Basically that's the problem with scientists today they think because they can explain something using math then they think that's how it actually works in real life, what they don't understand is that math is simply a tool a language and not real it doesn't exist, that's why they simulate universes using equations and think the world must have come from a big bang just because their equations say so.
@@machinefannatic99 The reality of that sentence really speaks volumes about how our conscience percieves things. Thanks again. Haha You should watch Exurb1a
Very neat crumpling, although seems to me when I crumple Aluminum foil the creases are a lot smaller, more localized, closer to the "plastic added" crumple shown later(?)
5 years ago! Where has this been used in 5 years!?!? Has there been any updates, new improvements in this tech?? Why is there not a folding game or paper movie? There's always videos showcasing these amazing things created years ago but the viewers don't have any way of knowing where has this been used. Maybe Nasa with their origami needs and Origami researchers running simulations. But how do we know?
I wonder if there's some sort of randomness built into this or unevenness? Because if the surface was completely even it wouldn't really crumple in a certain direction would it...
@@ДмитроПрищепа-д3я maybe, but has that previz look. It's either some real time shader or raytraced but with bad materials. With proper high quality rendering, this would look more realistic
These techs are meant for offline render farms used by movie studios, not for realtime 3D games (yet). The amount of computational horsepower needed to render this in realtime is at least a decade away if not several. Remember these demos are shown in SIGGRAPH, which is a conference for professional graphics, not gaming graphics (though there are some talks that overlap with realtime graphics also).
I am not sure about general availability in the form of plugins/extensions. Depends on maturity, patents, accuracy of results in general cases etc. The author might be able to comment better.
Doesn't matter how good this simulation is the elephant in the room of graphics today polygons, because they are flat and an unreal representation of the real world, they've sorted out light using raytracing which is as close as we could ever get to light but rendering objects using polygons is just fake no matter how you do it, I'll keep waiting until they can do graphics with volumetrics and not polygons
It seems like a lot of people randomly got recommended this at 6:00am.. 5 years later
ye
Ikr
Uhmmmmmmmmm
Wtf bro it's actually 6am here and i got this in my recommended
5:30 am
5 years ago?? this is amazing till today... aww
the future is now
i don't know why but seeing real life things being simulated realistically makes me very exicted and happy
now, can you fold it 7 times?
i dunno
You’d need a pretty big sheet of paper.
I love the things we can do with programming and computers. I can make anything happen in a virtual world with enough effort and knowledge
Basically that's the problem with scientists today they think because they can explain something using math then they think that's how it actually works in real life, what they don't understand is that math is simply a tool a language and not real it doesn't exist, that's why they simulate universes using equations and think the world must have come from a big bang just because their equations say so.
@@machinefannatic99 That's a very intriguing perspective, thank you for sharing :)
@@matthewboyea3860 thanks reality never said anything but we just keep putting words into its mouth.
@@machinefannatic99 The reality of that sentence really speaks volumes about how our conscience percieves things. Thanks again. Haha
You should watch Exurb1a
@@machinefannatic99 "problem" lol
without these math and equations you wouldn't be typing that very comment on the internet that they created
this is so fucking impressive
Having to remind myself I'm watching a render, rather than magic voodoo stop motion photography. Holy crap.
Why is this recommend? I like!
You are everywhere bro
I found you in alot youtube video comment.
It's reccommended because they thought you might like it. ;)
Very neat crumpling, although seems to me when I crumple Aluminum foil the creases are a lot smaller, more localized, closer to the "plastic added" crumple shown later(?)
That paper folding looks like stop-frame animation.
That should be eventually in Blender.
Archived Account six years later and the community is now stronger than ever before with an incredibly bright future for it in the industry
why was this suggested in 2019
This is some good eye candy my fellow recommended video comrades
wondeful, in 2019 as well.
5 years ago! Where has this been used in 5 years!?!? Has there been any updates, new improvements in this tech?? Why is there not a folding game or paper movie? There's always videos showcasing these amazing things created years ago but the viewers don't have any way of knowing where has this been used. Maybe Nasa with their origami needs and Origami researchers running simulations. But how do we know?
Because we can't compute yet these things with realtime 60+ FPS.
In movies this already used, in games not possible yet.
WOW amazing work!
Why am I watching this at 1 in the morning
I don't think that's how metal deforms... but for it's time, this is pretty good
I have absolutely no idea what this is about, but I do find it interesting.
beautiful
Because everyone uses a rolling pin when making paper planes...
RazordraacGaming *giggles*
Wow, very nice work!
I too use floating boxes to crumple my clothes
Cool paper, sadly i didn't know what tool to simulate things like on the video.
Absolutely amazing.
This tune is 🔥 🔥 🔥
I wonder if there's some sort of randomness built into this or unevenness? Because if the surface was completely even it wouldn't really crumple in a certain direction would it...
it must have been with the cilinders, it wouldn't be realistic if it were perfectly straight. in reality everything is at least a tiny bit uneven
Fascinating.
Can this be used in Houdini?
3:23 when you're cleaning the dishes and something touches your hand
Actually, check out 2:21 - they did it!
high dim folding is nerual network how works
Yes, I love this
Wow, technology.
Holy shit that's incredible
Which program do you use, in order to do the simulations? Is it Direct X?
I think Houdini could make it, with FEM solver.
Now imagine if this was properly raytraced... 😱
Wasn't it rendered with some pathtracing engine?
@@ДмитроПрищепа-д3я maybe, but has that previz look. It's either some real time shader or raytraced but with bad materials. With proper high quality rendering, this would look more realistic
Very cool!
Looks like stop motion
Next up: simulation of gas and vibrations in gas that create artificial sound!
I can’t help but notice you spelled aluminium wrong... just pointing it out for ya
*Fricken 2020*
Офигеть, ребят
That's pretty fuckin neato
15 years from now this Shit's gonna look so old and unrealistic.
sad part of CGI, It's the only art form that doesn't age well.
If something's good, it's just good
@@Dataism that's every artform. They start bad, then they slowly improve until everything's good enough that it will still look good years from now.
Still look realistic after 5 years 5 gone 10 to go
The same can go for your childhood dreams
wow
so ... where is this tech?
These techs are meant for offline render farms used by movie studios, not for realtime 3D games (yet). The amount of computational horsepower needed to render this in realtime is at least a decade away if not several.
Remember these demos are shown in SIGGRAPH, which is a conference for professional graphics, not gaming graphics (though there are some talks that overlap with realtime graphics also).
Mohd. Tahauddin yes i do cgi for film and tvc. It will be nice to see such plugins available for 3d max or maya are they coming soon?
I am not sure about general availability in the form of plugins/extensions. Depends on maturity, patents, accuracy of results in general cases etc. The author might be able to comment better.
SideFx houdini, finite elements solver.
neat
Screw reality, I can do whatever I want in the matrix.
Just gotta make sure that nobody can pull the plug...
*folds paper with a rolling pin*
Well you can at least transform, rotate, scale and shear geometric objects, their vertices or UV coordinates with it.
Doesn't matter how good this simulation is the elephant in the room of graphics today polygons, because they are flat and an unreal representation of the real world, they've sorted out light using raytracing which is as close as we could ever get to light but rendering objects using polygons is just fake no matter how you do it, I'll keep waiting until they can do graphics with volumetrics and not polygons
Fold a plane and see if it flys
This is my future.. *i t s c r u m b l i n g a p a r t*
Uhmmmmm
asuh
What a load of crap, no-one can realistically crumple a sheet of aluminium into a perfect sphere.
Ha ha
1:32 mexicans attacking trumps wall circa 2020