ZBrushCore Mini -- An Awesome Free Sculpting Tool With A Gigantic Catch!

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  • เผยแพร่เมื่อ 6 พ.ย. 2024

ความคิดเห็น • 487

  • @gamefromscratch
    @gamefromscratch  4 ปีที่แล้ว +21

    Link:
    www.gamefromscratch.com/post/2020/06/10/ZBrushCore-Mini-Released.aspx

    • @kostor222
      @kostor222 4 ปีที่แล้ว +3

      @Gamefromscratch If I sculpt some base mesh in it, then edit and texture and materialize it in blender - is it still against EULA to commercialize it? How much editing do you have to do, legally, so it isn't anymore a "zbrush core mini" proj anymore?

    • @MrSofazocker
      @MrSofazocker 4 ปีที่แล้ว

      @@kostor222 why wouldn't u just sculpt in blender then? download 2.9x alpha.

    • @MrSofazocker
      @MrSofazocker 4 ปีที่แล้ว

      @Tomek Kwiatek If he's planning on further sculpting in blender anyway, I don't see why he wants to make the base mesh in zbrush. Except if he wants to bring over the built-in meshes of zbrush, in which case he wouldn't do any modelling at all and just taking the presets.
      Also for on mesh texturing there are way better tools than blender, although blender can get you far.
      And ps, you don't have to be a rocket scientist to feel input lag.

    • @paolofurani
      @paolofurani 4 ปีที่แล้ว +2

      About the license I dont know if was recently updated but now in this page zbrushcore.com/mini/ there is a details "*Free for non-commercial usage"

    • @fluffyfetlocks
      @fluffyfetlocks 4 ปีที่แล้ว

      They're probably just salty blender is stealing their light

  • @noiJadisCailleach
    @noiJadisCailleach 4 ปีที่แล้ว +234

    Should've had an extra like button for reading and catching that in the EULA

    • @RuthwikRao
      @RuthwikRao 4 ปีที่แล้ว +15

      It's kinda wild how they thought they could get away with marketing this as "completely free without restrictions, come join the Free-D revolution today!". 😂

    • @choledocholithiasis
      @choledocholithiasis 4 ปีที่แล้ว +1

      @@RuthwikRao exactly! 😂 they thought they were slick!

  • @Tokamak_9
    @Tokamak_9 4 ปีที่แล้ว +203

    Just using the Blender sculpting tools, without any catch!

    • @no-trick-pony
      @no-trick-pony 4 ปีที่แล้ว +14

      They don't even compare performance-wise.

    • @gemgem24able
      @gemgem24able 4 ปีที่แล้ว +19

      Believe me, I tried. So many times. But it just doesn't compare to ZBrush. It just feels slow

    • @Sazoji
      @Sazoji 4 ปีที่แล้ว +5

      blender is definitely better than core mini and meshmixer, but the jack-of-all-trades blender cant compare to zbrush's performance and tools.

    • @ezpz4646
      @ezpz4646 4 ปีที่แล้ว

      *claps slowly*

    • @jackdoan1984
      @jackdoan1984 4 ปีที่แล้ว +6

      Sculpting with blender takes quite a bit of practice to start getting high quality results but even with the recent developments i wouldnt expect it to compare to zbrush anytime soon.

  • @MrSkarman
    @MrSkarman 4 ปีที่แล้ว +113

    So they finally release a successor to sculptris in a way

    • @TheNewton
      @TheNewton 4 ปีที่แล้ว +3

      Amazed they never turned it into web app to get people into digital sculpting.

    • @lilithcal
      @lilithcal 4 ปีที่แล้ว +18

      After I looked at it, it seems to be a step down from Sculptris. It lacks masking and importing obj files. No adding more objects into your scene.

    • @lilithcal
      @lilithcal 4 ปีที่แล้ว +7

      Paul Newton have you tried SculptGL?

    • @aegisgfx
      @aegisgfx 4 ปีที่แล้ว +7

      Seems like a desperation move on their part considering how amazing Blenders sculpting tools are now.

    • @Polytricity
      @Polytricity 4 ปีที่แล้ว +6

      And no auto UV or painting or nothing. I still prefer sculptris in that respect. I have zbrush though so.. Meh

  • @Cinemarkerz96
    @Cinemarkerz96 4 ปีที่แล้ว +13

    As a guy who teaches 3d modelling using sculptris for educational and artistic purposes, this is a real game changer for me! About time zbrush updated their free software options, sculptris was crashing all the time when I was using it in my college's computers. Of course Blender is still better in any way, but its nice to introduce people to a more organic and "fun" way to 3d sculpting :)

    • @TheTyroofToriyama
      @TheTyroofToriyama ปีที่แล้ว +1

      Blender isn’t just better in any way. That kinda misinfo had me stuck in a corner. Blender won’t let me change my model much at all but in z brush I could be fine

  • @codichor6036
    @codichor6036 4 ปีที่แล้ว +104

    So this is really just a demo to see if you want to use this, blender sculpting or 3dcoat.
    Kind of useless.

    • @makanansari144
      @makanansari144 4 ปีที่แล้ว +12

      I love 3DCoat and I use it Zbrush is better for Organic and character sculpting compared to 3DCoat, but in future Blender will surpass all of them IMO

    • @DisgruntledPigumon
      @DisgruntledPigumon 4 ปีที่แล้ว +4

      Makan Persia But Blender is consistently years behind every other app. How are they going to surpass by staying behind?

    • @codichor6036
      @codichor6036 4 ปีที่แล้ว +21

      Depends on what market we're talking.
      For any form of AA/AAA nothing blender could do would get them ahead
      Indie though? Free is hard to beat compared to a yearly subscription or $300.

    • @makanansari144
      @makanansari144 4 ปีที่แล้ว +14

      @@DisgruntledPigumon That's true just look at new features they've been adding for Blender sculpting! it's not behind with the new funds like Mega Grants and such it's getting really good and closing the gaps! Blender is I think the only 3d software that has cloth sculpting! animation sculpt, very unique pose tool! and many more! all less than 6 months added! next year Blender sculpt will be really mind blowing IMO!

    • @makanansari144
      @makanansari144 4 ปีที่แล้ว +13

      @@codichor6036 I agree for AAA Zbrush is better but I believe Blender is really catching up plus these days small details can be added in Texturing process so for micro details one can always use Mari that works even better than Zbrush IMO! but in general you can almost do at least 70% of Zbrush with Blender

  • @yurialves9582
    @yurialves9582 4 ปีที่แล้ว +54

    Well, Blender is having some impact on the industry...

    • @MrHadane
      @MrHadane 4 ปีที่แล้ว +3

      Blender is more a risk to Maya than Zbrush. Blender will probably never get to the point of Zbrush at sculpting because the former is general software and latter is specialized.

    • @yurialves9582
      @yurialves9582 4 ปีที่แล้ว +2

      @@MrHadane I know, but being a free alternative brings people to try it out and once they learn it, they would hardly change it to zbrush unless it's a necessity.

    • @Zaire82
      @Zaire82 4 ปีที่แล้ว +4

      ​@@MrHadane Having a general program, in which, you could do literally anything you needed is much more convenient than switching between multiple specialised programs and worrying about file types and the like.
      You want to block it out with simple extruding? You can. You want to add details with sculpting? Go for it. You want to rig it, animate it, render it, and export it? Friggin' do it already, it supports it all, and you don't even need to close the program once.

    • @MrHadane
      @MrHadane 4 ปีที่แล้ว +2

      Zaire Only 3D generalists will truly use most of the tools a general package such as Blender offers. Specialists that specialize in one department such as modeling will benefit a lot more by using software created and built around for that sole purpose. And well, specialists is what the big shots need.
      Also, 3D programs use the same export formats like .obj and .fbx. Idk why file formats should be a problem as you say.

    • @Zaire82
      @Zaire82 4 ปีที่แล้ว +1

      @@MrHadane I mean that it's easier. It's vastly more appealing to single person/small teams of people, those that would _need_ to dabble in a lot of areas anyway. Also, the price.
      You don't need any reason, other than "Blender sculpting is free, Zbrush is expensive as hell".
      It's like Krita/GIMP and Photoshop.
      Why use an expensive thing when you can do it for free with a _little_ extra work?
      My reluctance to needlessly waste money is why I can make my money last so long.

  • @3Rton
    @3Rton 4 ปีที่แล้ว +62

    Lol this is them rereleasing Sculptris with Zbrush interface. Incredible

    • @RCoryCollins
      @RCoryCollins 4 ปีที่แล้ว +7

      Yeah, looks like they just reskinned Sculptris.

    • @venci16
      @venci16 4 ปีที่แล้ว

      @@RCoryCollins yeah,had the same thougth xD

    • @RCoryCollins
      @RCoryCollins 4 ปีที่แล้ว +3

      @Trantor The Troll This is true. Very true. And, they kept it available for download. So that's not a bad thing.

    • @trysta73
      @trysta73 4 ปีที่แล้ว +4

      @Slugjie They removed important features and gave it a restrictive use license. I actually used Sculptris for work before they killed it so this feels like a slap in the face.

    • @christopherjimenez5537
      @christopherjimenez5537 4 ปีที่แล้ว +3

      @@RCoryCollins its a down graded sculptris

  • @jaysanprogramming6818
    @jaysanprogramming6818 4 ปีที่แล้ว +33

    Funny, they added an asterisk leading to the bottom of the page : "Free for non-commercial usage"

    • @dreamsof3dspace555
      @dreamsof3dspace555 4 ปีที่แล้ว +5

      Yeah but since they put "no price of any kind" on their website i think they might have just hecked themselves in court

    • @Beefster09
      @Beefster09 4 ปีที่แล้ว

      @@dreamsof3dspace555 That's certainly possible. I've heard that EULAs are generally not recognized as legally binding agreements.

    • @KuraIthys
      @KuraIthys 4 ปีที่แล้ว +3

      @@Beefster09 Yeah, there are a bunch of problems with EULA's from a legal point of view, and I don't think companies are too keen to test them in a court, because then there'd be actual legal precedent for the things in them that can't be enforced.
      Some of the conditions are dubious given the basic nature of contract law in most countries.
      Some conditions may be outright illegal in some places.
      Clickwrap is pretty much guaranteed to violate Commonwealth contract law (eg the law that applies in the UK, Canada, Australia and any other former british colony still using derivations of it's legal system.)
      - contracts where you can't individually agree or reject specific terms of the contract also tend to be on shaky ground in those legal systems. (eg you have to be able to actually negotiate the contract, not just have it unilaterally forced on you as an all or nothing kind of thing.)
      And under European law...
      Well, I tried to read the EULA on my samsung phone only to find it was 16,000 pages long (yes. Seriously).
      That fact alone makes it legally unenforceable in some jurisdictions, because expecting anyone to actually have read a contract that size is unreasonable, and if you didn't read the whole thing, how could you have agreed to it?
      So... Yeah. EULA's have a lot going against them, legally speaking...
      but companies don't want to put that to the test, because the threat of them works better than actual attempts to use them in the legal system...

    • @Brickerbrack
      @Brickerbrack 4 ปีที่แล้ว +2

      Question is, once you've exported your work, what evidence is there for them to know _what_ program you used?

  • @mightylink65
    @mightylink65 4 ปีที่แล้ว +64

    And by the time this got to 7:00 I was like nope, this is a completely useless product, I will never use it...

    • @Chkoupinator
      @Chkoupinator 4 ปีที่แล้ว +16

      Looks like absolute trash with all the limitations tbh

    • @kostor222
      @kostor222 4 ปีที่แล้ว +9

      @@Chkoupinator not for beginners I guess. If you're entering the water for the first time, you wouldn't need all this missing functionality right of the bat.

    • @trysta73
      @trysta73 4 ปีที่แล้ว +4

      @Zineddine There is nothing indicating it's for kids. It literally says it's for everyone and the page is designed like a typical product page.

    • @trysta73
      @trysta73 4 ปีที่แล้ว +3

      ​@@kostor222 yeah, Scupltris was made to be minimal so people could just dig in and sculpt and that's what this seems to be based on

    • @Chkoupinator
      @Chkoupinator 4 ปีที่แล้ว

      ​@@kostor222 teaching limited and proprietary software to children, big yikes, there are better things to teach to children, and 3D modeling isn't something for "children" really anyway, more like something for teenagers and I started using blender when I was 14 (many years ago, before 2.8) and had no problems with it, now it's much more accessible, so yeah, this is trash given blender is much better and not limited proprietary **trash**
      what's the point anyway? yeah you can learn this limited tiny software but you'll be forced to buy a 25233252435$ licence once you want to make money out of it, knowing that if they start as "children" they will be broke student and nobody will buy that shit so they will find themselves learning blender anyway
      so in conclusion: it's trash

  • @TechDunk
    @TechDunk 4 ปีที่แล้ว +22

    This is awesome!
    Especially for smaller developers looking for simple edits!
    Edit: Owh, you can't even use it commercially, that's really annoying :/

    • @DisgruntledPigumon
      @DisgruntledPigumon 4 ปีที่แล้ว +1

      UusfiyeyH Gamer I think you meant how WILL they know.

    • @unicornhuntercg
      @unicornhuntercg 4 ปีที่แล้ว +2

      @@uusfiyeyh Yeah exactly, they're not gonna break into your home to see where you made the model....
      Btw, I'm new to all this...if anyone wanna explain how the EULA works, feel free to do so

    • @akshayazariah
      @akshayazariah 4 ปีที่แล้ว +3

      I use Sculptris, and this is basically Sculptris with a different UI.

    • @TechDunk
      @TechDunk 4 ปีที่แล้ว +1

      @@uusfiyeyh fair, they also won't know if you'd pirate the software, but rather just use blender because it's more open and I've used it before haha

    • @kendarr
      @kendarr 4 ปีที่แล้ว

      Depending on what you're doing, blender is enoguh

  • @Deivid_C
    @Deivid_C 4 ปีที่แล้ว +21

    The site states on the bottom "*Free for non-commercial usage." now.

  • @fandrawerNgundam
    @fandrawerNgundam 4 ปีที่แล้ว +9

    thank you for EULA , gonna stick with blender more

  • @Digiflower5
    @Digiflower5 4 ปีที่แล้ว +3

    Well that Eula just killed it, thanks for letting me know.

  • @vlweb3d
    @vlweb3d 4 ปีที่แล้ว +3

    *I'm working on sculpting in BLENDER*
    *because ZBRUSH sends me crazy.*

  • @jamesf2811
    @jamesf2811 4 ปีที่แล้ว +8

    A couple of more gotchas: 750K poly limit and no subtools. It also says it has a "basic" version of poly groups. Blender has poly groups now so that may not be such a big deal.
    I could see this being used in tandem with zbrush core as this seems like it might be easier to get into or easier to just knock an idea out and then bring it to core for subtools, higher poly counts and other advanced features. Perhaps even use zspheres in core to refine the concept base and build on top of it.

  • @lordxtheth2634
    @lordxtheth2634 4 ปีที่แล้ว +54

    "I made this model 100% in blender, I swear"

    • @aboorsa
      @aboorsa 4 ปีที่แล้ว +6

      they could be embedding the data with some kind of digital stamp so even after you move it to blender it can be detected like genius has done with lyrics where they added coded differences in their lyrics which seemed nonrelevent but were actually coded messages in things like use of spaces and apostrophes , if they can do it for lyrics they can probably do it for 3d data

    • @lordxtheth2634
      @lordxtheth2634 4 ปีที่แล้ว +8

      @@aboorsa Retopology

    • @TheJackalxy
      @TheJackalxy 4 ปีที่แล้ว +5

      ​@@lordxtheth2634 That's exactly what i thought, I mean you are using the model made in zbcore mini, not selling it..

    • @Deivid_C
      @Deivid_C 4 ปีที่แล้ว +1

      First thing I thought. LOL

    • @mrcyberpunk
      @mrcyberpunk 4 ปีที่แล้ว +4

      @@aboorsa if its OBJ you could see if they are. I don't think they are and even then you can just remove it because it would be a comment as to not disrupt the data. So you could easily clear the data if you export as OBJ. If you don't know yet OBJs can be opened in any text editing program.

  • @johnaquino7619
    @johnaquino7619 4 ปีที่แล้ว +6

    2:30 - Something about Z-Brush being at this for twenty years,
    and I'm thinking in my head, "I was around when Z-Brush first came out! It couldn't be that long ago, could it?" :D

  • @pixalz79
    @pixalz79 4 ปีที่แล้ว +8

    I just uninstalled that Mini garbage after seeing your video. Thanks for the insight!

  • @mufeedco
    @mufeedco 4 ปีที่แล้ว +45

    But it doesn't run on Linux like Blender does.

    • @NymezWoW
      @NymezWoW 4 ปีที่แล้ว

      And who cares? A lot of the most used 3D softwares doesn‘t run on Linux, if youre doing serious work youre restricted to Windows/Mac anyways.

    • @jasonfanclub4267
      @jasonfanclub4267 4 ปีที่แล้ว +20

      @Trantor The Troll I use Linux without Penguin Cult. It's not easy but you have to ignore those guys. Linux is a very Clever OS for work and my 3D programs have more power because there are not so many background processes I can't Control.

    • @myavatargotsnowedon9156
      @myavatargotsnowedon9156 4 ปีที่แล้ว +2

      @@NymezWoW Not really, you just have fewer programs to choose from. Blender and Unigine will churn out the same results as ZBrush and Unreal. Basically some companies just can't be arsed to support linux.

    • @NymezWoW
      @NymezWoW 4 ปีที่แล้ว

      Myavatargotsnowedon Thats just not true. Blenders sculpting tools are not an equal alternative to ZBrush. And especially if you are making a game you will need Windows as a target platform which includes actually running it on Windows during development. You don‘t just do everything on Linux for Linux and then when you are done build it for Windows and hope everything just works out of the box. And not supporting Windows isn‘t an option unless you are willing to ignore like 90% or more of your target audience. When it comes to GameDevelopment there is simply no way around using Windows for some things.

    • @myavatargotsnowedon9156
      @myavatargotsnowedon9156 4 ปีที่แล้ว +2

      @@NymezWoW I don't know how blender's features compare to ZBrush, but I know blender supports more file formats.
      Also I never mentioned not building for windows but chances are if the exe runs in wine, it'll run on windows.

  • @TechDunk
    @TechDunk 4 ปีที่แล้ว +54

    Can you import a low poly model in this and add details using a dynamesh?
    Edit: nvm, watched the full video!
    Blender it is

    • @TechDunk
      @TechDunk 4 ปีที่แล้ว +5

      @Trantor The Troll I know, but I think it's enough for what I need to do (:
      Think everyone should decide themselves what to use

    • @CGPacifica
      @CGPacifica 4 ปีที่แล้ว +6

      @Trantor The Troll I've been using Blender exclusively for sculpting for 3 months. It's a lot better at sculpting than people give it credit for.

    • @IyeViking
      @IyeViking 4 ปีที่แล้ว +3

      Trantor The Troll watch Flipped Normals, CGBoost and YanSculpts, they do amazing sculpts inside Blender, it’s not shit at all for it, ZBrush just has a head start of like 20-30 years.

    • @KuraIthys
      @KuraIthys 4 ปีที่แล้ว +1

      @@IyeViking What I've learnt over 20+ years of using 3d software...
      The devil is in the details, and UI is critical.
      Compare and contrast Blender's subdivision surface functionality, vs Wings3d (both are free, so there's no financial incentive to favour one or the other)
      Even though I'm sure both have almost all the same capabilities on a technical level...
      Personally I find trying to model anything with Blender's version of this methodology is like having your teeth pulled out one by one, while Wings3d just works far more intuitively.
      If the UI didn't matter, blender wouldn't have had it's UI replaced from the ground up. (twice).
      And yes, that DID make a HUGE improvement, but it's still a mess in many places.
      And of course, if UI didn't matter we'd probably all still be using POVray instead of actual 3d modelling software...

  • @y2kaoz
    @y2kaoz 4 ปีที่แล้ว +42

    You need to redefine your definition of "Awesome", seems pretty "Crappy" to me.

    • @lwaves
      @lwaves 4 ปีที่แล้ว +4

      Yeah, the lack of any import makes this useless to me. Awesome it definitely isn't.

    • @lwaves
      @lwaves 4 ปีที่แล้ว +3

      @Trantor The Troll Not according to Mike and the info on the website. At 9:40 he says you can't import (except for zBrush files as a viewer. There is an X next to the import formats like .obj and so on. So yes, there is a lack of import for even the most basic formats.
      I don't care about Blender files as I don't really use Blender. I have the software to do most what I need, it's just the sculpting side of things, for which this would have been great had it had basic import. I like zBrush's sculpting but that's all I need the program for.

    • @tawesssoabbox
      @tawesssoabbox 4 ปีที่แล้ว

      For "free" it is pretty awesome. Especially no when even 10 bucks a month for a software you might not use that much can be a lot. It is nice to have a "toe dipper" without a time limit. But yeah.. as a stand alone product... It leaves a lot to be desired.

    • @adityanayak6327
      @adityanayak6327 4 ปีที่แล้ว +2

      Well for "free" why would you pick this over blender. Mini only serves one purpose, to make people buy Zbrush

  • @ZephrusPrime
    @ZephrusPrime 4 ปีที่แล้ว +4

    It's perfect for people who are curious about digital sculpting and it will be great for the kids. Plus it's free like the old Sculptris that Pixologic use to rock.

    • @dannyeisenga
      @dannyeisenga 4 ปีที่แล้ว

      @Trantor The Troll Lol you're angry.

  • @rubhan94
    @rubhan94 4 ปีที่แล้ว +4

    I was waiting for you to say the catch was you couldn't export to .obj or something XD
    But it does suck that you can't use these sculpts for any commercial projects.
    Used to work with 4R7 some years ago and I really miss it!
    Thank you for sharing the news about ZBrushCore Mini. Gonna download that straight away!

  • @litjellyfish
    @litjellyfish 4 ปีที่แล้ว +1

    I won’t not call it a demo. It’s just not usually for professional work. As it says.
    You can still use it to learn. Use it for all your own projects. Use it as you want. As long you don’t make money of it.
    Pretty darn good thing I. Would say.

  • @springheeledjackofthegurdi2117
    @springheeledjackofthegurdi2117 4 ปีที่แล้ว +3

    it could still be used to prep game design students in using ZBrush something that's becoming a huge problem with the price tag, my course only covers 3Ds Max and a little bit of Blender because of this

  • @exfate3995
    @exfate3995 4 ปีที่แล้ว +3

    I wouldn't worry about any kind of bundled EULA unless you're in the US. Meaningless text documents.

  • @polymix2971
    @polymix2971 4 ปีที่แล้ว +5

    This is a step in the right direction , id go a step further and say that every software should give out their full version, free for personal non-commercial use.

    • @diddlypoop
      @diddlypoop 4 ปีที่แล้ว

      didnt have to be a dick

    • @polymix2971
      @polymix2971 4 ปีที่แล้ว

      @@diddlypoop huh ? I was actually being serious, not sarcastic :D

  • @LonicGheshu
    @LonicGheshu 4 ปีที่แล้ว +2

    I see the Mini vs Core comparison now shows a commercial use entry saying on Core allows commercial use.
    I bit the bullet and subscribed to Core. What that didn't make clear was that Core can't open Mini ZPR files as it's a newer file format and it can't understand the new graphics file formats. The only option then is to import the .OBJ which is deliberately degraded. I feel duped. Not happy.

  • @jf5336
    @jf5336 2 ปีที่แล้ว

    Thanks for this. I'm an absolute beginner wanting to learn how to produce 3D tabletop models. Am discovering this is much more complicated than I originally thought it would be.

    • @TheTyroofToriyama
      @TheTyroofToriyama ปีที่แล้ว

      How’s it going? Life always gets in the way or people move to another account but I wonder how things went for you??

  • @tmcthree
    @tmcthree 4 ปีที่แล้ว +1

    To be fair, Pixologic have been one of the best companies for fair product pricing. I think my first version was 3.5 back in 2009, over a decade later I'm on the Zbrush 2020 and haven't paid for an upgrade yet.

    • @PDD555
      @PDD555 2 ปีที่แล้ว

      Sadly updates stopped being free

    • @tmcthree
      @tmcthree 2 ปีที่แล้ว

      @@PDD555 That's a shame. Disappointing. But when they sold to Maxon it was a matter of time.

    • @PDD555
      @PDD555 2 ปีที่แล้ว

      @@tmcthree true, I wanted to save for a perpetual license but after this, I'm never going to use zbrush because of the monthly payment

  • @radar536
    @radar536 9 หลายเดือนก่อน

    The wiser decision to take is...Blender. Really free, you use for commercial use, and so on. More people use (and help) the Blender community, strongest it gets. The enterprises wants our blood. And they are getting it.

  • @rahmanlinux9602
    @rahmanlinux9602 4 ปีที่แล้ว +7

    It's like free coffee without sugar ;d

    • @mufeedco
      @mufeedco 4 ปีที่แล้ว

      Coffee without sugar is my favorite 😀

    • @rahmanlinux9602
      @rahmanlinux9602 4 ปีที่แล้ว

      @@mufeedco yeah sugar is kinda trouble that causes diabetes :v

    • @Deivid_C
      @Deivid_C 4 ปีที่แล้ว +1

      Don't you mean free sugar, paid coffee? LOL.

    • @Anthonypython
      @Anthonypython 4 ปีที่แล้ว

      @@Deivid_C no, like some work places had a coffee machine and can get free coffee, but they normally are out of sugar or creamer a lot of times, I mostly just get creamer for my coffee.

    • @raphsing
      @raphsing 4 ปีที่แล้ว

      the best definition, but the coffee it's served cold too...

  • @josephbrandenburg4373
    @josephbrandenburg4373 4 ปีที่แล้ว +7

    It's true _every time_ :
    They only give it away for free because it is worthless!
    But honestly, no one is gonna use this for commercial purposes. It's real purpose is to drive sales of ZBrushCore by being just cool enough to be cool, but limited enough to be annoying. I intend to play around with it, but then again I was planning on "renting" Core for a few months so I can add ZBrush to my resume.

    • @adityanayak6327
      @adityanayak6327 4 ปีที่แล้ว +1

      You said it. I dont give 2 shits about (edit : Zbrush Mini), I sculpt in blender (EDIT : and I really love using it) and I can say I am pretty decent at it, I am gonna try and use this just to get that Zbrush checkbox checked in my resume, because knowing Zbrush lands you jobs in game industry

    • @Daniel-tj6mc
      @Daniel-tj6mc 4 ปีที่แล้ว +1

      @@adityanayak6327 Dude you have the wrong mindset. But good luck.

    • @josephbrandenburg4373
      @josephbrandenburg4373 4 ปีที่แล้ว

      @@adityanayak6327 Pretty decent isn't good enough! Get *really* good!
      And I think it's more along the lines of: not knowing ZBrush will make it so you won't get jobs from places that expect it. Even if you know ZBrush, they're gonna be picky.
      But I'm not looking for character art work right now, so maybe I will be OK.

    • @adityanayak6327
      @adityanayak6327 4 ปีที่แล้ว +1

      Oh my bad, I didn't word it properly, I do wanna learn zbrush, but it's expensive for a student to own themselves and blender all things considered is far better because it's not just sculpting tool but a lot more. And zbrush mini for me is a good way to get into zbrush. So I won't be "learning zbrush" but this will be a resume checklist, which is not what I want.
      Also
      Yes I do practice daily to become *really* good. But currently I won't call myself anywhere near good.

    • @adityanayak6327
      @adityanayak6327 4 ปีที่แล้ว

      My frustrations came from the fact that the mini is useless in 9/10 categories and the only thing it fulfill is to add zbrush to my resume, which fine logically speaking is a win for me. But I won't really learn zbrush, because I already know the basics of sculpting. Hope I was clearer

  • @TheBlackBladder
    @TheBlackBladder 4 ปีที่แล้ว +7

    Its not NEW its old, we had Squltis that was free, had more features and they cut it up into core that cost 10$ a month.

  • @lokeki8894
    @lokeki8894 4 ปีที่แล้ว

    ZbrushCore Mini is actually a really great move of their part, at least compared to Maya's new "student license" which doesn't really support home learning.
    I think this is a great start for all the newcomers who are currently studying to enter the industry.

  • @kerricaine
    @kerricaine 4 ปีที่แล้ว +3

    here's my question; how would they ever find out if someone WAS using their product for commercial purposes? and what qualifies as commercial? like, when i make models for 3D printing, i need to bring them through multiple programs. if i happened to use their program as one of those steps, can they try and stop me from selling the entire finished and printed model? to me it just seems like they would have a hard time enforcing that at all.

    • @zombietoothache
      @zombietoothache 2 ปีที่แล้ว

      I think the difference is whether you make money from it. however, you could work for free with the deal that you are being paid for something unrelated like sending an email telling them about how you are not using ZBCM for commercial use. It's an easy system to game. like that Japanese casino that could gamble for money so they gambled for fruit which could be exchanged for money

  • @oumarkeita813
    @oumarkeita813 4 ปีที่แล้ว +1

    I don't know. It's a good idea to make a free version of ZBrushCore (or ZBrush) to get people to learn how to sc u lot like a pro, so that when you're ready, you can use the commercial version, but the limitations and restriction(s) of the free version are somewhat of a deal breaker, so I'll just stick with Sculptris and Blender's built-in Sculpt Mode and it's features. But I will still keep an eye out for ZBrush (original, core, and coremini) and any Pixalogic product.

  • @DiegoBM
    @DiegoBM 4 ปีที่แล้ว +1

    You are not in violation of the EULA. The software is just forbidden for professional usage, and that thing that you sculpted looks everything but professional. Lawyered!

  • @torchit2302
    @torchit2302 4 ปีที่แล้ว +1

    I think that for learning sculpting is very good...

  • @Murderface666
    @Murderface666 4 ปีที่แล้ว +15

    The problem I've had with ZBrush for over 10 years is that horrendously bloated UI.

    • @Hykje
      @Hykje 4 ปีที่แล้ว +5

      That's the usual problem with "professional" software -first, the idea is that if the user interface is easy to understand it's not looking "professional" and people with the money (who don't know anything about software) won't buy it -and second, if nobody understands it you can sell training courses to the people who are forced to use it because it's "industry standard".

    • @elissitdesign
      @elissitdesign 4 ปีที่แล้ว +6

      The 3D Max of sculpting.

    • @psd.3144
      @psd.3144 4 ปีที่แล้ว

      Just change it...

  • @unripetheberrby6283
    @unripetheberrby6283 3 ปีที่แล้ว

    Well.. at least we can use it for it's intent, like me who knows nothing about sculpting, and has really good quality!!
    Would be nice if they dropped the "non-commercial use" soon in the future like you mention

  • @andeidan
    @andeidan 4 ปีที่แล้ว +1

    Phallic by accident, now that is something that happens to me too, every day.

  • @penpcm
    @penpcm 4 ปีที่แล้ว +1

    I think Sculptris is much better then ZbrushCore Mini and has more features.

  • @doctahbones
    @doctahbones 4 ปีที่แล้ว

    Oh man!
    Mike you are the best!
    Thank you.

    • @doctahbones
      @doctahbones 4 ปีที่แล้ว

      Dude.
      This is a joke. No one would every read that.
      Oh and part of the EULA you also agreed to be a part of the human centipede project.
      Just use Blender.

  • @stunthumb
    @stunthumb 4 ปีที่แล้ว +2

    Didn't spot any brush options, even Sculptris has that... in fact this actually looks like a step down.

  • @MK-lk7nc
    @MK-lk7nc 4 ปีที่แล้ว +1

    Educational Only still in there as of 06.28.2020 - "You may install one or more copies of the ZBrushCoreMini Software on your computers for your educational use, including educational use at academic institutions. Use of ZBrushCoreMini for commercial, professional and other for-profit purposes is forbidden. "

  • @raphsing
    @raphsing 4 ปีที่แล้ว

    the most useful thing nowadays in zbrush is dynamesh, without it you can use blender for almost everything, also with a little more work You can use meshmixer to do things similar to dynamesh if you want to repair or remove holes in your mesh and with some blender addons you can have incredible non destructive boolean operations that solves almost everything Dynamesh offers.

  • @JSAbbott
    @JSAbbott 2 ปีที่แล้ว

    For anyone watching this in 2022....
    They do have the statement "*Free for non-commercial usage" in extremely small type at the bottom of the website.

  • @tangentarc7477
    @tangentarc7477 4 ปีที่แล้ว

    The term fuster cluck seems to have been created to describe Zbrush's UI. I just started using ZBrush the other day.
    I say 'using', but in reality, I opened it, went "Nah Not touching that!" and closed it again.
    When they come up with a UI humans can understand, then I'll give it a try. Until then - Sculpting is for others.

  • @y2kaoz
    @y2kaoz 4 ปีที่แล้ว +25

    Step1: Download Blender
    Step2: ???
    Step3: Profit
    End of story.

    • @no-trick-pony
      @no-trick-pony 4 ปีที่แล้ว +3

      Step 2 must be waiting time. Since sculpting in blender, especially fine details for which you need insane face counts is slow, makes Blender laggy and crashing. Whereas in Z-Brush it works as if you manipulate a 10k face mesh. It's not even comparable. It crashes and it is laggy AF for high-poly-models. Z-Brush tutorials from 5 years ago for modelling dinosaurs used 42 million+ polys easily. It's night and day.

    • @y2kaoz
      @y2kaoz 4 ปีที่แล้ว +4

      @@no-trick-pony 99.9% of projects don't require 42million+ polys. Blender can handle more than enough polys for 99.9% projects without a problem.
      The trick it's called: "workflow". Split your mesh into submeshes, turn on fast navigate, turn off dyntopo when not needed, decimate the mesh when needed, use the remesh+quadriflow sculpting workflow with the new improved multires modifier, retopologize to final and bake details on finished parts of the mesh, etc, etc, etc.
      Check out this tutorial video that is 10+ years old and only covers the very basics: th-cam.com/video/C7kC0res4Z8/w-d-xo.html
      PS: I don't care how many million+ polys a software can handle. If I don't have the freedom to use the software I own as I wish with all it's features, or use MY OWN WORK for whatever purpose I decide, then that software is: absolute CRAP. No one should sacrifice freedom for a couple of extra polygons.

    • @Mysderdragoness
      @Mysderdragoness 4 ปีที่แล้ว +1

      @@no-trick-pony I think that is mainly a problem for users who have a lower spec PC. I've never really had a problem in the sculpting tools with blender, my problems usually only turn up in the other more demanding features, and weight paint, weight paint gives me ptsd and I want it to be improved so bad!

    • @kendarr
      @kendarr 4 ปีที่แล้ว

      @@no-trick-pony that was a problem in 2.79 2.80 up has essentially a new sculpting area

  • @therealDonMac
    @therealDonMac 3 ปีที่แล้ว +1

    So you sculpt your object in core mini and then export the obj, open it in meshmixer or blender and export as an STL and what can pixologic do about it? They can't prove the object was done in any part in core mini.

  • @danielschmid8530
    @danielschmid8530 4 ปีที่แล้ว

    I'm sure this part is important to many people. Especially when a sculpt is made in ZBCM and retopologized in Blender or something similiar.

  • @sddreamcrystal
    @sddreamcrystal 4 ปีที่แล้ว +1

    I've used Sculptris so I'm wondering if it's worth it for me to switch over to ZBrushCore Mini?

    • @christopherjimenez5537
      @christopherjimenez5537 4 ปีที่แล้ว +2

      no obj import, no texture paint, no tris, pure mini quads, fewer tools. good look finding the sculptris download link

    • @sddreamcrystal
      @sddreamcrystal 4 ปีที่แล้ว +1

      @@christopherjimenez5537 I still have Sculptris on my computer, thankfully so no worries there

  • @Blazs120gl
    @Blazs120gl 4 ปีที่แล้ว +12

    10:10 Which platform is right for you?
    _Blender_

  • @TheKevphil
    @TheKevphil 2 ปีที่แล้ว

    V2 of CORE offers access to a few more tools, like Booleans. Not "LIVE" Booleans, but still... And other stuff they previously withheld.

  • @TanjoGalbi
    @TanjoGalbi 4 ปีที่แล้ว +11

    Ahh, if you export to OBJ format then load it in Blender and re-export it from there, surely then there is no way of telling it's from ZBrush Core Mini! Loophole round the no commercial use clause?

    • @kostor222
      @kostor222 4 ปีที่แล้ว +2

      I feel like you would need to also change something in the model itself, so it somehow counts as new work

    • @NymezWoW
      @NymezWoW 4 ปีที่แล้ว +1

      Hiding it doesn‘t make it legal.

    • @gower1973
      @gower1973 4 ปีที่แล้ว +4

      Unless there is anything embedded in the obj to tell it’s from a zbrush core mini, then they can’t tell it’s just mesh data at the end of the day the eula means fuck all how they going to prove it?

    • @TanjoGalbi
      @TanjoGalbi 4 ปีที่แล้ว +3

      @@kostor222 It's not just about getting round a clause in the EULA. The work itself, the creative output from your mind, the resultant 3D model you produce should always be yours and yours alone no matter the tool(s) used to create it. This is the very core of copyright and you are free to use your copyrighted works as you wish. "Not for commercial use" violates that fundamental law of copyright. Would you accept the makers of physical sculpting tools giving you the tools for free then saying "you can't sell what you make with our free tools"? Nope, the sculpture you made is your creative work and so belongs to you and not the makers of the tool.

    • @TanjoGalbi
      @TanjoGalbi 4 ปีที่แล้ว +2

      @@NymezWoW Their clause is not legal for it violates your copyright on your creations.

  • @FlashVedder
    @FlashVedder 4 ปีที่แล้ว

    Thank you!!! I been saying the same thing about Zbrushes UI :)

  • @emascheg
    @emascheg 4 ปีที่แล้ว

    Well a reduced version of ZBrush for students, Pixologic is taking note from Autodesk in the School/Students section, let's see how it go beside of kinda updated version of the old lovely Sculptris

  • @Dekaku
    @Dekaku 4 ปีที่แล้ว +3

    Remember back when pixologic pretty much bought up Sculptris because their zbrush couldn't with that tiny free tool created by a single dev? Good times.

    • @christopherjimenez5537
      @christopherjimenez5537 4 ปีที่แล้ว +1

      now the silenced forever, no download link anymore, just this crippled version of sculptris with ugly micro quads

  • @lilithcal
    @lilithcal 4 ปีที่แล้ว +7

    It lacks several feature that Sculptris has. It’s less useful.

    • @christopherjimenez5537
      @christopherjimenez5537 4 ปีที่แล้ว +2

      also, they officially killed Scuptris wich did obj import and basic texture paint (including normals). Zbrush was always scared about the free app sulptris, thats why they bought it, now they killed it. there is no download link anymore to get sculptris

  • @aurickle
    @aurickle 4 ปีที่แล้ว

    A correction to what you say in the video: ZBrush is not over $1,000. Its perpetual license price is $895. And there are two subscription options for $39.95 monthly or $179.95 every six months. ZBrushCore is only $179.95 and has a subscription for $9.95 per month. So the ability to go commercial does not require a massive amount of money. It can be done for less than $10. And as soon as you have a commercial license for a higher tier product, everything you create in Mini could be used commercially.

    • @gamefromscratch
      @gamefromscratch  4 ปีที่แล้ว

      That would be my bad... I pay in Canadian Tire money... Which puts it well over a grand

  • @marksinclair7493
    @marksinclair7493 2 ปีที่แล้ว

    This question probably makes it obvious that I’m new to all of this but how would they know what software you used to build your model?

  • @WerIstWieJesus
    @WerIstWieJesus 4 ปีที่แล้ว

    Now they sell a licence for around 175$. Is it compatible with the "Go-ZBrush" option of many third party applications?

  • @eastsidejapan109
    @eastsidejapan109 4 ปีที่แล้ว +1

    They updated there site. they added the commercial use thing

  • @felixgonzaelz3360
    @felixgonzaelz3360 4 ปีที่แล้ว +1

    Zbrush mini is free?

  • @realmofwushurichard7767
    @realmofwushurichard7767 4 ปีที่แล้ว +1

    Yeah but i live to create .....i make animation, movies, music etc no matter whether making money or not - i live to create so this is AWESOME STILL

  • @designertjp-utube
    @designertjp-utube 3 ปีที่แล้ว +1

    Dam that _eBola News_ Crap! I just deleted my *Sculptris* Alpha 6 App to make room for this new version. Think I'll re-install my old Sculptris Baby (and continue to watch the poly count).

  • @johnramhos
    @johnramhos 4 ปีที่แล้ว

    So will this replace their Sculptris software? I bought ZBrush Core but I'm trying to focus on Blender then move onto ZBrush Core after I get the fundamentals of sculpting in Blender. Core only allows two licenses so I would download this to use on my other computer.

  • @sergiosarmiento4233
    @sergiosarmiento4233 4 ปีที่แล้ว

    Thank you so much for this video

  • @PP3D
    @PP3D 4 ปีที่แล้ว

    Thank you so much. A question: Is it a portable version like Sculptris..?

    • @christopherjimenez5537
      @christopherjimenez5537 4 ปีที่แล้ว +2

      no, its a crippled version of sculptris. they silenced scuptris

    • @PP3D
      @PP3D 4 ปีที่แล้ว +1

      @@christopherjimenez5537 ..Thanks, I'll keep using Sculptris and Blender.

  • @unripetheberrby6283
    @unripetheberrby6283 3 ปีที่แล้ว

    2:20 That looks like that one troll from the show I think called "Troll Hunter"? What a coincidence!
    Also, very nice video, thank you very much

  • @rballesteros
    @rballesteros 4 ปีที่แล้ว

    Another catch. You get a "Created in ZbrushCore Mini" watermark below when saving an image. Not sure if there's a way to turn it off. An easy fix would just to crop it off using your image editing software.

  • @XuryGreer
    @XuryGreer 4 ปีที่แล้ว

    FYI the color didn't come over when you exported to Blender because the color is just a matcap (a type of shading that belongs to the software's viewport, not the model) matcaps are great for sculpting but they aren't a substitute for materials and textures.

  • @Hell44321
    @Hell44321 ปีที่แล้ว

    Legit question - How they will know if you use it for commercial purposes? How can they prove it?

  • @tyrone70KeoneShyGuy
    @tyrone70KeoneShyGuy 4 ปีที่แล้ว

    I'm new to blender, but won't the color show up if you give it a material that uses vertex color?

  • @MrBowmanMakes
    @MrBowmanMakes 4 ปีที่แล้ว +1

    Are EULAs actually enforceable? What are they really going to do if it gets used commercially? 🤷🏼‍♂️

    • @IyeViking
      @IyeViking 4 ปีที่แล้ว +1

      Better question, how will they know

  • @fruppy
    @fruppy 4 ปีที่แล้ว

    so the catch is that it is non commercial? dumb question: how exactly are they gonna know that you made your sculpt in this program if you did use it commercially?

  • @ivankreizi6315
    @ivankreizi6315 3 ปีที่แล้ว

    well ok so it doesn't allow commercial use but how's that enforced? what qualifies as commercial use?

  • @SherProductions11
    @SherProductions11 4 ปีที่แล้ว +1

    sculptris allowed you to paint but this version they dont do that no more :(

  • @userunknownxx1
    @userunknownxx1 4 ปีที่แล้ว

    Damn, I got excited but I kinda expected that to be the catch. If that is changed then I would gladly try it out.

  • @ruadeil_zabelin
    @ruadeil_zabelin 4 ปีที่แล้ว

    For non-commercial only. How are they going to tell though? There's no way that they can enforce that once you've exported it to something like blender and tweaked it further in there. When asked you can just say you did it all in blender to begin with

  • @typingcat
    @typingcat 4 ปีที่แล้ว +35

    In this day and age, the term "commercial use" is too restrictive. I mean, if I created an Android game and added an image that was created by this, it could be a commercial use, but I could be a broke loser student who earned $50 from the game.
    A more specific term like "not for those who make more than $100K a year in a business using this product" like game engines, would be better.

    • @trysam6952
      @trysam6952 4 ปีที่แล้ว

      2true

    • @sarevok6
      @sarevok6 4 ปีที่แล้ว +2

      I have a feeling this has nothing to do with indies and they just dont care about the demo. They are only trying to combat college student piracy imo.

    • @Foodius
      @Foodius 4 ปีที่แล้ว

      I get you, but why should they. They basically have the monopoly already and this is probably just to lure people in to get paying long term users.

    • @tawesssoabbox
      @tawesssoabbox 4 ปีที่แล้ว

      @@Foodius And that is the point... If someone could make a living from this.. they want you to pay them for the privilege. They do not want you to use this.. They want you to pay.

    • @oukn6293
      @oukn6293 4 ปีที่แล้ว

      @@sarevok6 well jokes on them, because the patcher for getting full version zbrush free still works.

  • @Dubstequtie
    @Dubstequtie 3 ปีที่แล้ว

    Oh wow.. ZBrush Core Mini doesn't let you use your work for commercial use.. geesh.
    Good thing I saw this, cause I may have gotten in trouble for idk.. something.. without me knowing I was doing bad.
    Learning so much stupid things about mini that's super discouraging..
    like my first discovery, you can't paint.

  • @rballesteros
    @rballesteros 4 ปีที่แล้ว

    It would have been better if they added polypaint function. You can change color via color selector but it applies to your whole mesh. I can't assign a different color to parts of my sculpt, for instance, teeth or eyes of a character.

  • @EyanHowlader
    @EyanHowlader 4 ปีที่แล้ว

    Really informative video, does that mean you can't profit off a TH-cam video using core mini?

  • @bigflytrap
    @bigflytrap 4 ปีที่แล้ว +1

    So pixologic IS capable of making an intuitive interface

  • @sharkinahat
    @sharkinahat 4 ปีที่แล้ว +6

    Hmmm, yes, interesting * goes back to Blender *

  • @jloronlavoie245
    @jloronlavoie245 ปีที่แล้ว

    Whilst testing Mini's ability to handle more alphas and materials, I noticed a plugin. Im sure youre aware of the decimation plugin you can load into Zbrush proper, so on exporting n obj from Mini, if this plugin got corrupted I guess my file size would increase in an extremely detailed manner.

  • @inkdew5620
    @inkdew5620 4 ปีที่แล้ว

    i can still use it to make my portfolio right?

  • @jeremyallen9624
    @jeremyallen9624 4 ปีที่แล้ว

    Well, as far as the EULA, if it can be exported to Blender, who's to say that the whole thing wasn't created in Blender in the first place?
    And as-is, it isn't likely anybody would use anything they created in it commercially anyway. So does it count if the final product was only initially created in it with additional changes and additions taking place in other packages?

  • @Vynzent
    @Vynzent 2 ปีที่แล้ว +2

    MEH.
    Some BS not having the great texturing tools of Sculptris. I also just preferred Sculptris in general.

  • @francesconecci3087
    @francesconecci3087 2 ปีที่แล้ว

    How would they even know if you used Core Mini to produce an artwork?

  • @bigkingsha
    @bigkingsha 4 ปีที่แล้ว

    So this is basically Sculptris with a few extra muscles.

  • @silver2114
    @silver2114 4 ปีที่แล้ว +1

    zbrush serving tea without sugar

  • @d3tach3d
    @d3tach3d 4 ปีที่แล้ว

    Does that mean you cant monetize this video because the zbrush terms? kinda joking, kinda not.

  • @c0dexus
    @c0dexus 4 ปีที่แล้ว

    It's a bit weird, I don't see what they are afraid of, the tool is very limited, if anybody is using it semi-seriously they'll want to upgrade to ZBrush Core (or even full version) as soon as possible anyway. Usually Pixologic are pretty much the opposite of greedy, I've owned a ZBrush license since 2002 and never had to pay anything for the upgrades (almost 20 years of free upgrades!).

  • @VeryBlueBot
    @VeryBlueBot 4 ปีที่แล้ว

    they really should add this in the comparison table. Other wise they misleading users.
    Thanks, I would (guess that a lot of other users too) never ever see this

  • @RenzoTravelsTheEarth
    @RenzoTravelsTheEarth ปีที่แล้ว

    How would they ever know if your 3D model used in your commercial product was from ZB core mini and not somthing else?

  • @TheMonyarm
    @TheMonyarm 4 ปีที่แล้ว +1

    Does it support linux?
    I can't check, cause i need to make a profile first, which i don't want to do, if i cant use the tool.

    • @gamefromscratch
      @gamefromscratch  4 ปีที่แล้ว +3

      No, windows and mac only. Maybe Wine of course.

    • @jasonfanclub4267
      @jasonfanclub4267 4 ปีที่แล้ว

      Zbrush never supported Linux