I've come to the idea that Tekken is a game were you start off ankle deep in a pool and splash around and have fun, but then you start realizing the pool is deep, VERY deep, and full of sharks. But there's treasure down there that you can see, and so it feels good to keep learning to dive deeper and reach that treasure. VF, you don't start in the pool. You don't even realise you're not. I think this is the part that makes more beginner players find Tekken more fun over VF. It takes some starting knowledge to get into the water in VF. And then, it's great! It's fantastic! But, there is a waterfall before you. VF is not the dive to the treasure, it is the journey up that waterfall. Sometimes there's so much to learn at once you don't just slip a little bit back towards the starting pool, instead you can feel like you're crashing right back down to the bottom and can't get up. Somewhere up the top of that waterfall though, is nirvana. A truely great inner state where you're having the best time of your life. The climb up is worth it. Casual players see high level Tekken and the cool treasure and they want that. Casuals players often look at high level VF and they can't see the inner nirvana, because they haven't started that journey yet themselves. I think this sums up why the Tekken series is a more popular and better franchise, but I personally feel VF is a better game.
As a long-term VF fan since VF1 in the arcades and having been involved in numerous VF3TB and VF4 tournaments in the UK and Japan, what you said was quite well put. That's the inherent flaw of VF, or rather the perception. SEGA needs to resolve that for VF6 to make it enticing for casual while maintaining all the depth, incredible flexibility, options, and fairness when you delve deeper into the game. Aesthetics and the general cool factor also contributes to this greatly to this. It's important not to lose what VF "VF" though for we don't want a different game, we just want more players to play and be happy with it, and understand what a near balanced & fair game actually plays like.
25:00 I really liked this explanation of fuzzy guard option selects, I've been trying to understand them better and the way you described them in terms of "beats" and what each option would beat on each "beat" (e.g. fuzzy guard on beat 1 to beat immediate throw/attack, evade on beat 2 to beat delayed attack, cancel evade with fuzzy on beat 3 to beat a delayed throw on beat 3), and how fuzzy guard is like "layered defense" made it make a lot more sense
Ngl vf players are different, I’ve been playing vf for two days tring to figure out goh and the fundamentals and you are not lying to when you say tekken players are privileged 😂
@@TrickyEileen I think learning the basics in VF feels far more rewarding. With less "plus" frames overall, you're rewarded for being more polished and can't get swept up in gimmicks.
Coming from an AVID Tekken player, VF is most DEFINITELY the more difficult and technical of the 2 fighters. Before T8 came out, I watched VF streams of some of the best in the world and I still continue to be amazed at how intricate things are in VF. To be truly skilled at VF, you REALLY have to know when to evade, knowledge checks may be even more important in VF because it’s not as fast as Tekken, so if you do make a mistake or are read, the punishment you could receive is quite hefty, more so than it is on Tekken in my opinion. Also knowing how combos work to combo optimally, being able to ring out your opponent (especially in a tight spot/low health). I respect any and all VF players because the game is not easy by ANY stretch, ESPECIALLY if you plan on using Akira lol
@ Feel where you coming from but I gotta respectfully disagree, especially considering Tekken 8, which has been simplified in numerous ways compared to its predecessors (and introducing mechanics like Rage Arts/Rage Drives, and now Heat with T8). While FS has become a little easier, VF in general, in my opinion, is much more difficult and technical than Tekken. I’ll even give you a quick example: I’m a Mokujin enthusiast so I like to dabble with the entire cast. I randomly practiced with King last night…went through his entire move list, and his chain throw notations are worlds easier to perform now (still a good bit to remember, but compared to previous Tekken’s, they’ve been pretty dumbed down so they’re much easier to pull off, if they’re not broken by your opponent of course).
@@TheFighter411 FS made VF much easier. It's a far cry from the peak of the series which was VF4. That was when VF was really hard. VF5 and 5R were also tough but FS simplified things a lot. Tekken has a number of it's own difficulties compared to VF. VF standardizes tracking whereas in Tekken apart from homing moves it's all over the place. Frame advantage, distance and force crouch all affect sidestep in Tekken. Those things make understading sidestep and tracking really difficult. VF has a big buffering window whereas Tekken's isn't for the most part creating a lot of execution difficulties. Tekken's movement system is really complex. VF used to have an interesting advanced movement system of it's own but unfortunately that's pretty much gone in FS. VF's combo system is also a lot simpler than Tekken's as it's never been about long combos and launchers in VF.
@ Mmm yeah VF4 was pretty difficult, but also agree with it being peak. I remember spending HOURS playing Sarah on VF4:E on my PS2 when I was young, so I could see how it’s definitely been simplified since then. Yeah VF is definitely more straightforward (albeit very “rigid”, if that makes sense) with movement and tracking, agree there too. You’ll get hit with things in Tekken that you’d think you either sidestepped or spaced out with your movement here and there, and yep, execution can be affected in those situations sometimes.
VF is actually technically faster, notice how the rounds are only 45 seconds long and how close the stages are? Tekken 7 in particular gave way to some very ugly encounters of turtling for 60 seconds of a round before killing opponents off in the dying seconds with a single juggle and okie set up. Virtua Fighter is a more aggressive fighter in terms of risk/reward, it makes it so you don't have to be too scared to fight or express yourself. Opponents jostle on the fly and bait out attacks, but this process is more frequent and less drawn out than Tekken that feels alot more unforgiving for making a single mistake. Tekken 8 is far more aggressive than 7 though, I give it that. But that for me is offset by the silly neutral skipping with the heat system.
Impossible. Otherwise that would already be a reality, since it's not a new game, just an very optimized 2005 game. But VF's presence in the market and fg culture show things are not working well. Not even the remade graphics made a difference. So that's only something we can hope that VF6 might achieve. But a new version of VF5 is not "that game" that will do it.
Is that a good quality to brag then? I'm not sure... it must be a matter of taste. But i just get the feeling that a game that is famous for being too hard is logically making it hard to do well in the current market. VF is already much behind TK in sales and cultural presence.
@@carlosaugusto9821 every fighting game franchise that changed to appeal to the masses sacrificed its identity and the goodwill of its longest time fans in order to chase profits, so yes being a casual filter is absolutely a quality to brag about because the mainstream kills everything it touches
Virtua fighter has always been a technical fighting game, tekken especially 8 is more privileged, and player friendly to those who want to get there feet wet in fighters. Not to say its a bad thing on both sides, it's just people can pick up a stick or a controller and practice, I say a week. In Tekken and you'll figure out something, but with Virtua fighter it takes a bit more knowledge to use proper set ups and stuns.
I love vf and I played alot of vf5 online..before sf4 even came out. Now I feel it takes too long to find a match...and then have the connection be good. I'll try revo to see if it's netcode is better and has more people playing
I want to try VF, waiting for revo, ive been a Bryan main since t7, who would you recommend to get me going in VF? It's obviously Goh i like the look of 😁 Thank you
Is there a tldr why it's harder? I tend to think fighting games are relatively similar in difficulty since it's 1v1, I'm open to preference and I absolutely plan to learn and play this game once it releases. But like, in another video there were comments saying it's so good and hard because without meter you never have to guess. But that's obviously silly, and you said guess and dice roll and read because... It's a fighting game lol. So I'm listening and learning but if the claim is legit that it's actually harder, that should be something we can encapsulate. To me, having more options makes it deeper but not harder, since I have those options as well as my opponent. Sorry for being pedantic. I promise I'm not being negative, I think the game is great and my goh and eventually Akira will strike fear.
As ex-Vf player who is playing Tekken 8 now, I can admit: pressing and mashing works in Tekken, up to 20-23 Dan (we have 29 overall) I can meet pretty brainless opponent, it is OK for Tekken I think, but why this scale of dans is so awkward. I VF you just can't reach the mid lvl of playing by just mashin, in tekken you CAN 🤣🤣 it is not for holywar, just thinking, what game would be more popular anyway 😁 I still Tekken is great and fun game, but many players prefer mashing, it is not a secret
So you are saying virtua fighter is more a game of vibes than a game of frames....so you are saying virtua fighter...is like all fighting games ''You only minus if you are a bitch'' -Sun Tzu
I once played VF and my arms broke this game is too hard
I broke only my left arm
I didn't break any arm's. But then again, I'm terrible at VF but still enjoy playing. VF4 Evo is mi fav. 😊
Its easy to get into Hard to master
I've come to the idea that Tekken is a game were you start off ankle deep in a pool and splash around and have fun, but then you start realizing the pool is deep, VERY deep, and full of sharks. But there's treasure down there that you can see, and so it feels good to keep learning to dive deeper and reach that treasure.
VF, you don't start in the pool. You don't even realise you're not. I think this is the part that makes more beginner players find Tekken more fun over VF. It takes some starting knowledge to get into the water in VF. And then, it's great! It's fantastic! But, there is a waterfall before you. VF is not the dive to the treasure, it is the journey up that waterfall. Sometimes there's so much to learn at once you don't just slip a little bit back towards the starting pool, instead you can feel like you're crashing right back down to the bottom and can't get up. Somewhere up the top of that waterfall though, is nirvana. A truely great inner state where you're having the best time of your life. The climb up is worth it.
Casual players see high level Tekken and the cool treasure and they want that. Casuals players often look at high level VF and they can't see the inner nirvana, because they haven't started that journey yet themselves. I think this sums up why the Tekken series is a more popular and better franchise, but I personally feel VF is a better game.
this comment turned me on to trying vf
Beautiful
Pure cinema
As a long-term VF fan since VF1 in the arcades and having been involved in numerous VF3TB and VF4 tournaments in the UK and Japan, what you said was quite well put. That's the inherent flaw of VF, or rather the perception. SEGA needs to resolve that for VF6 to make it enticing for casual while maintaining all the depth, incredible flexibility, options, and fairness when you delve deeper into the game. Aesthetics and the general cool factor also contributes to this greatly to this. It's important not to lose what VF "VF" though for we don't want a different game, we just want more players to play and be happy with it, and understand what a near balanced & fair game actually plays like.
Negative on hit makes me wanna go talk to the manager
I appreciate this content. I`m hyped for VF5 REVO to finally play it on PC
25:00 I really liked this explanation of fuzzy guard option selects, I've been trying to understand them better and the way you described them in terms of "beats" and what each option would beat on each "beat" (e.g. fuzzy guard on beat 1 to beat immediate throw/attack, evade on beat 2 to beat delayed attack, cancel evade with fuzzy on beat 3 to beat a delayed throw on beat 3), and how fuzzy guard is like "layered defense" made it make a lot more sense
I’m so glad you found that analogy helpful. Yeah I think of defense and offense strictly as what options beat what and WHEN.
Ngl vf players are different, I’ve been playing vf for two days tring to figure out goh and the fundamentals and you are not lying to when you say tekken players are privileged 😂
Yeah I've found this to be true as well
"Your soul is where the problem is"
hoo boy ain't that the truth
And the solution is on the stage of history, where two souls are fiercely entangled.
I can't wait to mash in this game
LOL
Woooooo vf content/guides. Gonna need it for revo.
Get ready for more
This is such a great explanation of some of the core fundamentals needed to get past that beginner phase in VF. Great work!
Gotta teach the basics, right?
@@TrickyEileen I think learning the basics in VF feels far more rewarding. With less "plus" frames overall, you're rewarded for being more polished and can't get swept up in gimmicks.
Coming from an AVID Tekken player, VF is most DEFINITELY the more difficult and technical of the 2 fighters. Before T8 came out, I watched VF streams of some of the best in the world and I still continue to be amazed at how intricate things are in VF. To be truly skilled at VF, you REALLY have to know when to evade, knowledge checks may be even more important in VF because it’s not as fast as Tekken, so if you do make a mistake or are read, the punishment you could receive is quite hefty, more so than it is on Tekken in my opinion. Also knowing how combos work to combo optimally, being able to ring out your opponent (especially in a tight spot/low health). I respect any and all VF players because the game is not easy by ANY stretch, ESPECIALLY if you plan on using Akira lol
I've played both series for a long time and considering how VF became so much easier with VF5FS I think it's actually easier than Tekken now.
@ Feel where you coming from but I gotta respectfully disagree, especially considering Tekken 8, which has been simplified in numerous ways compared to its predecessors (and introducing mechanics like Rage Arts/Rage Drives, and now Heat with T8). While FS has become a little easier, VF in general, in my opinion, is much more difficult and technical than Tekken. I’ll even give you a quick example: I’m a Mokujin enthusiast so I like to dabble with the entire cast. I randomly practiced with King last night…went through his entire move list, and his chain throw notations are worlds easier to perform now (still a good bit to remember, but compared to previous Tekken’s, they’ve been pretty dumbed down so they’re much easier to pull off, if they’re not broken by your opponent of course).
@@TheFighter411 FS made VF much easier. It's a far cry from the peak of the series which was VF4. That was when VF was really hard. VF5 and 5R were also tough but FS simplified things a lot. Tekken has a number of it's own difficulties compared to VF. VF standardizes tracking whereas in Tekken apart from homing moves it's all over the place. Frame advantage, distance and force crouch all affect sidestep in Tekken. Those things make understading sidestep and tracking really difficult. VF has a big buffering window whereas Tekken's isn't for the most part creating a lot of execution difficulties. Tekken's movement system is really complex. VF used to have an interesting advanced movement system of it's own but unfortunately that's pretty much gone in FS. VF's combo system is also a lot simpler than Tekken's as it's never been about long combos and launchers in VF.
@ Mmm yeah VF4 was pretty difficult, but also agree with it being peak. I remember spending HOURS playing Sarah on VF4:E on my PS2 when I was young, so I could see how it’s definitely been simplified since then. Yeah VF is definitely more straightforward (albeit very “rigid”, if that makes sense) with movement and tracking, agree there too. You’ll get hit with things in Tekken that you’d think you either sidestepped or spaced out with your movement here and there, and yep, execution can be affected in those situations sometimes.
VF is actually technically faster, notice how the rounds are only 45 seconds long and how close the stages are?
Tekken 7 in particular gave way to some very ugly encounters of turtling for 60 seconds of a round before killing opponents off in the dying seconds with a single juggle and okie set up.
Virtua Fighter is a more aggressive fighter in terms of risk/reward, it makes it so you don't have to be too scared to fight or express yourself. Opponents jostle on the fly and bait out attacks, but this process is more frequent and less drawn out than Tekken that feels alot more unforgiving for making a single mistake.
Tekken 8 is far more aggressive than 7 though, I give it that. But that for me is offset by the silly neutral skipping with the heat system.
These "beats" are an interesting way to talk about the concept. "Im 4 dimensions ahead of you and everyone else!"
Thanks this should help.
Can't wait to get washed in Revo 😅.
I hope VF5 adds more QoL and new sound effects and things like that. I really want people to see VF as a worthy competitor to Tekken.
I don't mind the sfx since it's just a remaster, but QoL would definitely be appreciated
We need a remade for training mode to help beginners properly.
Impossible. Otherwise that would already be a reality, since it's not a new game, just an very optimized 2005 game. But VF's presence in the market and fg culture show things are not working well. Not even the remade graphics made a difference.
So that's only something we can hope that VF6 might achieve. But a new version of VF5 is not "that game" that will do it.
I needed this. Coming back to the game and im not as good as I used to be. I use Vanessa.
I will come back to this when I am not headed for bed.
😂😂😂 I wish I had your discipline 💯 Much respect
I recorded this in my pjs before going to bed
@@TrickyEileen 🫂
@@TrickyEileen Finally back to this, the ending was very Lake Wobegone.
Could you make a breakdown of ranking the virtua fighter games?
Akira, Leo, Sarah and Pai are my faves
Always thought VF is harder than most games but people always say Tekken is but I think most players haven't tried VF
Is that a good quality to brag then? I'm not sure... it must be a matter of taste. But i just get the feeling that a game that is famous for being too hard is logically making it hard to do well in the current market. VF is already much behind TK in sales and cultural presence.
@@carlosaugusto9821 every fighting game franchise that changed to appeal to the masses sacrificed its identity and the goodwill of its longest time fans in order to chase profits, so yes being a casual filter is absolutely a quality to brag about because the mainstream kills everything it touches
Happy to get into VF soon cause Im a Lee main -- Idk what a plus frame is.
Thanks for the video. Also, what's the name of your controller if you don't mind me asking. I was about to get a new leverless soon.
Maestro s3. Review on it dropping soon too
@@TrickyEileen Thanks. I just saw the new Hitbox too. Might come down between this one & the Hitboxd Ultra
Virtua fighter has always been a technical fighting game, tekken especially 8 is more privileged, and player friendly to those who want to get there feet wet in fighters. Not to say its a bad thing on both sides, it's just people can pick up a stick or a controller and practice, I say a week. In Tekken and you'll figure out something, but with Virtua fighter it takes a bit more knowledge to use proper set ups and stuns.
Jackie!!!!!
I love vf and I played alot of vf5 online..before sf4 even came out. Now I feel it takes too long to find a match...and then have the connection be good. I'll try revo to see if it's netcode is better and has more people playing
I want to try VF, waiting for revo, ive been a Bryan main since t7, who would you recommend to get me going in VF?
It's obviously Goh i like the look of 😁
Thank you
This game is so sick
How did you go about curling your hair?
Cold perm rods
great insight
Reacting that fast is
The basics are easyyyyyyy
Is there a tldr why it's harder? I tend to think fighting games are relatively similar in difficulty since it's 1v1, I'm open to preference and I absolutely plan to learn and play this game once it releases. But like, in another video there were comments saying it's so good and hard because without meter you never have to guess. But that's obviously silly, and you said guess and dice roll and read because... It's a fighting game lol. So I'm listening and learning but if the claim is legit that it's actually harder, that should be something we can encapsulate.
To me, having more options makes it deeper but not harder, since I have those options as well as my opponent.
Sorry for being pedantic. I promise I'm not being negative, I think the game is great and my goh and eventually Akira will strike fear.
Did you watch the video? You’d find the answer
As ex-Vf player who is playing Tekken 8 now, I can admit: pressing and mashing works in Tekken, up to 20-23 Dan (we have 29 overall) I can meet pretty brainless opponent, it is OK for Tekken I think, but why this scale of dans is so awkward. I VF you just can't reach the mid lvl of playing by just mashin, in tekken you CAN 🤣🤣 it is not for holywar, just thinking, what game would be more popular anyway 😁 I still Tekken is great and fun game, but many players prefer mashing, it is not a secret
Mashing is fun 🤩
So you are saying virtua fighter is more a game of vibes than a game of frames....so you are saying virtua fighter...is like all fighting games ''You only minus if you are a bitch'' -Sun Tzu
Minus is a state of mind
Drag feels very vf to me
He does in his simplicity
Get tf outta the way Mishimas, here’s real fundamentals
What are plus frames? I play Asuka. 😅