D&D Barbarian Class Comparison - Side by Side 2014 v. 2024

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 6

  • @ibervang
    @ibervang หลายเดือนก่อน

    With the Tasha rules in 2014, which you seem to also be having listed, they also did get to move half their movement when they rage

  • @oliverbroadbent2726
    @oliverbroadbent2726 4 หลายเดือนก่อน

    Hey, I think your video is interesting, you just missed the change to reckless attack, going from giving advantage to all-strength melee attacks in the 2014 rules to all-strength attacks in the 2024 rules. another thing is that the changes to feral instinct are based on their changes to how surprised works overall, now only giving people a disadvantage on initiative roles. but still, I found your video fun and I'm excited with all the changes they've made to barbarian!

    • @progressiveDND
      @progressiveDND  4 หลายเดือนก่อน +1

      Thanks. That makes sense on some of these changes are triggered by other core changes. So much to learn. 😀 thanks for watching and the comments!

  • @targetdreamer257
    @targetdreamer257 4 หลายเดือนก่อน

    There is a difference that was missed the 2014 rage bonus does not apply if you throw weapon. It only applies if you attack with a weapon in melee. If you throw say a Javelin then you are making a "Ranged Weapon" attack even though the Javelin is considered a melee weapon but if you use that same Javelin to poke a creature 5 feet from you the rage bonus would apply. It is a small and fiddly distinction but it is one that is RAW.
    The new 5.24 version just says with a "weapon or unarmed strike".
    Though I don't know if anyone goes that in depth in the rules weeds as my play group does but still there is a distinction between the two.
    Danger Sense-- you don't need to actually see the thing that is causing the DEX saving throw. There was that awkward "Well did I see that pit trap the second before I had to roll the save?" that inevitably happens in game. Now it is just a blanket advantage on DEX saving unless incapacitated.
    Primal knowledge-- All those abilities listed would be made with STR while Raging that means you would be doing each with advantage.
    Brutal Strike-- is so good because you can also use weapon mastery on that strike. So you can use the Push mastery along with the Forceful blow pushing them 25 feet away, (reeeeaaalllly good if there is a hazard on the battlefield or your buddies have a spell hazard [I'm looking at you Spike Growth] active). Or the Topple and Hamstring blow, knock them on their A$$ with Topple then Hamstring them after that step back. Yes they will get an Opportunity attack off but since they are prone it won't be at advantage. Back up say 20-25 feet. If that creature has the standard 30' movement then they would need to Dash to get you. There AIN'T no way they would get close to your back line squishies.
    Persistent Rage-- Really played into to giving the Barb something to do outside of combat. Like you and the Rogue can act as scouts because you can Rage Stealth at advantage to sneak around looking for the next fight. Even if you used all your Rage you will still have at least one to start a fight with.

    • @progressiveDND
      @progressiveDND  4 หลายเดือนก่อน

      Great feedback and disectYeah, I love the persistent rage as well.