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Sega Rally Championship Arcade vs Saturn Utterly Pointless Comparisons
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- เผยแพร่เมื่อ 4 พ.ย. 2023
- For best results view at 1080p60fps. Welcome to another Utterly Pointless Comparison! Watch me compare the arcade and Saturn versions of Sega Rally Championship! How does the model 2 arcade title fare on the much less powerful Saturn? Spoiler alert: pretty well! But why not see for yourself, huh? Watch the video!
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#segarally #saturn #model2 #arcade #32bit #polygon #segarallychampionship #segasaturn #arcadeport #retrogaming #classicgaming #classicgames #segaarcade #AM3
I bought a Sega magazine back when this game came out and it came with a VHS tape with footage of Sega Rally on the Saturn. I would watch it over and over, amazed by how good it looked. I still have the tape in a box somewhere but I never owned a Saturn 😂
Are you British? I only asked because I remember buying British gaming magazines and they always came with crazy stuff like video tapes.
@@chfrankc I'm Australian but it probably was a British games magazine. We get those here.
The Official Sega Saturn Magazine. I remember and I used to watch it on repeat.
Yeah I still own that VHS, I do believe there is a version of it on YT!
❤same story for me!
What makes the Saturn port even more impressive is that it’s not really a “port” in the traditional sense, as the SEGA CS team built the Saturn version from the ground up … and without the use of the SGL.
The handling mechanics are also superior to the arcade, but both versions feel distinctly different. The Saturn game somehow manages to convey to the player which surface they’re on - you can feel the difference between mud, dirt and asphalt under your thumb on a stock Saturn pad that has no sensory input.
It’s my favourite game, and has been since getting my hands on it in January 1996. And once you realise the game is about time and not track position - it becomes insanely addictive.
Yup, they did such a great job building this one for the Saturn. It really played to the system's strengths.
Indeed they coded the game in assembly , to access to the maximun of the saturn hardware... Thus i guess as it was in assembly, it was very difficult to add more contents (such as more circuit and cars) in a short time...
I remember in 96 trading in my ps1 for a Saturn at electronic boutique and got looked at as if I was crazy. The joy i got from sega rally and virtua fighter 2 more than confirmed my decision. Great times.
Sega Rally was the game i purchased along with my Sega Saturn back in 96. I remember that moment when my brother and i first fired the Saturn up, to see that game running on a TV in my own home, It absolutely blew us away.
I'll never forget going to a house party several months later and seeing a PS1 in Action with Ridge Racer playing for the very first time, i was so underwhelmed by it at the time, it certainly was no Sega Rally, in either the visual or gameplay department, thats not me pooing on the PlayStation or Ridge Racer, thats just my honest opinion, i'm a big fan of the Ridge Racer series and the PlayStation but the Sega Saturn was my 1st love of that generation and remains my favourite console of all time. And i still have my original Saturn with that same copy of Sega Rally.
Ridge Racer 64 was so much better looking and playing imo
@@graalcloud if you prefer your cars to drive like supermarket trolleys, that's fair enough 👌
12:15 GAME OVER YEAH! A reason why this game become famous.
Sega Rally was one of my favourite games on the Saturn. The soundtrack is great!
我一直很喜歡這一款遊戲
自從買Saturn之前就開始接觸這款遊戲
直到2024年的今天,我還是常玩
甚至我後來買的車款,也是深受這款遊戲的影響
在4:44看到的操作手法
就知道是認真的玩家
(如果影片有中文字幕就好了)
Since you mentioned the Forest stage is your favorite, please check the remake of Sega Rally I'm making in Unreal Engine 5, featuring that track!
Great video, btw!
I've seen some video of it in the past already, looking great so far!
The arcade version was way ahead in terms of graphics, Sega Saturn port was really good, better than the Daytona USA.
Definitely on both counts. Still, this was an amazing improvement in quality from the first Saturn Daytona that came out only about 7 months prior to this game.
why no one talks about the biggest difference??? the physics!! cars on saturn feel alive, more real, more heavy, you can see the weight on jumps, the way the car moves, the suspension, etc... the cars on the arcade feel like a dead foam brick with no movement at all...
Actually, I think the car feels heavier in the arcade version. I thought I mentioned it in this video, but it may have been something I cut out. But yeah, the Saturn version is much easier to control and feels better overall.
The Saturn version was so awesome that Sega gave it silver packaging!
Yup! Same for VF2!
My mate had a Saturn, and we played Sega Rally and VF2 to death. One day the womenfolk in the house came home and watched about two hours of soaps, so we headed down to the local arcades and played Sega Rally and VF2 there…then came home later and fired up the Saturn again! Happy days 😎
I played a ton of VF2 in the arcade myself, only got to play a little arcade Sega Rally, though. For some reason almost none of the arcades around me had it. I did play a LOT of Arcade Daytona, though, most places DID have that!
@@InglebardGaming my local arcade also had the full size Ridge Racer with Mazda MX-5 to sit in!
This proved how powerful the Saturn was. And shut down all the crap about the PS1 being so much better. Personally I will always love the Saturn more.
Yup, the one-two punch of this and Virtua Fighter 2.
They should have held off Daytona USA til Christmas but I guess they needed it as a launch title. With more time the’ Saturn mode’ could have had altered track layouts and scenery to optimise performance. Arcade mode would remain for the purist experience albeit with all the associated pop up we know and love from the Saturn version.
One cool thing about the Saturn version (and not a lot people talk about it) is that in first person view the background does this rotation/tilt effect when you go around corners.
I admit I've never played the arcade original but the Saturn version is awesome. Plays great and the music rocks. It's a good game to play all the tracks just for fun or to get the best lap times.
Yup, definitely one of the best racing games on the system, the controls feel great on it.
9:18 As a non-colorblind person, I can confirm that the Saturn road has a lot more contrast. The Arcade one looks like soil/forest ground, whereas the Saturn looks like... not paved, but more like a gravel track, significantly less brown and more grey that stands out from the green sides.
Good to know!
Fantastic comparison...sometimes i have to buy the sega ages ps2 version...i already own the japanese sega saturn one btw 😊
Thanks! There's a weird silly trick in the Japanese version on Saturn where you can make a roadside hill with a spectator on it fall away, ever see that? If not, look it up!
When I played the arcade version for the first time in 1997, I already had the SS version, I remember being fascinated because in this version on the mountain level, you can pass next to the castle 7:27 while in the SS version you can't.
Yeah, the castle is 3D in the arcade.
I had never noticed that before. Good spot.
I still think when sega rally came out nothing at home looked this good. Ridge Racer on Psx does not look better in my book! Actually I don`t think any racing games on psx would look better than this until gran turismo and maybe ridge racer type 4 several years later. So yeah, the saturn was a nightmare to achieve something like sega rally, but not impossible...
Personally, I think Saturn Sega Rally was the best looking home racing game around when it came out. I'd say it was visually surpassed by a few later ps1 releases in the same generation, but still is super impressive.
At the hairpin at 6:22 the developers added a scaling mountain in the PAL Sega Saturn version.
th-cam.com/video/0PvzubLqWHE/w-d-xo.html
I had totally forgotten about that.
This is one of those things I knew back then but also forgot about. I remember it was mentioned in one of thr magazines of the time.
It's not just in the PAL version but also in the Plus version, which has an online mode via Net Link! They also tinted the trunks of the trees red-ish, to mimick the Redwood Forest that inspired the track.
I noticed that too.
SEGA Rally was great on Saturn. There was a Japan-only duo of rally games on PS1 that were clones of SEGA Rally. They are called Rally De Africa and Rally De Europe if anyone wants to look them up.
I don't know those, I'll have to check them out some time.
Nice comparison. Just FYI, Model 2 Emulator does support Save States. It's F11 to create a state and F10 to load it.
Ah, thanks, somehow missed that in both the emulator and the included docs.
@@InglebardGaming Yeah, I could remember using save states in Model 2 before, but I tried Googling it and couldn't find _any_ info. I just tried experimenting with pressing some of the function keys in the end to see if I could figure it out again.
The arcade version looks pretty good on Model 2 Emu with the HD Texture Pack.
Brilliant game with an impressive Saturn release. This was my go-to racer back in 96'! The JP Saturn release launched later and added a few elements, like the mountain in the Forest stage. I believe these updates, along with analog support, were added into the Netlink release of the game. Cheers!
Yup, they even added the little mound in the forest with spectators that collapses as an easter egg!
The celica design is more similar to arcade in the famous disc of demos wich includes Sega Rally and came with the console.
Very impressive Saturn release though the much more powerful Model 2 arcade version does look a lot better.
Yup, very nice job on the Saturn version, this along with VF2 helped restore some faith in the system for at least a little while.
The Model 2 emulator, which was created by the team that did Nebula, was at v1.1 before the team disbanded. It works well on modern systems. Run the multicore version for best results. Daytona USA was the first game released for the Model 2, which was impressive for its time. In fact, Daytona made so much money, that when other racing games came out, arcade operators said, “It’s no Daytona.” The Saturn did well on Sega Rally Championship, which was better than the mess Daytona USA was. The arcade was more powerful than the Saturn, but the Saturn hangs tough here.
The Saturn version is really slick, so many hours spent shaving lap times, loved that game at the time and still do. Prefer it to the Dreamcast Rally 2 and the arcade versions, the handling on the pad was perfect, dropping a gear and slinging the Celica around the hairpin on 2 stage was so satisfying. The track at the end credits, "My dear friend rally" perfectly sums up playing the Saturn version😁. The PS2 Sega Ages version was also decent.
Never tried the Sega Ages PS2 version, need to do that some time! Played plenty of the Saturn game, some of the arcade original and plenty of DC Sega Rally 2, though!
Saturn version was ok. My main memory of it on my old TV was that there was so much brown onscreen that the road and the track could visually blend together and it looked messy, but not muddy. Arcade version looked razor sharp in comparison.
I subbed at the end of the intro cos it made me laugh!
Welcome then!
The road you mentioned does indeed stand out more in the Saturn version while in arcade the road colors look to close to the rest of the background making it harder to tell what's coming.
I was also never good at this game since I could never drive properly. 😶🌫
Note the MESH windows on the Saturn car could look very different on an OG CRT TV. They designed games to take advantage of CRT TVs back then.. it may have blended and looked more like a transparency than just a grid. Playing old games on modern TVs can really change the looks.
Have to mostly disagree there, although this is a very common opinion out there. I personally played all my old systems on CRT TVs and monitors in their day and dithered meshes never looked like blended transparencies on any of my TVs or CRT monitors (c64 and Amiga monitors), they always looked like dithered meshes. I feel like people only got the effect of a more natural transparency on blurrier CRTs.
@@InglebardGaming Blurrier CRTs would have been the normal TVs of the day that consoles were played on. Or maybe not. I've seen evidence to suggest that though.
@BReal-10EC by the time the Saturn came out in May of 1995, crts were pretty good. I used S-video on my consoles of that gen on TVs and regular composite on c64 and Amiga monitors. It pretty much took s-video to get regular TVs to look as clear as the commodore monitors. But in all cases, the dithered mesh transparencies really stood out even back then on those setups. They weren't as pixel sharp as we see on modern led/lcd displays, but you could still see all the individual dots.
it didn't look like a mesh but it didn't look good either. Even at low res CRT tvs this does look like a bad attempt at half transparency and clearly inferior next to a Playstation version of the same game.
The ugliest of the ugly in my view is Mortal Kombat Trilogy. Meshes doesn't stand out as much in cartoony Capcom games but in digitized spriter like MKT they look utterly disgusting. It would look better with solid shadows.
Incredibly impressive port considering the power difference.
Definitely!
This game on the Sega Saturn turns out way better than the Saturn Daytona USA port. It looks and plays almost on par with the arcade version.
They definitely did a great job overall.
Any chance of updating with a look at the win95 version?
Or perhaps a whole video on the pc variations.
I have panzer dragoon, virtua cop 1 & 2, house of the dead 2, virtua fighter 2, plus the original sega GT and Billy Hatcher... Which are getting a bit more modern.
This wouldn't be updated with footage from other versions since this video series shows the complete game on one system vs another. I might covert them separately, though. I've already shown footage of the GBA version in my video on all Sega arcade ports to the GBA, for example.
Model 2 arcade games runs at 57Hz which is probably why it goes out of sync with the 60Hz console game
Technically the 57.4 hz refresh rate of the arcade game is just over 4.4% slower than 60 hz (or 30fps updating every other frame on a 60nhz display), so it doesn't fully account for the 8% difference I saw in some cases. It's definitely part of it, but the Saturn version runs a little too fast for it to be only that.
Thanks for another great vid, but I think it's time to start uploading at 4k for games like this.
Yea I know that 640x480 is less than 1/4 of 1920x1080, but youtube compression definitely takes a toll.
It's more of a combination of having to do some post processing scaling for this one and compressing the end file down to a reasonable size. With minimal processing this video was 8gb at 1080p. The version I compressed was about 1.6gb. I also had to correct some aspect ratio issues with the arcade footage. I did what I could with it in the time I had allotted to work on this one.
Ok but 8gb isn’t even that big for a 15 min video.
Why did you feel the need to compress it down to 1.5gb?
@ianfisch7289 Tell my internet connection that 8gb isn't that big. It took 2 hours to upload the 1.5 gb version. I don't have 10 hours to do uploads.
Arcade ofc looks better but the Saturn version for me plays and sounds better, such a classic game
Saturn version looks better too
Your pointless videos are my favorite by far!
Glad you like 'em!
I loved to study this game via screen shots in CVG magazine and I did play the arcade before the Saturn version both are excellent and my mates and I would play this at home all night 🌙 LOL I think poo is a developer idk
watching this your right , the saturn version is fantastic put up against the arcade one...but you left out the Windows version that is now abandonware and easily up for grabs.. i only have the saturn and windows version so im assuming if they did such a good job on the saturn that they did a decent job on the windows port (although the windows port of panzer dragoon was kinda iffy)... but its no big loss.. when you finally get around to Outrun 2006 Coast 2 Coast id like to know if the psp port is actually harder than the PS2 / XBox versions as it seems to be when I play it.. but it does look incredible and move real smooth for a psp port.. oh well, all these videos are great to watch either way
Actually, I didn't leave it out, I mentioned it at the end! This video series is just about comparing two versions of a game, though.
@@InglebardGaming sorry, i must' ve missed it.. keep on doing great work!
@arcadianlhadattshirotsughW33Z no problem and thanks!
Can anyone confirm that the computer controlled cars really have that bumpy movements on a genuine arcade board? This feels so wrong on Model 2 Emulator (nebula) while they move smoothly on the Saturn version.
No, they don't move so badly on real hardware.
It's sad I never owned a Sega Saturn as I loved Sega Rally in the Arcades. I never owned a Dreamcast either, and whilst I can't say I've owned a Sega since the Mega Drive days, I do really yearn for a big Sega return on the console market. I'd learn my lesson and buy one as an apology. Of course buting a Saturn or Dreamcast, would just aid scalpers unfortunately.
Yeah. Emulation is better than it used to be for both systems, so there's that at least. There's still room for improvement, it seems to come in spurts here and there throughout the years.
Luckily Saturns and Dreamcasts themselves are relatively affordable. Sega Rally for both systems is also pretty cheap compared to some other titles because of how many copies were sold.
Nie mogę wybaczyć SEDZE że spieprzyli konwersję SEGA TOURNIG CAR na Saturna, była niegrywalna totalnie, sterowanie i framerate był najgorsze jakie widziałem w grze wyscigowej...
Yeah, it was an amazingly sloppy, low effort conversion.
Ngage port of Sega Rally or bust.
Yes, I love Sega Barebones Championship.
How many SEGA racing games are required to make one Gran Turismo game as far as in-depth, modes, control options, sound options, amount of tracks, cars and so on and so forth are needed?
Let me do the math: Daytona USA+SRC+Manx TT+Virtua Racing+STCC+Sonic R, I think the result is almost 23% of the content offered by these titles when summed up.
Please somebody go back in time and let them know that the best selling game from their competitor is a racing game which has more in-depth gameplay and content than they can offer from their arcade games sometimes featuring less than 2 tracks (Manx TT)?
Eh, I was never fan of the GT games, especially on the original PS1. All the content in the world doesn't matter if the gameplay doesn't feel good. Some of the later GTs were better, but I vastly prefer old arcadey racers to old sim ones. Yeah, the old Sega arcade games didn't have much to them in terms of volume, but they had it where it counted - in the gameplay, graphics and sound departments. I'd prefer the original 3 track Daytona to any other racer from the era.
My satire comment above is actually more a criticism that SEGA didn't get what people actually wanted on consoles at the time. When we take into consideration the first console to surpass the 100 million units sold, its best selling video game probably sold a solid, I'm talking about both Gran Turismos which sold possibly almost 20 millions, since both titles are basically the expansion of one another, this is massive.
As for personal preferences, that's understandable, each have their own for sure, but from a company standpoint, specially since many considers SEGA big in this genre, it's embarrassing to see they didn't offer at least ONE racing game with such in-depth design during the Saturn era, they never understood or considered how home consoles actually worked, specially during the 5th generation.
Our personal feelings towards a game or another is a different story, but if somebody asked me, Gran Turismo 2 is a masterpiece in more regards than any SEGA racing game, more technical brilliance, more research, proper engine sounds, better use of hardware, vast range of licensed cars, many tracks and modes, there's rally over there and many concept cars that are not just blazing fast but controls as snappy as these 3 tracks arcade racers SEGA was offering. SEGA was bringing its shallowness home, but at home, people chose what the other console was offering, that was something else.
@@roberto1519 Terrible take. Sega was focused on the arcade and delivering anything close to Gran Turismo would have taken years. They did experiment with realism with F355 Challenge (which came out for Dreamcast) and with Sega GT later.
There was clearly a market for sim-racing games, but expecting Sega would jump right into it, on a console that was on its way out, is just ridiculous.
@@OverJumpRally What you say is true, SEGA wouldn't have considered that home consoles required more in-depth games, this is right.
Let's just consider that both Gran Turismo titles for the Playstation are the best selling games on the platform, that's saying something about how home gaming works, contrary to what SEGA thought people wanted. Yet, I really enjoyed Daytona USA CCE and Manx TT at the time, but a few years later I was playing Gran Turismo 2 as well.
They're running at different speeds because ones in kmph, and others in mph
That's just the display of your speed, it doesn't affect how fast the game runs. If you have kph on Saturn, the total percentage speed is still faster than the arcade game.
I know I'm in the minority but I consider the Redbook audio versions of the Sega Rally tunes a bit of a downgrade from the arcade originals - and I say this as big SST / Blind Spot fan who only played the Saturn port back in the day. The chiptune originals have a tightness and percussive qualities the slightly scrappy, looser rockier reimaginings just don't have. Totally subjective preference obviously but to me there's just no comparison. Anyway great video as always. Always a pleasure listening to your thoughts.
Thanks, appreciate it! Personally, I do like the Saturn music much better myself. The synth guitar used on the first track for example just has this inauthentic weird quality to it that rubs my brain the wrong way, I guess. But that's fine, I can understand people preferring different versions. I mean, I make Genesis music, so I definitely get it!
I personally hate the arcade game,it feels sluggish and its music is tripe,you can hardly even hear the music in the arcade version
I always wondered why the arcade didnt have the saturn ost,daytona had proper music so why didnt sega rally ?
Sega rally on saturn's success was influenced by its AMAZING cd quality soundtrack,the arcade game is like going backwards to old windows 95 midi
Hey,you could always burn a custom sr disc for saturn