Do you have any core memories from arcades? What is or was your favorite game? Ever get to look inside a particularly interesting cabinet? Start your STEM journey by saving 20% off an annual Brilliant plan at: brilliant.org/LinusTechTips/ Learn more about Seasonic Power Supplies at www.seasonic.com Purchases made through some store links may provide some compensation to Linus Media Group.
Chase HQ. 2 player cabinet and one player drives and the other player shoots the gun. it was shaped like a car too. Two players sitting side by side and one big screen. It was a unique cabinet because most of the Chase hq cabinets are single-player with one seat or didn't had a seat at all. And who can forget the Caddilacs and dinosaurus 4 player cabinet too.
Hello there :) I am here from the underground arcade servers. We actually have majority of the games fully allowing anyone to run their own private servers, In most cases the cabinet itself acting as its own server and the games bootable in any windows install with no hardware checks. So worry not! the games will be safe and preserved for everyone to play at through multiple anime/game conventions for the rest of our lives.
@@alissonvert3552 a lot of the gamedata is possible to aquire from underground discord communities such as 1cc, bemaniso, or torrent websites. Just need to search around. Though I am not sure I am allowed to link them on TH-cam.
Agree, James and Riley has really that showman character, Linus is the real creator of the channel but those two has the real vibe for camera even though their jokes are mostly really cheesy.
As an owner of Japanese rhythm games In case of an investigation by any federal entity or similar, I do not have any involvement with this group or with the people in it, I do not know how I am here, probably added by a third party, I do not support any actions by members of this group.
We all know that JP copyright law prefer the interest of copyright owners, makes some loyalty-free usage of contents that are legal in the West illegal in JP
@@anh49 US IP law is actually fairly middle of the road - it's just that the US has traditionally been quite strict with enforcement so it tends to be feel heavier than the statutes imply. A lot of countries have started stepping up their IP enforcement recently and you can see it generally being quite heavy-handed in places like Germany.
oh my god YES! I've been waiting so long for LTT to cover this. the world of "underground" network for arcade games, mainly arcade rhythm games, is fascinating.
In case of an investigation by any federal entity or similar, I do not have any involvement with this group or with the people in it, I do not know how I am here, probably added by a third party, I do not support any actions by the member of this group.
Uh... I am familiar with this thing. I should be regarded as a group of people who are more familiar with SEGA arcade boards. Actually this video is pretty good, one of the few examples of "when he talks about my field, he talks really well". Linus mainly takes the ALLS substrate as the core, extends to the operation mode of the entire arcade industry, and related underground industries around this substrate. But there are also some slightly "misleading" conclusions: such as using SafeNet or other dongles to replace the original Keychip, the key chip. The actual process is more like: write a software that emulates Keychip → don't want this software to be pirated again → use a hardware dongle to protect the software used to emulate Keychip. The main function of the Keychip is to store game-related keys and some content related to authorization certification. There are some differences from dongles in the traditional sense, but not much. And those emulators are more to adapt to the input and output states of different games. In fact, ALLS is not only an arcade game distribution platform, but also acts as an IO middleware. Because many games do not directly communicate with human-computer interaction devices, but communicate through the IO interface provided by the ALLS system. Almost all arcade games these days are Windows games. Home versions can be made and released as long as the developer wishes. Speaking of ALLS itself, this video doesn't mention much. After all, most of the fans who follow this channel are hardware enthusiasts. The ALLS series has actually been born for a long time, and its common sub-models are: UX/UX2/HX/HX2/HX2.1 OP/MX/MX2, etc. Its algebra is mainly determined by the motherboard platform. For example, UX, HX, and MX all use Gigabyte MDH11BM motherboard, H110 chipset, and CPU is i5-6500. UX2/HX2/MX2 are Gigabyte MCH31AM motherboards, using H310 chipset, but the CPU is different. For example, HX2 is i3-8100, but MX2 is i5-8500. In terms of graphics cards, HX is based on GTX1050Ti, UX and other high-end models are based on GTX1070/RTX2070, and MX2 is based on GTX1060. The one in Linus' hands is obviously ALLS UX, i5-6500+GTX1070 model. With the development of arcade machines, the content of self-developed hardware in the chessboard is getting lower and lower. SEGA has grown from the glorious Model series of motherboards to the current ALLS series with interchangeable common parts for PCs. Not that this is a decline, after all, the cost is there. ALLS's previous generation of Nu substrates had at least one self-developed PCIe daughter board made of FPGA.
the thing is, you dont buy the games, you just get the hardware and access to their servers, thats how devs receive revenue per credit, they are renting them, thats why only arcade operators are allowed to own these machines in japan and get access to all their features.
@@russelldoty2743 no, modern arcades work different, that's why they are so expensive. the main market for the are arcade operators, not regular game consumers.
I've worked on these machines before and when the game loses support the dev releases an update to make it offline local only. If your machine is offline during that update window it'll get bricked.
Sadly, not every developer pushes an offline local update to every game that loses support. I know some ALLS games do this, but i think it's more like an exception rather than rule.
Used to play MaiMai on my surface pro. The latency was awful and the game is super unstable, but the fact it runs at all is just incredible. My friend even got full combo with this setup
Before Blazblue was ever announced for consoles, there was a cracked arcade version making the rounds in the PC scene. I believe that game originally ran on Taito GX hardware, essentially also just a PC running Windows Embedded. Good times. A few early PC based arcade platforms ran on weird embedded Linux versions, possibly even from before the LinuxThreads to NPTL shift (which rendered tons of older Linux software unusable on modern systems), so I would imagine preserving or emulating those games would be quite a challenge. VMs are probably the way to go for later PC based arcade machines. The Seibu Kaihatsu machines like Raiden were probably the earliest big titles that used standard PC hardware, but that was still DOS era, so that can be emulated no problem on modern hardware. Also worth noting: Taxes are another major reason those systems are locked down to that degree. Cash registers also often run commodity hard- and software, and are super locked down as well.
7:55 for those wondering: the prompt is asking if you have an Aime card. Green option: if you have Aime, scan the card Red option: guest play for those who don't have Aime The prompt that follows the no Aime option is roughly "Starting guest play without Aime, is this OK?" Source: I play maimai dx, and a prompt similar to that is in there too (albeit in English)
Oh boy, can't wait for ALLS units to triple in price now so arcades can no longer afford to get them second hand :^) Also, if you HAD to shout out a loader, you had to pick the one that's patreon-locked? I'm genuinely curious who you talked to in the scene because there's a lot of misinformation in here. Also also, if you bought the game on steam, why were you playing data?? If you HAD to run data, Puyo Puyo has a standalone offline version that probably would have flown a lot better then what you were using...
Sega Sammy merger has nothing to do with this; ALLS and most of the hardware like came way after the merger and by that point Sega had become independent again. The high level of security on these systems stems from massive amounts of bootlegging during the peak of Street Fighter 2; despite making large piles of money, Capcom lost equally large piles of money due to piracy. So did other companies, such as Sega. This resulted in all sorts of encryption being used to protect their IP, culminating in the closed ecosystem of PCs with bitlocker and other encryption schemes requiring always-on networking to play.
3:07 you're almost right on the GD-ROM drive! it's actually a modified CD-ROM format with higher data density co-developed by SEGA and Yamaha. it was used as the optical game distribution format for the Triforce, Chihiro, and NAOMI boards, as well as being the Dreamcast's optical media format. in its arcade iteration, games were dumped onto a RAM board at boot so as not to cause unnecessary wear on the drive during operation. Triforce was a collaboration between Namco, SEGA, and Nintendo (hence the name, as well as SEGA and Namco being allowed to develop titles based on Nintendo franches for the system, those being F-Zero and Mario Kart respectively). Yamaha and SEGA had a good relationship, having developed bespoke sound processors for the Saturn and Dreamcast together, SEGA having previously used off-the-shelf Yamaha tech for their arcade boards (YM2151) and the Mega Drive (YM2612). hope this is interesting to someone 💜
Arcade hardware has always been really locked down. I have a small collection of arcade hardware dating back to the CPS2, the latest being a TTX3, to be useful to me everything is hacked or modded in some way. There are some challenges to preservation: 1) They may not even release the game to home systems 2) If they do, they can be missing vital features. For example Gundam Seed Rengou VS ZAFT is a 2v2 LAN game at the arcade. The PS2 version only let's you do 2p split screen, no LAN...
Crazy Taxi was Naomi (Dreamcast Based) it was Crazy Taxi 3's arcade release that was on Chihiro (Spent most of my life before going over to standard IT in the Arcade Industry and actually worked for Sega when the Naomi and Chihiro were being used)
@@thecaybob1 It has the same gameplay as 2 with the Jump being added. It does look better. There was an Original Xbox version that had levels from the 1st 2 games as well
It was really weird they connected crazy taxi and the chihiro when the naomi is right there being a suped up dreamcast. Maybe they just went with the xbox connection because that brand has more awareness now?
@MrTGuruI put together a DIY MAME cabinet with a budget not much over $100, including a very old PC and a CRT monitor. Works great! Anyone capable of building a birdhouse and assembling a PC can probably do it without too much going wrong along the way
I wonder if there is something similar with DDR cabinets. There is an arcade near me that I would play DDR sometimes, and one day when I went in, it seemed like it was the same hardware, but they had completely different software on it and it was almost like a DDR clone with different songs.
Crazy Taxi Arcade wasn't running on the Chihiro board it was running on the Naomi board which is just a modified dreamcast. The Chihiro board wasn't available till 2002 and crazy taxi arcade came out in 1999.
This isnt the first time Sega has done things like this. At the arcade I used to do repairs at we had the Dinosaur King mini arcade and the cards themselves came with a little NFC chip (litterally a large poker chip) that would trip itself when the card count was reached. This prompted you to buy a new NFC and a bundle of cards so kids could play "Rock, Paper, Scissors." The game would softlock on the bootup until the NFC was replaced with a fresh one. Wish we had a Flipper back then lol.
I was a Slot machine tech and this sounds a lot like what they do with slot machines. Except in that case it's more about security, preventing tax evasion and tracking for money laundering.
Those snipped off serial cables made me laugh. I could picture some guy just not wanting to go through the trouble unscrewing the securing pins or dealing with the annoyance of all those trailing cables and just cutting them off and letting the buyer sort it out.
Yessss, loving James getting to co-present a main channel video again! He's got a different (but still great!) energy to Linus, and it's refreshing to shake it up
it's a decently informative and well-researched video but it would have been better for the sake of the scene (and preservation) not to make something this visible about it
I am shocked to see an LTT video on the world of underground arcade games. I'm a huge rhythm gamer and sometimes the lack of legitimate support in the western world is frustrating, driving an hour and a half away to the nearest Round One to play Sound Voltex is agony.
The biggest reason this video feels so "incomplete" imo is because we were unable to actually show much to do with private networks, lest we create a whole generation of ProgrammedWorlds
@@TannerLTT I appreciate what you guys did leave out. I think most of us are a little worried on talking about this topic at all just cause of the whole GDQ issue as well as ProgrammedWorld™. I think maybe could have gone without mentioning T website too but it be like that
@@TannerLTT While a decent portion of this info is correct and factual this feels like a "LTT was so preoccupied with whether or not they could, they didn't stop to think if they should" video. You know about Programmed World and what happens when things get out there, yet still chose to reference and show specific things. Due to the reach on this YT channel, you knowingly and willingly put private networks in the crosshairs.
@@Nullific That's why we didn't show the keychip hacks or anything network specific. I have never had a project where I've had to willingly exclude so much info. There's probably another 4-6 minutes of content that could've been made about some of the networks out there that would've made the video more interesting but put specific networks at risk. Sega already knows that clone networks exist, so I don't think we've fed them any new information here.
6:25 and its great because this is the only real option for people wanting to play these games, since the companies (sega) just refuse to put official cabs in the west.
A lot of country in Southeast Asia have arcade game culture, and because of that we got a lot of cool relatively new arcade, though mostly rhythm games as J-pop and ACG-related music are popular here. We just recently got Chunithm after huge request from local gamer :))
TeknoParrot ex-developer here; back in the day (~2017 or so) in the early days of TeknoParrot, we had access to a bunch of these machines, and we used various OS and chip exploits to basically get shells and tools on the OS and retrieved the decrypted data that way (or tools like wireshark to capture packets) and then reverse engineered the data to recreate the various messages required by the game to launch/play. Initially it was either a local-only emulator (or just patching memory to fake the responses) to make the machines think they were online but had no internet connection, and in the recent years actually writing emulated servers for them to have true compatibility. A lot of these games also required regular memory patches to make them work on hardware they weren't meant for (i.e. AMD gpus), Sega liked using NVidia-only GL extensions for their Initial D games so we had to patch a bunch of code for the games to even display any output on systems with AMD GPUs
And a _very long time_ later, we realized the older Initial D Arcade Stage games (4, 5) ran on a Linux-based OS, and SEGA forgot to strip debug symbols from them, which gave us access to a lot of very critical structures and function names which helped us emulate IDAS in a much more accurate way. We even support multiplayer, both local AND remote (via Steam Relay servers), although the games struggle with remote due to lockstep and not having any kind of interpolation/extrapolation so the other player's movements are very jittery.
I saw an ALLS system here in Texas. I knew that's what it was because the game (House of the Dead, IIRC) was having problems and rebooting occasionally. That was in a public arcade not owned by Sega. I wonder if that was a bootleg (!) or if ALLS systems are truly available in the US too.
The round 1 near my house USED to have the Initial D game, and they even had the ID cards. They had it in full Japanese for the "whole experience" but I imagine they just couldn't get a translated version. Sucks cuz it was probably the coolest game my round 1 had.
@@metallurgico James was first hired as a writer I think and has been Head of Writing for a while now so he does a ton of coordination with Linus and assists a lot with the videos and hosting. I don't think he was ever meant to replace Linus as main host. Since Linus no longer has CEO duties lingering over him now, it's unlikely they'll be looking for a "replacement" for quite a while now. Then again it is still LMG where talking about, so anything could happen really.
iirc that’s because most shadow networks stay on n-1 data (the previous release) to avoid what happened to programmed world (they had versions of iidx working in there before US round1 locations)
This would have been soo much better if filmed on location at some arcades that do this, with some anonymous interviews with arcade owners and some hardcore arcade gamers that enjoy these games. Would be cool to see LTT do some tech journalism or even documentary type videos
Arcade was so much better then a limited console in the 90's. But now you have Gran Tourismo and stuff like that. And VR with a moving chair is the best.
Biggest surprise about this video is that there are still arcades going. I've been an adamant preserver of arcade ROM's for the last 25 years. But the fact that arcades have survived past 2002, is a major surprise.
The best place to find new arcade machines in the US is the nearest Round 1. There are a lot of enthusiast places in Europe too. But the best place to be for modern arcades will always be Japan.
@@THENAMEISQUICKMAN Unfortunately, I'm In Scotland. I've got hundreds of thousands of arcade ROM's (Mainly for preservation) But none of them are from post-2005. I have a MAME cabinet, but I honestly didn't think any arcade cabinets were still getting produced. Good on Japan.
@@mcameron1981 I'm in England myself, primarily a rhythm game and fighting game player. Not so easy for us folks on the island to get access to these games, and the emulation of the more modern stuff is kind of like a closed club where the first rule is you don't talk about it lol. A lot of people are surprised that games like Dance Dance Revolution are getting new games and content updates to this day, and that fighters like Street Fighter 6 aren't just getting released at home but are STILL coming to the arcades.
Correction: Australia and America does have ALLS games. However in America's case the only game available there officially is Hatsune Miku's Project Diva exclusive to Round1 because licensing. Meanwhile Australia has Chunithm, Maimai and a tiny number of Initial D four sets based in Sydney and one in Melbourne (probably because no one would want to buy IDAC with only the core UI translated as per export versions of the game, lack of knowledge of the game's existence or lack of demand because wangan midnight exists which pretty much prints money). The recent model I know of, the ALLS MX2.1, includes an 8th gen core i5 and a 1660ti.
@@polkadi well I was talking about IDAC having 5 locations installed, not Maimai with 20 locations and Chunithm with 12 locations. All I know is that Zax amusements sells IDAC machines via business inquiries or smth.
Think I'd speak for most when I say we want more SEGA arcades here, though. ALLS or not. Buuut, the video already makes clear that SEGA charges exorbitant rates to even lease one.
Andamiro and several other Korean arcade devs were using PC tech for their machines as far back as the 1990s in which they featured bespoke motherboards with some bits of a then standard PC. Andamiro's MK 3-5 used bespoke designs with Intel CPUs, ISA and PCI, and even DOS/Windows before moving to generic boards in and Linux in 2004 with the MK 6.
These underground networks operate under threat from Sega but more importantly BandaiNamco that they wont make this knowledge easily accessible to anyone who wants to play these games at home. They are sympathetic that they aren't meeting the demand for their games, but they are only ever gonna accept the arcade industry's return in North America, and not pirated home play, as you can see in Japan.
Crazy Taxi ran on the Naomi Hardware which is close to the Dreamcast. Outrun 2, Virtua Cop 3, Wangan Midnight Maximum Tune 1 and 2 ran on the Chihiro Hardware which is closer to the original Xbox
Great editing on this one imo. You guys could do so much with arcade cabinet setups, audio set ups for PCs (DACs/speakers, etc.), printers/scanners even. Lots of areas untouched for so long, even if nothing much has changed.
Unfortunately with this video doing so poorly in the algorithm, we're unlikely to get to cover a ton more arcade things. I am still working on a white-whale project without the permission of the higher ups though. Hopefully if I can get that going we'll have a crazy arcade video in a year or so.
@@TannerLTT I'm down! I don't know about analytics but these videos are far more relevant to me than the cheapest WISH game consoles or other weird shit I'm likely to never interact with. Thanks for all the work and entertainment as always! :)
@@TannerLTT I get the feeling that titling it "Sega Gaming PC" is the dud here, where people probably think it's the same story as the Epson one. Because that sure as hell is what I thought until I clicked through. I dunno, sample tiles? "I bought an Arcade Cabinet"? "What happened to Arcades"? "SEGA won't sell you their Gaming PC"?
@@Aldracity the impression clickthrough on the video is fine, it's just that it's not getting in front of many people. No amount of title, thumbnail or intro changes are going to fix that
This just in: LTT learns about what arcade operators have been hating on for years Edit: watched the whole thing and now LTT has been added to the list of things for the arcade operators to hate
out of curiosity, is there an indie level arcade industry? not like knock offs but a modern update to the arcade game variety? an indie arcade industry? steam arcade?
I run a small nonprofit that runs text based role playing; data archival and perservation of technologies is an issue everywhere. One of our goals was to try to revive some of the dead software and the data users have within them but its hard and lots of the time the information just gets lots to time. Keeping in mind that this is just text and this channel has even covered lost video cassette formats, lost software that does more than just display text and images... it is obvious that this path to preservation due to combinations of intellectual property, technical limitations of the equipment (be it old or new; as some functions these things did are actually no longer supported by CPUs or memory... sometimes even proper display outputs) will become more and more difficult. There has even been companies trying to fight wayback machine and its parent Internet Archive... and these services just provide archived pages... So... Yeah... some stuff will sadly just be lost to time as some companies don't want to give up their sixty year old unused dead IP... oh money... lol
Ever hear of the brand new arcade Michael Bunata released in Malvern called Game Craz Arcade? William told me that an N64's coming in. If that happens, I'm probably gonna have to buy them an S-Video cable cause I gave them a straight up CRT TV along with my Master System with Missile Defense 3D and Scramble Spirits and we all know that S-Video is impossible on RGB/Compisite AV Sega consoles older than the Sega Saturn, with the exception of the Wondermega RG-M1 which I own. Planning on an AV RGB mod of that actually. Anyway, 2 old consoles-SMS=Composite, N64=S-video.
The legal teams behind Sega and Konami quite literally know all of the networks that are used for their games, by name. A video that does nothing at all to identify them or how to play them, using extremely limited offline gameplay in one instance in a way that would meet all four fair use factors extremely easily if challenged in court, is quite literally not the sort of thing you should be overreacting about and does basically nothing to make the situation worse. This video handles the situation extremely responsibly, and in a world where not even the absurd GDQ chuni run caused lasting harm to any of us, it would best serve you to use your brain here instead of being reactionary.
You'd be surprised to know that Konami arcade machines use the PREPAID system, in which arcade owners have to buy credits from konami so that the machines can run at all. without said credit, the machines won't boot. this credit also depletes after every play
the publishers are effectively triple dipping here - arcades pay a subscription to keep the machines network connected, and players pay a subscription for additional QoL features, on top of whatever the arcade machine costs upfront.
@@shippy1001It's all carnival "skill" games and ticket wins in many arcades I've been to recently. Arcade video games seem to have had a massive decline.
To say I'm disappointed is an understandment. These scenes are underground for a reason. So long as it stayed small and out of view it made no financial sense to take legal action. Hell, some of these companies are in the scene just to keep tabs and negociate with the operators. I hope those back channels stay open and the damage is minimized from unnecessary exposure.
that's what I'm saying. they called out the potential of the arcades going out of business, and even preservation. did they not consider that this is something that was kept quiet for a reason?
knowing that Sega is currently owned by SAMMY corporation, a Japanese company known for making pachinko machines (which is a predatory gambling machine), and that the only reason they bought Sega was to offset their reputation, this doesn't surprise me.
I remember a smaller tech channel getting their hands on a SEGA pc and doing a video on this same thing. He couldn’t get in though last time I checked. EDIT: I just check the description, they actually referenced the dude!! Holy shit that’s cool.
Sup lol yeah I was able to get into the BIOS at least but definitely not the game. Either way I'm more interested in the pseudo off the shelf hardware than the arcade games themselves. I've actually been using my ALLS as a second gaming PC for another room in my home and it's been great. Slapped a spare GTX 1080 I had in there and it rips pretty well
@@Galafador Nah nothing like that at all. The motherboard (in mine at least) is, for the most part, a basic Gigabyte H310 mATX motherboard with what seems to be a customized BIOS by Sega. All of the BIOS options that you'd expect to find and tweak for use as a normal PC are still present. The biggest quirk is having no power button which can be annoying sometimes. Other than that it's shockingly normal as far as PCs go and extremely usable.
I thought this video was going to be about the Sega Terra Drive. It was an IBM PC with a built in Mega Drive (Genesis if you're American). There was also the Amstrad Mega PC, which was a similar idea. I wanted one so much when I was a kid
We got quite a few maimai machines in the Philippines running with ALLS HX2. It sucks when it's offline because eventually it will stop working until it's connected to the internet again or updated with new keys if the game has a major update.
Not to mention Konami also has “familiar hardware” the Konami python 2 was just a fully manufactured PlayStation 2 crammed inside a shell with extra components connected to it
Everyone should Unsubscribe from this channel until they release an apology video about gamers nexus and hardware unboxed. I just unsubscribed and you should do they same if you value honestly in your product reviews. Quit rushing your content willingly making errors and still releasing it to the public. Very disingenuous numbers and takes in LTT videos we the content consumers must hold them accountable.
Do you have any core memories from arcades? What is or was your favorite game? Ever get to look inside a particularly interesting cabinet?
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Purchases made through some store links may provide some compensation to Linus Media Group.
borgir 👍
Outrun. Just Outrun.
need to pay for bread
Chase HQ. 2 player cabinet and one player drives and the other player shoots the gun. it was shaped like a car too. Two players sitting side by side and one big screen. It was a unique cabinet because most of the Chase hq cabinets are single-player with one seat or didn't had a seat at all. And who can forget the Caddilacs and dinosaurus 4 player cabinet too.
Motocross Go!
Hello there :) I am here from the underground arcade servers.
We actually have majority of the games fully allowing anyone to run their own private servers, In most cases the cabinet itself acting as its own server and the games bootable in any windows install with no hardware checks.
So worry not! the games will be safe and preserved for everyone to play at through multiple anime/game conventions for the rest of our lives.
me too i have my Taiko nijiiro server running too its great i am just missing an RFDI reader then i can use my card.
@@CronoOfMana there is some 3rd party reader support so you don't need to go expensive and get arcade ones if you truly need :)
@@TheLittleCuteThing yea i get that i have an pass card at my local arcade and later on just use that ^^
@CronoOfMana how did you do it is there a tutorial? Im planning to buy a taiko force lv5 and i want the game also
@@alissonvert3552 a lot of the gamedata is possible to aquire from underground discord communities such as 1cc, bemaniso, or torrent websites. Just need to search around. Though I am not sure I am allowed to link them on TH-cam.
First Bringus Studios, now Linus? Man. Everybody wants a Sega gaming PC!
some reseller is making bank this month lmao
@@f3rny_66 or Linus's writers ran out of ideas and just decided to steal a video idea...
Guilty, I do like me some bizarro computers
@@BringusStudiosreal bringus ?!?!?!?
@@BringusStudiosomg real bringus???
man it's good to see James again on the main channel. we need more of him and Riley like the old days
What about Sarah, she is a ray of sunshine.
Agree, James and Riley has really that showman character, Linus is the real creator of the channel but those two has the real vibe for camera even though their jokes are mostly really cheesy.
Yeah i miss James he doesn't do techlinked as often as before either
Agree!
I was thinking the same thing.
SeaSONIC sponsoring a SEGA video is fitting.
Yes, but where is the joke about using SeaSONIC when you want to See Sonic. I am disappointed.
That's because Sonic in the sea would be dead. Sonic can't swim. Also, pirates are at sea, hence we have pirated games from the sonic company.
@@leonro x = y = z
And the Seaman reference
@@leonro Labrynth Zone?
As an owner of Japanese rhythm games
In case of an investigation by any federal entity or similar, I do not have any involvement with this group or with the people in it, I do not know how I am here, probably added by a third party, I do not support any actions by members of this group.
This is my arcade house
This is the "genesis" to a new era of locked down gaming
Yep, they want to master the system
@@jmyyerI see what you did there..
Yeahhh, it literally does what Nintendon't
@@zsideswapper6718 Nintendoes though - Mario Kart GP uses similar Bandai Namco licensing.
wow you must've missed the entire landscape of the arcade gaming space then for you to say that this is a new thing at all
Japan is truly the cyberjunk future of DRM technology.
We all know that JP copyright law prefer the interest of copyright owners, makes some loyalty-free usage of contents that are legal in the West illegal in JP
@@deutschthomas2751 And I thought US copyright laws were atrocious enough already
@@anh49 US IP law is actually fairly middle of the road - it's just that the US has traditionally been quite strict with enforcement so it tends to be feel heavier than the statutes imply. A lot of countries have started stepping up their IP enforcement recently and you can see it generally being quite heavy-handed in places like Germany.
@@anh49Nah it's bad here in the U.S. forsure. But damn idk how Japan gets even worse (see Nintendo and Toei for example).
oh my god YES! I've been waiting so long for LTT to cover this. the world of "underground" network for arcade games, mainly arcade rhythm games, is fascinating.
shhh konami will sue
corin sockpuppet account
Bruh there's a reason why people don't talk about it 💀
ok atrfate
In case of an investigation by any federal entity or similar, I do not have any involvement with this group or with the people in it, I do not know how I am here, probably added by a third party, I do not support any actions by the member of this group.
Bringus studios made an awesome video about this too, very cool channel
Uh... I am familiar with this thing. I should be regarded as a group of people who are more familiar with SEGA arcade boards.
Actually this video is pretty good, one of the few examples of "when he talks about my field, he talks really well".
Linus mainly takes the ALLS substrate as the core, extends to the operation mode of the entire arcade industry, and related underground industries around this substrate.
But there are also some slightly "misleading" conclusions: such as using SafeNet or other dongles to replace the original Keychip, the key chip.
The actual process is more like: write a software that emulates Keychip → don't want this software to be pirated again → use a hardware dongle to protect the software used to emulate Keychip.
The main function of the Keychip is to store game-related keys and some content related to authorization certification. There are some differences from dongles in the traditional sense, but not much.
And those emulators are more to adapt to the input and output states of different games. In fact, ALLS is not only an arcade game distribution platform, but also acts as an IO middleware.
Because many games do not directly communicate with human-computer interaction devices, but communicate through the IO interface provided by the ALLS system.
Almost all arcade games these days are Windows games. Home versions can be made and released as long as the developer wishes.
Speaking of ALLS itself, this video doesn't mention much. After all, most of the fans who follow this channel are hardware enthusiasts.
The ALLS series has actually been born for a long time, and its common sub-models are: UX/UX2/HX/HX2/HX2.1 OP/MX/MX2, etc.
Its algebra is mainly determined by the motherboard platform. For example, UX, HX, and MX all use Gigabyte MDH11BM motherboard, H110 chipset, and CPU is i5-6500.
UX2/HX2/MX2 are Gigabyte MCH31AM motherboards, using H310 chipset, but the CPU is different. For example, HX2 is i3-8100, but MX2 is i5-8500.
In terms of graphics cards, HX is based on GTX1050Ti, UX and other high-end models are based on GTX1070/RTX2070, and MX2 is based on GTX1060.
The one in Linus' hands is obviously ALLS UX, i5-6500+GTX1070 model.
With the development of arcade machines, the content of self-developed hardware in the chessboard is getting lower and lower. SEGA has grown from the glorious Model series of motherboards to the current ALLS series with interchangeable common parts for PCs.
Not that this is a decline, after all, the cost is there. ALLS's previous generation of Nu substrates had at least one self-developed PCIe daughter board made of FPGA.
诶…这东西我熟。SEGA系街机的基板,我应该算是国内比较熟的那一批人了,大概。
其实这期视频讲的相当不错,属于少数“当他讲到我所在的领域时,他讲的真的蛮好的”的例子。
Linus主要是以ALLS基板为核心,延申到整个街机行业的运营模式,以及围绕着这个基板进行着的相关地下产业。
但也有稍微有些“误导”的结论:比如像使用SafeNet或者其他加密狗,来进行替代原有的Keychip,也就是关键芯片。
实际上的流程则更像是:编写了一个软件来模拟Keychip→不希望这个软件被二次盗版→使用一个硬件加密狗去保护这个用于模拟Keychip的软件。
这个Keychip主要作用是用于存储与游戏相关的密钥,以及用于相关授权认证的一些内容。与传统意义上的加密狗有些区别,但不多。
而那些模拟器,更多的是去适配不同游戏的输入输出状态,实际上ALLS不光是街机游戏分发平台,也充当了IO中间件。
因为很多游戏并不直接与人机交互设备通信,而是通过ALLS系统提供的IO接口进行通信。
现在的街机游戏,几乎都是Windows游戏,只要开发商愿意,改改就能做成家用版进行发布。
说回基板本身,这也是这个视频没怎么提到的,毕竟关注这个频道的以硬件爱好者居多。
ALLS整个系列其实诞生了挺久的,其常见的子型号有:UX/UX2/HX/HX2/HX2.1 OP/MX/MX2等。
它的代数,主要是以主板平台决定的。例如UX、HX、MX,都采用了H110芯片组的技嘉MDH11BM主板,CPU均为i5-6500。
而UX2/HX2/MX2则是采用的H310芯片组的技嘉MCH31AM主板,但CPU则不同,例如HX2是i3-8100,但MX2则是i5-8500。
显卡方面则像HX则是以GTX1050Ti为主,高端的型号像UX则是采用GTX1070/RTX2070,MX2则是GTX1060。
而Linus手上这一台,非常明显的是ALLS UX,i5-6500+GTX1070的型号。
街机发展到现在,基板中自研硬件的含量越来越低,SEGA从当年Model系基板的辉煌,到现在ALLS全系采用PC互换通用件。
并不是说是一种衰败,毕竟成本摆在那里。ALLS的上一代Nu基板,起码还有一张自研的FPGA做的PCIe子板呢。
其实用中文写的评论,然后谷歌翻译了XD
咱图的就是个方便省事。
hey thanks for the writeup! love it
I would comment on some errors in this video myself but you beat me to it.
没想到绿茶本人也关注😮
Detects leaks, stop leaks
sega agents are coming to you
"If you bought the hardware, and you bought the game, you should be allowed to play it."
Any Japanese Game Company: And I took that personally.
the thing is, you dont buy the games, you just get the hardware and access to their servers, thats how devs receive revenue per credit, they are renting them, thats why only arcade operators are allowed to own these machines in japan and get access to all their features.
Try any company in general. Remember when the Xbox One was supposed to be always online and unable to play used games without a fee?
@@russelldoty2743 no, modern arcades work different, that's why they are so expensive. the main market for the are arcade operators, not regular game consumers.
I've worked on these machines before and when the game loses support the dev releases an update to make it offline local only. If your machine is offline during that update window it'll get bricked.
I remember when Mario Kart Arcade GP DX had the update, it was fun to have to ensure the router was working during the update to 1.06
You can still load data in it so it's not much of an issue
Sadly, not every developer pushes an offline local update to every game that loses support. I know some ALLS games do this, but i think it's more like an exception rather than rule.
I have a Maimai and a Chunithm cab. I have so much love for the community thats running and handling the servers for it.
where did you get urs? I'm looking for wacca / chunithm
also damn maimai I'm super jealous
damn that's awesome.
Dang maimai and chuni?? Luckyyy
@@charm3979 both Game Saru and YubiParts can import WACCA/CHUNITHM to the US. GndZero also may be able to
@@charm3979look up gamesaru
Used to play MaiMai on my surface pro. The latency was awful and the game is super unstable, but the fact it runs at all is just incredible. My friend even got full combo with this setup
Love the stock videos depicting server scraping, reverse engineering and leakers at 06:11
Hee-Hee!
Before Blazblue was ever announced for consoles, there was a cracked arcade version making the rounds in the PC scene. I believe that game originally ran on Taito GX hardware, essentially also just a PC running Windows Embedded. Good times. A few early PC based arcade platforms ran on weird embedded Linux versions, possibly even from before the LinuxThreads to NPTL shift (which rendered tons of older Linux software unusable on modern systems), so I would imagine preserving or emulating those games would be quite a challenge. VMs are probably the way to go for later PC based arcade machines. The Seibu Kaihatsu machines like Raiden were probably the earliest big titles that used standard PC hardware, but that was still DOS era, so that can be emulated no problem on modern hardware.
Also worth noting: Taxes are another major reason those systems are locked down to that degree. Cash registers also often run commodity hard- and software, and are super locked down as well.
I also remember cracked P4A circulating before the console, and eventually PC release
*Taito Type X2
I remember BBCP was cracked literally during its location testing phase.
Type X2.
Lindbergh runs on Linux, and basically everything has been preserved.
7:55 for those wondering: the prompt is asking if you have an Aime card.
Green option: if you have Aime, scan the card
Red option: guest play for those who don't have Aime
The prompt that follows the no Aime option is roughly "Starting guest play without Aime, is this OK?"
Source: I play maimai dx, and a prompt similar to that is in there too (albeit in English)
The arcade version of Puyo Puyo Champions looks like the steam version.
The arcade version of Puyo Puyo Champions looks like the steam version.
Oh boy, can't wait for ALLS units to triple in price now so arcades can no longer afford to get them second hand :^)
Also, if you HAD to shout out a loader, you had to pick the one that's patreon-locked? I'm genuinely curious who you talked to in the scene because there's a lot of misinformation in here.
Also also, if you bought the game on steam, why were you playing data?? If you HAD to run data, Puyo Puyo has a standalone offline version that probably would have flown a lot better then what you were using...
It would also explain why they thought Crazy Taxi was on Chihiro instead of Naomi. CT*3* was Chihiro...
Fun fact - sega was merged into the gambling corporation "sammy" in the mid 2000s, explaining some of the oddly high security on these things.
Well not that "high security"😅 Latest "CrackProofDriver"shipped w/ maimai DX Festival took the community about 2 months to crack.
Sega Sammy merger has nothing to do with this; ALLS and most of the hardware like came way after the merger and by that point Sega had become independent again.
The high level of security on these systems stems from massive amounts of bootlegging during the peak of Street Fighter 2; despite making large piles of money, Capcom lost equally large piles of money due to piracy. So did other companies, such as Sega. This resulted in all sorts of encryption being used to protect their IP, culminating in the closed ecosystem of PCs with bitlocker and other encryption schemes requiring always-on networking to play.
3:07 you're almost right on the GD-ROM drive! it's actually a modified CD-ROM format with higher data density co-developed by SEGA and Yamaha. it was used as the optical game distribution format for the Triforce, Chihiro, and NAOMI boards, as well as being the Dreamcast's optical media format. in its arcade iteration, games were dumped onto a RAM board at boot so as not to cause unnecessary wear on the drive during operation. Triforce was a collaboration between Namco, SEGA, and Nintendo (hence the name, as well as SEGA and Namco being allowed to develop titles based on Nintendo franches for the system, those being F-Zero and Mario Kart respectively). Yamaha and SEGA had a good relationship, having developed bespoke sound processors for the Saturn and Dreamcast together, SEGA having previously used off-the-shelf Yamaha tech for their arcade boards (YM2151) and the Mega Drive (YM2612). hope this is interesting to someone 💜
Really interesting, love this kind of comments thanks!!!
Arcade hardware has always been really locked down. I have a small collection of arcade hardware dating back to the CPS2, the latest being a TTX3, to be useful to me everything is hacked or modded in some way. There are some challenges to preservation:
1) They may not even release the game to home systems
2) If they do, they can be missing vital features. For example Gundam Seed Rengou VS ZAFT is a 2v2 LAN game at the arcade. The PS2 version only let's you do 2p split screen, no LAN...
Crazy Taxi was Naomi (Dreamcast Based) it was Crazy Taxi 3's arcade release that was on Chihiro (Spent most of my life before going over to standard IT in the Arcade Industry and actually worked for Sega when the Naomi and Chihiro were being used)
there's a third?....does it look better with the same gameplay?
@@thecaybob1 It has the same gameplay as 2 with the Jump being added. It does look better. There was an Original Xbox version that had levels from the 1st 2 games as well
It was really weird they connected crazy taxi and the chihiro when the naomi is right there being a suped up dreamcast. Maybe they just went with the xbox connection because that brand has more awareness now?
I was about to say the same thing. Hilarious after Linus went on during the WAN show about fact checking... It was a google search away.
@@thecaybob1 It's on OG Xbox.
2:54 My mind is blown. SF6 can run on TAITO X4, an arcade that has a GTX960 with only 2GB vram.
There are many variants of the Type X4. Taito shipped out a GPU swap with SFV. If I recall correct, it was upgraded to a GTX 1650 or a GTX 1660 Ti.
Any dreams I had of owning my own arcade, are kinda being killed by this video. No wonder they are vanishing. Such a hassle.
yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
@MrTGuruI put together a DIY MAME cabinet with a budget not much over $100, including a very old PC and a CRT monitor. Works great!
Anyone capable of building a birdhouse and assembling a PC can probably do it without too much going wrong along the way
I wonder if there is something similar with DDR cabinets. There is an arcade near me that I would play DDR sometimes, and one day when I went in, it seemed like it was the same hardware, but they had completely different software on it and it was almost like a DDR clone with different songs.
Are you sure that you weren't playing on an InTheGroove machine?
you're probably looking at In the Groove! cabinet, those are separate from Konami's DDR
For DDR genuine arcade you can buy upgrade kits that let you upgrade everything including the outside.
@@Galafador could be! I thought it was the same cabinet but they could have replaced it with one of those.
Stepmania
Crazy Taxi Arcade wasn't running on the Chihiro board it was running on the Naomi board which is just a modified dreamcast. The Chihiro board wasn't available till 2002 and crazy taxi arcade came out in 1999.
My guess is they screwed up and mixed up CT with CT3, or even dropped the 3 from the script for brevity, despite it making it factually incorrect.
This isnt the first time Sega has done things like this. At the arcade I used to do repairs at we had the Dinosaur King mini arcade and the cards themselves came with a little NFC chip (litterally a large poker chip) that would trip itself when the card count was reached. This prompted you to buy a new NFC and a bundle of cards so kids could play "Rock, Paper, Scissors." The game would softlock on the bootup until the NFC was replaced with a fresh one. Wish we had a Flipper back then lol.
Well Pokemon Ga-ole outside JP also works this way.
"....in 1995. I was alive."
Thanks for the Short Circuit movie reference. 😁😆
I was a Slot machine tech and this sounds a lot like what they do with slot machines. Except in that case it's more about security, preventing tax evasion and tracking for money laundering.
Those snipped off serial cables made me laugh. I could picture some guy just not wanting to go through the trouble unscrewing the securing pins or dealing with the annoyance of all those trailing cables and just cutting them off and letting the buyer sort it out.
Yessss, loving James getting to co-present a main channel video again! He's got a different (but still great!) energy to Linus, and it's refreshing to shake it up
Yes! The Seaman reference at 8:09 is excellent! Well done!
This video is the end of sega acrade data community. Good jobs linus
8:27
"Just doesn't seem like SEGA doesn't care about this game that much"
Yeah lol it totally isn't one of their biggest e-sports titles in Japan
Wild how arcade run older hardware and yet have great quality and stability. Hope to see more content like this.
That Michael Jacksson "he-he" caught me offguard and I just lost it! Well played
it's a decently informative and well-researched video but it would have been better for the sake of the scene (and preservation) not to make something this visible about it
I wasn't ready for the, "...reverse engineering (hehe)..." at 6:12 🤣
It sucks that it is difficult for younger generations to experience these timeless legends without going through hoops one way or another
I love it how my build is always there center of their Seasonic ad every time, lol. Cheers!
I am shocked to see an LTT video on the world of underground arcade games. I'm a huge rhythm gamer and sometimes the lack of legitimate support in the western world is frustrating, driving an hour and a half away to the nearest Round One to play Sound Voltex is agony.
I WAS NEVER EXPECTING LINUS WOULD MAKE A VIDEO ON THIS. BUT THANK YOUU!!
Surely this will not cause issues for private networks lol
Prepare for everybody to get the Programmed World experience
The biggest reason this video feels so "incomplete" imo is because we were unable to actually show much to do with private networks, lest we create a whole generation of ProgrammedWorlds
@@TannerLTT I appreciate what you guys did leave out. I think most of us are a little worried on talking about this topic at all just cause of the whole GDQ issue as well as ProgrammedWorld™. I think maybe could have gone without mentioning T website too but it be like that
@@TannerLTT While a decent portion of this info is correct and factual this feels like a "LTT was so preoccupied with whether or not they could, they didn't stop to think if they should" video. You know about Programmed World and what happens when things get out there, yet still chose to reference and show specific things. Due to the reach on this YT channel, you knowingly and willingly put private networks in the crosshairs.
@@Nullific That's why we didn't show the keychip hacks or anything network specific. I have never had a project where I've had to willingly exclude so much info. There's probably another 4-6 minutes of content that could've been made about some of the networks out there that would've made the video more interesting but put specific networks at risk. Sega already knows that clone networks exist, so I don't think we've fed them any new information here.
When he said "Back when I was happy" and laughed to cover the pain, I felt that in my core.
Why did it feel so natural seeing James doing the segue to the sponsor, man he should be in more videos
6:25 and its great because this is the only real option for people wanting to play these games, since the companies (sega) just refuse to put official cabs in the west.
50/50 revenue split is what shocked me most 😮
A lot of country in Southeast Asia have arcade game culture, and because of that we got a lot of cool relatively new arcade, though mostly rhythm games as J-pop and ACG-related music are popular here.
We just recently got Chunithm after huge request from local gamer :))
Bringus Studio moment
TeknoParrot ex-developer here; back in the day (~2017 or so) in the early days of TeknoParrot, we had access to a bunch of these machines, and we used various OS and chip exploits to basically get shells and tools on the OS and retrieved the decrypted data that way (or tools like wireshark to capture packets) and then reverse engineered the data to recreate the various messages required by the game to launch/play. Initially it was either a local-only emulator (or just patching memory to fake the responses) to make the machines think they were online but had no internet connection, and in the recent years actually writing emulated servers for them to have true compatibility. A lot of these games also required regular memory patches to make them work on hardware they weren't meant for (i.e. AMD gpus), Sega liked using NVidia-only GL extensions for their Initial D games so we had to patch a bunch of code for the games to even display any output on systems with AMD GPUs
And a _very long time_ later, we realized the older Initial D Arcade Stage games (4, 5) ran on a Linux-based OS, and SEGA forgot to strip debug symbols from them, which gave us access to a lot of very critical structures and function names which helped us emulate IDAS in a much more accurate way. We even support multiplayer, both local AND remote (via Steam Relay servers), although the games struggle with remote due to lockstep and not having any kind of interpolation/extrapolation so the other player's movements are very jittery.
They should've called it "Basic Amusement Linkage Live System"
Love the way people that aren't into Puyo Puyo will immediately gravitate toward "The Fish"
Universally appealing character
I saw an ALLS system here in Texas. I knew that's what it was because the game (House of the Dead, IIRC) was having problems and rebooting occasionally. That was in a public arcade not owned by Sega. I wonder if that was a bootleg (!) or if ALLS systems are truly available in the US too.
Well, Sega Amusements work internationally providing a bunch of games, like House of the Dead, so it's probably official.
House of The Dead Scarlet Dawn cabs are brought over to America officially so it is an official ALLS system.
The round 1 near my house USED to have the Initial D game, and they even had the ID cards. They had it in full Japanese for the "whole experience" but I imagine they just couldn't get a translated version. Sucks cuz it was probably the coolest game my round 1 had.
James does so well in every video style, always holds my entertainment and gives a good laugh
back when they hired him I thought it was for replacing or assisting Linus in hosting videos
@@metallurgico James was first hired as a writer I think and has been Head of Writing for a while now so he does a ton of coordination with Linus and assists a lot with the videos and hosting. I don't think he was ever meant to replace Linus as main host. Since Linus no longer has CEO duties lingering over him now, it's unlikely they'll be looking for a "replacement" for quite a while now. Then again it is still LMG where talking about, so anything could happen really.
man it really shouldn't be this hard to just be able to _play_ rhythm games
I want my ongeki and chunitm that isn't outdated :(((((
iirc that’s because most shadow networks stay on n-1 data (the previous release) to avoid what happened to programmed world (they had versions of iidx working in there before US round1 locations)
@@windowsxpnt2347 isn't paradise lost like 2 releases old by now
This would have been soo much better if filmed on location at some arcades that do this, with some anonymous interviews with arcade owners and some hardcore arcade gamers that enjoy these games. Would be cool to see LTT do some tech journalism or even documentary type videos
the bringus infection is spreading
Arcade was so much better then a limited console in the 90's. But now you have Gran Tourismo and stuff like that. And VR with a moving chair is the best.
i saw bringus studios cover this
Biggest surprise about this video is that there are still arcades going. I've been an adamant preserver of arcade ROM's for the last 25 years. But the fact that arcades have survived past 2002, is a major surprise.
The best place to find new arcade machines in the US is the nearest Round 1. There are a lot of enthusiast places in Europe too. But the best place to be for modern arcades will always be Japan.
@@THENAMEISQUICKMAN Unfortunately, I'm In Scotland. I've got hundreds of thousands of arcade ROM's (Mainly for preservation) But none of them are from post-2005. I have a MAME cabinet, but I honestly didn't think any arcade cabinets were still getting produced. Good on Japan.
@@mcameron1981 I'm in England myself, primarily a rhythm game and fighting game player. Not so easy for us folks on the island to get access to these games, and the emulation of the more modern stuff is kind of like a closed club where the first rule is you don't talk about it lol. A lot of people are surprised that games like Dance Dance Revolution are getting new games and content updates to this day, and that fighters like Street Fighter 6 aren't just getting released at home but are STILL coming to the arcades.
Correction: Australia and America does have ALLS games. However in America's case the only game available there officially is Hatsune Miku's Project Diva exclusive to Round1 because licensing. Meanwhile Australia has Chunithm, Maimai and a tiny number of Initial D four sets based in Sydney and one in Melbourne (probably because no one would want to buy IDAC with only the core UI translated as per export versions of the game, lack of knowledge of the game's existence or lack of demand because wangan midnight exists which pretty much prints money).
The recent model I know of, the ALLS MX2.1, includes an 8th gen core i5 and a 1660ti.
One in Melbourne? There's a lot more than one.
@@polkadiwell one set in melbourne and not including the 3 places with IDAS8
there's like 4 different sets of maimai, and 3 sets of chunithm
Less than Sydney, more than one.
@@polkadi well I was talking about IDAC having 5 locations installed, not Maimai with 20 locations and Chunithm with 12 locations. All I know is that Zax amusements sells IDAC machines via business inquiries or smth.
Think I'd speak for most when I say we want more SEGA arcades here, though. ALLS or not. Buuut, the video already makes clear that SEGA charges exorbitant rates to even lease one.
Andamiro and several other Korean arcade devs were using PC tech for their machines as far back as the 1990s in which they featured bespoke motherboards with some bits of a then standard PC.
Andamiro's MK 3-5 used bespoke designs with Intel CPUs, ISA and PCI, and even DOS/Windows before moving to generic boards in and Linux in 2004 with the MK 6.
These underground networks operate under threat from Sega but more importantly BandaiNamco that they wont make this knowledge easily accessible to anyone who wants to play these games at home. They are sympathetic that they aren't meeting the demand for their games, but they are only ever gonna accept the arcade industry's return in North America, and not pirated home play, as you can see in Japan.
Crazy Taxi ran on the Naomi Hardware which is close to the Dreamcast. Outrun 2, Virtua Cop 3, Wangan Midnight Maximum Tune 1 and 2 ran on the Chihiro Hardware which is closer to the original Xbox
Great editing on this one imo. You guys could do so much with arcade cabinet setups, audio set ups for PCs (DACs/speakers, etc.), printers/scanners even. Lots of areas untouched for so long, even if nothing much has changed.
Unfortunately with this video doing so poorly in the algorithm, we're unlikely to get to cover a ton more arcade things. I am still working on a white-whale project without the permission of the higher ups though. Hopefully if I can get that going we'll have a crazy arcade video in a year or so.
@@TannerLTT I'm down! I don't know about analytics but these videos are far more relevant to me than the cheapest WISH game consoles or other weird shit I'm likely to never interact with. Thanks for all the work and entertainment as always! :)
@@TannerLTT I get the feeling that titling it "Sega Gaming PC" is the dud here, where people probably think it's the same story as the Epson one. Because that sure as hell is what I thought until I clicked through. I dunno, sample tiles? "I bought an Arcade Cabinet"? "What happened to Arcades"? "SEGA won't sell you their Gaming PC"?
@@Aldracity the impression clickthrough on the video is fine, it's just that it's not getting in front of many people. No amount of title, thumbnail or intro changes are going to fix that
Reminds me of when I ran Mario Kart Arcade GP DX on my 2013 MacBook Pro! Great video!
This just in: LTT learns about what arcade operators have been hating on for years
Edit: watched the whole thing and now LTT has been added to the list of things for the arcade operators to hate
out of curiosity, is there an indie level arcade industry? not like knock offs but a modern update to the arcade game variety? an indie arcade industry? steam arcade?
Papa Bringus sends his regards
I run a small nonprofit that runs text based role playing; data archival and perservation of technologies is an issue everywhere. One of our goals was to try to revive some of the dead software and the data users have within them but its hard and lots of the time the information just gets lots to time. Keeping in mind that this is just text and this channel has even covered lost video cassette formats, lost software that does more than just display text and images... it is obvious that this path to preservation due to combinations of intellectual property, technical limitations of the equipment (be it old or new; as some functions these things did are actually no longer supported by CPUs or memory... sometimes even proper display outputs) will become more and more difficult. There has even been companies trying to fight wayback machine and its parent Internet Archive... and these services just provide archived pages... So... Yeah... some stuff will sadly just be lost to time as some companies don't want to give up their sixty year old unused dead IP... oh money... lol
the days of dreamcast seem like a distant memory now
"(...) reverse engineering (...)": shows an engineer walking backwards.
Props to the editor!
Awesome video. I grew up playing console and PC games so the whole arcade world is pretty foreign to me. Love content like this!
6:52 "I was alive"
That something an unalive person would say
Good to see James back presenting LTT videos!!
Ever hear of the brand new arcade Michael Bunata released in Malvern called Game Craz Arcade? William told me that an N64's coming in. If that happens, I'm probably gonna have to buy them an S-Video cable cause I gave them a straight up CRT TV along with my Master System with Missile Defense 3D and Scramble Spirits and we all know that S-Video is impossible on RGB/Compisite AV Sega consoles older than the Sega Saturn, with the exception of the Wondermega RG-M1 which I own. Planning on an AV RGB mod of that actually. Anyway, 2 old consoles-SMS=Composite, N64=S-video.
Imagine if developers /companies had a culture of just open sourcing code they don’t want to support anymore.
too bad money exists
that engineer moonwalking is just gold! 6:11
Thanks for revealing all of this. Its not like we needed more attention on the network/private servers used to run these systems outside of Japan.
The legal teams behind Sega and Konami quite literally know all of the networks that are used for their games, by name. A video that does nothing at all to identify them or how to play them, using extremely limited offline gameplay in one instance in a way that would meet all four fair use factors extremely easily if challenged in court, is quite literally not the sort of thing you should be overreacting about and does basically nothing to make the situation worse. This video handles the situation extremely responsibly, and in a world where not even the absurd GDQ chuni run caused lasting harm to any of us, it would best serve you to use your brain here instead of being reactionary.
Thanks Linus for trying to show the people that we do need preservation, but also release your Japanese exclusive to the states
Wow! I thought arcades bought the machines outright and not pay a percentage to the dev.
You'd be surprised to know that Konami arcade machines use the PREPAID system, in which arcade owners have to buy credits from konami so that the machines can run at all. without said credit, the machines won't boot.
this credit also depletes after every play
We are talking Japan where Sega owned arcades are a thing.
the publishers are effectively triple dipping here - arcades pay a subscription to keep the machines network connected, and players pay a subscription for additional QoL features, on top of whatever the arcade machine costs upfront.
No wonder arcades are shutting down.
@@shippy1001It's all carnival "skill" games and ticket wins in many arcades I've been to recently.
Arcade video games seem to have had a massive decline.
It is pretty nice to see a little SEGA loveletter video. From puyo to Seaman. Fun video!
To say I'm disappointed is an understandment. These scenes are underground for a reason. So long as it stayed small and out of view it made no financial sense to take legal action. Hell, some of these companies are in the scene just to keep tabs and negociate with the operators. I hope those back channels stay open and the damage is minimized from unnecessary exposure.
that's what I'm saying. they called out the potential of the arcades going out of business, and even preservation. did they not consider that this is something that was kept quiet for a reason?
knowing that Sega is currently owned by SAMMY corporation, a Japanese company known for making pachinko machines (which is a predatory gambling machine), and that the only reason they bought Sega was to offset their reputation, this doesn't surprise me.
I thought i’d never see a day when there would be an arcade stick on LTT. Sick
This brings back happy memories of hours lost in the arcade playing Virtua Fighter
I remember a smaller tech channel getting their hands on a SEGA pc and doing a video on this same thing. He couldn’t get in though last time I checked.
EDIT: I just check the description, they actually referenced the dude!! Holy shit that’s cool.
Sup lol yeah I was able to get into the BIOS at least but definitely not the game. Either way I'm more interested in the pseudo off the shelf hardware than the arcade games themselves. I've actually been using my ALLS as a second gaming PC for another room in my home and it's been great. Slapped a spare GTX 1080 I had in there and it rips pretty well
@@BringusStudios oh wow, I’ll definitely go check out the update video then. Glad you were able to get some use out of it!
@@BringusStudios wow that's great, no issues whatsoever with the PC? like missing drivers maybe?
@@Galafador Nah nothing like that at all. The motherboard (in mine at least) is, for the most part, a basic Gigabyte H310 mATX motherboard with what seems to be a customized BIOS by Sega. All of the BIOS options that you'd expect to find and tweak for use as a normal PC are still present. The biggest quirk is having no power button which can be annoying sometimes. Other than that it's shockingly normal as far as PCs go and extremely usable.
Obrigado, Ivan, por ter compartilhado esse vídeo no Boteco.
Você é mais. Obrigado você.
@@IvanOdintsoff você é que é mais
Obrigado aos dois. 💓
@@KollisionBR não, obrigado a vocês dois.
I thought this video was going to be about the Sega Terra Drive. It was an IBM PC with a built in Mega Drive (Genesis if you're American). There was also the Amstrad Mega PC, which was a similar idea.
I wanted one so much when I was a kid
This kind of control over hardware makes me super, super mad
Do a video on the Sega Saturn add on card for PC from the 90s
Linus should build a dispenser from tf2 as a computer
0:00 - you telling me this is an "All Sux"
It looks like an old dell optiplrx 3020, and has pretty much the specs of it.
0:35 - Time to short every pin
We got quite a few maimai machines in the Philippines running with ALLS HX2. It sucks when it's offline because eventually it will stop working until it's connected to the internet again or updated with new keys if the game has a major update.
Not to mention Konami also has “familiar hardware” the Konami python 2 was just a fully manufactured PlayStation 2 crammed inside a shell with extra components connected to it
Everyone should Unsubscribe from this channel until they release an apology video about gamers nexus and hardware unboxed. I just unsubscribed and you should do they same if you value honestly in your product reviews. Quit rushing your content willingly making errors and still releasing it to the public. Very disingenuous numbers and takes in LTT videos we the content consumers must hold them accountable.