Create a Resident Evil Style Horror Environment in Unreal Engine 5 | Small Hallway Scene Tutorial

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  • เผยแพร่เมื่อ 12 พ.ย. 2024
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    In this Unreal Engine 5 tutorial, learn how to create a Resident Evil-style horror environment with a small, atmospheric hallway. We'll guide you through the entire process, from building the environment, setting up realistic lighting, and adding eerie details that enhance the horror atmosphere.
    What you'll learn:
    Building a small horror-themed hallway environment
    Setting up spooky lighting for atmospheric effects
    Adding environmental details like debris, textures, and more
    Tips for creating immersive horror environments in Unreal Engine 5
    By the end of this tutorial, you'll have a fully detailed horror environment, perfect for use in your own survival or horror game projects.
    Topics covered:
    Horror environment design in Unreal Engine 5
    Lighting for horror games
    Creating small, detailed game environments
    Resident Evil-style horror design
    This tutorial is ideal for developers who want to capture the eerie atmosphere of classic horror games and bring it into Unreal Engine 5.
    #UnrealEngine5 #UE5 #GameDevelopment #HorrorEnvironment #ResidentEvilStyle #UE5Tutorial #GameLighting #HorrorGameDesign
    Unreal Engine 5, UE5, Unreal Engine tutorial, Resident Evil style environment, Horror game environment, UE5 horror lighting, Unreal Engine 5 horror tutorial, Small hallway environment UE5, Horror game development, Resident Evil UE5, Atmospheric lighting Unreal Engine, Horror environment design, UE5 environment design, Creating horror scenes UE5, Unreal Engine survival horror, Resident Evil inspired environment, Horror level design UE5, Game environment creation UE5, Lighting for horror games, Horror details UE5, Game development tutorial, Unreal Engine lighting tutorial, Creepy hallway design UE5, Immersive horror environment, Unreal Engine 5 assets, Horror atmosphere UE5

ความคิดเห็น • 61

  • @SinisterCinema
    @SinisterCinema หลายเดือนก่อน +11

    "hold alt & drag to duplicate" is the shortcut I NEEDED to know, I have never been so grateful I randomly clicked on a recommended vid

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน +1

      Awesome man! Glad it helped and thanks for sharing your environment in the Discord!

    • @audreyjensen666
      @audreyjensen666 หลายเดือนก่อน +1

      and if you shift+drag, the camera will follow the object.

    • @JacobCamberos-pe9tt
      @JacobCamberos-pe9tt 7 วันที่ผ่านมา

      Lol

  • @logoanimations1128
    @logoanimations1128 หลายเดือนก่อน +2

    The bulb light material is very useful for me. You are a marvelous and knowledgeable person; thank you for sharing your knowledge! 😊

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน

      @@logoanimations1128you are welcome!

  • @carlsilveira9758
    @carlsilveira9758 16 วันที่ผ่านมา +1

    Another great video! I dig your teaching style. I would be completely onboard with anything you want to go through. Lighting and such. On to the next!

  • @adammelsyd6762
    @adammelsyd6762 หลายเดือนก่อน +1

    This is my first comment on TH-cam and I would like to tell you that you are the most creative and unique person who benefits everyone and not everyone can benefit society. You are unique and you are ideal. I hope you continue. Be proud of yourself. I am an Arab and I made the Arabs love you.❤❤❤❤❤

  • @isad9002
    @isad9002 หลายเดือนก่อน +5

    I love these videos man, more horror environment videos pls. I like learning how to make maps or level design

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน +1

      Awesome!! Thank you for the suggestions. I love the art side of things, so I will definitely do more.

  • @eruakin5293
    @eruakin5293 หลายเดือนก่อน +2

    This tutorial felt like the calm before the storm ;-)..nice work man

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน +1

      That's a good way to put it! Haha Thank you!!

  • @Spect0rs
    @Spect0rs หลายเดือนก่อน +1

    hands down the best videos for explaining everything in detail. Creating my own horror game at the minute, so this has really helped. Can't wait for more videos! :)

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน

      Awesome!! Glad it was helpful

  • @aureliomedina460
    @aureliomedina460 หลายเดือนก่อน +2

    Did you record this video at 7:50am? You are my hero.

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน

      Apparently I did. Haha :) Thanks for the comment

  • @onur_dinho
    @onur_dinho หลายเดือนก่อน +1

    Loved it, keep more video comin

  • @redshirah
    @redshirah หลายเดือนก่อน +1

    If megascans don’t have a back you can go into the material or the asset and click and enable two sided

  • @Dxgged_
    @Dxgged_ หลายเดือนก่อน +1

    Hey man loving the series so far I was wondering if you could do an inventory tutorial or weapons tutorial next would be awesome as there is a lack of good tutorials on those topics especially ones in the resident evil style

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน

      Thanks so much! Inventory system is on my list! There are just a lot of pre-requisites to get to an inventory system as it's a much more complex series.

  • @SKIROW
    @SKIROW หลายเดือนก่อน +1

    The ability to light candles with a lighter could be nice. Also with the lighter we could light a room or resolve puzzles.

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน

      @@SKIROW good suggestions! I’ll add them to my list

  • @h3shteger
    @h3shteger หลายเดือนก่อน +1

    Thanks for the lesson!

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน

      You are very welcome! Thank you for the comment

  • @nadiryoussef3035
    @nadiryoussef3035 หลายเดือนก่อน +1

    Very informative thank you so much, i really watched evry single second of the video !
    Here is a SUB

  • @litebeet
    @litebeet หลายเดือนก่อน +1

    keep it up buddy , well done.

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน

      Thank you! I will!

  • @UnrealPuniiex
    @UnrealPuniiex หลายเดือนก่อน +3

    i can say a lot of stuff to make videos about 😂for example flashlight with anims, maybe like a actual inventory system would also be kinda neat ? maybe like AI and stuff but overall great video man !

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน +3

      Yeah, those are great suggestions! There is definitely a lack of good inventory tutorials, so it's high on my priority list. But it also requires a lot of pre-requisites, so I hope you can hang with me and we'll get there! A flashlight with anims isn't too hard, but I also want to make it very modular, so that means it'll probably have to wait until after the inventory system, because we'll want it to be an actual inventory item. I may do a basic flashlight tutorial in the meantime though.
      We'll also get into AI eventually, but I am fairly novice with AI, so I can show the basics, but I'm not great at creating a super robust system. But I'm learning!
      Thanks again for the comment and checking out the videos.

    • @UnrealPuniiex
      @UnrealPuniiex หลายเดือนก่อน

      @@HALbotStudios Sounds great! cant wait for the next video!

  • @bryantenorio368
    @bryantenorio368 หลายเดือนก่อน +3

    Dude your scene is sick! I actually just finished out a Hallway scene inspired by RE myself. I even used a few assets that you used here too!
    I saw the part at 45:00 here with the "realistic shadows" on the lantern. A tip I learned. Adjust the "source radius" of your point light, and make it roughly the size of how you want your light to be. I found this softeness shadows, and sometimes even eliminates shadows inside of the source radius. Also play with the "soft Source Radius" as well as the "Source length" I had some candles, that I elongated using both source radius, and source length, to make the light come from both the fire, as well as the hot part of the wax, and it helped my shadows. Another thing. For a lantern like that, if you use this method, make sure that "two sided" is enabled on the mesh (if it isn't already built in such a way) Blackfacing polygons is why the shadow looks so bad. If you check it, it makes the shape actually realistic. Then you can dial it in with the source radius stuff. What also makes it look better is to lower the "intensity", but increase the "Indirect lighting intensity" dial this all in with the "Attenuation Radius" Then if you want to get fancy with it, throw o a nice IES profile for your light.
    Just found your channel, and I subscribed. Looking forward to more videos, and check out the back log. You making a full horror game?

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน +1

      Great tips and suggestions!! I wish I would have spent more time talking about that. Video was already getting long enough though. Lighting can definitely be a rabbit hole.

  • @robbybobbijoe
    @robbybobbijoe หลายเดือนก่อน +1

    how have you made these white particles? i would assume it's using the niagra system but i'm very new to it and would like to know how you created it :D

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน

      @@robbybobbijoe hey, towards the end of the video I show how they are made. It’s very easy to

    • @robbybobbijoe
      @robbybobbijoe หลายเดือนก่อน +1

      @@HALbotStudios ah thanks man, currently halfway through. i've attempted making horror enviroments before but i am so bad at art & being creative with visuals :(

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน

      @@robbybobbijoe glad I can help

  • @Mouad-715
    @Mouad-715 หลายเดือนก่อน +1

    i love this man.and i have a fever :
    can you help me make me horror game plz

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน

      That's what these videos are for :D Making a game is a long process though. There's a lot to get through.

    • @Mouad-715
      @Mouad-715 หลายเดือนก่อน

      @@HALbotStudios Yes I know but my pc cant run unreal engine so that way

  • @kngparadox
    @kngparadox หลายเดือนก่อน +1

    The light in the corners on the walls are killing the overall picture, how would you fix it?

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน +1

      I'm not sure exactly what you mean? If you mean how they look kinda "sharp" and don't really blend in very well, you could add something like a wooden beam in the corners to help break that up a bit or add some more fill light with the skylight or an additional light.
      Lighting interiors is very tricky. Especially when thinking about performance. I plan to do a much more detailed lighting video in the future and show some advanced tips and techniques including how to bake lights for much higher accuracy and much better performance.

    • @kngparadox
      @kngparadox หลายเดือนก่อน

      @@HALbotStudios oh that would be sweet, trying to achieve some good lighting in my project too. I even do get nice view, but the performance go -30 fps. So a more advanced approach for actual GAME use case would be good. A lot of TH-cam vids are made for like 1 scene and dont talk about performance

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน +1

      @@kngparadox Yeah, it's always a delicate balance when it comes to lighting. Like you said, it's not too hard to make it look really pretty, but making it also run well is where the challenge comes in. Very few games use full dynamic (movable lights.) They are very expensive in terms of performance. For the time being, you can try to lower the attenuation radius as much as you can so lights aren't overlapping. That should help a lot. I'd also recommend using Spot lights wherever you can instead of Point lights. You can also turn Lumen off and in the project settings untick "Virtual Shadow Maps" Hope that helps! Like I said, I'll plan to do a much more in depth video on lighting in the future

    • @kngparadox
      @kngparadox 19 วันที่ผ่านมา

      @@HALbotStudios I guess wait for UE 5.5 now :)

  • @dhruvprakash7355
    @dhruvprakash7355 หลายเดือนก่อน +1

    Hi man can you make a video about trigger system like how can we add trigger that doesn’t do anything when player walks down the hallways but it activates when the players walks back or something like that. I’ve been searching everywhere for a tutorial about that couldn’t find a single video🥲🥲

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน

      Can you elaborate more on what you're trying to do? Or do you have an example from a game?

    • @dhruvprakash7355
      @dhruvprakash7355 หลายเดือนก่อน +1

      @@HALbotStudios I am trying to make a game in which the player enters the room through a long hallway nothing happens but as soon as he picks up an item from the room and comes back through the same hallway a jump scare occurs. I an beginner do Idk how to setup a trigger system that can detect if the player has completed certain task.

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน +1

      @@dhruvprakash7355 Ah ok. Yeah, I actually have some videos planned on doing something like that. If you don't want to wait though, look up Event Dispatchers as a way to help with that.

    • @dhruvprakash7355
      @dhruvprakash7355 หลายเดือนก่อน

      @@HALbotStudios okay thanks man

    • @BlaxterGaming
      @BlaxterGaming หลายเดือนก่อน

      @@dhruvprakash7355 You can just set a boolean. isJumpscareReady bool and on the first trigger or the item pickup set it to true and activate the jumpscare on your second trigger or event trigger.

  • @robbybobbijoe
    @robbybobbijoe หลายเดือนก่อน +1

    I don't get it, in the video you turn off cast shadows so you don't get the ugly shadows from the lamp, but the table casts a shadow? Whatttt

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน

      @@robbybobbijoe ah, that is because I am disabling the shadows only on the static mesh, not the light

    • @robbybobbijoe
      @robbybobbijoe หลายเดือนก่อน

      @@HALbotStudios oh that's a thing!? amazing to know, i was scratching my head there for a while and the scene without the shadows looked quite dull. thank you!

  • @RizalNakwa
    @RizalNakwa 29 วันที่ผ่านมา +1

    Hi bro, why doesn't my emissive material light up dark places?

    • @HALbotStudios
      @HALbotStudios  26 วันที่ผ่านมา

      You may just need to increase the intensity.
      But I also wouldn’t recommend using just emissive to light a scene. It will cause a lot of issues

    • @RizalNakwa
      @RizalNakwa 26 วันที่ผ่านมา

      @@HALbotStudios what's the problem bro?

  • @ÎnțelegGaming
    @ÎnțelegGaming หลายเดือนก่อน +1

    hello bro fps game like cs2 or csgo tutorial multiplayer ?

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน

      I'm afraid I won't go into any multiplayer stuff anytime soon :( But maybe in very far down the road

  • @adammelsyd6762
    @adammelsyd6762 หลายเดือนก่อน +1

    This is my first comment on TH-cam and I would like to tell you that you are the most creative and unique person who benefits everyone and not everyone can benefit society. You are unique and you are ideal. I hope you continue. Be proud of yourself. I am an Arab and I made the Arabs love you.❤❤❤❤❤

    • @HALbotStudios
      @HALbotStudios  หลายเดือนก่อน

      @@adammelsyd6762 aww thank you so much! I am excited to continue!!