Super basic hack and slash tbh. The game would have been better off without it. Not to mention you gotta get the hidden moon and sun medals so you can actually beat the game, making every werehog level take like 30 minutes each. Otherwise you gotta play the same werehog levels again and burn more time
Definitely the most refined and well visualized. The Fighters and Battle are incredibly fun but have, like, actually game changing OP moves you can learn pretty fast and pretty easily and cheese the whole experience. 06 Shadow's combat is fun but simplistic to the point where it's an understatement to even call it that. Similar thoughts for Black Knight's swordfighting, it's simple, it's fun. Frontiers' combat is excellent but there isn't much of it and much use for it, combat is a very situational scenario and a pretty uncommon one (unless you purposefully seek it out). Unleashed combat isn't just incredibly fun, it's not just incredibly flashy, it's incredibly envisioned. Tons and tons of moves, an extensive upgrade tree (in contrast to all the rest), stealth, combo meters, takedowns, actual challenge, fluid and beautiful animation work, power ups, unique context and premise for its existence. Going for 100% makes Unleashed the most repetitive combat by far but yeah, I'd still choose it. The ones who hate the Werehog are usually the ones that decided to hate it as soon as the concept was introduced, which is devoid of any credibility.
Hello, ini of Cooliniau here (also one of the people working on 'Foreign Input System' for Sonic Unleashed) !! This is a pretty great video that goes into some of what makes the Werehog's combat great for the fans that enjoy it... ...and personally, I think it's good to go even deeper into the details of that (along with your point on supposedly "no replayability") !! ------------------------------------------------------------------ So, Score Play as the Werehog. We're well aware that Sonic the Hedgehog's style has it, but not many I've seen understand that this is what makes Sonic the Werehog's playstyle more "Sonic" than they think! Combat and Time are, imo, 2 of the most important factors to Score Play in terms of priority. ~ For Time: 6 of the 8 Night Stages provide rather big Time Bonuses, so contrary to what some may think, Time does in fact matter in the Night Stages. So, that means cutting down on dawdling in the Stages and wasted/whiffed combos in combat from a previous run aid more than they hurt for higher Ranks. Knowing how to make use of Ledge Grab Jump and even certain combos for platforming will be beneficial. ~ For Combat: To put it simply-know how certain systems work together. Level of Strength, combos, default enemy Score, the Hit Counter, and QTEs all work together. Low-level Strength & more combos (check the Skills menu in Pause for those!) >> higher Hits >> higher Hit Counter Bonus Score & Unleash Meter. Making use of Shield Cancel during combat (press LB during an attack) provides quick defense and cancellation of most attack's end frames, so don't be shy to make use of it. Contrary to popular belief, you don't need to QTE everything for the S-Rank-playing SMART imo means knowing which enemies are worth more and only spending time on QTE'ing some of those while also having a high Hit Counter to boot, which your combos & Level of Strength (Levels 3 to 4 max, perhaps) can easily help with. You would only need to QTE more if your Strength is high, meaning... Low Strength = more Hit Counter rewards in exchange for busted damage output, while high Strength is the opposite-so mind the trade-off here when you're committing EXP to either this or Combat. Grab Attacks are helpful on low-Strength builds, since they can still provide a sizeable amount of damage for ending off fights whenever you wish to. The Ranking System for the Werehog itself also contains 2 statistics for combat-related Score Points: Enemy, and Combo. Enemy is the combination of regular Kill Points, Hit Counter Bonus Points, and Critical Attack QTE Points. Combo is simply the total of all Hit Counter Bonus Points gained thru-out a Night Stage. *So*, the Strength Stat once again plays a bigger role than some may think, since it can also affect how much Score Points you could really build up for TWO Ranking System statistics! ------------------------------------------------------------------ All of this is to simply say that the Werehog contains a good amount of the core Sonic principles that some may believe. Those, from my POV, simply being the mastery of the player character's skillset in an environment that calls for practice & analysis. This can apply to both most Sonic games prior to Sonic Unleashed, as well as Sonic Unleashed itself for both playstyles. With all that out there, it's pretty clear where the replayability aspect mostly lies in terms of the Werehog-which is why I easily disagree with the notion of there being "no replayability". The type that you mentioned in the video is simply *one* means of integrating replayability into a playstyle, which the Werehog actually has in regard to some Night Stages (i.e. Mazuri and Chun-nan) for example. The Werehog's playstyle mainly prioritizing the use of hindsight, curiosity in re-runs w/ upgrades, and time optimization/score improvement as its main means of replayability is EXTREMELY reminiscent of Devil May Cry-even outside of DMC, it's more than a valid means of replayability alongside built-in stage shortcuts/alternative paths. So, Sonic Unleashed contains *2* means of replayability within itself !! That's pretty much all I'll get into here, and I also recommend checking out Foreign Input System sometime as well-the trailers that show what it's all about is up on my channel, which I feel you could be interested in trying it out & talking about it sometime. I'd also say Foreign Input System provides one means of which combat can be elevated imo !! - ini
As someone who's first three Sonic games where Generation, Free Riders, and Unleashed. I adore the Werehog combat because it felt like what if you transfer all of Sonic speed into strength.
@pinhe4d321 I know Sonic just blows through the badnicks in base but I was talking about how during the qte as the Werehog he's basically ragdolling the bosses.
@@pinhe4d321gameplay mechanic thats why itd make no sense to have werehog just 1 tap enemies and it would not make sense for day sonic to have to take time with enemies (the only games that can have hp bars are more slower paced games like heros,shadow,06 itd make no sense for boost to have hp bars) (and before you say it frontiers is not a boost game kinda sure it has boost but its not the same like unleashed,gens hell even forces)
The werehog is basically God of War for kids. It's simple and beginner friendly but has a pretty big skill ceiling. I prefer Frontiers' combat because I think it fits Sonic better. I'd love to play a Knuckles game with Werehog styled combat.
The fact Knuckles was made for combat yet he’s been reduced to a background character. Frontiers is a step in the right direction sure, but even still, he only has a 3 hit combo and a drill lol
If they gave an option to turn the battle theme off, rewarded creativity so you do not spam the same attacks(sort of like the combo ranks in DMC), and the enemies had more health to actually pull off longer intricate combos, Werehog would be perfect.
To be fair, just because other Sonic titles had deviating, polarising, non-Sonic gameplay, does not make the werehog more fitting or acceptable. There's a reason why all of those games are highly controversial at best. As for the combat, honestly, the Mega drive Sonic games had better combat, it was fast and fluid in those games and mixed platforming, momentum and speed seamlessly. The werehog combat is definitely most complex, but that does not equal best. EDIT: I will admit that as a standalone gameplay style, the werehog is pretty good, nothing amazing, but fairly fun and enjoyable. Certainly the most developed and fleshed out of the non-Sonic gameplay the series have seen throughout the years in main series games.
It's very good combat, one of the best for sure. I didn't play Black Knight, but for the rest I can say that only Heroes' combat is better. It doesn't have combos and it doesn't need to. Instead, it has 3 characters that you can swap anytime, and you have to decide which character you want to beat not just because of the situation, but also because you always get a level up for a character you did NOT use to beat an enemy. It fits perfectly in the Sonic formula, not slowing down the pacing, and if you're level 3 you can just ignore it if you want.
When I first played Unleashed, I didn't like the Werehog, because I only wanted to play the day Stages, but after my second playthrough and having played other boost Sonic games, I actually enjoy the Werehog stages more now.
It is indeed peak People are lowkey just kinda bad at it, I remember getting unleashed recently and I thought it was gonna suck but nah, it was goated, i started questioning why people hated it
As much as i can barely enjoy the werehog combat, i think it would have been better if knuckles handled the hack and slash combat in unleashed. At least he has gliding and wall crawling, which would make the level design a lot more free and interesting compared to the diet spiderman gameplay we had instead
It ages better as time goes on. Werehog gameplay, self contained, is GOOD. For a Sonic game though? I simply don’t think it belongs in the way it does. I just don’t think a slow, methodical approach for Sonic specifically is correct. He’s supposed to be fast, keep it as such. If the Werehog wasn’t tied to Sonic specifically, I would be more than okay with it, I’d LOVE it! The combat system is incredible and encourages growing skill. It’s just too slow and typically too long for a Sonic game in my opinion. And remember, this is my opinion. I personally think Sonic stages should last 5-8 minutes, give or take. The only short stages that really get a pass are the incredibly complex stages that have lots of paths with different rewards for your skill and embracing your adventurous and curious side. Anyways, I still think Unleashed is a great game. More than simply Good.
It might've been due to the fact that I like hack and slashes, but I actually really enjoyed the Werehog sections in Unleashed. The whole gimmick of tearing through hordes of enemies while upgrading your skills and strength is something I've always enjoyed. Besides, Unleashed walked so Frontiers could run.
My main issue with unleashed isn't the werehog sure it can be annoying sometimes you blitz trought a day stage in 2 or 3 minutes then you have to play 20+ minutes of it but we came here to play sonic. You know? The blue hedgie that goes fast? Anyway the main issue is progression system with medals i still didn't completed the game because i dont want to grind for 5-10 medals i missed during different werehog stages that goes over idk how much. The game would be better if werehog stages had shorter times and medals were optional. As for your times i don't care about speedrunners times if it takes to beat it over 20 minutes on average casual player its still long I might return unleashed someday but not for the werehog. I remember i would get really happy after completing a night stage "Finally i can play real sonic now" Its fine to have a break from the main playstyle but break should not take more time from the real thing. Its like baking a cake but putting a truck load of sugar and a little amount of essentials To sum up werehog fine but it takes painfully long time to finish, fuck progression with collectibles, sonic day stages rocks!
Don't really remember playing Unleashed when it relased. I was like 4, and I heard great things. It looks really fun. Rift Should I just buy it on pc or get an Xbox?
I think Frontiers is better, it's just held back from questionable design choices, even in the context of its own systems (infinite parry window and shotty enemy telegraphs come to my mind) Compared to the Werehog that only feels good because you had games like 05 God Of War as its blueprint. IE, it's good not because of Sonic Teams skill as an actual developer, but rather their ability to copy the other guys excellently done homework but changing the answers so it can appear original, despite the fact it really isn't when you actually look at them beyond the surface level
Werehog truly was an underrated Gem….. Not Perfect, but certainly overhated
Its also not that good but yeah overhated
Super basic hack and slash tbh. The game would have been better off without it.
Not to mention you gotta get the hidden moon and sun medals so you can actually beat the game, making every werehog level take like 30 minutes each. Otherwise you gotta play the same werehog levels again and burn more time
@@neoentertainment4957 BASED
@@neoentertainment4957MEGA BASED
@@neoentertainment4957 BASED
Definitely the most refined and well visualized. The Fighters and Battle are incredibly fun but have, like, actually game changing OP moves you can learn pretty fast and pretty easily and cheese the whole experience. 06 Shadow's combat is fun but simplistic to the point where it's an understatement to even call it that. Similar thoughts for Black Knight's swordfighting, it's simple, it's fun. Frontiers' combat is excellent but there isn't much of it and much use for it, combat is a very situational scenario and a pretty uncommon one (unless you purposefully seek it out). Unleashed combat isn't just incredibly fun, it's not just incredibly flashy, it's incredibly envisioned. Tons and tons of moves, an extensive upgrade tree (in contrast to all the rest), stealth, combo meters, takedowns, actual challenge, fluid and beautiful animation work, power ups, unique context and premise for its existence. Going for 100% makes Unleashed the most repetitive combat by far but yeah, I'd still choose it.
The ones who hate the Werehog are usually the ones that decided to hate it as soon as the concept was introduced, which is devoid of any credibility.
Hello, ini of Cooliniau here (also one of the people working on 'Foreign Input System' for Sonic Unleashed) !!
This is a pretty great video that goes into some of what makes the Werehog's combat great for the fans that enjoy it...
...and personally, I think it's good to go even deeper into the details of that (along with your point on supposedly "no replayability") !!
------------------------------------------------------------------
So, Score Play as the Werehog.
We're well aware that Sonic the Hedgehog's style has it, but not many I've seen understand that this is what makes Sonic the Werehog's playstyle more "Sonic" than they think!
Combat and Time are, imo, 2 of the most important factors to Score Play in terms of priority.
~ For Time:
6 of the 8 Night Stages provide rather big Time Bonuses, so contrary to what some may think, Time does in fact matter in the Night Stages. So, that means cutting down on dawdling in the Stages and wasted/whiffed combos in combat from a previous run aid more than they hurt for higher Ranks. Knowing how to make use of Ledge Grab Jump and even certain combos for platforming will be beneficial.
~ For Combat:
To put it simply-know how certain systems work together. Level of Strength, combos, default enemy Score, the Hit Counter, and QTEs all work together.
Low-level Strength & more combos (check the Skills menu in Pause for those!) >> higher Hits >> higher Hit Counter Bonus Score & Unleash Meter. Making use of Shield Cancel during combat (press LB during an attack) provides quick defense and cancellation of most attack's end frames, so don't be shy to make use of it.
Contrary to popular belief, you don't need to QTE everything for the S-Rank-playing SMART imo means knowing which enemies are worth more and only spending time on QTE'ing some of those while also having a high Hit Counter to boot, which your combos & Level of Strength (Levels 3 to 4 max, perhaps) can easily help with. You would only need to QTE more if your Strength is high, meaning...
Low Strength = more Hit Counter rewards in exchange for busted damage output, while high Strength is the opposite-so mind the trade-off here when you're committing EXP to either this or Combat. Grab Attacks are helpful on low-Strength builds, since they can still provide a sizeable amount of damage for ending off fights whenever you wish to.
The Ranking System for the Werehog itself also contains 2 statistics for combat-related Score Points:
Enemy, and Combo.
Enemy is the combination of regular Kill Points, Hit Counter Bonus Points, and Critical Attack QTE Points.
Combo is simply the total of all Hit Counter Bonus Points gained thru-out a Night Stage.
*So*, the Strength Stat once again plays a bigger role than some may think, since it can also affect how much Score Points you could really build up for TWO Ranking System statistics!
------------------------------------------------------------------
All of this is to simply say that the Werehog contains a good amount of the core Sonic principles that some may believe.
Those, from my POV, simply being the mastery of the player character's skillset in an environment that calls for practice & analysis.
This can apply to both most Sonic games prior to Sonic Unleashed, as well as Sonic Unleashed itself for both playstyles.
With all that out there, it's pretty clear where the replayability aspect mostly lies in terms of the Werehog-which is why I easily disagree with the notion of there being "no replayability".
The type that you mentioned in the video is simply *one* means of integrating replayability into a playstyle, which the Werehog actually has in regard to some Night Stages (i.e. Mazuri and Chun-nan) for example. The Werehog's playstyle mainly prioritizing the use of hindsight, curiosity in re-runs w/ upgrades, and time optimization/score improvement as its main means of replayability is EXTREMELY reminiscent of Devil May Cry-even outside of DMC, it's more than a valid means of replayability alongside built-in stage shortcuts/alternative paths. So, Sonic Unleashed contains *2* means of replayability within itself !!
That's pretty much all I'll get into here, and I also recommend checking out Foreign Input System sometime as well-the trailers that show what it's all about is up on my channel, which I feel you could be interested in trying it out & talking about it sometime. I'd also say Foreign Input System provides one means of which combat can be elevated imo !! - ini
As someone who's first three Sonic games where Generation, Free Riders, and Unleashed. I adore the Werehog combat because it felt like what if you transfer all of Sonic speed into strength.
I like Werehog and allat but thats just not true lmao. Sonic could defeat badnicks much easier in his normal form
@pinhe4d321 I know Sonic just blows through the badnicks in base but I was talking about how during the qte as the Werehog he's basically ragdolling the bosses.
@@pinhe4d321gameplay mechanic thats why itd make no sense to have werehog just 1 tap enemies and it would not make sense for day sonic to have to take time with enemies (the only games that can have hp bars are more slower paced games like heros,shadow,06 itd make no sense for boost to have hp bars) (and before you say it frontiers is not a boost game kinda sure it has boost but its not the same like unleashed,gens hell even forces)
The werehog is basically God of War for kids. It's simple and beginner friendly but has a pretty big skill ceiling. I prefer Frontiers' combat because I think it fits Sonic better. I'd love to play a Knuckles game with Werehog styled combat.
The fact Knuckles was made for combat yet he’s been reduced to a background character.
Frontiers is a step in the right direction sure, but even still, he only has a 3 hit combo and a drill lol
GREAT THE GAMING RIFT IS SONIC UNLEASHED WEREHOG COMBAT IS THE BEST
Meh, Frontiers combat only looks like chip damage relative to Sonic’s attack level. Plus, I think it’s mostly for show
Same it’s come across as god of was for kids
What Do You Guys Think?? Let Me Know!!
If they gave an option to turn the battle theme off, rewarded creativity so you do not spam the same attacks(sort of like the combo ranks in DMC), and the enemies had more health to actually pull off longer intricate combos, Werehog would be perfect.
"The best combat ever seen in sonic"
Bruh before frontiers it's the only combat💀
To be fair, just because other Sonic titles had deviating, polarising, non-Sonic gameplay, does not make the werehog more fitting or acceptable. There's a reason why all of those games are highly controversial at best.
As for the combat, honestly, the Mega drive Sonic games had better combat, it was fast and fluid in those games and mixed platforming, momentum and speed seamlessly. The werehog combat is definitely most complex, but that does not equal best.
EDIT: I will admit that as a standalone gameplay style, the werehog is pretty good, nothing amazing, but fairly fun and enjoyable. Certainly the most developed and fleshed out of the non-Sonic gameplay the series have seen throughout the years in main series games.
Based
It's very good combat, one of the best for sure. I didn't play Black Knight, but for the rest I can say that only Heroes' combat is better. It doesn't have combos and it doesn't need to.
Instead, it has 3 characters that you can swap anytime, and you have to decide which character you want to beat not just because of the situation, but also because you always get a level up for a character you did NOT use to beat an enemy.
It fits perfectly in the Sonic formula, not slowing down the pacing, and if you're level 3 you can just ignore it if you want.
I played the PS2 version of the game growing up... I can assure you, all the werehog 's criticisms hold up for that version.
The werehog stuff was a nice change of pace for this franchise
When I first played Unleashed, I didn't like the Werehog, because I only wanted to play the day Stages, but after my second playthrough and having played other boost Sonic games, I actually enjoy the Werehog stages more now.
At this point I just want a true sonic character action game.
It is indeed peak
People are lowkey just kinda bad at it, I remember getting unleashed recently and I thought it was gonna suck but nah, it was goated, i started questioning why people hated it
I 100% agree with you.
As much as i can barely enjoy the werehog combat, i think it would have been better if knuckles handled the hack and slash combat in unleashed. At least he has gliding and wall crawling, which would make the level design a lot more free and interesting compared to the diet spiderman gameplay we had instead
It ages better as time goes on.
Werehog gameplay, self contained, is GOOD.
For a Sonic game though? I simply don’t think it belongs in the way it does. I just don’t think a slow, methodical approach for Sonic specifically is correct. He’s supposed to be fast, keep it as such.
If the Werehog wasn’t tied to Sonic specifically, I would be more than okay with it, I’d LOVE it! The combat system is incredible and encourages growing skill. It’s just too slow and typically too long for a Sonic game in my opinion.
And remember, this is my opinion. I personally think Sonic stages should last 5-8 minutes, give or take. The only short stages that really get a pass are the incredibly complex stages that have lots of paths with different rewards for your skill and embracing your adventurous and curious side.
Anyways, I still think Unleashed is a great game. More than simply Good.
To be honest the werehog reminds me of skylanders combat and i like it
It might've been due to the fact that I like hack and slashes, but I actually really enjoyed the Werehog sections in Unleashed. The whole gimmick of tearing through hordes of enemies while upgrading your skills and strength is something I've always enjoyed.
Besides, Unleashed walked so Frontiers could run.
Honestly, it's not hard to be the best combat of the serie, since every other game is just one button spam until ennemy is dead
My main issue with unleashed isn't the werehog sure it can be annoying sometimes you blitz trought a day stage in 2 or 3 minutes then you have to play 20+ minutes of it but we came here to play sonic. You know? The blue hedgie that goes fast? Anyway the main issue is progression system with medals i still didn't completed the game because i dont want to grind for 5-10 medals i missed during different werehog stages that goes over idk how much. The game would be better if werehog stages had shorter times and medals were optional. As for your times i don't care about speedrunners times if it takes to beat it over 20 minutes on average casual player its still long
I might return unleashed someday but not for the werehog.
I remember i would get really happy after completing a night stage "Finally i can play real sonic now"
Its fine to have a break from the main playstyle but break should not take more time from the real thing.
Its like baking a cake but putting a truck load of sugar and a little amount of essentials
To sum up werehog fine but it takes painfully long time to finish, fuck progression with collectibles, sonic day stages rocks!
It could much be seeing as Sonic games' combat is dry vanilla
Don't really remember playing Unleashed when it relased. I was like 4, and I heard great things. It looks really fun. Rift Should I just buy it on pc or get an Xbox?
It isn't on pc, it's a console exclusive (PS3/Xbox 360, Xbox Series or emulation is prefered due to FPS boost tho)
@paulyoshi8731 oh alright thanks didn't know it wasn't on pc
I think Frontiers is better, it's just held back from questionable design choices, even in the context of its own systems (infinite parry window and shotty enemy telegraphs come to my mind)
Compared to the Werehog that only feels good because you had games like 05 God Of War as its blueprint. IE, it's good not because of Sonic Teams skill as an actual developer, but rather their ability to copy the other guys excellently done homework but changing the answers so it can appear original, despite the fact it really isn't when you actually look at them beyond the surface level
The Gaming Rift get out comment Rules buddy listen you’re mom dad very angry security
Desperate for attention aren’t you 😂 Kimberly is better than you
@ new trailer December 24 2024 marvel Spider-Man 2 Christmas
@@mightymorphingpo still a joke
@ yes
EXCELLENT THE GAMING RIFT WORK. BEST WEREHOG COMBAT COMBO