I have literally been waiting for you guys to make this available on carbide 3d this is a total game changer and the simulation is great to can’t wait to test it out
Can i use a steeper angled bit for higher detailed projects? Very excited to try inlays again! This was the main reason i bought the machine to begin with. Thanks!
Want to call out something important at 8:54 since I didn't hear it mentioned🙂I was wondering how the plug cutout would work without leaving a ridge from where the V bit started carving inside it. The trick is that it has to be a No Offset contour - an Outside would (likely) cause the ridge I'm describing. You can see this is selected in the video at 8:58 (although it starts as Inside / Left, then magically becomes a No Offset through movie magic😉). An Inside contour should work for this purpose as well but you'd have to be more careful about accidentally cutting into the plug.
We are planning on offering the gas strut separately once we get all our proverbial ducks in a row. I'd keep an eye out for an announcement later this summer. (-W)
It's a 3D Roughing toolpath. Basically, in CC Pro I modeled a cylinder that is the final height of the coaster, and then I applied a roughing toolpath to that region. That produced a toolpath that went back and forth, stopping at the surface of the coaster. (-W)
I understand that mirroring is required, why can't carbide create do this automatically for us? Seems like a lot of added work when it could do it for us and allow for manual control for when it's required
Our current thinking is this: In the majority of cases, your inlay plug will be smaller than your finished piece, you're going to set the plug up in a different location relative to your origin., and you're going to want to define a boundary to cutout your plug as tight as possible for maximum material efficiency. Mirroring a design is one click, and the "extra work" around preparing that mirrored design to be cut out is something that would likely require human input at some stage in the process anyway. Also, there's significant value in a software working in a "what you see is what you get" mode, where the black box/"behind the curtain" operations are kept to a minimum. You see your mirrored design, it matches the simulation, your result is exactly what you expect. If long-term feedback says otherwise we'll consider it, but right now it does not appear to be a deal-breaker or undue burden for anyone.
@@WinstonMakes I do see your point and I'm for sure advocating for keeping it as it is, as a manual option. Its great and you're right, its not a lot of work. Just to be clear the feature I'm talking about is that this plug toolpath would be linked to the vectors and auto update. Not a huge time saver if, like this video you nail everything the first time. But I'm living in the real world where typos and other types of mistakes happen and having to redo my plug every I make small updates to my design does add time.
@@WinstonMakes this reasoning makes sense to me as well. If you see feedback that people are forgetting to mirror it, maybe there's a compromise where enabling inlay plug mode in the Adv VCarve toolpath screen adds some red "DO NOT FORGET TO MIRROR YOUR PLUG" text 😅A full on modal confirmation screen would end up annoying folks that always remember to do it, but having something visibly change on screen would catch your attention if you're new.
I was literally moments away from dropping $700 on VCarve Pro for this feature. I cannot tell you how happy this made me to find.
I have literally been waiting for you guys to make this available on carbide 3d this is a total game changer and the simulation is great to can’t wait to test it out
I was literally just looking into this wondering if I could do this in CC. Perfect.
I am SO excited about this update! Thank you Carbide 3D so much for adding this feature!
was literally about to search for this and it was top of my feed. Awesome!
Can i use a steeper angled bit for higher detailed projects? Very excited to try inlays again! This was the main reason i bought the machine to begin with. Thanks!
Finally some competition ❤❤❤
neatly explained and edited
George is a wise man being a Fallout fan. :)
Want to call out something important at 8:54 since I didn't hear it mentioned🙂I was wondering how the plug cutout would work without leaving a ridge from where the V bit started carving inside it. The trick is that it has to be a No Offset contour - an Outside would (likely) cause the ridge I'm describing. You can see this is selected in the video at 8:58 (although it starts as Inside / Left, then magically becomes a No Offset through movie magic😉). An Inside contour should work for this purpose as well but you'd have to be more careful about accidentally cutting into the plug.
That's cool. Plus. I want that 80mm spindle. Do they sell just the gas strut. Like to put it on my 1.3kw to keep it from falling when I turn it off.
We are planning on offering the gas strut separately once we get all our proverbial ducks in a row. I'd keep an eye out for an announcement later this summer. (-W)
@@carbide3d awesome. I'm definitely going to pick one up.
Great work.. Well done
Very cool!
Need a updated tutorial with the new Carbide Create
The video above was made with the latest version of Create.
@@carbide3d Sorry I have the old version.
Did you do an "engrave" toolpath at 15:20?
It's a 3D Roughing toolpath. Basically, in CC Pro I modeled a cylinder that is the final height of the coaster, and then I applied a roughing toolpath to that region. That produced a toolpath that went back and forth, stopping at the surface of the coaster. (-W)
Another thing is the simulator like this one only on Mac or is it the same on windows ?
Same on Windows.
I understand that mirroring is required, why can't carbide create do this automatically for us? Seems like a lot of added work when it could do it for us and allow for manual control for when it's required
Our current thinking is this: In the majority of cases, your inlay plug will be smaller than your finished piece, you're going to set the plug up in a different location relative to your origin., and you're going to want to define a boundary to cutout your plug as tight as possible for maximum material efficiency. Mirroring a design is one click, and the "extra work" around preparing that mirrored design to be cut out is something that would likely require human input at some stage in the process anyway. Also, there's significant value in a software working in a "what you see is what you get" mode, where the black box/"behind the curtain" operations are kept to a minimum. You see your mirrored design, it matches the simulation, your result is exactly what you expect.
If long-term feedback says otherwise we'll consider it, but right now it does not appear to be a deal-breaker or undue burden for anyone.
@@WinstonMakes I do see your point and I'm for sure advocating for keeping it as it is, as a manual option. Its great and you're right, its not a lot of work.
Just to be clear the feature I'm talking about is that this plug toolpath would be linked to the vectors and auto update. Not a huge time saver if, like this video you nail everything the first time. But I'm living in the real world where typos and other types of mistakes happen and having to redo my plug every I make small updates to my design does add time.
@@WinstonMakes this reasoning makes sense to me as well. If you see feedback that people are forgetting to mirror it, maybe there's a compromise where enabling inlay plug mode in the Adv VCarve toolpath screen adds some red "DO NOT FORGET TO MIRROR YOUR PLUG" text 😅A full on modal confirmation screen would end up annoying folks that always remember to do it, but having something visibly change on screen would catch your attention if you're new.
Tried it. It didn’t come out as nice as that. There are a lot of gaps.
Post your file and some photos in our forum if you want some help.