Pixel walking through walls

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 23

  • @TheDeadaTTicus
    @TheDeadaTTicus 8 หลายเดือนก่อน +23

    tf you just discover walk through walls?

  • @Kevaca
    @Kevaca 8 หลายเดือนก่อน +18

    How will this effect the rat population of Installation 04?

    • @disaster_chief
      @disaster_chief 8 หลายเดือนก่อน

      The most important question of all

  • @MisterMonopoli
    @MisterMonopoli 8 หลายเดือนก่อน +16

    This seems big

  • @nioofida256
    @nioofida256 8 หลายเดือนก่อน +11

    This game was a lot less airtight than I thought it was

  • @connoraber7781
    @connoraber7781 8 หลายเดือนก่อน +5

    How did this take 22 years to discover lmao.
    This is the kind of shit speedrunners find two weeks after release 😂

    • @iissacc
      @iissacc 8 หลายเดือนก่อน

      I reckon people probably did but could never replicate/never record it etc. Full credit though

  • @ch4mba
    @ch4mba 8 หลายเดือนก่อน +6

    question is does it only work there

    • @Those2menoverthere
      @Those2menoverthere 8 หลายเดือนก่อน +7

      Probably works on any 90° angled wall.

  • @PANCAKEMINEZZ
    @PANCAKEMINEZZ 8 หลายเดือนก่อน +5

    Ive jeard of 3 point turns but this is ridiculous

  • @DarthViscera
    @DarthViscera 8 หลายเดือนก่อน +1

    Very interesting thank you Burnt

  • @justsweezy6719
    @justsweezy6719 8 หลายเดือนก่อน +2

    Good job man

  • @thebrickccentric3728
    @thebrickccentric3728 3 หลายเดือนก่อน

    Wow this is insane! Is it on a specific version of the game? (Does that matter?)

    • @Burnt-o
      @Burnt-o  3 หลายเดือนก่อน +1

      I believe it works on all versions!

  • @BeegBeegMikeMike
    @BeegBeegMikeMike 8 หลายเดือนก่อน +1

    So i guess it's just entering the wall at such a low angle/speed that it doesnt trigger the collision to push you out? I wonder what kind of implications this has on... well everything i guess lol

    • @Burnt-o
      @Burnt-o  8 หลายเดือนก่อน +1

      Pretty much! It seems the low speed is the key from my testing, the low angle is just the easiest way to achieve that. Right now it seems even though it works on most walls, the trick takes just too damn long to setup to be useful in speedruns haha. But we might find places where it can be performed faster. And of course could be useful for non-speedrun stuff!

  • @rayder3543
    @rayder3543 23 วันที่ผ่านมา

    Does your Checkpoint Manager Tool work in coop?

    • @Burnt-o
      @Burnt-o  23 วันที่ผ่านมา

      @@rayder3543 Yes no maybe. Uh it's complicated, super complicated. Technically there are a couple of features you can use rn in coop.
      You need to make sure you disable the option to auto pause the game when the gui is open cause that causes desync.
      From there the "working" coop features are:
      * inject checkpoint. Both of you have to inject the same checkpoint file before the host uses the in game revert.
      * display 2d info / waypoint gui
      * free camera
      * theres a feature to force a future checkpoint on a specific tick: this is specifically for coop, both players have to set it to the same tick to avoid desync
      * Medusa will work if you both turn it on/off at roughly the same time

    • @rayder3543
      @rayder3543 23 วันที่ผ่านมา

      @@Burnt-o Thank you

  • @HALOHERO117
    @HALOHERO117 5 หลายเดือนก่อน

    How did you do this I did the exact same thing and nothing happened 😂😂

  • @jacekbourne
    @jacekbourne 8 หลายเดือนก่อน +1

    Can this be done on any flat wall?

    • @Burnt-o
      @Burnt-o  8 หลายเดือนก่อน +1

      Yeah, the longer it is the easier/quicker it is (for method one), it should work on any flat wall. Method two seems to require a 90 degree corner and doesn't seem to work all the time even then.