This is so awesome. I'd given up on the idea of waves responding to shores. Having procedurally generated waves accurately break on cliffs would add a great deal to immersion. Thank you.
Jet Ski :D Seriously tho, the biggest difference between the old Crysis 1 screenshots and reference footage of similar landscapes IRL was always (in my opinion) the uniform waves in the game. Was sometimes the only giveaway in side-by-side comparisons. So it's really kind of surprising to me that game companies have put so little work into better surface flows. Glad to see nice robust solutions like this starting to be viable tho :)
im thinking we need better ways to simulate liquid against surfaces. the rippling of the rocks on the water is one thing, but it still looks fake because there's no contact between the water and the rock and it looks like the rock is clipping through the water instead of displacing it. I've been working with blender to find a way to make water sort of grab hold of surfaces and leave residue but no dice so far :(
id recognise that half-life 2 boat model anywhere
who da fuk cares. the water looks so good
@@keltart809 I care.
that is what I thought as well
This is so awesome. I'd given up on the idea of waves responding to shores. Having procedurally generated waves accurately break on cliffs would add a great deal to immersion. Thank you.
Amazing work! Hope to see it among developers tools in the near future.
Water video's on TH-cam needs at least 1080p60, because the compression and bitrate are not optimal.
Thank you very much! Water in game aways ignores boundaries and that makes me sick, just look sea of thieves or subnautica.
Jet Ski :D
Seriously tho, the biggest difference between the old Crysis 1 screenshots and reference footage of similar landscapes IRL was always (in my opinion) the uniform waves in the game. Was sometimes the only giveaway in side-by-side comparisons. So it's really kind of surprising to me that game companies have put so little work into better surface flows. Glad to see nice robust solutions like this starting to be viable tho :)
Finally. Im tired of seeing water moving mostly 1 direction and not boundcing of the boundaries.
Holy shit you have no idea how much I want to play that jetski demo
Nice work man.
time for a new waverace
you and me = Same brain reaction
The gamecube one didn't leave me with a good impression at all...
im thinking we need better ways to simulate liquid against surfaces. the rippling of the rocks on the water is one thing, but it still looks fake because there's no contact between the water and the rock and it looks like the rock is clipping through the water instead of displacing it.
I've been working with blender to find a way to make water sort of grab hold of surfaces and leave residue but no dice so far :(
I think this means I'm too much of a Half-life 2 junkie if I recognize the boat model is ripped from that game .
Funny how out of all the possible boat models in the world they picked that one.
No, I did too. It screams Source engine.
I knew I saw that thing somewhere before
Wow, impressive.
Can it do water flow vs wind (a oceanic style current flowing in one direction with major wind blowing against it creating swells/waves).
Can we use that in our project?
This is like work of God. It's so realistic.
Useful tool for game development
not bad. Will this be in the next Tomb Raider?
Is this all real-time?
Interesting
amazing
Didn't you show this paper in a previous siggraph?
It was only presented during the Real Time Live and not as a paper. After that we refined the theory behind it and submitted it as a paper this year.
Why the hell did I watch this instead of studying
me irl
Nice!
Hey, why don't you show that for the star citizen developers? I am sure they are craving to have something like that.
TH-cam's bitrate does not understand
nice!
Ship Simulator 2019!
half life 3?
is it me or does this look really jumpy?
When is this coming out on Switch?
Jetski Simulator 2020
unreal and unity3d ,both are there ,why dont you guys create a github project and share to the world? , who uses this standlone code and shaders ?
sinkhole simulator
how is this still worse looking than mario sunshine
@Art account IT have u played mario sunshine
This isnt about the rendering of water, its about the simulation.
@@TheFlynCow issa joke