Create a Resident Evil Style Horror Environment in Unreal Engine 5 | Small Hallway Scene Tutorial
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- เผยแพร่เมื่อ 12 พ.ย. 2024
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In this Unreal Engine 5 tutorial, learn how to create a Resident Evil-style horror environment with a small, atmospheric hallway. We'll guide you through the entire process, from building the environment, setting up realistic lighting, and adding eerie details that enhance the horror atmosphere.
What you'll learn:
Building a small horror-themed hallway environment
Setting up spooky lighting for atmospheric effects
Adding environmental details like debris, textures, and more
Tips for creating immersive horror environments in Unreal Engine 5
By the end of this tutorial, you'll have a fully detailed horror environment, perfect for use in your own survival or horror game projects.
Topics covered:
Horror environment design in Unreal Engine 5
Lighting for horror games
Creating small, detailed game environments
Resident Evil-style horror design
This tutorial is ideal for developers who want to capture the eerie atmosphere of classic horror games and bring it into Unreal Engine 5.
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"hold alt & drag to duplicate" is the shortcut I NEEDED to know, I have never been so grateful I randomly clicked on a recommended vid
Awesome man! Glad it helped and thanks for sharing your environment in the Discord!
and if you shift+drag, the camera will follow the object.
Lol
The bulb light material is very useful for me. You are a marvelous and knowledgeable person; thank you for sharing your knowledge! 😊
@@logoanimations1128you are welcome!
Another great video! I dig your teaching style. I would be completely onboard with anything you want to go through. Lighting and such. On to the next!
This is my first comment on TH-cam and I would like to tell you that you are the most creative and unique person who benefits everyone and not everyone can benefit society. You are unique and you are ideal. I hope you continue. Be proud of yourself. I am an Arab and I made the Arabs love you.❤❤❤❤❤
I love these videos man, more horror environment videos pls. I like learning how to make maps or level design
Awesome!! Thank you for the suggestions. I love the art side of things, so I will definitely do more.
This tutorial felt like the calm before the storm ;-)..nice work man
That's a good way to put it! Haha Thank you!!
hands down the best videos for explaining everything in detail. Creating my own horror game at the minute, so this has really helped. Can't wait for more videos! :)
Awesome!! Glad it was helpful
Did you record this video at 7:50am? You are my hero.
Apparently I did. Haha :) Thanks for the comment
Loved it, keep more video comin
If megascans don’t have a back you can go into the material or the asset and click and enable two sided
Hey man loving the series so far I was wondering if you could do an inventory tutorial or weapons tutorial next would be awesome as there is a lack of good tutorials on those topics especially ones in the resident evil style
Thanks so much! Inventory system is on my list! There are just a lot of pre-requisites to get to an inventory system as it's a much more complex series.
The ability to light candles with a lighter could be nice. Also with the lighter we could light a room or resolve puzzles.
@@SKIROW good suggestions! I’ll add them to my list
Thanks for the lesson!
You are very welcome! Thank you for the comment
Very informative thank you so much, i really watched evry single second of the video !
Here is a SUB
keep it up buddy , well done.
Thank you! I will!
i can say a lot of stuff to make videos about 😂for example flashlight with anims, maybe like a actual inventory system would also be kinda neat ? maybe like AI and stuff but overall great video man !
Yeah, those are great suggestions! There is definitely a lack of good inventory tutorials, so it's high on my priority list. But it also requires a lot of pre-requisites, so I hope you can hang with me and we'll get there! A flashlight with anims isn't too hard, but I also want to make it very modular, so that means it'll probably have to wait until after the inventory system, because we'll want it to be an actual inventory item. I may do a basic flashlight tutorial in the meantime though.
We'll also get into AI eventually, but I am fairly novice with AI, so I can show the basics, but I'm not great at creating a super robust system. But I'm learning!
Thanks again for the comment and checking out the videos.
@@HALbotStudios Sounds great! cant wait for the next video!
Dude your scene is sick! I actually just finished out a Hallway scene inspired by RE myself. I even used a few assets that you used here too!
I saw the part at 45:00 here with the "realistic shadows" on the lantern. A tip I learned. Adjust the "source radius" of your point light, and make it roughly the size of how you want your light to be. I found this softeness shadows, and sometimes even eliminates shadows inside of the source radius. Also play with the "soft Source Radius" as well as the "Source length" I had some candles, that I elongated using both source radius, and source length, to make the light come from both the fire, as well as the hot part of the wax, and it helped my shadows. Another thing. For a lantern like that, if you use this method, make sure that "two sided" is enabled on the mesh (if it isn't already built in such a way) Blackfacing polygons is why the shadow looks so bad. If you check it, it makes the shape actually realistic. Then you can dial it in with the source radius stuff. What also makes it look better is to lower the "intensity", but increase the "Indirect lighting intensity" dial this all in with the "Attenuation Radius" Then if you want to get fancy with it, throw o a nice IES profile for your light.
Just found your channel, and I subscribed. Looking forward to more videos, and check out the back log. You making a full horror game?
Great tips and suggestions!! I wish I would have spent more time talking about that. Video was already getting long enough though. Lighting can definitely be a rabbit hole.
how have you made these white particles? i would assume it's using the niagra system but i'm very new to it and would like to know how you created it :D
@@robbybobbijoe hey, towards the end of the video I show how they are made. It’s very easy to
@@HALbotStudios ah thanks man, currently halfway through. i've attempted making horror enviroments before but i am so bad at art & being creative with visuals :(
@@robbybobbijoe glad I can help
i love this man.and i have a fever :
can you help me make me horror game plz
That's what these videos are for :D Making a game is a long process though. There's a lot to get through.
@@HALbotStudios Yes I know but my pc cant run unreal engine so that way
The light in the corners on the walls are killing the overall picture, how would you fix it?
I'm not sure exactly what you mean? If you mean how they look kinda "sharp" and don't really blend in very well, you could add something like a wooden beam in the corners to help break that up a bit or add some more fill light with the skylight or an additional light.
Lighting interiors is very tricky. Especially when thinking about performance. I plan to do a much more detailed lighting video in the future and show some advanced tips and techniques including how to bake lights for much higher accuracy and much better performance.
@@HALbotStudios oh that would be sweet, trying to achieve some good lighting in my project too. I even do get nice view, but the performance go -30 fps. So a more advanced approach for actual GAME use case would be good. A lot of TH-cam vids are made for like 1 scene and dont talk about performance
@@kngparadox Yeah, it's always a delicate balance when it comes to lighting. Like you said, it's not too hard to make it look really pretty, but making it also run well is where the challenge comes in. Very few games use full dynamic (movable lights.) They are very expensive in terms of performance. For the time being, you can try to lower the attenuation radius as much as you can so lights aren't overlapping. That should help a lot. I'd also recommend using Spot lights wherever you can instead of Point lights. You can also turn Lumen off and in the project settings untick "Virtual Shadow Maps" Hope that helps! Like I said, I'll plan to do a much more in depth video on lighting in the future
@@HALbotStudios I guess wait for UE 5.5 now :)
Hi man can you make a video about trigger system like how can we add trigger that doesn’t do anything when player walks down the hallways but it activates when the players walks back or something like that. I’ve been searching everywhere for a tutorial about that couldn’t find a single video🥲🥲
Can you elaborate more on what you're trying to do? Or do you have an example from a game?
@@HALbotStudios I am trying to make a game in which the player enters the room through a long hallway nothing happens but as soon as he picks up an item from the room and comes back through the same hallway a jump scare occurs. I an beginner do Idk how to setup a trigger system that can detect if the player has completed certain task.
@@dhruvprakash7355 Ah ok. Yeah, I actually have some videos planned on doing something like that. If you don't want to wait though, look up Event Dispatchers as a way to help with that.
@@HALbotStudios okay thanks man
@@dhruvprakash7355 You can just set a boolean. isJumpscareReady bool and on the first trigger or the item pickup set it to true and activate the jumpscare on your second trigger or event trigger.
I don't get it, in the video you turn off cast shadows so you don't get the ugly shadows from the lamp, but the table casts a shadow? Whatttt
@@robbybobbijoe ah, that is because I am disabling the shadows only on the static mesh, not the light
@@HALbotStudios oh that's a thing!? amazing to know, i was scratching my head there for a while and the scene without the shadows looked quite dull. thank you!
Hi bro, why doesn't my emissive material light up dark places?
You may just need to increase the intensity.
But I also wouldn’t recommend using just emissive to light a scene. It will cause a lot of issues
@@HALbotStudios what's the problem bro?
hello bro fps game like cs2 or csgo tutorial multiplayer ?
I'm afraid I won't go into any multiplayer stuff anytime soon :( But maybe in very far down the road
This is my first comment on TH-cam and I would like to tell you that you are the most creative and unique person who benefits everyone and not everyone can benefit society. You are unique and you are ideal. I hope you continue. Be proud of yourself. I am an Arab and I made the Arabs love you.❤❤❤❤❤
@@adammelsyd6762 aww thank you so much! I am excited to continue!!