Must-Have Wizard Spells for Dungeons and Dragons 5e

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • Are you ready to unlock the arcane mysteries and master the art of magic in your Dungeons and Dragons game? If so, you're in for a magical adventure because today, we're diving deep into the world of wizard spells and discussing the essential incantations every spellcaster must have in their spellbook.
    From conjuring elemental forces to bending time and space, these spells will empower you to shape destinies and leave an arcane mark on the world of your D&D campaign. Join me on this thrilling journey as we uncover the secrets of wizardry and unleash the ultimate magical powers of Dungeons and Dragons 5e.
    So grab your wizards staff and ready your point hat as I take you through the top Must-Have Wizard Spells for Dungeons and Dragons 5e
    Your Essential Guide to the Best Wizard Spells in D&D 5e
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    #DungeonsAndDragons #dnd #5e

ความคิดเห็น • 10

  • @TheRobversion1
    @TheRobversion1 18 วันที่ผ่านมา +1

    1st conment back on your channel.
    IMO telekinesis is better wielded by a sorcerer than a wizard. I'll share my top 5 but i'll try to keep the list with generally wizard-only spells (meaning this is why i'd usually play a wizard). I'm also not going to exceed 5L as thats what you capped out on and lets be honest, most campaigns dont go past L13-14.
    1. Wall of force (pretty much the main reason to play a wizard over a non-clock sorc)
    2. Transmute Rock
    3. Find Familiar
    4. Rope Trick
    5. Black Tentacles

  • @bigggamer4399
    @bigggamer4399 2 หลายเดือนก่อน +3

    Fun fact: If you have features that can increase the damage of only one damage roll, using the magic missile spell RAW, as confirmed by Crawford, yields more damage. A level 10 evocation wizard with a +5 intelligence modifier using RAW would average 25.5 damage.

  • @simeonreigle2940
    @simeonreigle2940 หลายเดือนก่อน

    I was with you till Telekinesis. What? No Find Familiar. No Forcecage. No Ritual Spells... do you even understand Wizards?

  • @douglasbunch3313
    @douglasbunch3313 2 หลายเดือนก่อน +3

    Magic missile’s forced concentration checks are the strongest part. Not the guaranteed damage

    • @robertperreira9050
      @robertperreira9050 หลายเดือนก่อน

      I had a game where we were fighting a displacer beast and magic missile came up clutch to beat the disadvantage effect that kept made everyone in my group missing.
      Also upcasting it...those additional darts can really start adding up

  • @RIVERSRPGChannel
    @RIVERSRPGChannel 2 หลายเดือนก่อน

    Great list
    I agree with JNJake that sleep is a great spell too
    Used it many times to get out of trouble and then dispatch that trouble!

  • @travisa.3141
    @travisa.3141 2 หลายเดือนก่อน

    This video is 10 minutes too long. "Fireball. Just fireball. Nothing but fireball."

    • @ThisCrits
      @ThisCrits  หลายเดือนก่อน

      The meme lives on!

  • @bluedragonguild
    @bluedragonguild 2 หลายเดือนก่อน

    Great video, Lee!

  • @JnJake
    @JnJake 2 หลายเดือนก่อน

    Great list! Another iconic option might be sleep. I remember using that all the time in some old school Commodore 64 games like Pool of Radiance! It would change the dynamic of so many encounters! Definitely not exactly the same in 5e, but the cheese factor is still strong at low levels.