight range.
This is irrelevant as quadcopters do change rpm in order to yaw, pitch, throttle and roll. They also use 2 cw and 2 ccw matching diagonally. I'm not sure if ksp can deal with this as I haven't played in a long time, but it's an important distinction between helicopters and quadcopters.
Make a submarine to save it! Normal: make a submarine attachment that can find its way to it and be carried by it flight mode! Hard: Only the rotors from the original craft can lift them!
Matt, u can throttle the rotors up and down by going to the action groups menu and binding the rpm to the main throttle. No need to faf around on the kal controller
Oh nice! It's good to finally see a Dragonfly recreation. You know in order to be accepted, Dragonfly was competing with a mission called CAESER, which was a comet sample return. Perhaps as a challenge, now that the game has comets, you could try and recreate that mission too? ;)
Me: How do i do gravity assists? Matt: I wont tell you just watch how i do them and youll understand Me: Soo you get an encounter with a celestial body to place you in an orbit that usually requires a fuck ton of delta v but with the encounter is very cheap? Matt: Ya now ya got it! I guess.
A simple explanation on gravity assists: If your orbital line curves in front of the orbital line of the moon/ planet, it will slow you down. If it curves behind, it will speed the craft up
Matt got it right. 'Geyser' the word comes directly from one specific geyser on Iceland named 'Geysir' which is pronounced 'Gay-seer'. The American pronunciation of 'Guy-zur' is etymologically less correct.
In order to have speed controlled by main throttle, you have to go to the action groups, go to the second order, go to main throttle, click on the propellers, and then press control angle, and don’t mess with the propellers at all after. Done your props are controlled by main throttle
Please Matt, I'd love to see at some point in this series a functional submarine sent to Laythe. Perhaps as a rover for an ocean base? I would love to see that submarine have one of the grabbing arms and a compartment bay, and I'd love to see the submarine rescue our adorable dragonfly, please? P.S. Amazing video as always, so glad to see the return of this series! Maybe it'll help teach me how to rescue my, uhh, 7 stranded Kerbals from repeated failed rescue attempts...
These videos are a “blast from the past” for me. I used to watch them and this get’s my mind off 2020, as well as anything that reminds me of even 2019, which feels like forever ago.
I know you wont see this but heres my best explanation to why lathe is wet In the video as you see there is a geyser meaning tectonic activity and a molten core. Now even with that, is not enough for the water to be liquid, there would have to be high massive tectonic activity, which due to being near a gas giant, could be possible as I cant remember which moon it is, but one of the moons of Jupiter have liquid water on it due to the gravity pushing and pulling it, heating it massively, now this is where it gets more theory, but I'm assuming the ocean floor is hot, very hot, hot enough to heat the whole ocean to a certain temperature, I'm assuming enough to cause steam, as if you look around, there seems to be low hanging clouds, though they seem like steam, just meaning this moon is very warm, but this is all banking on high plate tectonics, multiple active underwater volcanoes, these two before it could explain the minimal land mass, as volcanoes form it, and the plates subduct them down, and sea vents, as well as help from jool, heating it. Again a stretch. But this explains it quite well with some realm of possibility.
Since I don't see anyone else mentioning this, that Titan submarine mission Matt was talking about is the "Titan Mare Explorer Mission", designed to be an unmanned submersible that is capable of traversing and analyzing the hydrocarbon-rich oceans of Titan in great detail.
If Squad adds clouds into the stock game, then it would also be a good excuse to add scanning equipment to the game. For example, you could send a probe to scan a planet to make a map of said planet, then you could use that to figure out where you can land.
1:42 Laythe was created as an analog of Io, not Titan, before NovaSilisko left there were plans to make Laythe more Io-like and add a true Titan analog along with a new gas giant analog of saturn
There is a reason NASA builds basically a carbon copy of rovers. They keep it on Earth to figure out what can go wrong. Should've done that with your dragonfly on kerbin.
Het matt, you can assign the rotoration speed an torque to the throttle action group in the VAB. I always to do when building stock propeller planes and drones.
Hey Matt the probe not detaching is likely because the faring has strut support turned on which supports everything inside of it, you needed to turn it off to have it fall out as intended.
Your videos are a massive help to someone who only discovered KSP a couple of weeks ago! Great videos mate! I tip my hat to you dear sir ...Top work.... 🍻😁
I like how sad movies with millions of dollars put into them can't make me cry, but Matt playing kerbal space program and sinking a drone with hopes that it would float is what makes me cry
What I did in my quadcopter was, I had the rotors fire up at maximum RPM when I enable RCS, be unpowered (but unlocked) when I turn off RCS and lock when I turn on the breaks. I used the action group tab to bind the deploy angle of the propellor blades to the main throttle. This gave me precise control over how much thrust I was producinf
To tie rotors to an action group, there are Axis action groups. Under there, there are some tabs that say "wheel throttle" and "translate throttle". This ties robotic parts to either the throttle or the translation controls. I've used them before with some of my quadrocopters and it works pretty well
Hi Matt! I actually have a theory (based on genuine science that I found through Google (and NASA, but we all know Google's more accurate) as to why Laythe has a breathable atmosphere: perhaps, like the Earth (and presumably Kerbin, which basically seems to be a mini Earth), the moon experiences geothermal activity, which could in theory heat a planet enough for it to develop life, even without a star. Potentially, Laythe is in it's early years, and given time could in fact develop life, itself. Obviously, this means it doesn't have a real-life counterpart, well, in the Sol system, at least. However, should it have been hit with the same minerals and elements (or at least similar ones) as Kerbin and Earth as a planetesimal...or...baby moon(?), it's possible, though admittedly unlikely, that it could have a breathable atmosphere. This makes it entirely possible in the real world, as well. Also, it is unlikely, but so was Earth developing life, and here we are now. It's just a theory, of course, but I've done some Googling for essays and research papers and it SEEMS to hold up. All of this said, I'm curious to see your explanation in a later video, as you said in previous ones that this was more or less the point of the series, right? :)
18:40 I imagine your question has already been answered, but I use the docking controls for rotors. I like to set torque limit to U/D (Reversed or up goes down), RPM to main throttle, and I put rotor deploy toggle on custom group 1, then the blade angle on F/B.
the best update to lathe an asteroid crashes on laythe thus heating the atmosphere evaporating the oceans a bit exposing some more land and giving laythe clouds a big crater and possibly life.the earthquakes gives laythe some quicksand and caves
I found that the best control I've been able to get from my quad is to set action group 1 to toggle rotor power, which sets the torque to 100. This will make the rotors spin full speed all the time if you have no RPM limiter. I then set the main throttle to control the propeller pitch. This will make it so at zero throttle, the drone is actually pushing down. 50 percent throttle is neutral and then anything past that will give you lift. The added benefit of this is that it enables inverted flight when under 50 percent throttle.
I've actually done my first tylo jool capture recently and will always be doing it from this point on. It makes jool trips so much easier because of the DV you save on the capture
You can bind the speed of rotors to action groups and you can use main throttle as an action group input. So you can either directly, or through the use of a KAL controller, control any analog signal with throttle or any other axis input in the game.
If you want to control the speed of ascent/descent with the throttle, go to: Action groups --> main throttle --> click the propeller blades --> deploy angle keep in mind, you must have the throttle in specific places with the propellers to go up/down Hope this helped
You can set the rotor torque or blade pitch to be adjustable using throttle or action key in the action groups menu (without the use of the KAL9000), you only need the KAL9000 for sequencing, basic controls (eg throttle, extension etc) are all doable through acting groups. [Edit] hear hear! Squad! Get onto the clouds and water!
Setting the robotics controller to the throttle is possible: 1. Set the blade pitch, rotor rpm limit, or whatever you want to control, to the KAL-1000 controller in straight (or curved if you can use it to your favor) line, going from 0(or the lowest you want it) from left, to the top value you want to right side of the controller. 2. Then go to the action group screen and click the controller (the part, _not_ the group in the list) and put "play position" in "main throttle"(found in axis groups in the group list). If you have done it correctly, main throttle should move the controller position forwards and backwards, moving the blade pitch or rotor rpm limit up or down. You can also map the blade pitch etc. directly to the throttle, but I prefer using the controller since that way you can set the minimum and maximum limits yourself. There are also other ways to do it, but this is the easiest and simplest of them
you can bind the Rotor RPM speed to your Shift/Ctrl tsrottle for fine speed controll in your action groups so you dont have to keep using the brake to stop and start the rotors. I've made a laythe elecric plane using one of your designs using the throttle for my rotors.
For rotors what I always do is on action groups the throttle actuation in the robotics area can be selected then click on the rotors and make it to set torque limit and it gives you throttle control
(1:39) Btw Matt, Laythe is the analog of Europa, according to Wikipedia. Edit: And Jool is the analog of Jupiter, you probably know that already though :)
Matt, I'm not even sure you need KAL-9000 to throttle the rotors, just use the "throttle" action group and put rotor "torque" into it. Then again, that "throttle" action group may or may not only be available with a KAL-9000 on the ship :-) I don't remember! Great video BTW, I love the original concept, and I really like what you made with it! Also, something tells me there has to be a "fix" for the fairing thing, I can most certainly decouple things inside fairings without staging the fairings themselves here, just did it for transposition & docking of a mini-Apollo lander (yes, inspired by yours! except my margins are so thin, the lander can't re-orbit and I gotta rendezvous the CSM using EVA thrusters hahaha).
Top 10 saddest anime deaths.
Number 1 : Dragonfly
Where real men cried
@Benjamin Sharpe "My battery is low and it's getting dark." Nothing can be sadder than that.
@ Frik Na luzie was it programmed to say that tho?
What a noob, I just strapped some hover engines to a bunch of fuel tanks and was able to get nearly 700 meters deep, and get back (with an actual crew inside)
You spoiled it!
If only there was a crack team of Kerbonauts who could recover the dragonfly...
yes yes yes
blunderbird music plays
Suit up jeb
Blunderbird 4 shall live!
If only...
"Harmlessly crash back on the ground"
*Tank falls on a wedding ceremony in some village*
The kerbal dream
the chinese space program be like
I see a sequel to The Gods Must Be Crazy
@Jeff Benefiel native people be like "oh no, the gods did it again!"
M1 Abrams
Viewer: Any tips on how to do gravity assists?
Matt: *git gud*
Sadly that’s the only way
The guy that does The Odyssey by Bill (Bill Kerman of course) has a bunch of orbital maneuvering tutorials that should help but you really do have to do a lot of experimenting.
He gave another tip: when your spacecraft will be behind the celestial body, then it will speed you up, and when it's in front of it, it's gonna make slow you down.
He's not wrong. I'm 100 hours into the game (spread over a couple of years of on and off playing) and I've only done a couple of Mun and Minmus missions, a basic AF space station in LKO, and have been flinging probes out to practice intercepts. I now have relays in a Moho orbit and around Eve. I haven't worked up the nerve to send my Kerbals out beyond Minmus yet until I get probes around the inner planets. I've just been learning as I go.
@@dieseljester i haven't done interplanetary without cheats
To make rotors throttle-able, act as if you were to tie an action group to the rotor motors, then tie them to the action group called “Throttle,” no KAL required! Just make sure one of the two little boxes on the side of the part’s action “tag”(idk what to call it) has ascending lines, not level ones. The other little box should have an arrow, it dictates the direction of rotation. That one’s best figured out by trial and error on the pad.
That is true, but I use the KAL because you can set the mapping and min/max limits by yourself
that does work but i generally tie the pitch of the rotor blades to the throttle using KAL probably not as big of a deal for quad copters but it does allow you to more effectively generate thrust at different speeds. it does take some getting used to though and does use more battery power usually
That is cool and all, but you should really tie _the pitch of the blades_ that way, as JDMK says. The rotor should be at a constant speed (and usually severely scaled down in power consumption in all but the heaviest builds with _a lot_ of blades per propellor) and then you get both near-instantaneous throttle response, and the ability to adapt blade pitch to the incident angle of the wind, thus achieving higher top speeds and accelerations, and a finer control. Another handy tip is to fly with the aero indicators for lift, so you can see how it varies with speed and pitch.
Thanks, I've never been able to figure out the rotors.
I just recently got my Perseverance/Ingenuity pre-recreation to Duna, and while the coaxial rotocraft is a little different from a quadcopter, I mapped the RPM limit, Blade Pitch, and Torque to custom axes while having cyclic enabled on both sets of props.
I really want to retry without an RCS unit, but it makes everything a lot more manageable.
This video had the perfect timing. Needed something to watch while eating.
Same
I'm guessing you're on the American east coast, because I just started eating too
Yeah
@@bwallace6796 I'm in Europe. It's 1:56 pm and i am a bit late for lunch because i wasn't hungry
Im on the west coast, so its 5 in the morning for me
“It’s not really based on anything”
Proceeds to make a near exact replica of an Ariane-5
It does look a little like the Ariane but the srbs are too small and the core stage doesn't get smaller as towards the engine and also the 2nd stage of the Ariane isn't in the fairing
It’s a NEAR not complete
I thought that too. First place I found an Ariane 5 was the Space Agency app by Nooleus.
@@perodactyl490 hey same
i dont think its good enough to be considered a replica
"I didn't watch tutorials, I taught myself. I just played the game".
"I've got Scott Manley to thank for my skills in KSP, his tutorials were really helpful"....
I may mock you, but I haven't got a leg to stand on; my best accomplishment in KSP is returning a manned craft from Duna. Once.
I can't even get an encounter with Duna.
@@todorkovacs3801 i encountered duna and exploded today
I got a flyby with a science probe
Good job man!
That's better than me. I got a dozen ships stranded in kerbin orbit...
When a drone gets stranded beneath the oceans of Laythe, who ya gonna call?
The Blunderbirds!
Blunder busters!
@@mineeagle2651 blender?
Mythbusters...
Its "blunderbird"
ghost bu- I mean Blunderbirds!
Hey Matt, you were woundering how to control the rotors from breaking ground so here's a little tutorial: (works on already launched crafts)
In real life the rotation speed RPM of a helicopter and most rotor craft stay the same, while the blade pitch to increase the force or lift generated upwards (or downwards) (yes helicopters can fly upside down).
This allows the helicopter or rotorcraft to spin up while landed as the blades remain at a 0 degree angle wich is much safer than the lift being generated being tied to the rotation.
To do this in KSP:
you can do this in two ways; the first way, and the best way imo (as you can do this on already launched crafts) is to go into key-mappings in settings and find the analogue key-binding. Assign two keys, personally i mapped two analogue keys to numpad-2 & 5.
What you do next is enter the action group thingy (witch you now can do in flight now) and click on the blades and assign the blade pitch to your analogue keys. When you have selected it, there will be a arrow pointing north east, you can click the arrow one to make the selected key increase or decrease the blade pitch. Assign all the blades to the two analogue keys you mapped in the settings and make one decrease the pitch and the other increase it.
That's it. All you need to do as you fly now is to start the blades at 0, spin the rotors up and then gently tap the mapped analogue key. You can see the angle of the blade by right clicking it (recommended you do this before you spin the rortors and sticky it). In general you don't want the angle more than 15 degrees.
This way you can control the lift the rotors are generating by the angle of the pitch and keep a constant vertical speed without pressing any buttons (like spamming the breaks over and over)
The other way is to assign the pitch of the blades to a controller where the start of the sequence has the blade pitch at let's say -20* and at the end of the squence +20* and then you could move the slider to get precise control of the blade pitch, however you need a controller alreday on the craft.
Sorry it was a bit long and hopefully Matt or anyone who wounders how to make propellers reads this. feel free to ask questions or whatever. Also if you find this really cool, most of what i know comes from YT: "Smarter Every Day", he did a series called "helicopter physics" where he explains all this stuff and more (like a squash plate etc)
Great explanation... However you can just map the KAL9000 (Pitch Control) to the main throttle. That way the RPM's stay at 100 and the Pitch is what changes. I set my PC KAL9000 to from 0-15 degrees. Great reply though!
Charles Schuhart yup, however i did the mistake of not watching the whole video, i tought his Dragonfly was still on the moon and he couldn’t add any parts
Also you can turn the motor torque down really low, for some craft down to around 10%, and still get high or max RPM out of it, drastically increasing your flight range.
now i shall have to find a video of a upside down helicopter. Thank you for this.
This is irrelevant as quadcopters do change rpm in order to yaw, pitch, throttle and roll. They also use 2 cw and 2 ccw matching diagonally. I'm not sure if ksp can deal with this as I haven't played in a long time, but it's an important distinction between helicopters and quadcopters.
Everyone else: we can’t wait for a movie sequel
Me: I want a life on laythe sequel
When KSP 2 comes out we need terraforming on tylo
69 likes
18:31 yes, there is an action group bound to the throttle, and you can hook up the rotor RPM or torque to those.
Thats not the proper way to do it
It would be better to hook it up to the pitch on the blades instead, like on the Rockomax Rotodyne.
Takes me back to the Dragonfly replica I made last year, I should totally update it to a 1.10 version!
🤭
"I don't know the plural of land masse(s)"
-Matt Lowne, 2020
actually he said "I don't actually know what the plural of landmass is" (13:11)
Speaking of land on Laythe, has anyone else noticed the smiley face atoll?
Continents
@@cpt_nordbartgood sir, the word being discussed is landmass, not continent
@@thunderbird1921 where?
I just landed on laythe for the first time and this guy be making quadcopters bruh
47J17p29 X if you get to Laythe means you aren’t a noob, it means you are quite good.
@@JPR137 Says the guy who never played the game...
I have built a (barely working) helicopter but I have only landed on the Mun and Minmus
I have not even done an interplanetary mission, only mun and minmus
I cant even get into orbit lol
Gravity: Exists
Matt: I can milk you.
Because yes
?
That sounds very much like something Markiplier would say.
Also gravity - *Somehow blinks*
God god god!
Matt: revisits destination Duna
Matt a few months later: reboots life on laythe
Destination Duna: 😑
"a lot of nice gravity we can milk", lmao it reminds me some meme I can't remember which
Make a submarine to save it!
Normal: make a submarine attachment that can find its way to it and be carried by it flight mode!
Hard: Only the rotors from the original craft can lift them!
Matt seeing tylo: I can milk you...
M I L K
When I saw this thumbnail, I was happy. The video is now finished, now I am sad.
Someone: ...line...
My brain: From Kerbin to the Sun
Send the Blunderbirds to rescue the Dragonfly with a clamp-o-tron equipped submarine!
Do It😠
the ending: **is sad**
somewhere in the distance: "on a lowly planet slowly spinning itself to damnation..."
Matt, u can throttle the rotors up and down by going to the action groups menu and binding the rpm to the main throttle. No need to faf around on the kal controller
@L8-playZ You bind the pitch of the propeller blades to "Main Throttle." That way, when you throttle up, you increase lift.
Nice Life on laythe is back!
I've been waiting for quite a while...
@@mikewizz1895 haven't we all
Lyfe on Laithe?
Oh nice! It's good to finally see a Dragonfly recreation.
You know in order to be accepted, Dragonfly was competing with a mission called CAESER, which was a comet sample return.
Perhaps as a challenge, now that the game has comets, you could try and recreate that mission too? ;)
The dragon fly went to get milk from laythe but never returned
"Scott Manley rendezvous tutorial"
Google: *helpful* *KSP* *related* *video*
Bing: *take* *him* *out* *to* *dinner*
It's not a bad tutorial… 🤭
KSP No0b: “Hey, how do I do gravity assists?”
Matt: “Idk get good lol”
Same
At this point i don't even care about my delta V amount
To do gravity assists just get close to a rock and your out of the solar system.. wait they are not that powerful
Me: How do i do gravity assists?
Matt: I wont tell you just watch how i do them and youll understand
Me: Soo you get an encounter with a celestial body to place you in an orbit that usually requires a fuck ton of delta v but with the encounter is very cheap?
Matt: Ya now ya got it! I guess.
A simple explanation on gravity assists:
If your orbital line curves in front of the orbital line of the moon/ planet, it will slow you down. If it curves behind, it will speed the craft up
The genuin concern for the dragonly broke my heart. Rip
Hahaha. "let's see if this will float" followed by "ohh look it's now a submarine"
Word: Geyser
Matt: Geezer
Matt got it right. 'Geyser' the word comes directly from one specific geyser on Iceland named 'Geysir' which is pronounced 'Gay-seer'.
The American pronunciation of 'Guy-zur' is etymologically less correct.
I was looking for this comment
jocax188723 Geezer is still a worse pronunciation.
@@mattpharois9719 it's the British pronunciation.
@@mattpharois9719 LIES
In order to have speed controlled by main throttle, you have to go to the action groups, go to the second order, go to main throttle, click on the propellers, and then press control angle, and don’t mess with the propellers at all after. Done your props are controlled by main throttle
At 0:11 "something similar starting with S"… Such Spectacular Sibilance! XD
I am also Ready for the dragonfly mission! So much more info and even the surface features of titan! :D
Please Matt, I'd love to see at some point in this series a functional submarine sent to Laythe. Perhaps as a rover for an ocean base? I would love to see that submarine have one of the grabbing arms and a compartment bay, and I'd love to see the submarine rescue our adorable dragonfly, please?
P.S. Amazing video as always, so glad to see the return of this series! Maybe it'll help teach me how to rescue my, uhh, 7 stranded Kerbals from repeated failed rescue attempts...
Jeb...
Round up the Blunderbirds.
These videos are a “blast from the past” for me. I used to watch them and this get’s my mind off 2020, as well as anything that reminds me of even 2019, which feels like forever ago.
Amazing! It would be cool build some sort of heavy quad for Eve. Maybe it could be a flying base or a drone?
I know you wont see this but heres my best explanation to why lathe is wet
In the video as you see there is a geyser meaning tectonic activity and a molten core. Now even with that, is not enough for the water to be liquid, there would have to be high massive tectonic activity, which due to being near a gas giant, could be possible as I cant remember which moon it is, but one of the moons of Jupiter have liquid water on it due to the gravity pushing and pulling it, heating it massively, now this is where it gets more theory, but I'm assuming the ocean floor is hot, very hot, hot enough to heat the whole ocean to a certain temperature, I'm assuming enough to cause steam, as if you look around, there seems to be low hanging clouds, though they seem like steam, just meaning this moon is very warm, but this is all banking on high plate tectonics, multiple active underwater volcanoes, these two before it could explain the minimal land mass, as volcanoes form it, and the plates subduct them down, and sea vents, as well as help from jool, heating it.
Again a stretch. But this explains it quite well with some realm of possibility.
There is no more life on Laythe 😢
I need a whhhhhiskey after watching the end of that.
Since I don't see anyone else mentioning this, that Titan submarine mission Matt was talking about is the "Titan Mare Explorer Mission", designed to be an unmanned submersible that is capable of traversing and analyzing the hydrocarbon-rich oceans of Titan in great detail.
22:09
I noticed a Laythe geyser spraying out underwater.
Me to
No clickbait about the tragic plot in the title. Missed opportunity to say it 'Dragonfried' at the end. 10/10, love an unpredictable video
future mission idea: save the dragonfly with a submarine and keep it at your future base!
If Squad adds clouds into the stock game, then it would also be a good excuse to add scanning equipment to the game.
For example, you could send a probe to scan a planet to make a map of said planet, then you could use that to figure out where you can land.
1:42 Laythe was created as an analog of Io, not Titan, before NovaSilisko left there were plans to make Laythe more Io-like and add a true Titan analog along with a new gas giant analog of saturn
yo mean SARNUS (OPM mod)
@@RocketWeaponsGuy OPM was based on these plans
There is a reason NASA builds basically a carbon copy of rovers. They keep it on Earth to figure out what can go wrong. Should've done that with your dragonfly on kerbin.
"Interstellar colonization of Jool's dampest moon"
ah yes, interstellar
Not to be woosh here but interstellar means when something goes into deep space or out of earths sphere of influence
Intersteller actually means to travel between stars,the word your looking for is interplanetary
Have a nice day :)
@@aurora_senpai5967 you are right
spectre_ is_dum it’s interplanetary
We reached intergalactic space...
I am so excited for this new start to life on Laythe. No pressure Matt, but yeah, I'm super keen to see what you have in store for future episodes.
Het matt, you can assign the rotoration speed an torque to the throttle action group in the VAB. I always to do when building stock propeller planes and drones.
Hey Matt the probe not detaching is likely because the faring has strut support turned on which supports everything inside of it, you needed to turn it off to have it fall out as intended.
People: everyone has a drone now, this is getting out of hand!
NASA: hold my rocket
Impressive video as always but your fairing building skills are the real mvp
That ending had me in tears; “Pour little dragonfly that could.”
We need the blunderbirds to rescue it!
Meet Morris spoilers!!! 😜
spoilers T_T
Poor? Not pour?
I am SOO GLAD THAT MATT STILL MAKES CONTENT!
Matt, goddamnit, I was not ready for that ending! (T~T)
Fully expecting a Blunderbirds mission to rescue the Dragonfly now.
ok
boomer
Deez Nuts First to reply to your comment
nice
yes
I learned most of my KSP prowess from you Matt. Because of your videos I've been able to do missions to all the planetary systems.
I turned into an ape after seeing the announcement on discord
Your videos are a massive help to someone who only discovered KSP a couple of weeks ago! Great videos mate! I tip my hat to you dear sir ...Top work.... 🍻😁
You keep saying interstellar... you’re only going interplanetary.... your last name is Lowe, not McConaughey 😂
The chances of being attacked by a space polar bear are low...
But never 0.
this channel is perfect for studying, since i can just look up now and then and not get super distracted
If you are going to save the poor soul at the depths of the Laythian ocean, try to use the mini claw. I need a happy ending.
Will Black we need the blunderbirds back it would be the perfect mission he has never done an underwater rescue
I like how sad movies with millions of dollars put into them can't make me cry, but Matt playing kerbal space program and sinking a drone with hopes that it would float is what makes me cry
What I did in my quadcopter was, I had the rotors fire up at maximum RPM when I enable RCS, be unpowered (but unlocked) when I turn off RCS and lock when I turn on the breaks.
I used the action group tab to bind the deploy angle of the propellor blades to the main throttle. This gave me precise control over how much thrust I was producinf
Matt, the Rotors can be controlled with throttle control if you link the rpm and torque limit to the “main throttle” control in ksp action groups.
Have you ever heard the tragedy of darth dragonfly the wise
i love your ksp videos! keep up the great work Matt!
To tie rotors to an action group, there are Axis action groups. Under there, there are some tabs that say "wheel throttle" and "translate throttle". This ties robotic parts to either the throttle or the translation controls. I've used them before with some of my quadrocopters and it works pretty well
YES ANOTHER VIDEO YOU WORK IN MEDICAL
AND YOU STILL MANAGE TO PUMP OUT THESE VIDS
8:54
Tylo's gravity: exists
Matt: I can milk you
I did a similar mission but on a larger scale. Amazing video as always.
Hi Matt! I actually have a theory (based on genuine science that I found through Google (and NASA, but we all know Google's more accurate) as to why Laythe has a breathable atmosphere: perhaps, like the Earth (and presumably Kerbin, which basically seems to be a mini Earth), the moon experiences geothermal activity, which could in theory heat a planet enough for it to develop life, even without a star. Potentially, Laythe is in it's early years, and given time could in fact develop life, itself. Obviously, this means it doesn't have a real-life counterpart, well, in the Sol system, at least. However, should it have been hit with the same minerals and elements (or at least similar ones) as Kerbin and Earth as a planetesimal...or...baby moon(?), it's possible, though admittedly unlikely, that it could have a breathable atmosphere. This makes it entirely possible in the real world, as well.
Also, it is unlikely, but so was Earth developing life, and here we are now. It's just a theory, of course, but I've done some Googling for essays and research papers and it SEEMS to hold up.
All of this said, I'm curious to see your explanation in a later video, as you said in previous ones that this was more or less the point of the series, right? :)
'little cluster of islands' larger than europe 👁️👄👁️
I’m really happy that ksp challenges are back even if they are unofficial
18:40 I imagine your question has already been answered, but I use the docking controls for rotors. I like to set torque limit to U/D (Reversed or up goes down), RPM to main throttle, and I put rotor deploy toggle on custom group 1, then the blade angle on F/B.
I love this already perfect timing Matt!
the best update to lathe
an asteroid crashes on laythe thus heating the atmosphere evaporating the oceans a bit exposing some more land and giving laythe clouds a big crater and possibly life.the earthquakes gives laythe some quicksand and caves
Matt’s build priorities:
1. It looks good
2. It looks good
3. It looks good
4.BOOSTERS
5.MORE BOOSTERS
6.i guess it needs to work as well
A water texture + water physics update (which makes rotors work in sea, allowing ships etc.) would indeed be great.
Make a mini submarine made to rescue dragonfly and bring it back to the surface to be as a monument
I found that the best control I've been able to get from my quad is to set action group 1 to toggle rotor power, which sets the torque to 100. This will make the rotors spin full speed all the time if you have no RPM limiter. I then set the main throttle to control the propeller pitch. This will make it so at zero throttle, the drone is actually pushing down. 50 percent throttle is neutral and then anything past that will give you lift. The added benefit of this is that it enables inverted flight when under 50 percent throttle.
I've actually done my first tylo jool capture recently and will always be doing it from this point on. It makes jool trips so much easier because of the DV you save on the capture
You can bind the speed of rotors to action groups and you can use main throttle as an action group input. So you can either directly, or through the use of a KAL controller, control any analog signal with throttle or any other axis input in the game.
That ending makes me question if Matt has heard of the quicksave option ;) /s
Fun video! It's nice to see use of the rotors
If you want to control the speed of ascent/descent with the throttle, go to: Action groups --> main throttle --> click the propeller blades --> deploy angle
keep in mind, you must have the throttle in specific places with the propellers to go up/down
Hope this helped
You can set the rotor torque or blade pitch to be adjustable using throttle or action key in the action groups menu (without the use of the KAL9000), you only need the KAL9000 for sequencing, basic controls (eg throttle, extension etc) are all doable through acting groups.
[Edit] hear hear! Squad! Get onto the clouds and water!
Setting the robotics controller to the throttle is possible:
1. Set the blade pitch, rotor rpm limit, or whatever you want to control, to the KAL-1000 controller in straight (or curved if you can use it to your favor) line, going from 0(or the lowest you want it) from left, to the top value you want to right side of the controller.
2. Then go to the action group screen and click the controller (the part, _not_ the group in the list) and put "play position" in "main throttle"(found in axis groups in the group list).
If you have done it correctly, main throttle should move the controller position forwards and backwards, moving the blade pitch or rotor rpm limit up or down.
You can also map the blade pitch etc. directly to the throttle, but I prefer using the controller since that way you can set the minimum and maximum limits yourself.
There are also other ways to do it, but this is the easiest and simplest of them
you can bind the Rotor RPM speed to your Shift/Ctrl tsrottle for fine speed controll in your action groups so you dont have to keep using the brake to stop and start the rotors.
I've made a laythe elecric plane using one of your designs using the throttle for my rotors.
For rotors what I always do is on action groups the throttle actuation in the robotics area can be selected then click on the rotors and make it to set torque limit and it gives you throttle control
Your creations really gives us innovative ideas.
Man 2024 is gonna be a big year
That's very cool! I exited too about the dragonfly mission!😃
(1:39) Btw Matt, Laythe is the analog of Europa, according to Wikipedia. Edit: And Jool is the analog of Jupiter, you probably know that already though :)
No one:
Not a single soul:
Preview: LAY THE QUADCOPTER
You can bind rotor throttles to shift and control in the action groups editor, no KAL 9000 needed. You can bind things like piston extension as well.
Matt, I'm not even sure you need KAL-9000 to throttle the rotors, just use the "throttle" action group and put rotor "torque" into it. Then again, that "throttle" action group may or may not only be available with a KAL-9000 on the ship :-) I don't remember! Great video BTW, I love the original concept, and I really like what you made with it! Also, something tells me there has to be a "fix" for the fairing thing, I can most certainly decouple things inside fairings without staging the fairings themselves here, just did it for transposition & docking of a mini-Apollo lander (yes, inspired by yours! except my margins are so thin, the lander can't re-orbit and I gotta rendezvous the CSM using EVA thrusters hahaha).