Disabling "air control" prevents you from moving forward when you jump. I set it to .05, which seems pretty decent. You actually have to be moving to jump onto something, you can't just stand and jump. I'm going to have to do some research on jumping. I'm trying to create a more realistic game, not where I look like spiderman when I jump. And definitely not where every jump is almost a world record.
this might be too late to ask a question but after finishing around 5 of your tutorial i noticed that when sprinting and looking right and left there is a shake and cant find a fix for it could u plz help out
@@LoveIze I downloaded Horror Engine and it has a preset 1st person player without a skeletal mesh. Its buttery smooth, but the down side is you don't have a mesh for your player. Give it a shot it will make a lot of things easier for you, but if you figure out how to add a player mesh to it then let me know
Hello Code Things! I really enjoy your videos and try to follow them :) Even something works out, thank you very much!😃👍 I have a question about this video, I wanted to ask it earlier, but I couldn’t get it together :) When moving forward, there are no problems, but when moving backward and left / right, using the “a / s / d” buttons, the camera starts to shake and this doesn't look normal. My knowledge is not enough to find the reason, but I'm still searching :) Maybe you can tell me in which direction to look for the error?) Thanks again for your hard work and I hope everything goes well for you :)😇
Yea, the issue you are referring to is in your BP_FirstPersonCharacter or whatever character bp you are using. You have "Orient Rotation To Movement" checked and you're going to want to uncheck that! You can find it by going to the details panel of your character bp and searing for it! If you still can't find it, you can go to my locomotion video and I show how to change that in there :D
Hey. Can you please make a tutorial for a FP with a spring arm like in every shooter. So you have the real body with arms but also Spring Arms that are only visible for u.
Definitely I can, however, this will probably be a tutorial down the line because of the fact that I haven’t even gotten to picking up guns and items yet. But, that gameplay mechanic should be as simple as putting a spring arm in ur fp bp and then making the arm mesh a child of that spring arm. Then adjusting the value of the spring arm to get it to look exactly how you want!
When you say spring action, do you mean input action? If so, you can add another input action pretty easily by just duplicating any of your other ones in the input folder. Then go to your input mapping and set a key to that value. If you need further assistance, you’re more than welcome to join our community discord :) latest community post has the link!
@@SarpKozbekci if youre using the third person template provided by unreal, then you should have a section where there is an input mapping context and input actions. Again, I could probably help further in our discord community
Let me know if you guys want more tutorials! :)
Yes please!!! This was so helpful bro
i would love to know how i could lower my sensitivity because standard its really high
Do you have a tutorial for switching between 1st and 3rd person? also split screen multiplayer.
I've taken a huge leap by deciding to create my first ever game. Your tutorials have been VERY helpful. Thank you!
You make some of the best tutorials on the internet. I've gotten farther with your help than anyone else's so far. Great job and THANK YOU!
Glad to help :)
We demand more! Thank you for your work:)
I found your channel today and your videos are amazing
Thank you so much :)
Just gained another Sub, Thanks for these tutorials. You have a good pace, and good way of explaining things
Thank you so much!
Thanks for the Tuto, amazing work !!!
Thank you very much! :)
You've earned a subscriber 🎉
Disabling "air control" prevents you from moving forward when you jump. I set it to .05, which seems pretty decent. You actually have to be moving to jump onto something, you can't just stand and jump. I'm going to have to do some research on jumping. I'm trying to create a more realistic game, not where I look like spiderman when I jump. And definitely not where every jump is almost a world record.
Very true, I changed this in my second tutorial in the realistic first person character playlist because I realized this lol
My feet get stuck when I run. the anim plays for a bit then it gets stuck in the floor then works again.
good tutorial!but how to cancel camera shake due to head movement?
Thank you my guy 🫡
No Problem!!
I'm having trouble when I am changing my walk speed. It will either jump to 20000 cm/s or 1 cm/s when I compile. Any ideas?
this might be too late to ask a question but after finishing around 5 of your tutorial i noticed that when sprinting and looking right and left there is a shake and cant find a fix for it could u plz help out
experiencing the same problem and still looking for a fix did you happen to find a way to resolve this?
@@LoveIze I downloaded Horror Engine and it has a preset 1st person player without a skeletal mesh. Its buttery smooth, but the down side is you don't have a mesh for your player. Give it a shot it will make a lot of things easier for you, but if you figure out how to add a player mesh to it then let me know
is there any way to have camera lag once the boom is deleted?
Hello Code Things!
I really enjoy your videos and try to follow them :) Even something works out, thank you very much!😃👍
I have a question about this video, I wanted to ask it earlier, but I couldn’t get it together :) When moving forward, there are no problems, but when moving backward and left / right, using the “a / s / d” buttons, the camera starts to shake and this doesn't look normal. My knowledge is not enough to find the reason, but I'm still searching :)
Maybe you can tell me in which direction to look for the error?)
Thanks again for your hard work and I hope everything goes well for you :)😇
Yea, the issue you are referring to is in your BP_FirstPersonCharacter or whatever character bp you are using. You have "Orient Rotation To Movement" checked and you're going to want to uncheck that! You can find it by going to the details panel of your character bp and searing for it! If you still can't find it, you can go to my locomotion video and I show how to change that in there :D
@@codethings Thanks a lot!😀
Hey. Can you please make a tutorial for a FP with a spring arm like in every shooter. So you have the real body with arms but also Spring Arms that are only visible for u.
Definitely I can, however, this will probably be a tutorial down the line because of the fact that I haven’t even gotten to picking up guns and items yet. But, that gameplay mechanic should be as simple as putting a spring arm in ur fp bp and then making the arm mesh a child of that spring arm. Then adjusting the value of the spring arm to get it to look exactly how you want!
Oooh nice!
Can you do it for Game Animation Sample? There some tutorials for that but they are ruining the traversal jumps.
Definitely Do More
What can I do for smooth movement?
Nice!
There is no input on my ThirdPerson file so I cant add the spring action. Can u help me pls
When you say spring action, do you mean input action? If so, you can add another input action pretty easily by just duplicating any of your other ones in the input folder. Then go to your input mapping and set a key to that value. If you need further assistance, you’re more than welcome to join our community discord :) latest community post has the link!
@@codethings I dont have a input folder in my third person folder so I cant create a sprint action
@@SarpKozbekci was your starting point the third person template? And what version of ue are you using?
@@codethings yes third person and 5.0.3
@@SarpKozbekci if youre using the third person template provided by unreal, then you should have a section where there is an input mapping context and input actions. Again, I could probably help further in our discord community
Too bad about the fake thumbnail.
That's seperate animations in which you can add for different scenario's
This is to show how the camera would work by itself