VF devs are really aware that Tekken became something other than a 3D fighter, and their mission is to take back the throne as kings of 3D fighting genre. The physics are so grounded, the hits feel so heavy and the transition between moves feel so smooth, like someone actually punching and kicking other people, kung fu movie style. The P-K-G rock-paper-scissor system seemed to be completely redefined here, with the guard pressed down impacting the character fighting stance. It also feels like the game is more zoomed in, and the characters look bigger exactly to make the player see whatever the character is doing, even with long sleeved costumes in the way.
Yeah, the sliding feet kind of look off. I remember Street Fighter 6 was also a bit better in this regard. I'm glad they are started to focus on improving the animations.
Thinking that's a counter could work similarly to the way Akira's counters were in VF2, in which you have to tap guard first and just frame the counter input; although they streamlined his counters to be more like Pai's VF3 because they were arguably too complicated to do .
About the bar/meter, we dont know if that screenshot was taken before or after they set this up, so it could be both an earlier build or a more recent one..
The grab animation situation is interesting. If you watch the initial reveal trailer from TGA, they do something similar where Akira throws a punch and without any grab animation, the punch transitions into a grab and throws Stella down to the ground. I'm wondering if grabs are going to be integrated into fights in a more natural way. While cool, it does bring into question how are you supposed to read the grab. Maybe it's an Akira only thing with his fighting style. Either way, exciting time to be a VF fan!
Huh you noticed that too I thought I was reading too much into it. That weird punch that Akira does is actually a masked grab and then he puts his leg behind her and trips her.
@@ektrfirefox2571 Yup, exactly what I was referring to. Hopefully we get another VF direct somewhat soon, so we can have some of these questions answered.
want to talk about some of the stuff people were saying in chat. i dont think akiras stance is final at all, im sure rgg just went and picked out something out of their assets and changed a few small things like his face to quickly get that to the point of it being ready enough for the video, the stance is probably something a random enemy uses in yakuza, and the sweep that happens in the video is another thing that looks familiar to me. then theres the whole grab into kick thing with the cutscene being called some sort of rage art super move which i dont think is the case. if it were something of that kind then we would have gotten some kind of screen freeze like every fighting game does now to make such moves reactable (mk11 didn't have that feature and it made fatal blows incredibly disliked). for balance it would need that to be there, but i dont see the devs including something like that which just halts the momentum of the game in such a way, even if it is for less than a second. my guess is it is just a throw, we have plenty of throws with multiple hits and all that, so nothing brand new. the damage is probably from the stage, though the reason the damage is taken before he hits the barrels (and after the kick) is probably due to nothing more than the health bars just being done afterwards on top of the video just to give it a more complete look. anyway it looks amazing, wanted to get that out just in case someone thinks this comment is negative
@@Longlostpuss I did not say, that he "fights like Brad". His kicks looked like Lei-Fei or Lau Chan kicks. Look at his stance at the end with the rising arms, exactly like VF5 Brad. This is not Bajiquan and makes me wonder if we can select one or more different fighting styles...?
It's sanda basic moves, all chinese styles have them and, under a set of rules, most martial arts can look the same... but yes, it's just 2 mo-cap actors playing in the in-game engine... and their movement looks cool as F...
On the throw animation weirdness, is it possible that there is a "fight within the throw" where it's not just push P+G and get a throw, but there are different options you can select while you're in a throwing/throw breaking state, and you can get CH in that if you choose wrong?
I think when the camera does the cinematic move, it may be their new just frame catch throw animations. The grab or hold move could be a just frame threw a block. Like Kage have a leg throw that connects even if you block. or it could be a new "counter hold state" where the Akira player on the right has to guess the throw or attack.
7:55 i wonder if that cutscene is actually some new idea about how "combos" should work where one successful opening leaves some stagger state open for some finisher. Weirdly this animation looks the only one to short of look like in game followed by that run up and the characters neutral state
Also, this might be an old concept they parade to investors and staff recruitments/partners. So those bars might still be in :p I don't really care if spice it up with those bars.
I wouldn't say investors it's more like a target concept to see what works. We don't know what those bars are for before they removed it. It could be meters for blocking and when you wear them down they will stagger if they try to block further.
hey! im not gonna pretend like im always super around, but i remember checking out your vids because of tekken and i learned quite a few things, i ultimately didnt stick with tekken8 cause i didnt enjoy how over top it is. VF5 was the game when i was a young teen that got me into fighting games, that made me go into the training room and LEARN - knowing this game series is where you come from, i cant wait for its release and to be back checking in on your channel for help or just general fun!! for this games series, i like thats there isnt special effects all over the screen, its more quicker combos rather than being juggled for 10 seconds off of a god damn low launcher that does 60% my health, no comeback mechanics, no meter. im so hyyped!!
If there is a meter, I believe it's for the extended block state. Maybe a certain amount of meter give you access to a counter and/or evasive techniques.
I think a duck / evade / dash button could work. 5E could duck, 2/8E would evade (upon hitting it rather than release), 1/3E would crouch dash, and 4/5E would back/front dash. The inclusion of an all around evasion/movement macro buttons is also a trend used to bridge the gap between different input devices.
I don't think its concept footage, its way way too detailed to be anything like that. I've seen SEGA's pre game footage before, especially for VF and none of them were this detailed. All they designed to do is show the basics. This is doing much more than showing basics. And yes while this is running on nvidia, if you compare it to project century, that looks like a pre alpha game when you look at the character models and the environment, its not as polished as this. The game is nearly ready because they wouldn't be showing anything if the game is three years aka just started development.
The UI is still designed to accomodate a meter. Look at all that space below the health bar compared to the space above- assymetrycal. It is perfectly symmetrical on the leaked image with the bar, same cell padding below and above. Removed from game or just the footage?
It seems to be way choreographed from the thing we got at the gamer awards. But I think the throw is like a counter grab similar to doa but probably more smooth
I hope they put out real gameplay footage soon so that we don't guess what is real from this or not. You can kinda compare this to the stuff they showed with the announcement at least.
I could write 12 paragraphs explaining in detail what I see but I'll keep it simple. End of some animations don't align with others, particularly between character states. This implies this video is using the same animation control system for characters that the players will use.
Sega please do not Tekken our VF. This looks good and think it is an early build with Akira placeholders? The Bum Akira does look like he has Brads stance?
The reason Akira is not using Baji Quan is because the motion actor is not using it. When they made this, they didn't have a Baji Quan master ready. The devs on Twitter explained it.
Vf6 moves will have more frames then tekken since they want every moves feels like a real fight. It means vf6 is more like a strategic game then a guess game
I just love that one of the leading influences in this fighting game space is a black woman. I’ve only ever played VF2 on Sega Genesis earlier this week but coming from a long time SF fan I’m getting into VF before this drops 🔥
I don’t think this is true gameplay. If we look at the footage from 3-4 weeks ago we see Akira fighting the Sara clone in his traditional fighting style. I think that’s a lot of closer to what the game is actually going to play like. This seems to be some sort of system test
No disrespect, but I've never heard a female break down a fighting games mechanics so gracefully. I'm very impressed, quality work. Keep it up, im sure the future is bright for you.
NOOOOOOOOOOOOOOOOOOOO BAAAAAAAAAAAAAAAAR BABYYYYY!!!!! Crazy how NOT adding a mechanic can make you so unique for a modern fighting game. Please no comeback mechanics please.
After seeing this, I am starting to have some doubts of how much of a fighting game the new VF will be... It looks way to scripted for my tastes. And that isn't how Akira fights.
I wouldn't worry. The final game will look nothing look this. Look at the 1st video they showed for a more accurate representation. This is just to show the new block animations and possible new mechanics they are thinking of.
@junosynth Thanks. I just learned that this is an older build of the game. The teaser is more indicative of whats in store for the game. That I could live with. Although if they have cenematic power moves, I hope there's also an off switch for it. That seriously broke up the action. Now if that was how a round ended if you used a powerful move, and it was a lot more seamless, then I wouldn't have a problem with that.
It's a mock up but let's hope they reach this target even just for the blocking animations being more natural.
in the actual gameplay of Akira vs Stella, it seems they got the blocking part right
1:28 😂😂😂you were so happy
Almost teared up
The Evade Side Step was clean at 0:20 and the Grab/Stagger Round house Chest Kick was savage
VF devs are really aware that Tekken became something other than a 3D fighter, and their mission is to take back the throne as kings of 3D fighting genre.
The physics are so grounded, the hits feel so heavy and the transition between moves feel so smooth, like someone actually punching and kicking other people, kung fu movie style.
The P-K-G rock-paper-scissor system seemed to be completely redefined here, with the guard pressed down impacting the character fighting stance.
It also feels like the game is more zoomed in, and the characters look bigger exactly to make the player see whatever the character is doing, even with long sleeved costumes in the way.
I hope they keep this look. I like the fact there is no sparkles and glowing super powers. Looks very natural for the most part.
I like how firmly planted the feet are here. I hope that carries over into the final build
Yeah, the sliding feet kind of look off. I remember Street Fighter 6 was also a bit better in this regard. I'm glad they are started to focus on improving the animations.
Thinking that's a counter could work similarly to the way Akira's counters were in VF2, in which you have to tap guard first and just frame the counter input; although they streamlined his counters to be more like Pai's VF3 because they were arguably too complicated to do .
About the bar/meter, we dont know if that screenshot was taken before or after they set this up, so it could be both an earlier build or a more recent one..
The grab animation situation is interesting. If you watch the initial reveal trailer from TGA, they do something similar where Akira throws a punch and without any grab animation, the punch transitions into a grab and throws Stella down to the ground. I'm wondering if grabs are going to be integrated into fights in a more natural way. While cool, it does bring into question how are you supposed to read the grab. Maybe it's an Akira only thing with his fighting style. Either way, exciting time to be a VF fan!
Huh you noticed that too I thought I was reading too much into it. That weird punch that Akira does is actually a masked grab and then he puts his leg behind her and trips her.
@@ektrfirefox2571 Yup, exactly what I was referring to. Hopefully we get another VF direct somewhat soon, so we can have some of these questions answered.
want to talk about some of the stuff people were saying in chat.
i dont think akiras stance is final at all, im sure rgg just went and picked out something out of their assets and changed a few small things like his face to quickly get that to the point of it being ready enough for the video, the stance is probably something a random enemy uses in yakuza, and the sweep that happens in the video is another thing that looks familiar to me.
then theres the whole grab into kick thing with the cutscene being called some sort of rage art super move which i dont think is the case. if it were something of that kind then we would have gotten some kind of screen freeze like every fighting game does now to make such moves reactable (mk11 didn't have that feature and it made fatal blows incredibly disliked). for balance it would need that to be there, but i dont see the devs including something like that which just halts the momentum of the game in such a way, even if it is for less than a second.
my guess is it is just a throw, we have plenty of throws with multiple hits and all that, so nothing brand new. the damage is probably from the stage, though the reason the damage is taken before he hits the barrels (and after the kick) is probably due to nothing more than the health bars just being done afterwards on top of the video just to give it a more complete look.
anyway it looks amazing, wanted to get that out just in case someone thinks this comment is negative
7:18 - Maybe it's not a counter hit, it's a punish hit. Hot Akira was likely punished for not landing that combo defended (parried?) by hobo Akira.
The hype is real
Akira here reminds me of how older Ryu looks like in SF6. And yeah those blocking animations look very close to a real life martial art fight
This is HUGE! Kinda happy to see that the meter is gone but Akira's new fighting style is "strange". At the end he looks like Brad. (Muay Thai)
Looks nothing like Brad.
Where did you see any form of Muay Thai in those techniques? I'm genuinely curious......
True.
@@Longlostpuss I did not say, that he "fights like Brad". His kicks looked like Lei-Fei or Lau Chan kicks. Look at his stance at the end with the rising arms, exactly like VF5 Brad. This is not Bajiquan and makes me wonder if we can select one or more different fighting styles...?
@@iPlaySEGA It's just a conceptual cut scene, I doubt very much that will be Akira's actual fighting style.
It's sanda basic moves, all chinese styles have them and, under a set of rules, most martial arts can look the same... but yes, it's just 2 mo-cap actors playing in the in-game engine... and their movement looks cool as F...
11:20 In principle, there should be a punch button, a kick button, a guard button, and a charge button for this connections. I think that !
On the throw animation weirdness, is it possible that there is a "fight within the throw" where it's not just push P+G and get a throw, but there are different options you can select while you're in a throwing/throw breaking state, and you can get CH in that if you choose wrong?
Or perhaps it's just a regular throw but the animation is indicating there was a throw break attempt (and it was the wrong one)
That would be so cool
If the Slow-mo at 00:20 is indicative of game play, not just trailer flair, then it could be that you get rewarded for a just in time duck of a high.
I think when the camera does the cinematic move, it may be their new just frame catch throw animations. The grab or hold move could be a just frame threw a block. Like Kage have a leg throw that connects even if you block. or it could be a new "counter hold state" where the Akira player on the right has to guess the throw or attack.
7:55 i wonder if that cutscene is actually some new idea about how "combos" should work where one successful opening leaves some stagger state open for some finisher. Weirdly this animation looks the only one to short of look like in game followed by that run up and the characters neutral state
Also, this might be an old concept they parade to investors and staff recruitments/partners.
So those bars might still be in :p
I don't really care if spice it up with those bars.
Yeah that's a real possibility
I wouldn't say investors it's more like a target concept to see what works. We don't know what those bars are for before they removed it. It could be meters for blocking and when you wear them down they will stagger if they try to block further.
This looks very exciting - gonna be an interesting wait!
hey! im not gonna pretend like im always super around, but i remember checking out your vids because of tekken and i learned quite a few things, i ultimately didnt stick with tekken8 cause i didnt enjoy how over top it is. VF5 was the game when i was a young teen that got me into fighting games, that made me go into the training room and LEARN
- knowing this game series is where you come from, i cant wait for its release and to be back checking in on your channel for help or just general fun!!
for this games series, i like thats there isnt special effects all over the screen, its more quicker combos rather than being juggled for 10 seconds off of a god damn low launcher that does 60% my health, no comeback mechanics, no meter. im so hyyped!!
VF6 is gonna be so good
I think you want to say Akira is trapping the other Akira's arm like wing chung when he's grabbing it out of the way.
If there is a meter, I believe it's for the extended block state. Maybe a certain amount of meter give you access to a counter and/or evasive techniques.
I think it’s safe to say no Meter is planned
@TrickyEileen I trust your judgment. I was just thinking of how that blocking would work mechanically.
I think a duck / evade / dash button could work. 5E could duck, 2/8E would evade (upon hitting it rather than release), 1/3E would crouch dash, and 4/5E would back/front dash.
The inclusion of an all around evasion/movement macro buttons is also a trend used to bridge the gap between different input devices.
Literally the one gameplay change I've been asking for.
Toy Fighter!
Can’t imagine SEGA releasing this concept if they didn’t get anywhere near this. Wow.
seen you at combobreaker last year, i knew you looked familar , but the nonetheless keep up the content really enjoyed what i see
I'm so excited for this.
11:33 your grabbing animation is cute👍🏿😍
My old martial arts training is showing
@TrickyEileen 😁
I don't think its concept footage, its way way too detailed to be anything like that. I've seen SEGA's pre game footage before, especially for VF and none of them were this detailed. All they designed to do is show the basics. This is doing much more than showing basics. And yes while this is running on nvidia, if you compare it to project century, that looks like a pre alpha game when you look at the character models and the environment, its not as polished as this. The game is nearly ready because they wouldn't be showing anything if the game is three years aka just started development.
At first look I thought it was a CG trailer, holy shit the dynamic block and evade looks so clean! And I'm so glad we don't have a meter, yaaaaaaay!
omg it’s looking so good holy crap
03:45 If this game has dynamic blocking and evading animations that would be insane!!! 😮
To be fair, I think a guard bar would be cool. I'm a Jean main though so maybe I'm a little biased.
The UI is still designed to accomodate a meter. Look at all that space below the health bar compared to the space above- assymetrycal. It is perfectly symmetrical on the leaked image with the bar, same cell padding below and above. Removed from game or just the footage?
I don’t trust the leaked image. This what we are getting is more likely what they mean for the game to be. The leak was likely super early stuff
It seems to be way choreographed from the thing we got at the gamer awards. But I think the throw is like a counter grab similar to doa but probably more smooth
It’s concept footage. Tga was gameplay
She's got the red wine ready, knows this is an event 😆
I hope they put out real gameplay footage soon so that we don't guess what is real from this or not. You can kinda compare this to the stuff they showed with the announcement at least.
They already did where he is fighting Stella. Did you miss that video?
I LOVE how GROUNDED it looks. SF and MK always have sliding movements that look and feel weird.
“For Virtua fightr SEX!”
I’m preordering. $120 Ultimate edition. 😅
I could write 12 paragraphs explaining in detail what I see but I'll keep it simple.
End of some animations don't align with others, particularly between character states.
This implies this video is using the same animation control system for characters that the players will use.
Why is bar or no bar such a big deal? What if it was a block gauge?
Yaaaay! No bar!! 🎉
🙏🙏🙏🙏🙏
nah its Doa hold, joking :p
Kokoro from Doa has punch and grab combo she use the same fighting style so Akira maybe can use that move in 6
There's no way it plays like that tho. Looks way too dynamic and cinematic for it to actually be gameplay but hopefully it's close to what we'll get 🤞
They gotta animate all the moves to behave like this for all characters. That’s hella hard work
The bar was a marketing ploy to stir up the community, or Sega heard the out cry of the community and told their UI artist to hide that sheit! 😂
Sega please do not Tekken our VF.
This looks good and think it is an early build with Akira placeholders? The Bum Akira does look like he has Brads stance?
The reason Akira is not using Baji Quan is because the motion actor is not using it. When they made this, they didn't have a Baji Quan master ready. The devs on Twitter explained it.
@HadesHatredEdge Thanks for letting me know.
My only thing is it's not gameplay. It's most likely just a cinematic and they threw health bars on it
Bars are good. 2D fighters did awesome things with them. That said, 3D fighters need to learn how to use them yet.
Vf6 moves will have more frames then tekken since they want every moves feels like a real fight. It means vf6 is more like a strategic game then a guess game
I just love that one of the leading influences in this fighting game space is a black woman. I’ve only ever played VF2 on Sega Genesis earlier this week but coming from a long time SF fan I’m getting into VF before this drops 🔥
Welcome to the family!
Gamers already getting online to complain about unbalanced characters that need to be nerfed...
In vf6? Whoo
I don’t think this is true gameplay. If we look at the footage from 3-4 weeks ago we see Akira fighting the Sara clone in his traditional fighting style. I think that’s a lot of closer to what the game is actually going to play like. This seems to be some sort of system test
No disrespect, but I've never heard a female break down a fighting games mechanics so gracefully.
I'm very impressed, quality work.
Keep it up, im sure the future is bright for you.
NOOOOOOOOOOOOOOOOOOOO BAAAAAAAAAAAAAAAAR BABYYYYY!!!!! Crazy how NOT adding a mechanic can make you so unique for a modern fighting game. Please no comeback mechanics please.
YAY! for no meter / bar!!!
After seeing this, I am starting to have some doubts of how much of a fighting game the new VF will be... It looks way to scripted for my tastes. And that isn't how Akira fights.
Virtua Fighter RPG REBOOT? 🤔
I wouldn't worry. The final game will look nothing look this. Look at the 1st video they showed for a more accurate representation. This is just to show the new block animations and possible new mechanics they are thinking of.
@junosynth Thanks. I just learned that this is an older build of the game. The teaser is more indicative of whats in store for the game. That I could live with.
Although if they have cenematic power moves, I hope there's also an off switch for it. That seriously broke up the action. Now if that was how a round ended if you used a powerful move, and it was a lot more seamless, then I wouldn't have a problem with that.
Can't help but to notice that the Akiras have different fighting stances. So far, this looks good! Forget Tekken 😂
I still can't believe it! WE REALLY finally get a brand new VF! By now VF should be at VF9 not 6 but what ever VF6 BABY! 🥲