John Carmack is the kinda guy who could do actual, literal, rocket science and decided," Nah bro, I want to make ground breaking coding and programming for shits n' giggles". AND THEN HE DOES IT WITHOUT BREAKING A SWEAT.
@@mightyslime4120 I usually just play with a source port to make it run and look slightly better, then whatever wad I'm using and thats it. Sometimes I go on my og hardware and run doom 2 with some shareware wads lmao.
One of my favorite stories about John Carmack was when he tried to steal computers from his high school by blowing a hole through the windows with Thermite. He almost succeeded, but a fat kid set off the alarms after getting stuck in the hole and Carmack was arrested.
@@birdsonbread9363 Thermite isn't necessarily explosive, and neither is the vaseline he used to bind it together. Thermite is composed of Aluminum Powder and Iron (III) Oxide (rust), both of which are very common and easy to acquire. Carmack just used the thermite to melt through the windows.
The fight with the Icon of Sin is a good example of why you shouldn't download mouse-look mods. In the base game, the pillar goes slightly too high to fire rockets into the brain-hole, so you have to time it. You'll probably only get one in at a time, maybe two. So it makes the fight a bit longer, and a bit more challenging.
@@ThatTravGuy I look forward to it! Hope that didn't read as a criticism, it was meant more as an observation. These are some of the best Doom reviews I've seen online, you should be proud man.
@ 6:26 Somethings not adding up. The box for Doom 2 says you only need 4 megs of ram. Plus, ive played Doom 2 on a P100 with 8 megs of ram super smoothly.
@@potatisprodr9919 Nah he copies other peoples formulas and seems to be about 20 years behind everyone else. Every time he does that shouty thing a part of me dies, along with the bit where he moves his head away from the Mic and shouts shit like it's someone else there. He's a wannabe Maurice Moss. I can see why after all these years he's still living in the backwater of TH-cam, why drink cheap beer when there's is better stuff out there.
@@V1CT1MIZED the 20 years behind everyone can be useful. If nobody else is making that kind of content, why not do it yourself? And if you don't like his content, then why do you have to be annoying about it and state your opinion to other people on his video. Because if I'm being straight, nobody cares.
As far as I'm aware it's all canon including doom 3, the term you're looking for is soft reboot, where it's a new story or begining but acknowledges the older material. There's a really good doom mod that prequels 2016 called doom 0.
Clean your God Damn Glasses, Bro Crazy that when I started reviewing these games, I always played on Normal / Hurt Me Plenty, but now running through Doom Eternal + Ancient Gods on Nightmare like it's nothing. Expect a Doom 1 + 2 revisited video sometime in the near future, I can't let this video tarnish my name. Metal cover of the Trav Guy theme by Mylezalker! twitter.com/zatcharyw Mods Used: GZDoom Source Port - zdoom.org/downloads SmoothDoom - th-cam.com/video/iK5SqHVhHTU/w-d-xo.html Video used: 0:33 - Bill Gates promotes Doom on Windows 95 th-cam.com/video/KN0K58EfJSg/w-d-xo.html 4:58 - Sky with Clouds Time lapse th-cam.com/video/k4sSo2csris/w-d-xo.html 5:30 - Queen - We will Rock You (Like at Wembley) th-cam.com/video/FtyZSWJkFXU/w-d-xo.html 6:30 - Deus Ex Mankind Divided Announcement Trailer - th-cam.com/video/ejRFQaIsvj0/w-d-xo.html 7:15 - Spider-Man 2 Elevator Scene 8:45 - Gusty Garden Galaxy Theme PROGRESSIVE METAL COVER - th-cam.com/video/BMp3KBucpW4/w-d-xo.html 9:28 - Meet the Spy th-cam.com/video/OR4N5OhcY9s/w-d-xo.html Music Used: 00:00 Countdown to Death - th-cam.com/video/w7HNtSDPd5U/w-d-xo.html 0:19 - Trav Guy Theme Metal Cover by Mylezalker (twitter link above) 0:28 - Hiding the Secrets (Doom 1) th-cam.com/video/ox8fl9ZwsJA/w-d-xo.html 0:49 - I sawed the Demons (GBA) th-cam.com/video/qq22MT-BICE/w-d-xo.html 1:10 - Dark Halls (Doom 1) th-cam.com/video/NNINhsMR6-M/w-d-xo.html 1:49 - Intermission from Doom (Doom 1) th-cam.com/video/UuITgxaSk1c/w-d-xo.html 2:49 - Kitchen Ace (Doom 1) th-cam.com/video/cdi1i63mcXc/w-d-xo.html 3:18 - Doom 2 Title Screen th-cam.com/video/Ho_rhGvkYhE/w-d-xo.html 3:21 - Doom 2 Intermission Music th-cam.com/video/CPY7VBYbDvw/w-d-xo.html 3:55 - Running From Evil (Doom 2) th-cam.com/video/UZcwiYmJwLo/w-d-xo.html 4:55 - Heaven Sound Effect th-cam.com/video/Vd6wi8nDJhU/w-d-xo.html 5:04 - At Doom's Gate (Doom 1) th-cam.com/video/KRrOBA4KyEY/w-d-xo.html 5:10 - The Healer Stalks (Doom 2) th-cam.com/video/u5kjih56qpk/w-d-xo.html 5:29 - We will Rock You (Queen) Vocals only th-cam.com/video/VhilZweqQRo/w-d-xo.html 5:40 - Between Levels (Doom 2) th-cam.com/video/ioXRbLqRi7s/w-d-xo.html 6:04 - DOOM (Doom 2) th-cam.com/video/KhjxQuUT8lo/w-d-xo.html 7:09 - The Healer Stalks (Doom 2) th-cam.com/video/u5kjih56qpk/w-d-xo.html 7:28 - Into Sandy's City (Doom 2) th-cam.com/video/Sz3uUNb3S1M/w-d-xo.html 7:58 - On the Hunt (Doom 1) th-cam.com/video/WS_NWxttcBs/w-d-xo.html 8:07 - On the Hunt (Andrew Hulshult cover) th-cam.com/video/pXEZNha1fHA/w-d-xo.html 8:20 - Corrupted Keep (Quake Champions) th-cam.com/video/UCFYBaGzlFc/w-d-xo.html 8:45 - Gusty Garden Galaxy Theme PROGRESSIVE METAL COVER - th-cam.com/video/BMp3KBucpW4/w-d-xo.html 8:50 - The Phobos Reanimation (Mylezalker) soundcloud.com/charoneclipse7/the-phobos-reanimation 9:06 - Spooky Scary Skeletons th-cam.com/video/K2rwxs1gH9w/w-d-xo.html 9:29 - The Healer Stalks (Doom 2) 9:45 - The Demon's Dead (Doom 2) th-cam.com/video/Qr2CKC6JSeE/w-d-xo.html 10:09 - Shawn's got the Shotgun (Doom 2) th-cam.com/video/x3BOGtro8WA/w-d-xo.html 10:44 - Nuclear Alarm Siren 10:50 - Into Sandy's City (Doom 2) 11:49 - You Raise Me Up - Josh Groban th-cam.com/video/uyEokxi2hWY/w-d-xo.html 11:54 - Message for the Archville th-cam.com/video/ILMtI7DmYn0/w-d-xo.html 12:20 - THe Lion Sleeps Tonight (The Tokens) th-cam.com/video/OQlByoPdG6c/w-d-xo.html 12:22 - Evil Incarnate (Doom 2) th-cam.com/video/qTw8r5-Sn_c/w-d-xo.html 12:57 - The Dave D. Taylor Blues (Doom 2) th-cam.com/video/ekqcwePREY4/w-d-xo.html 13:50 - DOOM (Doom 2) 14:20 - The Demon's Dead (Doom 2) 15:00 - Endgame (Doom 2) th-cam.com/video/UmuZEkErcVQ/w-d-xo.html
@@JasonMatsoukasafter you got to the elevator, jump to the light platform right in front of you and go back to the room with a lot of bonus health, your rocket launcher are waiting for you there.
This is a very entertaining video, but I just want to point out that the error of typing Bobby Prince as "Bobby Hunt" at 8:01 cracked me up.. Great video on the whole!
The technological advancements of Doom2 were neat, but I still think I preferred the shorter/sweeter levels in the original. I wouldn't say speedrun, but I used to try to blast my way through them as fast as I could and the levels were much more tolerable for that ("snacky" if you will... even though I personally won't). A lot of the outdoor Doom2 levels always felt a bit sparse to me, especially if you have to backtrack, just heading forward and watching your gun bob about while you wait for more content to finally come up when you get to where you need to be. I get what they were going for, but the pacing needed some work (probably a terrible level design decision, but using teleporters to transfer you back to the start/hub of a level might have helped). I know that the Sophomore release of all sorts of media (movies, music, games, etc) are the most difficult. They usually face a shorter development time and increased expectations and they did a good job. I still think they made "More Doom" rather than "Doom 2" though... kinda like Majora's Mask was to Ocarina of Time
11:48 I've faced the Archvile so many times in vanilla Doom II that this encounter doesn't phase me anymore: Run into the room, back out when the monster wakes up, then use the outside of its room as cover. I've seen many Archvile encounters that top the Doom II ones in fear factor, like making you fight two at a time or in a place with very limited cover.
I ran Doom and Doom2 on 8 megs of RAM, and a friend ran them on 4. The official requirement for both games is 4 MB of RAM. Also the original Doom/Doom2 engine didn't tell you when you found a secret, that's a feature from... Hexen? I think, that was ported over by the source ports.
1:09 I’m pretty sure Doom II was developed to give something that the team could work on something while John Carmack was working on the new game engine for what would become Quake.
It's actually possible to access the head without noclipping if an archvile blasts you off the lift and through the hole at just the right angle, which is also how people manage to beat pacifist runs of that map. Love your channel btw, stumbled across it randomly on Twitter and ended up binging all your Doom videos in one day. Looking forward to one on Doom Eternal!
Doom 2 felt more like a different experience with the larger maps, larger enemy variety and super shotgun which changes up majority of the matchups you come across in the game, making it my favorite of the 2. Also, mouselook wasn't a thing in vanilla doom, making the icon of sin a lot more difficult to beat. Great review!
@@Paleto-A1 Romero was there too but he was very egotistical according to many employees (and fighting the icon of sin in 2 since its brain is straight up just him)
6:25 hell no. Both games run fine on 4MB, but a 486 is welcomed Source: my 486 from 1995, that certainly only had 8mb, plus the book from Fabien Sanglard
2:11 he probably compared that to robbery because one time when he was in high school he made thermite to burn through a window to steal apple pcs from their school with kids
You describing the things Carmack has accomplished and influenced in his life make me feel almost too much respect for me to handle. Growing up in rural Russia with a Doom-compatible PC in my family's workplace gave me a perfect escape from... Y'know, 90's Post-Soviet Russia. (I shouldn't post this but I will. This game and this man's work has given me entertainment in a very tough time in my life, all I can say).
Ok, I’m a year late, but back in the day you had to shoot a rocket at just the right time before the lift reached the top to damage the Icon of Sin. Also, many of us played with keyboard only, no mouse.
The vast majority of people had a mouse by the time Doom II came out. I can belive that a fair few people played Doom 1 without a mouse in 1993 - since most machines were running DOS and it wasn't too necessary for most programs or non-FPS games - but by 1995 Windows had already become extremely popular, and a mouse is far more useful for navigating a graphical OS.
just a small correction: both original DOS versions of Doom and Doom II required 4 MB RAM minimum to run. I can vividly remember that because sadly, back then, I only had 3,7 MB available :D
Your doom 64 review is what brought me here seeing as that's the only doom game I've never played but your intro here was freaking hilarious. Keep up the good work.
i just played through Doom 2 for the first time. i was around for the original release and all but didn't pc game until much later so i didn't Doom until the 2016 release (and i even bought that on sale in like 2018 anyway). i agree that there are several levels that could've done with way more polish and even some redesigning, but the added enemies are pretty dang great. it's not just having more kinds of enemies but they're all worthy additions to the roster and add a lot of spice to levels. revenants are particularly delightful, and archviles are hall of fame jerks. Doom 2 has aged very well purely on the strengths of the fundamental combat loop and enemy design. it's fun!
Andrew's covers are awesome. He also did the Rise of the Triad remake's music. I really love Knee Deep in the Dead, to me it's just kind of iconic. The music, especially Imp's Song from the second level is just fantastic.
I have watched all of your DOOM reviews, lol! I was like 12 when this whole franchise started popping off, and I was one of those angsty kids too, so it was a big deal for me. I remember the shareware version of the 1st one, even. Everything you mentioned. It was a hell of a time! So I noticed you seem to have a real interest in the music that went into these. When I was a kid, I got The Master Levels of Doom II. It had the whole thing, and a fuckton of WADs that came with it. One of them was a Simpsons mod that turned all monsters and objects to Simpsons characters or items. But another one, my favorite one, turned the level music into 8-bit MIDI covers of songs by Nine Inch Nails! They've been my favorite band since I was like.. 8? Idk. A long time, I'm 39 now. Haha! Anyway, whenever you get into it, you ought to check those WADs out, they were a lot of fun, if just for the novelty of having them. I cherished them in my youth. I'd recommend checking them out, whenever you get up to it. I've said enough, I'm going back to DOOM Eternal now. I'm stuck. In spite of your advice and the tutorials. It's fucking intense! Cut me some slack. Lmao!😊
The final lvl was easy for you because you were available to aim up and down. in the original game you had to time the rocket while the elevator was rising so you had to go and pop the elevator many times, 1:30 was my best time in Ultraviolence withouth the secret maps when i was 11 :D. on my pentium 100 with only 16 Mb RAM so maybe the 32 MB was like the reomended but not the minimum. Also I was never able to config the mouse on DOS so I played only with keyboard.
yep 32 mb ram requirements is bullshit :) we're talking about year 1994. i've played doom2 on 486dx2 66mhz, 8 mb ram and 2mb video card. it was smooth as hell
One of my favorite bits of trivia about DOOM is that John Romero didn't contribute many maps to DOOM II because he spent a lot of time at work playing online deathmatch in the first game. DOOM is so good it cannibalized its own developers' time.
Smooth Doom doesn't disable the Status Bar face. You must've accidentally raised your screen size by one notch, which changes the hud to the more minimalist one you have now.
While the battle against the icon of sin was short, it is more difficult in the original because of being unable to look down. With the ability to look up and down, you can stay on the platform and simply aim for the brain. Without being able to go up or down, you have to shoot at the right time, and when you miss you have to keep going down and up again
Are you playing on easy ? ... that "holy shit they're throwing barons at me now? Nah they're hell knights" part should've actually been a spider mastermind on UV and Nightmare difficulty.
Trav has said in a previous video that his preferred way of experiencing a game for the first time is on the 'normal'/medium difficulty, as he feels that is the intended way to play. I've always done the same. First time playthrough is on standard/normal difficulty. Then I raise the difficulty after that.
The fact that you don’t have more subscribers is something that NEEDS to be fixed. I’m loving what I’m watching! Also, go with doom 64 for the next doom game...and check out doom 64 ex for the best version of that game.
Thanks Man! I really appreciate it! I'm working on the Doom 64 video as I'm typing this actually, and Doom 64 EX is the source port I'm using, but thanks anyways for the insight! Hopefully I can get the 64 video out in the next week or two.
This is a an excellently set up video-- love it. Also, I just drank about 7 or 8 of these Indian beers called Wild Range. The taste like ass but I got them from Aldis kinda sorta cheap.
Yoooo, great video dude! Just discovered your content after watching your Doom 64 video, really enjoying your stuff and I’m excited to see what’s next. I was just wondering, do you know what remix of E2M1 you used at 0:50 in this video? I really dig it but sadly I was unable to find it. Hope you see this, once again great video you’ve earned a new subscriber!
About the thumbnail: Istg if you doot Edit: 6:19 The only thing different about Barons and hell knights in classic doom is He’ll knights with the recolor only have half the health. On UV those would instead be a spider mastermind
Introducing the Cyberdemon and Spider Mastermind as regular enemies is like adding Kraid, Ridley, and Mother Brain as regular enemies. Which kinda happens in Super Metroid with Mini-Kraid and Metroid Dread with the Central Units.
I feel like the heavy weapons dude are the inspiration towards the heavy in TF2, check out the similarities, they both wield hitscan weapons, they are thicc bois, and also they wield chain guns or mini guns.
If John Carmack worked in space tech we'd be having an intergalatic union with aliens right now. And if he got a hold of teleportation tech, we'd have both Heaven and Hell unified
Not sure where you got your system requirements from, but both Doom 1 and 2 required 4mb of RAM. 8mb was better, but you didn't need anything close to 32mb. Even Quake only needed 8mb (16mb recommended).
Searched for this comment - I remember upgrading my 386DX 33 to 4MB to play Doom. 32MB likely wasn't even possible on the machine I played Doom 2 on and if it was it would have been INSANELY expensive.
Anyone who makes detailed long form videos with this level of quality talking about DOOM and or other Boomer Shooters gets an automatic sub from me. Look forward to seeing more of your content dude.
As an aspiring computer programmer myself, I sure do look up to John Carmack. I actually live in Mesquite, Texas and I frequently drive on Carmack Street.
14:39 this is a fine example how the mouse free-aim mods BREAK the game. In the OG D2, you need to time your rockets well while the elevator's going up. Otherwise they'll hit the Icon in the chin or forehead, causing no damage. Which means that you'll be doing multiple up and down trips, exposing yourself to more and more demons, and sweating like hell.
Yeah, I figured that out after I posted the review. Honestly my knowledge of Doom and Gzdoom were minimal at the time of these reviews, I'm considering redoing them some day.
John Carmack is the kinda guy who could do actual, literal, rocket science and decided," Nah bro, I want to make ground breaking coding and programming for shits n' giggles".
AND THEN HE DOES IT WITHOUT BREAKING A SWEAT.
Love the pfp dead space 2 is probably my favorite game ever made
And then later, actually got into rocket science.
@@kalekidsavmaaaaake usssssss whoooooolllllllee
"Andrew Hulshult is doing Quake Champions! Awesome"
Future us, seeing Hulshult do The Ancient Gods:
Hulshult has done more than just quake champions. Remember DUSK?
@@scattergrunt did you even watch the vid? He brings up dusk
@@calibur4589 I literally posted that a minute before he brought it up in video 😅 I haven't bothered to edit that comment
Future Future us, seeing Hulshult potentially doing the soundtrack of an entire mainline Doom game
@@aboxofissues1369 i am SO BEYOND EXCITED for Doom: The Dark Ages
Playing with mouse look makes icon of sin a joke. In the original game you would have to reach the top atleast 3 times which made it so much harder.
@Schrabidium project brutality modifies the game a bit too much for my liking. I like keeping things about as vanilla as possible.
@@paulnolack297 I personally only use a gore mod
@@mightyslime4120 I usually just play with a source port to make it run and look slightly better, then whatever wad I'm using and thats it. Sometimes I go on my og hardware and run doom 2 with some shareware wads lmao.
i realize I'm quite randomly asking but do anyone know a good website to watch newly released series online ?
@Henry Adrien Flixportal :)
One of my favorite stories about John Carmack was when he tried to steal computers from his high school by blowing a hole through the windows with Thermite. He almost succeeded, but a fat kid set off the alarms after getting stuck in the hole and Carmack was arrested.
Da hell was a fat kid doing stealing computers with John
I’m more confused how carmack got an explosive material
@@birdsonbread9363 Thermite isn't necessarily explosive, and neither is the vaseline he used to bind it together. Thermite is composed of Aluminum Powder and Iron (III) Oxide (rust), both of which are very common and easy to acquire. Carmack just used the thermite to melt through the windows.
@@birdsonbread9363 If you're the kind of kid John Carmack was it's pretty easy to make thermite or explosives.
@@birdsonbread9363the man’s way to smart. They probably made the thermite on their own
Smooth doom doesnt change the HUD, its just your screen scaling options in GZDoom
I feel like I stumbled upon a big TH-camr in the making...
Maybe some day!
@@ThatTravGuy you got my sub, and your timing on the doom64 video is what brought me in here, so kudos... i look forward to seeing you grow :)
@@ThatTravGuy same, i thought you were a big youtuber already around 100k to 250k leagues, imagine my shock when i realized you had 5k like damn
Agreed. He feels like one of the bigger TH-camrs. I was honestly surprised when I realized that he only has like 7k subs.
I just relized now he only has 7k soobs
The fight with the Icon of Sin is a good example of why you shouldn't download mouse-look mods. In the base game, the pillar goes slightly too high to fire rockets into the brain-hole, so you have to time it. You'll probably only get one in at a time, maybe two. So it makes the fight a bit longer, and a bit more challenging.
Yeah, I'm aware of this now but wasn't at the time. I'll be doing a redo of my Doom 1 & 2 videos someday soon
@@ThatTravGuy I look forward to it! Hope that didn't read as a criticism, it was meant more as an observation. These are some of the best Doom reviews I've seen online, you should be proud man.
@@ThatTravGuy Pro Doom & Doom 2 when, Travie?
@@ThatTravGuy damn these days are really long, aren’t they?
@@ThatTravGuy hello jontron from wish
@ 6:26 Somethings not adding up. The box for Doom 2 says you only need 4 megs of ram. Plus, ive played Doom 2 on a P100 with 8 megs of ram super smoothly.
this guy is underrated, he needs more subs
Just got done watching his review of Doom 1, and I looked at this sub count and was like "Yep.... Add me to the list, please!"
@@furyunleash22 Yea hes good
@@potatisprodr9919 Nah he copies other peoples formulas and seems to be about 20 years behind everyone else. Every time he does that shouty thing a part of me dies, along with the bit where he moves his head away from the Mic and shouts shit like it's someone else there. He's a wannabe Maurice Moss. I can see why after all these years he's still living in the backwater of TH-cam, why drink cheap beer when there's is better stuff out there.
Ikr
@@V1CT1MIZED the 20 years behind everyone can be useful.
If nobody else is making that kind of content, why not do it yourself? And if you don't like his content, then why do you have to be annoying about it and state your opinion to other people on his video. Because if I'm being straight, nobody cares.
Seeing the Spider Mastermind death animation while The Lion Sleeps Tonight plays at varying speeds is now my new favorite thing. Thank you.
Me watching this: Ima take a shot every time Trav uses a shotgun
*10 minutes later*
Me: *D E A D*
Ok but Doom isn't Doom without a good shotgun
@@ThatTravGuy I mean, you're not wrong
No no, he’s got a point.
BUDDY YOUR BOY IS GONNA BE A BIG NOISE YOUR GONNA BE A BIG MAAAA-
You’re sense of comedic timing is so on point. These might be one of the best Doom videos I’ve seen.👏👏👏😁
No cap
Please tell me you've heard of Civvie11
civvie 11
also cancer mouse
@@cracinlac923 dean of doom
"The sequel that's not a sequel but a reboot, Doom 3."
Then there was the reboot that wasn't a reboot but a sequel, Doom (2016). lol
Crazy how that works
As far as I'm aware it's all canon including doom 3, the term you're looking for is soft reboot, where it's a new story or begining but acknowledges the older material. There's a really good doom mod that prequels 2016 called doom 0.
5:27 I NEED a full version of this
Clean your God Damn Glasses, Bro
Crazy that when I started reviewing these games, I always played on Normal / Hurt Me Plenty, but now running through Doom Eternal + Ancient Gods on Nightmare like it's nothing. Expect a Doom 1 + 2 revisited video sometime in the near future, I can't let this video tarnish my name.
Metal cover of the Trav Guy theme by Mylezalker!
twitter.com/zatcharyw
Mods Used:
GZDoom Source Port - zdoom.org/downloads
SmoothDoom - th-cam.com/video/iK5SqHVhHTU/w-d-xo.html
Video used:
0:33 - Bill Gates promotes Doom on Windows 95 th-cam.com/video/KN0K58EfJSg/w-d-xo.html
4:58 - Sky with Clouds Time lapse th-cam.com/video/k4sSo2csris/w-d-xo.html
5:30 - Queen - We will Rock You (Like at Wembley) th-cam.com/video/FtyZSWJkFXU/w-d-xo.html
6:30 - Deus Ex Mankind Divided Announcement Trailer - th-cam.com/video/ejRFQaIsvj0/w-d-xo.html
7:15 - Spider-Man 2 Elevator Scene
8:45 - Gusty Garden Galaxy Theme PROGRESSIVE METAL COVER - th-cam.com/video/BMp3KBucpW4/w-d-xo.html
9:28 - Meet the Spy th-cam.com/video/OR4N5OhcY9s/w-d-xo.html
Music Used:
00:00 Countdown to Death - th-cam.com/video/w7HNtSDPd5U/w-d-xo.html
0:19 - Trav Guy Theme Metal Cover by Mylezalker (twitter link above)
0:28 - Hiding the Secrets (Doom 1) th-cam.com/video/ox8fl9ZwsJA/w-d-xo.html
0:49 - I sawed the Demons (GBA) th-cam.com/video/qq22MT-BICE/w-d-xo.html
1:10 - Dark Halls (Doom 1) th-cam.com/video/NNINhsMR6-M/w-d-xo.html
1:49 - Intermission from Doom (Doom 1) th-cam.com/video/UuITgxaSk1c/w-d-xo.html
2:49 - Kitchen Ace (Doom 1) th-cam.com/video/cdi1i63mcXc/w-d-xo.html
3:18 - Doom 2 Title Screen th-cam.com/video/Ho_rhGvkYhE/w-d-xo.html
3:21 - Doom 2 Intermission Music th-cam.com/video/CPY7VBYbDvw/w-d-xo.html
3:55 - Running From Evil (Doom 2) th-cam.com/video/UZcwiYmJwLo/w-d-xo.html
4:55 - Heaven Sound Effect th-cam.com/video/Vd6wi8nDJhU/w-d-xo.html
5:04 - At Doom's Gate (Doom 1) th-cam.com/video/KRrOBA4KyEY/w-d-xo.html
5:10 - The Healer Stalks (Doom 2) th-cam.com/video/u5kjih56qpk/w-d-xo.html
5:29 - We will Rock You (Queen) Vocals only th-cam.com/video/VhilZweqQRo/w-d-xo.html
5:40 - Between Levels (Doom 2) th-cam.com/video/ioXRbLqRi7s/w-d-xo.html
6:04 - DOOM (Doom 2) th-cam.com/video/KhjxQuUT8lo/w-d-xo.html
7:09 - The Healer Stalks (Doom 2) th-cam.com/video/u5kjih56qpk/w-d-xo.html
7:28 - Into Sandy's City (Doom 2) th-cam.com/video/Sz3uUNb3S1M/w-d-xo.html
7:58 - On the Hunt (Doom 1) th-cam.com/video/WS_NWxttcBs/w-d-xo.html
8:07 - On the Hunt (Andrew Hulshult cover) th-cam.com/video/pXEZNha1fHA/w-d-xo.html
8:20 - Corrupted Keep (Quake Champions) th-cam.com/video/UCFYBaGzlFc/w-d-xo.html
8:45 - Gusty Garden Galaxy Theme PROGRESSIVE METAL COVER - th-cam.com/video/BMp3KBucpW4/w-d-xo.html
8:50 - The Phobos Reanimation (Mylezalker) soundcloud.com/charoneclipse7/the-phobos-reanimation
9:06 - Spooky Scary Skeletons th-cam.com/video/K2rwxs1gH9w/w-d-xo.html
9:29 - The Healer Stalks (Doom 2)
9:45 - The Demon's Dead (Doom 2) th-cam.com/video/Qr2CKC6JSeE/w-d-xo.html
10:09 - Shawn's got the Shotgun (Doom 2) th-cam.com/video/x3BOGtro8WA/w-d-xo.html
10:44 - Nuclear Alarm Siren
10:50 - Into Sandy's City (Doom 2)
11:49 - You Raise Me Up - Josh Groban th-cam.com/video/uyEokxi2hWY/w-d-xo.html
11:54 - Message for the Archville th-cam.com/video/ILMtI7DmYn0/w-d-xo.html
12:20 - THe Lion Sleeps Tonight (The Tokens) th-cam.com/video/OQlByoPdG6c/w-d-xo.html
12:22 - Evil Incarnate (Doom 2) th-cam.com/video/qTw8r5-Sn_c/w-d-xo.html
12:57 - The Dave D. Taylor Blues (Doom 2) th-cam.com/video/ekqcwePREY4/w-d-xo.html
13:50 - DOOM (Doom 2)
14:20 - The Demon's Dead (Doom 2)
15:00 - Endgame (Doom 2) th-cam.com/video/UmuZEkErcVQ/w-d-xo.html
If you think getting the chainsaw immediately on Map01 is weird, just wait until you find out how to get the rocket launcher on Map01.
How??
@@JasonMatsoukasafter you got to the elevator, jump to the light platform right in front of you and go back to the room with a lot of bonus health, your rocket launcher are waiting for you there.
@@iusemyrealnamebefore need to test this tomorrow. Thanks
This is a very entertaining video, but I just want to point out that the error of typing Bobby Prince as "Bobby Hunt" at 8:01 cracked me up.. Great video on the whole!
I subscribed immediately after the part where you describe the heavy gunner. "HEAVY!!!"
Idk why but hearing the Arachnotron say “I’m baby” was hilarious
10:05
Agreed.
The technological advancements of Doom2 were neat, but I still think I preferred the shorter/sweeter levels in the original.
I wouldn't say speedrun, but I used to try to blast my way through them as fast as I could and the levels were much more tolerable for that ("snacky" if you will... even though I personally won't).
A lot of the outdoor Doom2 levels always felt a bit sparse to me, especially if you have to backtrack, just heading forward and watching your gun bob about while you wait for more content to finally come up when you get to where you need to be. I get what they were going for, but the pacing needed some work (probably a terrible level design decision, but using teleporters to transfer you back to the start/hub of a level might have helped).
I know that the Sophomore release of all sorts of media (movies, music, games, etc) are the most difficult. They usually face a shorter development time and increased expectations and they did a good job. I still think they made "More Doom" rather than "Doom 2" though... kinda like Majora's Mask was to Ocarina of Time
Ggf de as graphic D FYD CG
11:48 I've faced the Archvile so many times in vanilla Doom II that this encounter doesn't phase me anymore: Run into the room, back out when the monster wakes up, then use the outside of its room as cover.
I've seen many Archvile encounters that top the Doom II ones in fear factor, like making you fight two at a time or in a place with very limited cover.
I ran Doom and Doom2 on 8 megs of RAM, and a friend ran them on 4. The official requirement for both games is 4 MB of RAM. Also the original Doom/Doom2 engine didn't tell you when you found a secret, that's a feature from... Hexen? I think, that was ported over by the source ports.
I ran Quake 2 and Unreal on 16 megs. I'm not entirely sure that 32 Mb RAM was even possible on a home PC back in the 1994
Probably got a bonus to sell more ram
He must've been looking at recommended specs or something. You're definitely right.
Yep I ran Doom 2 fine on a 486 DX2 and 4mb ram back in the day
I strongly prefer Doom II, the music, less abstract levels and destroyed cities create a slightly melancholic feeling that I love.
12:53 "ALRIGHT, WHO LEFT THE PORTAL TO HELL IN THE BASEMENT?" 😂
Subscribed.
Ehhh, ya forget to hit a switch, demons break into your house, happens to the best of us.
I know the guy who made Smooth Doom. He was a real great guy; he had me stream it for him once. I hope he’s doing well these days.
0:49
Don't think I didn't see that SS Optimus Prime!
I think you're the first person to notice it, at least out loud
1:09 I’m pretty sure Doom II was developed to give something that the team could work on something while John Carmack was working on the new game engine for what would become Quake.
It's actually possible to access the head without noclipping if an archvile blasts you off the lift and through the hole at just the right angle, which is also how people manage to beat pacifist runs of that map.
Love your channel btw, stumbled across it randomly on Twitter and ended up binging all your Doom videos in one day. Looking forward to one on Doom Eternal!
I wish you left the knuckle crack sound effect as the doot
Fun fact, if you play on Ultra-Violence on the PS1 version it adds Doom 2 monsters into the Doom 1 levels... so yeah, chaingunners in Doom 1.
Yep, it's a cool touch to me
Doom 2 felt more like a different experience with the larger maps, larger enemy variety and super shotgun which changes up majority of the matchups you come across in the game, making it my favorite of the 2. Also, mouselook wasn't a thing in vanilla doom, making the icon of sin a lot more difficult to beat. Great review!
The way you talk about the revenant cracks me up every time. Spooky Boi is the best
John carmack, mick gordon, and Hugo Martin. The holy trinity of saving/perfecting doom
Where is john Romero
@@Paleto-A1 Romero was there too but he was very egotistical according to many employees (and fighting the icon of sin in 2 since its brain is straight up just him)
the heavy gunners look like Terry Crews cosplaying as TF2 Heavy.
You get a thumbs up for the X6 joke in the intro alone.
9:05 - it's this 'bony' music that gets me every time lol!
Trav: REVENAAAAAAANT
*doot intensifies*
6:25 hell no. Both games run fine on 4MB, but a 486 is welcomed
Source: my 486 from 1995, that certainly only had 8mb, plus the book from Fabien Sanglard
2:11 he probably compared that to robbery because one time when he was in high school he made thermite to burn through a window to steal apple pcs from their school with kids
That's oddly specific
@@an-average-box Specific but true.
You describing the things Carmack has accomplished and influenced in his life make me feel almost too much respect for me to handle. Growing up in rural Russia with a Doom-compatible PC in my family's workplace gave me a perfect escape from... Y'know, 90's Post-Soviet Russia.
(I shouldn't post this but I will. This game and this man's work has given me entertainment in a very tough time in my life, all I can say).
Ok, I’m a year late, but back in the day you had to shoot a rocket at just the right time before the lift reached the top to damage the Icon of Sin. Also, many of us played with keyboard only, no mouse.
true. The real version of doom II (not the gz version) you couldn't aim lower or higher like that which made the boss waaay more difficult x)
The vast majority of people had a mouse by the time Doom II came out.
I can belive that a fair few people played Doom 1 without a mouse in 1993 - since most machines were running DOS and it wasn't too necessary for most programs or non-FPS games - but by 1995 Windows had already become extremely popular, and a mouse is far more useful for navigating a graphical OS.
Yeah, Trav using mouselook in these classic Doom videos is really bothering me lol
Okay okay, I have to admit the “we will rock you” joke made me laugh out loud😂😂
b i g m a n
@@Xplainn93 H E A V Y
I am heavy weapons guy
*B I G* *M A N*
just a small correction: both original DOS versions of Doom and Doom II required 4 MB RAM minimum to run. I can vividly remember that because sadly, back then, I only had 3,7 MB available :D
Your doom 64 review is what brought me here seeing as that's the only doom game I've never played but your intro here was freaking hilarious. Keep up the good work.
14:23 DID HE JUST LOOK UP!
Dude. Worth clicking for all the metal links 🤘
I absolutely love your Chaingunner and Revenant introductions.
5:33 GONNA BE A BIIIIIIIIIIG MAAAAAAAAAAAAN absolutely killed me 🤣🤣🤣
I know! It’s hilarious!
i just played through Doom 2 for the first time. i was around for the original release and all but didn't pc game until much later so i didn't Doom until the 2016 release (and i even bought that on sale in like 2018 anyway). i agree that there are several levels that could've done with way more polish and even some redesigning, but the added enemies are pretty dang great. it's not just having more kinds of enemies but they're all worthy additions to the roster and add a lot of spice to levels. revenants are particularly delightful, and archviles are hall of fame jerks. Doom 2 has aged very well purely on the strengths of the fundamental combat loop and enemy design. it's fun!
using this version of doom ii makes the icon of sin easy, because in classic doom you can't look up or down.
You can turn off mouse look in gzdoom
Honestly surprised this man isn't over 100k subs
Hopefully someday!
10:50 really? I loved that level! I mean it's no masterpiece but it's certainly very good.
Andrew's covers are awesome. He also did the Rise of the Triad remake's music.
I really love Knee Deep in the Dead, to me it's just kind of iconic. The music, especially Imp's Song from the second level is just fantastic.
You're underrated as heck man. Great video!
I have watched all of your DOOM reviews, lol! I was like 12 when this whole franchise started popping off, and I was one of those angsty kids too, so it was a big deal for me. I remember the shareware version of the 1st one, even. Everything you mentioned. It was a hell of a time!
So I noticed you seem to have a real interest in the music that went into these. When I was a kid, I got The Master Levels of Doom II. It had the whole thing, and a fuckton of WADs that came with it. One of them was a Simpsons mod that turned all monsters and objects to Simpsons characters or items. But another one, my favorite one, turned the level music into 8-bit MIDI covers of songs by Nine Inch Nails! They've been my favorite band since I was like.. 8? Idk. A long time, I'm 39 now. Haha!
Anyway, whenever you get into it, you ought to check those WADs out, they were a lot of fun, if just for the novelty of having them. I cherished them in my youth. I'd recommend checking them out, whenever you get up to it.
I've said enough, I'm going back to DOOM Eternal now. I'm stuck. In spite of your advice and the tutorials. It's fucking intense! Cut me some slack. Lmao!😊
The final lvl was easy for you because you were available to aim up and down. in the original game you had to time the rocket while the elevator was rising so you had to go and pop the elevator many times, 1:30 was my best time in Ultraviolence withouth the secret maps when i was 11 :D. on my pentium 100 with only 16 Mb RAM so maybe the 32 MB was like the reomended but not the minimum. Also I was never able to config the mouse on DOS so I played only with keyboard.
yep 32 mb ram requirements is bullshit :) we're talking about year 1994. i've played doom2 on 486dx2 66mhz, 8 mb ram and 2mb video card. it was smooth as hell
One of my favorite bits of trivia about DOOM is that John Romero didn't contribute many maps to DOOM II because he spent a lot of time at work playing online deathmatch in the first game.
DOOM is so good it cannibalized its own developers' time.
crazy to think andrew hulshult is making the music for doom eternal now
Smooth Doom doesn't disable the Status Bar face. You must've accidentally raised your screen size by one notch, which changes the hud to the more minimalist one you have now.
Man you grew very far since I last checked in
You gained 15k more subs!
It's funny this many years later and now Andrew is doing the music for the actual brand new Doom games.
And if he played in ultra violence or nightmare: Oh God theirs a spider mastermind this early in the game?
OMFG the "big man" part at 5:30 made me almost crap myself! 😂😂😂
(i have a problem with incontinence I know don't judge me)
Buddy you're a boy, make a big noise, shouting in the streets, gonna be a BIG MAN someday!
While the battle against the icon of sin was short, it is more difficult in the original because of being unable to look down. With the ability to look up and down, you can stay on the platform and simply aim for the brain. Without being able to go up or down, you have to shoot at the right time, and when you miss you have to keep going down and up again
Are you playing on easy ? ... that "holy shit they're throwing barons at me now? Nah they're hell knights" part should've actually been a spider mastermind on UV and Nightmare difficulty.
on easy it's a sigle Hell Knight instead of 4, and the blue key gets moved to the crusher.
Trav has said in a previous video that his preferred way of experiencing a game for the first time is on the 'normal'/medium difficulty, as he feels that is the intended way to play. I've always done the same. First time playthrough is on standard/normal difficulty. Then I raise the difficulty after that.
Hurt me plenty.
yeah and the only thing you need to kill anything up there is throw a switch thats right next to it and it goes "squish" ..
The fact that you don’t have more subscribers is something that NEEDS to be fixed. I’m loving what I’m watching!
Also, go with doom 64 for the next doom game...and check out doom 64 ex for the best version of that game.
Thanks Man! I really appreciate it!
I'm working on the Doom 64 video as I'm typing this actually, and Doom 64 EX is the source port I'm using, but thanks anyways for the insight! Hopefully I can get the 64 video out in the next week or two.
2:58 doom two came out five days after I was born
11:47 what the hell is that song playing on the background of the archiville?? That was hilarious as fuck
Trav: The icon of sin throws loot boxes.
Me: I knew it! Loot boxes come from hell!
John Carmack: helps fans use leaked code to make official port.
Nintendo: sues people when they do that
I would like a mod for DOOM 2 where the chaingunners make heavy sounds from tf2
"the healer stalks" indeed feels like an elevator music, but aggressive
4:54 he used the freedoom.wad double barrel shotgun sprite not the super shotgun
so now that trav guy has to review freedoom.wad (phase 1 and 2)
This is a an excellently set up video-- love it. Also, I just drank about 7 or 8 of these Indian beers called Wild Range. The taste like ass but I got them from Aldis kinda sorta cheap.
Yoooo, great video dude! Just discovered your content after watching your Doom 64 video, really enjoying your stuff and I’m excited to see what’s next. I was just wondering, do you know what remix of E2M1 you used at 0:50 in this video? I really dig it but sadly I was unable to find it. Hope you see this, once again great video you’ve earned a new subscriber!
Good fun stuff
Yes....Super Shot Gun =w=
soooopaer shote gaaaaaaaaaaaaaaaaan
Red dawn was next to the video with Patrick Swayze in it and that reminded everyone of ghost when he said second verse same as the first lol love it
4:47 9:32 10:03 why haven’t we gotten a Trav Guy Out of Context video yet?
“I love revenants so much”
Plutonia, anybody?
I didn't think Dario Casali had a side hustle as a game reviewer, but here we are.
5:40 IS SPY
About the thumbnail: Istg if you doot
Edit: 6:19 The only thing different about Barons and hell knights in classic doom is He’ll knights with the recolor only have half the health. On UV those would instead be a spider mastermind
I speak for everyone when I ask... Who did the doodle for the Skeleton Rocket Launcher Man? Whoever did, you did a great job making it adorable.
T'was me
You did a great job.
Introducing the Cyberdemon and Spider Mastermind as regular enemies is like adding Kraid, Ridley, and Mother Brain as regular enemies. Which kinda happens in Super Metroid with Mini-Kraid and Metroid Dread with the Central Units.
5:04 me every time i i see that gun
I feel like the heavy weapons dude are the inspiration towards the heavy in TF2, check out the similarities, they both wield hitscan weapons, they are thicc bois, and also they wield chain guns or mini guns.
If John Carmack worked in space tech we'd be having an intergalatic union with aliens right now.
And if he got a hold of teleportation tech, we'd have both Heaven and Hell unified
I just realized that all my Doom memories is just Doom II. That's why the first video felt so uncanny to me.
8:50 I can’t find his music
My favorite (and probably the spookiest) part 9:05
Revenant: noun
A person who has returned, supposedly from the dead.
Uses: punch
He'll straight up sock you in the jaw!
Not sure where you got your system requirements from, but both Doom 1 and 2 required 4mb of RAM. 8mb was better, but you didn't need anything close to 32mb.
Even Quake only needed 8mb (16mb recommended).
Searched for this comment - I remember upgrading my 386DX 33 to 4MB to play Doom. 32MB likely wasn't even possible on the machine I played Doom 2 on and if it was it would have been INSANELY expensive.
The DOOM 2 pain elemental looks like he's going to ask me if I have games on my phone
Elguitar Tom also does badass doom covers. His cover of waiting for romero to play is my favorite
Anyone who makes detailed long form videos with this level of quality talking about DOOM and or other Boomer Shooters gets an automatic sub from me. Look forward to seeing more of your content dude.
How the hell do you have only 10K subs? The quality on this video on DooM FuckinG TwO from over a year ago is at least 75k - 100k quality.
As an aspiring computer programmer myself, I sure do look up to John Carmack. I actually live in Mesquite, Texas and I frequently drive on Carmack Street.
5:00 Heavenly John Carmack here lookin' like Nitro Rad
14:39 this is a fine example how the mouse free-aim mods BREAK the game. In the OG D2, you need to time your rockets well while the elevator's going up. Otherwise they'll hit the Icon in the chin or forehead, causing no damage. Which means that you'll be doing multiple up and down trips, exposing yourself to more and more demons, and sweating like hell.
Spooky Rocket Launcher Trumpet Playing Skeleton Man
Hey trav, the icon of sin boss fight was built without free looking in mind since that was added in jc doom so that is why it's really easy
Smooth doom doesn't disable the hud, you just don't have the right hud selected, you change with - and =
Yeah, I figured that out after I posted the review. Honestly my knowledge of Doom and Gzdoom were minimal at the time of these reviews, I'm considering redoing them some day.
1:59, remember, thanks to him we have had great games like half-life and wacky doom mods