Marvelous Designer 7.5 - 4 New Key Features

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  • เผยแพร่เมื่อ 2 ก.พ. 2025

ความคิดเห็น • 17

  • @samdavidpaul
    @samdavidpaul 5 ปีที่แล้ว

    So, smoothening cancels the work flow in zbrush for correcting the costume isn't it?

  • @jokenadrian
    @jokenadrian 6 ปีที่แล้ว

    Is there any plans and hopes for a Manual Transform (type in) feature so users can specify the exact positioning of objects in world space?

  • @dboanimation
    @dboanimation 6 ปีที่แล้ว

    Smooth Avatar! Hurray!

  • @puysac1993
    @puysac1993 6 ปีที่แล้ว

    why they added UV editor, if the final result for production in marvelos can not be achieved, and you need to do anyway retopology

    • @Potatinized
      @Potatinized 6 ปีที่แล้ว

      3d industry is a lot larger than you know, kid.

  • @TravisDavids
    @TravisDavids  6 ปีที่แล้ว

    In this video i cover "Smooth Avatar", "UV Editor", "Slash & Spread" and "Transform OBJ Trims".
    Slash and spread can be used between any two border lines not only points and it will create an internal line by default in the process
    To see the rest of the new features and a more detailed explanation, follow this link www.marvelousdesigner.com/learn/LearnMD7_5
    Learn how to create this dress via this link th-cam.com/video/W8oRjWt9lhA/w-d-xo.html

    • @jokenadrian
      @jokenadrian 6 ปีที่แล้ว

      Any plans and hopes for a Manual Transform (type in) feature so users can specify the exact positioning of objects in world space?

    • @TravisDavids
      @TravisDavids  6 ปีที่แล้ว

      I honestly have no idea.

  • @RomboutVersluijs
    @RomboutVersluijs 2 ปีที่แล้ว

    I dont get why the fabric textures dont matchup with the UV editor. Totally baffles me

  • @tstone9151
    @tstone9151 6 ปีที่แล้ว +1

    What they need to add is the ability to convert UVs to 2D shapes. That way, we can import an OBJ cloth and further customize it

    • @tstone9151
      @tstone9151 6 ปีที่แล้ว

      Also, it'll be good for simulation as well. What if people edit the cloth in ZBrush and want to import it back into Marvelous Designer for simulation? Sucks that we don't have that option, thank god for nCloth and Syflex but it would be a nice bonus feature in MD

    • @ceejay6882
      @ceejay6882 6 ปีที่แล้ว

      ​@@tstone9151 You can simulate an imported obj. It just dosent have a 2d pattern. You are limited on tools and settings you can use on it.

    • @tstone9151
      @tstone9151 6 ปีที่แล้ว

      Cee Jay that’s not the case anymore, with MD8, we can convert our obj’s UVs to Patterns. So it seems like they listened to my prayers

  • @RomboutVersluijs
    @RomboutVersluijs 6 ปีที่แล้ว

    Some features, i really think they should had that from the start. Especially this avatar subd edits. So much easier than doing a new export, import bla bla bla.

    • @TravisDavids
      @TravisDavids  6 ปีที่แล้ว

      True but its here now so that's all that matters.

    • @RomboutVersluijs
      @RomboutVersluijs 6 ปีที่แล้ว

      hahah what you sound like an MD ambassador ;)