I know this is an old video, but as a person with some good Doom knowledge who's been part of the community for years, some corrections and notes are in order.
1) HacX would be wrong to include on this list. It was a TC (as you point out) and it was pay-for, but neither of those are why it'd be wrong to include it. It'd be wrong because the makers of HacX, Banjo Software, licensed the Doom engine from id and paid a fee. Therefore, by id's reckoning, Banjo was a Doom Engine licensee, and perfectly legally in the clear to be commercially sold.
2) The reason Lost Souls were thrown into LE E1M1 might be, ironically, to help protect id. Early versions of Doom *DID* let you play user levels with the shareware version of the game. id eventually asked mappers to please try to ensure their levels would not run with shareware Doom (as they realized that plenty of people thought they "beat Doom" when they beat the shareware episode, and since they could play custom levels too, they had no incentive to get the registered version), and eventually one of the most common mapping tricks to do that would be to use monsters or decorations that weren't in the shareware version, which would crash upon trying to load the level due to missing resources. One of those is the Lost Soul. Cacodemons were also popular to use for it. id eventually added a check to the code in 1.4 that if the engine detected the shareware IWADs to disable loading user-made PWADs, and this trick became obsolete and fell out of use. (As an aside, this might also be why the plasma rifle was in E1M2.)
3) LE E1M7 can't end after defeating the Spider Mastermind due to the fact the engine hardcoded the levels with which certain special actions (in this case, killing Barons, Cyberdemons, or Spider Masterminds) ended the level. (The technical thing to look up, if you're interested, is called A_BossDeath.) 4) HTP and PG's music is good in part because Tom Mustaine and L. A. Sieben, who did all the music for both WADs, also did a lot of music for TNT. 5) Chex Quest is secretly EXTREMELY naughty. The game will normally end after E1M5... but absolutely nothing is stopping you from warping to E1M6 and playing more levels... or anywhere to E2, or E3... or E4. It's literally the Ultimate Doom's IWAD, just with the graphics altered, the sounds replaced, and the first five maps edited - and a telltale _DEUTEX_ lump that shows that the IWAD was made by merging via that tool. The modified executable is the only thing preventing you from doing this normally, and if you open the IWAD up in a WAD editor (such as SLADE), you will see all sorts of regular Doom graphics, still just sitting in there! Note that they did remove a lot of monster sprites and so on, but rather than remove them, they just made them invisible, keeping the entry but removing the graphics. This does mean you can theoretically play PWADs with Chex Quest... and almost all of Ultimate Doom, if you don't mind invisible monsters and the like. If you made it this far through this wall of a comment, thanks in advance!
God , I remember my Dad had a copy of "The lost Episodes of Doom". I remember when I was learning how to read when I was very young, I kept taking the book and trying to name the demons. Small edit: Both of my parents passed away a couple of months ago. Didn't find the old big box copies of Doom. I have many very happy childhood memories of playing Doom with my Dad. It's gonna be very bittersweet when I have the strength to play the game again.
@@norb3695LOL Pretty much. My faves were the Cacodemon and the Baron of hell. I remember drawing them with crayons too. I should ask my parents to see if they still have any of my old scribbles.
@@norb3695 GOD dam your dad must be cad lol I started playing doom when I was 13 now I am 14 (now it feels like I can't live without hearing the doom soundtrack on my head while doing anything)
i dont mean to be offtopic but does anyone know a method to log back into an Instagram account? I was stupid lost my login password. I love any assistance you can offer me
@Bodie Zeke Thanks for your reply. I got to the site thru google and im waiting for the hacking stuff atm. I see it takes a while so I will get back to you later with my results.
I wish for a similar video about lost Quake 1 or 2 games like Shrak, Malice, Aftershock, Eternal Darkness, !QZone!, Mission Pack 3: Abyss o Pandemonium, Zaero, Unseen, Juggernaut
Funnily enough, in lots of Third World Countries they actually sell modded Copies of GTA. Joel did a stream on bootleg indonesian modded GTA San Andreas
I played through all three of these old commercial WADs across the last 6 months for the first ever time. I really like Hell To Pay, it has a cool (if dated) story and I found the levels fairly solid mostly. Lost Episodes were weak, didn't enjoy them very much at all (save for only a handful of maps) and Perdition's Gate was an awesome experience as well. All in all, they're worth one play through at the very least. Especially HTP and PG.
"Evilution", "Plutonia Experiment", "Hell to Pay" and "Perdition's Gate" should all be repackaged together (with a few more TCs, I suggest "Icarus: Alien Vanguard" and "Doom 0"; "Doom 404" is another good one...) as a revamped "Final Doom"
@@ChadwickThompson-i8s No I didn't; "No rest for the Living" and "Sigil 1&2" would be three episodes tacked onto "Ultimate Doom" in that order - Knee Deep In The Dead \ The Shores of Hell \ Inferno \ Thy Flesh Consumed | ------------------- 7 episode "Ultimate Doom" No Rest for the Living / Sigil - Part 1 / Sigil - Part 2 /
I remember buying The Lost Levels from EB Games and being thrilled at having new episodes to play back when my Internet connection *sucked* and access to WAD files was very limited.
I'm glad you got some serious mileage out of those ZDoom patches I made for LE, PG, and H2P. Hopefully they worked ok as you were plaything through these addons.
Textures, enemy sprites, AI patterns, and the very engine itself all come straight from the original files and weren't licensed, and these came out before Doom went Open Source.
@CoralCopperHead Usually packs like these don't include any of the things you listed. The textures and sprites are loaded from the base game's IWAD, the AI code is just the base game itself, and the only things that might be added alongside the maps themselves are custom textures if any are included. The only thing that might actually be illegal with them would be using the Doom name on a commercial product without authorization from id Software.
Plutonia 2 is a thing, and I would also recommend that you play that mega.WAD, and ditto for The Ultimate Doom Classic Redux and Doom II Classic Redux.
There is a ton of history behind those expansion and even 27 years after og doom I still learn new things. Honestly most of those old wad and expension weren t great but at least it open the way for all the gorgeous and glorious wad we have this day (and for free).
I actually learned the other day that John Romero was actually behind the game Heretic. I actually never knew this until I heard him mention it on one of his recent Doom WAD dev streams. I always figured that since Heretic was made by a different dev studio that they had no connections with ID or their staff other than using their engine to make the game :P 'The More You Know' as they say!
Ha! My dad and I had a copy of D!ZONE back in the day. I remember thinking it was kinda cool to have alternative Doom levels, but seeing as I can't remember any specifics, I'm entirely willing to concede their "garbage" status.
Wow, I'm surprised and happy to see coverage of The Lost Episodes of Doom. I actually purchased this set back in the mid 90's from the student store at my university while living in the dorms. I was very obsessed with Doom back then but I honestly didn't think The Lost Episodes was impressive at all.
In the ps2 era (up until 2013 here in Latin America) we had people mod games like San Andreas and sell it as dragon ball San andres, Joel from vine sauce played some of them
I just discovered your channel and was binge watching your videos. I have to leave a comment and say wow, I just noticed you only had 15k subs! Congrats but dang, your quality is ever more so than those with millions!
keep pumping up these videos man, your videos have a really nice quality, one can see how much effort you put in your videos. I hope that one day you will be rewarded from all this effort, in the form of views and subs, or a soulsphere...
What is the what you say you should play if you want something that captures the spirit of the original doom? I can't quite make out the name and there is no mention of it in the description
Perdition's Gate is great, I like it more than TNT Evilution I'd argue it's about on the same level as Icarus Alien Vanguard or maybe even Alien Vendetta.
Perdition's gate is quite fun. I just finished it and it's honestly an experience! The shorter levels aren't as good, but the longer levels are great. If you haven't played this wad yet, you should TOTALLY give it a try.
@@Nega-Timits still crazy to me that someone who likes doom enough to make one of the most popular source ports somehow thinks texture filtering looks good
@@danielsmokesmids its well known at this point that graf is one of the most braindead people in the community. its like making a literal 5 year old run an entire country
in relation to the strategy guide mentioned with the lost episodes of doom Cybex also made a doom 1 strategy guide as well,it has the exact same style of map guide and layout.
I covered Doom RPG a little bit in my Doom Expansions video, but possibly! Can I even get those games nowadays? They're more mysterious than Stonehedge... where the demons dwell. ;)
@@FPMedia_ well I'm satisfied with your reply. You got a good chuckle outta me. I dont think you can find DooM RPG without turning to the jolly roger. Bet'cha theres a mod too.
@@FPMedia_ Managed to play a bit of them with a phone emulator some years back so I'm sure they're still out there. Not really worth the trouble imo. Very simplified grid based dungeon crawls. Would have been neat to kill a few minutes on your phone back in the day but that's about it. A better bet for an episode 11 would be the Doom Zero wad now being available with the current official release of Doom. I've yet to play it myself but looks like a quality one.
Well thanks for the review but Lost Episodes of Doom was amazing at the time. Having a complete physical book with it was out of this world, and the whole thing is super dear to my heart.
Thanks for the nostalgia trip, I encountered the early versions of the Lost Episodes multiple times in Maximum Doom, as (among other wad titles) thud!, thud2 and thud3.wad respectively. Some of the (slightly) better quality episode replacement wads in that collection. Speaking of, when will you do an analysis of Maximum Doom? :-)
old video but lost episodes of doom are pretty good relaxed vibe run with very sandy peterson-ish designs. Don't think the levels are too pretty but there's some clever and cool level designs going on. Good sense of verticality.
I remember all of those custom level cd's that used to be sold. I hated how they showed fake screenshots on the back that made it look like they improved the graphics.
gonna give Perdition's Gate a run now, this is like my fav type of WADs, always been craving something like my fav WAD(whispers of satan) but not a lot of people make em like that
14:17 - MAP32 of Hell to Pay is totally new concept, and you missed it by "playing only up to MAP10". It's a "timed" level that you have to complete before you die (voodoo doll trickery), and you have to destroy "fuses" (Commander Keens) around the map, in order to open the exit (tag 666). Back in those days that was a very original and innovative thing to do, as voodoo dolls were still used very rarely by map makers. And then later maps also have a few interesting unique bits and pieces. This is why you shouldn't review something, if you haven't played the WHOLE thing before that. Ten maps are just not enough.
I had a doom mega cd that had 6000+ wads. Most were bad but several were really good. This was just a year or two before i would get on the net. Anyway, i would spend hours reading the text files that described the wads. It was cool seeing the author mention wads they had made and then finding them on that cd. I miss the mid 90s.
@@manreal Mandatory Secrets. At the time of release, there was nothing intuitive about checking the cabinets under countertops for keys. Shadow Warrior has the same problem as early as E1M1 -- if you don't see an enemy walk through it, it's not obvious that you have to go through the baggage claim because the place doesn't even look like a bloody baggage claim to begin with. Does it again during Zilla's Villa, expecting the player to walk into a lit fireplace, turn 180 degrees instead of backpedalling out, and notice a ladder behind them. Blood didn't have that issue from what I recall, probably why it's the only Build engine game I can say I like with no strings attached.
As far as I can tell, selling mods/mappacks/expansions to an existing game is totally legal so long as you don't include any parts of the original game in your release - you have to rely on the player already owning the base game. I don't see how this is worse than official expansion packs.
~13:30ish.. hahah I made a ton of doom graphics in paint when I was a kid and we got the open source doom mod book and CD. About the only really creative thing me and my brothers did was put our principals head as the manncubus(sp?). Good times.
Another great vid. I feel that after doom 1, 2, TNT, and Plutonia, Perdition's Gate is the go to game (though the Master Levels is another decent choice)
I did play Perdition's Gate and I liked it when someone mentioned it as an underrated WAD. I didn't know about Hell to Pay sequel but if it's as bad as you say,.. hmm I'll try it and find out.
One thing I noticed I don't like, the aesthetics. The custom textures have garish colors. The have bright red with green and blue. I finished it yesterday. There are some interesting levels later. The first few levels are generic to me, nothing standing out. I'd say there are some interesting stuff later. In the middle there are shorter levels in a spaceship (generic metalic shawn texture). Some later maps using the sectors to make things are memorable. There is a map where you are inside a big computer, you can walk over the CPU, Ram, HD, etc. There is a map in a planet surface where with clever use of sectors (doomcute) they make big bone remains of creatures on the surface, a big dead hand, inside a giant skull, etc. There are some cool stuff in this otherwise mediocre WAD. MAP32 is interesting, as it's a timed (however I sometimes hate these maps) where it kills the player after 10 minutes, but you have to go around in a short base and destroy some electronic lamps (replacing the commander keen) to open the exit, before time goes down. And there is even a count down, placards on the level walls go from 10mins to 9mins (sectors dropping down). There are some nice city building levels later. I don't find most of the later level to take much time to complete. I also noticed the monsters are a bit garish in colors and design. They are interesting, the Demon's replacement. The Mancubi replacement is garish and when it kills it leaves two donuts on the ground :). Now the lost souls are really cool. They are floating blobs. Especially with gzdoom alpha blending the lost soul by default, they are looking really cool. And the pain elemental that spawns them is replaced by a big blob monster which I think looks really cool. There is a negative though if you don't like lost souls. They Are Everywhere. Those killer blobs was somehow a central point of the story of the later WAD and the author is just using them everywhere.
Wow, I thought I'd played all of the classic Doom WADs... never heard of these before! Great informative video - you just earned a new subscriber! :D I'm actually surprised to hear the plug for DTWID in there. While there are some cool levels in the mix, I found that DTWID had many more annoying levels than the original Ultimate Doom. I can't remember the map number, but I remember one that had a nukage maze right at the beginning... probably the only time I've rage-quit a Doom WAD, haha. "The Classic Episode" is more of my speed for old skool Doom action. :)
I like these video's of DOOM you make and me being a DOOM fan since 93, I love all things DOOM. Thank you for the video, I subscribed so I can see more.
Perdition's Gate and Hell To Pay were actually pretty rad. Heh, also, your complaints about HTP are why I like it -- when you mentioned those 'pallette cleansers' from Evilution, I leigitmately chuckled. I absolutely hate those maps for being so short one-note. The only reason Wormhole is even remotely memorable to me is because it's ugly as sin and you can skip like, half of it.
be nice to d!zone, for some people that was the only way to get ANY custom wads and for some people (me) there was literally no alternative. Plus, I liked using the d!zone interface (no I don't want to know if they stole it from somewhere)
At first I thought The Lost Episodes were part of an official product, kind of impressive that they bothered to make whole manual with everything explained, it's a shame most of thes 90s Doom maps hardly ever stand up against some recent levels with high level of details using only but the default textures the game has instored. 6:49 I don't see a big deal with the plasma rifle being on the first level of episode 2 cos that's pretty much how it is in the original, unless the plasma is just straight out on the way of your progression with no sense of discovering a secret. 10:46 Pretty sure this .wad wasn't meant to be played on recent sourceports with OpenGL/hardware support, the software lighting makes a whole difference when playing it through vanilla Doom on the MS-DOS (or a sourceport that aims for the closest experience, like Chocolate Doom for example).
Love the videos! Was wondering if you're planning on doing one about MiniDoom2? Doom as a platformer isn't something that sounds great on paper, but Calavera did a solid job of making it happen.
Personally, I think there's a massive difference in quality between the two WAD authors in the Lost Episodes of Doom. Christen Klie did everything from E1M1 to E2M5, and it's his stuff that has some of the most consistent, detailed and enjoyable level design. It's when Bob Carter takes over at E2M6 that you get the giant, bland, empty levels and it's usually around there that I stop playing. Massacre on Callisto, the only episode done entirely by Christen Klie, is by far my favorite of the bunch, and the third episode is my least favorite. E3M1, "Jovian Stonehenge", is especially dire. And the Cyberdemon labyrinth in E2M8 is just... ugh. You can get the Cyberdemon stuck behind a candelabra and cheese it with bullets before it even gets out of its tiny, cramped room!
In my estimation, Massacre on Callisto is some of the best early Doom mapping on offer. It wasn't until a bit after with Doom 2 WADs that the community really started to pick up with player-made IWADs like Alien Vendetta, Memento Mori and Hell Revealed.
Wow, you brought back a lot of memories with the Lost Episodes book. I still have mine somewhere! Seeing those maps again was great. Thanks for the vid!
I know this is an old video, but as a person with some good Doom knowledge who's been part of the community for years, some corrections and notes are in order.
1) HacX would be wrong to include on this list. It was a TC (as you point out) and it was pay-for, but neither of those are why it'd be wrong to include it. It'd be wrong because the makers of HacX, Banjo Software, licensed the Doom engine from id and paid a fee. Therefore, by id's reckoning, Banjo was a Doom Engine licensee, and perfectly legally in the clear to be commercially sold.
2) The reason Lost Souls were thrown into LE E1M1 might be, ironically, to help protect id. Early versions of Doom *DID* let you play user levels with the shareware version of the game. id eventually asked mappers to please try to ensure their levels would not run with shareware Doom (as they realized that plenty of people thought they "beat Doom" when they beat the shareware episode, and since they could play custom levels too, they had no incentive to get the registered version), and eventually one of the most common mapping tricks to do that would be to use monsters or decorations that weren't in the shareware version, which would crash upon trying to load the level due to missing resources. One of those is the Lost Soul. Cacodemons were also popular to use for it. id eventually added a check to the code in 1.4 that if the engine detected the shareware IWADs to disable loading user-made PWADs, and this trick became obsolete and fell out of use. (As an aside, this might also be why the plasma rifle was in E1M2.)
3) LE E1M7 can't end after defeating the Spider Mastermind due to the fact the engine hardcoded the levels with which certain special actions (in this case, killing Barons, Cyberdemons, or Spider Masterminds) ended the level. (The technical thing to look up, if you're interested, is called A_BossDeath.)
4) HTP and PG's music is good in part because Tom Mustaine and L. A. Sieben, who did all the music for both WADs, also did a lot of music for TNT.
5) Chex Quest is secretly EXTREMELY naughty. The game will normally end after E1M5... but absolutely nothing is stopping you from warping to E1M6 and playing more levels... or anywhere to E2, or E3... or E4. It's literally the Ultimate Doom's IWAD, just with the graphics altered, the sounds replaced, and the first five maps edited - and a telltale _DEUTEX_ lump that shows that the IWAD was made by merging via that tool. The modified executable is the only thing preventing you from doing this normally, and if you open the IWAD up in a WAD editor (such as SLADE), you will see all sorts of regular Doom graphics, still just sitting in there! Note that they did remove a lot of monster sprites and so on, but rather than remove them, they just made them invisible, keeping the entry but removing the graphics. This does mean you can theoretically play PWADs with Chex Quest... and almost all of Ultimate Doom, if you don't mind invisible monsters and the like.
If you made it this far through this wall of a comment, thanks in advance!
God , I remember my Dad had a copy of "The lost Episodes of Doom". I remember when I was learning how to read when I was very young, I kept taking the book and trying to name the demons.
Small edit: Both of my parents passed away a couple of months ago. Didn't find the old big box copies of Doom. I have many very happy childhood memories of playing Doom with my Dad. It's gonna be very bittersweet when I have the strength to play the game again.
Other kids: This is an apple, and this is a pear
You: This the Imp and this is the cyberdemon
@@norb3695LOL Pretty much. My faves were the Cacodemon and the Baron of hell. I remember drawing them with crayons too. I should ask my parents to see if they still have any of my old scribbles.
@@kokirivivi you're childhood was fucking amazing. I didn't have a chance to grow up with Doom, but I'm glad I found it when I was 12 (now i'm 13)
@@norb3695 GOD dam your dad must be cad lol
I started playing doom when I was 13 now I am 14
(now it feels like I can't live without hearing the doom soundtrack on my head while doing anything)
@@tronicgo8873 Doom Soundtrack for life lmao
Wraith Corporation? Like seriously, that sounds like the antagonist evil organisation in a 2000s children's cartoon.
i dont mean to be offtopic but does anyone know a method to log back into an Instagram account?
I was stupid lost my login password. I love any assistance you can offer me
@Benedict Rex Instablaster :)
@Bodie Zeke Thanks for your reply. I got to the site thru google and im waiting for the hacking stuff atm.
I see it takes a while so I will get back to you later with my results.
Counterpoint: It's the Doom community.
It’s just any corporation ever rebranding to have a more honest name.
My man really shot the bfg at a zombie soldier 0:13
LMAO, he had it coming
That trigger finger was really itching to shoot the BFG.
Haha I'm glad somebody else spotted this
Yeah, and that was in E1M4, long before you could attain that weapon legally.
I smell an IDFA up in here...
@@maximummatt73 Nah, bro's just so good at the game he has full ammo and all weapons on the fourth level
I wish for a similar video about lost Quake 1 or 2 games like Shrak, Malice, Aftershock, Eternal Darkness, !QZone!, Mission Pack 3: Abyss o Pandemonium, Zaero, Unseen, Juggernaut
@SonofEyeaboveall Effoff What was it? Like was it just a mission pack or conversion?
@SonofEyeaboveall Effoff okay. itis downloadable now? I got finished with Quake 1 and 2 2 days ago and i'm looking for something else.
Funnily enough, in lots of Third World Countries they actually sell modded Copies of GTA. Joel did a stream on bootleg indonesian modded GTA San Andreas
I played through all three of these old commercial WADs across the last 6 months for the first ever time. I really like Hell To Pay, it has a cool (if dated) story and I found the levels fairly solid mostly. Lost Episodes were weak, didn't enjoy them very much at all (save for only a handful of maps) and Perdition's Gate was an awesome experience as well. All in all, they're worth one play through at the very least. Especially HTP and PG.
"Evilution", "Plutonia Experiment", "Hell to Pay" and "Perdition's Gate" should all be repackaged together (with a few more TCs, I suggest "Icarus: Alien Vanguard" and "Doom 0"; "Doom 404" is another good one...) as a revamped "Final Doom"
@@edgardeitz2784 you forgot No rest for the Living and Sigil 1&2
@@ChadwickThompson-i8s No I didn't; "No rest for the Living" and "Sigil 1&2" would be three episodes tacked onto "Ultimate Doom" in that order -
Knee Deep In The Dead \
The Shores of Hell \
Inferno \
Thy Flesh Consumed | ------------------- 7 episode "Ultimate Doom"
No Rest for the Living /
Sigil - Part 1 /
Sigil - Part 2 /
@@edgardeitz2784 I like that order,Ty
I'm a big doom and fps fan and I had never heard of these. Very interesting video.
Well now you just you'd your fandom
What size doom are you? I'm 3
@@sebas1111_ what?
@@interwebkaiju because you're a big doom and a big fps fan
Thats why they are called lost
I liked the idea of the pit with cyberdemon. The earliest text adventures in the 1970's had this tactic and people enjoyed it!
I remember buying The Lost Levels from EB Games and being thrilled at having new episodes to play back when my Internet connection *sucked* and access to WAD files was very limited.
I'm glad you got some serious mileage out of those ZDoom patches I made for LE, PG, and H2P. Hopefully they worked ok as you were plaything through these addons.
Ah, memories. I remember buying The Lost Episodes of Doom at Bookland in '95. Those were simpler times.
I'm not sure why these would be illegal, unless they repack things from the original WAD files, which I don't think they do.
Textures, enemy sprites, AI patterns, and the very engine itself all come straight from the original files and weren't licensed, and these came out before Doom went Open Source.
@CoralCopperHead Usually packs like these don't include any of the things you listed. The textures and sprites are loaded from the base game's IWAD, the AI code is just the base game itself, and the only things that might be added alongside the maps themselves are custom textures if any are included. The only thing that might actually be illegal with them would be using the Doom name on a commercial product without authorization from id Software.
Alright that cyberdemon trap in E1M4 was Plutonia af hahaha, honestly would’ve appreciated it if there was no damaging floor
Plutonia 2 is a thing, and I would also recommend that you play that mega.WAD, and ditto for The Ultimate Doom Classic Redux and Doom II Classic Redux.
There is a ton of history behind those expansion and even 27 years after og doom I still learn new things. Honestly most of those old wad and expension weren t great but at least it open the way for all the gorgeous and glorious wad we have this day (and for free).
perdition's gate is on par with evilution/plutonia,
considering some maps on those are purely designed on bloodfest in mind only.
I wish steam had brutal doom in its official list of games, game is too good.
11:48 "Do one thing for me... *get* ....Men-DOZA."
there you go:
es.wikipedia.org/wiki/Provincia_de_Mendoza
@@rockman7perez The man delivered, kek
I liked Perdition's Gate. Parts of it felt rushed with so many small maps but it was overall pretty well polished.
I remember D Zone! My dad got it for me when I was a kid!
I actually learned the other day that John Romero was actually behind the game Heretic. I actually never knew this until I heard him mention it on one of his recent Doom WAD dev streams.
I always figured that since Heretic was made by a different dev studio that they had no connections with ID or their staff other than using their engine to make the game :P 'The More You Know' as they say!
Ha! My dad and I had a copy of D!ZONE back in the day. I remember thinking it was kinda cool to have alternative Doom levels, but seeing as I can't remember any specifics, I'm entirely willing to concede their "garbage" status.
Mt Erebus was my favorite back in the day, glad to hear someone else who likes it
Oh man, I remember seeing that Lost Episodes of Doom in stores. I think at Walmart!
Wow, I'm surprised and happy to see coverage of The Lost Episodes of Doom. I actually purchased this set back in the mid 90's from the student store at my university while living in the dorms. I was very obsessed with Doom back then but I honestly didn't think The Lost Episodes was impressive at all.
My very first boomer shooter was Hacx for the ipod touch back in 2011 because it was free, pretty okay level set and still holds a place in my heart.
In the ps2 era (up until 2013 here in Latin America) we had people mod games like San Andreas and sell it as dragon ball San andres, Joel from vine sauce played some of them
I just discovered your channel and was binge watching your videos. I have to leave a comment and say wow, I just noticed you only had 15k subs! Congrats but dang, your quality is ever more so than those with millions!
keep pumping up these videos man, your videos have a really nice quality, one can see how much effort you put in your videos.
I hope that one day you will be rewarded from all this effort, in the form of views and subs, or a soulsphere...
I'll have to try Hell to Pay pretty soon, just discovering it now
I read it as hell patty, and i love it
Do "Doom The Way Id Did!"
What is the what you say you should play if you want something that captures the spirit of the original doom? I can't quite make out the name and there is no mention of it in the description
I was expecting there to be talk of the Doom RPG for old flip phones.
Perdition's Gate is great, I like it more than TNT Evilution I'd argue it's about on the same level as Icarus Alien Vanguard or maybe even Alien Vendetta.
9:13 Before you even said it, I immediately took notice of the sky.
If they were only selling the wads and not the executables for doom 2, the illegality of them selling them isn't quite clear.
Callisto in the thumbnail. Look like the callisto protocol is drawing inspiration from Doom as well because why not. Cant wait
I stumbled across hell to pay and perditions gate in an old IWAD pack i downloaded as a kid, both great megawads
Perdition's gate is quite fun. I just finished it and it's honestly an experience! The shorter levels aren't as good, but the longer levels are great.
If you haven't played this wad yet, you should TOTALLY give it a try.
hey man why are you playing with the worst gzdoom graphics settings imaginable
Cause funnily enough these are the default graphics in gzdoom. I agree that they're abhorrent
@@Nega-Timits still crazy to me that someone who likes doom enough to make one of the most popular source ports somehow thinks texture filtering looks good
@@danielsmokesmids its well known at this point that graf is one of the most braindead people in the community. its like making a literal 5 year old run an entire country
Worth noting perdition's gate has a baller ass soundtrack
It's so weird to see the zombies in underhalls getting shot by the plasma rifle
I am not too crazy about the Lost Episodes of Doom game, but I really want the book it came packaged in.
It sounds really cool to me.
in relation to the strategy guide mentioned with the lost episodes of doom Cybex also made a doom 1 strategy guide as well,it has the exact same style of map guide and layout.
These white textures in the secret levels of Perdition's Gate looks like something out of the White Latex Forest from Changed. (17:44)
You should make a "secret" 11th video (with a cheeky spinal tap reference) about doom rpg
I covered Doom RPG a little bit in my Doom Expansions video, but possibly! Can I even get those games nowadays? They're more mysterious than Stonehedge... where the demons dwell. ;)
@@FPMedia_ well I'm satisfied with your reply. You got a good chuckle outta me.
I dont think you can find DooM RPG without turning to the jolly roger. Bet'cha theres a mod too.
@@FPMedia_ Managed to play a bit of them with a phone emulator some years back so I'm sure they're still out there. Not really worth the trouble imo. Very simplified grid based dungeon crawls. Would have been neat to kill a few minutes on your phone back in the day but that's about it. A better bet for an episode 11 would be the Doom Zero wad now being available with the current official release of Doom. I've yet to play it myself but looks like a quality one.
what happned hes a sports chennal now
Well thanks for the review but Lost Episodes of Doom was amazing at the time. Having a complete physical book with it was out of this world, and the whole thing is super dear to my heart.
Thanks for the nostalgia trip, I encountered the early versions of the Lost Episodes multiple times in Maximum Doom, as (among other wad titles) thud!, thud2 and thud3.wad respectively. Some of the (slightly) better quality episode replacement wads in that collection.
Speaking of, when will you do an analysis of Maximum Doom? :-)
Easylly found on moddb. Called Lost episodes of Doom 2.0 for Doom 2 : include a 4th chapter based on official refused master levels maps!
Dude, good vid, but turn off texture filtering.
the cacodemons on the thumbnail look stoned.
old video but lost episodes of doom are pretty good relaxed vibe run with very sandy peterson-ish designs. Don't think the levels are too pretty but there's some clever and cool level designs going on. Good sense of verticality.
Frozen bro can't believe you have so many dope long-form videos like this. Keep it up man youre on pace to be one of the best doom channels out there.
I remember all of those custom level cd's that used to be sold. I hated how they showed fake screenshots on the back that made it look like they improved the graphics.
gonna give Perdition's Gate a run now, this is like my fav type of WADs, always been craving something like my fav WAD(whispers of satan) but not a lot of people make em like that
14:17 - MAP32 of Hell to Pay is totally new concept, and you missed it by "playing only up to MAP10".
It's a "timed" level that you have to complete before you die (voodoo doll trickery), and you have to destroy "fuses" (Commander Keens) around the map, in order to open the exit (tag 666). Back in those days that was a very original and innovative thing to do, as voodoo dolls were still used very rarely by map makers.
And then later maps also have a few interesting unique bits and pieces. This is why you shouldn't review something, if you haven't played the WHOLE thing before that. Ten maps are just not enough.
You explained why that WAD is crap... If the last level is the only good part of Hell to Pay, then it's not worth the time.
@@JorgeRamos-sk9hj I never said it's the "only" good part. I just pointed it out as something more unusual (especially back then).
@@JorgeRamos-sk9hj Reading comprehension wasn't your strong suit three years back, was it?
9:59
and it reminds me a lot of the early alpha builds of doom
Unavoidable pain-floor progression and necessary secret areas? Ick, two of my biggest WAD annoyances. No thanks.
I found one of the packaged mods or was packs at Goodwill recently. Havent had a chance to look at it but I just got a USB DVD/CD drive so...
I would suggest installing an internal drive for that.
I had a doom mega cd that had 6000+ wads. Most were bad but several were really good. This was just a year or two before i would get on the net. Anyway, i would spend hours reading the text files that described the wads. It was cool seeing the author mention wads they had made and then finding them on that cd. I miss the mid 90s.
yeah about Perditions Gate demo and maybe 5 others were any good...
Ngl that bridge trap sounds like a neat idea yknow
I have really enjoyed your videos. Do you plan on covering Duke Nukem 3D and it's subsequent releases up to Duke Nukem Forever?
Of course! Duke 3D is one of my favourite video games ever made
@@FPMedia_ I think it's kinda weak, idk why. Then again me being obssesed with doom makes me enjoy fps games harder.
Blood rocks tho
@@manreal Mandatory Secrets. At the time of release, there was nothing intuitive about checking the cabinets under countertops for keys. Shadow Warrior has the same problem as early as E1M1 -- if you don't see an enemy walk through it, it's not obvious that you have to go through the baggage claim because the place doesn't even look like a bloody baggage claim to begin with. Does it again during Zilla's Villa, expecting the player to walk into a lit fireplace, turn 180 degrees instead of backpedalling out, and notice a ladder behind them.
Blood didn't have that issue from what I recall, probably why it's the only Build engine game I can say I like with no strings attached.
As far as I can tell, selling mods/mappacks/expansions to an existing game is totally legal so long as you don't include any parts of the original game in your release - you have to rely on the player already owning the base game. I don't see how this is worse than official expansion packs.
True
~13:30ish.. hahah I made a ton of doom graphics in paint when I was a kid and we got the open source doom mod book and CD. About the only really creative thing me and my brothers did was put our principals head as the manncubus(sp?). Good times.
Are these available thru the port on the new remaster game? I’ve been playing thru zero lately and love it.
I never knew about this or i didn't remembered at all. Good video mate
They arent games, they are mods
They arent lost, they are just unofficial
Gotta get clicks somehow, I suppose
I had a friend in high school talk about the 6 cyber demon level.
I remember playing doom 93 through 2018
Trinston was here.
FrozenParticle was also here.
Dylan was here as well.
Logan was also here
Another great vid. I feel that after doom 1, 2, TNT, and Plutonia, Perdition's Gate is the go to game (though the Master Levels is another decent choice)
I did play Perdition's Gate and I liked it when someone mentioned it as an underrated WAD. I didn't know about Hell to Pay sequel but if it's as bad as you say,.. hmm I'll try it and find out.
One thing I noticed I don't like, the aesthetics. The custom textures have garish colors. The have bright red with green and blue.
I finished it yesterday. There are some interesting levels later. The first few levels are generic to me, nothing standing out. I'd say there are some interesting stuff later. In the middle there are shorter levels in a spaceship (generic metalic shawn texture). Some later maps using the sectors to make things are memorable. There is a map where you are inside a big computer, you can walk over the CPU, Ram, HD, etc. There is a map in a planet surface where with clever use of sectors (doomcute) they make big bone remains of creatures on the surface, a big dead hand, inside a giant skull, etc. There are some cool stuff in this otherwise mediocre WAD. MAP32 is interesting, as it's a timed (however I sometimes hate these maps) where it kills the player after 10 minutes, but you have to go around in a short base and destroy some electronic lamps (replacing the commander keen) to open the exit, before time goes down. And there is even a count down, placards on the level walls go from 10mins to 9mins (sectors dropping down). There are some nice city building levels later. I don't find most of the later level to take much time to complete.
I also noticed the monsters are a bit garish in colors and design. They are interesting, the Demon's replacement. The Mancubi replacement is garish and when it kills it leaves two donuts on the ground :). Now the lost souls are really cool. They are floating blobs. Especially with gzdoom alpha blending the lost soul by default, they are looking really cool. And the pain elemental that spawns them is replaced by a big blob monster which I think looks really cool. There is a negative though if you don't like lost souls. They Are Everywhere. Those killer blobs was somehow a central point of the story of the later WAD and the author is just using them everywhere.
Hell to pay's story feels like a terminator movie but with demons.
Wow, I thought I'd played all of the classic Doom WADs... never heard of these before! Great informative video - you just earned a new subscriber! :D
I'm actually surprised to hear the plug for DTWID in there. While there are some cool levels in the mix, I found that DTWID had many more annoying levels than the original Ultimate Doom. I can't remember the map number, but I remember one that had a nukage maze right at the beginning... probably the only time I've rage-quit a Doom WAD, haha. "The Classic Episode" is more of my speed for old skool Doom action. :)
Chex quest is actually what dooms engine is based off of
27 years by the time of the video's upload, not 30.
I'm still looking for a lost wad that lowers the player into an area and leaves you there.
Also Chex Quest, another total conversion on the Doom Engine.
Edit: Ah, you already know! (Just finished your vid)
I like these video's of DOOM you make and me being a DOOM fan since 93, I love all things DOOM. Thank you for the video, I subscribed so I can see more.
WHY DID U USE AN IDFA BFG ON A ZOMBIEMAN >:(
I remember playing Hacx years ago because doom wasn’t on mobile
I might be too late but have you heard of Delta Touch? It's a mobile app that not only runs Doom, but also any mods and wads
@@bappojujubes981 dam sounds cool
Perdition's Gate and Hell To Pay were actually pretty rad. Heh, also, your complaints about HTP are why I like it -- when you mentioned those 'pallette cleansers' from Evilution, I leigitmately chuckled. I absolutely hate those maps for being so short one-note. The only reason Wormhole is even remotely memorable to me is because it's ugly as sin and you can skip like, half of it.
Oh my lord, someone had his texture filtering on.
D!Zone had the WAD that had invisible floors.
be nice to d!zone, for some people that was the only way to get ANY custom wads and for some people (me) there was literally no alternative. Plus, I liked using the d!zone interface (no I don't want to know if they stole it from somewhere)
They should release Perdition Gate as an official addon.
How were you able to get all 24 maps? Let alone getting them to work.
At first I thought The Lost Episodes were part of an official product, kind of impressive that they bothered to make whole manual with everything explained, it's a shame most of thes 90s Doom maps hardly ever stand up against some recent levels with high level of details using only but the default textures the game has instored.
6:49 I don't see a big deal with the plasma rifle being on the first level of episode 2 cos that's pretty much how it is in the original, unless the plasma is just straight out on the way of your progression with no sense of discovering a secret.
10:46 Pretty sure this .wad wasn't meant to be played on recent sourceports with OpenGL/hardware support, the software lighting makes a whole difference when playing it through vanilla Doom on the MS-DOS (or a sourceport that aims for the closest experience, like Chocolate Doom for example).
What if we can find the LOST media of DOOM's 3do port FMV Scenes.
Love the videos!
Was wondering if you're planning on doing one about MiniDoom2? Doom as a platformer isn't something that sounds great on paper, but Calavera did a solid job of making it happen.
Did anyone else have the old Beavis and butthead mods for Wolfenstien 3D that made everyone beavis and butthead and the bosses Barney?
We need a 32 level wad called Hell Toupé about getting your stolen wig back from hell.
Doom guys head bald in the stats bar until the final level.
Personally, I think there's a massive difference in quality between the two WAD authors in the Lost Episodes of Doom. Christen Klie did everything from E1M1 to E2M5, and it's his stuff that has some of the most consistent, detailed and enjoyable level design. It's when Bob Carter takes over at E2M6 that you get the giant, bland, empty levels and it's usually around there that I stop playing.
Massacre on Callisto, the only episode done entirely by Christen Klie, is by far my favorite of the bunch, and the third episode is my least favorite. E3M1, "Jovian Stonehenge", is especially dire. And the Cyberdemon labyrinth in E2M8 is just... ugh. You can get the Cyberdemon stuck behind a candelabra and cheese it with bullets before it even gets out of its tiny, cramped room!
In my estimation, Massacre on Callisto is some of the best early Doom mapping on offer. It wasn't until a bit after with Doom 2 WADs that the community really started to pick up with player-made IWADs like Alien Vendetta, Memento Mori and Hell Revealed.
For the love of god turn your texture filtering off please
Are these games still available for download? I'd love to play them.
why is there no distance fog in the footage?
I wander if Civvie 11 knows about these
Civvie knew about Slooter, I imagine he knows about these.
Cover the Doom Java RPGs some time. They are not hard to get up and running anymore, and they are pretty damned cool.
I need to get a copy of masters of doom
Wow, you brought back a lot of memories with the Lost Episodes book. I still have mine somewhere! Seeing those maps again was great. Thanks for the vid!