"Thanks for becoming a backer of Empyrion - Galactic Survival by Eleon Game Studios." Back in 2014... Been worth every bloody penny and they Still keep giving us content for free. I just hope there is some method down the road where we can continue to support them and Empyrion or honestly Empyrion 2 without having to start 100% from scratch or making a whole other game... I think Empyrion itself can continue to grow even if they had to start with a new title but keep going. I just hope when I have kids that Empyrion is still a thing
One of my best ships that I can't live without is one I created called Modulus. It's an SV that's very barren and base, but it has specific areas for all the major SV component, including warp drive. I build the ship, then add the components as I get them. Sounds like its the way to go with the new BP system limitations coming.
That drone block has me all kinds of excited! also I cant wait to see the polaris finally get retribution on the Zirax for all the times they violate Polaris airspace to shoot at me!
Most improvements and more features are welcome. Drone block is in the game already, just for POIs only so far. Drone AI also there, so just to make other models and tweak the AI. Waterfalls and rivers are one of the missing pieces to really create more vivid landscapes, just not easy to code while FPS is acceptable. Moving of water is also a missing feature. Hover bike is suggested for many years ago, ought to be easy to do (change looks and movement more like a green hover). Missing automation of farms, gardening drone could be nice as a mid game tech, along possible to have seeds for all types of pick-able resources.
Excited for the new update boss. Hope to see a new vanilla playthrough for the new version. You are my go-to channel for EGS. Some story direction would be good. Curious about their end game vision.
I have been hoping for player-spawned drones since I first started playing Empyrion all those years ago after first happening upon one of your videos! I really hope that this turns out good, because I would absolutely LOVE to be able to jump into a system and unleash a swarm of drones.
Their leveling system makes perfect sense to me one frolics around picking the flowers and that give me experience/knowledge to build a high tech construction device that builds even more sophisticated devices.
Player combat drones!? ... Interesting. Did not see that coming! 'Excited' to so how that plays out given the somewhat.... 'mediocre'(?) drone AI 😛 - Still waiting anxiously for them to give the PLAYER drone some TLC. You could easily double the range... Without braking anything fundamentally imo. Drone building or salvaging in survival can be sooo frustrating. Seems such a low hanging fruit to me. Just change a number. 😜Perhaps tie such an increased drone range to a new 'drone wi-fi' block thing? ... Or to a nearby player owned Base core? - Improvements to 'logistics' when? Wi-fi connect on BOTH sides? Same for Fuel and O2? Or a button to 'one-click' swap the left and right windows? A third window that's ALWAYS the player even? Less drop-down shenanigans in short. We can only hope :) - The unlock-to-spawn thing seems logical... Really should have been so from the get go... No? However given that you get enough points to unlock everything anyway... When you reach lvl 10 for instance... Can't you just unlock all the 'lvl 10' things? Does it actually change anything? ... Except that you will have to click all the things before spawning? Was something that looked very cool about 'Star Salvage' in your playthrough... That you have a much more expansive tech-tree where you have to 'chose wisely' :) Would be cool if they can make the tech tree more meaningful.
Expecting no less than a Hoverboard..not a Hoverbike...the bike surfing bug was clearly not a bug..but deep planning 😆 More seriously tho...I'm very much liking what I'm seeing here...not just for what they are announcing..but also for future development. Eleon are (hopefully) showing us that they are nowhere near done with EGS...and this is the way.😎👍🥂
Indeed a serious update to Empyrion is very needed, especially that is more content based not just graphic based. Looking forward to see what this will be and having a blast at the end of the year with it. Also if I'm not mistaken on the 17th this month V rising is showing a big free update. Would be looking forward to see the chaos crew get into it and get some streams done or just explore the new content on your own. Really liked those streams last year. Cheers!
I am glad they are making the changes in regard to unlocking the tech tree for the blueprint factory. I am relatively new to the game but in my play-throughs, I don't bother unlocking anything base or ship related since I can just spawn it. The drone blocks are also very exciting to hear.
deco block implementation might mean that multiple deco blocks can be in the same block space. Which could mean LCDs, lights, switches, sensors, plants, etc don't take the full block to add to a build...that is huge.
Exciting new starting conditions. You wake up naked, alone, in a bath tub, with a stonking hangover. You have no idea where you are, how you got here, but swear it's the last time you'll think a cheeky Nandos during happy hour was a good idea. Can you survive? I guess that one would only be suitable for starter planets with an atmosphere, and more.. sensible alternatives will probably be introduced first.
something like that but you wake up on a big space station with lots of stuff you can do. do various jobs and/or trading til you can buy the materials necessary to put together an sv and leave
I am very interested to find out what is meant by water/lava logic. I have really wanted to be able to build underwater from the beginning. Underwater exploration in hv/svwould also be fun. (I have also wanted a block/device that adds to structural integrity for pois. Endgame blocks for bases that let the builder go nuts because they have earned the resources would be great.)
Fingers crossed. I would also like it if they decide to make more accurate some models that currently seem inadequate considering the models made for RE.
The "Items needed to be unlocked before spawning a blueprint" thing is actually what I was trying to sort of implement by adding the "Component and Scrap" system for Star Salvage. Interestingly, since spawning in Blueprints is a TINY part of Star Salvage, I won't have to to TOO much to compensate for this. in fact, I COULD completely remove the Scrap/Component system all together, although it has become a core part of the game apart from it's initial reason, so I may just rework it slightly.
I like the wy this is going I would love to see more Zirax enemies like hover vessels and SVs that you can take over or salvage. More game content is good too as there should be tons of more creatures i on planets and a few in space
Was thinking the exact same thing the other day, we have CV to CV combat. Why not the same with SVs. Would be awesome to have to defeat some SVs during a base attack at higher levels.
Neat! Some thoughts: 1. I'd like to see them come out with a full set of *drone* blocks, so we can design our own. (They already have the code base 95% there, after all.) Perhaps a 'drone constructor' that will keep making drones until the drone bays are full? I can see that be important in larger battles/defense situations/etc. ...and, of course, leg blocks so we can make our own walking drones. 2. Instead of base/hv/sv/cv designations, I think they should be static/ground vehicle/small flying vehicle/large flying vehicle. ...and add wheels, tracks, & legs to ground vehicles, so we can make our own warthogs/tanks/battlemechs/etc. 3. For the BP, I would allow building the vessel, but use a mockup of any unresearched modules that can be instantly swapped for the real thing as needed. That way, players could choose any vessel they want, then know what needs to go where to figure out what needs to be researched, built, and placed, instead of trying to guess. Cheers!
Thanks for covering that because I don't have the leisure to go look myself. Now before I get into, I'm just going to throw out that I hope has something to do with animation and new models. In fact I'm just going to say I hope he just invested in some artist they can rejuvenate the creatures and animations finally.
To counteract the "You need to unlock the parts to get the BP" they should make an AI from a faction be a ship workshop so they can produce ships for you if you have the credits.
ive been having the same worries the last year or so that they're sort of just done with major development. its SO nice to see that isnt the case. i wonder if vermillion is shitting bricks right now with all the new stuff he'll have to adapt RE2 to now
One of the things I'd like to see done with the tech tree, consolidating power systems. Such as small generator and similar sized fuel tank unlocked in the same node. You know, once you can build a generator, you can also build the fuel system to keep it powered. As opposed to now, where the fuel system and power supply are separated. But yeah, lookin' forward to all this new stuff.
Good stuff all around! I really wish they'd change the colored overlay on blocks that you're placing. It's too hard to see through that, makes placing tricky angled blocks more annoying than it should be.
Love the blueprint change -- But even at i find that i progress too fast and blow through the vanilla tech tree too quick. I do worry that upcoming starfield will hit ellions sales though (maybe it'll increase interest in space games though)' Love the changes though as they are everything ive asked for for years... and totally agree on their last few years changes though, theyve just reworked the start story again and again and again, and never seemed to get further -- though having built a scenario i see how difficult their tools are to use -- and i built the thing in state machines , nit daring to touch their event driven story pda build stuff.
Totally agree with you on the tech tree and factory interface. Perhaps the factory will become a "shell" delivery system and tech bits will be added in game as needed and as you unlock tech.
Played on day 3 till a couple yrs in ...loved it. Unfortunately not being able to walk around inside a moving ship is so immersion breaking and robs this game of a true 'space-crew-captain-roles' experience that would surely put it on the map. It was discussed early on and appears to have been abandoned due to tech difficulty. I wonder if they considered instancing the interior of the ship? Then they dumbed it down to the point where big brain no longer gave you an advantage. Still overall one of the best games ever made and many great memories and confusing laggy battles to reminisce about. Thank you for that Eleon and holla atchur boi if you ever figure out the moving ship issue
I'm excited to hear about most of these changes. But, I remember when I first started playing New Eden last summer, on the HWS Server (one of the most popular, most stable servers around). In one of the first dungeons I watched the dog enemies rubberbanding around like crazy, making them extremely difficult to even shoot at, it looked so rough I almost gave up on the game entirely. The point being I cannot see melee combat working on this game at all without significant improvements.
Hope they also fix a couple of bugs. Especially hitboxes are a mess, falling through the mesh and so much more. Also I have hopes for the leveling and the tech tree. Atm you level to max before you leave the starter planet and after that, level does not matter anymore. Level is a role play feature but EGS treats it as a cheap hiding some stuff you get anyway behind a few XP. Games should have content different to the level, in EGS the content is almost the same for lv1 as for lv25. If you had all the technology of the tech tree at lv1 you would not need leveling. You do not improved your char with leveling and this feels extremely wrong since I play EGS. Anyway, positive side, the game continues to evolve and that's good.
I really like the change of the blueprint, but i hope they show as an example when i want create somthing it say somthing like you need to unlock landing gear, or anyithing what is missing. so that i know what i have to unlock.
I'm SUPER stoked about the tech tree?BP unlocking rework, it's been a long time coming and should make actually leveling up and unlocking tech a rewarding system to interact with FINALLY !!!
I just want to be able to walk around on and repair ships that are moving, for example if your doing a co-op and controlling a carrier, the players in the fighters have nothing to do until you reach your target, they could be spending that time modifying their ships swapping out weapons doing running repair work, not only that but it then allows for boarding actions against AI ships, where you get aboard fight the crew and claim the ship for own instead of just clipping right through it until u defeated it and it becomes a static model that you can only salvage
Arent tech points finite in the vanilla game? In reforged you can earn more points by turning in cargo. At level 25 in vanilla thats all the points you get right?
i love coming back to a game i invested in years later and seeing that my money was well spent.. i thought so then, and i think so even more now. even just the graphics overhaul alone lol but i digress. we shall see! almost pooped myself back when they added weights and volumes LMAO
bring back the plant monster. It was one of the OG creatures and entirely original. Needed a name, but otherwise it was spot on. Great way to get hard to acquire crops too. Killing the updated version could give you all sorts of uncommon plant/crop based drops like spiked lemons or something.
Hmm, color me cautiously interested. I'm very happy to see more POIs, the change to the factory is long overdue, though I was expecting/hoping for a more complete overhaul. The picture they posted, eh, I don't really expect to see anything groundbreaking, game-breaking, probably, but groundbreaking, I'll believe it when I see it. I don't really want melee combat, firstly from a lore perspective, this isn't Dune, there's no reason not to use guns if you have the option, second from a gameplay perspective, the hit registration, hitboxes, movement, both of the player and NPCs and the combat AI are all lackluster and I don't think adding a reskinned chainsaw will fix any of that :/ As always, I wish them the best, but I'm not holding my hopes very high, Eleon do not have a very good track record when it comes to major updates so I'll expect meh and be pleasantly surprised if they deliver greatness.
as someone who tends to much prefer spawning in ships that for the most part are basic shells where i can upgrade as i go, i think the bp spawning changes are awesome, but i can see where most players wont like this change, looking forward to have many more "shells" on the bp factory :)
Gotta tell ya mate, I love EGS but the continued refusal of eleon to allow the modding community access is, imho, a huge mistake. This game would become the largest selling and most popular space game out there. It would become the Skyrim of space games. And please to those who continue to say "but you CAN mod EGS" , no not really not like you can Fallout or Skyrim.
Steam says I have 4,199.5 hours of play in Empyrion. I think it must be more like 5,500 as a result of play in 2015-17 when Steam's hour logging was more inconsistent and impacted by offline play. Obviously I love the game, and felt that it was always moving in the right direction. A large fraction of all my hours have been with Reforged Eden and I also have always had good feelings about that mod and the direction it was going. I've always disagreed with some of the "Player Must Die A Lot" mentality which seems to have guided the balancing in RE, but on the whole, I've always been able to play the game how I wanted. The last time I played 7 months ago I was flummoxed with the Anvil server changed settings yet again, and made some of my favorite blueprints obsolete, else in need of more updates. This is probably my biggest gripe with the game: the periodic changes to the base game and/or to RE have made scores of my blueprints obsolete by now and redesigning old BPs or re-inventing the wheel every few years has grown tiresome. The other thing I've wished for in the game for years is an "hard-core mode," for example one in which death without a proper clone chamber = permadeath, along with more tiers of clone chambers with even the very highest tier one being much more costly to build and maintain and with more consequences to death and rebirth. I wish the best for the game, and look forward to getting over my burnout and getting back into the game, maybe even finally taking the plunge into the API and attempting to make the mods I've wished for for years. But for now, I shall sit back and watch from a distance. I appreciate the update Spanj.
Not wanting the Hoverbike at all. Too high-tech for early game. They should just make the bike a bit slower (not a lot, it's already not blazing fast, but it's a bit too fast for early game), give it some inventory space, and improve its collision and performance. By all rights, you should barely be surviving on your multi-day trek to the nearest Talon village. It should be SURVIVAL. Then you use their village as a nominally comfy "base" for a couple of days while you bootstrap your way up to more advanced stuff, all starting with that bike. Then you eventually build an HV, and spend some days to go looking for stuff and for a place to build a proper starter base. Then you spend some days at the base upgrading it and your HV in preparation for getting your first SV. Then you spend some days getting that ready to leave the planet and settle on a proper station out in the starter System. Spend some days getting your SV upgraded so you can build a station of your own to exploit the resources of the entire system. Then spend some days upgrading that space base in preparation for your first CV. And that is when you finally leave the system. Like...two or three in-game months after you started. And then you go off in search of answers, and a place to make yet a better base, to gather what you need for better and/or more specialized CVs and such, so that you can further the story and exact revenge on the Zirax (or join them) in the meantime. The whole time from crash to end, plenty of (preferably branching) story missions and side missions and legitimately and intelligently challenging (not cheaty OP bullet-hell shit) POIs and things. Getting tired of games that treat early and mid game stuff as something you have to blow through to get to the "good" stuff. How about you just make the early and mid game good? Make it so it takes a wide variety of components for anything, but that those components have a lot of uses in a lot of different things, so it feels rewarding to make them, rather than a rabbit hole. And don't need shitloads of resources to get them, or need tons of the components for any one thing, so it doesn't feel tedious. Keep a nice balance of quantity needed and the time spent getting all of it. Not so fast that you're blazing through, not so slow that it feels like agony to wait. It's why I can't stand most such games. I gotta go through all that shit...that could've just been good, without being OP, to get to a bunch of stuff that still isn't good, but appeals to power fantasies of being OP. And I don't wanna fuckin mod shit, or make a game of my own for it. This is basic shit that everyone with a brain should know. I shouldn't have to be the one required to do it. It's the same thing as picking up after yourself. I've got my own shit to do...I don't wanna do other people's shit too, simply because they apparently can't be bothered to do it correctly. I don't wanna waste my time fixing my car because a mechanic decided, "meh, good enough". And no, my time is NOT more valuable than theirs. But they're getting paid to use it for that purpose. I'm not. That's the point of a somewhat specialized workforce.
Are they going to tell you a full list of every device in the blueprint so we don't have randomly unlock techs hoping that one is the one that lets you build the ship?
Watching your star salvage series and how knowitallDM doesn’t like the BP factory, it made me think, they should make it so you have to put in the actual blocks used in the BP for the ship. No more just using it as a dump box for all the random components you get in loot. Make you have to build the parts or salvage them to get the ship.
Wow, been away for a while... I'm curious to see what they mean with these water/lava blocks... Will i finally be able to put real pools in my builds, or i'll be able to build underwater... Either more than welcome...
First of all: it's Skillon, not Skillion (Facepalm) Second: As for unlocking things before it lets me spawn in BP, there's perhaps only one thing to say about that: Well, finally! However, it should be included an option to add the missing item externally if I got it from loot, for example, otherwise it would be a bit unpolished again. Simply, if I'm exploring and find a high tier item but haven't unlocked it yet and I need it to spawn a craft, I should be allowed to supply that item to BP as a whole, something like I do now with growplots for example. Or be able to choose the option to simply leave the missing item as an empty space. Third: It would be good instead of tweaking the graphics here and there, if Eleon migrated the whole Empyrion from DX11 to Vulkan.
@@voidseeker4394 I just think some sort of manual targeting system will give Empyrion vehicle combat more engaging instead of just watching your turrets pew pew. Coaxial weapons can only do so much.
This is a great game and has so much potential, so itd be a shame if they are slowing down. I like being able to fly a massive ship while other players can walk around in it, and the fact ships can be destroyed bit by bit makes it like a minecraft space version.
The Unity engine is also capable of different frames of reference of movement. In other words, there's no engine reason why you can't walk around in moving ships.
We need DLC and we need proper gamepad support. I'm very much a KBM guy but I love the convenience of the Steam Deck. They need to get that green checkmark and the controls are rough on Deck
Much as I love the game world that this game is in, I do wish there was a version of it when you didn't have to grind so much. Or at all. But instead a campaign mode. Will you feel more of a part of the greater galaxy universe with factions. It just seems to me that we're wasting the potential here. Perhaps there is a mod that does this. IDK...thoughts.
No scenarios that do this currently, certainly none that I am aware of but its a great idea. Just needs someone to pump 1000+ hours of time into developing it
@Spanj yeah that's why I was asking. I was hoping to see 2.0 out before this new update and wait on 2.1 afterwards. Oh well c'est le viv I guess. Thanks @spanj
With Reforged Eden 2, I'll be hitting that hard when it releases. Wait, it's been a few months since I played; they added crouching? I'm am out of the loop...
The best update the game needs is to separate single player from multi-player, or drop single player entirely because single player renders so much content as either frustrating or entirely multi-player focused especially with shielded bases as a prime example.
its amazing that this game has come this far yet it catches a fraction of the hype of no mans sky or star citizen, it is a better game, all around, in many aspects.
hopefully we're getting closer to physical factories where ships get built. kinda like the repair block.
"Thanks for becoming a backer of Empyrion - Galactic Survival by Eleon Game Studios."
Back in 2014... Been worth every bloody penny and they Still keep giving us content for free. I just hope there is some method down the road where we can continue to support them and Empyrion or honestly Empyrion 2 without having to start 100% from scratch or making a whole other game... I think Empyrion itself can continue to grow even if they had to start with a new title but keep going. I just hope when I have kids that Empyrion is still a thing
One of my best ships that I can't live without is one I created called Modulus. It's an SV that's very barren and base, but it has specific areas for all the major SV component, including warp drive. I build the ship, then add the components as I get them. Sounds like its the way to go with the new BP system limitations coming.
Is it on the workshop? You know, for research purposes...
That drone block has me all kinds of excited! also I cant wait to see the polaris finally get retribution on the Zirax for all the times they violate Polaris airspace to shoot at me!
Most improvements and more features are welcome. Drone block is in the game already, just for POIs only so far. Drone AI also there, so just to make other models and tweak the AI.
Waterfalls and rivers are one of the missing pieces to really create more vivid landscapes, just not easy to code while FPS is acceptable. Moving of water is also a missing feature.
Hover bike is suggested for many years ago, ought to be easy to do (change looks and movement more like a green hover).
Missing automation of farms, gardening drone could be nice as a mid game tech, along possible to have seeds for all types of pick-able resources.
Excited for the new update boss. Hope to see a new vanilla playthrough for the new version. You are my go-to channel for EGS. Some story direction would be good. Curious about their end game vision.
I have been hoping for player-spawned drones since I first started playing Empyrion all those years ago after first happening upon one of your videos! I really hope that this turns out good, because I would absolutely LOVE to be able to jump into a system and unleash a swarm of drones.
Their leveling system makes perfect sense to me one frolics around picking the flowers and that give me experience/knowledge to build a high tech construction device that builds even more sophisticated devices.
Player combat drones!? ... Interesting. Did not see that coming! 'Excited' to so how that plays out given the somewhat.... 'mediocre'(?) drone AI 😛
- Still waiting anxiously for them to give the PLAYER drone some TLC. You could easily double the range... Without braking anything fundamentally imo. Drone building or salvaging in survival can be sooo frustrating. Seems such a low hanging fruit to me. Just change a number. 😜Perhaps tie such an increased drone range to a new 'drone wi-fi' block thing? ... Or to a nearby player owned Base core?
- Improvements to 'logistics' when? Wi-fi connect on BOTH sides? Same for Fuel and O2? Or a button to 'one-click' swap the left and right windows? A third window that's ALWAYS the player even?
Less drop-down shenanigans in short. We can only hope :)
- The unlock-to-spawn thing seems logical... Really should have been so from the get go... No? However given that you get enough points to unlock everything anyway... When you reach lvl 10 for instance... Can't you just unlock all the 'lvl 10' things? Does it actually change anything? ... Except that you will have to click all the things before spawning?
Was something that looked very cool about 'Star Salvage' in your playthrough... That you have a much more expansive tech-tree where you have to 'chose wisely' :)
Would be cool if they can make the tech tree more meaningful.
I would like to see the water fleshed out.
Submersible drives, underwater creatures, weapons that work in the water.
New underwater biomes.
Expecting no less than a Hoverboard..not a Hoverbike...the bike surfing bug was clearly not a bug..but deep planning 😆
More seriously tho...I'm very much liking what I'm seeing here...not just for what they are announcing..but also for future development. Eleon are (hopefully) showing us that they are nowhere near done with EGS...and this is the way.😎👍🥂
Maybe . . water and lava block logic as in "you can build in water or lava"? New underwater/lava bases!
ooo i hadnt thought of that! imagine all the evil plotting one could do in an under lava base! muahhahahaa
Indeed a serious update to Empyrion is very needed, especially that is more content based not just graphic based. Looking forward to see what this will be and having a blast at the end of the year with it.
Also if I'm not mistaken on the 17th this month V rising is showing a big free update. Would be looking forward to see the chaos crew get into it and get some streams done or just explore the new content on your own. Really liked those streams last year. Cheers!
I am glad they are making the changes in regard to unlocking the tech tree for the blueprint factory. I am relatively new to the game but in my play-throughs, I don't bother unlocking anything base or ship related since I can just spawn it.
The drone blocks are also very exciting to hear.
deco block implementation might mean that multiple deco blocks can be in the same block space. Which could mean LCDs, lights, switches, sensors, plants, etc don't take the full block to add to a build...that is huge.
Exciting new starting conditions. You wake up naked, alone, in a bath tub, with a stonking hangover. You have no idea where you are, how you got here, but swear it's the last time you'll think a cheeky Nandos during happy hour was a good idea. Can you survive?
I guess that one would only be suitable for starter planets with an atmosphere, and more.. sensible alternatives will probably be introduced first.
Eleon please add!
something like that but you wake up on a big space station with lots of stuff you can do. do various jobs and/or trading til you can buy the materials necessary to put together an sv and leave
I am very interested to find out what is meant by water/lava logic. I have really wanted to be able to build underwater from the beginning. Underwater exploration in hv/svwould also be fun. (I have also wanted a block/device that adds to structural integrity for pois. Endgame blocks for bases that let the builder go nuts because they have earned the resources would be great.)
Oh great. Finally I have an incentive to start a new playthrough. Thanks for covering Spanj.
Fingers crossed. I would also like it if they decide to make more accurate some models that currently seem inadequate considering the models made for RE.
If they are redoing the BPF to bind it to the tech tree (I support this) they NEED to make it where it will tell you what device you need to unlock!
The "Items needed to be unlocked before spawning a blueprint" thing is actually what I was trying to sort of implement by adding the "Component and Scrap" system for Star Salvage. Interestingly, since spawning in Blueprints is a TINY part of Star Salvage, I won't have to to TOO much to compensate for this. in fact, I COULD completely remove the Scrap/Component system all together, although it has become a core part of the game apart from it's initial reason, so I may just rework it slightly.
I like the wy this is going I would love to see more Zirax enemies like hover vessels and SVs that you can take over or salvage. More game content is good too as there should be tons of more creatures i on planets and a few in space
Was thinking the exact same thing the other day, we have CV to CV combat. Why not the same with SVs. Would be awesome to have to defeat some SVs during a base attack at higher levels.
Neat! Some thoughts:
1. I'd like to see them come out with a full set of *drone* blocks, so we can design our own. (They already have the code base 95% there, after all.) Perhaps a 'drone constructor' that will keep making drones until the drone bays are full? I can see that be important in larger battles/defense situations/etc. ...and, of course, leg blocks so we can make our own walking drones.
2. Instead of base/hv/sv/cv designations, I think they should be static/ground vehicle/small flying vehicle/large flying vehicle. ...and add wheels, tracks, & legs to ground vehicles, so we can make our own warthogs/tanks/battlemechs/etc.
3. For the BP, I would allow building the vessel, but use a mockup of any unresearched modules that can be instantly swapped for the real thing as needed. That way, players could choose any vessel they want, then know what needs to go where to figure out what needs to be researched, built, and placed, instead of trying to guess.
Cheers!
in my opinion we definitely need either log out pods or ability to walk on moving vessels and it saves out location so we can log off
Every time I think I am out Spanj drags me back in
I like the tech tree blueprint update.
Thanks for covering that because I don't have the leisure to go look myself. Now before I get into, I'm just going to throw out that I hope has something to do with animation and new models. In fact I'm just going to say I hope he just invested in some artist they can rejuvenate the creatures and animations finally.
To counteract the "You need to unlock the parts to get the BP" they should make an AI from a faction be a ship workshop so they can produce ships for you if you have the credits.
ive been having the same worries the last year or so that they're sort of just done with major development. its SO nice to see that isnt the case. i wonder if vermillion is shitting bricks right now with all the new stuff he'll have to adapt RE2 to now
Hey Spanj - thanks for the video (really helpful). What small vessel are you flying in this video?
Very very excited to hear this, was starting to get back into the game but was getting bored rather quickly. this is great news
One of the things I'd like to see done with the tech tree, consolidating power systems. Such as small generator and similar sized fuel tank unlocked in the same node. You know, once you can build a generator, you can also build the fuel system to keep it powered. As opposed to now, where the fuel system and power supply are separated.
But yeah, lookin' forward to all this new stuff.
Good stuff all around! I really wish they'd change the colored overlay on blocks that you're placing. It's too hard to see through that, makes placing tricky angled blocks more annoying than it should be.
I'm hoping the "deco block shapes" point means improving the hitboxes.
But more importantly, will they ever fix the player character's butterface?
Love the blueprint change -- But even at i find that i progress too fast and blow through the vanilla tech tree too quick. I do worry that upcoming starfield will hit ellions sales though (maybe it'll increase interest in space games though)' Love the changes though as they are everything ive asked for for years... and totally agree on their last few years changes though, theyve just reworked the start story again and again and again, and never seemed to get further -- though having built a scenario i see how difficult their tools are to use -- and i built the thing in state machines , nit daring to touch their event driven story pda build stuff.
I just want ship-boarding actions. I want to be able to walk around on moving ships.
What, will they finally add inverted flight controls as a separate option?
Totally agree with you on the tech tree and factory interface. Perhaps the factory will become a "shell" delivery system and tech bits will be added in game as needed and as you unlock tech.
No, this isn't a significant enough of an update to get me back into Empyrion.
Played on day 3 till a couple yrs in ...loved it. Unfortunately not being able to walk around inside a moving ship is so immersion breaking and robs this game of a true 'space-crew-captain-roles' experience that would surely put it on the map. It was discussed early on and appears to have been abandoned due to tech difficulty. I wonder if they considered instancing the interior of the ship? Then they dumbed it down to the point where big brain no longer gave you an advantage. Still overall one of the best games ever made and many great memories and confusing laggy battles to reminisce about. Thank you for that Eleon and holla atchur boi if you ever figure out the moving ship issue
What ship is that your flying in the video Spanj?
Looks like a good base geter :)
Oh Yes, We are excited... Cant wait. There is just something that gets the blood pumping during a new start.... and now more goodies to boot!!!
I'm excited to hear about most of these changes. But, I remember when I first started playing New Eden last summer, on the HWS Server (one of the most popular, most stable servers around). In one of the first dungeons I watched the dog enemies rubberbanding around like crazy, making them extremely difficult to even shoot at, it looked so rough I almost gave up on the game entirely. The point being I cannot see melee combat working on this game at all without significant improvements.
Blueprint factory SHOULD BE a real factory building in game, that's all.
Hope they also fix a couple of bugs. Especially hitboxes are a mess, falling through the mesh and so much more.
Also I have hopes for the leveling and the tech tree.
Atm you level to max before you leave the starter planet and after that, level does not matter anymore.
Level is a role play feature but EGS treats it as a cheap hiding some stuff you get anyway behind a few XP. Games should have content different to the level, in EGS the content is almost the same for lv1 as for lv25. If you had all the technology of the tech tree at lv1 you would not need leveling. You do not improved your char with leveling and this feels extremely wrong since I play EGS.
Anyway, positive side, the game continues to evolve and that's good.
Very true
I really like the change of the blueprint, but i hope they show as an example when i want create somthing it say somthing like you need to unlock landing gear, or anyithing what is missing. so that i know what i have to unlock.
good point, if its just, locked with no explanation it could be very frustrating
I'm most looking forward to having fleets and home worlds. I will greatly enjoy glassing cities and having big fleet battles.
I'm SUPER stoked about the tech tree?BP unlocking rework, it's been a long time coming and should make actually leveling up and unlocking tech a rewarding system to interact with FINALLY !!!
I just want to be able to walk around on and repair ships that are moving, for example if your doing a co-op and controlling a carrier, the players in the fighters have nothing to do until you reach your target, they could be spending that time modifying their ships swapping out weapons doing running repair work, not only that but it then allows for boarding actions against AI ships, where you get aboard fight the crew and claim the ship for own instead of just clipping right through it until u defeated it and it becomes a static model that you can only salvage
Drone combat will finally fulfill the dream of players who want to simulate a carrier ship, and I happen to be one of those
Arent tech points finite in the vanilla game? In reforged you can earn more points by turning in cargo. At level 25 in vanilla thats all the points you get right?
i love coming back to a game i invested in years later and seeing that my money was well spent.. i thought so then, and i think so even more now. even just the graphics overhaul alone lol but i digress. we shall see! almost pooped myself back when they added weights and volumes LMAO
bring back the plant monster. It was one of the OG creatures and entirely original. Needed a name, but otherwise it was spot on. Great way to get hard to acquire crops too. Killing the updated version could give you all sorts of uncommon plant/crop based drops like spiked lemons or something.
They're still there. At least in the Star Salvage mod anyway. Woodwalkers, I think they're called, basically walking trees. No seen them in vanilla.
Also, when will we be able to move around on ships while they are moving?!
I'll get excited for Empyrion again, when somebody releases a room scale VR mod for it.
"Hello and welcome back to Imperial electicity survival, my name is Spanish"
Hmm, color me cautiously interested. I'm very happy to see more POIs, the change to the factory is long overdue, though I was expecting/hoping for a more complete overhaul. The picture they posted, eh, I don't really expect to see anything groundbreaking, game-breaking, probably, but groundbreaking, I'll believe it when I see it. I don't really want melee combat, firstly from a lore perspective, this isn't Dune, there's no reason not to use guns if you have the option, second from a gameplay perspective, the hit registration, hitboxes, movement, both of the player and NPCs and the combat AI are all lackluster and I don't think adding a reskinned chainsaw will fix any of that :/
As always, I wish them the best, but I'm not holding my hopes very high, Eleon do not have a very good track record when it comes to major updates so I'll expect meh and be pleasantly surprised if they deliver greatness.
A group of friends and I just started a fresh default mp game so this is exciting
as someone who tends to much prefer spawning in ships that for the most part are basic shells where i can upgrade as i go, i think the bp spawning changes are awesome, but i can see where most players wont like this change, looking forward to have many more "shells" on the bp factory :)
Gotta tell ya mate, I love EGS but the continued refusal of eleon to allow the modding community access is, imho, a huge mistake. This game would become the largest selling and most popular space game out there. It would become the Skyrim of space games.
And please to those who continue to say "but you CAN mod EGS" , no not really not like you can Fallout or Skyrim.
Can they fix the night vision glasses so they are usable please?
If there was a VR mod for this game it will truly unleashed the glory of this game that's So under represented/ hidden in it's 2D Gameplay🤔
The X-Series Cargo Planes May Not Have Shielding But They Fly Like A C-130 And Can Haul Several Main Battle Tanks Just Like The C-130 Can
the Devs have changed the post regarding the building to:
• New Block shapes implementation
Steam says I have 4,199.5 hours of play in Empyrion. I think it must be more like 5,500 as a result of play in 2015-17 when Steam's hour logging was more inconsistent and impacted by offline play.
Obviously I love the game, and felt that it was always moving in the right direction. A large fraction of all my hours have been with Reforged Eden and I also have always had good feelings about that mod and the direction it was going. I've always disagreed with some of the "Player Must Die A Lot" mentality which seems to have guided the balancing in RE, but on the whole, I've always been able to play the game how I wanted.
The last time I played 7 months ago I was flummoxed with the Anvil server changed settings yet again, and made some of my favorite blueprints obsolete, else in need of more updates. This is probably my biggest gripe with the game: the periodic changes to the base game and/or to RE have made scores of my blueprints obsolete by now and redesigning old BPs or re-inventing the wheel every few years has grown tiresome. The other thing I've wished for in the game for years is an "hard-core mode," for example one in which death without a proper clone chamber = permadeath, along with more tiers of clone chambers with even the very highest tier one being much more costly to build and maintain and with more consequences to death and rebirth.
I wish the best for the game, and look forward to getting over my burnout and getting back into the game, maybe even finally taking the plunge into the API and attempting to make the mods I've wished for for years. But for now, I shall sit back and watch from a distance. I appreciate the update Spanj.
finally new npc models for each factions... this is so promising!
Not wanting the Hoverbike at all. Too high-tech for early game. They should just make the bike a bit slower (not a lot, it's already not blazing fast, but it's a bit too fast for early game), give it some inventory space, and improve its collision and performance.
By all rights, you should barely be surviving on your multi-day trek to the nearest Talon village. It should be SURVIVAL. Then you use their village as a nominally comfy "base" for a couple of days while you bootstrap your way up to more advanced stuff, all starting with that bike. Then you eventually build an HV, and spend some days to go looking for stuff and for a place to build a proper starter base. Then you spend some days at the base upgrading it and your HV in preparation for getting your first SV. Then you spend some days getting that ready to leave the planet and settle on a proper station out in the starter System. Spend some days getting your SV upgraded so you can build a station of your own to exploit the resources of the entire system. Then spend some days upgrading that space base in preparation for your first CV. And that is when you finally leave the system. Like...two or three in-game months after you started. And then you go off in search of answers, and a place to make yet a better base, to gather what you need for better and/or more specialized CVs and such, so that you can further the story and exact revenge on the Zirax (or join them) in the meantime. The whole time from crash to end, plenty of (preferably branching) story missions and side missions and legitimately and intelligently challenging (not cheaty OP bullet-hell shit) POIs and things.
Getting tired of games that treat early and mid game stuff as something you have to blow through to get to the "good" stuff. How about you just make the early and mid game good? Make it so it takes a wide variety of components for anything, but that those components have a lot of uses in a lot of different things, so it feels rewarding to make them, rather than a rabbit hole. And don't need shitloads of resources to get them, or need tons of the components for any one thing, so it doesn't feel tedious. Keep a nice balance of quantity needed and the time spent getting all of it. Not so fast that you're blazing through, not so slow that it feels like agony to wait.
It's why I can't stand most such games. I gotta go through all that shit...that could've just been good, without being OP, to get to a bunch of stuff that still isn't good, but appeals to power fantasies of being OP.
And I don't wanna fuckin mod shit, or make a game of my own for it. This is basic shit that everyone with a brain should know. I shouldn't have to be the one required to do it. It's the same thing as picking up after yourself. I've got my own shit to do...I don't wanna do other people's shit too, simply because they apparently can't be bothered to do it correctly. I don't wanna waste my time fixing my car because a mechanic decided, "meh, good enough". And no, my time is NOT more valuable than theirs. But they're getting paid to use it for that purpose. I'm not. That's the point of a somewhat specialized workforce.
I think you might be the only person that wants to keep that crappy thing, each to their own i suppose
Are they going to tell you a full list of every device in the blueprint so we don't have randomly unlock techs hoping that one is the one that lets you build the ship?
Ohhh. Maybe time for another playthrough.
Watching your star salvage series and how knowitallDM doesn’t like the BP factory, it made me think, they should make it so you have to put in the actual blocks used in the BP for the ship. No more just using it as a dump box for all the random components you get in loot. Make you have to build the parts or salvage them to get the ship.
When I read the new deco block shape I took it as new designs. More plant options or different kinds of tables etc.
I dont like your idea
don't, don't give me hope spanj.
Wow, been away for a while... I'm curious to see what they mean with these water/lava blocks...
Will i finally be able to put real pools in my builds, or i'll be able to build underwater...
Either more than welcome...
First of all: it's Skillon, not Skillion (Facepalm)
Second: As for unlocking things before it lets me spawn in BP, there's perhaps only one thing to say about that: Well, finally! However, it should be included an option to add the missing item externally if I got it from loot, for example, otherwise it would be a bit unpolished again. Simply, if I'm exploring and find a high tier item but haven't unlocked it yet and I need it to spawn a craft, I should be allowed to supply that item to BP as a whole, something like I do now with growplots for example. Or be able to choose the option to simply leave the missing item as an empty space.
Third: It would be good instead of tweaking the graphics here and there, if Eleon migrated the whole Empyrion from DX11 to Vulkan.
Would actually like some sort of turret targeting system for HVs and CVs.
Something that allows me to select what targets my turrets will hit.
Can't you do that already? There are options to target turrets, fixed weapons, generators and thrusters. Can't target cores, but that would be too op.
@@voidseeker4394 I meant manually kind of like Avorion's turrets (another voxel space game).
@@Rawkit_Surgeon i don't remember how it's done in Avorion. Played it long time ago.
@@voidseeker4394 I just think some sort of manual targeting system will give Empyrion vehicle combat more engaging instead of just watching your turrets pew pew. Coaxial weapons can only do so much.
This is awesome news love the game hope to see some good things
This is a great game and has so much potential, so itd be a shame if they are slowing down. I like being able to fly a massive ship while other players can walk around in it, and the fact ships can be destroyed bit by bit makes it like a minecraft space version.
Noooo - I wanted Eleon to replace the motorbike with a space pogo stick.
I do hope they eventually change the horrendous flight model too....
Right On!!
The eyes in the background of that concept art has git me worried.
All of this sounds really great.
They had me at drone block and then hover bike
This update sounds interesting to say the least!
The Unity engine is also capable of different frames of reference of movement. In other words, there's no engine reason why you can't walk around in moving ships.
We need DLC and we need proper gamepad support. I'm very much a KBM guy but I love the convenience of the Steam Deck. They need to get that green checkmark and the controls are rough on Deck
Its been YEARS since ive looked at this game "WHAT THE HELL IS GOING ON" is my main reaction. YEARS
Imagine if they updated the game to play with unreal engine 5. It would probably become the best space game made
They may as well start from scratch if they did that XD
Much as I love the game world that this game is in, I do wish there was a version of it when you didn't have to grind so much. Or at all. But instead a campaign mode. Will you feel more of a part of the greater galaxy universe with factions. It just seems to me that we're wasting the potential here. Perhaps there is a mod that does this. IDK...thoughts.
No scenarios that do this currently, certainly none that I am aware of but its a great idea. Just needs someone to pump 1000+ hours of time into developing it
How about character creation, NPC AI and animation, combat hit boxes and better descriptions of all block .
I thought you were going to announce Empyrion 2 based on a new game engine, twice as many building blocks and able to import existing blueprints
More Creatures and more blocks YES!
These are awesome, but RxE2.0 has got me more excited. Anyone know when that's supposed to be out?
not even Vermillion knows at this point, my estimate will now be 2024 because this update will give him and Ravien even more work to do
@Spanj yeah that's why I was asking. I was hoping to see 2.0 out before this new update and wait on 2.1 afterwards. Oh well c'est le viv I guess. Thanks @spanj
I have been using a hoverbike mod for years now.
would be nice to actually finish the story mission that is stopped currently at the memory alpha thing1!!
With Reforged Eden 2, I'll be hitting that hard when it releases. Wait, it's been a few months since I played; they added crouching? I'm am out of the loop...
The best update the game needs is to separate single player from multi-player, or drop single player entirely because single player renders so much content as either frustrating or entirely multi-player focused especially with shielded bases as a prime example.
Hey spanj i love your empyrion content god bless you and you are forgiven ❤❤
What! No more running on the motorbike??
ill believe it when i see it change so maybe in a year or 2
its amazing that this game has come this far yet it catches a fraction of the hype of no mans sky or star citizen, it is a better game, all around, in many aspects.