Yeah man, even playing opposite character types within the same game can effectively change your thinking and habits let alone different games entirely. It’s akin to unlocking additional pathways for you to perceive how other players perceive you and what good decision-making is at a basic level for any game.
i guess Im randomly asking but does any of you know of a way to log back into an Instagram account..? I was dumb forgot my password. I love any assistance you can offer me!
this is why i follow you Sajam. youre so good at keeping everything grounded. so often people boil the FGC down to the top players and the highest level of play for “their game(s)”, but you always remind people that loving fighting games is more than just always playing at the highest levels. it’s about learning and appreciating the different ways a fighting game can be designed and interpreted. its about all of the different ways the games can be played and enjoyed. and ALWAYS its about learning and having fun doing it. thank you for pushing that point and continuing to chariot this underrepresented and underrated part of the FGC.
Right? So few people put in the effort consistently enough even in one game, especially if you have friends already playing another fighting game (even one like smash that’s basically a party) it can be good to play something different and build your fundamentals / thinking skills.
@@2000Doriyas I mean fundamentals carry over into all games, theoretically. If you play a lot of different sub-genres, that have a heavier focus on different aspects of fundamentals, then you become a stronger fighter imo.
And even on the pro viewpoint, there is some margin for being a multi-game competitor which is totally dependent on the individual. Like, there was a time J Wong and Fchamp were serious at both Sf and Mvc, with no "main" and "sub" fg. And also a time Tokido played everything... only in his case his main game was always Sf.
@@2000Doriyas I think you might have that backwards. If you really, really wanted to go pro in a fighting game, I don't think it'd be in your best interest to play other fighting games that often, since time you spend on other games with different mechanics could be spent on the game you play for money. In not being pro, it means you have the benefit of not having any pressure to win a lot, besides your scrim buddies, and your own ego.. That said, I'm not casting aside how long it takes to get good at individual fighting games, even if you're already competent with one or a few. But, if you've got people who will join you, or even just an interest in the game (and you can afford it), it's fine to drop that $20 every so often when a fighting game you have interest in goes on sale.
Finding a Fighting Game that you got used to hate to be actually fun is what I like to call the SFEX3 Effect. Of course, the only cure for that kind of effect is a dose of The Recipe.
This already happens within the Sf community but it's with the "3s elitists" subgroup. There is a portion of St elitists too, sure, but their elitism is not close to the 3s elitists.
In a broader look, not by title but by franchise or company, we could say the american fgc is notably elitist with Capcom games. This reminds me of that ridiculous narrative pushed by old people like J Chen, naming "dark ages" the early to mid 2000s period when Capcom basically stopped their fg production. For fg fans stuck on Capcom who willingly alienated themselves from everything non Capcom, ok, it might really have looked like the "death of fg's"... but in fact simply their fg universe was extremely limited. The 2000s werent a "death" time for nobody else (companies), not even for the 2d genre as a whole, actually it was flourishing for GG and practically the whole anime fg subgenre - boosted by GG's success. The most popular KoF of all times was released in the 2000s, and Snk, returning from bankrupcy, released a good number of titles in that decade. Yeah, their tools on hand (active franchises) may have been limited, but new games were made anyway. And it was especially flourishing for 3d fg's.
@@carlosaugusto9821 almost like super turbo boomers get everything they want in every new game and nearly the entire super turbo cast is always included in new games while third strike gets such little representation in new games and deserves more
Instead of me pointing out the obvious flaws and broken mechanics of old SF games like Turbo, SFA, and 3S that these elitist love to pretend dont exist. I've found that it's usually because theyre terrible at adapting to new fighting games. Even guys like Daigo & Sako talk about that a lot of good OG SF players arent good at new fighting games bc the old games catered to an agressive play style. Where as in SFIV amd V these OG players werent able to adapt bc you cant win a tournaments anymore with just a super agressive play style. They argue that theres a cadence between agressive and slow play now that is required to be a top player. I'd def agree with it and its why so many OG players fell off the map during SFIV
This also feeds heavily into the "first game" problem for players. Where whatever the first game you got into was is the metric to judge all games and other game players by. I got into competitive play when SF4 hit, having only played fighting games casually, but enthusiastically since the sf2 days of my childhood. The random chance of this being my first competitive fighting game gave me an interesting perspective when I met older players. Many were happy to see a lot of what was dominant in SF2 return, many people who loved Third Strike hated 4 for not being 3, for many even the similarities from 4 to 2 were not enough and thus 4 was just a scrub game at heart. SF4 was uniquely positioned as the break in the dark age of no major fighting game releases, so a lot of players from all over the spectrum played 4 even if they hated it because it was the new thing, and there was nothing else around that was new. It brought a lot of scenes together. Then Marvel 3 hit, and we got to see an interesting schism. There was a repeat for the series veterans. 3 was not enough like 2, therefore it was a scrub game to many of the old players. For some it was a breathe of fresh air from the false choices and god tiers of MVC2, but then there was the schism for people crossing over from 4. People saw mashing light attacks to confirm as scrubby. No 1 frames link? what a scrub game. Someone was bad at SF4, but got really good at Marvel 3? clearly he was never that good of a player in 4, so the skill level of the Marvel 3 players must be trash. If real SF4 players played they would dominate that game too with little effort. I saw a few players go from moderate SF4 players, to international level players in Marvel and still they got no credit from their local peers. When really the only difference was that Marvel motivated them where SF4 did not. SF5 rolls around and now you see the whole cycle repeat. People who don't like mechanics in 5 look at 4 with intense nostalgia. I loved 4, but eventually I grew to hate it after 8 years, and it took my trying new games to realize what made me hate playing it. And that isn't to say the game is bad, its actually a great game and I still kind of love it in a lot of ways. But little things in its design wore me down. But the point is people are really bad at playing a game without putting their own biases into it. If something is scrubby in one game that doesn't mean it isn't smart in another. Every fighting game I have ever played since has had its own unique meta games, where strategies do not overlap. And when I see players who simply meet the game where it is at, that is when I think someone is a really good fighting game player, and not simply a good SF4 player, or Marvel player. But from there I think it is only natural to gravitate to the games that piss you off the least. And nowadays there is a lot of choice for competitive fighting games. But just like Sajam said, it can be incredibly hard for some players to break through and really try to learn a new game, and go back to being the new guy getting their shit kicked in.
Well games like Tekken 6 amd Blazblue were also around during the time period between SF4 launch and MVC3 launch but people either ignored or completely downplayed those games because they weren't under the Capcom umbrella
I didn't grow up playing "traditional" 2D style fighting games. If I played, it was an arena fighter. The Ninja Storm and Budokai Tenkaichi series' specifically. Tried USF4 back when it first came out and sucked at it playing against other people. Tried SFV and much of the same. Then I gave DBFZ a shot because I love the entire Dragon Ball anime series. No fun there either. Then I let a friend talk me into GGXR2 because of the in depth tutorial. Fumbled my way through the arcade mode until I got my ass beat by Ky and knew then this just wasn't my genre. I have a few friends who would actually try to teach me fighting games and "spar" with me on the regular. They're hardcore FGC guys that live online and at locals, the whole nine. I enjoy watching fighting game content. They just aren't for me. More power to those of you that hang in there though.
@@joycehayes1454 exactly if you keepl getting launched then you have no idea what you're doing. You have to earn your launcher moves, if you can just do them whe ever then the other person has no clue what to do.
I used to think Mortal Kombat as a competitive fighting game was trash because of my experiences with the earlier Mortal Kombat games. Then a friend got me to play Mortal Kombat X last year and I immediately got hooked on MK X and Mortal Kombat 9. I couldn’t stop thinking about those games (a year later I am doing that with Mortal Kombat 11 as well). I absolutely love Mortal Kombat now. I have never been more glad to be wrong.
Too right. I couldn't get enough of trying each 'n any new and old fighter since about 2007. Why limit the joy? Though since 2017 I haven't dabbled in much else since Tekken 7 ticked the right boxes, so I'm slacking.. Never really understood why someone would slag a game they haven't tried, other than it being just that - never tried. Cheers for The Recipe. It was godlike why it lasted.
Back in the day, arcades and blockbuster were prominent and led to people naturally trying different fighters. I wasnt even a hardcore arcade goer, but I tried damn near everything between the occasional visit and renting lesser SNES ports. Nowadays people might get lucky to have a demo with a couple characters and one mode, or they have to pony up cash and buy it outright. I think a lot of people would find enjoyment in most fighters if they stopped worrying so much about chest-beating for their one favorite game. In that aspect, I think more free-to-play setups (like free play for a week off psn) would help people experiment and chill a bit
I started playing SamSho because its easy to get into and fun, now I'm learning Guilty Gear... its hard but so fun and satisfying! it also looks gorgeous visually!
Thanks to SFV's shit netcode, I decided to take a break from it and try other fighting games. Now I'm bad at SFV, Injustice 2, BlazBlue and DBfZ. Thanks again, Capcom.
Been on fire this week man (every week but especially this week imo). Lots of great topics popping up that I hope many people take notice of and generate conversation from. Just wanted to show some love and keep up the real talk, we need it.
Imagine how nuts it would be if a fighting game had the frame data for +/- on block a move is for that specific match up if you pulled up the move list during training or in a match.
I remember never liking any fighting games until one of my friends persuaded me for about a month to play Tekken 7. After I tried it, I've been trying a lot of fighting game since then
Honestly have no idea how people can only play one fighting game. I can understand pros focusing on one game, but everyone else needs to chill out and play some good ass fighting games
It must be just your way of saying it, but in reality is not hard to understand how that happens, now in a time when most top players are limiting themselves to one fg, and the "cult of personality" thing has grown too much since the Sf4 years. If the Sf gods (using Sf because of its influence) today started to play different fg's, that would have a sudden considerable impact on their fans who just yesterday were "one game" people and defended that stance... you can be 100% sure of that.
I'm always playing multiple fighting games. Why limit yourself for one game, unless you're a pro players. Currently i'm playing SF V, T7, DOA 6, and SC 6 which i really enjoy them all. I need to get Samsho and probably grab KoF 15 and the new Guilty Gear too once they release next year.
I think this is true for pretty much all games in any genre. take the shooter scene for example. cs players shitting on overwatch because it doesnt have recoil, overwatch player complaining that you dont even have to track ulties in other games, quake players pointing out you dont even have to rocket jump to get around in apex you can just run and slide etc etc. Or the moba fueds. Bottomline is that people love to shit on the things that they dont play, obsessed with being part of the "best game".
I love learning new fighting games. You get a fresh start and you can bring those things u learn in your other games. Sometimes it may even help you get better. Its all about the journey
As someone who has played the majority of FG's out both new and old, i can say they are fun in different ways. It lets you gain different strengths dependent on the game which is really cool.
This was exactly how I was with Marvel Infinite. Thought it looked awful and sub par on release, and now I love it and it’s one of the most popular games in my local scene. Don’t judge books by their covers.
I too once thought Street Fighter was the holy grail of fighting game design and all other games were trash. Then I gave Guilty Gear a real shot and discovered I was wrong. Who'd a thunk it? Other fighting games really are pretty good :)
I played GGXrD for first time yesterday and Lord was I smiling as I got trashed. For the first time I could actually understand what I was pressing buttons and doing.
I like to try other fighting games a lot regardless of how bad I am at this genre but as much as I love Tekken it's true that the game is incredibly intimidating when you see so many moves and now tutorial to guide you
I usually do try to play as many fighting games as I can, but since I kinda got into fighting games with things like Tekken 7 and dbfz. Games like unist and GGXRD I have lots of trouble with. I have over time gotten somewhat better. But certain characters I can't play cause they give me to much of a challenge, and it bothers me that I can't play them.
The hard characters in uni and gg are still hard for people who've been playing anime fighters for years, so don't worry about it too much. I can tell you this for sure though, there are a lot less properties and interactions you'll have to learn in both unist and xrd compared to T7, so once you've got your execution down its all smooth sailing.
Yeah, ive been playing guilty gear for over 5 years, and learning Seth in unist still had a huge skill curve for me lol. I find getting over that skillcurve fun though.
Stop making me feel so big brained for understanding everything in Tekken lmao, trying to learn guilty gear is like learning how to run in reverse but I know if I put time into it daily it would build pretty steadily.
100% true. Lots of people wanna stay in their comfort zone, they try a game and if the game doesn't feel like something they already know, they don't like it and don't continue to learn it.
I'm more of a generalist than a specialist so I play pretty much anything, but there are games like GG Xrd that I only play as a casual because I basically don't know where to start from in learning them. Maybe a lot of people who are fixated with one game feel the same and can't get their head around finding a starting point for other games
Its better to see it for yourself than looking from a far thinking "maybe its bad or good or difficult or easy"... That happened to me when I tried KoF14 i loved it but I came in too late and its now hard to find matches online or offline against someone.
I don't understand this. You're not playing Tekken because you feel like it's "Too hard"? I mean, If that's how you really feel, than I respect it, but it seems like you're just making up excuses to not get into the game. Sorry if I'm coming across as a dick, It's not my intention.
Tekken 7 is OK. It's when your skills gets stuck at green/orange rank that will be hardest to break. By the time you reach there you won't be dropping combos or messing up your inputs. Reaching green/orange is not difficult at all. But breaking through that is like riding a bicycle for the first time. It's like a magical click switching on in your head that reveals the infinite possibilities that can be done in that game. I still enjoyed my green/orange rank days for almost an entire year. I enjoyed the game even more after breaking that rank. People emphasize Korean backdash but at that rank you only need to be able to space the backdash twice. And even then, you'll most probably use the backdash incorrectly. It important to train that to break through the green/orange ranks easier, but it is by far the easiest thing to learn and by far the least factor for to help you break through. Bottom line, play Tekken, you'll enjoy it if you first try to have fun before you try to get good. Getting good at tekken requires dedication that will probably make you love the game more after it clicks the second time
Tekken isn’t hard, it’s just incredibly deep. It’s also a visually stark difference between really good players and new players, but that’s the beauty of it. If you just pick it up and mess around, you can get the ball rolling easily. Instead of seeing the huge novelist as daunting, just explore what the characters do. You don’t need even close to all of the moves, and as sajam said a lot of the moves are just slightly different strings anyway.
I still remember buying the OG PSOne back in the day, loading up Tekken 2 and being super happy that it *actually had a move list* and that it had a long move list.
Going into sfv from smash has made me a lot more patient and way better at punishing bad approaches in smash since I can’t just jump in or dash straight at someone without them hitting you in the face which is something that, in smash with good enough movement, will get you very far even without properly learning neutral, disadvantage state, advantage state, edge guarding or ledge trapping
Mostly was an SF player, 3A being my favorite and SF4 was just decent imo but it made me switch to other games. Played T5 online and liked 3D games. Played VF5FS, and DoA5. Joined those communites, played VF5 for 6 years offline. Met 3rd strike cats, ST cats, because of it. VF5FS is my favorite fighting game. It transferred my skill to other titles because of the nuances and focus on your opponent vs character.
One time I was playing someone just learning Tekken and I explained frames to him with particular situate and he asked how I knew. I had VF5FS on the monitor in Dojo next to us which has in-game frame data and showed a similar situations. He asked why doesn't Tekken has that and I told him it was because Harada's an idiot and Tekken is sorta overrated to the point people think he does no wrong.
Tell an has no in-game frames or tutorial like VF does and DOA. Though, Tekken acts like VF in many situations and mannerisms. I'm able to play Tekken with a VF mindset and I'm already halfway ahead most people just starting the game.
Mike only got backlash and only tried tekken because it was tekken. Aris can shittalk soul calibur 6 for being "too complicated" and the rest of the community parrots his talking points verbatim and doesn't even try, or worse makes fun of anyone who likes/wants to get into it. Aris doesn't even dislike soul calibur 6 all that much, but it's pretty done to most of the FGC and I think it's largely due to community figures either ignoring it after 1 week or outwardly talking shit about it making most people not even try in the first place, and not necessarily on the games merit(or lack thereof) Am I just a salty soul calibur fan who can't deal with the fact the community doesn't care that much? Or am I on to something? Maybe it's just me. Tl;dr please try soul calibur 6. It's quite fun.
It's pretty easy to just watch... lol, just watch matches and see if you like the game. Amazingly it seems like that's an extreme minority that actually picks up a game on that aspect and would rather let people with informed opinions think for them. I watched top 8 of SCVI for EVO 2019 and that's what got me to start playing it. It's a shame that its community is so small
Man I’m really glad season 2 is looking to shape things up in a better way because I like the game, but there’s too much bullshit in it at the moment to want to really dive in beyond partying with friends compared with Tekken 7 and SC2, even Soul Calibur 5 feels more fun to me at the moment due to the old physics / visuals. Hoping they keep putting more effort into Soul Calibur though it’s a beautiful franchise and the series as a whole deserves more love if one can overlook the dark horses (3 & 4)
I tried it, I think it's trash. Thing is, I had to put a lot of hours into it before arriving to the conclusion that to me the game is trash. People just bandwagon. Thing is people should try games before talking.
sibbie1023 aris is one of the worst influencers you can be influenced by. He says stupid shit constantly about shit he knows nothing about. Only reason to watch him is to laugh, nothing else.
I remember how stoked I was to play SC6 during the network test before release. I played the shit out of that game for a long time after, but as much as I want to get back into it, I just can't seem to find my rhythm between other games. I think one of the primary killers for me is the community. Many people are not invested in it the way players invest in Tekken (by my own bias, they're comparable because they're both 3D and Bamco and I grew up on them). The game has more tutorial than Tekken by a bit, but by and large the approach is the same: limited in game info. The difference is that Tekken's community is so focused on competition and general game strategy that resources for frames, niche game mechanics, and strategies of the meta are easier to find. There are some for SC, but they feel much rarer and barer. I know everyone should be the change they want to see in the world, but I'm not really good enough to know how to get at the content the competitive market would need, nor have I the time to give it the effort it deserves.
There are so many awesome fighting games out there, but there's a dynamic mainly among Street Fighter (or Capcom) and Smash players that they won't touch anything else. Everyone in our crew has their favorites, but we enjoy pretty much everything and look forward to new games. Don't miss out!
I’m having problems deciding which fighting game I should be sticking with I’m mostly a melee player, but have been playing fighting games my whole life, and have tried taking them more seriously the past few months. There’s a huge list of games I’ve tried, but I wouldn’t consider any of them my main game yet. Just gonna keep playing till I find it. Unist, dragon ball fighterz, tekken, and blazblue are probably my favourites right now
Bro EVERYONE I've talked to about KI dismisses it as jank without ever trying it. Real shame 'cus it was so well done and has stuff no other fighting game has copied yet.
I'm okay at Tekken and I really love watching Dragonball Fighterz but I dont have enough time to learn the basics so I just dabble in training mode and quit after learning some combo's but I dont know how to learn the fundamentels.
Anecdotal, but i used to be a "Zoning is cheating" type way back when. I had this mindset that your character has so many moves and you should be using more than two or three of them. It wasn't til i really got into TFH and picked up Oleander that i went "Huh. Okay wait maybe there's something to this", and now i have mad respect for zoners. Trying other games and other characters reframes everything and builds fresh understanding
When UNIST got into EVO this year it reminded me of the utter monstrous backlash the Melty community got when the game was voted in nine years prior. 3S players, GG players, CvS2, and whatever else was still hanging on at the time, they all couldn't believe some nonsense like Melty got in on the stage for the world's biggest competitive fighting game event. The salt was palpable. That being said we had folks come in from every other community to try their hand at the game and it was a boon for the community. The rest is history at this point but people are always, ALWAYS going to be against something in this community but maybe, just maybe if you crack at their rough shell we all tend to hide in, you'll find someone underneath it who is willingly to try the game they supposedly 'hate' so much.
I personally hated fighting games until I checked out Guilty Gear. Guilty Gear changed my whole outlook on fighting games as a whole. I had only tried Guilty Gear for the music but goddamn, it was everything else that kept me hooked. After that, I began trying other fighting games and I began to fall in love with the genre so much so that they’re now my favorite games. I highly encourage anyone curious in any fighting game to check it out. You’ll never know if you don’t try.
This discussion is actually one of the reasons I'm working on building what I am now. Still a work in progress, but I've got time. I do t mind the slow build anymore because I mean to do it the way I want it to be. I know it's a luxury. Anyway, I was going to comment on where you say that now more people are playing or trying more fighters than they were during SFIVs high point. I was thinking "Couldn't that be a result of the state of Street Fighter with V and not just that people are generally willing to try more fighters?" You did get around to mentioning that bit, but I'm not sure you had those particular dots connected like I did. Last thing: I haven't played Tekken since T5 and after SFIV came out dropped it completely. I bought T6 at some point because I thought I was gonna try and get back into it. Turned on the game and was looking through move lists and was like... "Ain't nobody got time for that..." Haven't looked at Tekken since lol
The biggest thing for me is how easy it the game to learn. As in, is it easy to just feel even slightly competent/ comfortable playing. For me, Smash, Tekken, and Soul Calibur feel very intuitive to me. So when I tried to actually get competitive, it was an easy jump to start improving and not be a noob. Atm I’m trying to learn DBFighterZ and I just can’t get this first step of feeling comfortable with the game, so I find it difficult to even start truly learning anything about it.
My first time playing tekken 7 and looking at the movelist made me happy af cause Ik I could play 1 character multiple ways. Now when I picked up kof13 for the first time, it was interesting af seeing the inputs for ssm and meo maxes like leonas but kinda scary
As someone who plays DBFZ and is currently learning MK11 (first MK game I'm really giving a shot) I have learned a metric crap ton. Especially execution.
@@2000Doriyas The pace and speed of execution is vastly different from Dragon Ball. The fact that some combos have to be completely inputed within the first hit is wild to me. I also can't mash a button to make sure a move comes out or the combo just stops. For instance if I'm doing D4, DF4 and I accidentally press D44 in my rush to do D4 then DF4 wil straight up not activate at all. Which is something not in other fighting games I've played including Tekken, Blazblue, and UNIST. TL;DR: It's making me really clean up my button inputs
I agree Sajam But playing Ultimate marvel vs Capcom 3 is hard for me to be consistent in that game because I don't use vergil,morrigan,dr doom zero, Phoenix , I use P.wright,captain America and deadpool Marvel the most difficult game I've ever played
I originate from Smash (and can still kick ass) and have played DBFZ, SFV, MK11, and learning Tekken 7 Bob. Not only have I got better in neutral but have appreciated each community. Only thing I find a bit discouraging is seeing smash excluded from FGC things.
I bought ggxrd as my first fighting game. I had a hell of a time learning the mechanics and how to play a fighting game in general. Then when dbfz came out I was like, nah I don't want to learn again, I want to stick with what I know, but then I bought it and everything I learned in GG just carried over to dbfz and made my life way easier when learning the game. Then with the confidence I got from that I bought Unist and that's when I just realised that I knew what I had to do and what I had to learn.
I think price is a big barrier from people trying all these fighting games, because most of them come out at $60 plus DLC characters. If they were like $20-30, it would be so much easier to pick up a game without the fear that you might not like it.
When I tried out Tekken 7, which was my first 3D fighting game, I expected it to feel like absolute shit when I first got into it. I was shocked to find that it was one of the most intuitive feeling games I’ve ever played. Since then I’ve tried every fighting game I can get my hands on
Honestly I just have a passion for Fighting Games period. Not for any given franchise (Obviously I have preferences) but the genre is really enjoyable for me as a whole.
Easier said than done to many. Most people either not going to try other different fighting games because they are either loyalist to a company or because of its different taste. Like how most players in America turned off by Anime fighters thus not very keen on thinking about trying them...like Maximillion and many Marvel vs Capcom veterans. Or how some 2-D fighting game players not very keen in transitioning to 3-D fighting games and vice versa. Or dare I say Joey Cuellar when it comes to the entire Dead or Alive franchise.
I played Tekken as a casual for over a decade and the game was still intimidating when I ran out of people sitting on my couch to get games against and went to learn how to really play the game so I could play online.
Damn learning Tekken was fucking nuts. as soon as you open up the move list its like "what the fuck is the difference between an empty arrow and a full arrow?"
@@2000Doriyas First thing I had to learn was how combos worked. In Tekken, you can do moves that pop a person in the air. Then once in the air certain moves will spin your opponent(those moves have a swirling icon in the move list). That causes them to fall flat on their backs with their legs in the air. Even though they're on the ground because their legs are up you can still hit them. Ending your combo. Pretty basic but I never knew this. After that, I watched "Tekken 7 beginners guide with UYU". That taught me a lot of the game's mechanics and how I should approach the game. I'd recommend starting with that video. Only 17 minutes but packed with info. After that, I found out most characters only need to use about 15 to 25 moves on their move list to win. drunkardshade.com has a good list but hasn't updated it since 2017. Anyone not on that list can just be googled. Knowing the goods moves right off the bat helps since some characters move list have 100+moves.
It's kinda funny for me since Tekken is one of the first fighting games I really got into. So for me every other fighting game is super daunting, for example I'm so used to stand blocking that I can't even fathom staying in crouch. Another example is linking moves into specials or the concept of light, medium, and heavy attacks. These are all so foreign to me but Tekken is simple in comparison.
I have the opposite "issue" personally where I just play like every fighting game and don't really get good at any of them as a result. There's just too many good fighting games
I'll never forget that one comment years ago (in I think was GameFAQs?) of a dude thoroughly apologizing to DOA fans for always having been a naysayer and dismissing the game as a boobfest like everyone else until the day he decided to actually buy it and try it and realized that there's very good reason why it's not just a generic fighting game with boobs and that it had it's uniqueness. Also the dude proceeded to thank TN and KT for making DOA. And said he could never go back to Tekken. Just saying. On a personal note, I find it hilarious enough that the other 3D fighters seem to be into getting all their girls in bikinis now.
The only games I haven't tried that I would like to is Tekken, Soul Caliber, and Killer Instinct. With Tekken and Soul Caliber I just haven't bought it yet, as for KI I don't have an XBONE
Tekken is like 20 bucks new, Guilty Gear Xrd 2 is like 30, SFV is cheap as hell (if you’re okay with a small roster) and any recent games yeah I’m not down to drop a fat 60 either.
My issue is that ive been pampered by one of the greatest fighting game mechanics in the history of fighting game mechanics: Roman Cancels. ive played just about every fighting game, and nothing comes close to its potential. its super fun for all levels of play, and has a ton of high level stuff, and a ton of "lets fuck around for a bit". its too good. and if tekken 7 had it, id play it. but it doesn't.
I usually try everything i can , that way. i can be trash or bronze in everything at the same time
Not in smash, because everyone can be an elite
@@rabbidscool If you can play a match better than 20 fps.
Same lol, I buy any fighting game I can whenever it goes on sale
@@rabbidscool smash is hard bro
I am in this comment and I don't like it
That's me with pretty much any multiplayer game.
The one true lesson from this video is... you need to bring back the Recipe.
Super facts!!!
Indeed
The recipe being Mike Ross?
Yeah I thought the Recipe was gonna be a thing.
As a smash player, I decided to try out third strike on fightcade and when I went back to smash I had a brand new way of looking at the neutral
Yeah man, even playing opposite character types within the same game can effectively change your thinking and habits let alone different games entirely. It’s akin to unlocking additional pathways for you to perceive how other players perceive you and what good decision-making is at a basic level for any game.
I pretty much only played smash, until I decided to give Guilty Gear a try and now I physically cannot put it down
i guess Im randomly asking but does any of you know of a way to log back into an Instagram account..?
I was dumb forgot my password. I love any assistance you can offer me!
@Raphael Desmond Instablaster =)
this is why i follow you Sajam. youre so good at keeping everything grounded. so often people boil the FGC down to the top players and the highest level of play for “their game(s)”, but you always remind people that loving fighting games is more than just always playing at the highest levels. it’s about learning and appreciating the different ways a fighting game can be designed and interpreted. its about all of the different ways the games can be played and enjoyed. and ALWAYS its about learning and having fun doing it. thank you for pushing that point and continuing to chariot this underrepresented and underrated part of the FGC.
But when is Sajam going to reverse 43-1 that hilda player
When he learns how to shield, the bane of all Hilda players.
Unless I legitimately wanted to go pro, i couldn't imagine not giving multiple fighting games a chance.
Right? So few people put in the effort consistently enough even in one game, especially if you have friends already playing another fighting game (even one like smash that’s basically a party) it can be good to play something different and build your fundamentals / thinking skills.
@@2000Doriyas I mean fundamentals carry over into all games, theoretically. If you play a lot of different sub-genres, that have a heavier focus on different aspects of fundamentals, then you become a stronger fighter imo.
And even on the pro viewpoint, there is some margin for being a multi-game competitor which is totally dependent on the individual. Like, there was a time J Wong and Fchamp were serious at both Sf and Mvc, with no "main" and "sub" fg. And also a time Tokido played everything... only in his case his main game was always Sf.
I legitimately want to go pro, and I still do that
Then again, optimistically I'm at least 4 years away from being a pro
@@2000Doriyas I think you might have that backwards.
If you really, really wanted to go pro in a fighting game, I don't think it'd be in your best interest to play other fighting games that often, since time you spend on other games with different mechanics could be spent on the game you play for money.
In not being pro, it means you have the benefit of not having any pressure to win a lot, besides your scrim buddies, and your own ego..
That said, I'm not casting aside how long it takes to get good at individual fighting games, even if you're already competent with one or a few. But, if you've got people who will join you, or even just an interest in the game (and you can afford it), it's fine to drop that $20 every so often when a fighting game you have interest in goes on sale.
Finding a Fighting Game that you got used to hate to be actually fun is what I like to call the SFEX3 Effect. Of course, the only cure for that kind of effect is a dose of The Recipe.
No way! We should all play Street Fighter II Turbo Edition till the end of time and not look at any of these other new fangled games.
This already happens within the Sf community but it's with the "3s elitists" subgroup. There is a portion of St elitists too, sure, but their elitism is not close to the 3s elitists.
In a broader look, not by title but by franchise or company, we could say the american fgc is notably elitist with Capcom games. This reminds me of that ridiculous narrative pushed by old people like J Chen, naming "dark ages" the early to mid 2000s period when Capcom basically stopped their fg production. For fg fans stuck on Capcom who willingly alienated themselves from everything non Capcom, ok, it might really have looked like the "death of fg's"... but in fact simply their fg universe was extremely limited. The 2000s werent a "death" time for nobody else (companies), not even for the 2d genre as a whole, actually it was flourishing for GG and practically the whole anime fg subgenre - boosted by GG's success. The most popular KoF of all times was released in the 2000s, and Snk, returning from bankrupcy, released a good number of titles in that decade. Yeah, their tools on hand (active franchises) may have been limited, but new games were made anyway. And it was especially flourishing for 3d fg's.
@@carlosaugusto9821 almost like super turbo boomers get everything they want in every new game and nearly the entire super turbo cast is always included in new games while third strike gets such little representation in new games and deserves more
Either that or Melee lol
Instead of me pointing out the obvious flaws and broken mechanics of old SF games like Turbo, SFA, and 3S that these elitist love to pretend dont exist. I've found that it's usually because theyre terrible at adapting to new fighting games. Even guys like Daigo & Sako talk about that a lot of good OG SF players arent good at new fighting games bc the old games catered to an agressive play style. Where as in SFIV amd V these OG players werent able to adapt bc you cant win a tournaments anymore with just a super agressive play style. They argue that theres a cadence between agressive and slow play now that is required to be a top player. I'd def agree with it and its why so many OG players fell off the map during SFIV
This also feeds heavily into the "first game" problem for players. Where whatever the first game you got into was is the metric to judge all games and other game players by. I got into competitive play when SF4 hit, having only played fighting games casually, but enthusiastically since the sf2 days of my childhood. The random chance of this being my first competitive fighting game gave me an interesting perspective when I met older players. Many were happy to see a lot of what was dominant in SF2 return, many people who loved Third Strike hated 4 for not being 3, for many even the similarities from 4 to 2 were not enough and thus 4 was just a scrub game at heart.
SF4 was uniquely positioned as the break in the dark age of no major fighting game releases, so a lot of players from all over the spectrum played 4 even if they hated it because it was the new thing, and there was nothing else around that was new. It brought a lot of scenes together. Then Marvel 3 hit, and we got to see an interesting schism. There was a repeat for the series veterans. 3 was not enough like 2, therefore it was a scrub game to many of the old players. For some it was a breathe of fresh air from the false choices and god tiers of MVC2, but then there was the schism for people crossing over from 4. People saw mashing light attacks to confirm as scrubby. No 1 frames link? what a scrub game. Someone was bad at SF4, but got really good at Marvel 3? clearly he was never that good of a player in 4, so the skill level of the Marvel 3 players must be trash. If real SF4 players played they would dominate that game too with little effort. I saw a few players go from moderate SF4 players, to international level players in Marvel and still they got no credit from their local peers. When really the only difference was that Marvel motivated them where SF4 did not.
SF5 rolls around and now you see the whole cycle repeat. People who don't like mechanics in 5 look at 4 with intense nostalgia. I loved 4, but eventually I grew to hate it after 8 years, and it took my trying new games to realize what made me hate playing it. And that isn't to say the game is bad, its actually a great game and I still kind of love it in a lot of ways. But little things in its design wore me down. But the point is people are really bad at playing a game without putting their own biases into it. If something is scrubby in one game that doesn't mean it isn't smart in another. Every fighting game I have ever played since has had its own unique meta games, where strategies do not overlap. And when I see players who simply meet the game where it is at, that is when I think someone is a really good fighting game player, and not simply a good SF4 player, or Marvel player.
But from there I think it is only natural to gravitate to the games that piss you off the least. And nowadays there is a lot of choice for competitive fighting games. But just like Sajam said, it can be incredibly hard for some players to break through and really try to learn a new game, and go back to being the new guy getting their shit kicked in.
Well games like Tekken 6 amd Blazblue were also around during the time period between SF4 launch and MVC3 launch but people either ignored or completely downplayed those games because they weren't under the Capcom umbrella
I like this channel
Don´t be rude
Hey alright
I didn't grow up playing "traditional" 2D style fighting games. If I played, it was an arena fighter. The Ninja Storm and Budokai Tenkaichi series' specifically. Tried USF4 back when it first came out and sucked at it playing against other people. Tried SFV and much of the same. Then I gave DBFZ a shot because I love the entire Dragon Ball anime series. No fun there either. Then I let a friend talk me into GGXR2 because of the in depth tutorial. Fumbled my way through the arcade mode until I got my ass beat by Ky and knew then this just wasn't my genre.
I have a few friends who would actually try to teach me fighting games and "spar" with me on the regular. They're hardcore FGC guys that live online and at locals, the whole nine. I enjoy watching fighting game content. They just aren't for me. More power to those of you that hang in there though.
Never forget the juggling jokes about Tekken's combos back in the day. Now everyone is playing it.
Imagine knowing the taste of your own shit
Swojguy You can even win without juggling as that's just a shortcut to winning and you can even prevent that by not getting launched.
@@joycehayes1454 exactly if you keepl getting launched then you have no idea what you're doing. You have to earn your launcher moves, if you can just do them whe ever then the other person has no clue what to do.
Joyce Hayes that was the funniest part about people complaining about juggling
If you don’t wanna be in the air then try blocking the launcher haha
ikr
Can someone link me the Mike Ross clip of him seeing the tekken 7 move list? lol it sounds hilarious
Ben Morris Here it is: m.twitch.tv/clip/SleepyCourageousHabaneroStrawBeary?
Sajam is so wise, I need to start watching these live
I used to think Mortal Kombat as a competitive fighting game was trash because of my experiences with the earlier Mortal Kombat games.
Then a friend got me to play Mortal Kombat X last year and I immediately got hooked on MK X and Mortal Kombat 9. I couldn’t stop thinking about those games (a year later I am doing that with Mortal Kombat 11 as well).
I absolutely love Mortal Kombat now. I have never been more glad to be wrong.
Those earlier games really were dogshit LOL. Man do I love me some MKX
Too right.
I couldn't get enough of trying each 'n any new and old fighter since about 2007. Why limit the joy?
Though since 2017 I haven't dabbled in much else since Tekken 7 ticked the right boxes, so I'm slacking..
Never really understood why someone would slag a game they haven't tried, other than it being just that - never tried.
Cheers for The Recipe. It was godlike why it lasted.
Back in the day, arcades and blockbuster were prominent and led to people naturally trying different fighters. I wasnt even a hardcore arcade goer, but I tried damn near everything between the occasional visit and renting lesser SNES ports. Nowadays people might get lucky to have a demo with a couple characters and one mode, or they have to pony up cash and buy it outright. I think a lot of people would find enjoyment in most fighters if they stopped worrying so much about chest-beating for their one favorite game. In that aspect, I think more free-to-play setups (like free play for a week off psn) would help people experiment and chill a bit
Touhou hisoutensoku (th12.3/SWR) For evo when
Hyouibana though
But it was on Evo Japan for like...9 years? it fallen off this year idk why
i just joined the fgc this year so im dissapointed that i couldnt see best girl shion on the stage
I started playing SamSho because its easy to get into and fun, now I'm learning Guilty Gear... its hard but so fun and satisfying!
it also looks gorgeous visually!
Thanks to SFV's shit netcode, I decided to take a break from it and try other fighting games. Now I'm bad at SFV, Injustice 2, BlazBlue and DBfZ. Thanks again, Capcom.
Been on fire this week man (every week but especially this week imo). Lots of great topics popping up that I hope many people take notice of and generate conversation from. Just wanted to show some love and keep up the real talk, we need it.
This is great advice, I started expanding playing more and more arc sys games this year and tried out at least every evo main game.
Imagine how nuts it would be if a fighting game had the frame data for +/- on block a move is for that specific match up if you pulled up the move list during training or in a match.
I remember never liking any fighting games until one of my friends persuaded me for about a month to play Tekken 7. After I tried it, I've been trying a lot of fighting game since then
Honestly have no idea how people can only play one fighting game. I can understand pros focusing on one game, but everyone else needs to chill out and play some good ass fighting games
Well they are vastly different games so there is One that usually tick all your boxes (unless you like 3d not combo heavy games, Sorry for that)
The time investment to get into a fighting game is enormous. I can't even get into one right now, let alone multiple.
It must be just your way of saying it, but in reality is not hard to understand how that happens, now in a time when most top players are limiting themselves to one fg, and the "cult of personality" thing has grown too much since the Sf4 years. If the Sf gods (using Sf because of its influence) today started to play different fg's, that would have a sudden considerable impact on their fans who just yesterday were "one game" people and defended that stance... you can be 100% sure of that.
I'm always playing multiple fighting games. Why limit yourself for one game, unless you're a pro players. Currently i'm playing SF V, T7, DOA 6, and SC 6 which i really enjoy them all. I need to get Samsho and probably grab KoF 15 and the new Guilty Gear too once they release next year.
I think this is true for pretty much all games in any genre. take the shooter scene for example. cs players shitting on overwatch because it doesnt have recoil, overwatch player complaining that you dont even have to track ulties in other games, quake players pointing out you dont even have to rocket jump to get around in apex you can just run and slide etc etc.
Or the moba fueds.
Bottomline is that people love to shit on the things that they dont play, obsessed with being part of the "best game".
"That is a lot of people in FGs..."
That is a lot of people IRL about anything, TBH.
Everyone needs to try FEXL. That game deserves support from the FGC.
I love learning new fighting games. You get a fresh start and you can bring those things u learn in your other games. Sometimes it may even help you get better. Its all about the journey
Give Lethal League Blaze a chance people, give windjammers a chance people! ....Hey, they're fighting games imp....
As someone who has played the majority of FG's out both new and old, i can say they are fun in different ways.
It lets you gain different strengths dependent on the game which is really cool.
This was exactly how I was with Marvel Infinite. Thought it looked awful and sub par on release, and now I love it and it’s one of the most popular games in my local scene. Don’t judge books by their covers.
Steve playing injustice 2 on the recipe was fucking legendary,I just watched that episode a few days ago for like the fifth time.
I too once thought Street Fighter was the holy grail of fighting game design and all other games were trash. Then I gave Guilty Gear a real shot and discovered I was wrong. Who'd a thunk it? Other fighting games really are pretty good :)
I played GGXrD for first time yesterday and Lord was I smiling as I got trashed. For the first time I could actually understand what I was pressing buttons and doing.
I like to try other fighting games a lot regardless of how bad I am at this genre but as much as I love Tekken it's true that the game is incredibly intimidating when you see so many moves and now tutorial to guide you
Think The Recipe will come back?
I'm sure I'm not the only one to say this, but sajam sounds like Aris. Something about his voice lol
I usually do try to play as many fighting games as I can, but since I kinda got into fighting games with things like Tekken 7 and dbfz. Games like unist and GGXRD I have lots of trouble with. I have over time gotten somewhat better. But certain characters I can't play cause they give me to much of a challenge, and it bothers me that I can't play them.
The hard characters in uni and gg are still hard for people who've been playing anime fighters for years, so don't worry about it too much. I can tell you this for sure though, there are a lot less properties and interactions you'll have to learn in both unist and xrd compared to T7, so once you've got your execution down its all smooth sailing.
Yeah, ive been playing guilty gear for over 5 years, and learning Seth in unist still had a huge skill curve for me lol. I find getting over that skillcurve fun though.
Stop making me feel so big brained for understanding everything in Tekken lmao, trying to learn guilty gear is like learning how to run in reverse but I know if I put time into it daily it would build pretty steadily.
Don't feel bad about it. If you try, you'll get good eventually.
100% true. Lots of people wanna stay in their comfort zone, they try a game and if the game doesn't feel like something they already know, they don't like it and don't continue to learn it.
I'm more of a generalist than a specialist so I play pretty much anything, but there are games like GG Xrd that I only play as a casual because I basically don't know where to start from in learning them.
Maybe a lot of people who are fixated with one game feel the same and can't get their head around finding a starting point for other games
I love watching Tekken but I feel like it is super difficult. I haven't gotten into playing it.
Its better to see it for yourself than looking from a far thinking "maybe its bad or good or difficult or easy"...
That happened to me when I tried KoF14 i loved it but I came in too late and its now hard to find matches online or offline against someone.
I don't understand this. You're not playing Tekken because you feel like it's "Too hard"? I mean, If that's how you really feel, than I respect it, but it seems like you're just making up excuses to not get into the game. Sorry if I'm coming across as a dick, It's not my intention.
Tekken 7 is OK. It's when your skills gets stuck at green/orange rank that will be hardest to break. By the time you reach there you won't be dropping combos or messing up your inputs. Reaching green/orange is not difficult at all. But breaking through that is like riding a bicycle for the first time. It's like a magical click switching on in your head that reveals the infinite possibilities that can be done in that game. I still enjoyed my green/orange rank days for almost an entire year. I enjoyed the game even more after breaking that rank.
People emphasize Korean backdash but at that rank you only need to be able to space the backdash twice. And even then, you'll most probably use the backdash incorrectly. It important to train that to break through the green/orange ranks easier, but it is by far the easiest thing to learn and by far the least factor for to help you break through.
Bottom line, play Tekken, you'll enjoy it if you first try to have fun before you try to get good.
Getting good at tekken requires dedication that will probably make you love the game more after it clicks the second time
Tekken isn’t hard, it’s just incredibly deep. It’s also a visually stark difference between really good players and new players, but that’s the beauty of it. If you just pick it up and mess around, you can get the ball rolling easily. Instead of seeing the huge novelist as daunting, just explore what the characters do. You don’t need even close to all of the moves, and as sajam said a lot of the moves are just slightly different strings anyway.
Not that much, there are a lot of easy characters you can experiment with. Also when you have nailed down the movement everything is a lot easier.
I still remember buying the OG PSOne back in the day, loading up Tekken 2 and being super happy that it *actually had a move list* and that it had a long move list.
Going into sfv from smash has made me a lot more patient and way better at punishing bad approaches in smash since I can’t just jump in or dash straight at someone without them hitting you in the face which is something that, in smash with good enough movement, will get you very far even without properly learning neutral, disadvantage state, advantage state, edge guarding or ledge trapping
Mostly was an SF player, 3A being my favorite and SF4 was just decent imo but it made me switch to other games. Played T5 online and liked 3D games. Played VF5FS, and DoA5. Joined those communites, played VF5 for 6 years offline. Met 3rd strike cats, ST cats, because of it. VF5FS is my favorite fighting game. It transferred my skill to other titles because of the nuances and focus on your opponent vs character.
3rd strike is my favorite. Not 3A which might be confused for Alpha
One time I was playing someone just learning Tekken and I explained frames to him with particular situate and he asked how I knew. I had VF5FS on the monitor in Dojo next to us which has in-game frame data and showed a similar situations. He asked why doesn't Tekken has that and I told him it was because Harada's an idiot and Tekken is sorta overrated to the point people think he does no wrong.
Tell an has no in-game frames or tutorial like VF does and DOA. Though, Tekken acts like VF in many situations and mannerisms. I'm able to play Tekken with a VF mindset and I'm already halfway ahead most people just starting the game.
Mike only got backlash and only tried tekken because it was tekken.
Aris can shittalk soul calibur 6 for being "too complicated" and the rest of the community parrots his talking points verbatim and doesn't even try, or worse makes fun of anyone who likes/wants to get into it. Aris doesn't even dislike soul calibur 6 all that much, but it's pretty done to most of the FGC and I think it's largely due to community figures either ignoring it after 1 week or outwardly talking shit about it making most people not even try in the first place, and not necessarily on the games merit(or lack thereof)
Am I just a salty soul calibur fan who can't deal with the fact the community doesn't care that much? Or am I on to something? Maybe it's just me.
Tl;dr please try soul calibur 6. It's quite fun.
It's pretty easy to just watch... lol, just watch matches and see if you like the game. Amazingly it seems like that's an extreme minority that actually picks up a game on that aspect and would rather let people with informed opinions think for them. I watched top 8 of SCVI for EVO 2019 and that's what got me to start playing it. It's a shame that its community is so small
Man I’m really glad season 2 is looking to shape things up in a better way because I like the game, but there’s too much bullshit in it at the moment to want to really dive in beyond partying with friends compared with Tekken 7 and SC2, even Soul Calibur 5 feels more fun to me at the moment due to the old physics / visuals. Hoping they keep putting more effort into Soul Calibur though it’s a beautiful franchise and the series as a whole deserves more love if one can overlook the dark horses (3 & 4)
I tried it, I think it's trash. Thing is, I had to put a lot of hours into it before arriving to the conclusion that to me the game is trash. People just bandwagon. Thing is people should try games before talking.
sibbie1023 aris is one of the worst influencers you can be influenced by. He says stupid shit constantly about shit he knows nothing about. Only reason to watch him is to laugh, nothing else.
I remember how stoked I was to play SC6 during the network test before release. I played the shit out of that game for a long time after, but as much as I want to get back into it, I just can't seem to find my rhythm between other games.
I think one of the primary killers for me is the community. Many people are not invested in it the way players invest in Tekken (by my own bias, they're comparable because they're both 3D and Bamco and I grew up on them). The game has more tutorial than Tekken by a bit, but by and large the approach is the same: limited in game info. The difference is that Tekken's community is so focused on competition and general game strategy that resources for frames, niche game mechanics, and strategies of the meta are easier to find. There are some for SC, but they feel much rarer and barer.
I know everyone should be the change they want to see in the world, but I'm not really good enough to know how to get at the content the competitive market would need, nor have I the time to give it the effort it deserves.
Tried several FGs, didn't play any of them for long after "finishing the singleplayer stuff". Oof.
There are so many awesome fighting games out there, but there's a dynamic mainly among Street Fighter (or Capcom) and Smash players that they won't touch anything else. Everyone in our crew has their favorites, but we enjoy pretty much everything and look forward to new games. Don't miss out!
I’m having problems deciding which fighting game I should be sticking with
I’m mostly a melee player, but have been playing fighting games my whole life, and have tried taking them more seriously the past few months. There’s a huge list of games I’ve tried, but I wouldn’t consider any of them my main game yet. Just gonna keep playing till I find it.
Unist, dragon ball fighterz, tekken, and blazblue are probably my favourites right now
Back in the day you played whichever arcade didn't have the busted buttons.
Bro EVERYONE I've talked to about KI dismisses it as jank without ever trying it. Real shame 'cus it was so well done and has stuff no other fighting game has copied yet.
also, older fighting games, didn't realize I like SFA3 the most now when I tried them all on a retro console
this video applies to ARMS 100%
I'm okay at Tekken and I really love watching Dragonball Fighterz but I dont have enough time to learn the basics so I just dabble in training mode and quit after learning some combo's but I dont know how to learn the fundamentels.
Anecdotal, but i used to be a "Zoning is cheating" type way back when. I had this mindset that your character has so many moves and you should be using more than two or three of them. It wasn't til i really got into TFH and picked up Oleander that i went "Huh. Okay wait maybe there's something to this", and now i have mad respect for zoners.
Trying other games and other characters reframes everything and builds fresh understanding
When UNIST got into EVO this year it reminded me of the utter monstrous backlash the Melty community got when the game was voted in nine years prior. 3S players, GG players, CvS2, and whatever else was still hanging on at the time, they all couldn't believe some nonsense like Melty got in on the stage for the world's biggest competitive fighting game event. The salt was palpable. That being said we had folks come in from every other community to try their hand at the game and it was a boon for the community. The rest is history at this point but people are always, ALWAYS going to be against something in this community but maybe, just maybe if you crack at their rough shell we all tend to hide in, you'll find someone underneath it who is willingly to try the game they supposedly 'hate' so much.
I'm so ready for more Mike Ross Tekken 7 content. Please do a FT10 sometime with him and your Bryan, it'd be a great collab.
Mike is not ready yet, its his first week.
I personally hated fighting games until I checked out Guilty Gear. Guilty Gear changed my whole outlook on fighting games as a whole. I had only tried Guilty Gear for the music but goddamn, it was everything else that kept me hooked. After that, I began trying other fighting games and I began to fall in love with the genre so much so that they’re now my favorite games. I highly encourage anyone curious in any fighting game to check it out. You’ll never know if you don’t try.
Yeah you guys should give doa6 a chance. Sure it's a hard game but not as hard as the others. It's fun especially when you've gotten the hang of it
This discussion is actually one of the reasons I'm working on building what I am now. Still a work in progress, but I've got time. I do t mind the slow build anymore because I mean to do it the way I want it to be. I know it's a luxury.
Anyway, I was going to comment on where you say that now more people are playing or trying more fighters than they were during SFIVs high point. I was thinking "Couldn't that be a result of the state of Street Fighter with V and not just that people are generally willing to try more fighters?" You did get around to mentioning that bit, but I'm not sure you had those particular dots connected like I did.
Last thing: I haven't played Tekken since T5 and after SFIV came out dropped it completely. I bought T6 at some point because I thought I was gonna try and get back into it. Turned on the game and was looking through move lists and was like... "Ain't nobody got time for that..."
Haven't looked at Tekken since lol
As a die-hard tekken player for over 20 years I have to say...Sajam is right...LOL. I couldn't imagine coming in as a new player.
also what series is he talking about with tasty steve and him
Lmfaoooo “who do I play? Fuck it I guess I’ll just play nightwing”
I wanted to play mvc 2, but it got pulled from psn
I wanted to play jjbahftf and that got pulled from psn and fightcade just did not work
13:30 was me learning Solomon Grundy on Injustice
Sajam what is your main game? Or if you truly don't have a main game, what is the game you most enjoy commentating at the moment?
Hears Tekken move list criticism
Flashback to Virtua Fighter move lists
Cries
The biggest thing for me is how easy it the game to learn. As in, is it easy to just feel even slightly competent/ comfortable playing. For me, Smash, Tekken, and Soul Calibur feel very intuitive to me. So when I tried to actually get competitive, it was an easy jump to start improving and not be a noob.
Atm I’m trying to learn DBFighterZ and I just can’t get this first step of feeling comfortable with the game, so I find it difficult to even start truly learning anything about it.
My first time playing tekken 7 and looking at the movelist made me happy af cause Ik I could play 1 character multiple ways. Now when I picked up kof13 for the first time, it was interesting af seeing the inputs for ssm and meo maxes like leonas but kinda scary
As someone who plays DBFZ and is currently learning MK11 (first MK game I'm really giving a shot) I have learned a metric crap ton. Especially execution.
MK11 has execution?
@@2000Doriyas every fighting game has execution
@@2000Doriyas The pace and speed of execution is vastly different from Dragon Ball. The fact that some combos have to be completely inputed within the first hit is wild to me. I also can't mash a button to make sure a move comes out or the combo just stops. For instance if I'm doing D4, DF4 and I accidentally press D44 in my rush to do D4 then DF4 wil straight up not activate at all. Which is something not in other fighting games I've played including Tekken, Blazblue, and UNIST.
TL;DR: It's making me really clean up my button inputs
@@2000Doriyas characters like: Erron, Kung Lao and Johnny are all about combo execution
I love 2d fighters but Ive never got past the hours of study it takes to even learn the movelist of a single character in a 3d fighter.
I agree Sajam
But playing Ultimate marvel vs Capcom 3 is hard for me to be consistent in that game because I don't use vergil,morrigan,dr doom zero, Phoenix , I use P.wright,captain America and deadpool
Marvel the most difficult game I've ever played
KI is def one of my fav fighting games of all time. But most of my friends don't wanna pick it up because they say it looks too complicated to learn.
This is very true. For me it's been that way for older games though, not more recent ones . Not that it's the same for everybody.
play skullgirls play skullgirls play skullgirls
Tuba
Is that a JoJo reference?
Next, you gonna say "Everything is a JoJo reference".
I originate from Smash (and can still kick ass) and have played DBFZ, SFV, MK11, and learning Tekken 7 Bob. Not only have I got better in neutral but have appreciated each community. Only thing I find a bit discouraging is seeing smash excluded from FGC things.
"Fun" that feeling used to describe actual enjoyment and is now an archaic term.
I bought ggxrd as my first fighting game. I had a hell of a time learning the mechanics and how to play a fighting game in general. Then when dbfz came out I was like, nah I don't want to learn again, I want to stick with what I know, but then I bought it and everything I learned in GG just carried over to dbfz and made my life way easier when learning the game. Then with the confidence I got from that I bought Unist and that's when I just realised that I knew what I had to do and what I had to learn.
I’ve been playing a lot of mk11 but I’m taking a break and trying out other fighting game
Who has time for multiple games of the same genre as a normal working non-Streaming citizen?
Can't give them a try when their online matchmaking isn't active enough. So at any point there are only a few options for a lot of people.
I think price is a big barrier from people trying all these fighting games, because most of them come out at $60 plus DLC characters. If they were like $20-30, it would be so much easier to pick up a game without the fear that you might not like it.
When I tried out Tekken 7, which was my first 3D fighting game, I expected it to feel like absolute shit when I first got into it. I was shocked to find that it was one of the most intuitive feeling games I’ve ever played. Since then I’ve tried every fighting game I can get my hands on
I tried that with SFV. That's like just learning to crawl and then trying to ride a bike.
SC6 is on sale right now y'all :)
I love trying out new games, especially fighters and MMOs!
Honestly I just have a passion for Fighting Games period.
Not for any given franchise (Obviously I have preferences) but the genre is really enjoyable for me as a whole.
Easier said than done to many. Most people either not going to try other different fighting games because they are either loyalist to a company or because of its different taste.
Like how most players in America turned off by Anime fighters thus not very keen on thinking about trying them...like Maximillion and many Marvel vs Capcom veterans. Or how some 2-D fighting game players not very keen in transitioning to 3-D fighting games and vice versa. Or dare I say Joey Cuellar when it comes to the entire Dead or Alive franchise.
I played Tekken as a casual for over a decade and the game was still intimidating when I ran out of people sitting on my couch to get games against and went to learn how to really play the game so I could play online.
Damn learning Tekken was fucking nuts. as soon as you open up the move list its like "what the fuck is the difference between an empty arrow and a full arrow?"
The hardest part of getting into Tekken was learning how to get into Tekken. But once I cracked it. Man, did I wish I got into it sooner.
What got you to that point?
@@2000Doriyas Blood, sweat, and tears, probably.
@@2000Doriyas First thing I had to learn was how combos worked. In Tekken, you can do moves that pop a person in the air. Then once in the air certain moves will spin your opponent(those moves have a swirling icon in the move list). That causes them to fall flat on their backs with their legs in the air. Even though they're on the ground because their legs are up you can still hit them. Ending your combo. Pretty basic but I never knew this. After that, I watched "Tekken 7 beginners guide with UYU". That taught me a lot of the game's mechanics and how I should approach the game. I'd recommend starting with that video. Only 17 minutes but packed with info. After that, I found out most characters only need to use about 15 to 25 moves on their move list to win. drunkardshade.com has a good list but hasn't updated it since 2017. Anyone not on that list can just be googled. Knowing the goods moves right off the bat helps since some characters move list have 100+moves.
It's kinda funny for me since Tekken is one of the first fighting games I really got into. So for me every other fighting game is super daunting, for example I'm so used to stand blocking that I can't even fathom staying in crouch. Another example is linking moves into specials or the concept of light, medium, and heavy attacks. These are all so foreign to me but Tekken is simple in comparison.
I mean, Street Figther's move list would be quite a bit longer if they listed every single attack instead of just specials.
I’m an Australian player and I’m a scrub at Tekken but it’s so fun. Someone come kick my ass
I have the opposite "issue" personally where I just play like every fighting game and don't really get good at any of them as a result. There's just too many good fighting games
Mike is streaming? Where is the god damn link?
I'll never forget that one comment years ago (in I think was GameFAQs?) of a dude thoroughly apologizing to DOA fans for always having been a naysayer and dismissing the game as a boobfest like everyone else until the day he decided to actually buy it and try it and realized that there's very good reason why it's not just a generic fighting game with boobs and that it had it's uniqueness. Also the dude proceeded to thank TN and KT for making DOA. And said he could never go back to Tekken.
Just saying.
On a personal note, I find it hilarious enough that the other 3D fighters seem to be into getting all their girls in bikinis now.
The only games I haven't tried that I would like to is Tekken, Soul Caliber, and Killer Instinct. With Tekken and Soul Caliber I just haven't bought it yet, as for KI I don't have an XBONE
I'm the only FG player in my friend group. I don't want to buy all these damn games at 60+ a pop.
Tekken is like 20 bucks new, Guilty Gear Xrd 2 is like 30, SFV is cheap as hell (if you’re okay with a small roster) and any recent games yeah I’m not down to drop a fat 60 either.
@@2000Doriyas Recent games are the only ones that are alive online aside from T7 and SFV.
My issue is that ive been pampered by one of the greatest fighting game mechanics in the history of fighting game mechanics: Roman Cancels. ive played just about every fighting game, and nothing comes close to its potential. its super fun for all levels of play, and has a ton of high level stuff, and a ton of "lets fuck around for a bit". its too good. and if tekken 7 had it, id play it. but it doesn't.